Author Topic: MegaMan 10 - More Playable Blues  (Read 121348 times)

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Offline Blackhook

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Re: MegaMan 10 - More Playable Blues
« Reply #50 on: December 11, 2009, 02:52:46 PM »
Has anyone noticed the robots on the coverart Rock and Blueas are fighting?  One of them could be clearly Sheep Man. Could the other robots be nods to the RMīs of the game?

Offline Acid

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Re: MegaMan 10 - More Playable Blues
« Reply #51 on: December 11, 2009, 02:55:12 PM »
Looks like Mega Man and Protoman are standing on the head of a big mechanic spider.

Offline Solar

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Re: MegaMan 10 - More Playable Blues
« Reply #52 on: December 11, 2009, 03:37:07 PM »
Oh but that means we get more than 8 robot masters.

(I'd actually like that)

8 robot masters and 4 fortress bosses?

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Re: MegaMan 10 - More Playable Blues
« Reply #53 on: December 11, 2009, 03:42:44 PM »
12 RM right from the start? that would made figuring a weakness circle much harder! genius!

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Offline Acid

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Re: MegaMan 10 - More Playable Blues
« Reply #54 on: December 11, 2009, 11:53:09 PM »
This is now the official Mega Man 10 thread, the announcement got locked.

And I will give everyone a 3 day ban who derails this thread into the same direction as the previous one. This is your only warning.

Offline Flame

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Re: MegaMan 10 - More Playable Blues
« Reply #55 on: December 11, 2009, 11:58:28 PM »
Hmm... on Robot masters; Sicne the popular idea seems to be that 10 is a pun on X, what with robot animals and robot viruses and stuff, It would be interesting indeed if the other RM's are animal based or themed as well.
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Offline Acid

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Re: MegaMan 10 - More Playable Blues
« Reply #56 on: December 11, 2009, 11:59:15 PM »
As amusing as that would be... I think Sheepman will be the only animal RM in MM10. And he isn't even the first. That was Snakeman.

Offline The Great Gonzo

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Re: MegaMan 10 - More Playable Blues
« Reply #57 on: December 12, 2009, 12:00:28 AM »
I'm hoping there's at least one Robot Mistress in MM10; Splashwoman presented some interesting directions that the ladies could go in terms of design.

Offline Jericho

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Re: MegaMan 10 - More Playable Blues
« Reply #58 on: December 12, 2009, 12:01:39 AM »
I'm hoping there's at least one Robot Mistress in MM10; Splashwoman presented some interesting directions that the ladies could go in terms of design.

I agree with this. 8)

Offline Alice in Entropy

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Re: MegaMan 10 - More Playable Blues
« Reply #59 on: December 12, 2009, 12:03:17 AM »
I'm tempted to doodle my own idea for a new protagonist just for the haha.

Though, honestly, the protagonists never mattered much to me. My favourite parts of the games - for better or worse - are the bosses.

Offline Irgendein

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Re: MegaMan 10 - More Playable Blues
« Reply #60 on: December 12, 2009, 12:05:17 AM »
On the subject of Robot Masters: If there's another female RM, I'd like her to be the hardest of the bunch, or at the very least, not take 2 damage per shot

Offline Acid

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Re: MegaMan 10 - More Playable Blues
« Reply #61 on: December 12, 2009, 12:06:04 AM »
I want a new Metal Blade.

Death in 8 directions.

Offline The Great Gonzo

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Re: MegaMan 10 - More Playable Blues
« Reply #62 on: December 12, 2009, 12:07:13 AM »
On the subject of Robot Masters: If there's another female RM, I'd like her to be the hardest of the bunch, or at the very least, not take 2 damage per shot

Agreed. And I hope Capcom doesn't give her gigantic missile bays, if you catch my drift.

Offline Gaia

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Re: MegaMan 10 - More Playable Blues
« Reply #63 on: December 12, 2009, 12:13:33 AM »
As amusing as that would be... I think Sheepman will be the only animal RM in MM10. And he isn't even the first. That was Snakeman.

