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Rockman & Community => Fan Creations => Topic started by: IQ-0 on January 10, 2012, 10:31:05 AM

Title: Colorized maps from various GB games.
Post by: IQ-0 on January 10, 2012, 10:31:05 AM
Decided to check out vgmaps.com and got inspiration by the Metroid 2 map that got colorized good. I'll do the same to various games. First I got 3 stages from the Megaman games. I borrowed most of the colors to Enker's stage from MM10.

Another thing I should point out to. In case you are wondering why the gates and Wily logo are unrelated to the stage. I purposely did that to match the colors Megaman would be with that boss's weapon.

-Megaman: Dr. Wily Revenge-
Cutman (MM: Dr. Wily's Revenge) (http://1ccgaming.com/mmgbcc/cutmanmm1gb.png)
Iceman (MM: Dr. Wily's Revenge) -NES scheme (http://www.1ccgaming.com/mmgbcc/icemanmm1gb.png)
Elecman (MM: Dr. Wily's Revenge) (http://www.1ccgaming.com/mmgbcc/elecmanmm1gb.png) - The bg color changes when nearing Elecman just like with NES.
Enker (MM: Dr. Wily's Revenge) (http://www.1ccgaming.com/mmgbcc/enker.png)
Wily Stage (MM: Dr. Wily's Revenge) (http://www.1ccgaming.com/mmgbcc/wilystage1gb.png) - done by Yokuman


-Megaman II GB-
Metalman (MMII) (http://www.1ccgaming.com/mmgbcc/metalmanmm2gb.png) - based on the GBA version pic I saw of it.
Airman (MMII) (http://www.1ccgaming.com/mmgbcc/airmanmm2gb.png)
Airman v2(MMII) (http://www.1ccgaming.com/mmgbcc/airmanmm2gb_2.png) - revised by NMario
Clashman (MMII) (http://www.1ccgaming.com/mmgbcc/clashmanmm2gb.png) - based on the GBA version pic I saw of it.
Woodman (MMII) (http://www.1ccgaming.com/mmgbcc/woodmanmm2gb.png)
Topman (MMII) (http://www.1ccgaming.com/mmgbcc/topmanmm2gb.png)
Topman (MMII) animated (http://www.1ccgaming.com/mmgbcc/topmanmm2gb.gif)
Hardman (MMII) (http://www.1ccgaming.com/mmgbcc/hardmanmm2gb.png)
Magnetman (MMII) (http://www.1ccgaming.com/mmgbcc/magnetmanmm2gb.png)
Needleman (MMII) (http://www.1ccgaming.com/mmgbcc/needlemanmm2gb.png)

-Megaman III GB-
Shadowman (MMIII) (http://www.1ccgaming.com/mmgbcc/shadowmanmm3gb.png) - replaced with NMario's version
Shadowman (MMIII) animated (http://www.1ccgaming.com/mmgbcc/shadowmanmm3gb.gif)
Drillman (MMIII) (http://www.1ccgaming.com/mmgbcc/drillmanmm3gb.png)

-Megaman IV GB-
Ringman (MMIV) (http://www.1ccgaming.com/mmgbcc/ringmanmm4gb.png) - used colors meant for MMAC GBA version
Ringman (MMIV) animated (http://www.1ccgaming.com/mmgbcc/ringmanmm4gb.gif)
Chargeman (MMIV) (http://www.1ccgaming.com/mmgbcc/chargemanmm4gb.png)
Wily Stage 1 (MMIV) (http://www.1ccgaming.com/mmgbcc/wilystagemm4gb_1.png) - updated unanimated.
Wily Stage 1 (MMIV) animated (http://www.1ccgaming.com/mmgbcc/wilystagemm4gb_1.gif) - Treadmill don't move against midbosses and boss. Updated w/ darker sky and updated moon and star twinkle.
Title: Re: Colorized maps from various GB games.
Post by: N-Mario on January 10, 2012, 07:43:46 PM
They look pretty nice. Although some ares would need animating. But as far as the non-animated areas of the stage, you did a nice job on them. Enker's stage looks like you used same color scheme from his remixed stage from MM10. :)
Title: Re: Colorized maps from various GB games.
Post by: IQ-0 on March 02, 2012, 02:31:29 AM
Updated with Airman, Magnetman, and Needleman (WIP)

Posted on: January 14, 2012, 10:34:51
Updated with the finished Needleman stage  and added Drillman stage.
Title: Re: Colorized maps from various GB games.
Post by: Yoku Man on March 06, 2012, 05:44:07 PM
I'm most impressed with what you've done so far. Keep up the good work.

