Author Topic: Rockman 7/8 FC (Spoilers)  (Read 199293 times)

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Offline Night

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Re: Rockman 7/8 FC (Spoilers)
« Reply #25 on: November 28, 2008, 08:30:54 PM »
I just slightly edited the first slash, fixed the positioning of the arms and what-not...



That one you have should be the original from the creator...

Offline Gaia

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Re: Rockman 7/8 FC (Spoilers)
« Reply #26 on: November 28, 2008, 08:52:06 PM »
I don't know, but it's safe to assume the magic power of google.. I guess?  :\
Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.

Offline Nator

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Re: Rockman 7/8 FC (Spoilers)
« Reply #27 on: November 29, 2008, 09:39:10 AM »
I was the one responsible for the "T.Claw" and "F.Sword" sprite sheets, if you could call them that...
I was having trouble with Flash, it would not give a proper frame rate and would morph the sprites when i tried to animate them.

This was as far as i got with it. Flash made the frame rate god-awful, and there are problems with the ladder animation. I am lazy.

Offline Night

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Re: Rockman 7/8 FC (Spoilers)
« Reply #28 on: November 29, 2008, 09:48:25 AM »
I'll try working on it...

Offline Zan

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Re: Rockman 7/8 FC (Spoilers)
« Reply #29 on: November 29, 2008, 11:28:26 AM »
Quote
I did the Rush Cycle but team said that they will replace it with Coil

You know, I like these downgrades and all, but for both this and 7, this kind of attitude is just plain stupid. It's like MM9 all over again, retro for retro and isn't allowed to surpass Rockman6 in terms of gameplay features.

"Ki!  Ki ki ki ki!  Ki!"


Offline Sapphire✧9

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Re: Rockman 7/8 FC (Spoilers)
« Reply #30 on: November 29, 2008, 01:28:59 PM »
Thanks to you Zan, RM6 is my favourite classic game. After playing it again I found out that only problem it had was boss ideas and music, gameplay was best. It had an engine that doesnt really slowdown and play smooth.

Offline Splash

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Re: Rockman 7/8 FC (Spoilers)
« Reply #31 on: November 29, 2008, 03:04:20 PM »
I have a ? ...how unlock in game The remixed Slash man's theme?like the shade?
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Offline VixyNyan

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Re: Rockman 7/8 FC (Spoilers)
« Reply #32 on: November 29, 2008, 03:24:37 PM »
It was a pttune that I converted to mp3 and slapped onto RPM's soundtrack.
Maybe there's a trick behind it that our cool 7FC author didn't explain. ^^;
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Offline Splash

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Re: Rockman 7/8 FC (Spoilers)
« Reply #33 on: November 29, 2008, 06:20:32 PM »
Well....mini-bosses will in RM8FC?

Posted on: November 29, 2008, 17:11:49
and...you will learn our mega to swim?))
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Offline VixyNyan

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Re: Rockman 7/8 FC (Spoilers)
« Reply #34 on: November 29, 2008, 06:29:57 PM »
They will (obviously) do it. I haven't seen any swimming sprites in 8bit yet tho. o.o
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Offline Gaia

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Re: Rockman 7/8 FC (Spoilers)
« Reply #35 on: November 29, 2008, 06:41:23 PM »
You know, I like these downgrades and all, but for both this and 7, this kind of attitude is just plain stupid. It's like MM9 all over again, retro for retro and isn't allowed to surpass Rockman6 in terms of gameplay features.

MM7 would've been fine on the NES, seeing how it played like the origional.. now for 8.. *shrug*
Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.

