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Other Things => Gaming => Topic started by: Acid on January 14, 2009, 10:37:58 PM

Title: La Mulana
Post by: Acid on January 14, 2009, 10:37:58 PM
I'm reviving this topic for a reason: La Mulana is a fantastic game. And brutally hard.

La Mulana

(http://img164.imageshack.us/img164/6011/33933py5.jpg)

I mean seriously, you don't get how great this game is until you played it. It's like Metroid on steroids. There so much to explore. And the soundtrack, my god the soundtrack! It's amazing!
All I can do is to recommend you this game. It's really that good.

Please try it. I don't want to be the only one on RPM who played this.
Title: Re: La Mulana
Post by: VixyNyan on January 14, 2009, 10:40:23 PM
Of course you're not the only one. ^^

For the lazy members tho, there are plenty of "Let's Play" to watch.
But we recommend you experience it yourself. I love the music in it too. :3
Title: Re: La Mulana
Post by: Acid on January 14, 2009, 10:43:29 PM
For the lazy members tho, there are plenty of "Let's Play" to watch.

I prefer the one made by Deceased Crab.
Title: Re: La Mulana
Post by: VixyNyan on January 14, 2009, 10:53:23 PM
LET'S PLAY MOON CRYSTAL!

GASP THEY'RE AFTER THE TITLE OF THIS GAME!
Title: Re: La Mulana
Post by: Align on January 14, 2009, 11:35:44 PM
I played it, but after failing so hard that I couldn't find the Save Goblet I decided there was no use in playing, I'd just have to FAQ everything.
Title: Re: La Mulana
Post by: Nexus on January 14, 2009, 11:56:13 PM
I saw some Let's Play videos, including the final boss and ending. All I have to say is.. Wow.  :o
Title: Re: La Mulana
Post by: Protoman Blues on January 15, 2009, 04:37:47 AM
I....think I played this.  But I'm not sure.
Title: Re: La Mulana
Post by: Acid on July 27, 2009, 12:51:37 PM
Oh YEAH!

La Mulana remake for Wiiware!

http://la-mulana.com/

AWESOME!
Title: Re: La Mulana
Post by: Fxeni on July 27, 2009, 02:57:44 PM
Oh YEAH!

La Mulana remake for Wiiware!

http://la-mulana.com/

AWESOME!
Instabuy right here owob
Title: Re: La Mulana
Post by: Nexus on July 27, 2009, 10:36:44 PM
First Cave Story, now La Mulana. It seems Nintendo has an interest in indie games or the indie game developers are presenting them with good offers. Regardless, that's bloody awesome.  XD
Title: Re: La Mulana
Post by: Acid on October 20, 2009, 10:25:30 PM
Well CS and LM are probably my two favorite indie titles. And I'm glad to see them getting acknowledged by the big ones.

Posted on: 27-07-2009, 22:43:17
Whoo boy. Necropost. Wanted to link you to the official site (http://la-mulana.com/en/) (in case you people are still interested in this game).

There's a screenshot update. (http://la-mulana.com/en/blog/new-screen-shots.html) And it's shaping up nicely

Here are a few:

(http://i430.photobucket.com/albums/qq22/mywarehouse/La%20Mulana/02.jpg)(http://i430.photobucket.com/albums/qq22/mywarehouse/La%20Mulana/08.jpg)
(http://i430.photobucket.com/albums/qq22/mywarehouse/La%20Mulana/12.jpg)(http://i430.photobucket.com/albums/qq22/mywarehouse/La%20Mulana/16.jpg)
(http://i430.photobucket.com/albums/qq22/mywarehouse/La%20Mulana/18.jpg)

You cannot comprehend how much I love this game.
Title: Re: La Mulana
Post by: Protoman Blues on October 20, 2009, 10:44:06 PM
Wow.  Looking pretty good.
Title: Re: La Mulana
Post by: Align on October 20, 2009, 11:23:37 PM
Is the graphics the only change?
Title: Re: La Mulana
Post by: Acid on October 20, 2009, 11:32:56 PM
Music gets remixed too. From what I know, there is no additional content. Must check up on that.

There is no original mode either.

Title: Re: La Mulana
Post by: borockman on October 21, 2009, 12:40:06 AM
Wow, that's a definite upgrade in graphics!

