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Messages - White-Jet

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26
Roleplay / Re: Wilypocalypse NOW
« on: April 10, 2014, 09:43:42 AM »
The remaining Berbils were quick to nod, both to avoid the wrath of their wayward master and for the well being of the one lucky enough (if you would call it that) to escape further Stockholm Syndrome.

Hierophant poked his head out from the bathroom just enough to see Key had since disappeared, hopefully for the better if for the sake of preventing the rest of the Berbils from being wrongfully accused and sent back to their original torment.  Now all that was left was to leave the area before he and Death get spotted again and forced to spoil their own plans for keeping both WilyII and the Resistance focused on their own means of dealing their own blows.

Junk Man seemed preoccupied Berbil-counting to make sure no one else accidentally got caught in Key's teleportation, giving both ample opportunity to sneak towards the exit of the junkyard, Hierophant keeping careful watch of where he stepped to avoid making any noise that would grab his attention and start another Benny Hill scenario.

27
Roleplay / Re: Wilypocalypse NOW
« on: April 10, 2014, 07:49:27 AM »
The gray Berbil just stares at him, bearing no expression to show whether it was happy to be out of WilyII's clutches or not.  However, Key can almost tell he wasn't too upset by how carefully he was holding the Tin-Man toy that got him into this mess.

28
Roleplay / Re: Wilypocalypse NOW
« on: April 10, 2014, 07:19:02 AM »
What Key hadn't realized as he was being teleported away was a clunky, Tin Man-like toy had innocently slipped through the bars of the crate, seemingly mesmerized by the strange, tempting energy of the Star Fragment he used to teleport about.  One of the Berbils, bearing a sort of grayish hue, panicked at his creation slipping free and attempts to get it back only to get caught in the teleportation with Key.

29
Roleplay / Re: Wilypocalypse NOW
« on: April 08, 2014, 10:38:47 PM »
Having seen how Key wound up here in the first place, and being somewhat aware that this wasn't the place he wanted to wind up in, the Berbils were declined to answer.  They obviously didn't want to wind up anywhere near WilyII, clinging to a complete stranger audacious enough to ask the enemy the whereabouts of the Resistance.

30
Roleplay / Re: Wilypocalypse NOW
« on: April 07, 2014, 11:58:28 PM »
No one seemed to budge, either because they didn't trust a word he said or they were still afraid of being caught in the crossfire of whatever violent robot was chasing him.

You must leave now. blurted a voice from another crate sticking up from under Key, Beribils cannot mingle with intruder.  Master's trust with Berbils very thin; Master's trust shatter if Berbils seen with intruder.

31
Roleplay / Re: Wilypocalypse NOW
« on: April 07, 2014, 10:33:48 PM »
In typical defenseless fashion, the Berbils panic and sprang into their ball forms, fleeing towards indestructible crates they had managed to build and wedge into the bottom of the piles of junk, their toys immediately following suit before all the doors shut.  They seemed to have been aware by now that when intruders come crashing in, trouble is bound to follow suit.

Hierophant wasn't so lucky due to his height.  Not wanting to abandon Emperor, he hid in the oil-soaked bathroom, peeking out just enough to figure out what was going on without being caught.

32
Roleplay / Re: Wilypocalypse NOW
« on: April 07, 2014, 08:18:12 AM »
(You'll have to have a very good reason to pull them away from WilyII's control.  Even if they are enjoying all the construction and building of robots, they're still afraid of his dissecting nature and might not want to leave so soon 8D)

The alarms in the WDS went off.  At first, Hierophant thought he had tripped a laser, but when word claimed it was coming from outside, he decides it was probably best to head back to the scrapyard and check on the Berbils to make sure none of them had accidentally let loose their creations.

Upon arrival, he noticed that the mountains of junk had dwindled some since the Berbils were brought here, now somewhat overrun with little, animate toys either playing about or helping their robo-bear creators build more toys.

"They sure changed in the past some-odd days since the old man brought them here," Death chuckles bemusingly.