Offline Sapphire✧9

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Re: Rockman 7/8 FC (Spoilers)
« Reply #36 on: November 29, 2008, 08:14:20 PM »
even if 8-bit version will be good, I prefer PSX Rockman 8 over to RM8 NES  8)
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Offline Canticleer Blues

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Re: Rockman 7/8 FC (Spoilers)
« Reply #37 on: November 29, 2008, 08:18:02 PM »
They will (obviously) do it. I haven't seen any swimming sprites in 8bit yet tho. o.o

It says on one of the pages that there's no swimming; instead, we'll have the return of the Rush Marine.  :D 

Quote
You know, I like these downgrades and all, but for both this and 7, this kind of attitude is just plain stupid. It's like MM9 all over again, retro for retro and isn't allowed to surpass Rockman6 in terms of gameplay features.

Perhaps, but look at it this way: Rush Cycle was fun, but didn't really do anything new or revolutionary, basically the game's playable without it; Rush Health is useless now that they're putting E-tanks back in (Which is a change for the better IMO); Rush Bomber is just a less effective Astro Crush; and Rush Charger is pretty much a summonable Eddie, and if they're putting him back in, then that's redundant too.  :)

Nice sprites there, speedremix!

Offline Sapphire✧9

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Re: Rockman 7/8 FC (Spoilers)
« Reply #38 on: November 29, 2008, 08:31:03 PM »
New F. Sword Sheet,


Offline Night

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Re: Rockman 7/8 FC (Spoilers)
« Reply #39 on: November 29, 2008, 09:24:26 PM »
So, what has been improved with this latest sheet?

Offline Gaia

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Re: Rockman 7/8 FC (Spoilers)
« Reply #40 on: November 29, 2008, 09:53:15 PM »
The details of the first fire-sword frames have been improved. that was the update.
Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.

Offline Night

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Re: Rockman 7/8 FC (Spoilers)
« Reply #41 on: November 29, 2008, 10:28:47 PM »
They look exactly the same to me...  :\

Offline Nekomata

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Re: Rockman 7/8 FC (Spoilers)
« Reply #42 on: November 29, 2008, 10:47:35 PM »
even if 8-bit version will be good, I prefer PSX Rockman 8 over to RM8 NES  8)
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Saturn 8 > *

Offline Nexus

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Re: Rockman 7/8 FC (Spoilers)
« Reply #43 on: November 29, 2008, 10:49:13 PM »
Saturn 8 > *

Really nice, keep flaunting your Cutman, Woodman and art gallery extras in our faces.  X(

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Re: Rockman 7/8 FC (Spoilers)
« Reply #44 on: November 29, 2008, 10:51:59 PM »
Really nice, keep flaunting your Cutman, Woodman and art gallery extras in our faces.  X(
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Offline Sapphire✧9

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Re: Rockman 7/8 FC (Spoilers)
« Reply #45 on: November 29, 2008, 11:03:31 PM »
 [objection!] Well I didnt play sega saturn version  :| So, still PSX for meh  :W

Offline VixyNyan

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Re: Rockman 7/8 FC (Spoilers)
« Reply #46 on: November 29, 2008, 11:05:46 PM »
The only obstacle that would make most people unable to beat the game, is if they sucked at Wood Man, who is guarding the Search Man stage check point. Other than that, the difficulty of both games are the same.
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Offline Night

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Re: Rockman 7/8 FC (Spoilers)
« Reply #47 on: November 29, 2008, 11:59:52 PM »
The only obstacle that would make most people unable to beat the game, is if they sucked at Wood Man, who is guarding the Search Man stage check point. Other than that, the difficulty of both games are the same.

Not unless they had flame sword, that can burn the leaves up...


Now...you said you haven't seen any swimming sprites for megaman yet?
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Offline Sapphire✧9

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Re: Rockman 7/8 FC (Spoilers)
« Reply #48 on: November 30, 2008, 12:36:02 AM »
@night : You just made my day  :O

Offline Canticleer Blues

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Re: Rockman 7/8 FC (Spoilers)
« Reply #49 on: November 30, 2008, 12:36:55 AM »
Woah!  That's really cool.  :D Now you gotta hope they'll use those sprites and not have Rush Marine as a swimming replacement instead.