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Messages - VirusChris

Pages: 1 2 3 ... 70
1
General / Re: wrt: the new forum format.
« on: August 15, 2021, 08:32:07 AM »
I got the suddenly urge to come back and visit the old stomping ground... only to find that it's changed drastically! Wowzie!
Oh wait... coding error. This is a placeholder I see and some of the old code is missing. Ouch. That sucks to hear. Hope you get it all sorted out.

Hope to see my old buddies from here. I'll try to come and visit when I can. I will miss the display of Hunter Ranks next to our profiles in the topics.

Though I got a LOT of broken images on the images from my end. Do I need to update something to view them properly? Even in the reply section I see things like Puppy Eyes and Nervous Kobun not showing the emotes.

Oh well, good to be back!

2
Gaming / Mega Man X is back... on Smartphones?
« on: July 22, 2019, 09:27:35 PM »
[youtube]https://youtu.be/FFYIwq-VRvw[/youtube]

Summary:
Deep Log

The digital world where “Mega Man X Series Game” were stored. Also the memory of “You” as a player…

“Deep Log” appears abnormal for unknown reasons. All stages, Mavericks, all the characters from “Mega Man X  Series” are all mixed up because of game errors.

Come! Players Get into the Deep Log Beat the Mavericks and get the game data repaired.



Seriously, did they not learn with that MM mobile game "X-Over"? Apparently it's an "ActionRPG" game with controller support. However, I wanted to play a new X game. Not like this. Did MM11 not do as well? I manage to finally get it on my Switch and I enjoyed the demo. Capcom does not really like MM that much, huh?

Source: https://www.siliconera.com/2019/07/22/mega-man-x-dive-announced-as-an-action-rpg-for-smartphones/

3
Original / Re: Mega Man 11 discussion - spoilers
« on: October 10, 2018, 08:50:18 PM »
I haven't gotten the game yet, but I played the demo and enjoyed it for the most part. I plan to get it next week. I got a lot of things to take care of first, but glad to see MM11 is doing well.

4
Fan Creations / Re: VC's Artwork and Fanart Thread
« on: September 06, 2018, 04:53:25 AM »
Gosh, has it been nearly over a year since my last post?

Anyway here's something I made in SAI within an hour and like your opinions guys!



For Corona's hair I made several design choices when I was looking at Goku's hair for inspiration and this was occurred to me. Out of the 4 designs which one do you think looks best on Corona?


5
Hope so. I want to try the game out on the PS4.

Then again I know I'm going to enjoy playing the game.

6
General / Re: Mega Man cereal???
« on: July 23, 2018, 05:39:14 AM »
Where can I buy this?! I wants it!

7
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: July 20, 2018, 06:50:15 AM »
I have, it was awesome! Great commercial that is a throwback to the 90's.

By the way I loved Sonic Forces, but I do I have issues with it with the Character Creation system, the major plotholes in the story (lord oh lord, it had GREAT potential for a dark and serious story in a Sonic game and they missed the mark as well as the English localization team screwing up with the script), some gameplay issues.

It wasn't the worst Sonic game, it was between average and above average. I 100% the game on PC, Switch, and PS4 version and I enjoyed it, but I wish they did better.

8
News and Announcements / Re: Megaman X Legacy Collection
« on: July 14, 2018, 10:09:38 PM »
It's still an annoying concept. ::)

9
Gaming / Re: Pokemon Let's Go Pikachu and Eevee!
« on: July 14, 2018, 10:00:13 PM »
Hmm... I'm still miffed about the no "Wild Pokemon" battle thing, but everything else does look amazing!

I might get it on release seeing as my brother is looking to get this game as well. I plan to get the Eevee version simply because I like Meowth and Vulpix so might as well.

10
Awesome! Welcome aboard the Switch Train Sakura!

Sent ya a Friend Request.

11
News and Announcements / Re: Megaman X Legacy Collection
« on: June 29, 2018, 02:17:29 AM »
I am going to miss the Guns n' Rose name reference in X5. I quite liked some of them like Axel the Red and Duff McWhalen. Tidal Whale doesn't give that impactful impression like Duff's did.

Anyway I cannot wait to play all of them again! Even X7! I'm in the minority that really liked it, played New Game+ so many times even when the game annoyed me with you mistiming a jump and fall to your death.

12
Sent you a Friend Request on the Switch Blues! :)

13
Gaming / Re: Pokemon Let's Go Pikachu and Eevee!
« on: June 14, 2018, 12:15:37 AM »
I saw the video... I'm not liking they ditched the whole "Wild Pokemon Battle" for the whole catching Pokemon with GO mechanics. I wouldn't mind both and allowing the option to toggle between throwing the PokeBall via Gyro Motion with Motion controls or the traditional throw which the game automatically throws.

