Author Topic: The Off-Balance Total Works thread  (Read 11757 times)

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Offline UnBalNzD

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The Off-Balance Total Works thread
« on: July 08, 2011, 06:51:30 AM »
Nice to meet you all. I'm a bit of a jack-of-all-trades type of artist, as I have no exact specialty. However, I'm a bit of a MegaManiac so I've a few works dedicated to the blue bomber, some of which are kind of dated:

[DRAWINGS:]
(click to show/hide)

[VOICEOVERS:]
(click to show/hide)

[MUSIC:]

It's not the best, but it's something. Comments, questions, and critiques appreciated. If you would like to use me or my work, please let me know in advance.
« Last Edit: June 11, 2012, 01:44:44 PM by UnBalNzD »
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Offline Acid

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Re: The Off-Balance Total Works thread
« Reply #1 on: July 09, 2011, 03:05:08 PM »
Welcome aboard!

Offline Mirby

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Re: The Off-Balance Total Works thread
« Reply #2 on: July 10, 2011, 03:48:09 AM »
Welcome, and enjoy your stay.

BTW, those cutouts are pretty cool. ^.^
OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
If that counts as a hint then a truck crashing through your wall counts as subtle.

Offline Krystal

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Re: The Off-Balance Total Works thread
« Reply #3 on: July 10, 2011, 01:45:33 PM »
Ohai o/

D'awww that paperchild.

First, nice voice acting, second, not so great audio mastering =w= I'd like to see/hear your stuffs with better sound~

(Also, no offence intended though you are free to take offence if it so pleases you but you can't rap \o/ That is all.)

Offline borockman

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Re: The Off-Balance Total Works thread
« Reply #4 on: July 19, 2011, 03:08:15 AM »
Welcome, welcome.
I do like the cutouts and the voice acting. You have a nice voice imo.


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Offline UnBalNzD

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UnBalNzD's music covers and other awesomeness!
« Reply #5 on: January 24, 2012, 04:11:27 PM »
Once upon a time, there was a MegaFan dissatisfied with the quality of the X7 english dub track, so he decided to take matters into his own hands.

... and then he remembered that X7 was absolutely unfun to play. Crying, "WHAT AM I FIGHTING FOR" he abandoned the project.

This is all that remains of that project:
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Offline Police Girl

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Re: X7 Alternate English Dub Track
« Reply #6 on: January 24, 2012, 04:32:04 PM »
Sounds like an english dub from the early 90's.

As in, Terrible. X7's English dub wasn't terrible, it wasn't great but it was OK, this sounds like a gag dub (is this what you were intending?)


EDIT: I've watched a bit more, its actually not half bad. Your voicework could use some practice, but you seem to have acting skill.

All in all, 3/5, not great but it's not the worst I've heard.

Offline Rin

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Re: X7 Alternate English Dub Track
« Reply #7 on: January 24, 2012, 05:00:41 PM »
It's certainly a lot better than if I would make something like this.
But this doesn't say much, because I'm [tornado fang]ing terribad at voice work.

Offline Flame

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Re: X7 Alternate English Dub Track
« Reply #8 on: January 24, 2012, 07:18:56 PM »
Your Zero was pretty good, Your Axl not so much.
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Offline Satoryu

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Re: X7 Alternate English Dub Track
« Reply #9 on: January 24, 2012, 07:55:22 PM »
X7's English dub wasn't terrible, it wasn't great but it was OK,

I gotta disagree big time there. Calling X7's dub terrible doesn't even begin to describe it. The voices themselves are grating, and that's even before you get to Flame Hyenard. Inflection and tone are frequently off as well. For example, when Axl first meets Zero and Zero says "Wait a second", instead of saying it like "Hold it right there!" like a command, the dub has him saying the line as if he's just been duped.

But the english script is just as much to blame. Even if the game got top notch talent, poor writing will forever hold it back from being a truly good piece. If anyone were to try to redub X7 again, I'd suggest getting a rewrite first. Whether it be altering the English script a bit or translating the Japanese script more directly.

OP addressed most of the voice problems, making his dub better by default. I like the extra spin you put on some of the writing, like "Right now, I have to take care of THAT freak." But there were some times when it was a bit overdone. Your Axl impression got a bit exaggerated at times too. Your Lucas isn't too bad. Only thing I absolutely did not like was the READY. It was really cheesy.

What happens in Vegas stays on Youtube. I also stream on Twitch from time to time.

Offline Rin

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Re: X7 Alternate English Dub Track
« Reply #10 on: January 24, 2012, 08:45:58 PM »
Fun fact:
Zero in X7 is voiced by the same guy who voiced Master Albert in MMZXA.
I loved the guy as Master Albert... but as Zero he was pretty... emotionless.

