What's up with ZX3?

OmegaZ · 65832

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Offline HyperSonicEXE

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Reply #100 on: November 19, 2009, 03:15:00 AM
In that one you're nerfed by default (seriously, he forgot how to SLIDE?!).

And Charge the buster; he's done that since 4!



Offline OmegaZ

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Reply #101 on: November 19, 2009, 03:25:44 AM
I wouldn't mind seeing a Chain-Rod esque weapon, though.  Perhaps as an Hu/Re sub-Weapon, latching onto walls could give them a work-around for lacking a wall-kick.

That could work, there were so many times where the chain rod came in handy in Z2, I bet it would be invaluable in ZX3. Like for hard to reach flying enemies, or over long jumps, and it could add maybe a puzzle element too.

(if people want it like this that is.)

Capcom really needs to start reading these boards, that way, we could get a good game that is impossible to [sonic slicer] about since we practically made it.

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Offline Hypershell

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Reply #102 on: November 19, 2009, 03:32:07 AM
Fact of life: Nothing, ever, is "impossible to [sonic slicer] about."

And even it comes by fan-demand it doesn't change that.  Case in point: Model A's voice in ZXA.  So, you thought it was a good idea to tone-match to the Japanese VAs, did you?

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Offline OmegaZ

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Reply #103 on: November 19, 2009, 03:42:05 AM
It is, like I said, it gives the game a sense of originality, and if you don't like it, just as I said, put an option to switch VAs to English or turn them off all together. ::)

Come on, is it really that hard to understand,

(I know, I just added the VA turn off thing, I knew I was forgetting something when I made that post.

And sorry if I sound like i'm having an attitude, just making a point.)

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Reply #104 on: November 19, 2009, 03:46:23 AM
Switching VAs will not happen on the DS due to hardware limitations.  A single language of voices is already pushing the limits of what a 64MB DS cartridge can hold, and given ZX's lackluster sales status I sincerely doubt Capcom would forward the expense of a 128MB cartridge.

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Offline OmegaZ

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Reply #105 on: November 19, 2009, 03:50:16 AM
Yeah, but make a good game, and it's worth it.

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Offline Protoman Blues

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Reply #106 on: November 19, 2009, 04:33:42 AM
In that one you're nerfed by default (seriously, he forgot how to SLIDE?!).
And Charge the buster; he's done that since 4!

Gentleman, gentleman.  You need to see things from the PBOV (Protoman Blues of View).  He didn't forget how to do it.  He got arrogant and decided not too!  XD



Offline Pringer X

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Reply #107 on: November 19, 2009, 04:50:04 AM
Yeah, but make a good game, and it's worth it.

Sales are what companies care about most; quality comes second. Since ZX and ZXA sold poorly, the effort that would go into ZX3 would be minimal at best when it comes to the file size.



Offline OmegaZ

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Reply #108 on: November 19, 2009, 04:56:43 AM
So, if you make a decent game, people will like it, tell others, and sales go up, buisnesses don't think that way, the equation goes like this:

Quality is directly proportional to consumer satisfaction:  so low satisfaction = low income, while high satisfaction = high income

so quality = satisfaction which is proprtional to income.

get my point? :\

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Offline Pringer X

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Reply #109 on: November 19, 2009, 05:06:48 AM
So, if you make a decent game, people will like it, tell others, and sales go up, buisnesses don't think that way, the equation goes like this:

Quality is directly proportional to consumer satisfaction:  so low satisfaction = low income, while high satisfaction = high income

so quality = satisfaction which is proprtional to income.

get my point? :\

Predecessors have a HUGE impact on sales. Don't believe me? Look at Halo 2, 3, GTA4, and Modern Warfare 2. Each game either set a record or damn near set a record for the number of sales just within the first week. What were the games like? Not much better from their predecessors. Since no one really bought ZX and less so for ZXA, a third one will result in even LOWER sales unless they put an insane amount of effort into it, but there's still no guarantee that the numbers will rise up past their hopes.



Offline OmegaZ

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Reply #110 on: November 19, 2009, 05:10:03 AM
Predecessors have a HUGE impact on sales. Don't believe me? Look at Halo 2, 3, GTA4, and Modern Warfare 2. Each game either set a record or damn near set a record for the number of sales just within the first week. What were the games like? Not much better from their predecessors. Since no one really bought ZX and less so for ZXA, a third one will result in even LOWER sales unless they put an insane amount of effort into it, but there's still no guarantee that the numbers will rise up past their hopes.
Wow, a skeptic eh, still, it's a hope, and there WILL be people who buy it, and tell others, and insert my theory about quality = income.

Not to mention quantity of buyers X quality will = higher income in theory

(wow, starting to sound like buisnessmen here. :P)

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Offline Gaia

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Reply #111 on: November 19, 2009, 05:11:46 AM
Unless you WANT to promote it first, you just don't want the game to appear on the shelf one day. if it gets a good enough promotion, it will get some sales too.

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

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Offline HyperSonicEXE

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Reply #112 on: November 19, 2009, 05:18:32 AM
Gentleman, gentleman.  You need to see things from the PBOV (Protoman Blues of View).  He didn't forget how to do it.  He got arrogant and decided not too!  XD

 óVó

...but,

 [objection!]
Protoman charges and slides!



