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Messages - isufje

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1
Fan Games / Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
« on: December 30, 2015, 05:48:03 AM »


Added Holly Holm :)

download iso:
https://goo.gl/RUS2gj

video:
[youtube]https://www.youtube.com/watch?v=fkG1xQX0XzM[/youtube]

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Fan Games / Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
« on: December 02, 2015, 07:06:06 AM »
:) -BTW, I'm still planning on using your Galaxy Woman, Hologram Girl and Jump Woman somewhere down the line if the PSone limitation don't stop me.

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Fan Games / Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
« on: December 01, 2015, 04:59:33 AM »
[youtube]! No longer available[/youtube]

-Video Update. Will be uploading the iso soon.

5
Thanks. I tend to rework over my old artwork a lot. I'll update the front page with the new artwork once I actually finish a Game update. I don't know when that's gonna be tho.

6
Wow! You're attracted to Yellow Devilette  ;O;

Anyway, I'll take your consideration seriously for randomized fish. That would be interesting to see what it looks like.

P.S.. I've been working on the art.


click on the image for the full size

7
http://youtu.be/WAbEAaeqgUs

-Little update
Beta Testing Underwater Mechanics for Bubble Woman Stage. If I end up having performance issues i will decrease the amount of fish rendered. Also I might end up changing the way the bubbles look to be more realistic... Sorry if anyone is still waiting for Game Updates, but I've been so busy with Job/Work that I haven't had any time to do much of anything except a whole bunch of nothing  :(

8
Fan Games / Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
« on: December 26, 2014, 04:48:11 PM »
Merry Christmas! A lot got done during my time off. I finally finished an end boss. I also improved performance on real Hardware where 2 bosses are playable at a decent (passable) frame rate (hooray), but this game still runs way better on an Emulator (booo).  Well anyway, here are my results... Any feedback would be nice :)


http://youtu.be/61KJl-fPA-Q?list=UUOGNwek_RxLGzuZ6PJ1_ADA




DownloadGame: https://www.dropbox.com/s/6ba8b8mgi6pncxb/rbr_109a.iso?dl=1
Mirror:



Source Code: https://www.dropbox.com/s/xa4f04tcj2q1cwa/source_109a.rar?dl=1
Mirror:

10
I'm making some good progress. I should be done soon. Here are some pics.





11
Here is a silent beta test. I'm almost done... but not quite. I still have to make the polygons and stuff. Hopefully it should get done by the 4th of July or over that weekend.... maybe  :shrug

[youtube][/youtube]


12
 0v0 Hey some NEWS! I just found out that my game runs on a PS3 -> http://psx-scene.com/forums/content/roll-boss-rush-playstation-1-indie-game-update-4319/ - COOL  *o*

Also, I'll be getting another computer soon to do some more coding away from home. This might be good for Turnaround time. We'll see...


13
I'm not quite there yet, but I have finished the stage layout finally. I also got the music, load screen, profile pic and weapon all squared away. All i need now is the 3D Model and the AI and that's it, I'll be done... But unfortunately it might take longer than expected (I will be busy for the next few weeks). Hopefully all goes well :3





14
Got a little bit done on stage layout for Cut Woman. Still need Background, Boss AI, Boss Weapon and Acquired Weapon. And i also still need to model the 3D Polygon for Cut Woman.





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Fan Games / Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
« on: February 24, 2014, 04:44:50 PM »
WHAT!? How can u not like the Ruby Spears Roll!?  ;O;
 j/k... thanks

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Fan Games / Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
« on: February 24, 2014, 04:24:40 PM »
 '>.> OK, I'm done with Elec-Woman. Below are screen shots and video of Roll vs Elec-Woman in Action. U have no idea of how many attempts i did just to get a victory, but i finally got a win  8)




this video is currently being processed :P
[youtube]ROLL vs ELEC [BOSS RUSH (PSX /ePSXe) -Homebrew Project-][/youtube]

download:https://dl.dropboxusercontent.com/s/ada3n411al0nfoz/RBR_107a.iso

source code:https://dl.dropboxusercontent.com/s/zm0iu6y1mss0kvw/source_107a.rar

17
Fan Games / Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
« on: February 18, 2014, 09:27:11 AM »
Ok, I finished rigging her. As i figured, the widened shoulders were a problem so i had to redo it >_<... it looks pretty much the same now, but it really is different ( i had to redo the whole torso) ...but she's all animate-able now :)


