Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - The Legendary Rud

Pages: 1 2 3
1
Fan Games / 4-Player Mega Man Perfect Harmony Remake
« on: May 05, 2019, 01:43:38 AM »
Hi, guys! I normally just stick to facebook and twitter, I don't normally shill out my game like this anywhere... But I've actually been to this forum a bit before and I hope you guys don't mind if I share this with all of you here.

I'm taking the old Perfect Harmony game and turning it into a new stand alone game that's even closer to the classic NES games. Only with 4-Player Co-op gameplay. Check it out:

[yt]https://www.youtube.com/watch?v=WB0Ji9VJ14w[/yt]

And I'm also running a Kickstarter for it right now.

Every little bit helps keep the game alive. I really do appreciate anything at all. Even a dollar helps us get to the goal. But anyway, thanks for letting me come here and do this, I really normally don't visit forums at all, like I said. So, hello to anyone who remembers me.













I'm sure I will get some type of feedback, and despite what some people might say I'm actually totally open to any and all kinds. Thank you once again for letting me share this with you. Have a great weekend!


2
I'm launching my Kickstarter fundraiser campaign today for my newest game The Dream King!

You can find all of the information here, but it basically uses the engine from Mega Man Perfect Harmony to create a 4-Player "Metroid-vania" Independent Game!

I really need your help to get this project off of the ground, and would appreciate anything! I'm sorry if this post is inappropriate or breaks the rules!

Thank you so much!


3
Fan Games / Re: Fan Game Statuses
« on: January 10, 2013, 10:14:45 PM »
Nice! Let's keep this going! What else is there??

There are a few more on the front page of rockmanpm, does anyone know about them maybe?


4
Fan Games / Re: Mega Man Perfect Harmony (4-player Cooperative Fan Game)
« on: December 30, 2012, 01:01:34 AM »
Thank you very much! I really appreciate the positive feedback, it motivates me and makes me work harder and faster! : D

I will work on spicing up the other characters, originally I had planned on having a massive list of 24 playables, but now I'm just focusing on getting the game done and whoever makes it makes it, and whoever doesn't I'll save for Perfect Harmony 2. This will also give me time to give some of the other minor playables more features to make them stand out.

But as of right now, if you press the Secondary Fire + Up, most of them have alternate moves now! I'm not sure if you noticed that, but it helps give them all their own variety! (I might change it later to where the Secondary Fire + Up moves are unlockable, but for now they are available from the start).

5
Fan Games / Re: Fan Game Statuses
« on: December 25, 2012, 06:55:41 PM »
Woah, cool! Thanks Gatuca! That answers a lot! I will check your stuff out later!

Are there any more?
(And I suppose other Doujin games are cool, but lets try to keep it Mega Man.)
: D


6
Fan Games / Re: Fan Game Statuses
« on: December 24, 2012, 10:01:53 PM »
Well, I suppose anything similar or somehow related. :D

Here's a few more obvious ones:

Street Fighter x Mega Man is 100% (and official!)
Super Danny 2 is 100%
Mega Man Dr. Wily's Return is 100%

7
Fan Games / Fan Game Statuses
« on: December 24, 2012, 08:33:26 PM »
I realize this may sound like a really strange topic, and it may be too difficult to tell,  but I am dying to know the statuses of every fan game out there. I tried to sift through each thread myself but it's still kind of hard to determine.

I'm sure someone out there knows! Even educated guesses would be cool!

I'll start off: Mega Man Perfect Harmony is 50% and active, on it's 5th beta.
Also thinking of maybe making a new 4p fan game series that's truer to the classic using a new engine!
But that  one is 0% XD

8
Fan Games / Re: Mega Man Perfect Harmony (4-player Cooperative Fan Game)
« on: December 13, 2012, 04:18:32 AM »
New beta 0.5 is available today on 12-12-12!!

http://rocksclan.com/?p=3439

A new boss has been added, Flare Man! This is a minor update but it includes lots of fixes and game play tweaks such as stage, enemy, and playable character changes! But most importantly, it also includes a major screen resolution bug fix that prevented some people from booting the game and being able to play! Hopefully, now everyone can give it a shot now, sorry it took me over a year to iron out some of these major issues.

