[sonic slicer] about Sonic

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Offline Sakura Leic

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Reply #950 on: March 26, 2015, 01:36:02 AM
I'm just confused after reading the entire thing to be honest.

Current playthrough: Chrono Trigger and God Eater Ressurection


Offline Police Girl

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Reply #951 on: March 26, 2015, 02:17:30 AM
Wow, that's sort of pathetic looking.

Of course, it would've helped had Boom just been developed competently to begin with. We didn't need another obviously christmas rushed game.



Offline Reaperoid

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Reply #952 on: March 26, 2015, 02:25:15 AM
And here I thought I couldn't read anything funnier than the blue arms thing...

I guess all I can really say is it isn't exactly what I'd expect out of a $4.4M game

It doesn't even have mouth animations


Offline Amatiramisu

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Reply #953 on: March 26, 2015, 03:26:36 AM
I mean, they didn't AT all notice how much people liked Unleashed, Colors, Generations, and (mostly) Lost World?

They couldn't do ANYTHING with that?


Offline ViperAcidZX

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Reply #954 on: March 26, 2015, 03:39:12 AM
Or, I dunno, how about YOU MAKE A GOOD [tornado fang]ing SONIC GAME. People are HATING the "variety" of broken bullshit and not-Sonic in Sonic games.

Is it that [tornado fang]ing hard??
Pfft! I should introduce you to this (art-thieving) douchebag who's game I just ripped on. XD


Offline Amatiramisu

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Reply #955 on: March 26, 2015, 04:14:26 AM
Pfft! I should introduce you to this (art-thieving) douchebag who's game I just ripped on. XD

I saw that review on Steam. It was awesome.


Offline Police Girl

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Reply #956 on: March 26, 2015, 04:17:42 AM
I mean, they didn't AT all notice how much people liked Unleashed, Colors, Generations, and (mostly) Lost World?

They couldn't do ANYTHING with that?

Sega's never been one for keeping the same gameplay in Sonic games. They keep changing [parasitic bomb] for fear of going stale or something. I don't get it.



Offline Sakura Leic

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Reply #957 on: March 26, 2015, 04:27:28 AM
While it is true it probably wouldn't be a good idea to do the same thing all the time considering that they release a Sonic Game every year so it would in fact eventually get stale the problem is what they do change just doesn't work.

Honestly it either should be release less Sonic games so it doesn't get stale and focus on other Franchises a bit more, which will never happen to be honest, or try to find a change that does work and refine it.   

Though I'll be honest I personally just want a good Adventure style Sonic game again.  Though they probably fear another Sonic 06 disaster. :|

Current playthrough: Chrono Trigger and God Eater Ressurection


Offline ViperAcidZX

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Reply #958 on: March 26, 2015, 04:44:02 AM
While it is true it probably wouldn't be a good idea to do the same thing all the time considering that they release a Sonic Game every year so it would in fact eventually get stale the problem is what they do change just doesn't work.

Honestly it either should be release less Sonic games so it doesn't get stale and focus on other Franchises a bit more, which will never happen to be honest, or try to find a change that does work and refine it.   

Though I'll be honest I personally just want a good Adventure style Sonic game again.  Though they probably fear another Sonic 06 disaster. :|
Well they feared making another Sonic '06, but from the stuff I've seen on Sonic Boom, it looks like they didn't do much to avoid that. I do agree though that a Sonic game that's more in line of Sonic Adventure would be neat and I'm enjoying the first game on Steam so far (although it's a "bleh" port). At least Freedom Planet is doing a good job of filling the 2D Sonic niche pretty well.


Offline Reaperoid

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Reply #959 on: March 26, 2015, 05:14:56 AM
Oh man I forgot I installed Freedom Planet. This day just got better.

I guess all I can really say is it isn't exactly what I'd expect out of a $4.4M game

It doesn't even have mouth animations


Offline VirusChris

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Reply #960 on: March 26, 2015, 02:26:12 PM
Yeah, I got Freedom Planet recently... it is AWESOME!

It's gameplay plays mostly like Sonic (since it was originally a Sonic fangame until it became it's own original entry) but with just enough uniqueness for each character that it's more than Sonic-like gameplay.

And I'm liking the story so far, even with the colorful, bright, and vibrant world it has a dark undertone.

Honestly SEGA needs to take a page from Freedom Planet to see this is how you do a "Sonic game" right.


In the meantime I'm going back to playing Sonic Rivals, I downloaded it on my Vita as I never got to play it before for the PSP. I love the song "Race to Win".


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Offline Amatiramisu

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Reply #961 on: March 27, 2015, 06:50:21 AM
Y'all should play Cloudbuilt and git gud.

Also, I'm seriously in the minority aren't I...? I thought Adventure was mediocre. Adventure 2 was merely "playable".


Offline Sakura Leic

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Reply #962 on: March 27, 2015, 10:20:08 AM
Y'all should play Cloudbuilt and git gud.