Since someone wanted a Sheer Man, why maybe have a Sheer WOMAN instead?  :D
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Offline CephiYumi

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Re: MegaMan 10 - More Playable Blues
« Reply #64 on: December 12, 2009, 12:18:04 AM »
Since someone wanted a Sheer Man, why maybe have a Sheer WOMAN instead?  :D

Because people will want to make jokes about Sheer Mans sheer manliness o.o

Offline Flame

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Re: MegaMan 10 - More Playable Blues
« Reply #65 on: December 12, 2009, 12:20:09 AM »
Because people will want to make jokes about Sheer Mans sheer manliness o.o
badum-kssh!

I lol'd, Cephi. XD
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Offline Satoryu

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Re: MegaMan 10 - More Playable Blues
« Reply #66 on: December 12, 2009, 12:20:43 AM »
Yeah, there's no way MM10 won't have at least one female RM. Although, I don't think they'll put in more than 1, either. Just a hunch.

And I imagine the weakness circle will make no sense. Sheep Man will end up being weak to the ice weapon or something.

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Offline Jericho

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Re: MegaMan 10 - More Playable Blues
« Reply #67 on: December 12, 2009, 12:21:03 AM »
Agreed. And I hope Capcom doesn't give her gigantic missile bays, if you catch my drift.

I don't think they would though. Looking at Splash Woman, they really managed to make a great design & tasteful robot mistress.

Offline VixyNyan

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Re: MegaMan 10 - More Playable Blues
« Reply #68 on: December 12, 2009, 12:24:11 AM »
I like Splash Woman. O^O
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Offline Align

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Re: MegaMan 10 - More Playable Blues
« Reply #69 on: December 12, 2009, 12:43:44 AM »
I want a new Metal Blade.

Death in 8 directions.
how about an instant-death ray (a la Quickman-stage-lasers) that fires in any direction but only has 3 shots per full ammo bar

Offline Acid

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Re: MegaMan 10 - More Playable Blues
« Reply #70 on: December 12, 2009, 12:45:10 AM »
Sounds cool.

Where can I buy one?

Offline Pringer X

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Re: MegaMan 10 - More Playable Blues
« Reply #71 on: December 12, 2009, 12:50:54 AM »
Well, once I get some cash I'll put some points into my Wii account and get to work on the damage chart once it comes out.

I just pray that the differences between Mega and Proto aren't that big, and that the weapons don't do different things for them ala X and Zero (it'd be even worse with Bass if he actually is a legit confirmed DLC). I do have to say though, I love the 'box art' and how Mega Man is doing an awesome shout and shooting upwards and doing a side headshot to some random enemy XD

Offline The Great Gonzo

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Re: MegaMan 10 - More Playable Blues
« Reply #72 on: December 12, 2009, 12:52:29 AM »
Sounds cool.

Where can I buy one?

From Rayman, the RM whose weapon was so powerful and contained so much pimp per square inch that his limbs had to be removed. 8D


I'm curious as to if MM10 will give some .EXE-exclusive characters RM counterparts.

Offline Acid

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Re: MegaMan 10 - More Playable Blues
« Reply #73 on: December 12, 2009, 12:55:12 AM »
I'm curious as to if MM10 will give some .EXE-exclusive characters RM counterparts.

Oh damn I forgot all about those.

Now with Laser Man Align's idea doesn't seem so far off!

Offline HokutoNoBen

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Re: MegaMan 10 - More Playable Blues
« Reply #74 on: December 12, 2009, 12:57:08 AM »
I just pray that the differences between Mega and Proto aren't that big, and that the weapons don't do different things for them ala X and Zero (it'd be even worse with Bass if he actually is a legit confirmed DLC).

Why would you actually desire that?

To me, the point of having 2+ characters, is to make for as many different playstyles. Rock could do more to play as he did MM5-6, while Blues could get something more original, thus making his appearance worthwhile beyond just having be a palette swap of Rock.

In other words, it only does more to give free replay value, as you'll have reason to go through the game at least twice over. Again, why say no to that?