I still suck badly at this though......
Title: Re: La Mulana
Post by: Acid on October 21, 2009, 12:41:27 AM
I don't think they'll tone the difficulty down. That means there's only one way for you to play this: MAN UP!
Title: Re: La Mulana
Post by: borockman on October 21, 2009, 12:45:53 AM
FUUUUUUUUUUU!

Btw is this upgrade.... completed?
Title: Re: La Mulana
Post by: Acid on October 21, 2009, 01:27:26 AM
I think it's supposed to be released soon. But there are no signs of an actual release yet. Same with cave Story (both remakes being done by the same people).
Title: Re: La Mulana
Post by: VixyNyan on November 07, 2009, 02:58:50 PM
Test-Playing La Mulana Wii. (http://www.nicalis.com/blog/2009/11/06/motion-of-la-mulana/)

[youtube]2ZqZQkLqkN4[/youtube]

The music is amazing~

There's more important info about it at the official blog, plus details about the WiiWare features. ^^ (http://la-mulana.com/)
Title: Re: La Mulana
Post by: Acid on November 07, 2009, 08:42:18 PM
The music is as great as ever.

Seeing the old enemy sprites on highly detailed backgrounds is funny though.

Man I can't wait.
Title: Re: La Mulana
Post by: The Drunken Dishwasher on November 07, 2009, 09:09:09 PM
...Wow...i'm buying that~
Title: Re: La Mulana
Post by: Acid on February 01, 2010, 01:46:03 PM
New Update:

The Wiiware version will feature new weapons!

http://la-mulana.com/en/blog/new-sub-weapon.html

Forgot about this... the latest video:

[youtube]http://www.youtube.com/watch?v=2chMZYF9ajg[/youtube]
Title: Re: La Mulana
Post by: Kit on February 01, 2010, 08:40:11 PM
This actually looks pretty amazing.
Want.
Title: Re: La Mulana
Post by: VixyNyan on February 01, 2010, 09:41:32 PM
But we're still waiting for this and Cave Story on Wii Ware. There's still no release day yet. ;oo;
Title: Re: La Mulana
Post by: Acid on February 01, 2010, 09:44:45 PM
But we're still waiting for this and Cave Story on Wii Ware. There's still no release day yet. ;oo;

Last time I checked was "Release in May 2009"

GUESS IT DIDN'T WORK OUT SO WELL
Title: Re: La Mulana
Post by: VixyNyan on February 01, 2010, 09:49:33 PM
NINTENDO IS IN CONTROL OF RELEASE AND IS MESSING WITH EVERYONE!!

You know, checking to make sure the game gets the proper age rating and is qualified to be put on Shopping Channel. =w=;

Also checking the game for bugs and stuff. Testing the game to make sure it's a "Seal of Quality" type game. o.o;
Title: Re: La Mulana
Post by: Acid on March 25, 2010, 07:16:58 PM
Yeah.

Still takes too long.

Posted on: February 01, 2010, 21:57:53
Update and gameplay!

http://la-mulana.com/en/blog/archaeology-lecture.html

[youtube]http://www.youtube.com/watch?v=H6Mm33VSGpU[/youtube]
Title: Re: La Mulana
Post by: KoiDrake on March 25, 2010, 07:25:33 PM
Never heard of that game, looks really fun. The music is really catchy
Title: Re: La Mulana
Post by: Acid on March 25, 2010, 07:29:41 PM
The game is full of good music.

It also has Castlevania physics as well as exploration and puzzles that could teach Zelda and Metroid a thing or two.
Title: Re: La Mulana
Post by: KoiDrake on March 25, 2010, 07:55:53 PM
I actually never heard of Cave Story either until now. Both games are really fun, can´t believe I missed them.
Title: Re: La Mulana
Post by: borockman on March 26, 2010, 12:36:40 AM
That reminds me, I need to kill the final boss already!
Title: Re: La Mulana
Post by: Acid on October 09, 2010, 01:29:03 AM
Just a little bump.

