Author Topic: Megaman Battle Network Chrono X!  (Read 46719 times)

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Offline killer336

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Re: Megaman Battle Network Chrono X!
« Reply #25 on: August 12, 2010, 05:29:24 PM »
umm, I guess it just takes practice and determination, the co-leader made those siggies

Here is a picture of our second boss Riffman.EXE


Edit: its a photobucket link







Offline Flame

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Re: Megaman Battle Network Chrono X!
« Reply #26 on: August 12, 2010, 07:39:49 PM »
Im likin' Riffman's design.
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Offline Acid

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Re: Megaman Battle Network Chrono X!
« Reply #27 on: August 12, 2010, 08:06:41 PM »

Offline OBJECTION MAN

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Re: Megaman Battle Network Chrono X!
« Reply #28 on: August 13, 2010, 02:16:09 AM »
@ OBJECTION MAN MaxRock said you can rename the folder to anything you want. And if it will not work then just move it all to another directory.

Neither worked.

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Offline MaxRock

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Re: Megaman Battle Network Chrono X!
« Reply #29 on: August 13, 2010, 11:59:08 AM »
sad that saudio's dll im using has not fully support in game maker 8 XD
anyway, OBJECTION MAN, try to defragement  partition on which the game is installed(select both options in the popup window), it was fixing the error in windows 7^^ or try to move,rename and exchange the sounds dll with this one: http://www.mediafire.com/?jqm0mzq2jnq 
If still nothing then well, few choices still left. Clear windows registry via toniart's easy cleaner(along with temp files)(need to run it as admin), wait for 4th demo or i can give you the link to demo 3_0, but that's the version beta testers used for searching bugs sooo its failsafe but its not using that dll.

Offline OBJECTION MAN

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Re: Megaman Battle Network Chrono X!
« Reply #30 on: August 14, 2010, 05:14:46 AM »
The DLL file you linked to fixed it. Thanks.

Posted on: August 13, 2010, 09:13:23 PM
Holy crap. It was worth the wait. This is a fan game with some talent behind it!

You guys captured the essence of the EXE series almost to a 't'. I have to say I'm very impressed. It felt like an official game, even right down to the writing. It even made me laugh too.

Here are a few things I noticed:
- I got a Reflect chip from battling a mettaur, but it never showed up in my pack. Later on in the demo I got another one, and it did go into my pack. I got a third, and it added it to the pack, so I had two total at that point.

- Dog house script triggered by SciLab console (image attached)

- Shouldn't Megaman's buster be able to fire faster the closer he is to the opponent? I thought I remember that from the EXE series.

- Holding a direction through a room change doesn't keep you moving. You have to release and press down again. Minor, but annoying.

Overall, this is an extremely impressive demo. I only wish there were more options for button settings and such. I got around it with Joy2Key but still.

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Offline killer336

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Re: Megaman Battle Network Chrono X!
« Reply #31 on: August 14, 2010, 06:08:02 AM »
REALLY glad you enjoyed it, and I hope you continue to follow us as we progress even farther, 4th demo will have chapters 1 and 2 and there is an online mode that's in progress.  We will continually post major updates here but monitor us as you see fit


Also, all those bugs have been fixed so no worries.


I just hope you tried out the secret stuff in demo3 after Raven.

Offline OBJECTION MAN

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Re: Megaman Battle Network Chrono X!
« Reply #32 on: August 14, 2010, 06:58:18 AM »
I haven't even gotten that far. Lan's dad went into a meeting, and I took a side quest off the BBS, completed it, and that's as far as I got so far.

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Offline MaxRock

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Re: Megaman Battle Network Chrono X!
« Reply #33 on: August 14, 2010, 12:20:48 PM »
glad you liked it so far. 3rd demo was relased in april, and from that time i fixed all the bugs it had^^ for players movement, well its not that annoying for me so i left it like that. And when it comes to the buster it is so. But a bit faster than in normal bn games, so maybe you havent noticed it. Making the buttons customizeable now would be boring task and would take too much time. I dont want to make delays^^;

Offline killer336

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Re: Megaman Battle Network Chrono X!
« Reply #34 on: August 25, 2010, 11:44:25 PM »



this is a picture of Max and his netnavi Zeta.exe.   Screenies of our progress will come really soon.

Offline MaxRock

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Re: Megaman Battle Network Chrono X!
« Reply #35 on: November 20, 2010, 06:27:21 PM »
update, a small teaser video and some screenies



As you can see metro's map has changed from 3rd demo

I finally programed Library, and also added many chips(Note: standard library's not at screenshot to not spoil things, also not all programed mega chips are visible on the list as well(again, to not spoil^^))

New fresh design of custscreen

Swordy viris gonna be in CX as well


Offline Shield_Joe

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Re: Megaman Battle Network Chrono X!
« Reply #36 on: November 20, 2010, 08:34:31 PM »
So saw the thread and played around with the demo a bit, and frankly its awesome.
About the 4th teaser....seeing that option to skip the tutorial made my day. :D

Keep up the good work!
I come in peace, or so I'd like to think.

