[sonic slicer] about Sonic

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Offline Psycho Yuffie

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Reply #1075 on: January 10, 2016, 11:20:24 PM
They use to be on my shelf, but then I needed that shelf for figures. So the games went into a drawer.
Someone needs more shelves. Nothing but shelves on those walls. Cover those windows. You don't need sunlight. :P



Offline Protoman Blues

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Reply #1076 on: January 11, 2016, 02:30:13 AM
Haha, I actually have a plan for getting more shelves.  8D

Oh, as for Sonic Colors, I agree with the complaints about the red coins. I mean, half the joy of Super Sonic is being able to get him while your playing a Sonic game. Having to go back after the game is practically beat to get him is kinda meh.



Offline Nexus

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Reply #1077 on: January 11, 2016, 06:02:51 AM
To be fair Colors was the first Sonic game since the Genesis days as far as I know that had Super Sonic as a complete bonus feature unnecessary to the rest of the game and not brought out solely as part of the plot either. Generations just gives you Super Sonic once you beat the game, albeit with an abnormally fast ring loss count, and Lost World also brought the Red Rings back for Super but focused on using Wisps or the parkour usually to get them if they weren't just right there off the beaten path (and significantly raised the difficulty from 'okay' to '[tornado fang] this game').

It's not the greatest decision ever, but at least it gives you reason to replay the stages that aren't hunting for Sun and Moon Medals like Unleashed or getting S Ranks like every Sonic game from Adventure 2 to Lost World 3DS.



Offline Amatiramisu

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Reply #1078 on: January 11, 2016, 06:40:43 AM
Well to be fair, S-Ranks were (mostly) attainable once you had gotten a handle on the mechanics in most Sonic games. The red rings in Colors required useless grinding and reloads sometimes which were frustrating. It took me literally weeks of playing for hours on end to 100% that game.


Offline Nexus

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Reply #1079 on: January 12, 2016, 09:48:44 AM
I've surprisingly seen little about this anywhere.
Classic Sonic is now 'Pixel Sonic', Archie Sonic is now 'Comic Book Sonic', a celebration of the franchise throughout the year, a 'new style guide' for marketing consistency across products. There's also a loose reference of new games, which could just be Fire & Ice and Rio 2016, but SEGA's not let an anniversary escape this series yet - even if a decade ago we got what most consider to be the worst Sonic game ever until Rise of Lyric.



Offline Strider Xhaiden

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Reply #1080 on: January 12, 2016, 01:02:51 PM
I found it interesting that the article noted that the "Pixel Sonic" and "Comic Book Sonic" might not be the official names, just a way to differentiate them for anyone not familiar with the whole franchise.

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Reply #1081 on: January 13, 2016, 04:17:43 AM
To be fair Colors was the first Sonic game since the Genesis days as far as I know that had Super Sonic as a complete bonus feature unnecessary to the rest of the game and not brought out solely as part of the plot either. Generations just gives you Super Sonic once you beat the game, albeit with an abnormally fast ring loss count, and Lost World also brought the Red Rings back for Super but focused on using Wisps or the parkour usually to get them if they weren't just right there off the beaten path (and significantly raised the difficulty from 'okay' to '[tornado fang] this game').

It's not the greatest decision ever, but at least it gives you reason to replay the stages that aren't hunting for Sun and Moon Medals like Unleashed or getting S Ranks like every Sonic game from Adventure 2 to Lost World 3DS.
The problem is that the concept of Super Sonic in stages exists to enhance replay value: It should never be locked behind some unrealistic requirement that involves repeated visits to every freaking stage in the game anyway.  You don't WANT to replay the game after all of that.  Generations had the right idea, they just botched the mechanics.

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Offline Nexus

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Reply #1082 on: January 13, 2016, 04:50:31 AM
The problem is that the concept of Super Sonic in stages exists to enhance replay value: It should never be locked behind some unrealistic requirement that involves repeated visits to every freaking stage in the game anyway.  You don't WANT to replay the game after all of that.  Generations had the right idea, they just botched the mechanics.

True. I guess it's more annoying than special stages, but I never was a fan of plot-only or easily-granted Super Sonic either. But i'd rather take the Red Ring hunts of Colors which promotes exploration, over.. Lost World 3DS' special stages. I'd even take Heroes' special stages over those, good god.



Offline Amatiramisu

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Reply #1083 on: January 13, 2016, 09:41:19 AM
Aww, Heroes special stages weren't THAT bad. Maybe a little grating or clunky but they weren't overly difficult or anything.


Offline Waifu

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Reply #1084 on: January 17, 2016, 10:30:40 AM
Didn't that only apply to the Gamecube version of Heroes?



Offline Amatiramisu

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Reply #1085 on: January 17, 2016, 11:10:05 AM
they were all basically the same.


Offline Phi

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Offline Psycho Yuffie

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Offline Sakura Leic

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Reply #1088 on: January 28, 2016, 05:21:28 PM
At least we finally got some confirmation we should have gotten sooner.

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Offline Strider Xhaiden

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Reply #1089 on: February 03, 2016, 10:06:54 PM

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Offline Amatiramisu

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Reply #1090 on: February 03, 2016, 10:32:05 PM
Mostly just toy/merch stuff though.


Offline Strider Xhaiden

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Reply #1091 on: February 05, 2016, 01:53:27 AM

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Offline Phi

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Offline Strider Xhaiden

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Reply #1093 on: February 05, 2016, 09:54:13 PM
Agreed, but finding the original prototype is pretty awesome. On that note, the article's been updated....

"UPDATE: This is starting to look more and more like the real deal, aside from old magazine scans supporting the claim, a second image has now come to light along with more details.



It was created by the creator of Bubble Bobble, Fukio Mitsuji, apparently the game went to a location test and failed."

UPDATE: Mystery Solved
« Last Edit: February 06, 2016, 10:44:17 PM by Strider Xhaiden »

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Offline Amatiramisu

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Reply #1094 on: May 29, 2016, 12:49:55 AM
Discussion in the Thinking thread reminded me to probably resurrect this thread in the light that SEGA's teasing a new, completely BOOM-free game.


Offline Police Girl

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Reply #1095 on: May 29, 2016, 03:12:49 AM
Honestly i'd be surprised if they didn't have something normal-sonic related planned for the 25th anniversary.

Whether or not it'll be like the 10th anniversary and 20th anniversary games (Adventure 2 and Generations) or mediocre to trash like the 5th and 15th anniversary games (3D Blast I guess since it came out in '96 and '06 obviously) remains to be seen.

Though now that I think about it, what the hell happened to Fire & Ice? Have they said anything about it since they announced it?



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Reply #1096 on: May 29, 2016, 03:16:28 AM
Yeah, they delayed it once I think and it's coming out at the end of September.

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Offline Nexus

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Reply #1097 on: May 30, 2016, 07:16:32 AM
It's the 25th anniversary, and after Runners came and went with little fanfare, it makes sense that it they'd have to actually make a new Sonic game themselves again. Hopefully they learned their problems with Lost World and can actually make a good, non-experimental game again.

God, 10 years since Sonic '06, funny how that works.



Offline Police Girl

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Reply #1098 on: June 09, 2016, 08:56:27 PM
welp i guess we all know the 25th anniversary game now [/sarcasm]



sonic's coming to lego dimensions



Offline Phi

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Reply #1099 on: June 09, 2016, 09:14:17 PM
welp i guess we all know the 25th anniversary game now [/sarcasm]



sonic's coming to lego dimensions

No one wanted this.