You get your HP back after every fight, so that's not changed at all.
Yay, I can still fight recklessly and get through as many battles as I want as long as I can survive any one of them with full health! The sequels made it so you had to be careful
not to lose HP, and not just if you were shooting for a high Busting Level. Having to conserve health only makes me want to explore the Internet less.
*bzzt* Wrong, not counting Subaru, it's the same damn thing with one less row to add.
No, it's also got * code chips; those are new to this game!
I drained StoneMan's full HP with the Omega Cannon PA~ (Cannon ABCD) ^.^ </wii>
Don't you also need Cannon E to form Omega-Cannon1, or did they change that too?
Ugh, who was the [tornado fang]ing genius that decided to make it like RnR so that you autorun and then added a walking button in the exact same place where run was?!
Hey, some of us get tired of holding the run button all the time. But if you still want to make tiny adjustments to your position for some reason, then now there's a button just for you! (Though does this mean that skating is the default for Lan now? That does seem a little silly.)
SkullMan D = 100p
SkullMan V2 D = 500p
D code? What? Did they suddenly decide that SkullMan's real name is DokuroMan now or something? Or is that just their excuse after noticing there were too many S-initialed Navis in one game?
Met Guard A = 3p
Ooh, so this would mean you just need 90p for a BusterGuard, right?
Paladin Sword B = 3000p
Yeahhh! Now I don't have to find those five stupid rare chips to trade, or mess with the 10-chip trader all day, if I want to try DoubleHero! I'd just have to play in the Colosseum all day...
You should be finding a Program, in the same internet area. Then you should talk to Glyde. ^^
That reminds me, someone should check if you still need to bump into the entrance to the second Internet area before you're able to challenge Dex for his link to it. EXE1 had some weird event triggers like that.
I hear there's a piracy protection in this game that makes so that literally every time you take a step you'll enter a random battle or something like that. Can you confirm that?
And that reminds me of playing through the original game with a cheat code that made it so I got no random battles at all. That does make the game faster and the boss fights more challenging when all the abilities you have to use are what you pick up on the overworld, but eventually you run into characters who demand that you have 60 chips in your library and a level 30 MegaMan before you can proceed.