"Well...at least they have something to keep the busy until someone else attempts to rescue them," Hierophant sighs while scratching the back of his head.

They decide to stick around a while and keep an eye on the Berbils, all the while keep away from Junk Man's presence to avoid another near-fatal session with WilyII.

33
Roleplay / Re: Wilypocalypse NOW
« on: March 31, 2014, 01:17:13 PM »
Hajime just sat there, pondering whether it would be a good idea to follow up on WilyII's demand, knowing that he was just going to continue exploding in his ear regardless of what good news came with the pile of misfortune.

For now, he only has the well-kept win to focus on, provided WilyII doesn't find the three cards wandering around his WDS and force the true cause of his neutrality, and reasons for playing the greedy miser to both sides, out of them.

34
Roleplay / Re: Wilypocalypse NOW
« on: March 31, 2014, 12:57:07 PM »
Hajime barely flinched from the feedback of WilyII's banging, deciding it was best not to tempt the mad doctor's temper anymore than he was allowed to.

"I'll see what I can do, but don't expect too quick of a response," he said.

35
Roleplay / Re: Wilypocalypse NOW
« on: March 31, 2014, 12:42:15 PM »
Hajime resists the need to compress his lips, knowing it would make WilyII suspicious of his procrastination.

"Some of the weapons are up and running, but they don't appear to be at full strength," he said, "If you really want to cause this amount of devastation, I think it would be best to wait until Fix-It Man has finished fixing the wires powering them.  Otherwise you might as well have Paint-It Man scribble a target on the surface of your Star."

36
Roleplay / Re: Wilypocalypse NOW
« on: March 31, 2014, 12:05:57 PM »
"You are aware that if we do start testing any repaired weapons, it's going to draw attention from the Resistance," Hajime points out.

37
Roleplay / Re: Wilypocalypse NOW
« on: March 31, 2014, 11:21:50 AM »
Hajime was his usual nonchalant self when WilyII called him up, still observing the flashes that were Fix-It Man's hammer beating against the broken parts until they completely reassembled.

"Your new lackeys appear to be picking up the pace," he said, "But with so many debris coming from both the Resistance and your army, it's making it hard for them to separate what belongs on the Wily Star II, and what would hamper it's performance."

He contemplates bringing up the restoration of some of the weapons, but figures the mad doc wasn't going to care if testing them was going to draw attention from the Resistance, or betray the civilians he duped onto his side.

38
"Would you yawn for a Bonus Soda?"

39
"Me too!  My soul-piercing stare demands it!" B(

40
Forum Games / Re: Super "What Are You Thinking?" ReBirth
« on: March 22, 2014, 04:36:23 AM »

41
Roleplay / Re: A HOENN NEW RPM POKEMON ADVENTURE!
« on: March 15, 2014, 06:44:47 AM »
Deciding to just run his head under the shower, as not much had gotten onto the rest of his clothes, Merrick toils with the temperature of the running tap water until it was at a comfortable level before turning on the shower head and sticking his head onto it, pulling his thick, bulky sleeves back to avoid getting them drenched as he shakes every drooping spike on his blue head until he couldn't feel any slickness left from Solosis' glomp.

A thud soon gets his attention as he runs a towel over his head.  Heading back into the bunk room, he sees Synthis pulling himself out, equally drenched, but not having any better luck scrubbing the gel off him.  Compressing his lips, he walks over to the struggling Leafeon and pulls him into the bathroom.

"C'mon, I'll wash the rest of the gel off," he said.

Synthis moans as he's lifted into the still running shower, but eventually purrs at Merrick's gentle scrubbing along the remaining gel he could get at with his stubby paws.

"How much of the gel is still left in the bag?" he asked.  Synthis looks towards him, his worried expression seeming to suggest he may have to go into the bag and scrub a few items to make sure Solosis and its trainer aren't bothered by his friends and their Pokemon running loose within its magically vast interior.

