Author Topic: MM Fanprojects  (Read 273949 times)

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Offline VixyNyan

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Re: MM Fanprojects
« Reply #1225 on: January 08, 2012, 05:37:53 PM »
The thing with Robot Masters still looking the same, each sprite and their different animations are split into 8x8 pixel tiles and it's a tedious work to edit every single one of those to look like a different boss character. At other times, hackers have to expand the ROM size so they can design completely different bosses, find the address location for those bosses and use those instead.

It took a few days to finish my VixyNyan character hack and even that needed a lot of polish so it wouldn't look strange or out-of-place when playing the hack. That includes any pixels that might still be kept from the original MegaMan sprite that isn't supposed to be there.
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Offline Flame

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Re: MM Fanprojects
« Reply #1226 on: January 26, 2012, 03:52:57 AM »
IMO the most interesting thing about Mega Man Unlimited is Yoku Man.
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Offline Gaia

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Re: MM Fanprojects
« Reply #1227 on: January 26, 2012, 04:20:22 AM »
I guess what I'm saying is, they have done some nice work on their projects, but I think we need more original games more than hacks. Original games as in MegaPhilX's game MM Unlimited, MegaMan X Currupted, Rokko Chan, MegaMan 21XX, Mega Goat, MegaMan Dr. Wily's Return. These types of games are worthy of actually playing, rather than just a random hack of an existing rom.

The Sprites Inc. Christmas games are worth mentioning too, since they actually have a difficulty setting!
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Offline Flame

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Re: MM Fanprojects
« Reply #1228 on: February 05, 2012, 02:20:43 AM »
This guy is hacking Zero to be fully playable in X3. Zero is now FULLY playable, much in the way he was in Xtreme 2. None of that bullshit semi-playable stuff from X3, he gets weapons, he gets hearts and subtanks, and he gets armor. (yes armor)

It is pretty much finished, and although a few touches would be welcome here and there, he has stated he will not adress them until he regains his computer with his notes and materials, which was confiscated by police due to some bullshit.

link to his project topic on X9
http://megamanx9.com/forum/index.php?/topic/2807-mega-man-x3-zero-project-complete/

And his Romhacking submission
http://www.romhacking.net/hacks/888/


Following that, he has started work on making Zero playable, period, in X2. Again with his own dialogue and his own [parasitic bomb].
http://megamanx9.com/forum/index.php?/topic/4297-mega-man-x2-wip
...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.

Offline N-Mario

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Re: MM Fanprojects
« Reply #1229 on: March 02, 2012, 05:45:19 AM »
This guy is hacking Zero to be fully playable in X3. Zero is now FULLY playable, much in the way he was in Xtreme 2. None of that bullshit semi-playable stuff from X3, he gets weapons, he gets hearts and subtanks, and he gets armor. (yes armor)

It is pretty much finished, and although a few touches would be welcome here and there, he has stated he will not adress them until he regains his computer with his notes and materials, which was confiscated by police due to some bullshit.

link to his project topic on X9
http://megamanx9.com/forum/index.php?/topic/2807-mega-man-x3-zero-project-complete/

And his Romhacking submission
http://www.romhacking.net/hacks/888/


Following that, he has started work on making Zero playable, period, in X2. Again with his own dialogue and his own [parasitic bomb].
http://megamanx9.com/forum/index.php?/topic/4297-mega-man-x2-wip

Sometimes I wished he had his original 3 sabre slash combo, if that's even do-able in the ROM. Looks like the sprites have already been made.
Also, when he shoots up in the air, he still looks a bit like X in the face area. But yea, it's nice that they made Zero finally more playable. :)

Posted on: February 07, 2012, 03:05:41 PM
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Offline Rockara

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Re: MM Fanprojects
« Reply #1230 on: March 22, 2012, 02:38:58 AM »
okay so i posted a thread on this forum before about a fangame i am making called megaman chrome, it was full of complete and utter drama so i deleted it. it got some falls before, major ones. but i'm now pretty sure i'm on the track of a "solid" project. and blame donutyoshi for that too, tell him that which does not kill you makes you stronger

anyways here is some improved gameplay of megaman chrome, the stage is for erupt man......and yes the framerate is slow, blame the animated tiles


tileset is from average-hanzo on deviantart, edited to red by me. so what do you think?
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Offline Align

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Re: MM Fanprojects
« Reply #1231 on: March 22, 2012, 11:30:33 AM »
There must be a trick to get the animated tiles to not affect framerate, considering Bubble Man's stage and many others. Probably just a quick google away.

The volcano at the end looks rather out of place, art-style-wise, though.

Offline Rockara

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Re: MM Fanprojects
« Reply #1232 on: March 22, 2012, 08:16:03 PM »
There must be a trick to get the animated tiles to not affect framerate, considering Bubble Man's stage and many others. Probably just a quick google away.

The volcano at the end looks rather out of place, art-style-wise, though.
kinda yeah, but it was really the best i could do with a volcano pixel art
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Offline Gatuca

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Re: MM Fanprojects
« Reply #1233 on: June 25, 2012, 07:17:02 PM »
I Know this topic is practically abandoned but.....



And............

http://www4.atpages.jp/borokobo/neo/download.html#ROCK4

Go For It NOW!!!

Posted on: June 23, 2012, 18:25:41
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Offline KoiDrake

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Re: MM Fanprojects
« Reply #1234 on: June 25, 2012, 11:26:48 PM »
Oh, cool! I thought they finished that hack already, it's good to see they were still fine-tuning it :)

Offline Blackhook

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Re: MM Fanprojects
« Reply #1235 on: June 27, 2012, 06:08:16 PM »
Did they make the game less of a d**k?

