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Rockman & Community => Rockman Series => EXE => Topic started by: Ladd Spencer on October 30, 2012, 05:01:51 AM

Title: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Ladd Spencer on October 30, 2012, 05:01:51 AM
Seriously, Nintendo has no problem marketing Pocket games, and Starforce's failure is pretty obviously a telltale sign that Lan and MegaMan.EXE are just fine as they are. You can fit tons of [parasitic bomb] in between 6 and the final ending at the end of 6.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Archer on October 30, 2012, 05:16:33 AM
because that crossover game bombed so capcom ain't touchin' it again

thats how they roll
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Treleus on October 30, 2012, 05:45:00 AM
Quote
Why doesn't Capcom just [parasitic bomb] some Battle Network games?

Mega Man Fans: Now begging Capcom to [parasitic bomb] in their hands

/FUNNYHUMORISM

Weren't they working on a BN x SF crossover? How'd that pan out?

Anyways, I didn't play past BN1, but it was pretty enjoyable. I should give BN2 a chance to hook me.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Mirby on October 30, 2012, 07:22:07 AM
That was Operate Shooting Star.

And it was just EXE1 with a few enhancements from later in the EXE games, along with an extra scenario involving the RnR characters and playable RnR Rockman after that. And 6 or so new chips.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: The Great Gonzo on October 30, 2012, 07:40:20 AM
Apparently there's a ton of copyright shenanigans preventing Capcom from doing much with BN or SF (they outright stated that there won't be a BN compilation, for example).
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Ladd Spencer on October 30, 2012, 05:56:48 PM
How can there be copyright shenanigans when they own it?
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: The Great Gonzo on October 30, 2012, 06:41:04 PM
Has to do with the companies that produced the BN and SF anime (and I think the companies that made the toys as well?).
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: OBJECTION MAN on October 30, 2012, 06:52:49 PM
I'd like another Network Transmission.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: VixyNyan on October 30, 2012, 09:48:07 PM
I'd like another Network Transmission.

This please! That and/or something similar to EXE Wonderswan~

And bring back the SuperSweep composers (they make music for my favorite shmups) for the music again! :cookie:
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Solar on October 30, 2012, 09:54:39 PM
I'd LOVE a new Network Transmission so much. They don't even really need to have Lan be the main character, they could just move on to Patch.

Weren't they working on a BN x SF crossover? How'd that pan out?

As a fan of both, it was offensive with how shameless of a cash grab that was.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Ladd Spencer on October 31, 2012, 06:39:15 AM
Has to do with the companies that produced the BN and SF anime (and I think the companies that made the toys as well?).
[tornado fang] those people and [tornado fang] those gay unwatchable animes for five year-olds

I'd like another Network Transmission.
[tornado fang] yes

EXE Wonderswan~
But smoother IE: made by a real game company IE: Capcom

They don't even really need to have Lan be the main character, they could just move on to Patch.
Who is Patch? Is that the mook in the wheelchair?
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Mirby on October 31, 2012, 07:35:14 AM
[tornado fang] those people and [tornado fang] those gay unwatchable animes for five year-olds
[tornado fang] yes
But smoother IE: made by a real game company IE: Capcom
Who is Patch? Is that the mook in the wheelchair?
The anime's actually pretty damn good.
Agreed.
Funny, I could've sworn that counted as a real game company.
No, it's the son of Lan and Mayl. Mamoru was the kid in the wheelchair.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Ladd Spencer on October 31, 2012, 08:42:41 AM
It's OK. It's full of comic relief, which is a problem plaguing many American productions as well.

Bandai is not a real game company. They made the WS games, right? And they suck. What about Challenger from the Future? Sucks. US Gold did a better job with Game Gear Mega Man.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Mirby on October 31, 2012, 08:47:28 AM
Bandai Namco.

sounds like a real game company to me.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Ladd Spencer on October 31, 2012, 08:50:21 AM
Yea, OK. What have they done that wasn't [tornado fang]ing retarded? Pac Man? Gimme a break. Those Super Nintendo games based on that anime by Akira Toriyama starring that guy that looks like Kid Trunks? Ridiculous. Power Rangers? I mean, everything they make is fun, but it's unpolished and at the core shitty.