Offline Flame

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Re: X7 Alternate English Dub Track
« Reply #11 on: January 24, 2012, 09:11:10 PM »
As Zero I was reminded of Solid Snake.
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

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Re: X7 Alternate English Dub Track
« Reply #12 on: January 24, 2012, 10:31:50 PM »
I can't decide which is worse.

Offline Karasai♪

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Re: X7 Alternate English Dub Track
« Reply #13 on: January 24, 2012, 10:52:08 PM »
Zero was a dick in X7.

Offline Night

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Re: X7 Alternate English Dub Track
« Reply #14 on: January 27, 2012, 09:29:56 PM »
Fun fact:
Zero in X7 is voiced by the same guy who voiced Master Albert in MMZXA.
I loved the guy as Master Albert... but as Zero he was pretty... emotionless.

Jack Merluzzi sounds great as sinister evil characters! That's why I think he would be perfect as Omega Zero! If he uses something like Master Albert's voice...  0v0

And as a bonus, fans would easily be able to relate the voice to Zero.


Offline UnBalNzD

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Cover - RockMan World II - MetalMan
« Reply #15 on: February 08, 2012, 07:50:08 AM »
Cover of MetalMan's theme from MegaMan II/RockMan World II:


1More!:
The password theme:


I can understand why the game is disliked so much, (by Inafking himself, even,) but if there was anything the game had going for it, it was the music. There were some pretty catchy tunes in that game. I wonder why there aren't that many musicians who cover tracks from this game?
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Offline Quickman

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Re: The Off-Balance Total Works thread
« Reply #16 on: February 08, 2012, 07:56:21 AM »
I, personally, thought the game was pretty cool and the music was decent.  So did my brother. 

Anywho, merged all your topics for you.  You can resurrect your fan thread as often as you like, regardless if it is necroposting.  It's your thread.  You can do with it as you wish.  :P

Offline Protoman Blues

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Re: Cover - RockMan World II - MetalMan
« Reply #17 on: February 08, 2012, 08:07:34 PM »
I can understand why the game is disliked so much, (by Inafking himself, even,) but if there was anything the game had going for it, it was the music. There were some pretty catchy tunes in that game. I wonder why there aren't that many musicians who cover tracks from this game?

The arrangement of the music was actually pretty good. The problem was the instrument choice. It was waaaaaaaaaay too insanely high pitched. That cover is a great example of how good the arrangement is for that stage.





Here's a couple in 8-bit if you haven't heard them.

Offline UnBalNzD

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Re: The Off-Balance Total Works thread
« Reply #18 on: February 08, 2012, 11:41:39 PM »
I've heard his work before. I liked the majority of his conversions, save for MetalMan's.

The high pitched instruments were another reason why covering MetalMan's stage was painful (literally). Since I did that cover by ear, I had to listen to it over and over... I don't know how I could play this game for hours when I was a kid, since my head was spinning while doing this...

Quote
If anyone were to try to redub X7 again, I'd suggest getting a rewrite first. Whether it be altering the English script a bit or translating the Japanese script more directly.

While working on the redub project, I compared the English script with the Japanese audio that was in the game. According to my old notes, there aren't that many disrepencies with the scripts, save for some of the in-game boss battle samples. Rather, the problem with this translation is that it was rather direct, rather than adapted to sound more casual. When adapting written works into different languages, interpretation plays a very large factor for both the translator and the audience. Sometimes context clues are lost in the translation process, which can radically change the meaning of certain sentences. Zero's "Huh, wait a second" line is a perfect example of this.

Another fine example would be Flame Hyenard's infamous "BURN! BURN TO THE GROUND!" vocal samples. The chant consists of two samples: One sample had Hyenard shouting "moe! (Moh-eh!)", followed by "moe yagare! (moh-eh yah-gah-reh!)". Both can be translated as "Burn!", and "Burn to the ground!" respectively. However, since Hyenard is PROGRAMMED to spam these lines at a fast rate, he sounds awkward even in japanese. Since the english samples have a longer runtime than the original japanese ones, it becomes even MORE awkward.

Bear in mind that voiceover artists are also considered part of the "audience" that the translator is translating for. If the translation can be misinterpreted by you, the same can go for them too. I have nothing against Merluzzi, (I actually rather like his performances as Iori from KOF and Shiraz from Musashiden II) but I think he got kinda lost while recording for this game. Same goes for Axl's actor Leene Hardt, whom I also have nothing against as long as she's playing a female character.

I feel that one of the major reasons why the english dub tanked, was that the majority of the cast was somewhat miscast, or got lost in translation.