Offline Splash

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Re: MM Fanprojects
« Reply #1236 on: June 27, 2012, 06:26:17 PM »
Special Mode is a mini-game type thing, and maybe we will see other things too. ^^

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Rockman Freak Original Soundtrack (Doujin Fan Project)

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Hope you like. And the site has 2 extra songs too. ^^;
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Offline KoiDrake

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Re: MM Fanprojects
« Reply #1237 on: June 27, 2012, 06:36:26 PM »
Did they make the game less of a d**k?
No, they didn't! Still fun though

Offline Splash

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Re: MM Fanprojects
« Reply #1238 on: June 29, 2012, 12:00:12 PM »
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Offline N-Mario

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Re: MM Fanprojects
« Reply #1239 on: June 30, 2012, 04:49:52 AM »
quite frankly, I find RM4-MI to be the hardest RM4 hack by far. The game is so different, I don't understand why the designer doesn't go all the way to change the graphics as well. They just added extra enemies & reprogrammed the robot masters. :-/

Offline Blackhook

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Re: MM Fanprojects
« Reply #1240 on: June 30, 2012, 10:31:31 AM »
I'm wondering that too

Offline Reaperoid

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Re: MM Fanprojects
« Reply #1241 on: June 30, 2012, 02:24:58 PM »
I played a few stages last night, and I really liked the heat haze effect in... Drillman's stage was it? (don't recall, too busy dying IWBTG-style)

EDIT: Oooh, it was in Pharaoh and Dust!

EDIT2:
I guess all I can really say is it isn't exactly what I'd expect out of a $4.4M game

It doesn't even have mouth animations

Offline Gatuca

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Re: MM Fanprojects
« Reply #1242 on: July 02, 2012, 06:40:51 AM »
you know, looking at that video, i have to wonder, Why does many of the romchackers have the false mentality that making the game BS harder to the point of only being beatable with save states makes it a good hack?.

Even Rockman No Constancy seemed UN-enjoyable at times because of the aggressive AIs, AND i played that game on a TV on an EMU on PSX, to have the experience, now while Rockman 4 MI does have some kickass design ideas, it also falls from the same trap A LOT of hackers felt into it, IS JUST WAY TOO HARD TO ACTUALLY BE ENJOYED, is not fun, is just frustration and pain, this is what its know as bad difficulty or as i like to called it, Kaizo Difficulty, you know, like those plethora of Mario Hacks with levels designs which only porpusse were to make it playable trough emulators and make people suffer?

Sadly 4MI is kinda near to that trap, if only because of the lack of blinking time and

(click to show/hide)

there should be a little bit more of balance, dont you think, the problem is that a lot of this hacks, are made to have been played on emulators with save states and not on actual console, and is kinda of a torture, why not making the game REAL FUN, a little challenge is fine but cmon.

now on the other side and responding to N-Mario, maybe because Puresabe was going for re-imagining Megaman 4, and take a new spin on it while having ideas and design elements and nods from the other games, while he could just going for a Rockman No Constancy way of borrowing tilesets from other games, this hack is not a re skinned megaman 4, is a unique take on the game, BUT, not without that issue i mentioned.

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Offline Align

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Re: MM Fanprojects
« Reply #1243 on: July 02, 2012, 01:26:26 PM »
Usually hacks are made by seriously dedicated fans, to whom the regular games have become much too easy, so they make it hard because they want a decent challenge, just like us.

Offline Blackhook

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Re: MM Fanprojects
« Reply #1244 on: July 02, 2012, 01:50:00 PM »
There is decent challenge and then there is IWBTG. R4MI is somewhere in between. Though those design choices they made in the game are awesome and I wish Capcom would have done something like that....but I digress

Offline kuja killer

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Re: MM Fanprojects
« Reply #1245 on: July 02, 2012, 04:23:48 PM »
http://www.youtube.com/user/28Beed/videos

check out the videos posted by this particular guy, he went through the whole thing without ever getting hit, but... he used savestates though un-fortantely. :(

japanese rom hackers are just naturally the type to always make extremely difficult hacks. I dont know but it's just like their nature or something like that, megaman... mario... whatever it may be.

Offline Jadzxa

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Re: MM Fanprojects
« Reply #1246 on: May 27, 2014, 06:21:51 PM »
Well a fan game, but looks to have some pretty good development, found this out from the Mega Man Legends 100,000 strong page. MML3 fan version. Always wanted to start one myself, just couldn't find the right people, hope this does go good though.

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Re: MM Fanprojects
« Reply #1247 on: August 31, 2016, 06:43:07 AM »
Bumping this to share one of the projects I've been working on / leading (and it's getting somewhere after a few weeks of work):

also bugger me britches we on the team know the void is creeping in, Exdeath won't steal the game.

The projected project is a MM1 remake (but it's more of a new take on / reboot of the original game than treading on old ground) with new stage design, et all. I'm hoping to have a demo out by December at the latest of the original MM1 Cutman stage for a basic example of how the engine feels / works.

Hopefully people like what they see, toodles.

EDIT: Forgot finished music:
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Offline RetroRespecter

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Re: MM Fanprojects
« Reply #1248 on: September 11, 2016, 04:25:12 PM »
A Mega Man remake in NES-style? That's unexpected.