[tornado fang]ing Klonoa? It looked cool, and the fluff was awesome. Cute characters and whimsical music. That was why we played.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Mirby on October 31, 2012, 08:54:52 AM
Joke's on you, Bandai hadn't merged with Namco at the time of the WonderSwan. In addition, what constitutes a "real" game company, by your definition? Bandai's been making games since the 70s.

They also created what became the Power Pad here in America, which was arguably an early predecessor to the Wii Balance Board.

also capcom made those wonderswan games. don't blame the publisher for the developer's mistakes.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Ladd Spencer on October 31, 2012, 09:09:46 AM
Joke's on you, Bandai hadn't merged with Namco at the time of the WonderSwan. In addition, what constitutes a "real" game company, by your definition? Bandai's been making games since the 70s.
They both suck. Together they suck.

They also created what became the Power Pad here in America, which was arguably an early predecessor to the Wii Balance Board.
Whoop dee [tornado fang]ing doo. Who the [tornado fang] cares about the Wii Balance Board?

also capcom made those wonderswan games. don't blame the publisher for the developer's mistakes.
They did? Who out of them did? I mean in-house with real people.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Protoman Blues on October 31, 2012, 09:41:17 AM
Yea, OK. What have they done that wasn't [tornado fang]ing retarded?

I do love me some Gundam VS. games.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Sakura Leic on October 31, 2012, 09:48:21 AM
They both suck. Together they suck.
I'd make the arguement of why Namco doesn't suck due to the Tales games and God Eater Burst, among other things, but that's my opinion that it doesn't suck and your opinion that it does.

Also I loved NT Warrior but the Star Force anime did suck.

Anyway I would like another Megaman RPG like Battle Network or Starforce but it'd be very hard to get right.  I also would like a Starforce 4, but I don't know what they can do with it in terms of plot.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Mirby on October 31, 2012, 10:12:03 AM
I'd make the arguement of why Namco doesn't suck due to the Tales games and God Eater Burst, among other things, but that's my opinion that it doesn't suck and your opinion that it does.

Also I loved NT Warrior but the Star Force anime did suck.

Anyway I would like another Megaman RPG like Battle Network or Starforce but it'd be very hard to get right.  I also would like a Starforce 4, but I don't know what they can do with it in terms of plot.
I had plans for one that tied into the Clock Genius incident detailed in the added scenario of OSS, complete with bosses. Don't know how good it would be if it was official though. XD
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Ladd Spencer on October 31, 2012, 10:30:01 AM
I do love me some Gundam VS. games.
Yea but you see that's the Gundam making it fun. Even Koei can make a better Gundam game
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Protoman Blues on October 31, 2012, 10:44:28 AM
Yea but you see that's the Gundam making it fun. Even Koei can make a better Gundam game

Fun is fun
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Ladd Spencer on October 31, 2012, 10:50:00 PM
Yes, but not quality. Those fighting games are poor and unbalanced. But Duo screams when he does his super and his face comes on-screen, which is awesome.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Gaia on November 02, 2012, 12:38:56 AM
Yea, OK. What have they done that wasn't [tornado fang]ing retarded? Pac Man? Gimme a break. Those Super Nintendo games based on that anime by Akira Toriyama starring that guy that looks like Kid Trunks? Ridiculous. Power Rangers? I mean, everything they make is fun, but it's unpolished and at the core shitty.

[tornado fang]ing Klonoa? It looked cool, and the fluff was awesome. Cute characters and whimsical music. That was why we played.

Don't diss the RPG games man. Pac-Man was an old arcade game, but they couldn't do anything about it. Want a real Pac-Man game to write home about? Go play Pac-In-Time.

Mega Man Fans: Now begging Capcom to [parasitic bomb] in their hands

/FUNNYHUMORISM

Sad, ain't it?

Has to do with the companies that produced the BN and SF anime (and I think the companies that made the toys as well?).

Oh right. Xebec's a [sonic slicer].

Fun is fun

Quite.

They both suck. Together they suck.

Ya be starting to sound like a real EA suck-up (or an overall fanboy of anything above the rating of T). Hey, guess what? There are better games out there to play. Like Team Fortress 2 if you can handle the concept of teamwork. Which is the overall plot device for EXE.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Reaperoid on November 02, 2012, 12:55:01 AM
Yea but you see that's the Gundam making it fun. Even Koei can make a better Gundam game
Fun is fun
Fun is indeed fun, especially when spamming Strike Freedom's gun
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Ladd Spencer on November 02, 2012, 04:27:36 AM
Don't diss the RPG games man. Pac-Man was an old arcade game, but they couldn't do anything about it. Want a real Pac-Man game to write home about? Go play Pac-In-Time.
The only good Pac-Man game is Pac-Man 2.