After rewatching the latest test-play (still test-play 5) I think that this game might feature a online co-op mode. That would be cool as I could help Cephi finish this game.
Title: Re: La Mulana
Post by: CephiYumi on October 09, 2010, 02:49:02 AM
That would be fun ^^
Title: Re: La Mulana
Post by: ViperAcidZX on October 18, 2010, 10:49:54 PM
Has this ever happened to anyone who played La-Mulana: when I re-downloaded the game, the high-quality version of the music did not play until I downloaded and added a bunch of .dll files that's suppose to fix the game's music for Vista / 7. When I first downloaded and played the game before my brother nuked the hard drive with all of my doujins on it, the game ran perfectly fine with the Unicode set to Japanese. But now I had to download and use the fore-mentioned .dll files into the game since its back to English (USA and Canada). Does the Unicode setting on the computer have anything to do with that?
Title: Re: La Mulana
Post by: Acid on October 18, 2010, 10:53:03 PM
Nope. Never had that problem.

Try this:

-Right click
-Properties
-Compability tab
->Compability mode - Windows XP
Title: Re: La Mulana
Post by: ViperAcidZX on November 05, 2010, 09:13:58 PM
Nope. Never had that problem.

Try this:

-Right click
-Properties
-Compability tab
->Compability mode - Windows XP
I just tried it; it didn't work. It must be this computer...

Posted on: October 18, 2010, 04:03:29 PM
It looks like this could be it, the year that La-Mulana finally comes to WiiWare. The staff at Nigoro has finished the WiiWare version of the game and are eagerly waiting for Nintendo's approval of getting the game out for download.

Source: http://la-mulana.com/en/blog/done.html

(http://la-mulana.com/en/wp-content/uploads/2010/10/20101029_01.jpg)
Someone's curtainly happy. XD

Title: Re: La Mulana
Post by: Acid on November 05, 2010, 09:35:04 PM
Oh FINALLY

Let's hope this one actually gets a PAL release. I'm still waiting for Cave Story Wii
Title: Re: La Mulana
Post by: ViperAcidZX on November 19, 2010, 12:02:54 AM
NOOOO!!!!! WHY ARE YOU F*CKING WITH US, NINTENDO?!?!? (http://la-mulana.com/en/blog/has-returned.html) WHY?!? D:

Plus, this trailer from TGS.
[youtube]http://www.youtube.com/watch?v=BgPHW_99ay4&fmt=18[/youtube]

GAWH!!!
Title: Re: La Mulana
Post by: Acid on November 21, 2010, 01:06:00 AM
Haha same thing happened with Cave Story. Was sent back and forth countless times.
Title: Re: La Mulana
Post by: ViperAcidZX on December 28, 2010, 07:49:11 AM
Once again, this game isn't going to come outside of bum-f*cked Egypt for some time (http://la-mulana.com/en/blog/%EF%BD%97e-are-sorry.html), but they did gave us some more music to listen to.

[youtube]http://www.youtube.com/watch?v=VhuVPtDuNX4&fmt=18[/youtube]
The other two volumes: vol. 1 (http://www.youtube.com/watch?v=BETIHWtDr_k&fmt=18) | vol. 2 (http://www.youtube.com/watch?v=O0m8IONmXsc&fmt=18)
Title: La Mulana coming to Wiiware June 21st in Japan
Post by: The Drunken Dishwasher on June 01, 2011, 10:49:52 AM
http://www.andriasang.com/e/blog/2011/06/01/la_mulana_date_set/
Title: Re: La Mulana
Post by: Acid on June 01, 2011, 12:36:27 PM
Finally!

Now the US and PAL releases are close as well!
Title: Re: La Mulana
Post by: ViperAcidZX on June 02, 2011, 05:59:06 AM
Quote from: Asterizm @ andriasang
Asterizm announced a release date today of June 21 for its WiiWare action adventure title La Mulana. The title was previously announced and is due for international release, but the Japanese release will be first. Pricing is set at 1,200 Wii Points.

La Mulana has players take control of Dr. Lemeza Kosugi and explore the mystical La-Mulana ruins in search of a secret treasure. The game originated as a 2006 freeware Windows title.

Quote from: Asterizm @ andriasang
Pricing is set at 1,200 Wii Points.

Quote from: Asterizm @ andriasang
1,200 Wii Points.

Yes! The months of saving the last 1,500 Wii Points that I've been hanging onto will finally be spent on this game!

