Author Topic: Megaman Battle Network Chrono X!  (Read 49434 times)

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Offline killer336

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Megaman Battle Network Chrono X!
« on: August 11, 2010, 05:56:51 PM »
**Edited on 1/3/2013


PLOT:
It's been a year since the Cybeasts threatened the peace of the world. Lan and his friends think life can't be better living in a quiet, peaceful net society. Deep inside, Lan wants to relive the days of defeating net criminals, and saving lives... Soon he will get his wish, because a dark secret is about to threaten the earth.
Many years ago, a beast was unleashed upon the Net.  This beast was eventually defeated by the duo none other than Lan and MegaMan.

A mysterious group named "Red Infinity" wants to resurrect the beast. Its members are gathering "Z Parts" from around the world. While Lan is at Sci Lab one day, a mysterious navi attacks and steals an old document from Sci Lab's computers... What could be in this old file that Red Infinity would want? What do the "Z Parts" have to do with the beast? What did this navi steal from MegaMan, crippling him at the scene of the battle? Stay tuned for more updates from MegaMan Battle Network - Chrono X to find out!

Note: X, Zero or any other non-Battle Network characters will NOT appear in the game. Same goes for Shooting Star MegaMan.

MegaMan Battle Network Chrono X is a fan-game by MegaDudes Production that aims to replicate the experience of Battle Network to perfection to deliver a theoretical Battle Network '7.' The story will continue from the adventures of Lan and will connect in some way to the Distant Finale as seen in Battle Network 6.  It is currently the most progressive Battle Network fan-game on the Internet. This project started in 2009 and has made enormous amounts of progress since.  We have downloadable demos to try.

Demo 4 Download  -- This contains the whole first two chapters of the game. This totals about 4-6 hours of playtime. Yes, the first two chapters. Enjoy.  You can try the game with a plug-in controller, too!

Demo 4.1 will feature online mode! Stay tuned!


Demo Requirements:
Windows 2000, Windows XP, Windows Vista or Windows 7
DirectX 9 or better
DirectX 9 compatible graphics card with at least 32MB (128mb recommended!) of video memory
Pentium 4 or equivalent processor
DirectX 9 compatible sound card
512 MB of memory or greater (1GB recommended!)
800x600 or greater screen resolution with 32-bit colors
100 MB of free space on HardDrive



Android Test Build for 2.2 and upwards -- This is not the two chapter demo, but a test of how the Android plays on certain devices. Give it a try today!

Android Requirements:
Android 2.2 & up, 256mb of RAM, armv6/armv7/mips CPU + 17mb of free space.

Find out more about our project at the following:

Project Website
Official Chrono X Facebook
Official Chrono X Twitter
Official YouTube Channel
DeviantArt Group
Chrono X FAQ

Screenshots: (jpg'd for security purposes)






Videos:

Demo 4 Release Event


CX's LiveEvent Video(29.12.2011)


Short and bad-quality video of the ANDROID port(26.04.2012; Slightly outdated. The demo has smoother controls.)





=========================================================

If you would like to apply, please utilize the Contact Us section on our website, or post your Sprite Work (this is all we have need for, currently) on the forum.
« Last Edit: January 03, 2013, 07:58:34 PM by killer336 »

Offline OBJECTION MAN

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Re: Megaman Battle Network Chrono X!
« Reply #1 on: August 11, 2010, 06:38:31 PM »
Quote
ERROR in
action number 1
of Trigger Event: Keyboard UP+ LEFT
for object objMeteordangerhand:

Error defining an external function.
Fail. Happens just after the loading window completes.

Nifty title screen graphics, but, the title itself is incredibly lame, and a bit too long. It takes up way too much room. Riftman needs a better palette. His colors give him a flat appearance. Beef up the red contrast some. Can't say anything about the gameplay or controls, since the game doesn't even work.

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Offline killer336

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Re: Megaman Battle Network Chrono X!
« Reply #2 on: August 11, 2010, 06:41:49 PM »
you didnt extract it correctly.  Make sure you extracted EVERYTHING

I recommend using the installation version.

Edit: It could be the windows registry bug

If so try renaming the game's folder.  With installation, this pretty much never happens, or at least I have never seen it too

Offline Gaia

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Re: Megaman Battle Network Chrono X!
« Reply #3 on: August 11, 2010, 07:07:56 PM »
I've played Chrono X. And when I got to the Air Condition part apparently I thought that was the end of the demo, I couldn't do anything further.

I have years of experince spriting Battle Network, I may offer to help.
Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.