Ya be starting to sound like a real EA suck-up (or an overall fanboy of anything above the rating of T). Hey, guess what? There are better games out there to play. Like Team Fortress 2 if you can handle the concept of teamwork. Which is the overall plot device for EXE.
I [tornado fang]ing hate EA, and I hate countless shootin' gaems even more.

Fun is indeed fun, especially when spamming Strike Freedom's gun
Is that SEED or 00? I forgot to remember because they both sucked.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Archer on November 02, 2012, 05:22:32 AM
Is that SEED or 00? I forgot to remember because they both sucked.

SEED Destiny
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Ladd Spencer on November 02, 2012, 05:23:59 AM
Yuck
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Archer on November 02, 2012, 05:37:37 AM
Yuck

Quite.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Ladd Spencer on November 02, 2012, 05:42:48 AM
[youtube]KuV6cGzZfwU[/youtube]

This is like the only good Gundam not made by Tomino. I guess 8th MS is ok
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Archer on November 02, 2012, 05:49:16 AM
I guess 8th MS is ok

G is good, 8th MS Team is [parasitic bomb].

[spoiler]Best non-Tomino Gundam is 0800 War in the Pocket.[/spoiler]
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Gaia on November 02, 2012, 11:32:57 PM
The only good Pac-Man game is Pac-Man 2.

There was a 2? I thought it was Pac-Land, which was mostly forgettable.

I [tornado fang]ing hate EA, and I hate countless shootin' gaems even more.

I thought you liked such games with the crude humor, the m rating.. *head explodes from confusion as BFD had a shooter section or two*

Is that SEED or 00? I forgot to remember because they both sucked.

SEED started to go to the dogs when they introduced the dreaded romantic sub-plot, something that plauges the Gundam series even to this day. In fact, very few get this right which is also my anime pet-peeve, which is why I acted out in the reposted thread. G Gundam also got THAT right as it didin't interfere with the plot as much as SEED's.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Archer on November 02, 2012, 11:41:37 PM
SEED started to go to the dogs when they introduced the dreaded romantic sub-plot, something that plauges the Gundam series even to this day. In fact, very few get this right which is also my anime pet-peeve, which is why I acted out in the reposted thread. G Gundam also got THAT right as it didin't interfere with the plot as much as SEED's.

No you idiot, SEED went truly bad when they introduced the Freedom and Lacus somehow become the leader of a military faction despite being nothing but a pop star.

It was bad before that with it's sameface on everyone among other things, but the later parts of SEED and Destiny are almost offensively bad.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Gaia on November 02, 2012, 11:51:26 PM
SEED is [parasitic bomb] to the point of overratingly disgusting regardless (I still see Lacus as an unecessary addon, and that hard-to-pronounce named girl got the shaft offscreen apparently). Gee, makes me wonder how THAT got an expanded lifespan and universe and some of the GOOD gundams didin't. -u-'
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Archer on November 03, 2012, 12:05:30 AM
SEED is [parasitic bomb] to the point of overratingly disgusting regardless

Not really, I'd say SEED is mediocre at most. It's only when you get to Destiny that it gets that bad.

GOOD gundams

wat
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Gaia on November 03, 2012, 01:19:00 AM
For some reason, I tend to tolerate the satirical ones more, as they seem to take a jab at their own story at best. Though SEED's character thearter sucked.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Ladd Spencer on November 03, 2012, 05:01:10 AM
[youtube]uZ22NFedRPI[/youtube]

SEED sucked when the Gundams changed colors in the first episode. And the only Gundam girlfriend who's allowed to live is Rain. Does this SEED girl die so as to make the protagonist sad?
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Archer on November 03, 2012, 05:21:13 AM
Rain was just a damsel in distress like all the Gundam females, nothing special.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Ladd Spencer on November 03, 2012, 05:29:48 AM
Yea but Domon doesn't kill her or anything
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Archer on November 03, 2012, 05:43:17 AM
There are a surprising lot of Gundam love interests that don't die, just usually someone else dies in their place to make up the death count.