Posted on: June 01, 2011, 05:26:05 PM
Something else I'd like to bring up. The developers are working making a two-part guide for La-Mulana on WiiWare and it looks like they're releasing digitally from the looks of it here (http://la-mulana.com/en/wp-content/uploads/2011/05/1000000437.jpg). The first part of the guide is basically the game manual, but it also has some details on the early stages of the game and it's coming out sometime before the game is released. The second part is the strategy guide of the game, but it's going not to disclose any answers on how to solve each puzzle in the game, but rather give you hints to help you out and that's coming out after the game is released. For those who still wants to help Japan after the Tsunami and Nuclear crisis, people can buy the first part of the guide and proceeds will go to the Northeast Japan Relief.

Source: http://la-mulana.com/en/blog/we-are-making-a-guide-book.html
Title: Re: La Mulana
Post by: VixyNyan on June 27, 2011, 03:02:58 PM
It's available now~ <3
If it isn't on English shop channels yet, then it will show up very soon. ^^;

[youtube]http://www.youtube.com/watch?v=FcvSaPnZrwc[/youtube]
Title: Re: La Mulana
Post by: Acid on July 02, 2011, 12:18:57 AM
I love this game so much. More than Cave Story even. My absolute favorite indie game.

The question however, is:

When will Europe get it?
Title: Re: La Mulana
Post by: KoiDrake on July 02, 2011, 01:36:33 AM
I can't do [parasitic bomb] in this game, it's reeeeally hard :<. I really enjoyed the boss battle mod though
Title: Re: La Mulana
Post by: ViperAcidZX on July 06, 2011, 05:32:47 PM
PLEASE TAKE MY MONEY, NIGORO! WE'VE BEEN TROLLED BY NINTENDO LONG ENOUGH AND WE WANT TO PLAY THIS GAME ON OURS WIIS VERY BADLY!! ;O;

I can't do [parasitic bomb] in this game, it's reeeeally hard :<. I really enjoyed the boss battle mod though

There's always guides to help you out..
- http://lamulana.super-turbo.net/wiki/index.php5?title=Main_Page <- SPOILER WARNING!

Posted on: July 01, 2011, 08:41:38 PM
Odd. I'm (re-)playing La-Mulana on my brother's PC and before the system restore (lost the save file with it while destroying some of the other games I got in My Documents) Windows 7 was trolling La-Mulana on fullscreen by messing up the colors, but now it works perfectly fine... Don't know what's up with this game and high-end PCs. Even back when I had Windows Vista Home Premium it was screwing up with the high-quality version of the game's music. Dunno if installing DirectX 9.0c fixed the issue... o~O

-EDIT-
Okay now it's screwing up again with fullscreen mode (dunno if changing the Unicode setting did this). Thankfully it could be fixed by opening Screen Resolution and leave it open (never minimized) or making a batch file to kill exeplorer.exe while the game plays.
Title: Re: La Mulana
Post by: Acid on July 21, 2011, 05:17:59 PM
I wouldn't want to play fullscreen mode. I dislike that.
Title: So... Another year without La-Mulana.
Post by: ViperAcidZX on December 27, 2011, 10:28:56 PM
Ugh! USK (http://en.wikipedia.org/wiki/Unterhaltungssoftware_Selbstkontrolle), y u so zetta slow?? (http://la-mulana.com/en/blog/doesnt-make-any-progress.html) X(

Posted on: July 27, 2011, 12:35:25 AM
TL;DR version: A fatal bug found in the original Japanese had to be fixed before the game can get out in other countries (which was already patched as of this writing, and the North American and European versions of La-Mulana will be released with the bugs fixed) and these European ratings boards love to troll us as much as Nintendo trolls NIGORO.

Quote from: 'Shoji Nakamura from NIGORO'
Hello!

I’m Shoji Nakamura, the director of Asterizm (NIGORO), the developers responsible for La-Mulana. La-Mulana was released in Japan earlier this summer. We wanted to give our fans an update on the status. Since Japan and other regions are independent of one another, the release date for North America and Europe couldn’t be decided at that time. I suspect some fans may be waiting impatiently for the game’s release. I am one of them, too.

We NIGORO have done everything what we can. NIGORO and Nicalis are currently working with Nintendo of America and Nintendo of Europe to coordinate the release in each respective region. All the translation/localization work was completed after the Japanese version. Unfortunately, we found some fatal bugs in the Japanese version after its release and had to resubmit it for an updated game file in Japan. Luckily, the overseas game (that is, the North American and European versions) will already have these major issues addressed.