Also, I'm seriously in the minority aren't I...? I thought Adventure was mediocre. Adventure 2 was merely "playable".
Nah there are a quite a few people who agree with you, and the games certainly weren't perfect, both of them were pretty glitchy in hindsight and the animations during cutscenes, especially with Adventure 2 and some of the more infamous voice acting flubs in that game, were terrible.  While I can give a pass with Adventure being an early Dreamcast Game Adventure 2 really had no excuse.

Not to mention playing as Big sucks as hell, and I never understood the purpose of Chaos's tail,  and while I like  I playing as Amy, Gamma/Mech Tails/Eggman, and Knuckles and Rouge,  I definitely know that some people really hate playing as those characters.  Mech Tails is somewhat controversial, though I don't mind since I like the mech levels I did prefer the way Tails played in Adventure especially after you get the Rythme Badge and get the infinte spamming Tail Spin of doom, and Knuckles' and Rouge's gameplay was a step down from Adventure, particularly with the Radar being nerfed as hell .  And let's not forget the mess that was Knuckles and Rouge's final level in the main story, especially Mad Space.  [tornado fang] Mad Space, especially with the nerfed Radar, it's just way too big.

So while I like the Adventure formula it does need some major tweaks and fine tuning. I also want the Chao garden back, Adveture 2's Chao garden was an awesome time sink, though I also agree not everyone likes the Chao Garden.


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Offline ViperAcidZX

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Reply #963 on: March 27, 2015, 03:35:26 PM

Gotta love those awkward facial animations. 8D
Though if you ask me, they put more effort into this than Sonic '06.

Back on-topic though, I can definitely see why some don't like the Adventure games. Heck, even I'm starting to feel the same way as SomecallmeJohnny when it comes to replaying Adventure 2; it hasn't aged all that well (having already 100%'d the GameCube re-release notwithstanding).

I'm probably going say something that'll blow everybody's minds...
[spoiler]So far I'm actually indifferent about Big the Cat's gameplay. With all the bad things I've been hearing about his gameplay up until I got Sonic Adventure 1, I was expecting to outright loathe it, but I didn't feel hateful towards it. Don't get me wrong through, it definitely does not belong in a platforming game where speed is supposed to be a selling point, and there were some gameplay moments that were complete bullshit (e.g. the link magically breaking for no reason). However it didn't quite drove me into "[tornado fang] this! This is terrible!" territory unlike some games I've played. Maybe I had way too much expectations to hate it, or Breath of Fire III/IV's fishing mini-game prepared me for this, or there's something wrong with me.[/spoiler]

I haven't gotten into Knuckle's part in Sonic Adventure 1 (though I'm about to since I just finished Gamma's story), but from what I've seen in SomecallmeJohnny's review of the Adventure games, but nerfing the radar is an ass-backwards thing to do and made Knuckles/Rouge's level more about memorization if you wanted to get A Ranks, especially with their final stages.

And yeah, there's potential in the Sonic Adventure 1's formula, but like you said, it needs to be refined. Also the 2 weeks I spent on raising a Chaos Chao in Sonic Adventure 2's Chao Garden was the best 2 weeks I ever poured down the drain.

Y'all should play Cloudbuilt and git gud.
Planning on it.


Offline irgpie

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Reply #964 on: March 27, 2015, 03:40:25 PM
Having replayed both last year, I can say with fair certainty that Adventure 2 is garbage. At least the shittier parts of Adventure 1 were some of the shortest.

Also I would only ever be ok with the Chao garden returning if it was 100% optional and not tied to unlocking other [parasitic bomb].



Offline Phi

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Reply #965 on: March 27, 2015, 03:56:25 PM
The Adventure games have not aged well. While I haven't played them in years, that much is obvious.

However, I had a BLAST with Adventure 2 when I was a kid. Not to mention it was fun to discover various shortcuts in certain levels, by jumping off the ground and falling alllll the way down to another area; in a way, you could cheat the game, as using those shortcuts were likely unintentional.

And the Chao Garden was addictive as a [chameleon sting]er. I did hate the racing minigame, though. Way too slow and tedious.



Offline Sakura Leic

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Reply #966 on: March 27, 2015, 04:16:29 PM
Yeah some of the longer races took too long, and some of them were really hard.  I think I got up to racing the animals or just after that.

Karate was way more entertaining, it's satisfying when you see your Chao kick the opponent for critical damage and get a ring out.

Current playthrough: Chrono Trigger and God Eater Ressurection


Offline ViperAcidZX

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Reply #967 on: March 27, 2015, 04:51:39 PM
Having replayed both last year, I can say with fair certainty that Adventure 2 is garbage. At least the shittier parts of Adventure 1 were some of the shortest.


Also I would only ever be ok with the Chao garden returning if it was 100% optional and not tied to unlocking other [parasitic bomb].
That's the one thing I hated about the Chao Garden looking back into it, was forcing you to spend all that time into raise a good Chao to get emblems and [parasitic bomb]. "Hey, you want to unlock that hidden 3D Green Hill Zone level? I hope you got a LOT of free time on your hands, because you're sure as [tornado fang] going to need it raising our Pokémans." Thank God I had Sonic Advance 2 and some (not completely game-breaking) GameShark codes to cut some of the fat out. And no, I didn't mess with my Chao's stat (and if I did, it'd break the game), I just wanted to save myself the trouble hoarding rings to stuff my Chao's face. Everything else took honest-to-God planning and effort, to the point of making a guideline and a checklist at my school during free time for my Chaos Chao.