See: Victory Gundam were pretty much everyone but Shakti dies despite her being the one doing all the stupid [parasitic bomb].
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Ladd Spencer on November 06, 2012, 12:04:26 AM
Victory is the one with semi-naked women?
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Treleus on November 12, 2012, 10:22:47 PM
I lost interest in Gundam after G. Between Gundam Wing's high-class production quality and G Gundam's over-the-top ass-kicking, SEED and its ilk don't offer much to interest me. The obvious romance between candyfied lead characters wasn't cutting the mustard, and the action wasn't memorable. The only thing I remember from that show were the oddly drawn faces and the pink-haired princess with a round robotic Furby thing.

8th MS Team looks [tornado fang]ing awesome, though, if the intro is any indication.

[youtube]http://www.youtube.com/watch?v=sGtES1hS8Z4[/youtube]

Should I watch it?

---

So anyways, back to Battle Network: I remember really enjoying the anime when I could get to it. I lost interest after I couldn't see the next episode for a while, but I didn't get that far. My favorite moment is still Lan getting elbowed by Mayl. She doesn't just do a casual elbow with one arm; she puts both arms into it. Nicely done.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Archer on November 13, 2012, 02:43:51 AM
08th MS Team is [parasitic bomb]. You can do better.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Sakura Leic on November 13, 2012, 02:58:15 AM
Even if it's just 12 episodes?  I kinda wanted to give it a watch, It looks kinda unique given the setting.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Police Girl on November 13, 2012, 03:58:09 AM
a round robotic Furby thing.

Don't you be shitting on Haro [chameleon sting]er.

That thing's been around for ages.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Ladd Spencer on November 13, 2012, 04:00:40 AM
Haro's awesome. Watch Mobile Suit.

Watch ZZ
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Treleus on November 13, 2012, 05:00:06 AM
He's the mascot? Then why did it take until SEED for me to even see him?
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Sakura Leic on November 13, 2012, 05:01:54 AM
Because he usually shows up in the really really really old Gundams.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Ladd Spencer on November 13, 2012, 05:13:29 AM
He's not the mascot per se. Just a recurring character. Like Metools but there's only one in any timeline. Originally the same Haro reappears in Zeta and ZZ, and SEED wishes it was actual Gundam, so they put one in. It's not really Haro though. Just fake horse [parasitic bomb]. Wing's another bad clone, but with no Haro IIRC
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Protoman Blues on November 13, 2012, 06:20:56 AM
I liked 08th MS Team. Great soundtrack. I'd give it a look.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Archer on November 13, 2012, 06:39:37 AM
He's the mascot? Then why did it take until SEED for me to even see him?

Haro is in 0079, Z, ZZ, CCA, [Unicorn] and V.

So unless you skipped pretty much everything...

It's more of a UC thing, they only really started adding Haros into the AU shows with SEED.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Reaperoid on November 13, 2012, 10:50:29 AM
He's the mascot? Then why did it take until SEED for me to even see him?
(http://i.imgur.com/OhXch.jpg)
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Zan on November 13, 2012, 01:56:40 PM
Quote
Like Metools but there's only one in any timeline.

(http://img89.imageshack.us/img89/8774/02gundam00ep9u.jpg)
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: OBJECTION MAN on November 13, 2012, 04:09:49 PM
G is good, 8th MS Team is [parasitic bomb].

Maybe on opposite day.




Refernce: Yoshiyuki Tomino is the creator of the Gundam franchise, and responsible for the majority of the UC timeline series.

----------------------------------------------------
UC Stories (In some semi-order of opinionated quality)
----------------------------------------------------

Z is great, and definitely my favorite. You'd get the most out of it with a good frame of reference for the first series plot though.

Char's Counter Attack is definitely the best of the movies, if not the entire series. Powerful, and a great cap on the Amuro vs Char saga. I just wish it was fleshed out a tiny bit more, though it works as a movie fairly well. It works best if you've seen the first series, and Z at least. ZZ isn't required but it does directly lead up to it.

08th MS Team was an incredible character narrative, with most of the super suit themes removed. It chronicles the average soldier for the most part, and definitely ranks up at the top.

Turn-A was great, even though it was a fairly big change in scenery and somewhat surreal. It wasn't action packed to the same degree as most other entries in the franchise, instead focusing on a powerful character narrative. It worked out really well, and was quite an interesting change of pace. To my knowledge Turn-A still hasn't received a release outside of Japan.

Unicorn is pretty great. Admittedly I'm a bit behind on it yet, but so far it appears to be shaping up to be a top quality UC Gundam.

