Author Topic: Did they ever explain the Wild Coil thing?  (Read 6339 times)

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Offline IQ-0

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Re: Did they ever explain the Wild Coil thing?
« Reply #25 on: August 27, 2011, 08:37:58 AM »
Nitro to Commando? Commando to Blade? Strike to Sheep?
These absolutely makes no sense. Megaman 1 was the only game where every weaknesses made sense.

Nitro to Commando = Commando represents a person and he just got ran over.
Commando to Blade = the bomb is mightier than the sword when it explodes.
Strike to Sheep = Rubber nulifies electricity.

Offline Reaperoid

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Re: Did they ever explain the Wild Coil thing?
« Reply #26 on: August 27, 2011, 09:18:13 AM »
Commando Bomb has that shock wave effect.
Blademan grips to walls.
...
Go figure?
I guess all I can really say is it isn't exactly what I'd expect out of a $4.4M game

It doesn't even have mouth animations

Offline zuschzero

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Re: Did they ever explain the Wild Coil thing?
« Reply #27 on: August 27, 2011, 12:48:35 PM »
Strike to Sheep = Rubber nulifies electricity.

That's a good one!

What about Mega Man 4 Bosses?

Toad to Bright: Brightman works with electricity, Rain Flush is water, so yeah.
Bright to Pharaoh: Pharaohman has very sensitive eyes to be able to see in dark places, but this also makes him weak to strong lights like the Flash Stopper.
Pharaoh to Ring: No idea.
Ring to Dust: Ring fills his vacuum cleaner device.
Dust to Skull: No idea.
Skull to Dive: Good question.
Dive to Drill: Well, Drillman is diving into the ground, doesn't?
Drill to Toad: It's a bit morbid, but every animal is weak to Drill Bombs.

Offline Zan

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Re: Did they ever explain the Wild Coil thing?
« Reply #28 on: August 27, 2011, 01:29:21 PM »
Quote
It hurts Quickman because his anti-Flash Stopper equipment is defective.

Ariga himself tackled the issue actually...

Not just Ariga. Capcom. I addressed the matter much earlier in the thread...only for the question to be raised again. Go figure.

Offline Sapphire Knight

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Re: Did they ever explain the Wild Coil thing?
« Reply #29 on: August 27, 2011, 05:25:01 PM »
Pharaoh to Ring: No idea.

Dust to Skull: No idea.

Skull to Dive: Good question.

OOH! OOH! I think I think I can figure those out!

Pharaoh to Ring: Ringman being fast, I imagine he's rather light-weight, so a heavy impact, which I imagine Pharaoh Shot to be (especially when fully charged), would be a bad thing for him. I also imagine that he overheats easily, since Pharaoh Shot is a fireball, and, in his appearance in Megaman 10, he's weak to Solar Man's Solar Blaze.

Dust to Skull: Looking at Skullman's design, there are weak points in his armor, which I would assume the Dust Crusher's shrapnel hits when it explodes.

Skull to Dive: Since one of his attacks is to RAM you, he's charging head-first into a barrier. Hmm. Bug on a windshield anyone?
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