Annnd I still feel not sympathy for the man. That's how a business keeps it's head above water in a safe area rather than taking risks and bankurpting an entire business on the concept of "I'm not sure if people will like this, so lets give it a whirl." On the level of pretty much listening to higher authority figures, he failed and did not set a very good example by his actions. In fact, if I were his boss, I would have fired him for what he pulled. You don't work at a--say, McDonalds and then put a chicken patty in the middle of Big Macs and say "Lets see if people love this!
" when said recipe says for you to do it the way it normally is, and then continue to do it that way after your supervisors, managers, and store owner tells you to knock it off. He basically went off, spent money that wasn't his, to release a project or two that may or may not have worked.
And yet if those games sucked, people would be after him with pitchforks and torches after he left Capcom. The more and more I read about him leaving, the more and more does he seem like an overprivalage twit that ultimately had felt no reprocussions for his actions--whether they ended up for better or for worse. And then have the nerve to point a finger at Capcom and say "The treated me like crap!" when in reality he showed his superiors no respect or loyalty to begin. And finally, riding off into the sunset in his Megaman Logo'd motorcycle saying "[tornado fang] the world, I'll do it my way!" I mean, really how it this supposed to educate anyone in how the gaming industry works negativly when the workers (This bat-munged nutbugger Inafune) seems to have done nothing to try and improve it short of using resources that are not his.