Author Topic: Mega Man 9's Secret  (Read 13999 times)

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Offline Flame

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Mega Man 9's Secret
« on: February 19, 2012, 06:10:26 PM »
We never discovered it did we? That Secret S-Kill kept talking about, and how "nobody would find it"?

Everyone just sort of forgot about it.
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Offline Hiryu

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Re: Mega Man 9's Secret
« Reply #1 on: February 19, 2012, 06:57:36 PM »
Looking through this thread tells me no: http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/5051879/Mega_Man_9_Mystery

It's certainly not obvious, even Hackers haven't found it yet. Don't worry, Seth has confirmed that it's nothing we've already discovered yet.

Offline Karasai♪

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Re: Mega Man 9's Secret
« Reply #2 on: February 19, 2012, 07:12:15 PM »
Why cant he just tell us the damn secret already

also bass

Offline Hiryu

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Re: Mega Man 9's Secret
« Reply #3 on: February 20, 2012, 06:14:14 PM »
Maybe because he doesn't want to spoil the fun? Not to mention he was specifically told by the higher ups not to talk about it.

What gaming company ever told people about it's secrets before?

Offline Zechs

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Re: Mega Man 9's Secret
« Reply #4 on: February 21, 2012, 11:12:36 AM »
It is hard to think that by this time and everyone's efforts into this that it "hasn't" been found... Must be something simple enough that is easy to take it for granted; something that blends with everything else.

Offline The Great Gonzo

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Re: Mega Man 9's Secret
« Reply #5 on: February 21, 2012, 11:56:56 AM »
Maybe the "secret" is that S-Kill sent the fandom on a wild goose chase in order to keep interest in the game up.

Offline Zechs

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Re: Mega Man 9's Secret
« Reply #6 on: February 21, 2012, 01:13:09 PM »
You'd think that would work, till MM10 came and went.

Offline Zan

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Re: Mega Man 9's Secret
« Reply #7 on: February 21, 2012, 01:43:00 PM »
Why cant he just tell us the damn secret already

also bass


The fan version has way too many colors.

Offline zuschzero

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Re: Mega Man 9's Secret
« Reply #8 on: February 21, 2012, 08:23:19 PM »
Megaman 9 secret:
On the XBOX 360 version, select how to play, then find endless attack's description. The sentence "A stage that doesn't have an end" is written twice in a row.

Or

If you deal the last hit with Hornet Chaser to the big jumper enemy, it just disappears instead of exploding.

Megaman 10 secret:
On the XBOX 360 version, select how to play, then go to the 10th page. Look at the weapon select screen. Solar Blaze is typed as S. Braze.

Offline Align

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Re: Mega Man 9's Secret
« Reply #9 on: February 21, 2012, 10:38:54 PM »
I don't think bugs count as secrets.

Offline Hiryu

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Re: Mega Man 9's Secret
« Reply #10 on: February 21, 2012, 11:01:03 PM »
Typos are not secrets. Plus, it's already been validated that those aren't the secrets.

Offline Karasai♪

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Re: Mega Man 9's Secret
« Reply #11 on: February 21, 2012, 11:39:52 PM »
JEWEL MAN AND TOP MAN ARE BROTHERS

Offline KoiDrake

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Re: Mega Man 9's Secret
« Reply #12 on: February 21, 2012, 11:48:15 PM »

Offline Blackhook

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Re: Mega Man 9's Secret
« Reply #13 on: February 22, 2012, 12:34:10 AM »
Dr Light was evil all along

Offline Karasai♪

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Re: Mega Man 9's Secret
« Reply #14 on: February 22, 2012, 01:43:00 AM »
What's with him?

IT WAS A SIGN

The bass sprite in MM9's ending was hinting him being playable in MM10 and was also used for his sprites (minus the chest piece)

Offline Flame

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Re: Mega Man 9's Secret
« Reply #15 on: February 22, 2012, 02:12:56 AM »
I thought that Bass being playable was an obvious eventuality. Especially after teasing us with a Bass sprite.
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Offline Blackhook

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Re: Mega Man 9's Secret
« Reply #16 on: February 22, 2012, 10:56:43 PM »
A realy lazy Bass sprite...

Offline Turian

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Re: Mega Man 9's Secret
« Reply #17 on: February 23, 2012, 12:23:06 AM »
The fan version has way too many colors.

No one cares how many colors it has. It looks way better than the official one.