But if you had any difficulties playing in the past or qualms with some of the bugs, give the new beta a shot!
Thanks again for playing and for your feedback and support!

Take care everyone! Happy Holidays!

^R

9
Fan Games / Re: Megaman vs Street Fighter Fangame
« on: December 09, 2012, 01:07:50 AM »
^What he said! :D

10
Fan Games / Re: Mega Man Perfect Harmony (4-player Cooperative Fan Game)
« on: December 09, 2012, 12:50:34 AM »
Hey thanks a lot, man! Don't worry about it at all, everyone's entitled to their own opinion, I just try hard to not take it personally and learn from my mistakes! I wish I could be a part of this community, but I can understand if I'm not entirely welcome, seeing as how I have already stepped on peoples toes. XD


I mean, you kind of have me pegged right the first time, I can be a huge jerk. But the whole narcissism thing is kind of an act you know?  I try to play it off like Bender does haha and I'll teeter back and forth on this, because when you are creating maps and running a server or creating worlds within games, you technically are a 'God', right?  But there's irony to all of this, I would joke about being "The Overmind" on the Rocks servers, only for certain members of my own community to mutiny and either chase off or convert all of the Rocks Clan badasses to the dark side. XD  The best part about that story is that they failed miserably, and within a month or two they killed my entire fan base of thousands of players off and now the games have died out completely. Serves them right!

But, if you would have me, then I could be a part of this community. I didn't mean to abandon my previous one or anything like that, it just kind of imploded after one of our best guys died and the next couple of assholes in line took over and ruined it. I already greatly appreciate the feedback, and even feel that I need to mention quite a few members names in the credits due to the responses, criticism, ideas and feedback I receive here.

But it's really good to hear positive things for a change! I appreciate it, it gives me energy and motivation! In fact, I'm going to work on it as much as I can right now! The negative ones seem to pull me down and make me feel not up to it anymore, as I'm not really getting much out of it when you weigh out the pros and cons. I just feel like sometimes nobody notices the good things about the game, you know? XD Are the faults really that glaring, still? I guess Mega Man fans are on another tier of fandom! I know I am at least...

You know what it must be, I underestimated the intelligence of the overall fan base and how quick they are to notice even the tiniest flaws. If that's the case, I encourage everyone to take another look at the game in a year or two! Hopefully it will be to your liking then! XD Or in the meantime, keep giving me feedback so that I can do whatever I can to fix it!

Thanks again!

11
Fan Games / Re: Mega Man Perfect Harmony (4-player Cooperative Fan Game)
« on: December 08, 2012, 11:00:35 PM »

It's just me!! :< I had a couple of friends do a few of the background music tracks, but other than that I handle the entire thing myself, and it's actually over double the size of traditional Mega Man games, so my work is cut out for me. For awhile, I was working a really difficult physical labor job, rushing home and working on the game as fast as I could, and still made time for my wife. It was extremely difficult, I sacrificed a lot of time and even my physical health in order to finish the beta.

As for the physics, that's really tricky. I keep changing them for each release, and yet people still say they are off. ._. Right now, it as close to the original as it has ever been, I'll even match the screens up side by side and press the buttons at the same time and compare the two to make sure they are exact. Other than the max falling speed, it should be nearly identical now, and if not, I will try to have it perfect by the time the final release rolls around.

I did release it way too early for public evaluation though, and I have learned harsh lessons from that on how critical everyone can be. But there are those that absolutely love the game, and those that absolutely hate it, and that's okay with me, because I know I'm going to hear more from the haters than I will the fans. I also learned that I need to set better deadlines, I only gave myself one year to finish the beta and really really busted my ass every single day just to meet that deadline, only to have everyone blast it for being incomplete and half assed.

