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Messages - Psycho Yuffie

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51
Gaming / Re: Pokemon Generation VI: X/Y & Omega Ruby/Alpha Sapphire
« on: March 11, 2016, 05:32:34 AM »
I really don't think that turning the EXP Share off makes the games harder. It just means it takes longer to get through the game. Waiting ≠ difficulty. Pokemon games have never been hard. They are made for small children, after all.

The one exception to this is the Red battle on Mount Silver in GSC.

52
Gaming / Re: Pokemon Generation VI: X/Y & Omega Ruby/Alpha Sapphire
« on: February 28, 2016, 12:32:36 AM »
Why would it be holding a stick? Farfetch'd has a leek. Did they change that?

53
Gaming / Re: Pokemon Generation VI: X/Y & Omega Ruby/Alpha Sapphire
« on: February 28, 2016, 12:25:13 AM »
I'm actually thinking about getting Yellow. That was actually my favorite version of Gen 1. I liked being able to get all the starters.

Speaking of the eShop versions: how do trade evolutions work? You can't trade, right? You can only upload to Pokemon Bank.

54
Gaming / Re: Pokemon Generation VI: X/Y & Omega Ruby/Alpha Sapphire
« on: February 28, 2016, 12:19:33 AM »
I'm actually interested to know how they assign genders, natures, and other stats not in RBY for Sun and Moon. Are the eShop RBY actually generating those stats and not showing them? Or are they generated when they are uploaded to Pokemon Bank?

I have many questions that no one can answer. :)

55
Gaming / Re: Pokemon Generation VI: X/Y & Omega Ruby/Alpha Sapphire
« on: February 28, 2016, 12:11:02 AM »
Eh... Preferences and opinions. We all have them.

56
I'm with Waifu in feeling left out all because of the foreclosure bullshit that my family went through, but everyone else here has a point. From my experience, missing out on the Xbox 360 within the first couple of years of launch unlike my older brother saved me from getting a model that breaks down on you like the Arcade/Elite models did (which unfortunately did happen to my brother's 360), I wouldn't have gotten a Wii U with better capacity and cheaper price than at launch (plus it was on sale at the time), and I wouldn't have a good reason to get the New 3DS now if I had gotten the older models. It has also has saved me from porting disasters on PC as of late (e.g. Tales of Symphonia, but I'm stay far away from that game because of its intrusive DRM).
I also bought a 360 late. Not late enough to have gotten a 360 slim, but I got the second version of the elite (the black one) which didn't have the RRoD problems. My 360 has never had any problems, thankfully.

57
Gaming / Re: Pokemon Generation VI: X/Y & Omega Ruby/Alpha Sapphire
« on: February 27, 2016, 11:59:03 PM »
It's Capcom. Capcom always made the best with what they had. All of the Mega Man games from the GBA had awesome music. Objectively, though, the GBA sound chip was awful. And this isn't my own opinion. Many Pokemon fans believe that RSE and FRLG had the worst music in the series. Game Freak didn't do that great of a job with it. Like I said in my previous post: the sheet music is obviously good because the music in ORAS is great. It was just that whoever translated the sheets into the chiptunes did an bad job.

When comparing FRLG to RBY, many prefer RBY despite the limitations of the GB's own sound chip.

58
I would say buy Pokemon X now. Play the [parasitic bomb] out of it. By the time you're feeling sick of it, Sun and Moon will be out and you can by one of those then. owob

59
Pokemon X is still worth it to play. XY were really, really good. You could skip ORAS if you've played RSE.

60
Gaming / Re: Pokemon Generation VI: X/Y & Omega Ruby/Alpha Sapphire
« on: February 27, 2016, 10:55:58 AM »
Maybe it's because I'm also really biased, but I hated RSE and loved ORAS. RSE is the reason I skipped owning a GBA. The Pokemon of that generation felt weird. The sound chip they used for the GBA was awful (trumpets of doom). And the overworld sprites they used in RSE looked nothing like the previous two generations from the GB/C. There's a reason they changed them for FRLG. They were ugly. Then there was the half-assed day-night system that wasn't acknowledged graphically at all. If they couldn't get it to work right, why include one at all?

That's the reason I wasn't really enthused about ORAS. But I eventually gave in and I'm glad I did. The sheet music for those games was clearly great because the music in ORAS is awesome. Like I said, it was just the sound chip that made the music sound bad.

Given all that, I prefer the newer designs. But, like I said, it could be my own bias.

61
Gaming / Re: Pokemon Generation VI: X/Y & Omega Ruby/Alpha Sapphire
« on: February 27, 2016, 09:39:50 AM »
Yes. It's a Kindle Fire HD.

62
Gaming / Re: Pokemon Generation VI: X/Y & Omega Ruby/Alpha Sapphire
« on: February 27, 2016, 09:37:22 AM »
As for Pokemon GO, I just realized that I have a Kindle. I just got it as a Christmas gift a few months ago. It might be able to play it, if it ever gets on the Amazon App Store--which it probably won't.

63
Gaming / Re: Pokemon Generation VI: X/Y & Omega Ruby/Alpha Sapphire
« on: February 27, 2016, 09:25:17 AM »
I think wearing pants under shorts and skirts was a thing that some people did in the early- to mid-aughts.

64
Gaming / Re: Pokemon Generation VI: X/Y & Omega Ruby/Alpha Sapphire
« on: February 27, 2016, 09:16:07 AM »
I think that Brendan and May look equally silly in both ORAS and RSE. May honestly just wears her bandana backwards. Otherwise, her character design is exactly the same. Brendan's clothes just aren't baggy, otherwise they're nearly the same too.

They clearly seem to have designed them to look older in ORAS, though.