Having the "PC Box" in your Bag is actually a neat feature I like where they're going and means you can change your Pokemon on the fly. That I approve.

The throwing mechanic reminds me of how you normally catch the Safari Pokemon back in the old days I wouldn't mind it being exclusive to that part and depending on your throw and if you hit a Good, Great, and Excellent Hit on the Pokemon it increases your catch rate making it easier. Though it would take skill.

So candy raises their stats? Interesting, I don't mind that. Reminds me of the vitamins you use to increase Pokemon stats in past games.

And the rival... why change it? I know this isn't a total remake of Pokemon Yellow, but really? Also only the first original 151 Pokemon and only the Kanto region? I know it's just a spin-off/side game, but honestly this isn't good signs for me.

Don't get me wrong it looks interesting and some of the returning mechanics like Pokemon following you is awesome and riding on top of them, I hope they keep for the main Pokemon game on the Switch next year... but some features taken away like no Wild Pokemon Battles makes me concern. They whole point of having a Pokemon with you is for protection against Wild Pokemon, kinda defeats the point when you can catch them without battling or protection.

I do like how the Wild Pokemon appear in the world so you can at least control which Pokemon to run into and catch them. I prefer something like this for the next Pokemon game.

Right now I'm on the fence... I love Pokemon, but I don't think I'm going to get it least. On launch probably. I'll wait and see.


Alright... almost forgot. You need to have Pokemon that are SUPER EFFECTIVE against the Gym Leaders to challenge them? Wha... what, why? So I have to actively find Pokemon to fight in the gym that are effective against that type instead of using what team I have. I remember in Red/Blue I had a Charmander, Pidgey, Pikachu, Butterfree/Beedrill, and Rattata and it was a challenge, but I manage to win with perseverance and items. As well as higher levels.

So I can't challenge myself anymore and have to be forced to use Pokemon that can easily beat the Gym Leader? I mean I do that, but it's nice to have some other options too. This is looking to be more casual than how normally casual the series usually is.

14
Gaming / Re: Pokemon Let's Go Pikachu and Eevee!
« on: June 13, 2018, 12:29:17 AM »
The lack of normal Pokemon Battles doesn't seem appealing to me. Which is a shame, it looks amazing. I would love to get this pseudo-Yellow version remake if they didn't take some key parts of the past main games. More like a Pokemon GO mobile gone console.

I mean there's things I'm happy about like Pokemon following behind you again from HeartGold and SoulSilver. And the artstyle is very cute. Hope I'm wrong and there's normal Pokemon battles besides just Trainer Battles.

15
News and Announcements / Re: Mega Man 11 OFFICIAL TRAILER Announcement
« on: December 05, 2017, 08:13:56 PM »
What a pleasant surprise! I love the cel-shading design they went with for Mega Man 11 and NOT another old school SNES design again (nothing wrong with it) and it really fits so well with the MM series.

Now if Mighty Number 9 utilized the cel-shading design it would've look WAY better.

Though the animation is stiff with the running, though I suppose they wanted to show up what they got for the game right now. Also is that an English Voice Actor for Mega Man for when he grunts and fires? Sounds kinda... deep for a kid-like character.

Anyway I'm REALLY looking forward to this! Like with Sonic Mania I'm getting it on the Switch as well!

Welcome back, old friend, welcome back indeed.


Now let's get X9 and ZX3 to come out next!

16
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: November 07, 2017, 12:16:40 AM »
Launch Trailer:
[youtube]uU3FawgeiAk[/youtube]

Honestly I preferred the PV3 Japanese Trailer of Sonic Forces as it got me bumped up for it, though the English trailer here sounds cinematic and epic in its own way. So we got two different versions of trailer takes on Sonic Forces to enjoy.

Tomorrow is the big day and I've decided to go Hedgehog as my Main Avatar.

Also more tracks from the game.

Infinite Boss Theme 1 (Extended)
[youtube]X0GSW4pOHNg[/youtube]

Imperial Tower (Extended)
[youtube]l0syoxZOg5g[/youtube]

Honestly the tracks are going to be catchy and fun to tap your foot to. I know I'm loving the soundtrack already! ^_^

17
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: November 05, 2017, 04:55:36 AM »
Well what do you know, you learn something new everyday. Or two.