I wonder also, if you'd ever be willing to put those skills to work in helping me and NMario with our Gameboy fangame project. With your tilset skills you'd be a valuable asset to the team.

Also, would we be allowed to use some of these tilesets for some templates in NMario's engine for the fangame?

The thread for our project is here: http://forum.rockmanpm.com/index.php?topic=6499.0
Title: Re: Colorized maps from various GB games.
Post by: IQ-0 on March 11, 2012, 09:57:31 AM
I'll be glad to help and yes you are allowed to use the tilesets.

Got Chargeman, Woodman (to redo maybe), and Geminiman in the works.

Posted on: March 08, 2012, 02:28:53
Added Chargeman, Woodman (WIP), and Wily MM4 Stage 1 and animated the latter.
Title: Re: Colorized maps from various GB games.
Post by: N-Mario on March 11, 2012, 06:43:58 PM
I think that the Moon is colored wrong on the Wily Stage MMIV. It's supposed to look faded with the background a bit. In your colorized map, it stands out too much. :-/

I think the darkest color used on the moon is supposed to be the same color as the sky, and then use lighter blue colors after that. I know you did it to separate the moons colors from the background to add color, it just looks weird standing out that much from the sky.
Title: Re: Colorized maps from various GB games.
Post by: Yoku Man on March 11, 2012, 07:48:23 PM
I also think more stars were animated in the level. some of the single pixel dots twinkled too. Other than that its intruiging to see what colours you'd end up using. I myself attempted this map beforehand and came up with an entirely different colour scheme.

Hows this for comparison?

(http://i168.photobucket.com/albums/u190/dimension_w/GB-Mega-Man-Project/MMIV_Wily_SpaceStation/MMIV_WilySpaceship_Room1_Anim3.png)

NMario pointed out I'd used too many colours in some places. Its tough to make these kinds of maps, cos you have no reference for what colour its should really be. But I think with the added animation to those missing stars and I if you wanna take NMario's advice with the Moon, then I think it'll then be ready to use in our engine as a nice template level.
Title: Re: Colorized maps from various GB games.
Post by: IQ-0 on March 12, 2012, 04:56:42 AM
Updated the Wily Stage MM4-1
Title: Re: Colorized maps from various GB games.
Post by: N-Mario on March 12, 2012, 05:31:38 AM
Ah, so you updated the animated version, but left the non-animated the same?
Title: Re: Colorized maps from various GB games.
Post by: IQ-0 on March 12, 2012, 06:01:39 AM
I'll fix that when I get the chance. Been busy celebrating mom's birthday.

Edit: I fixed now.
Title: Re: Colorized maps from various GB games.
Post by: IQ-0 on March 12, 2012, 09:46:29 AM
Updated Woodman
Title: Re: Colorized maps from various GB games.
Post by: N-Mario on March 13, 2012, 03:24:12 AM
Are some of these stages still a WIP? Wood Man's water tile still looks B&W. The top half of Charge Man's stage is still black & white.

If they are, maybe they should be labeled as so, so we don't get confused as what's finished and what is not? Or are these supposedly the finished products?
Title: Re: Colorized maps from various GB games.
Post by: IQ-0 on March 13, 2012, 03:53:24 AM
Stuff I intend to be white, black, or grey I just leave it alone. Chargeman is a prime example though I got a spot I need to fix where I forgot to color near a spike area. Woodman water I kept black too since it's total black.


When I get around to doing Skullman's stage, I hardly have do any work since it is a white stage.
Title: Re: Colorized maps from various GB games.
Post by: N-Mario on March 13, 2012, 06:33:54 AM
Any chance of doing any of the other MMI stages in color? Maybe either Cut man, or Elec Man's stage?
Title: Re: Colorized maps from various GB games.
Post by: IQ-0 on March 13, 2012, 10:39:23 AM
You bet I will. Ice, Fire, and Elec will be no sweat since I know what colors I'm using for them. Cutman I'm debating on what to use. One advantage though with the way I color original stuff is that if it looks off, I can change the color with Jasc Animation Shop 3. Fireman (firepit) and Cutman (treadmill) I plan to animate.
Title: Re: Colorized maps from various GB games.
Post by: N-Mario on March 13, 2012, 06:51:53 PM
You bet I will. Ice, Fire, and Elec will be no sweat since I know what colors I'm using for them. Cutman I'm debating on what to use. One advantage though with the way I color original stuff is that if it looks off, I can change the color with Jasc Animation Shop 3. Fireman (firepit) and Cutman (treadmill) I plan to animate.

