Author Topic: Rockman Online artwork and details.  (Read 56014 times)

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Offline Turian

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Rockman Online artwork and details.
« on: June 03, 2010, 10:42:03 AM »
The Mega Man Network reports that the new Rockman Online game being produced by Korean developer Neowiz, will be using the Rockman X series as its basis. The game is said to use 3D graphics with a 2d perspective, thus evoking games of the past. Here are three pieces of promo art that are circling the web.





Note: I flipped Zero around because I noticed a mistake in his artwork.


This is where the good news ends. The game so far is only scheduled to be released in Korea, Taiwan and China. There are currently no plans to release this in Japan or America. This is where you come in! Head over to www.capcom-unity.com and make your voices heard on their forums.



Offline Mirby

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Re: Rockman Online artwork and details.
« Reply #1 on: June 03, 2010, 10:44:08 AM »
Wow... a new X-installment... pretty cool.

It better have Axl!
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Offline Sub Tank

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Re: Rockman Online artwork and details.
« Reply #2 on: June 03, 2010, 11:12:47 AM »
@TRADE     Zer0_4000: SELLING 2,000 LITANIUM RODS!
@GENERAL  kevin_exe: how do i mine solid botanium?????
@GENERAL  gbdforever: Need a group for Vile
@GENERAL  meggabustr: i dun no how 2 mine 4 botanium but metools drop it

@TRADE     Zer0_4000: SELLING 2,000 LITANIUM RODS!
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Offline Acid

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Re: Rockman Online artwork and details.
« Reply #3 on: June 03, 2010, 12:33:11 PM »
Sigma is back. Hooray!

Offline VixyNyan

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Re: Rockman Online artwork and details.
« Reply #4 on: June 03, 2010, 12:39:53 PM »
I'll be having fun with some lesbian underboob cybering right there~ x3
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Offline Asena

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Re: Rockman Online artwork and details.
« Reply #5 on: June 03, 2010, 03:44:40 PM »
@TRADE     Zer0_4000: SELLING 2,000 LITANIUM RODS!
@GENERAL  kevin_exe: how do i mine solid botanium?????
@GENERAL  gbdforever: Need a group for Vile
@GENERAL  meggabustr: i dun no how 2 mine 4 botanium but metools drop it

@TRADE     Zer0_4000: SELLING 2,000 LITANIUM RODS!
@PRIVATE  layer_underboob_69: wan 2 cyber <3~

ahahaha I didn't understand at first. Genius! XD

Offline Blackhook

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Re: Rockman Online artwork and details.
« Reply #6 on: June 03, 2010, 03:48:58 PM »
*Is not impressed*

Offline borockman

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Re: Rockman Online artwork and details.
« Reply #7 on: June 03, 2010, 03:55:01 PM »
.....

I don't even play mainstream MMORPG.

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Offline Klavier Gavin

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Re: Rockman Online artwork and details.
« Reply #8 on: June 03, 2010, 03:58:24 PM »
*Is not impressed*
.....

I don't even play mainstream MMORPG.

^These.

And I like how they have 2007 on them just like that one other image.

Offline Fxeni

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Re: Rockman Online artwork and details.
« Reply #9 on: June 03, 2010, 04:48:23 PM »
Assuming it's one of those free to play ones where they sell extra stuff for real cash, then I might give it a chance. Maybe. If ever it gets released in these parts, that is.

Offline The Great Gonzo

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Re: Rockman Online artwork and details.
« Reply #10 on: June 03, 2010, 05:16:18 PM »
And I like how they have 2007 on them just like that one other image.

...maybe because it's been in development since then? I'm pretty sure MMORPGs don't just happen in the space of a few months.

Anyway, even if I can't play it, I'm still excited. Lots of pretty new X-art, plus the potential for an interesting atmosphere (if that makes any sense). :D

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Re: Rockman Online artwork and details.
« Reply #11 on: June 03, 2010, 06:55:03 PM »
I can see many people popping a wheelie for GBD's honor.

And the rating iiiss..E10. Basically, let's see how far the age rating goes, usually for a MM game. The Zero series would've been "T" if if weren't for the E10 appearing in 0..5 was it?
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So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.

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Re: Rockman Online artwork and details.
« Reply #12 on: June 04, 2010, 04:01:02 AM »
Heard about this on MMX9.com, pretty excited, but United States is been slow with stuff from Asia now. As for Japan, I do hope this'll come in handy for "Rockman" fans. =P

Offline Kirby Pink

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Re: Rockman Online artwork and details.
« Reply #13 on: June 04, 2010, 04:25:52 AM »
Considering fans demand for a new X game it would not suprise me if this is either localized or translated along with Private Servers.
It's been done before.  If it is localized then don't expect this game for another 3-5 years at minimum. Course this is a diffrent development team and i am guessing they only have the license for it. Course scream from Capcom Unity site along with QQ everywhere...
The art is really nice so far.