War in The Pocket (0080) was also a great character narrative, approaching war from a little boy's stand point. Like 08th MS, it stayed out of super robot territory for the most part. It was very short, lasting only 4 episodes as an OVA if I recall correctly.

Stardust Memories was pretty neat, though short. Some of the tech displayed was questionable for it's place in the timeline though. Lots of nice Z series tie ins.

The first series (0079) is slow to start but ramps up about half way in. You should be able to sufficiently get by with the movie adaptations. It is definitely a product of it's time, and not everyone can fully appreciate it in it's original format. When it ramps up, though, it gets pretty good.

ZZ is a mixed bag. After Z's complete tragedy story, its said that Tomino wanted to lighten things up a little for a while. ZZ started off as a borderline comedy show. It wasn't overly well received, and never made it to american shores in any official capacity (last I knew). Z's movie adaptation even rewrote the ending so much as to infer that ZZ doesn't happen. At the half way point there is an OH [parasitic bomb] moment that changes everything, and re-anchors it back into a more serious tone. I was actually pleasantly surprised with the second half of the series. I will admit that the first part is a little more than tough to swallow after Z's finale though.

V is hard for me to place. I didn't finish it yet, which tells you something right off the bat. Additionally Tomino requested that people refuse to buy the DVD's of the series, claiming he hated making it and it sucks. I don't believe it ever had a state side release in any official form.

F91 is only this far down because of it's execution. It was a single movie of what was a story meant to be told as a full 50 episode series. As you can imagine, it is hard to follow, rushed, and generally underwhelming as a result. I wish it received it's own series instead.

I haven't watched any of the Igloo ones. No idea where to place it.

----------------------------------------------------
AU Stories (In some semi-order of opinionated quality)
----------------------------------------------------

Wing was really good, if you're willing to accept it has differences from the main series. One of the more intricate plots of the series if you really pay attention. I really liked a lot of the characters.

I was pleasantly surprised with Gundam AGE for the most part. It had some weird moments scattered throughout but the story held up fairly well. It was interesting to see it as a sort of remix of the themes from 0079, Z, and ZZ with each respective era of the timeline. It brought back some good nostalgic feelings here and there. Overall a big improvement over SEED and 00 in my opinion.

I'm not really sure yet where to place Gundam X. I've just started it really. It has some interesting elements, but I've yet to see how it shapes up. It never made any official jump across the ocean, to my knowledge, which can be seed as a bad thing. However, Turn-A didn't either I suppose.

G was OK for some people. Your mileage may very. If you liked Gurren Lagann, this one may appeal to you, but don't expect it to be of the same level.

Gundam 00 started off as a re-imagining of Wing to a degree. I think it had a strong start, but in season 2 it fell apart completely. Probably one of the most disappointing of the series, given it's potential. Oh, and avoid the movie at ALL costs. CANT UNSEE.

SEED and SEED Destiny were shitty. I will say the SEED Destiny Shin vs Kira battle was pretty awesome though. One of the better animated fights of the series. I hear rumor that Kira was originally suppose to die off in that battle, which would have made for a much greater story. Sadly Kira bullshit survives and god modes everything for the rest of the series harder than ever before.



I'm probably missing something here or there, but that's the series in a nutshell for the most part. There are some manga and novels scattered through the series, but I've mostly stuck to the anime. Here's hoping for a Crossbones Gundam anime adaptation though.

Additionally, there are plans to redo the first series. Rumor has it, that is follows the manga closer than the first anime series. The manga was produced after the fact, I believe based on the novel, which was written based on the anime series.

As a bit of trivia, this is what SEED was suppose to be before they went with the whole re-imagining route, and ruined it all. Its shocking to think how much better a re-animation of the first series would have been in comparison to that dribble.

OH WAIT, this is a Megaman.EXE thread. Oops.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Ladd Spencer on November 13, 2012, 08:30:48 PM
(http://img89.imageshack.us/img89/8774/02gundam00ep9u.jpg)
See Gundam 00 can't even get that right
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: OBJECTION MAN on November 13, 2012, 09:41:57 PM
Actually, that's a screen shot from SEED I believe. They had mass produced Harros.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Cherrykorock on November 14, 2012, 12:03:12 AM
Gundam is a pretty cool guy. But just like Battle Network there's just too much for me to care. XD I really loved the BN games but starting with 4 it quickly went downhill for me, just stopped being interested after a while. I really liked Starforce and it's sequels even more so than the BN games but it's easy to see why they're overlooked. If they did something to make the games felt new I would totally want another one. =]

On a side note I loved Gundam Wing and G Gundam. <3
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Sub Tank on November 14, 2012, 12:52:21 AM
They should make a Gundam Series where Haro is the main villain.  No one would ever expect it.  He can even put on the Char helmet and people won't know it's him, because it's such a good disguise.  His motivation?  Obviously to destroy all life and repopulate the world with Haros.