So, in July, we weren’t able to get lotcheck results for North America or Europe; with the latter, there was a misunderstanding on part of EU’s rating system. We’re in lotcheck now, but can’t announce a release date until we receive final confirmation that the title has passed. I see various differences between Japan and overseas countries. For instance, when we submit to Nintendo of Japan (NCL) versus other regions, the response times are different.

Nicalis, our publisher, is working closely with NOA and NOE. After submission and approval from NOA and NOE, the game files still need to be approved by NCL. Although we have full control over the development of a game, we won’t always have direct control over the process to release a game; this is true for almost any distribution channel, including the Apps Store, PSN, Steam or XBLA. As a result, we have kept you waiting. We are so sorry and regrettable for that. We do our best for releasing the overseas version. You will be the first to know as soon as we have a final release date.

P.S.
We are planning to release La-Mulana’s original sound track. It takes long time to make bonus track the same quality as the music used in the game, so we had a questionnaire before determining the release date. We incorporated not only Japanese users’ opinions but also a lot of overseas users opinions. Lastly, we may have some bonus content for those of you who have waited so patiently for the game’s release.

Thank you so much for the support to NIGORO and Nicalis.
Source: http://la-mulana.com/en/blog/regarding-la-mulana-in-north-american-and-europe.html

I'm hoping that the "may" in the last sentence becomes a "will" at some point considering those in Japan (and those few lucky people with a Japanese Wii) probably finished this game already before we even get a chance to play this.

Posted on: September 16, 2011, 10:57:47 PM
NIGORO recently unveiled some details of the upcoming DLCs for La-Mulana on WiiWare, one of them La-Mulana's Hell Temple (http://la-mulana.com/en/blog/download-contents.html) and a Time Attack mode (http://la-mulana.com/en/blog/time-attack.html).

For those that haven't already of beaten the original PC game, the Hell Temple is an extra and very difficult area that becomes available after clearing the game. This was something that fans requested to see in the WiiWare version.

The Time Attack was actually based after a mod to the original game (http://lamulana.super-turbo.net/wiki/index.php5?title=Mods). In this version, you can chose which equipment to use. So if you want to go in with over-powered weapons or with the minimal stuff, you can do that if you like. There's no sort of leaderboards to this feature however, but this is something that they're not capable to bring on their first venture into the Wii market.

I hope they do release this as part of their compensation for having everyone in North America and Europe wait, but I doubt it...

Posted on: October 22, 2011, 10:16:53 PM
Yup...  :\ Good news that the game MAY have hope in Q1 2012. Plus, there's the possibility of a PC (and other console) release. (http://la-mulana.com/en/blog/sorry.html)
Title: Re: La Mulana
Post by: Acid on December 27, 2011, 11:01:36 PM
Same deal is Cave Story eh?

Delay

Delay

Delay

Delay
Title: La-Mulana 2
Post by: ViperAcidZX on September 21, 2013, 03:13:40 AM
After all this, I'm SO hating the European ratings board. Seriously, did it have to take them almost a year to give a game a rating? >8|

Posted on: December 28, 2011, 03:27:08 PM
(http://i.imgur.com/Idi2tJM.png)

(http://i.imgur.com/kDkVJwe.jpg)
Apparently, Lameza has a daughter...

Quote from: http://www.usgamer.net/articles/tgs-an-exclusive-first-look-at-la-mulana-2
Six years later (or a couple of years after the beleaguered Wii port finally saw the light of day), NIGORO has kicked off development of their next game, with a full announcement due this weekend at Tokyo Game Show -- and fittingly, it's a sequel to the game that put them on the map in the first place. La-Mulana 2 exists as little more than a raw engine demo and some incomplete concept at the moment, and designer Takumi Naramura stresses that the team makes no promises for a time frame, but the intention is certainly real.

"The game concept, the game design itself, it's in my mind right now," says Naramura, "But we haven't been able to decide on a lot of things yet. It's not like we're hiding anything, but honestly, we don't have anything set in stone yet. One thing that's decided is the new character, the daughter of the original hero."

A young blonde woman in a classic Indiana Jones bomber jacket adorned with patches emblazoned with both American and Japanese flags, La-Mulana's protagonist currently gets about much like her father. She runs and jumps, whips foes, traverses the slice of stage NIGORO has mocked up for the initial demo, and dies horribly to surprising traps scattered throughout the world.

"There are lots of traps!" Naramura boasts. "That's like our stamp."