"Don't worry, once I finish washing the gel off you, I'll go inside the bag and clean up what little gel got smeared on the stuff we bought and found."

You sure you want to leave the bag unattended? Death asked, Whoever sent that vulture Pokemon could attempt to snatch it again while you're inside.

"Jeff may still be out of it because of the pollen and ashes in this town, but I don't think he's too disoriented that he won't know someone else is attempting to steal the bag while I'm inside," Merrick insists, "Hopefully there isn't too much gel and I can get back out just as quickly."

He gets up and backs away from the tub, allowing the now clean Synthis to jump out and shake off excess water that wasn't being absorbed by his leaves, and heads over to the bag, pulling it open and climbing inside, causing no misshaping or expansion from the 18-year-old priest.  Synthis watched before pulling on the string surround the flap, tightening it shut and secretly cutting off access to the vast interior.

42
Roleplay / Re: A HOENN NEW RPM POKEMON ADVENTURE!
« on: March 15, 2014, 05:07:39 AM »
Merrick watched Solosis leave, equally disappointed that the fun had to end so soon, as he makes his way back towards the room he teleported Jeff into, closes up the duffel bag and leaves it near Jeff's bed as he heads into the bathroom to wash off any gel that got caught in his hair during the glomp.

That gel does bring out a brighter shine.... Death chuckles, If it wasn't for the fact the gel is still attached to that Pokemon, you could make a variety of styles out of it.

"The blue spikes is civil enough, thank you very much...." Merrick mutters as he looks between the shower and the sink, contemplating whether to take a bath, or just run his head under the tap.

43
Roleplay / Re: A HOENN NEW RPM POKEMON ADVENTURE!
« on: March 15, 2014, 04:39:01 AM »
After taking a moment to recover lost air, Merrick takes one more sweep around the room to make sure he didn't leave anything behind.

"Well...that's all of them...." he sighed before attempting to look towards Solosis, "Guess it's time to go back to our rooms and wait until the Hazmat team finishes cleaning up the rest of the center."

He lets out another sigh while dropping his head and slumping his shoulders, "I'm never going to hear the end of it from Jeff if he wakes up to find the center's still in lock down...."

44
Roleplay / Re: A HOENN NEW RPM POKEMON ADVENTURE!
« on: March 15, 2014, 04:10:49 AM »
Solosis finally exits out of the bag, and glomps onto Merrick's head.

"Solos sol solo sol solosis so sol!" (Me really like you!)

Merrick wants to thank Solosis, but was afraid he'd accidentally swallow some of his gel.  Hoping the Pokemon would sense when he was about to run out of air, he goes back to pick up the rest of the toys and books he brought out earlier.

You really are too kind for your own good.... Death muses, not knowing (or caring) that Solosis might hear her through its Psychic powers.  Merrick "innocently" sling the duffel bag onto his back in a vain attempt to shut her up (only to knock more air out of his inflated lungs) as he moves to the scattered areas of the cafeteria where some of the Pokemon had left the borrowed toys behind.

45
Roleplay / Re: A HOENN NEW RPM POKEMON ADVENTURE!
« on: March 14, 2014, 09:54:21 PM »
Merrick pulls himself back out, allowing Solosis to exit the bag, "Not to worry.  You're just curious is all."

Synthis remained in the bag for the time being, still washing the gel off his leaves as he was aware that it has telepathic capabilities and didn't want the trainer knowing about the interior of the bag.

46
Roleplay / Re: A HOENN NEW RPM POKEMON ADVENTURE!
« on: March 14, 2014, 07:36:18 AM »
Synthis yelps as the gel knocked it into a large jug of water, causing it to topple over and drench him.  Merrick's cringe widens as he sees Solosis bolt around the endless void as the flap he stuck out of begins to follow after it.

Regardless of how kind and friendly the Pokemon and its trainer might be, he couldn't let them stumble across the various magical books spread throughout the interior and attempts to get its attention.