Yea, I think Eelcman should be done. I think what I decided for the Game engine was to do 1 robot master from each game. StarsimsUniverse said he personally wanted to see Elec Man stage. So I think I may go with that.


I might do ElecMan, Air Man, Top Man, and Ring Man stage for the engine. Though I might change it later. :-/
Title: Re: Colorized maps from various GB games.
Post by: IQ-0 on March 14, 2012, 08:53:56 AM
Now 3 out of the 4 you mentioned are done. Added Elecman and fixed some missed spots on Airman and Chargeman.
Title: Re: Colorized maps from various GB games.
Post by: N-Mario on March 14, 2012, 05:35:33 PM
Looking awesome! :)

Heh I just realized your Charge Man colors have somewhat similar colors as Plug Man stage from MM9. Except that I think his background layer has more greensh-blue than dark blue.


I wonder if I should start including some of these stages into my game. :)
Title: Re: Colorized maps from various GB games.
Post by: IQ-0 on March 16, 2012, 05:59:20 AM
Added Iceman and Ringman. Both are WIPs
Title: Re: Colorized maps from various GB games.
Post by: N-Mario on March 16, 2012, 06:06:50 AM
Added Iceman and Ringman. Both are WIPs

Ring Man's stage looks nice actually. Though the sky could be darker in some areas. If memory serves there were actually black areas in the NES game. But I guess it doesn't have to be all the same. Can't remember if the GB version had the hippos in or not.
The original background of MMIV Ring Man suggests you start in a black night sky. However in the NES game, you actually started in a light day time looking area. So I donno if you ever considered that or not. But I wonder if it's something that could be done in the colored version? Or are we just sticking with the dark sky for this particular version?

404 on Ice Man stage. ;)
Title: Re: Colorized maps from various GB games.
Post by: IQ-0 on March 16, 2012, 06:11:34 AM
Fixed the link because I had saved them in the wrong folder initially. Ringman's stage I based off of this. There were no hippos but that six-ring eye miniboss was there.

http://www.gamefaqs.com/gba/919406-mega-man-mania/images/screen-11
Title: Re: Colorized maps from various GB games.
Post by: N-Mario on March 16, 2012, 07:20:26 AM
Fixed the link because I had saved them in the wrong folder initially. Ringman's stage I based off of this. There were no hippos but that six-ring eye miniboss was there.

http://www.gamefaqs.com/gba/919406-mega-man-mania/images/screen-11

Okay Gotcha. I didn't notice that.

Looking good. :)
Title: Re: Colorized maps from various GB games.
Post by: IQ-0 on March 16, 2012, 07:41:19 AM
Ringman finished. Got no timeframe for Cutman and Clashman but they too will follow the same suit as Ringman. Metalman will be NES colored. Fireman and Iceman I'll make two versions: NES colored and the intended GBA colored.
Title: Re: Colorized maps from various GB games.
Post by: N-Mario on March 17, 2012, 12:16:20 AM
On ring mans stage, i think the black outline around the dark blue tilesets should be lighter blue. the bright yellow tiles i think should have a darker tone of yellow outline. Not really fond of the pink spikes there, were they pink in an early screen shot somewhere?

Other than that Ring man's stage looks nice. :)
Title: Re: Colorized maps from various GB games.
Post by: IQ-0 on March 17, 2012, 08:46:43 AM
I'll have Ringman fixed tomorrow. I didn't have a screenshot of the pink spikes I colored them pink earlier because the Battletoad pink thorns came to mind but I did change them to the same color as the ladder. Since I'm dealing with changing black to blue I can't use color change to fix the problem. The way I colorize stuff is that I open the BnW pic in paint then I color the section. Highlight it 16x16 and Ctrl + C. I do a Ctrl+V once then drag it into place. I then hold Ctrl and drag it to make a clone of the copied piece and put that in place and the rest is history unless I have to go to a different section of the map and repaste it.
Title: Re: Colorized maps from various GB games.
Post by: IQ-0 on March 19, 2012, 05:03:17 AM
Updated Ringman again and added an animated version.
Title: Re: Colorized maps from various GB games.
Post by: OBJECTION MAN on March 20, 2012, 01:56:58 PM
I actually like the pink spikes. They went well with the blue and purple dynamic going on. As they are now, they don't pop out enough, losing their selective highlighting. Before, they looked noticeable and important, drawing attention to themselves as a danger point.