However, I have payed close attention to all of the complaints, and have been ebbing away at the list of things everyone finds wrong with the game. Certain things I cannot change however, because the changes were made to compliment the four player aspect in the first place. It's understandable that the game doesn't shine as much in single player mode, because I haven't quite focused solely on that just yet. In Perfect Harmony 2, I will try to give the stages and such a more Mega Man feel, PH1 is kind of like showing the world what I am capable of. Hopefully, when the sequels roll out and the game is more polished and has a more familiar feel, I can win over the hearts of the people that hate the series (but I wouldn't bet on it XD)

A lot of things are still in development and are subject to change, and some of them are big things like entire stages need an overhaul, as they were kind of thrown in there as a temporary placeholder. Also, I plan on creating 4 Perfect Harmony games, and the story involves the final days of the classic series and it's characters, bridging the gap between it and the X series.


I'm also working on porting the PH engine over to multiple platforms, and using it to create indie games for Ouya, Steam, and Smart Phones in order to receive payment for all of my hard work and effort.

http://www.facebook.com/pages/The-Dream-King/263377033709812

http://www.facebook.com/aliceinslumberland1111

http://www.facebook.com/pages/Shadow-of-Azrael/161277430571694

http://www.facebook.com/pages/Mega-Man-Perfect-Harmony/174530555890370


Gaming was my life, I only do all of these things because it's what I was born to do. I don't even care much for the industry or even for pleasing everyone anymore, I do it because it needs to be done. I'm tired of waiting for a resurgence of excellent games and waiting on features they will never implement, because I just don't see it happening any time soon. My games are all extremely intense multiplayer games that aren't for everyone, but for the few who do enjoy them they are extremely addicting. XD

As for myself, I'm not really narcissistic. "The Legendary Rud" is just a joke, because I am very well known in many different circles and my immense skills are that of legend! XD I used to run online gaming servers and create custom maps, so I'm used to handling things as maturely as possible, as most people are extremely negative. People attack one another and are nasty to each other simply because they view the world as a nasty place that treats them the same way, but that doesn't justify these actions, it only perpetuates them. I avoid public forums because of this, because even the people that aren't so rotten compared to the rest tend to favor their own inner circle or ideas, and reject and mistreat anything foreign to them, by criticizing their views or preaching what they feel is right. It's true I am an outsider, but I have no stake in anything or anyone! XD But I do appreciate the kind words, and thank you for being polite as well!






12
Fan Games / Re: Mega Man Perfect Harmony (4-player Cooperative Fan Game)
« on: December 04, 2012, 05:25:34 PM »
Play the game and form your own opinion. Most of these complaints however are simply due to the fact that the game is still half finished. For instance, the over powered secret character was only made available from the start in this particular version because it was just now added in and I wanted everyone to try it out.

13
Fan Games / Re: Mega Man Perfect Harmony (4-player Cooperative Fan Game)
« on: December 04, 2012, 10:07:44 AM »
Okay..
And did you write this review? Because it sure seems incredibly biased to me. You fail to mention any of the great things, focusing solely on your complaints. But it's cool, to each his own, but its not a great review.

Also, it's a beta. ._.

And to be clear, I know exactly what I am doing! XD

14
The new beta is out today!

You can grab it here!

http://rocksclan.com/?p=3360


Things this beta includes:
-A solid single player campaign with less enemies.
-Major differences between Easy, Normal, and Hard.
-An unlockable Extreme mode that turns up the game settings.
-Tons of bug fixes.
-Tons of gameplay tweaks and balances to make it accurate and closer to the original game series.
-A new introduction sequence.
-New waypoints and other changes to the games levels designs.
-Tornado Man is available from the start of the game and has a rising blade attack.
-New abilities for certain characters.
-Blues and Forte unlock new abilities by actually performing the attacks.
-X and Zero can be alternate skins for Rock and Blues.

15
Thank you for the kind words! The new beta will be out on 5-15-12 and it will include a TON of fixes including a majority of the ones previously mentioned. The single player campaign has been tremendously polished up with fewer enemies and chaos, and the overall game has been tweaked to be very close to the original series now since that was everyone's biggest complaint.

I appreciate the comments and positive feeback, they motivate me a lot! I will check out your game soon and I wish you good luck on your endeavors!