What was this thread about again?
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Sakura Leic on November 14, 2012, 01:02:59 AM
Total Global Haronation?
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Protoman Blues on November 14, 2012, 01:12:35 AM
They should make a Gundam Series where Haro is the main villain.  No one would ever expect it.  He can even put on the Char helmet and people won't know it's him, because it's such a good disguise.  His motivation?  Obviously to destroy all life and repopulate the world with Haros.

I lobby hard for this!!

Also, a chick with Haro Boobs!
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Sakura Leic on November 14, 2012, 01:24:48 AM
I lobby hard for this!!

Also, a chick with Haro Boobs!
At least that makes more sense than comet tits...somehow.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Sub Tank on November 14, 2012, 01:43:27 AM
Also, a chick with Haro Boobs!

Already did it (http://i.imgur.com/0x2g9.jpg) months ago.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Protoman Blues on November 14, 2012, 01:45:40 AM
Already did it (http://i.imgur.com/0x2g9.jpg) months ago.

God, I've missed you!
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Gaia on November 15, 2012, 01:25:56 AM
If there's going to be a Gundam with Haro as a central character, then the main mech itself would be a souped-up GM ball, to match.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Ladd Spencer on November 15, 2012, 05:08:34 AM
Already did it (http://i.imgur.com/0x2g9.jpg) months ago.
You need to draw badguy Haro
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Sakura Leic on November 15, 2012, 05:10:30 AM
And now for some reason I'm imagining Haro with a Hitler 'stache.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Protoman Blues on November 15, 2012, 05:19:25 AM
And now for some reason I'm imagining Haro with a Hitler 'stache.

I've taught you well!  8D
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Sakura Leic on November 15, 2012, 05:21:43 AM
I've taught you well!  8D
Was that part of your teachings, because it seems kinda obvious.  And on that note, COMRADE CHEFMUNIST?
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Protoman Blues on November 15, 2012, 05:26:53 AM
Was that part of your teachings, because it seems kinda obvious.  And on that note, COMRADE CHEFMUNIST?

It was! XD
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Amatiramisu on November 15, 2012, 07:13:55 AM
I keep wanting to get into the whole Gundam scene, but I can never really get motivated to do so. Also, I keep hearing that SEED isn't really that bad, just kind of, meh. Which anime should I start with? I know that I will definitely watch G Gundam at some point. Should I start there?

On Topic: I read back earlier that Starforce 2 and 3 didn't sell well enough to warrant a sequel. That's pretty much the most solid point here. I think that the MM series' fanbase started dwindling after the GBA era, honestly. Capcom needs something big to draw in more fans before they can even think about continuing their unfinished series. While it hurts to say so, they should leave the Classic, X, Starforce, and ZX series be until they can draw back a larger fanbase. They ALMOST had something with Legends 3. ALMOST. But then they screwed that over. Capcom really dug themselves into a rut concerning the Blue Bomber.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Protoman Blues on November 15, 2012, 07:36:08 AM
I'd start with the original series. I could just be saying that cause I love this song...

[youtube]http://www.youtube.com/watch?v=VRh109LUFsw[/youtube]
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Amatiramisu on November 15, 2012, 07:50:35 PM
I'd start with the original series. I could just be saying that cause I love this song...

[youtube]http://www.youtube.com/watch?v=VRh109LUFsw[/youtube]

That is a pretty good track...

