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Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 18, 2017, 01:39:53 AM »
Holy [parasitic bomb]. It's literally a straight, flat, corridor. I expected a bit of hyperbole in your impressions, but it really is just that...

Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 17, 2017, 02:19:31 PM »
What they want to do (rake in holiday cash $$$$) and what they should do (wait on Switch releases until they understand it and can make a quality product on it) are two different things imo. I'd rather have a late game than a shitty one.

Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 12, 2017, 11:05:02 PM »
It is possible that the decision couldn't be reversed in time, regarding the Mania backlash. By the time they got all the negativity from it, it may have been too late to decouple it from Forces to make their release date.

Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 11, 2017, 06:34:44 AM »
So they admit the port to Switch is bad? lol

Also I find nothing wrong with 30FPS. For certain games I prefer it over 60FPS as things happen too fast for me and I find more enjoyable playing games in 30FPS. Plus isn't games like Breath of the Wild locked at 30FPS? Does that make it garbage? No it does not, I get it, it's Sonic and he's all about speed, but being at 30FPS doesn't automatically make it a bad game.

Oh my god. You're one of those people. You seriously have no idea what you're talking about do you? A lower FPS doesn't "slow the game down". It makes it choppier. Harder to see, harder to discern movement. Harder to control your character and react. It's an objectively worse experience in every way.

It doesn't kill every genre or game, but it would improve every one of them undoubtedly. However for high speed platforming, fighting, an action games (at the TOP OF THE LIST is Sonic) it becomes increasingly paramount to have a solid high FPS so the player has a chance to control and react to the high speed elements on screen.

They said it's still work in progress but....when is the release date again?

Nov 7. The game is already past manufacturing and off to shipping at this point. It has been finalized a long time ago.

Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 11, 2017, 12:39:26 AM »
The focus was more that the mode does not change when docked. The system goes into high power mode, and yet the specs don't change? Lazy, or incompetence on Sega's part. Or its so incredibly rushed they didn't have time to implement such a thing? Regardless the reason, it's all bad news.

Also 30FPS is garbage, plain and simple. At the very least they could offer 60FPS in docked mode. In a high speed action game, it is pretty much bullshit to have 30FPS.

Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 10, 2017, 01:42:12 PM »
Heard Forces on Switch is 720 at 30 fps in handheld AND while docked. WTF ultra fail.

I'll be over here playing Mania. Call me when another good Sonic game comes out.

Gaming / Re: And now there is gonna be a Comadore 64 mini.....
« on: October 01, 2017, 06:39:21 PM »
So they took a functioning input device, a keyboard, and shrunk it down, but still expect it to be used and not cumbersome? Have fun typing with the eraser on your pencil. Very carefully...

Just following a fad I suppose. No real interest in making it good.

It's to bring in people who fell off the wagon. People who don't buy game consoles anymore and wouldn't have a 3DS or a Wiiu. The old gamers who slipped out of gaming. And maybe it'll bring them back in to buy a new Nintendo console. It's a nostalgia sampler platter.

This time they double dipped and offered something that not even the hardest core fans would have, an unreleased game. It worked, cause I got one lol.

Gaming / Re: [sonic slicer] about Sonic
« on: September 27, 2017, 04:01:49 AM »
Secondly, Mania is not a licensed fan game. Mega Man vs Street Fighter is a licensed fan game. Mania, while it may have started out outside of Sega, was officially sanctioned and overseen by SEGA for the majority of its development.

Oh of course, but I meant more or less that fans made Mania. It's development is so not-AAA it could very well have been a fan game if not sanctioned by SEGA themselves. It's a sad state of affairs where your fans come in and show you up. They have a better understanding of what makes a great Sonic game then your core team...

Gaming / Re: [sonic slicer] about Sonic
« on: September 27, 2017, 01:20:21 AM »
(click to show/hide)

Feels like Sega is getting desperate after being shown up by their own licensed fan game.

Gaming / Re: [sonic slicer] about Sonic
« on: September 17, 2017, 06:01:57 PM »
Honestly i don't know how anyone ever thought Sonic would make a good RPG. A platformer based solely on movement and momentum.

Mega Man X at least had a strong story component, and was less about the platforming and more about the shooting things.