... with the exclusion of Peter Von Gomm (X), whom I cannot bear to listen to, period.
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Offline UnBalNzD

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Re: The Off-Balance Total Works thread
« Reply #19 on: February 24, 2012, 06:49:27 PM »
Who says Super Adventure RockMan wasn't like the rest of the games in the classic series:

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Offline Dr. Wily II

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Re: The Off-Balance Total Works thread
« Reply #20 on: February 25, 2012, 03:49:57 AM »
Who says Super Adventure RockMan wasn't like the rest of the games in the classic series:

<a href="http://www.youtube.com/watch?v=S40R97gLR6o" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=S40R97gLR6o</a>

Totally enjoyed it, seeing Rockman fail every time... [eyebrow]

I'm watching you all. Always watching.

Offline UnBalNzD

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Re: The Off-Balance Total Works thread
« Reply #21 on: April 28, 2013, 10:03:01 AM »
Took out the original stupid charge shot sound effect:



On an unrelated note, my MegaMan-related works are a VERY small fraction of my work. If you like what see here, feel free to browse through my various accounts at <a href=http://www.youtube.com/user/juvenilejrocker>YouTube</a>, <a href=http://soundcloud.com/unbalnzd>SoundCloud</a>, and <a href=http://sparkchaser92.deviantart.com/>devART</a>, or even my <a href=http://unbalnzd.blogspot.com/>blog</a>.

For example, the song I snuck into <a href=http://rockmiyabi.webs.com/12unbalnzd.html>my entry for RockMiyabi's contest</a>:


Posted on: March 19, 2012, 07:17:55 PM
Don't think these were ever linked here:


PROTIP: Data burnt down the DevRoom kitchen. Like he did the Flutters.

It's a robot in a robot, fighting robots. Robot-in-robot-on-robot giant exciting action!

Viewtiful Joe sums it up best: "Your buddy X is gonna be green with envy, dude!"

Posted on: April 02, 2012, 01:12:52
Took a shot at the scene where X encounters Sigma and the fake Zero:



Posted on: April 03, 2012, 05:36:19 AM
This is a montage of late 90's PSX titles. It's not entirely MegaMan related, but the MegaMan segments take up at least half the video.


For those who'd like to skip directly to the MegaMan-based segments:
0:00: MegaMan Legends - Volnutt gets cornered by the one armed Hanmaru Doll
2:06: MegaMan X 4 - Zero cries, wondering what he's fighting for
2:27: MegaMan Legends 2 - Volnutt tries piloting the flutter
3:00: MegaMan 8 - MegaMan and Rush chase after Duo

Posted on: April 29, 2012, 09:35:14 PM
In honor of Rock Day, we'd like to share with you the story of Reploid Independance day, which was not too long ago:


Posted on: June 09, 2012, 05:50:41 PM
Instrumental remix of Kizuna Wave.

Posted on: June 11, 2012, 09:53:26
You can never be too old to play with toys.



Posted on: June 11, 2012, 12:47:09
Been a while, huh?

Here's my latest proj., a songlation for Be Somewhere:

Songlation - Be Somewhere


Posted on: November 06, 2012, 08:28:12 PM
Anybody else remember the X3 PSX/SAT intro, and how awesome it was? Popped the game in for the first time in a while, and I got the urge to make one of those literal video thingies:

« Last Edit: July 27, 2014, 11:11:43 PM by UnBalNzD »
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Offline UnBalNzD

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Re: The Off-Balance Total Works thread
« Reply #22 on: September 26, 2013, 08:07:08 PM »
Re-hash of one of my very first voiceover projects, done to gauge the progress I've made since then and now.

MegaMan 8 - MegaMan Vs. Bass (Re-re-dub)
« Last Edit: July 27, 2014, 11:10:42 PM by UnBalNzD »
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Offline UnBalNzD

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Re: The Off-Balance Total Works thread
« Reply #23 on: November 14, 2013, 06:01:56 PM »
More songlated RockMan themes for everlasting peace! This time, we've got the opening to RockMan 8: Metal Heroes, and the first opening and closing to the RockMan.EXE anime.

Songlation - ELECTRICAL COMMUNICATION


Songlation - Blowing Past the Wind


Songlation - Piece of Peace
« Last Edit: July 27, 2014, 11:10:10 PM by UnBalNzD »
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Offline UnBalNzD

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Re: The Off-Balance Total Works thread
« Reply #24 on: July 27, 2014, 09:59:50 PM »
Just like Roll, I REFUSE TA LOSE!!1!

Here's X4's opening in english.


See you all again in another year or so.
Blueberry, Blackberry, Raspberry, Strawberry.