I couldn't really glean much more information than that from the short demonstration NIGORO offered, but La-Mulana 2 definitely gives off a strong Castlevania vibe. It's not just the 16-bit graphics (NIGORO is going for a refined take on the Wii and Steam versions of the original game's visual style) and the whip-based combat; the music sounds pretty much like it came from an NES Castlevania game. It's a small, subtle change from the vibe of the first game, which was patterned after early MSX and Famicom games like Arumana No Kiseki and Maze of Galious, but it does suggest fans of the original can look forward to something besides more of the same.

Which isn't to say it won't hold true to the La-Mulana spirit, of course. "Our ambition has always been that we try to evolve the 2D games that we love without bringing them into 3D," says Naramura. "That's our big theme. A lot of bigger companies have already made retro-style games, so if the big companies are going to do that, there's really no reason for us to do something like that. What we're concentrating on is to evolve the 2D games we loved while keeping them in 2D. So the graphics and the music and the game world atmosphere could change, but the core fun element of the games that I grew up on, I want to keep that lively.

And, of course, it'll be hard. Maybe even harder than the original, suggests Naramura: "The difficult gameplay in retro games, I want to keep that, and keep that kind of fun – you grind away at your game, and once you're able to clear something, you feel a real sense of satisfaction. I want to keep that feeling. I'm not going to get rid of that. But we're thinking about how to evolve other parts of the game.

"In Japan, I do get feedback from fans and people asking us to make the game a little easier, but... at GDC I talked with a developer and he told me to make it even more difficult, so I have to keep that promise," Naramura laughs.

The long, hard road travelled by the original La-Mulana is foremost in NIGORO's collective mind, and the team seems to be taking special care with La-Mulana 2 in order to create a sustainable venture. Besides their staunch refusal to commit to a release date or even make a promise beyond the fact that they've begun development work on the game, they're also taking scrupulous care not to overextend themselves.

"Size-wise, we're aiming to make it around the same size as the last one La Mulana," Naramura says of the sequel. "If we make it any smaller, people would be upset, but if we make it much bigger, it would be pretty hard on us. So we're aiming for right around the same amount of game world. What we're looking into right now is making it even more difficult, but still enjoyable, gameplay-wise."

They're also easing the way for possible format conversions by building the entire game on a more flexible engine. La-Mulana 2 runs in a widescreen format and is being made with an eye toward next-gen consoles -- something of an irony given that Nuramura claims not to own any of the current-gen consoles.

"Right now there's not a specific plan in place," he says, "but since we originally created a game on Wii and ported to PC, this time we've decided to make it in a way where we could port it to any system – PS4, Xbox One, anything else."

Of course, eight years have passed since La-Mulana's debut, and much about the games industry has changed since then. For one thing, the trend of independent development that NIGORO has truly exploded... and among the many indies to appear in recent years, quite a few of them draw on the same inspirations and present the same style as La-Mulana. So how can La-Mulana 2 stand apart from games inspired by its predecessor, such as 1001 Spikes and Spelunky? Naramura doesn't seem too concerned, actually.

"I've played a little bit of Spelunky," he remarks. "Spelunky and La-Mulana are very different games, so I didn't really play it from the point of view of how I could make my game different from those other titles, or what's special about LaMulana and different from other titles. I was just checking it out. What I strongly feel is that if I create something that I want to create, it's going to come out original. I don't really worry about my game being too similar to other games. 1

"But by playing Spelunky, I did experience one thing," Naramura told me ruefully. "I was able to experience the challenge of being killed by another developer's traps."
Title: Re: La Mulana
Post by: Police Girl on January 21, 2014, 07:39:14 AM
Massive Necro, but I felt I should mention that La Mulana 2 is being funded through kickstarter (http://www.kickstarter.com/projects/playism/la-mulana-2). They're looking for $200,000 so that might take sometime. Just started though so it still has 32 days and its already at $20,000.

They've also got some lofty as [tornado fang] stretch goals. The highest tiers being console releases and Mod Tools.

But yeah, this looks promising.
Title: Re: La Mulana
Post by: ViperAcidZX on January 22, 2014, 02:22:40 PM
The first game's remake is also going on sale today; 90% off on Steam (http://store.steampowered.com/app/230700/). I wouldn't mind being a dead guy in Eg-Lana if I had the chance.