Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - UrielManX7

Pages: 1
1
X / Help with a bug in X3
« on: July 26, 2013, 07:59:29 PM »
Hi
I have a bug in MegaMan X3, and I would like your help (if it's not much trouble), in my twisted and bizarre mind I believe no one in the world (at least pu to my knowledge) has discovered it yet, I have tried to find some one that has found it too, but to not avail, so I want to make sure, so what I need you to do, is to let me know if it's indeed a new bug to you, and if it, please share it so eventually I can confirm or reject my suspicions. Thanks in advance (you don't need to like the video at youTube, nor subscribe, just watch it).

Here's the link: http://youtu.be/VuaVOaGGFv8

2
EXE / Please rate my folder
« on: June 16, 2011, 03:25:55 AM »
Ok, so i searched the forum, and didnt find a thread about folder creations, so i dont know why (just in case i went over to the rules to make sure im not doing something bad), so i had a folder that i have been whiping from quite a time now and i want some feedback, but if someone want, they can share theirs.
So, let me begin with my, FolDelSol, that's right, a folder that uses only GundelSol's, and not for the pile driver advance.
I make this folder for the first time for the BN 5 DS, but im working on BN4 & BN6 versions, but the one that works best is the BN5 version, mainly because it has Django navy chips.
The folder is yet under contruction (im missing some chip codes), but i have tested it with a friend several times and im pretty sure to where i wanna go with this folder, my dream is that it could become one of the renowned folders on some FAQ T_T. So, i will post the folder exactly as i have it right now.

The folder - TAIYOOOHHH!!!

Folder set up:
First of all, since its for the DS version, the use of SolCross is somewhat mandatory (to stay on theme), and also because it will save you the trouble to put suprarmr in the navicust.
Second, you HAVE to be pluged in from an outside location (Ej.- End town Statue), so the GunDelSolĀ“s do their best damage.
Third, a MegFolder+ is mandatory, because SolCross has the same bug that BassCross (MegFolder-2)

Standard chips

GundelSol3 D x 4
Panelgrab * x 2
Rockcube * x 2
Areagrab S x 3
Areagrab *
Fan * x 2
NrthWind *
Invis * x 2
Antidmg *
Recov300 Y x 2
CopyDmg *
MrkCanon2 D
FstGauge * (preset)

Mega Chips

LifeAura D
Django D
DjangoSP D
GunDelSolEX G

Giga Chip

DethPhnx D

 Dark Chips

DarkSword Z
DarkCircle R

So, the objective here is column lock your opponent to make sure the GunDelSol wont miss, every one can do a max dmg of 480, which is awesome for a standard chip, the cool thing about GunDelSol is that is ultra piercing, the ONLY thing that'll save your opponent is using a timpani, but it can be destroyed quite easily, so it leaves only to stop your opponent from moving, im currently researching in the use of thunders, but im unsure if the time they freeze is enoguh for the use of the GunDelSol.
The rockcubes and fans are for more locking, there are several ways to prevent your opponent from moving, the only requirement is that it be a column lock.
The Djangos are ther for use with the Phoenix, preferably in sequence, like this, Django, DjangoSP, (maybe here a Blinder D, currently researching), and then DethPhnx. DjangoSp can be powered up by leaving him on your custom a number of turns, to a maximum of 250, so this combo can add up to 620 + the times phoenix hits, again, your opponent has no escape, and hell have to take all the damage no matter what he does (well, unless he deletes you in middle of the chain XD).
The GunDelSolEX is for stay on theme, but the code is a problem, BUT, since its ultra piercing and only needs one areagrab to not miss, i think ist worth the trouble.
You can also do the 2 Areagrabs+Darkcircle combo for a nice 1200 damage if your opponent is in the middle row. (and get one more shuffle yay!)
DarkSword is backup damage and northwind is to get rid of Lifeaura.
Im thinking of replacing the recovery's for airshots to place the rockcubes easier

Everything else is pretty self explanatory.

Cons:
Your guns will be useless until you stop your opponents
Your guns can destroy your own rockcubes if your not careful
Your friends may hate you because winning using this is very frustrating to your opponent since he/she cant do anything when you have everything set up, i remember how fun was when i beat my friend in BN4, he was in roll soul using desperately Invis to recover his Hp, but it was in vain XD.
er... i cant think of any other cons...

Some Technical facts

GunDelSol3 max damage=480 (if you are plugged in from a outside location)
GundelSolEX max damage=580 (if you are plugged in from a outside location)
Folder average damage 3200~
Folder max possible damage (assuming everything went on plan) = 5400~ dmg

So, what do you guys think? is the power of the underestimated GunDelSol awesome or what?

TAIYOOOOHHHHH!!!!!

3
Fan Games / My RockMan X Fan game (Still untitled)
« on: September 24, 2010, 05:22:42 AM »
Hi, just wanted to show you a little game idea i had the other day while i was watching JBK videos, the current version is still too raw, i have implemented many things but i have yet to start program enemies and such, right now im focusing on the basic moves and states.
This is what you can expect in this version:

shot (in all of X basic positions:standingm running,dashing,jumping,while in ladder, while grabing the wall and crouching and even shooting up!!!)
charge shot (up to 3 levels) no sprite armor yet
change player (you can switch to zero by pressing num pad 5) X is the most completed yet because he has way more states than zero, but you can still play with him, i have only implemented a basic ground combo, air slash and a slash while sliding down walls

the life bar is working but there arent any enemies yet, you can also die if you fall into a pit fall

intro stage from x1 and chill penguin (if the background stops that means there are inst more floor)
the default controls are
num pad1 shot
num pad 0 jump
num pad 3 dash

if those doesnt work try A,S,D

Have fun:
http://www.4shared.com/video/Wlu5A65G/_2__RockManXU1.html


Pages: 1