Offline Mirby

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Re: Megaman Battle Network Chrono X!
« Reply #37 on: November 20, 2010, 10:44:02 PM »
This looks pretty awesome! Nice work! ^.^
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Offline MaxRock

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Re: Megaman Battle Network Chrono X!
« Reply #38 on: December 05, 2010, 03:36:55 PM »
Another small update, screenies and... an ad vid^^


Central areas are back! Along with Central 3's trademark- the hole XD


Yup, NaviCust officialy obtainable in 4th demo.


Higsby's back as well^^


A date? x3


Concert hall that got mentioned on CX's facebook.
Yup, Chrono X has noe community page on Facebook: http://www.facebook.com/pages/Megaman-Battle-Network-Chrono-X/167949956561811
Remember to add us as friends and like our community:D
And now time for the ad vid:

I just had to program that cutscene after adding Central3 area xD
NOTE: This cutscene is not from the actual game. I just made it for fun.

Offline RetroRespecter

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Re: Megaman Battle Network Chrono X!
« Reply #39 on: December 06, 2010, 05:11:26 PM »
Looks like you guys are taking your time with this game.

Offline Rayl

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Re: Megaman Battle Network Chrono X!
« Reply #40 on: December 06, 2010, 05:30:32 PM »
NOOOO! NOT INTO THE PIT! IT BUURRRRRRRNS!

You've got some really awesome stuff here, really looking forward to this now :D Keep it coming!

Edit: Downloaded, installed the game from the install version, loaded it up and it gave me an error message so i tried it with the DLL file that was given and it still gave out the same problems so i decided to ignore it until it let me play which it did and well... no music was a given i suppose considering but almost every action other then moving gave me an error message.

Offline MaxRock

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Re: Megaman Battle Network Chrono X!
« Reply #41 on: January 14, 2011, 12:13:29 AM »
@Rayl try to clean windows's registry, or rename/move game's folder or ... the thing that always fix that bug: defragment the partition on which the game is installed.
@RetroRespecter yaaa XD our team is veeery small, also remember, good things comes to those who waits ;P

Posted on: December 06, 2010, 10:32:25 AM
Another small update. Sometimes our site/forum's host goes offline, so to keep in touch in situation like that, please use the  CX's chatbox:http://chronoxbn.chatango.com/
Now, time for some new screenies^^


Wonder what he's selling thar!

Concert Hall's map got upgraded!

Once again MegaMan need to save the day!

Lan became a plumber?
We would need also some more spriters, soo check the main site or pm me here or via email for more details.

Offline killer336

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Re: Megaman Battle Network Chrono X!
« Reply #42 on: February 06, 2011, 08:39:58 PM »
Greetings Chrono X fans!  I have something I would like to discuss with you today.  Recently, our musician has tried Chrono X's music more GBA styled.  What we would to ask from the fans is, which version of our music do you like better?  Please reply to this message with your opinion with a reason as to why.

This is our ORIGINAL boss theme



Now this is the GBA version.  It's not exactly perfect, but it's a close approximation.


Listen and voice your opinion.  Thank you.

Offline RetroRespecter

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Re: Megaman Battle Network Chrono X!
« Reply #43 on: February 06, 2011, 08:58:56 PM »
That's a unique take on a boss battle.
« Last Edit: February 09, 2011, 05:01:44 AM by RetroRespecter »

Offline OBJECTION MAN

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Re: Megaman Battle Network Chrono X!
« Reply #44 on: February 06, 2011, 11:49:00 PM »
The GBA version is better because, sadly, it has better mixing and samples. I don't believe you should limit yourself to the GBA's sound capabilities, but I do think the music needs a lot more work.

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Offline killer336

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Re: Megaman Battle Network Chrono X!
« Reply #45 on: February 13, 2011, 07:48:12 PM »
Hello fans! I am informing you that the GBA version has won the poll!  The screenshot right there is proof of this.



All the music in the game will now be switched to GBA version.  Thank you for your time.

Offline RetroRespecter

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Re: Megaman Battle Network Chrono X!
« Reply #46 on: February 13, 2011, 09:13:18 PM »
No surprise there. Most, if not all, Megaman Battle Network Games have been made specifically for the GameBoy Advance.

Offline MaxRock

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Re: Megaman Battle Network Chrono X!
« Reply #47 on: March 16, 2011, 10:07:37 PM »
Time for litle update:D
We are getting very close to relase. 4th demo gonna enter RelaseCandidate stage soon, what left is adding few more chips, viris, plot-wise stuff, NPCs(that's why the screenies looks soo empty without other characters, but it's much easier and faster to add them as the last thing) and of course hard beta testing.
(Spriter's APP submission is still open, so who haven't send the email yet, should do it soon!)


Guitar Duel!! Who gonna win?!


What's wrong with Mayl?


Tab's store. Wonder what chips tooks Lan's attention?


What's this? Some kind of basement? Maybe Lan got lost?


Shineey!


Floating cubes o-o!


MegaMan got angry at poor Mettaurs! xD


Also, all status/AI messing(Trumpet) chips are done as well!









Offline RetroRespecter

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Re: Megaman Battle Network Chrono X!
« Reply #48 on: March 17, 2011, 07:17:14 AM »
This looks awesome!

Offline Mirby

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Re: Megaman Battle Network Chrono X!
« Reply #49 on: March 19, 2011, 02:53:19 AM »
This really looks professional! Nice work; can't wait to hear more!
OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
If that counts as a hint then a truck crashing through your wall counts as subtle.