18
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: November 04, 2017, 06:02:12 AM »
Nah I can make you cringe harder.

[spoiler]Mike Pollock did voice acting for Hentai before.[/spoiler]

Wait... is that real? Or are you just joking? :o
I am really curious.



Anyway for those who are looking forward to Sonic Forces, what are you doing in the meantime? Currently I'm replaying Sonic 1, 2, 3 & Knuckles and other Sonic games as I wait for Forces. I finished (as well as beaten) Sonic 1, 2, and Colors at the moment and currently working on beating S3&K once again and 100% it again.

Man, I don't know if it's been so long but was Sonic 1 always that slow? Sonic 2 was such an improvement and I finally got Super Sonic and beaten the game (I never did before on either accounts) and grow to love Sonic 2 more. Still Sonic 3&K is my favorite and I'm having a blast playing it again. Finished with Mania and I got Super Sonic in Colors (which I don't think it was worth it). I did manage to get Sonic CD on Steam so I'll be able to finally play it apart from the first stage and I'll try to beat it.

The PC version is the currently go-to version of CD, right? Aside from some game tracks not 100% in from the original due to licensing. This one includes Tails playable. Hmm, I'll finally see how good or average or bad this Sonic game will be.

After that... back to Generations. Oh! And Adventure 1 and 2 on the PC as well! Going on a Sonic Marathon here for Forces.

19
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: November 03, 2017, 01:11:34 AM »
Well great music is Sonic standard after all (unless you're RoL which is... no music at all).

Also I digged this up from the SSMB boards. Apparently one user commented what Nakamura's interview about Sonic at TGS 2017 a while back about Sonic Forces:

"So I listened through Nakamura's interview at the 2017 TGS 1st day a while back, a few things I made sense of from it that are relevant:

"In Japan [people say] 'he's too fast',   'too many characters', or something, so [Sonic]'s not yet popular here... but of course in America and Europe [he is.]"

He wants to bring back the "feeling" of SA1/2 that has faded over the years. (Nakamura said he started working on Sonic games with Adventure 1. Also it was pointed out here that Adventure outsold the classics in Japan.)

Anime is self-consciously being amped for Japanese players, in terms of "serious" story and vocal music. He hopes Americans might "grow to appreciate" it as well.

The avatar would be big in bringing new players to the series.
 

Bottom line it feels from his side that they are making efforts to try and reach a larger Japanese audience with Forces. They might make be making a bigger marketing push than usual in Japan if they are hoping to improve sales compared to typical Sonic games. Trying to ape Mario in Lost World might have been done for some similar reasons. (Not that it helped there.)"

source: https://board.sonicstadium.org/topic/23021-what-does-japan-see-in-forces/?do=findComment&comment=1175259

So basically SA1 and SA2 are regarded as the best Sonic games to the Japanese, and keep in mind that Japan is a very small country so selling like 300k or so is still a very good sell for Sonic game and so they're sort of trying to get the same atmosphere and tone the Adventure series had for Forces.

Plus it seems like people dislike Sonic going "too fast" which is probably why they might've disliked the Classic Sonic games with the momentum-based speed and the recent change to having only Sonic playable as there's too many characters. In a sense this is SEGA of Japan and Sonic Team is Japanese-based so they're trying to get Sonic popular in Japan first and so far they're only trying to cater to their fanbase before the West.

Might be why a lot of people in the West are disappointed. This game is not made with them in mind even if they're the more devoted fans of the series. They're just hoping the American just "go along with the changes" to the Sonic series. This is kinda backwards thinking a bit.


Something tells me the Boost gameplay is going to stay a little longer and the Avatar is going to return one way or another.


EDIT/UPDATE: Forgot to post this new video by Dr. Eggman!

[youtube]XDe1b-NGjXk[/youtube]

This reminds me of the old 1950's commercials of the past. Damn, I kinda wish this was in the base game now.


And... Sonic Forces got into the "Platinum Hall of Fame"?
https://twitter.com/SonicJPNews/status/926041115081560064

From Famitsu of all places. Well I think the Switch version is going to be the more popular choice for Forces in Japan.

20
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: November 01, 2017, 08:55:32 AM »
It's free, dude.

Anyway it seems like Sonic Forces is Japan's "Sonic Mania" as they love the Adventure Sonic and the rest of Modern Sonic moreso than Classic. Especially SA2.

