Recent Posts

Pages: 1 2 [3] 4 5 ... 10
21
Entertainment / Re: The RPM Boob Tube Thread (56k warning)
« Last post by Mr. Haxwell on July 18, 2017, 08:10:05 PM »
<a href="http://youtu.be/OSUC26Tj3nI" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/OSUC26Tj3nI</a>
22
The Master was still a woman before him though
24
Gaming / Re: The Kingdom Hearts Thread
« Last post by Satoryu on July 16, 2017, 04:20:31 AM »
About goddamn time we get some Pixar in KH.
25
Gaming / Re: The Kingdom Hearts Thread
« Last post by Phi on July 16, 2017, 01:04:48 AM »
You've got a friend in me

26
Fan Creations / Re: New Mega Maker game. Make your own MM Levels!
« Last post by N-Mario on July 15, 2017, 09:30:58 PM »
Mega Maker game has been released today! Lot of people already uploaded Mega Man levels. Seems to be a pretty fun game. Lot of missing things, kind of limited, but I guess I expected that for a 1.0 release.
27
Entertainment / Re: What are you listening to?
« Last post by Mr. Haxwell on July 14, 2017, 10:41:45 PM »
<a href="http://youtu.be/9CzkswHHxQI?list=FLvwtwxAkbYDSsBgco4NPlJQ" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/9CzkswHHxQI?list=FLvwtwxAkbYDSsBgco4NPlJQ</a>
28
The source code thing was only an issue in recreating the games in color. It shouldn't affect an emulated collection. Said collection would need some extra value beyond the gameboy games, though.

Perhaps that's why they didn't do MMnB at this time?
29
Gaming / Re: Metaloid:Origin [Move to GMS2 Engine]
« Last post by TGHoly on July 14, 2017, 07:33:25 PM »
Well it's mainly a MM-type of game, but more faster-pace and abilities involved. Kinda like Sonic the Hedgehog speed, but not that fast.

More like what the MM fangame, MM: Corrupted, a bit with it's gameplay style. Except it's not Open World. I'll look for these tutorials to build the ideal Run and Shoot platformer game I want.

So how fun is it to use GMS2 to make your own games?

I'm mostly working on pixel art and didn't touch GMS2 myself, It's fun to design my own game but when you have time and money invole can't deny it made me frustrate some time... make game today isn't so hard but to finish it under scadule and make people reconize your game still tough.

If you want to make game you not alway need to be codder if you have game development relate skill like pixel art , 3D modeling or drawing you can just looking for coder who share your idea to work with you and that's the way I did...

Even If I have enough skill to do everything by my self I still prefer to get people working on some part for me anyway since working on Character Design, Gameplay Design ,World Design , Environment Design, Codding , Level Design, Music , PR , Support just too much... It'll be miracle if I can even make it pass prototype XD.
30
Gaming / Re: Metaloid:Origin [Move to GMS2 Engine]
« Last post by VirusChris on July 14, 2017, 05:59:18 PM »
Well it's mainly a MM-type of game, but more faster-pace and abilities involved. Kinda like Sonic the Hedgehog speed, but not that fast.

More like what the MM fangame, MM: Corrupted, a bit with it's gameplay style. Except it's not Open World. I'll look for these tutorials to build the ideal Run and Shoot platformer game I want.

So how fun is it to use GMS2 to make your own games?
Pages: 1 2 [3] 4 5 ... 10