Also, I've been watching Neon Genesis Evangelion. Well some of it anyways. I'm two or three episodes in and it's starting kind of slow. Does it get any better?
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Mirby on November 16, 2012, 12:36:23 PM
this is so ridiculously off from the original topic that the original topic itself was off-topic.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Zan on November 16, 2012, 03:32:49 PM
Re: Why doesn't Capcom just [parasitic bomb] some Gundam games?
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Frozen Potato on November 16, 2012, 05:29:28 PM
^Reminds me of that joke about "Megaman in Space!" which i forgot what it was about.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Amatiramisu on November 16, 2012, 05:41:44 PM
Re: Why doesn't Capcom just [parasitic bomb] some Gundam games?
On Topic: I read back earlier that Starforce 2 and 3 didn't sell well enough to warrant a sequel. That's pretty much the most solid point here. I think that the MM series' fanbase started dwindling after the GBA era, honestly. Capcom needs something big to draw in more fans before they can even think about continuing their unfinished series. While it hurts to say so, they should leave the Classic, X, Starforce, and ZX series be until they can draw back a larger fanbase. They ALMOST had something with Legends 3. ALMOST. But then they screwed that over. Capcom really dug themselves into a rut concerning the Blue Bomber.


Discuss.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Align on November 17, 2012, 03:36:32 PM
(http://img32.imageshack.us/img32/911/1208922012751.png)
That?
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Sakura Leic on November 17, 2012, 07:55:27 PM
Poor Starforce. :(
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: OBJECTION MAN on November 18, 2012, 08:46:28 PM
Wow, that's actually really accurate for the themes and settings of the series.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Karasai♪ on November 18, 2012, 09:08:13 PM
The question mark is Over-1's games  8D
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Ladd Spencer on November 20, 2012, 04:30:45 AM
Except EXE is fun and SEED is butt leakage
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Treleus on November 20, 2012, 09:32:30 PM
I agree with JustACan. Sort of. I still want to see the X series revisited, and I don't mind the ZX series getting a definitive conclusion. They should totally do Legends 3 on the Wii U.

Alternatively, I think the Legends series deserves a overhaul. Commit to a three-episode development deal and start over with Legends 1. Don't change what made the original fun and memorable, but clean and polish everything from the script to the textures to the controls. Use EX Troopers and/or the Legends 3 prototype as a base to work from.

Whether that's successful or not, I'd still want to see *a* Mega Man with the spirit of something like Legends, Zelda, or Metroid, where the emphasis is on the adventure moreso than it is on the action. Action's great, but Mega Man had that down in the 90s, and nowadays it isn't cutting the mustard much. I mean, Mega Man 9 kicked ass, but Capcom wasn't pleased enough with it.

I haven't got much to say about EXE, so here's some more GundaMan stuff.

(http://fc05.deviantart.net/fs11/i/2006/192/a/d/Rockman_X_Gundam_Armor_by_kagami5566.jpg)

Wing was pretty cool.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Ladd Spencer on November 21, 2012, 12:02:42 AM
I want that on a shirt.

I don't know why they don't just do ZX but with a better map and less missions started at special platforms. And multiple characters you unlock as you beat it one by one. With different plots. And they see each other. Sometimes they fight each other.

If they wanted to get fancy they could do some sort of generic characters incorporated into the storyline, but they become replaced with your buddies along the lines of Brothers. Fight them, unlock them. Temporary slots. Main character is a new customizable Man. Fan favorites are unlockable, or some adaptation of them, like with the Precious Metals or whatever the [tornado fang] ZX was about.

A dumbed down "Race to the center of the castle" multiplayer mini-game, where you race through the game against each other.

Why do these people make it seem like game concepts are so hard?
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Treleus on November 21, 2012, 04:37:05 PM
I don't really like recycling game content/campaigns with different characters. Most of the time it's just done wrong. The stories and sequences of events may be different, but you're still playing the same game tailored for all the characters, rather than a single game for each of them. Odin Sphere is a beautiful game, but I don't appreciate the overall package because for each character, it just feels like I'm playing the same game but watching a slightly different play/movie. I might like the characters, but I'd rather a game have a single campaign, with similar characters, that's highly replayable rather than several similar campaigns with different characters. The closure when I beat one campaign feels less rewarding when I know there are 3 or 4 more similar (recycled) ones I have to beat in order to get the "real" ending*.

This is partly why I like comparing ZX to Metroid (or MMX) because they're both similar games, but I think the latter does powerups and game progression much better. The map and the progression are scripted in such a way that you rarely ever feel lost, but still have fun exploring the vast non-linear world as you progress from area to area; with MMX, the stages are disjoint but very well designed, and the whole experience is cohesive anyways thanks to some light story injection and a cool stage select screen. The powerups you collect in both games stack up rather than provide you a range of mutually-exclusive forms/armors that you probably won't end up exploring or enjoying as much as a single upgradeable form, because the game isn't designed in such a way to make each form feel useful and rewarding**.