The rainbow flashing beams look a bit out of place in my opinion. They seem too contrasted and pure compared to the rest. Perhaps single colored frames, giving a more simplistic look? At the least, a different way to shade in the gradients that looks more old school and better fits the smaller thinner size.
Title: Re: Colorized maps from various GB games.
Post by: N-Mario on March 28, 2012, 08:49:25 PM
For the rainbow platforms, I was also thinking of single colors, with darker shade of the same color. Except here, they would rotate single colors instead of how they rotated multiple colors in the NES game.

Posted on: March 22, 2012, 02:29:23 PM


I didn't realize this until now. But why are some of your stages go way over the limit of color index when i decrease them 256 colors? At the most they should be only 16 colors. Even the NES colors don't have more than that if memory serves.

Your Air Man Stage goes over 40 colors of index.
Your Top Man Stage goes over 50 colors of index.
Your Wood Man stage goes over 120 colors of index.

Those are some of the stages I listed. There's probably more stages here with too many colors. Any idea why this is?
The original GB maps only started with 4 colors for a reference.

Anyway I did my own color version of Air Man's GB stage. It is much closer to the one appearing on the video of MM Anniversary Collection for GBA. :)
(http://gcnmario.free.fr/airman-mm2gb.png)
http://gcnmario.free.fr/airman-mm2gb.png
The eyes on the small red demon looking things on the glass floor tiles were intentionally left like that. It's like that in the video as well, for some reason.
Title: Re: Colorized maps from various GB games.
Post by: IQ-0 on March 29, 2012, 06:49:39 AM
I didn't really care out colors and limits when I started this. I was just doing it (and still am) for artistic fun.

I think the excessive colors came into play because I did the entire map in it's normal size (except Topman and Enker) then expanded it to 2x. When I did that, extra shades for pixels came in. Topman and Enker I started expanded first but obviously I was doing twice the work on them without knowing it. I'll fix the Ringman stage when I get the chance. Been taking a break for a little bit.
Title: Re: Colorized maps from various GB games.
Post by: N-Mario on March 31, 2012, 02:59:30 AM
Any plans on doing Shadow Man stage? If not, than I am probably going to try my hand at it.

Me and Starsims decided that I should replace Top Man with a robot master from MMIII GB (where top man GB was from MMII) so there will be a robot master to represent each GB title in my game. I think I may go with Shadow Man. Though there are pics of Snake Man's GB stage in color from the MM Mania screen pack somewhere if memory serves if you want to try that instead. Up to you. ;)
Title: Re: Colorized maps from various GB games.
Post by: IQ-0 on March 31, 2012, 05:27:50 AM
I plan to do both eventually. Snakeman I saw the screenshot, Shadow I can use NES reference. MMV GB I have great ideas for colors thanks to that Starman game. I forgot what color remake was called.
Title: Re: Colorized maps from various GB games.
Post by: N-Mario on April 04, 2012, 06:51:58 AM
There is always something that kept bugging me about your ElecMan stage that I managed to fix in the game. Check this out.
(http://gcnmario.free.fr/elecman-compare.gif)

And this is the fix I made in the game.
(http://gcnmario.free.fr/elecman-fix.gif)

I think the shade style you tried to make for the spike pit area was a bit off.

Oh yea I took out the blowing fans in my map because they are actually gimmick objects in the game (like the enemies). They are not part of the stage itself.
Title: Re: Colorized maps from various GB games.
Post by: IQ-0 on April 04, 2012, 07:20:04 AM
That's good, I'll probably end up taking them out in my map too. I'll get to doing Shadowman stage again when I can but I want your opinion for Snakeman's stage. Should I or should I not take out the part where the snake section goes up and down in a snakey form?
Title: Re: Colorized maps from various GB games.
Post by: N-Mario on April 04, 2012, 08:02:27 AM
That's good, I'll probably end up taking them out in my map too. I'll get to doing Shadowman stage again when I can but I want your opinion for Snakeman's stage. Should I or should I not take out the part where the snake section goes up and down in a snakey form?