"Um...excuse me, Mr. Solosis...." he calls out, "I'm sorry...I didn't quite get your gender....  Don't you think it's time to come back out?  Some of my friend's Pokemon hang out here from time to time, and some of them aren't comfortable with strangers intruding without my friends around to let them know who's trustworthy or not."

47
Roleplay / Re: A HOENN NEW RPM POKEMON ADVENTURE!
« on: March 14, 2014, 04:24:44 AM »
Both Merrick and Synthis panic as Solosis jumps into the back partway through the young priest finishing up his packing, the Leafeon leaping in after it while his trainer stuffed his upper body inside, looking around as the two Pokemon landed in a pile of shards, evolutionary stones, Pokemon medicine, various foods, both Pokemon and human, and many wands scattered through out piles of coin bags, both Pokedollars and a currency that may not belong in this region.

There appears to be no end in the bag other than the opening Merrick is currently sticking out of.

Synthis wasted no time running towards Solosis, intending to grab and pull the Cell Pokemon and leap back out before it attempted to explore the endless vastness of the magical bag.

48
Roleplay / Re: A HOENN NEW RPM POKEMON ADVENTURE!
« on: March 14, 2014, 03:15:04 AM »
Merrick cringed as the trainers and their Pokemon flew back into the cafeteria, almost piling onto each other with a near earth-quaking thud.  The remaining trainers ran to the pile, helping separate both human and Pokemon while checking on any injuries sustained during the ordeal.

Nurse Joy eventually runs in, having been distracted with conversations with the hazmat team to notice the fiasco until the Whirlwind shook up the lobby.

"What's going on here?" she almost scolds, "We're in the middle of a decontamination operation!"

"Sorry, Ms. Joy," Merrick muttered nervously, holding the duffel back closer to his side, "Someone sent one of their Pokemon to steal something of mine, and the ensuing struggle encouraged some of them to chase after her."

Joy plants her fists onto her side, "As much as I appreciate you helping keep these trainers and their Pokemon occupied during these events, I will not stand for having to treat anymore Pokemon while the Center is still being decontaminated."

She then points away from the cafeteria, "I want you all to clean up this mess and go back to your rooms until the hazmat team gives the all clear to reopen the center!"

The trainers began to protest their boredom, but Joy merely stands straight and crosses her arms, "Don't give me that, 'There's nothing to do', nonsense!  You all have your own means of entertaining yourselves and your Pokemon, and I'd much prefer it if you all do so in your assigned bunks!"

Slumped in defeat, the trainers recalled their Pokemon and skulks back to their rooms, leaving Merrick to watch as Joy turns around and prepares to leave only to stop and glare at him.

"You better clean up this entire cafeteria, or we won't be responsible for any stuff that gets thrown out when the team comes back to double check for extra pollen."

With that, she storms out, leaving Merrick and Synthis to watch her leave before sighing and going about stuffing all the toys and books back into the magical duffel bag.

49
Roleplay / Re: A HOENN NEW RPM POKEMON ADVENTURE!
« on: March 13, 2014, 09:24:24 AM »
Merrick watched as the Mandibuzz retreated out of the cafeteria with a few trainers in hot pursuit, wanting to see who was brazen enough to try and steal someone's stuff while in the middle of a decontamination process.  He ponders following suit, but figures it was best to keep watch of the toys and books he splayed out, not wanting another thieving trainer or Pokemon to claim some of the more expensive items.

He sits on a nearby bench and checks the condition of the bag, finding no scratches or broken stitches that might make carrying it more of a hassle.

50
Roleplay / Re: Wilypocalypse NOW
« on: March 13, 2014, 02:19:35 AM »
Meanwhile, back in the ruins of Wily Star II.

Fix-It Man contacts Paint-It Man through one of the communication terminals in the weapon-control room.

"I've managed to get most of the Star's weapons back up and running," he said, "All we need to do is test them out and make sure they work properly."

Paint-It Man bounce from one foot to the other, inadvertently throwing swirling goop around one of the holding cells he was in the midst of "refurbishing" with his electric-type paint mixture, "Woo-hoo!  Let's test it out on one of the Resistance's hideouts; teach them not to mess with the great Dr. Wily II!"

