ZXA was dead in stage BG design. the music was not as good either, with
only a few tracks being relly memorable, whereas the entire ZX1 ST was beautiful.
actually, yknow what it feels like, it feels like they overloaded ZX with
awesome, and then didnt have barely any left for ZXA
Dead is a good f*cking term. the music is a taste matter imo, but I do agree with you.
It certainly does feel like you say, they overloaded ZX with awesome and were left
short with ZXA, you can notice this in the smallest things, the annoying forced
transformations, the dead atmosphere...they should've taken more time to think
those things trough.
I wasn't talking about the Quests, I was talking about the Intermissions,
wich are stuff like the invasion of a Resistance/Guardian base. a mission set
between missions. I love ZX's quests, but I'm not saying ZXA's quests were bad,
they were enjoyable too.
but all in all ZXA cut into the players freedom wich is A BAD BAD THING!
MORE AREAS MORE SECRETS MORE PWNAGE, I don't mind more forms,
as long as the drawbacks are contained to an amusing level.
As for voice acting, JAP OR GTFO!
I only really enjoy japanese voice acting.
I navigated my way through in japanese (reading barely enough to get around,
mainly area name and trying new spots, I even took use out of the backgrounds
too, lol.) the stupidest thing did happen...I couldn't find Serpent HQ, forgetting
entirely there was a huge door behind me while fighting Giro >.> when I did find it,
I slapped myself in the face.
Anyways even in japanese navigation of Rockman games is easy /SSR.
They kinda are intermissions, but for some reason, the intensity is alot less than
in the previous 5 title's intermissions...
Saving the people in the desert is so 2002.
Attack of Legion HQ is very Zero-esque, so I do like that.
I do agree with the starting points, even tho I never had issues with the
routeplanning, I can work my way around cinq Ville by transerver just the way
I like...even tho a server in Area J and H wouldn't have hurt, imo.
OIS is too simplistic, but I really don't give a damn about that, Serpent can still
mess you up at the end of hardmode, even with OIS he can kick your ass fine.
OX is awesome, something I liked best about ZX is that Double Charge Shot
returned WITHOUT the drawback of having to stand still (unless jumping).
And while FX does have this feature, I can live with it like with Forte.
Also, it's Messenko? not Rakuhouha? damn I have aids in my eyes >.>
Nerfing is bad, m'kay, didn't appreciate it in Z4, can't appreciate it now.
btw in ZXA, is the charge saber 1 1/2 the regular slash's strength? I forgot.
True, If anything I make use most of OIS due to the swiftness and effectiveness,
but chargeshots are reserved for occasional use, except X/ZX ofcourse.
Oh yes, I'm not denying the better localization, but that's not really any of
my concern, I have a steady source wich gives me access to easy import from japan.
I do see why some people could select ZXA above ZX, in America.
Armed Hu/Re is awesome, but I do miss the aura of awesome from enemies no longer
stopping in their tracks because you are harmless, I don't know why, but it added
a lot for me.