Well, you can have 2 versions. 1st version being without the huge snake, and 2nd one having the huge snakes. That goes to saying showing its head part of the section. Of course you do not have to animate the wavy like floor, just have them there for being 'there'. ;)
Title: Re: Colorized maps from various GB games.
Post by: VixyNyan on April 04, 2012, 01:38:36 PM
1st version being without the huge snake

Beating the huge snake and it explodes, the poor thing. ^^;
Title: Re: Colorized maps from various GB games.
Post by: IQ-0 on April 05, 2012, 11:08:30 AM
Shadowman MM3 GB WIP posted. I decided to finish all the background lava sections first since that was the easiest to take care off. Since this follows the NES for reference, it'll follow the same exact palette as much as possible so no extra colors here and I won't do that "match the Wily logo/gate color with the weapon you get color" this time.
Title: Re: Colorized maps from various GB games.
Post by: N-Mario on April 05, 2012, 06:38:12 PM
Looking good so far. When you're finished, I might try animating the areas, and then import it. :)
Title: Re: Colorized maps from various GB games.
Post by: Yoku Man on April 06, 2012, 02:09:04 AM
While coming up for a tileset for our Wily Stage in the Engine. I thought I might as well make the map that the tileset was originally for. This is using the other range of colours that Enker's stage had in MM10.

Dr Wily's Space Station from MM1: Dr Wily's Revenge. (http://i168.photobucket.com/albums/u190/dimension_w/GB-Mega-Man-Project/MegaMan-DrWilysRevenge-WilysSpaceFortress.png)

(http://i168.photobucket.com/albums/u190/dimension_w/GB-Mega-Man-Project/MegaMan-DrWilysRevenge-WilysSpaceFortress.png)

Your welcome to add this to your list.

Title: Re: Colorized maps from various GB games.
Post by: N-Mario on April 06, 2012, 06:57:00 AM
While coming up for a tileset for our Wily Stage in the Engine. I thought I might as well make the map that the tileset was originally for. This is using the other range of colours that Enker's stage had in MM10.

Dr Wily's Space Station from MM1: Dr Wily's Revenge. (http://i168.photobucket.com/albums/u190/dimension_w/GB-Mega-Man-Project/MegaMan-DrWilysRevenge-WilysSpaceFortress.png)

(http://i168.photobucket.com/albums/u190/dimension_w/GB-Mega-Man-Project/MegaMan-DrWilysRevenge-WilysSpaceFortress.png)

Your welcome to add this to your list.



Ah, that's not bad. Like the colors. :)
Though if I were to use it in the game, I would have to change the boss area to something else. Just to make the game bit more interesting instead of a complete remake. ;)
Title: Re: Colorized maps from various GB games.
Post by: Yoku Man on April 06, 2012, 01:47:13 PM
Ah, that's not bad. Like the colors. :)
Though if I were to use it in the game, I would have to change the boss area to something else. Just to make the game bit more interesting instead of a complete remake. ;)

No need. I won't be using this map for your engine. I just made this for IQ-0, seeing as I was making the tileset.

I'll be designing a totally different level with this tileset, however. It'll be the one we planned with all the other gimmicks that all the other GB Mega Man levels have that we couldn't feature in the first 4 levels. That way the engine will be complete with every type of coding circumstance available, incase someone ever wanted to recreate some of the other levels or perhaps recreate one of the original games in its entirety!
Title: Re: Colorized maps from various GB games.
Post by: IQ-0 on April 08, 2012, 11:10:24 AM
very good Yokuman. I'll add that to the first post.

Posted on: April 06, 2012, 22:10:31
Finished  Shadowman and added an animated version
Title: Re: Colorized maps from various GB games.
Post by: N-Mario on April 08, 2012, 10:30:21 PM
Ah it looks nice. :)

Yea the color could definitely be improved on, to make it look more GBA Mega Man Mania-ish. Like what I did with Air Man's stage. But I think I can work on that much. :)
(BTW you can add my air man stage color revision if you want, or like to. If not, then that's ok)

BTW, I was looking back at some old GBA shots, and saw one of Elec Mans stages.
http://www.gamefaqs.com/gba/920888-mega-man-anniversary-collection/images/gs_screen-9
I'm pretty sure its Elec Man's stage from the tile set on the left. Is this pic what you used to make a guess for the color scheme you used? The pipe floor looks a bit greener on your work than the color used here.