Offline killer336

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Re: Megaman Battle Network Chrono X!
« Reply #4 on: August 11, 2010, 07:11:37 PM »
In the 3rd demo, you can defeat Raven and after that you unlock Mementos, Navicust, secret area and 2 extra bosses so, you still had a lot more to do xD

But if you think your sprites are really good, you can go to our site.  Visit the Misc Stuff--> Contact Us section and then email us with your best sprites.  If you are good you may be on the team

Offline Gaia

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Re: Megaman Battle Network Chrono X!
« Reply #5 on: August 11, 2010, 07:17:04 PM »
In the 3rd demo, you can defeat Raven and after that you unlock Mementos, Navicust, secret area and 2 extra bosses so, you still had a lot more to do xD

But if you think your sprites are really good, you can go to our site.  Visit the Misc Stuff--> Contact Us section and then email us with your best sprites.  If you are good you may be on the team

Explains alot. Oh, I found your site before you posted here on a google search once for fan games. 8D
Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.

Offline killer336

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Re: Megaman Battle Network Chrono X!
« Reply #6 on: August 11, 2010, 07:22:02 PM »
Cool, glad that you could find it like that.  Thanks for playing and I hope you enjoyed it

I will PM you the email/MSN you should send your application too, if you are interested of course

If anyone is interested in joining our team visit this thread

http://mmbnchronox.22web.net/phpBB3/viewtopic.php?f=29&t=282

Offline Gaia

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Re: Megaman Battle Network Chrono X!
« Reply #7 on: August 11, 2010, 07:25:28 PM »
And your MSN is added. All you just have to do is ring the doorbell and we can start discussing about what we could do. I might even fix some enemy designs.
Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.

Offline killer336

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Re: Megaman Battle Network Chrono X!
« Reply #8 on: August 11, 2010, 07:42:04 PM »
alright cool, I will let you talk to the leaders.

Offline VixyNyan

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Re: Megaman Battle Network Chrono X!
« Reply #9 on: August 11, 2010, 07:49:20 PM »
I played it. I liked the little I played so far.

The game runs and looks just as good as the GBA games (specially BN6).
The game runs in smooth 60 fps and saving works like a charm too. ^^

Suggestion: Can you add some options or settings that can upscale the screen size to 2x or 4x (without filters please, I loves me sum pixels nya). ^^;

Some very tiny grammar changes will be good too.
There was one that said something like this: "Here are my HP. The game is over if they go down to 0."

And the music, mp3 kinda makes the game pack bigger than it should. There's also two wav files that you can compress to mp3.
The composition of the songs feels just a little bit different than the GBA games, they might not feel as memorable as the originals.
The quality doesn't feel as dynamic as you hear it playing from the GBA games either. Sounds more like midi.
Maybe you can switch to midi with similar instruments instead?

The game does look good tho. Keep up the work. ^^o
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Offline killer336

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Re: Megaman Battle Network Chrono X!
« Reply #10 on: August 11, 2010, 08:05:19 PM »
Glad you like it.

Those grammar errors have already been fixed since the demo was released in March.

Press F4 to go to fullscreen

Those wav files have to be wav files according to the programmer/creator.  Not sure why xD He asked to make an account, so when its approved he will give a more detailed explanation.

Also the mp3 files are actually keeping the file size smaller, according to the programmer.

Quote from MaxRock- creator /programmer His English isn't perfect

" its just that 2 mp3s can be played one after anotherXD without shutting down the previous so u would get an big pause between
 too much to write
soo in other words the 2 parts of winning screen wouldnt play as one part without a lil break between"


Also, the music isn't really GBA because Capcom has entire studios dedicated to producing sound and musicfor the GBA.  So someone in their house in a piano isn't gonna compare to those but he does the best he can.

MaxRock's explanation

"also music isnt really like gba because.....  u see music in gba is using like slots for each instrumments,   and when another sound must be played and all slots are  full, one is turning off to make new sound to play. u can hear that in virus battle in bn6 when your hp is orange andu have the hp alarm
 one instrumment from the   virus busting theme is not being played then
 XD"


For the midis, I quote the programmer,

"midis... bad quality, also  their quality depends on the midis instruments pack or hows called installed in windows
 it would be different on win 7 and win xp depending in the instruments installed"

Offline VixyNyan

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Re: Megaman Battle Network Chrono X!
« Reply #11 on: August 11, 2010, 08:31:48 PM »
Then I think it would be great to look into compressing the music even more.
Try a different format supported by the game engine, or try a different bitrate.
I'm sure you don't even want the sampling rate under 44,100 hz tho. XD
Listen to the quality a bit, do some testing, set the music to Mono if you feel like it.
The file size is good for now tho. Most people should have a fast connection anyway. ^^;

I'm just worried if the music will be as memorable or inspiring as Capcom's own music.
Since the songs are original compositions, it might take a while to get used to them.