Not to mention Sticks' Japanese VA fangirled over Shadow appearing in Forces:
http://dizzydennis.tumblr.com/post/165726467107/one-of-my-favorite-things-to-come-out-of-sonic

Yeah, Japan is going to eat this game up a lot. It's geared more heavily towards them and seeing this is SEGA of Japan and Sonic Team primarily a Japanese group they're see Forces as a success and continue with the Boost and possible return of the Avatar feature for future Modern Sonic games.

21
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: November 01, 2017, 12:07:38 AM »
True, Sonic Mania was made for the Westerns in mind. Still it looked like it did good in Japan as well I think. How is the Japanese eShop listing on it?

Anyway we got a DAY ONE Patch for the game.

https://twitter.com/wounkun/status/925265607683125248

Added support for additional content: Episode Shadow;
Added support for additional content: New avatar outfits;
Added support for additional content: Transformation into Super Sonic;
Improved main menu controls;
Adjusted balance for certain stages;
Adjusted balance for certain boss fights;
Adjusted some skill abilities;
Fixed player character reaction when taking damage;
Text fixes;
Minor bug fixes.

Wait... what? Additional content... Super Sonic? Wait, SEGA and Sonic Team, are you telling me that Super Sonic was NEVER in the base game of Forces? Oh come on, guys, get it together! Forces is getting trashed on in the West and this doesn't help in the slightest!

Semi-joking aside it looks like Super Sonic might be playable on Sonic stages again (perhaps even Shadow getting that treatment... though it's just a guess).

Also some adjustments on bosses? I guess the Egg Dragoon is one of them, however you only get the no-hit area if you align yourself perfectly when he shots in the spot you're in or take a hit and just wait in the spot after losing rings.

Well it's not surprising there's Day 1 patches, but it's Sonic. Who knows if this is good or bad.

22
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 31, 2017, 07:29:15 PM »
Go play Sonic Boom.

Hell no! Saw it and while the concept seemed interesting, I took a look at the gameplay and didn't sell it for me. Then I waited to see what others thought of it and gameplay footage and knew right, among the worst Sonic games in history and not for me.


EDIT/UPDATE: Famitsu has given a score to Sonic Forces:
https://mobile.twitter.com/japanese3ds/status/925318291740155907

35/40 for Forces.


And scores by Famitsu:
Sonic Forces 9/9/9/8 = 35/40

Sonic Mania 8/8/8/8 = 32/40

Whelp... apparently the Japanese love Forces more than Mania, then again they never liked Classic Sonic when it first came out.


Then again Famitsu has been fickle with their scores for some games take it as you well.

23
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 31, 2017, 02:32:46 AM »
Honestly think the Boost gameplay is hurting Sonic more than helping him. Actually I think the Boost gameplay should be tied to small segments, kinda like what Sonic 06 did but better and without the bull-malarkey crud happening as well or Special Stages to get the Chaos Emeralds.

I like a return to Adventure-style gameplay for Sonic and his friends. Basically Tails and Knuckles plays just like Sonic but with their ability to fly, climb, and glide to reach the end goal of each stage. And possibly have their Mech and Treasure Hunting tied to optional sub missions of their stages. Heck exclusive stages for them too to really take advantage of their abilities. Heck Amy could play like Sonic and, similar to Mario and Luigi, Amy can jump higher than Sonic with the use of her hammer and the Cube Hammer move the Avatar uses can be her's for aerial attacks and such.

Basically an improved SA1 Amy.

I mean there's going to be a lot of work to get it right with level designs and gameplay for all the characters. I do like the concept of the Avatar, but it should've been at a time where 3D Sonic games were gaining a good rep and bring back Sonic friends as playable for the main series games and get their gameplay down right. Then add the Avatar on top of them along with them and I think the Avatar would've be better well received.

Sonic Team currently can't keep their staffs and send them off to other teams and games mostly after one Sonic game. Something in management needs to change otherwise Sonic is going to hurt a lot in the 3D/Modern games.

24
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 30, 2017, 11:02:59 PM »
Oh. OH. Oh lordy! XD
You guys got to check this out!

https://twitter.com/TGjj456/status/924422032917450752

Apparently it was taken down sometime after as the game isn't "officially" released to the public, but IGN... wow guys! You gave Forces a HIGHER score than Mania? Prepare the biggest crud-storm since you said "too much water". A 9.2 for Sonic Forces... what did Mania get? A 8.3?

[spoiler]Honestly this is either a fake or posted WAY too earlier. Most likely fake, but if this is real... how much do you think Sonic Team piad them?[/spoiler]

Anyway onto some INTERESTING news about Sonic Forces, apparently the game only have THREE LEVEL DESIGNS for it.