So, like Super Mario RPG? Super Mario Bros, one of the most basic storied franchises of all time, was primarily focused on action gameplay. It gives, and continues to give, even less of a [parasitic bomb] about story than Sonic.

It's all in how the project is handled, and of course there were massive differences in outcome here. It's not Sonic's fault though. Sonic has an extended cast that goes way beyond being all clones of Sonic's power. When accounting for personal abilities the extended Sonic cast has quite the diversity. That translates to an RPG very well.

Gaming / Re: [sonic slicer] about Sonic
« on: September 11, 2017, 01:14:07 AM »
Win a steam key in my giveaway for the better of the two new Sonic games.

Enter at by September 16th 10:59 PM EST!

Gaming / Re: Metaloid:Origin [Move to GMS2 Engine]
« on: August 29, 2017, 03:07:13 AM »
Looking good! I anticipate seeing more, and a demo if you will do one.

Gaming / Re: [sonic slicer] about Sonic
« on: August 25, 2017, 04:59:00 AM »
Time to get crucified for shitty opinions, but I kind of liked 3D Sonic more than 2D in a few ways. Being able to see farther ahead into the level being one of them. I felt like the old 2D games were perhaps too fast for the forward viewing distance you were given. The GBA games compound this by having even LESS screen space, and possibly even higher speeds. Though I'm not sure about the second part there.

And yes, I'm aware that I am shitting on a game that isn't out yet, but being a designer I can imagine the way it plays based on Generations and the other 3D Sonic games. The picture isn't pretty for me. Forces falls into the trap that a lot of the 3D ones have. Lack of a focus on the core principles of the franchise, too many characters, and too much edgelord (here in the form of awful custom characters).

Modern Sonic needs to K.I.S.S. (keep it simple, stupid). But continually they fail to realize this and end up with an over bloated mess. The lack of focus moves the game away from its fast action roots and instead bogs down the experience with fluff. They can add as many upgrades, extra items, custom characters, new 'friends' and all the other [parasitic bomb] they want. If the core game fails to be at least as good as the old ones, why should I care? A shitty cake with extra frosting is still a shitty cake. Fancy, but still shitty.

I think releasing both was a good idea, if both were great games. I just don't think they expected the digital only budget title to have killed it so hard that people may turn their nose up at the 'new' 'better' game.

TL:DR Sonic Team forgot the lessons they learned and went back to their old, sub-par, tricks. Of course losing focus in the process, as usual. Oh and, Classic Sonic loses rings permanently. Yes, that is correct. You cannot pick up rings after taking a hit. A friend at Gamescom reported that back to me on the build he played. I REST MY CASE.

Gaming / Re: [sonic slicer] about Sonic
« on: August 23, 2017, 11:11:55 PM »
Especially after playing Sonic Mania, the more I see from Sonic Forces the more I want to vomit.

Gaming / Re: [sonic slicer] about Sonic
« on: August 15, 2017, 06:10:00 PM »
I have to agree with Flame here. The prospect of "Generations 2" was exciting but the more that is actually revealed about this thing the less and less I actually want to play it.

At current I have no intent to purchase it or even play it.

Gaming / Streaming Megaman Legacy Collection!
« on: August 13, 2017, 03:08:31 AM »
Streaming Megaman legacy Collection with Zan & Amber right now. Wheel randomizer picks the game!

Gaming / Re: Mighty No. 9
« on: July 29, 2017, 05:39:20 AM »
It just can't help but to continue. [tornado fang]ing up is now their tradition. They can't break the habit!

Original / Re: Mega Man Legacy Collection 2
« on: June 18, 2017, 05:27:26 PM »
Here's hoping this somehow sells enough for them to do something like this with the gameboy games. Perhaps with Color this time. I won't hold my breath tho.

You don't remember MegaMan Mania?

« on: June 18, 2017, 05:21:55 PM »
I'd put more money on Microsoft dropping out than Nintendo. Nintendo shits money hard enough to keep putting out flops for the next decade and still be financially stable because the moment they make a new mario or Zelda, all that red ink magically turns black again.

Microsoft meanwhile, has been somewhat iffy. the Xbone was a completely bungled launch, and it never really recovered after the initial poor showing. Not to mention the PS4 started cheaper.