But I hope for the best.
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Offline Zan

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Re: Megaman Battle Network Chrono X!
« Reply #12 on: August 11, 2010, 08:51:48 PM »
This fangame is definitely quite faithful in recreating the Battle Network experience, but perhaps a bit TOO faithful, what with "OvenPrt", "viruse's" and other weird things in the script... The actual games only did all the abbreviations and stuff because of crappy localization and the way the Japanese game was coded.

Offline killer336

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Re: Megaman Battle Network Chrono X!
« Reply #13 on: August 11, 2010, 09:00:31 PM »
yes we do that because its pretty much a tradition in all of the BN games to date.  The team wants to keep it as close to the GBA games as it possibly can.  With that being said, there will be some new stuff to make it stand on its own but overall it SHOULD look and feel like a battle network game

So, we will try to have perfect grammar in the game but the shortening of words has always been in there

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Re: Megaman Battle Network Chrono X!
« Reply #14 on: August 11, 2010, 10:01:59 PM »
Maybe I missed it, but is there any way to skip the tutorial during the met encounters? It's one of the biggest gripes with the official games; we don't need to hear the same explanation for the Nth time.

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Re: Megaman Battle Network Chrono X!
« Reply #15 on: August 11, 2010, 10:29:24 PM »
in demo3, no

But tutorial skipping has been programmed and will be in demo4 and will also be in the full game.

Offline OBJECTION MAN

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Re: Megaman Battle Network Chrono X!
« Reply #16 on: August 11, 2010, 10:38:28 PM »
you didnt extract it correctly.  Make sure you extracted EVERYTHING

I recommend using the installation version.

Edit: It could be the windows registry bug

If so try renaming the game's folder.  With installation, this pretty much never happens, or at least I have never seen it too

There was nothing to extract. It was all in one installation package.

I'm running Windows 7 if that makes a difference.

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Offline killer336

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Re: Megaman Battle Network Chrono X!
« Reply #17 on: August 11, 2010, 11:55:37 PM »
There was nothing to extract. It was all in one installation package.

I'm running Windows 7 if that makes a difference.

Programmer: the trigger error happends   cause of bugs in PC's registry. try to rename game's folder and then run the game



Your windows version should have no negative effect.

Posted on: August 11, 2010, 22:49:00
I am going to assume that its ok to Double post since this is a showcase topic.

I wanted to post a wallpaper that was created by MukaBooka.



This is the first boss and you can fight him in demo3

I absolutely adore it

Offline OBJECTION MAN

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Re: Megaman Battle Network Chrono X!
« Reply #18 on: August 12, 2010, 02:12:28 AM »
Rename it to what? Anything?

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Re: Megaman Battle Network Chrono X!
« Reply #19 on: August 12, 2010, 02:16:45 AM »
Um well, when I tested the game, I did that while I was working. When I got home, it installs in the same folder.

"C:\Program Files\MegaDudes\MegaMan Battle Network  CHRONO X" (two spaces between MMBN and CHRONO X)
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Offline RetroRespecter

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Re: Megaman Battle Network Chrono X!
« Reply #20 on: August 12, 2010, 06:54:10 AM »
I don't believe this. An actual Mega Man Battle Network Fan Game?!  o//////o owob 8)

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Re: Megaman Battle Network Chrono X!
« Reply #21 on: August 12, 2010, 07:39:40 AM »
Definitely stoked about this. Gonna try to follow the progress on this one, with fervor. That said, I should totally try this demo.

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Re: Megaman Battle Network Chrono X!
« Reply #22 on: August 12, 2010, 08:43:56 AM »
Looks pretty cool. Downloading it right now.


By the way how did you make the MMBN Title in your sig?

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Offline killer336

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Re: Megaman Battle Network Chrono X!
« Reply #23 on: August 12, 2010, 09:17:23 AM »
@ OBJECTION MAN MaxRock said you can rename the folder to anything you want. And if it will not work then just move it all to another directory.
@ VirusChris The logo on the sig(4th demo's one and probably final version of it) was made by one of our fans in   Photoshop.

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Re: Megaman Battle Network Chrono X!
« Reply #24 on: August 12, 2010, 09:28:35 AM »
Where can I learn to make awesome Title Logo like that in Photoshop? *o*

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