65
Gaming / Re: Pokemon Generation VI: X/Y & Omega Ruby/Alpha Sapphire
« on: February 27, 2016, 09:07:45 AM »
I thought that trainer customization wasn't in ORAS because it wasn't in RS? I mean... That makes sense? A bit?

Merlion. B(
It was featured in a Mighty No. 9 update!!
That game that's never going to come out? :P

66
Gaming / Re: Pokemon Generation VI: X/Y & Omega Ruby/Alpha Sapphire
« on: February 27, 2016, 08:55:55 AM »
I think basically everyone wants trainer customization to come back. I don't expect it, though, unfortunately. They did say that it was a Kalos-only feature because the region was based on France. Honestly, it just felt like it was a feature that should have been in the game since the beginning. It felt so right to be able to make my trainer look and wear what I want.

I've ranted enough about this in this thread...

67
Gaming / Re: Pokemon Generation VI: X/Y & Omega Ruby/Alpha Sapphire
« on: February 27, 2016, 08:51:22 AM »
Come to think of it the 4S doesn't even have a 4G/LTE connection doesn't it.
Nope. It's 3G.

68
Gaming / Re: Pokemon Generation VI: X/Y & Omega Ruby/Alpha Sapphire
« on: February 27, 2016, 08:21:36 AM »
I do, but it's an iPhone 4S, which can't play any games anymore. Games just crash on it because it's old. So unless the game is from like three years ago or later, it won't work. Fair to say, I don't think this game will run on it. I'm far too poor to buy a new phone.

69
Gaming / Re: Pokemon Generation VI: X/Y & Omega Ruby/Alpha Sapphire
« on: February 27, 2016, 08:11:22 AM »
This wasn't as much of a trailer as it was a teaser. Just letting people know about RBY on the Virtual Console and that hey, a new game is coming so YAY! Personally I wanted more info on Pokemon GO, but they'll probably have a new Direct later on to delve more into both games. They could also be waiting for E3 to hype both Sun & Moon and the NX and stuff.
This Direct seems to have been made by Game Freak, or at least it focuses on Game Freak efforts. Since Pokemon GO isn't being made my Game Freak, they don't know anything about it. You may have to wait for an official trailer for it. Hopefully your phone can run the game because I already know mine can't. ;O;

70
Off The Wall / Re: Tabletop Gaming
« on: February 27, 2016, 08:05:14 AM »
There are some DMs who never actually read the part of the DMG that literally tells you: your goal is not to kill players, it's to make sure the players are having fun. Because here's the thing about killing players: if the players all die, the game's over. That ruins the fun for everyone, including the DM. The point of modules and the greater campaign is to reach the end. That's true for both the players and the DM.

Unless you're dealing with a character grinder module or an apocalypse campaign, but those are rare exceptions to the rule. If you get a reputation for being a killer DM, no one is going to want to play your games. Maybe some DMs need to eventually learn that lesson the hard way.

71
Off The Wall / Re: Tabletop Gaming
« on: February 27, 2016, 07:54:31 AM »
My DM is [tornado fang]ing evil, last we left off he sent a Cerberus on our [tornado fang]ing ass because our new Party Member is a Cat Prince or something, and the thing ate all the cats.  I might consider dropping if things get more bullshit, this is not newbie friendly at all, and a lot of us are newbies.

Also people have a problem with talking over others and it annoys me to no end.
Here's what happened in my last game: The players had to cross a trapped rope bridge. The trap only required a DC 14 reflex save to avoid, since it only trapped one side of the bridge. The MONK failed this save because he rolled terribly. So he fell 80 feet into the sea with a strong undertow. According to the module, players must succeed on a DC 20 swim check to avoid being pulled into the current AFTER taking 5d6 lethal and 1d4 sub-dual damage. He failed his swim check and got pulled into the underwater current. Then he started taking 1d6 points of lethal damage per round from jagged rocks. He managed to make it out after a few rounds, but he was nearly dead. I was merciful and fudged it to let him live (he actually rolled a 19).

After being healed and brought back to the bridge with ropes and team work, the party tried to cross the bridge that was left. The fighter made it across. The bard got half-way across and then rolled badly on her second roll to safely climb and balance across. She fell, but succeeded on a reflex save to catch herself by one hand; however, she then failed her climb check and fell anyway. She, unfortunately, didn't roll close to well enough. So that was my first player death in a while.

72
Gaming / Re: Pokemon Generation VI: X/Y & Omega Ruby/Alpha Sapphire
« on: February 27, 2016, 07:40:48 AM »
I can believe I have to wait like ten more months now. I know I said earlier that I wanted them to announce a new game, but now I have nothing but hype. And none of my real life friends like Pokemon, so I have no one to fangirl with! AHHHHH!!

73
Off The Wall / Re: Tabletop Gaming
« on: February 27, 2016, 07:38:42 AM »
It's unfortunately true that golems can be made out of basically anything--ANYTHING! Take a second for that to sink in. Before you asks if there's stats for a certain golem, let me save you some time: yes. If you thought of it, it exists somewhere. You're welcome once again, internet.

WHY?!

74
Gaming / Re: Pokemon Generation VI: X/Y & Omega Ruby/Alpha Sapphire
« on: February 26, 2016, 11:30:58 PM »
Probably just concept art for object assets.

Also, I just went on eShop to see how much RBY are... $10. Aren't the other Game Boy titles $5? I could be wrong.

75
Gaming / Re: Pokemon Generation VI: X/Y & Omega Ruby/Alpha Sapphire
« on: February 26, 2016, 11:02:42 PM »
That's true. GameFreak has seemed to be interested in foreign inspiration the past two generations. The trend could continue.

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