Offline KoiDrake

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Re: Mega Man 9's Secret
« Reply #18 on: February 23, 2012, 12:38:53 AM »
No one cares how many colors it has. It looks way better than the official one.
For a game that was supposed to emulate the NES style it IS important. And I like the MM10 one more tbh.

Offline Turian

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Re: Mega Man 9's Secret
« Reply #19 on: February 23, 2012, 03:12:47 AM »
IMHO, it is not important. These games are on systems that can handle more than the NES could. Using one more color than the NES originally could to please my eye a little more isn't going to hurt a thing. It's ONE color. I'm not asking to mix HD sprites with 8-bit here, I'm just saying you can stay true to a style without strictly adhering to NES limitations. It's not a big deal if they do things with the 8-bit style that cannot be done on the NES, as long as the game play doesn't suffer for it. i don't think we need extra running or jumping frames for Mega Man, but making Bass look like more than a Mega Man edit, is not going to break the immersion.

Offline Flame

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Re: Mega Man 9's Secret
« Reply #20 on: February 23, 2012, 04:15:22 AM »
Im pretty sure Mega Man 9 and 10 already do things that they couldnt on the NES dont they?
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Offline KoiDrake

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Re: Mega Man 9's Secret
« Reply #21 on: February 23, 2012, 04:19:24 AM »
IMHO, it is not important. These games are on systems that can handle more than the NES could. Using one more color than the NES originally could to please my eye a little more isn't going to hurt a thing. It's ONE color. I'm not asking to mix HD sprites with 8-bit here, I'm just saying you can stay true to a style without strictly adhering to NES limitations. It's not a big deal if they do things with the 8-bit style that cannot be done on the NES, as long as the game play doesn't suffer for it. i don't think we need extra running or jumping frames for Mega Man, but making Bass look like more than a Mega Man edit, is not going to break the immersion.
As you said, it's your opinion, so there isn't much point in discussing this. Plus, this subject has been discussed so many times already, I don't really care to bring it back again.

Offline Turian

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Re: Mega Man 9's Secret
« Reply #22 on: February 23, 2012, 04:18:06 PM »
Im pretty sure Mega Man 9 and 10 already do things that they couldnt on the NES dont they?

Yes, they do. Which is why other parts seems very lazy in comparison.

Offline OBJECTION MAN

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Re: Mega Man 9's Secret
« Reply #23 on: February 24, 2012, 04:36:42 AM »
IMHO, it is not important. These games are on systems that can handle more than the NES could. Using one more color than the NES originally could to please my eye a little more isn't going to hurt a thing. It's ONE color. I'm not asking to mix HD sprites with 8-bit here, I'm just saying you can stay true to a style without strictly adhering to NES limitations. It's not a big deal if they do things with the 8-bit style that cannot be done on the NES, as long as the game play doesn't suffer for it. i don't think we need extra running or jumping frames for Mega Man, but making Bass look like more than a Mega Man edit, is not going to break the immersion.

Maintaining the NES appearance is important if you're touting the NES style. That is what they were doing. You have to be delivering a believable appearance. That 'fan' Bass sprite is far beyond believable. it doesn't even look close. And no, it's not just ONE color over, its a total of 8 distinguishable colors. That's taking ALL 4 of the available sprite palettes under the NES Megaman standard palette conventions. 6 color entries way over the limit. It looks false on all levels, and is a technical blunder.

You may be use to doing subpar work, but true professionals know the value of authenticity and consistency.

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Offline Turian

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Re: Mega Man 9's Secret
« Reply #24 on: February 24, 2012, 07:23:46 AM »
Maintaining the NES appearance is important if you're touting the NES style. That is what they were doing. You have to be delivering a believable appearance.
If it was so important then why break certain limits but respect others? If you're going to say that they had to deliver a believable appearance, then why do they allow some sprites to display 5 colors and why are there more than 16 colors on screen at once in some places?

That 'fan' Bass sprite is far beyond believable. it doesn't even look close. And no, it's not just ONE color over, its a total of 8 distinguishable colors. That's taking ALL 4 of the available sprite palettes under the NES Megaman standard palette conventions. 6 color entries way over the limit. It looks false on all levels, and is a technical blunder.

Then Mega man 9 and 10 are "technical blunders". Or maybe you just cannot accept that the developers did a lazy job on Bass' sprite, by editing Mega Man to look like Bass.

You may be use to doing subpar work, but true professionals know the value of authenticity and consistency.

Ah, personal attacks, the last leg of any failing argument.