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Topics - fifthindependent

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Fan Games / Mega Man Revolution Online Two Player Mode
« on: April 11, 2012, 03:00:26 PM »
I've started work on online two player mode but I have to figure out some things before releasing it.

Features programmed so far:
- Host picks their character and the guest gets the other character.
- Host picks the stage they go to.
- Players appear synced on each others screens.

Features needed for both players playing simultaniously:
- Players can fire on each others screens.
- Some things like the player getting damaged need synced.
- Death of both players restarts the stage.
- Enemies intelligently pick a player to attack.
- Things like boss gates and autoscrolling after the player goes off the side of the screen.
- Enemy spawning.
- Picking weapons and using items like E Tanks.

If anyone has any ideas on how to pull off the above in simultaneous two player mode, toss them out here please.

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Fan Games / A Mega Man NES style Fan Game
« on: March 25, 2012, 08:49:41 AM »
Some friends and I have started a Mega Man fan game that is in NES style so much it even attempts to replicate the problems the NES had such as sprite flicker (although this can be turned off in the options) so I thought I'd share some info here and get some opinions.

This game features the ability to play as Mega Man or Bass, totally original robot masters and master weapons and an additional 8 secondary weapons that are unique for Mega Man and Bass, four upgrade items, a shop, unique things in each stage such as Pyre Man's stage having a cross hair chase after you and try to shoot you, and much more.

Almost four stages are completed, there is a demo of the game below, but keep in mind, none of the stages are 100% completed so everything is subject to change and things still need to be added.  Also the only robot master stages available right now are Ghost Man and Saw Man.  You can watch the intro, but it's also incomplete but it will give you the whole story anyway.  The game also maxes at 50 FPS, which I know, the standard is 60 but this was an unfortunate oversight that can't be changed at this point, but it's not like it's noticeable anyway... I think.

http://www.fifthindependent.com/programs/MMR.zip

So yeah, toss me thoughts, opinions, questions and the whole lot.  I need input from people at this stage before the game really takes off.

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