Almost there *o*


Lag-a-lishious


18
Fan Games / Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
« on: February 18, 2014, 12:03:21 AM »
OK, some progress. Finally got Paint-tool Sai to work again HALLELUJAH!!!(now i can draw ^_^) Elec Woman's 3D model is somewhat done. All i have left to do is rig-it for animation and then animate her. I widened her shoulders (don't ask why...) hopefully it won't become a problem for animation :-\ (if it does, then... damn) I also got the AI somewhat done. It's pretty stupid now, but all she does is follow u around and jump occasionally. The difficultly is in the stage. With the rising (random) platforms, it's hard to stay alive. It's fun tho  ;)

Here are some pics and video (no sound)




[youtube]http://www.youtube.com/watch?v=wfocrrgHRkI[/youtube]


19
Fan Games / Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
« on: December 30, 2013, 02:35:59 AM »
No, the ceiling doesn't move, it's static. The platforms on the floor go up and down. If Roll's on a raising platform and she doesn't move off before it reaches the top, she gets zapped. Right now it's a 1 zap kill for hitting the electric beam, but it's only for testing purposes. I will change it once i'm done to just do some hit damage instead.

20
Fan Games / Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
« on: December 30, 2013, 12:31:16 AM »
Yeah, it all but eliminates the PS1 as a better system. It runs at 640x480 on the Ouya with minimal problems (unlike the ps1) also Melee mode (2 enemies at once) doesn't slowdown the cpu or gpu like real PS1 hardware. Honestly, i'm not gonna design this game for the original hardware anymore. I removed the resolution selection screen completely... i mean, u still can play it on the real ps1 hardware, but you have to go to Config and manually select 320x240 yourself and u can't play melee mode without slowdown (it's a gpu issue).

So Yeah, no more burning and testing on hardware anymore. But whoever wants to can go ahead, it still runs and will continue to. It just runs better on an emulator :P

Posted on: December 25, 2013, 17:38:35
Ok, here's something i whipped up last night. It's going to be Elec Woman's Stage. The Floor Platforms go up and down. I wanted to do a "Danger Room" type of stage layout and this was the best i could come up with. The Stage is completely polygon this time (no hand drawn stuff here). I still have to program in Elec Woman's AI/Attacks, and i still have to make her 3D model and down-sample the stage's poly count (each tile is a polygon, so that's 230 polygons just for the stage alone). Surprisingly i already did her load screen (i usually do this last). So i'm still far from finished. I'm just happy i'm doing something finally after months of nothing.






21
Fan Games / Re: ROLL BOSS RUSH -{Homebrew Project}-(PSX/PSone/Playstation)
« on: December 25, 2013, 03:18:17 PM »
Update:

 I tested this game out on an Ouya with 'ePSXe for android' sideload and it seems to work fine with high-resolution mode on. It works fine with low-res mode on too, but high-resolution looks so much better (which is a shame since the actual ps1 console can't run my game at hi-res without graphical issues :()
 Anyway, here are the settings that worked for me/

 1) Sound Latency Mode (Low Mode 2)
 2) Sound Quality (High) full effects
 3) No Video Filtering
 4) No PSX Dithering
 5) Video Render (Hardware) No OpenGL
 6) Frameskip Enabled

 Also, i made a Glitch Video of every glitch i've come across.

[youtube]http://www.youtube.com/watch?v=Bg0xstPVPGw[/youtube]

 There are actually more Glitches in the Game than what's shown in the video, but some are almost impossible to re-create :(.

PS.
 -As for the Ouya controller Lag, you're on your own with that one :P I had to read up on it, and it seems to be a problem with the controller itself. I read that the solution is either use a XBox-360 hardwired into the USB port or Bluetooth pair with the Ouya or Just turn off wi-fi while playing a game (the latter worked for me)

edit:
 Oh [parasitic bomb], it's Christmas :) Merry Christmas :D

22
No, this project isn't dead... It's just on life-support :P



[youtube]http://www.youtube.com/watch?v=UnDwNzyU30I[/youtube]

DownloadGame: http://forum.rockmanpm.com/index.php?topic=6560.0




Any feedback would be nice.

23
Ok, do you want me to use them as is, or are you ok with me putting in my 2 cents with slight patch work.

And no, i will not boob-a-fy them this time.

24
i think you misunderstand. In the new rendition she is not black. My original design is that she is Black. 'SHE BLACK' is just how we talk about ourselves... >_^ (hope i didn't give too much away)

25
The only one i have a gripe about is bomb-woman... SHE BLACK!! --- Change her skin color to match aqua woman and we're in business!

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