Offline HokutoNoBen

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Re: Rockman Online artwork and details.
« Reply #14 on: June 04, 2010, 05:20:38 AM »
Eh, as I said before on the other topic: I'd be more elated if this actually was some thing Capcom was making themselves. But since this is yet another Korean-made MMO, it more than likely will be crappy...much like other Korean MMOs.  8D

Any way, with this out of the way, and its Western-status being doubtful, this does a lot to neutralize the "Mega Man Universe" trademark likely being related to this. Which ideally means that it should be something revealed at E3...  *o*

Offline Gaia

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Re: Rockman Online artwork and details.
« Reply #15 on: June 04, 2010, 05:26:43 AM »
Any way, with this out of the way, and its Western-status being doubtful, this does a lot to neutralize the "Mega Man Universe" trademark likely being related to this. Which ideally means that it should be something revealed at E3...  *o*

Bleh, it'll mostly fall under the category as "Free Realms" (in an obscure way, I might add). And indeed, that shoots the whole rumor down a lot. I can see this mainly to keep the eyes off of "Mega Man Universe" until unveiling, unless I see a fad (DC and Marvel are doing this, and there's quite a few others too) going on.
Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.

Offline rock_volnutt2010

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Re: Rockman Online artwork and details.
« Reply #16 on: June 04, 2010, 07:22:11 AM »
we all know that we need AXL on the online game best artwork btw 3 hunters better than 2
is this my fate...?? no i will not succumb if the virus purifies me i will become stronger!!! i WILL CRUSH SIGMA NO MATTER WHAT!! EVEN PUTTING MY LIFE AT RISKS!!!

Offline Asena

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Re: Rockman Online artwork and details.
« Reply #17 on: June 04, 2010, 02:18:00 PM »
we all know that we need AXL ...
...as cannon fodder.

Offline Hypershell

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Re: Rockman Online artwork and details.
« Reply #18 on: June 04, 2010, 06:28:44 PM »
I'd hesitate to scream for translations on Unity until some actual gameplay experience is known.  That being said, it will kinda blow if the X-series, considered on hiatus, has its next installment as a Korean-exclusive; but if it blows then there's no point.  For them to not even announce a Japanese localization says to me that Capcom themselves aren't too involved in this.  Whether that's good or bad remains to be seen.

The art is nice.  Kinda Yoshikawa-ish, except actually respectful of the existing character designs, without mucking up due to obsessions over polygon counts and wrist action.

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Offline Mirby

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Re: Rockman Online artwork and details.
« Reply #19 on: June 04, 2010, 06:33:09 PM »
BAAHH!!!! ZERO'S HELMET NOT SPIKY ENOUGH!

lol jk I am a bit intrigued to see how this plays out... can't wait for more info. ^_^
OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
If that counts as a hint then a truck crashing through your wall counts as subtle.

Offline rock_volnutt2010

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Re: Rockman Online artwork and details.
« Reply #20 on: June 04, 2010, 06:39:30 PM »
true to that its always talking zero still its better who knows if the next info is gonna show. i wish it will be compatible to the PS3 so i can play online or offline what would u think everyone?
is this my fate...?? no i will not succumb if the virus purifies me i will become stronger!!! i WILL CRUSH SIGMA NO MATTER WHAT!! EVEN PUTTING MY LIFE AT RISKS!!!

Offline Mirby

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Re: Rockman Online artwork and details.
« Reply #21 on: June 04, 2010, 06:43:09 PM »
I think it's not coming to PS3 and you need to get your sarcasm detector fixed.

Actually, I'm not even sure what you just said...
OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
If that counts as a hint then a truck crashing through your wall counts as subtle.

Offline Turian

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Re: Rockman Online artwork and details.
« Reply #22 on: June 04, 2010, 06:49:16 PM »
true to that its always talking zero still its better who knows if the next info is gonna show. i wish it will be compatible to the PS3 so i can play online or offline what would u think everyone?

What is this I don't even...

Offline rock_volnutt2010

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Re: Rockman Online artwork and details.
« Reply #23 on: June 04, 2010, 06:57:51 PM »
BAAHH!!!! ZERO'S HELMET NOT SPIKY ENOUGH!

lol jk I am a bit intrigued to see how this plays out... can't wait for more info. ^_^
well not being sarcastic myself kinda not my type i think still i just being saying bluntly was pretty stupid by stupidity if i say so myself call me crazy just being bluntly if i saying it out bluntly wrong then i am sooo screwed for this
is this my fate...?? no i will not succumb if the virus purifies me i will become stronger!!! i WILL CRUSH SIGMA NO MATTER WHAT!! EVEN PUTTING MY LIFE AT RISKS!!!

Offline The Great Gonzo

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Re: Rockman Online artwork and details.
« Reply #24 on: June 04, 2010, 07:02:19 PM »
well not being sarcastic myself kinda not my type i think still i just being saying bluntly was pretty stupid by stupidity if i say so myself call me crazy just being bluntly if i saying it out bluntly wrong then i am sooo screwed for this

...still not making any sense, man.


The art is nice.  Kinda Yoshikawa-ish, except actually respectful of the existing character designs, without mucking up due to obsessions over polygon counts and wrist action.

I'm curious as to how other character designs will look under this artist. Would they easily blend in with other non-Yoshikawa designs, or be too distinct for that?