[youtube]http://www.youtube.com/watch?v=wNNdTQj8J4w[/youtube]

16
[youtube]http://www.youtube.com/watch?v=LBzp26FEidM&list=UUBB78vzUAO7xnzuUvSa2jvA&index=1&feature=plcp[/youtube]

17
Fan Games / Re: Megaman X:Rise
« on: March 27, 2012, 09:42:22 PM »
Keep up the amazing work!

18
We are also working on Online Free For All

It was coming along VERY NICELY, a very fun game, but we might not see it until a 12-12-12 release!
I'll keep you posted.


[youtube]http://www.youtube.com/watch?v=m4snLPdfHo8&list=UUBB78vzUAO7xnzuUvSa2jvA&index=4&feature=plcp[/youtube]

[youtube]http://www.youtube.com/watch?v=v1GaQwSlvs4&list=UUBB78vzUAO7xnzuUvSa2jvA&index=3&feature=plcp[/youtube]

19
There is a new demo release on 5-15-12!!

I'll have a video up soon. I've made a lot of changes, fixed a lot of things people complained about.
So, if you don't notice many differences at first, they are subtle, major changes that are there!
Including: Many, many bug fixes, better screen walking transitions, stage changes, less enemies and health in single player, accurate player speed and gravity changes all to match the original NES game, and additional abilities for several different characters.



No additional bosses yet unfortunately, but the existing ones have been tweaked up and I might start on another one very soon! Hopefully we will see at least 4 bosses in version 0.2!
Also, another major change is the more you play as Blues (Protoman) and Forte(Bass), the more their abilities level up!


20
I am addressing each and every one of these issues. There is another beta release coming out on 6-6-12, and it will have an early Online Free For All mode.

I am going over the entire demo to polish it, as I was frantically rushing to get it done within one years time. It consumes a great deal of time and energy to get all of these things done.

I'm also trying to make it more accurate to the original, it's slowly getting there, by the time the final release is out it should be a lot more in tune with how the original nes games play.

Also, Single Player mode now removes a great deal of the enemies no matter which difficulty you select. This means in the future you can go back and play the 11-11-11 demo for a challenge XD There is also a cheat code that gives you everything in the game that I will be removing in future releases, but I will let you know how to do that in the future so that when you do go back and play the 11-11-11 demo you can play it just for fun.

Mega Man may start out as the weakest character, but once you purchase all of his upgrades, he becomes the best. I will also work on the way the multiplayer functionality works over time, you will see this begin to evolve into something different altogether.

There is also a possibility of Online Cooperative mode, but this will also take a very, very long time to complete. The Free For all mode this June is extremely fun, but it will be very bare bones. I will add more and more to this over time as well. The online server I'm going to host will also be 40 dollars a month out of my pocket, so that's even more time and energy I'm investing into this project at my expense.

Oh and the last thing, joystick support will be available before the final release, but it might not be available this upcoming June release. Thank you very much for your feedback! It does help, and I will address every problem as best as I can.

21
Fan Games / Rock lives!
« on: March 02, 2012, 02:20:21 AM »

22
Fan Games / Re: Mega Man Perfect Harmony (4-player Cooperative Fan Game)
« on: November 13, 2011, 12:42:45 AM »
I thought about starting out windowed, but then tested it out on a lot of computers without any problems. Sorry about your computer, any one else have any problems?

http://rocksclan.com/

I added a windowed version for anyone experiencing this, my apologies.
I will be sure to start it in windowed mode from the beginning in the final release.

23
Fan Games / Re: Mega Man Perfect Harmony (4-player Cooperative Fan Game)
« on: November 12, 2011, 09:40:04 AM »
I don't know, I don't really ask for donations, but donations would be nice XD
However, there are bands and other things out there like The Protomen that make money off of their franchise...From what I understand they are lenient when it comes to this sort of thing, but Nintendo and Sega will crack down pretty hard..


Let me know what you think of the demo everyone! I worked very hard on it all year T_T

25
Fan Games / Re: Mega Man Perfect Harmony (4-player Cooperative Fan Game)
« on: October 31, 2011, 08:15:42 AM »
lmao I AM SO SORRY ABOUT THAT!!
Brain fart XD
I fixed it, my apologies man!

Pages: 1 2 3