"Let's not get ahead of ourselves by drawing unnecessary attention from our enemies," Hajime suddenly interrupts, having opened the dragon's mech's channel to listen into the conversation.

Paint-It Man jumped up and down in frustration, "Why not!?  How are we going to calibrate the strength and control of the weapons if we don't test them out!?"

"And how are we going to strike fear in the hearts of those do-gooder Resistance if we don't target one of their hideouts and blow it to smithereens!?" Fix-It Man complained.

"Do you even know where any of their hideouts are?" Hajime asked simply.  The two old Wily robots paused for a moment and stared at each other through the monitors hanging over the communication terminals as if expecting one another to have remembered where everything was prior to the war, "If there's one thing I remember from any Wily incarnation is that they want as much of the world they want to conquer in tact and full of life.  If you start firing those weapons at a location you THINK the Resistance is hiding in, you not only waste what little power you fueled into the Star, you kill the innocence he wants graveling at his beck and call."

The two attempt a cringe at where Hajime was going with this, "You don't want to make a bad impression on your new master, do you?"

Both robots quickly shook their heads, Paint-It Man throwing more paint out of his never-ending bucket and covering more of the cages within the brig.

"There will be an opportunity to test out the weapons.  But right now, focus on getting the rest of the Star back its original design!"

The two robots salute and split from their respected consoles to do as told.  Hajime watched before switching to a monitor in the core area of the Wily Star II where Tarot Cat, still morphed into the shape of the World card, sits near the giant cylinder where the refractor crystal Bin Man went through the trouble of getting back.

"It looks like we're about to encounter some outside problems soon," he began, "You might want to get the remaining cards ready to defend this Star should any of the less haggled Resistance members attempt a full-on assault before the other remaining Robot Masters can finish the repairs."

Tarot Cat compressed its lips in concern as the few cards that were still wandering about took notice and crowd around her to figure out what was going on, sans Justice who had almost pinned herself to one of the windows pointing in the direction of the Sex Station.

"It's almost time...." Tarot Cat muttered, "Now that the Joes and Mets are taken care of, they'll start focusing on this Star and concoct a way to destroy what little we've repaired so far.  We want to make sure none of it is left for anyone else to gather and repair, but we also don't want WilyII, or the Resistance finding out the real reason we've volunteered to do this."

"About time we're given SOMETHING to do," Devil snorts, "I'm so bored out of my processors I almost want to entice those two robots to start firing at the Resistance."

Tarot Cat shoots Devil a scolding glare, "Even you know it wouldn't be the proper way to entertain yourself!"

Devil snorts and turns away from Tarot Cat, throwing his hands behind his head as it turns its focus back towards the rest of the deck.

"We need the other cards left behind to help maintain the seal to the one source that could ruin everyone's lives during this moment of turmoil and betrayal.  If either of them figures out it's location before they could be properly tested, it won't just be the opposing sides that will suffer from its unstable powers."

"So how soon do you think it'll take before they come charging at us?" High Priestess asked.  Tarot Cat took a moment to recollect what it has been observing since the start of the Met and Joe fights in St. Acidburg.

"Any fighter needs time to rest and recuperate from a long, violent battle," it mutters, "If nothing else draws their attention away from this Star, they could easily concoct a more thorough plan to make sure it's never salvageable to anyone."

"What about that Fix-It robot the old man brought here?" Judgement points out, "He seems to be working even faster that Hajime's own Robot Masters.  And something tells me once he gets a better grasp of the structure and layout, he'll be able to fix even the most unsalvageable parts in almost no time at all!"

"You have a point," Tarot Cat sighs while rubbing her chin in contemplation, "Despite their origin of creation, they seem to be very nice robots, willing to do anything for the good of their master, even if he intends to dissect them once this Star is back up and running....  I really wish we didn't have to treat them like throwaways fighting for what they think is a good cause...."

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