The Adventure games have not aged well. While I haven't played them in years, that much is obvious.

However, I had a BLAST with Adventure 2 when I was a kid. Not to mention it was fun to discover various shortcuts in certain levels, by jumping off the ground and falling alllll the way down to another area; in a way, you could cheat the game, as using those shortcuts were likely unintentional.

And the Chao Garden was addictive as a [chameleon sting]er. I did hate the racing minigame, though. Way too slow and tedious.
I was that way too with Sonic Adventure 2, though I didn't get to play it until my adolescence. It was fun discovering ways to sequence break the levels to get A Ranks. The Chao Garden had its hooks on me, and the racing mini-game was a right pain in the ass.

Yeah some of the longer races took too long, and some of them were really hard.  I think I got up to racing the animals or just after that.

Karate was way more entertaining, it's satisfying when you see your Chao kick the opponent for critical damage and get a ring out.
It was satisfying seeing my Chaos Chao Falcon Punching the competition after all the crap the over-powered opponents gave me. All that work really paid off.


Offline Satoryu

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Reply #968 on: March 27, 2015, 08:13:53 PM
I love Adventure 2 to this day. Gameplay for everyone felt really nice for me, though Tails got the short end of the stick with his stages. And the dialogue has tons of narm charm, but isn't ridiculous enough to not get invested in.

Adventure 1, though, I don't think has aged well at all. Things are much rougher in that game, to a point where the glitches get in the way of playing it casually. Also there are more points where the game just drags far too much. The Sky Chase levels, Chaos 4, the entirety of Big's levels, and 400 rings is a bit too much to complete Casinopolis. At least Adventure 1 is glitchy enough that you can break most stages wide open. But then again, a Sonic game without glitchiness is not a Sonic game.


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Offline Sakura Leic

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Reply #969 on: March 27, 2015, 10:03:41 PM
I honestly don't mind Casinopolis or Sky Chase, but seriously [tornado fang] Chaos 4. 

Current playthrough: Chrono Trigger and God Eater Ressurection


Offline OBJECTION MAN

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Reply #970 on: March 27, 2015, 10:06:42 PM
Woaw, I have never hard of Cloudbuilt before. It looks awesome!

Personally I've always felt that the core concept behind Shadow the Hedgehog was good, just arguably shouldn't have been a Sonic series game and was definitely executed poorly at that. Based on the Cloudbuilt trailer I saw, it looks like that concept just done right.

Hmm... Freedom Planet... Cloudbuilt... So, remind me again what exactly is Sega's excuse?


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Offline Nexus

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Reply #971 on: March 31, 2015, 09:54:02 PM
Considering that Stephen Frost guy was of Sega of America, who were responsible alongside Big Red Button for the severe [tornado fang]-up that was the Sonic Boom games, anything and everything regarding what he or other Sega of America staff thinks about how the main series should be should be taken with a tub of salt seeing as SoA has pretty much no say in the series otherwise nowadays. And yeah, Sega plays it way too safe. Sonic Team got too ambitious, started experimenting with Sonic Heroes (and 'graced' us with the travesty that was Shadow the Hedgehog's game), and then practically got gigantic airheads while making Sonic '06, as if taking a page from Bubsy and saying to themselves, "What could possibly go wrong?"

I can understand not wanting to play it safe anymore in regards to gameplay recycling after the catastrophe that was '06 (they played safe instead in numerous other stupid ways), but here we are in 2015, and after the stellar success in 2011 of Sonic Generations, we're followed up with the lukewarm Lost World and now Runners, which isn't bad but has its fair share of issues. Meanwhile Sega's being stingy as [tornado fang] about bothering with the Sonic 3&K Remastered, and we have no clue what else Sonic Team might spastically throw out in an attempt to make Sonic relevant still. If Mega Man got stabbed several times and put into the hospital for an indeterminate time by Capcom, Sonic's like a cancer patient who isn't in terminal but isn't having very high hopes - and the most positive thing still going for both of them are their comics, of all things.



Offline Amatiramisu

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Reply #972 on: March 31, 2015, 10:41:32 PM
If Mega Man got stabbed several times and put into the hospital for an indeterminate time by Capcom, Sonic's like a cancer patient who isn't in terminal but isn't having very high hopes - and the most positive thing still going for both of them are their comics, of all things.

I seriously couldn't have put it better in any way. You hit the nail on the head.


Offline VirusChris

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Reply #973 on: June 09, 2015, 09:02:36 PM
New Sonic game...

Nintendo 3DS - Sonic Boom Fire & Ice Announcement

A sequel to Sonic Boom: Shattered Crystal. Honestly isn't this too soon? The 3DS version was better than the Wii U version at least, but even still.


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Offline Sakura Leic

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Reply #974 on: June 09, 2015, 09:07:05 PM
I think the trailer song raped my ears a little.

Current playthrough: Chrono Trigger and God Eater Ressurection