Twitter source: [spoiler]https://twitter.com/NTom64_Lyfe/status/924702364715634689?ref_src=twsrc%5Etfw&ref_url=https%3A%2F%2Fboard.sonicstadium.org%2Findex.php%3Fapp%3Dcore%26module%3Dsystem%26controller%3Dembed%26url%3Dhttps%3A%2F%2Ftwitter.com%2FNTom64_Lyfe%2Fstatus%2F924702364715634689[/spoiler]

Holy... that explains a lot. Not to mention one of them is a total newbie and the other is sort of a newbie. The other guy worked on Lost World and was promoted to Lead Level Designer.

So less level designers than Lost World and Colors.

Well I do like the aesthetic of the stages. Honestly for total newcomers not bad for their first attempt, but seriously Sonic Team. STOP. CUTTING. YOUR. TEAM. APART! This is why Sonic 06 failed big time (even though I enjoyed it... some parts) because you split up your team. Can't you keep your best members around to make better Sonic levels and improve with each game?

Ouch, this hurt Sonic Forces a bit. Isn't the guy in charge of the team's direction Kishimoto? If so, what are you doing dude?



Also a little bit more insight on Sonic Forces development tidbit:

The following is an account of what I was told about Sonic Forces at EGX 2017 from someone who used to work at Sega, they were there during Forces' public and internal announcement as well as several other Sonic and big Sega games dating back a good few years, they would have had access to information on par with what Aaron Webber has.

There was also another witness to this conversation who can confirm what was said if they ever bother to log into SSMB these days.

 

Anyway, during our chats with various developers and friends at EGX the conversation of Forces popped up, this individual said the following.


"SOJ actually came over to reveal that, needless to say... There was a number of us in the room from SOE and SOA, Sonic Team were there and they showed the video of Forces and demonstrated the game, they showed off the Avatar then told us their plans.... needless to say, there was a 'reaction'"

At this point their tone became very negative, they even did a facepalm motion.

"A lot of us didn't know what to say, then ST told us their plans for the game, at the time, they had a lot more plans for the Avatar, it was going to be a much bigger focus and part of the game than it ended up being. They had quite a lot of crazy ideas and plans for it. Needless to say, it caused a 'reaction'. A lot of people from both SOE and SOA told ST that they couldn't do that, that it wasn't a good idea. The next time we saw the game their ideas had been scaled back a lot."


 

Based on what I was told, the Avatar was going to be a much bigger part of the game, the primary focus with Sonic playing a much smaller role, I want to say that they also said that the working title was Sonic Wars but might be getting mixed up there with the other rumour which is looking more and more true.

Now I did wonder if there was anything to suggest that this was the case, such as trace evidence or some leftover clues. Aside from the fact that the Avatar has so many more gameplay mechanics put in there (granted they don't work well and most are dull) compared to Sonic (either one), the game is technically about the Avatar, since he's a reflection of you and the game is about how you join the resistance, you rescue Sonic and you and Sonic defeat Infinite.

Another hint is the trophy image for the game on the PS4:


It's got the title... Sonic Forces... but doesn't actually show Sonic, instead the focus is on Avatar characters.

Compare this to past Sonic titles which have either always showed Sonic or have been just the title logo.

So it sounds like at some point last year, or even late 2015, Sonic Team had a lot of plans and focus for the avatar, but then after showing it to SOE and SOA, due to their reaction they scale back a lot of the plans.

 

The only other hint I've found to support this and it's a weak one; is in the pages of several licensing mags. Recently several license mags have reported that Sega is to open an online store soon which we know about... but they've said that there would be focus on 'personalised and Customisation' items, bit of a weak link, but considering all of them mentioned customized and personalized items as a big thing which is a lot harder to do logistically, it doesn't seem too much of a coincidence.

source: https://board.sonicstadium.org/topic/22999-sonic-forces-development-speculation-spoilers/?tab=comments#comment-1173645


Well... that certainly says a lot. I don't mind the Avatar system, I like creating my own character and joining my favorite characters and series on their adventure. I do, however, think it was too soon to be adding an Avatar creation to Sonic. Especially when none of Sonic's friends have been playable in a long time for their 3D games which is a shame.

I love playing as Sonic, but I do wish to play as Tails, Knuckles, and Amy again in another 3D Sonic game. Heck if they added them playable again along with the Avatar it wouldn't have been that bad.

What's done is done I suppose. Let's see where Sonic will go next after this unusual adventure.

25
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 30, 2017, 03:58:48 AM »
And the videos went private or were taken down. Oh well, it was fun for a while.

Got to wait until release date then.

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