Offline OmegaZ

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Reply #113 on: November 19, 2009, 05:19:57 AM
I never said that it would just pop up, of course it would have to be promoted, and capcom, THE LACK OF COMMERCIALS FOR THE FIRST 2 GAMES MAY HAVE CONTRUBITED TO LACK OF SALES, promote, and sales go up, thank you Gaia.

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Offline Protoman Blues

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Reply #114 on: November 19, 2009, 05:26:18 AM
[objection!]
Protoman charges and slides!

I said Rock was arrogant, not Blues!  XD



Offline OmegaZ

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Reply #115 on: November 19, 2009, 05:32:28 AM
I said Rock was arrogant, not Blues!  XD
[objection!]
Guys, you are having your own conversation here, take it somewhere else so we can focus on our main conversation please.

Edit: Wow, telling a mod what to do when he could easily ban me, quote from Weil in MMZ3: "When did you grow so bold?"

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Offline HyperSonicEXE

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Reply #116 on: November 19, 2009, 05:50:19 AM
[objection!]
Guys, you are having your own conversation here, take it somewhere else so we can focus on our main conversation please.

Edit: Wow, telling a mod what to do when he could easily ban me, quote from Weil in MMZ3: "When did you grow so bold?"

Err, it started out vaguely relevant...

I say if ZX3 continues to halt the player every other step, not offer any real story progression, and lack any sort of real reward postgame, it doesn't matter how much ZX3 is promoted, it'll flop like ZXA again.



Offline OmegaZ

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Reply #117 on: November 19, 2009, 06:06:15 AM
Then that's what they need to include, people need to focus less on "OMG howz can we sqeeze $$$ ou of this?" and more on "Hmmm, how can we learn from past mistakes and make a better game so we can get a higher income?"

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Offline HyperSonicEXE

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Reply #118 on: November 19, 2009, 06:09:08 AM
A lot of companies could stand to ask themselves the latter question.

*finishes spreading chili over Sonic's hot-dog shaped tombstone*



Offline OmegaZ

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Reply #119 on: November 19, 2009, 06:10:41 AM
*places red hat over mario's pow block shaped grave.*

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Offline HyperSonicEXE

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Reply #120 on: November 19, 2009, 06:13:50 AM
Bah, Mario's not dead yet.

Let's see what they pull past spinoffs and SMG2 and 3.

...huh? Wazzat?
...Oh, believe me; there'll be a 3.



Offline OmegaZ

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Reply #121 on: November 19, 2009, 06:17:26 AM
Meh, the way I see it,
"OMG howz can we sqeeze $$$ ou of this?"

With Galaxy and New super mario bros

I mean, their trying to do something new with Zelda, why not with their mascot?

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Offline Jericho

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Reply #122 on: November 19, 2009, 07:31:25 AM
*places red hat over mario's pow block shaped grave.*

Meh, the way I see it,
With Galaxy and New super mario bros

I mean, their trying to do something new with Zelda, why not with their mascot?

Oh maaaaaan, too easy. XD



Offline OmegaZ

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Reply #123 on: November 19, 2009, 07:44:04 AM

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Offline Flame

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Reply #124 on: November 19, 2009, 09:12:01 AM
Mario is not dead yet. Because amazingly,  no matter how many idiotic Ideas they stick him in, they still end up successful. which is why we are gonna get SMG 2.
Nintendo knows how to make games, hell, they know how to print money. *cues it prints money! .gif*

Sega, on the other hand, has lost that ability. Seriously? Storybook Sonic? No matter how good the storybook series might be, it is seriously ridiculous. I mean, hell, even sonic 06's massive fail of a time paradox makes more sense. (I mean come on... The events of the game are erased from ever happening, just by preventing Solaris from existing?) Although Unleashed was a step in the right direction, they are too relyant on gimmicks that are very badly thought out, or are highly criticized.

Capcom knows and can make good games, with even their worser titles being good, but their main problem is how heavily they rely on sales, which is a ctually a good thing, since it prevents it from becoming another Sonic, but since they only pay attention to Japanese sales, THATS the problem, the way i see it.
[objection!]
Guys, you are having your own conversation here, take it somewhere else so we can focus on our main conversation please.

This is RPM, deal with it. Derailment is the destiny of all threads here.

also, whats being said is true. ZX had a tremendous amount of effort, and was really hyped up. And it was a great game. But not too many bought it. enough so that it got a sequel, but not enough to put much effort into the sequel. The result, ZXA. which just couldnt live up to ZX1, and bombed. ZX3 is very unlikely, unless the fans demand it enough. (Japanese fans mind you, since their the only ones Capcom cares about)
Its the same with Legends really. And then thers the X series, which is the lab rat for their Megaman experiments. X7 was them experimenting with 3D X series, Command mission with RPG megaman, and X8 with 2.5D megaman, which worked out enough to warrant doing MHX with a similar graphical style. Which then bombed. Same for PU.
So, they decided to play it safe, and release MM9 as an NES 8 bit title, and see how people reacted. and, if they do not see reason, they most likely will do the same for X9. (unless the fans complain enough- although theres quite a few who have the mistaken belief that it would be cool and "retro" ignoring the fact that it would subtract from the story's quality, since the story has evolved far from the SNES games, to where an snes game couldnt really hold the kind of storytelling that has developed.)

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.