Until Sony unveils PS5 or something, to counter the Xbone X, we cant say for sure, but my money is on Sony outdoing them again, because nobody really gives a [parasitic bomb] about having a "all in one multimedia device" they just want something that plays videogames and MAYBE browses the internet. and calling it "Xbox One X" is the same kind of stupid idea that messed with the Wii-U. Moms not understanding the difference and saying "but Billy, you already have an Xbox One"

That said, Atari is in  a prime spot to position itself between Xbox/PS4 that one could argue have "lost sight" of their roots as VIDEOGAME consoles and gone too far up their own asses, and Nintendo, who let's face it, have become very niche.

I think there's definitely a spot they can fill there. The middle ground between the 2. A "AA" console, if you will.

or at the very least, actually foster some genuine competition, since there hasn't really been any actual competition since the Xbox first came out to replace the Dreamcast. these days, it's become like Mac and Windows. There's sort of some competition but not really like there used to be.

I would disagree with the notion that the Xbox One X will suffer from grandma not knowing the difference. Xbox makes their money on 15-35 looking for 15-35 targeted games. Nearly all of those demographics know exactly what to get, and the lower end of that bracket might even have their own money and goes to get it themselves or aids the parent in doing so. We have text messages that can be used as explicit notes now. Phone calls a click away. Facebook with link sharing. Or hell, just online ordering. Amazon wish lists to send to mom and dad. If grandma is going to write the check, mom will do the leg work.

The difference here with Nintendo and their WiiU flop is the target demographic. I had no problem going to pick up a WiiU but the average 10 year old loving Mario kid, well, it's up to grandma. He may not be able to accurately describe the console enough to a parent or grandparent. He won't be pointing them to amazon, and using Facebook to share links. He probably doesn't have a phone. Even if brought to the store, maybe he doesn't even know it exists? WiiU was barely on TV anyway. Uninformed consumers, with explicit barriers to buy, without their own purchase power... That's where marketing and knowing the steps to getting your product matter. Oh, and the hardcore crowd? That's probably all that propped up the console, honestly. That 13.56 million is probably at least 90% the hardcore audience.

And sure, Nintendo has bank but, it goes quicker than you think. Why would Iwata cut his pay to keep from cutting his staff? If you're cutting staff, you're hurting, period. They were in much deeper [parasitic bomb] than you may realize after the fall of the WiiU.


At this point I don't see the Xbox One X taking much away from Sony's crowd. Most people at this point have picked their side for this generation. The PS4 Pro preceded it by a good measure and captured that upgrade crowd. Now that we understand the upgrade wasn't really worth it, well, I'm not sure how well the Xbox One X will do. They may have been better off calling it Xbox Scorpio and bank on people getting confused that its a new Xbox and not an upgrade, lol.

Either way, I think Xbox is being treated less as a profit making business but more as an attraction to Microsoft's core products. The shift to games also working on Windows 10 is a huge tell toward this in my opinion. The Xbox division of Microsoft has, as far as I am aware, never actually turned a profit. But they keep doing, why? Hopes and dreams? Or are they smart enough to make up the profits elsewhere? Well, this is Microsoft we're talking about. They've been a titan of the business world for decades. I'll let you decide.

Xbox is going nowhere.

P.S. The Switch is killing it and taking the "AA", "A", and indie spots. Atari is out of a home unless they see something else or think they can buck Nintendo. Won't happen this generation though.

« on: June 18, 2017, 05:44:20 AM »
Hmm. This is strange. I wonder if they predicted that one of the big three was going to be failing. Whether they were right or wrong, who knows. Maybe they expected the Switch to be a bomb and usurp Nintendo's 3rd place?

Either that or they see a gap in the market and want to take up the spot. That would have been the middle range games, but then we got the Switch which is poised to dominate that position without fail due in part to it's portability.

« on: June 18, 2017, 01:20:37 AM »
I bet 50$ it's just Atari Mini Classic, like NES Classic.

Gaming / Re: [sonic slicer] about Sonic
« on: June 17, 2017, 11:23:42 PM »
I ended up pre-ordering the Sonic mania collector's edition.

Won't get until Switch, or until R&F. The exclusion of both is ridiculous.

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