In ZX, you're occasionally forced to use one of four specific forms because of a roadblock, but that's not adequate to make the form either fun or useful. ZXA jacked up this useless quotient 3 times over by allowing you to copy boss forms--all 8 of them--as well as the previous four Guardian and ZX forms. In both cases, the game is designed for all the different forms, making the gameplay more complicated and less streamlined that it should be. Had the game made each form's usefulness more natural, they would've been more fun and worthwhile to use, but it also would've meant a much bigger game that demanded a departure from the 8-boss, 8-stage progression paradigm. ZX would have to have been more like Metroid than it was Mega Man, which is admittedly something I want to see.

*[spoiler]I didn't mind it much with X4 when you had to choose between X and Zero at the start, but I think it would've been a slightly smarter design choice to reward the player with Zero's campaign for beating X's campaign. So we both agree that unlockables are a good thing, because they're rewarding. Most of the time. On the other hand, having different characters with different game campaigns that intersect with each other is actually not a bad idea. Breath of Fire IV is a good example of this.[/spoiler]

**[spoiler]Also it's a huge [sonic slicer] to grind for money to fix the forms after you beat them out of the boss you fight. Why are they broken? Because you kept hitting them in their weak points, which you'd naturally think is a good thing (after all, you get a shiny "Level 1 Victory" for it!), but it actually means you have to pay more for that piece of your form to not suck; what you really wanted was a "Level 4 Victory". Did I mention this was really unintuitive?[/spoiler]
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Gaia on November 28, 2012, 11:33:53 PM
I actually agree from the playable standpoint on ZXA's stage layout, as the final sections were a pain as you had to use bifrost in a stage that's not meant for him in the first place due to his size, which is unfortunate as only bifrost can break those blocks that are in condorrock's flight path, which led to cramped rooms for the poor guy.

Then again, some of the forms are useless anyway (chronoforce is useless on land due to [acid burst] mobility, and there weren't enough water sections to fully utilize him).
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Amatiramisu on November 29, 2012, 12:13:03 AM
Actually, Chronoforce was one of my most-used forms, even on land, just for that OPhax time slowing ability. Especially during bosses.

The only one I found was really useless was in fact Bifrost. Yeah, the concept of a beserker form like him was good, but there was nowhere you could really USE him.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Flame on November 29, 2012, 04:44:59 AM
He was actually TOO big, even. Every few seconds you had to change back because he didnt fit somewhere.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Amatiramisu on November 29, 2012, 07:55:16 AM
He was actually TOO big, even. Every few seconds you had to change back because he didnt fit somewhere.

That was my point. I was so annoyed when there was a wall JUST high enough that he couldn't jump it.

"Whooo! This is awesome! YEAH DIE BITCHES... Damn it. Model A. Wall kick wall kick wall kick. A-TRANS. OH GAWD I LOVE THIS FORM and there's a [tornado fang]ing wall again."
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Gaia on December 14, 2012, 04:23:21 AM
Brofist was basically a poor design choice. I mean he looks cool and all.. just not player character material, given he's so damn big and you can't really use him anywhere outside of certain boss rooms, in which you are a damn fool if you use him, given his size. I actually did use Chronoforce at the tail-end of the game, tbh. Really useful for stalling block-spawning time.

Though, all I'd like to see is a collection, BN is pretty much good as over at this point, and quite frankly, could've been the way Classic would've ended.. Then those bastards built X and Zero.
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Treleus on December 14, 2012, 04:28:17 AM
It's not their fault Classic didn't end. :/
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Protoman Blues on December 14, 2012, 04:32:46 AM
I don't want Classic to have an ending
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Treleus on December 14, 2012, 06:07:13 PM
ME NEITHER BRO

[youtube]http://www.youtube.com/watch?v=_Jtpf8N5IDE[/youtube]

FOREVER IS OUR TODAY MEGA MAN!
Title: Re: Why doesn't Capcom just [parasitic bomb] some Battle Network games?
Post by: Amatiramisu on December 14, 2012, 08:36:34 PM
I don't want Classic to have an ending

This on so many levels.

Brofist was basically a poor design choice.

Basically the high point of my time with him was when I was going to step over a spike-covered gap in the final stage, thinking he's large enough to just walk on over it, and being proven wrong at a life's expense.