Author Topic: SuperDanny Powered Up  (Read 7016 times)

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Offline Blyka

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SuperDanny Powered Up
« on: October 07, 2011, 07:53:26 PM »
Game Description:
Take control of the craziest Mega Man fan alive as you take on Dr. Wily and Robot Masters from MegaMan 1 & 2 in this epic Classic series game. Get equipped with power-enhancing items, classic-character costumes, and Cross Fusions--the ability to change into the Robot Master himself and inherit both his weapon and attributes--as you overcome up to 20 levels in various difficulty modes and conquer the 18 Challenges.

SuperDanny Powered Up is a loving fan tribute to Classic Mega Man that delivers content from the original NES games remixed in cool and unique ways, backed by a rock-solid engine widely praised for its precise accuracy with Capcom's. Packed with action, content, authenticity, replay value and just plain fun, it's an impressive title in the roster of Mega Man fan games out there that no fan of the Classic series should miss out on!


Mega Man Fan Game - SuperDanny Powered Up - Promo Trailer


More info, screenshots, guides and the download can be found here: Game's Page
Or if you'd like to just download it directly, left-click here: Download Now!
And if you enjoy this game, do check out SuperDanny 2.

Hope you enjoy!


* For those wondering about the strange title character, SuperDanny is the fictional representation of a Mega Man fanatic in real life (who goes by the name SuperDanny on the web). As a good friend of mine he fits well into this game's oddities in ways that Mega Man wouldn't have, however those who desire a more Classic experience will be pleased to hear that there are several costume items to be collected throughout the game, one of which is of course Mega Man.
« Last Edit: December 09, 2014, 11:15:26 PM by Blyka »

Offline SonicZH

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Re: SuperDanny Powered Up
« Reply #1 on: October 07, 2011, 09:57:16 PM »
Nice promo, the song is nice , a bit over used though. what program did you use to make the promo video?
will try out after my exams =)

Offline Blyka

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Re: SuperDanny Powered Up
« Reply #2 on: October 09, 2011, 04:52:29 PM »
@SonicZH
Thanks, glad you like the Promo. Yeah, the song is a bit overused, but appropriate since it's found in Powered Up and besides, there's a reason it's overused. ;)
I made the trailer with Ulead VideoStudio 9, which was a freebie with a camera some years back. As long as you're not trying to do dual audio sources it works pretty well... other than crashing every few minutes. @.@ Ah well, it got the job done.

Hope you enjoy the game after your exams! For better or worse I think it's definitely easier than SuperDanny 2.

Offline Rockara

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Re: SuperDanny Powered Up
« Reply #3 on: October 10, 2011, 08:29:03 PM »
now i wonder what will be the the day where you made a original megaman game with original robot masters
PORCUPINES ARE GOD!!!!

Offline SonicZH

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Re: SuperDanny Powered Up
« Reply #4 on: October 11, 2011, 10:27:04 AM »
I rather he make a complete original game than base off megaman someday.
Blyka should try making a original title someday.

Offline Blyka

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Re: SuperDanny Powered Up
« Reply #5 on: October 11, 2011, 06:08:05 PM »
@Rockara
I had planned on that at one point, but unfortunately such a project would be much too time consuming these days. :(

@SonicZH
Thanks, I hope to make original games someday. :)


Anyway... 231 thread views and rising, and still no feedback on the game itself? -AC Anyone out there played it yet?

Offline N-Mario

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Re: SuperDanny Powered Up
« Reply #6 on: October 11, 2011, 07:12:57 PM »
I tend not to finish, or play any game maker games that run incredibly slow on my machine. The only exception was something like super smash land, which ran pretty smoothly as a game maker game. But of all the Game Maker games I've played, most of them seems to run slowly. Which is why I prefer MMF2 games over GM games.  :-/

Offline SonicZH

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Re: SuperDanny Powered Up
« Reply #7 on: October 13, 2011, 12:25:39 AM »
so does this game run slowly on your machine?

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Offline Blyka

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Re: SuperDanny Powered Up
« Reply #8 on: October 13, 2011, 09:01:46 PM »
@SonicZH
Thanks for the detailed feedback! Reply spoiler-tagged in case someone doesn't want to hear about certain game elements before playing it themselves:

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Offline SonicZH

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Re: SuperDanny Powered Up
« Reply #9 on: October 15, 2011, 07:27:09 AM »
ah nice...
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Offline Blyka

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Re: SuperDanny Powered Up
« Reply #10 on: December 09, 2014, 11:30:43 PM »
Hey all, SuperDanny Powered Up v2.0 has been released! I set out to make a small v1.2 update to wrap up a few tweaks and bug fixes, and two months later I found myself with v2.0... Seems to be how I do things, for better or worse.

As the tweaks and improvements started escalating my underlying goal became improving the game from a design perspective, as good game design wasn't a primary concern with this project so much as enjoying the creative process. For example, so far as I could tell it wasn't possible to defeat Quick Man buster-only without taking severe damage regardless of skill level. Any boss where you can't possibly hope to win without getting beaten to a pulp in the process generally falls under bad game design in my book, and it's things like this that I set out to fix. Changes include:
  • Behavior has been tweaked where necessary to allow reliable no-damage buster-only victories on every boss. Likewise, levels have also been tweaked to remove potentially frustrating spots and allow for reliable no-damage buster-only runs. Essentially made the whole game reliably buster-only perfect-runnable for the skilled and dedicated.
  • Hard Mode was made easier by removing flash damage (post-hit invincibility) from normal enemies. Upon reflection I decided that just really wasn't a good idea as it renders your skill in rapid-firing inconsequential in a game with no charge shot to fall back on.
  • Loads of other miscellaneous changes; Hard and Fusion Mode both unlock together now, you default to the last costume worn on level start and new life, Fusion improvements, enemy improvements, extra bonus content for completing all Challenges, etc.
  • And of course, piles and piles of bug fixes and visual fixes/improvements--including graphics card and Windows 8 performance issues.

This massive update makes for the definitive version of the game, and will hopefully be its final. If you've already played and enjoyed the game at all v2 is definitely worth a download, and if you're a newcomer there's never been a better time to do so. Head on over to the game's page to download it and check out the full release notes, and I hope you enjoy the upgrades!

Offline Darkflamewolf

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Re: SuperDanny Powered Up
« Reply #11 on: December 10, 2014, 10:38:25 PM »
Awesome work! When are we going to see a director's cut version of Super Danny 2 now?  >0<

Offline Blyka

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Re: SuperDanny Powered Up
« Reply #12 on: December 11, 2014, 08:02:03 PM »
@Darkflamewolf
Thanks!
Not sure what a "director's cut" would entail for SD2. Its V2 upgrade was released in 2012 as the intended final version, if that counts.