In any case, I can probably do any of the fixes in the game. It shouldn't be too hard to work on. ;)
Title: Re: Colorized maps from various GB games.
Post by: IQ-0 on April 09, 2012, 12:16:52 AM
The green I thought up myself because of the color electric green. I didn't know if would've been green too as I didn't know about the screenshots at the time the map was built.  The refined Airman,I'll add next time I access my server.
Title: Re: Colorized maps from various GB games.
Post by: N-Mario on April 13, 2012, 08:50:18 PM
For the record, this is how Shadow Man's stage BG is animated in the GB game.
(http://gcnmario.free.fr/shadow-bg.gif)

Not sure how the lava flowing down tiles are working like that. It must be a tile error in the game. It's more noticeable if you advance 1 frame forward with it.  But it is every frame I saw with the VBA .avi recording tool. Though this really should only be about 18 correct frames, instead of the 24 I see here.

In the insides of the floors, there is a little more detail in the dark liquid rather than only color cycling. ;)

Posted on: April 09, 2012, 03:17:15 PM



I hope you didn't mind me fixing up your colored shadow man stage. :)

(http://gcnmario.free.fr/shadowmanmm3gb.png)
http://gcnmario.free.fr/shadowmanmm3gb.png

I noticed there were a couple of mistakes on some parts of the stage from your end. They aren't really noticeable unless you really look closely at it.
I also changed a bit of the colors so that they aren't too bright. I'm kind of trying to go away from the NES color scheme, and trying something that could be a bit closer to MM Mania.
At the beginning of the stage, I changed some of the under shades of the ceiling walls to the color of lava. Considering that in the original B&W version, they are lighter than the outlines of the stage anyway. I thought it might make the lava stand out more. ;)
Title: Re: Colorized maps from various GB games.
Post by: IQ-0 on May 12, 2012, 08:41:12 PM
After a long layoff, I'm back and I finished up Iceman's stage. I still have yet to do the GBA version where the white columns are actually green and the ice is orange.

I also replace Shadowman's stage with N-Mario's. The animated version is still unchanged for now.
Title: Re: Colorized maps from various GB games.
Post by: N-Mario on May 31, 2012, 08:29:40 AM
Okay here's Ring Man's stage.

- This one is my version, with the hippos added back in the way I wanted.
http://gcnmario.free.fr/ringman-mm4gb.png

- This one is Yoku Man's (Starsims) idea of where the second hippo should be placed. It's more like how the NES one goes, where the second hippo is just right after the ring mini-boss.
http://gcnmario.free.fr/ringman-mm4gb_hippos.png

- Going with his idea, this version actually just replaces the room below, instead of adding on to it.
http://gcnmario.free.fr/ringman-mm4gb-hippos.png

- Here's the original GB version. Colored by me, with no hippos.
(http://gcnmario.free.fr/ringman-mm4gb_nohippos.png)
http://gcnmario.free.fr/ringman-mm4gb_nohippos.png

If you're wondering about the doors being off the map, that's just to show the texture behind the doors of the rooms. :)


UPDATE: When disabling the BG layer in the GB emulator, the floor bar gimmicks suggest that they have a dark outline on the outside. So I have updated my colored maps to show this. :)
Title: Re: Colorized maps from various GB games.
Post by: IQ-0 on June 27, 2012, 06:55:41 PM
I regret the say that the project will be going on hiatus a little longer. The money I need to pay to renew my host has to go on getting a new starter for my car which inconveniently decided to take a [parasitic bomb] on me of all days.
Title: Re: Colorized maps from various GB games.
Post by: kuja killer on June 30, 2012, 01:24:19 AM
Seems like everyone is wanting to color the gameboy stages these days heh..

Just this morning on the japanese rockman remodelling dicussion thread on 2ch, a person named "ririka" just posted these 3 screenshots of himself/herself coloring a couple random gameboy screens too...

Take a look:

http://kohada.2ch.net/test/read.cgi/gameurawaza/1307808908/564-565
The screenshots are within these 2 posts.
And has plans to make his/her own mega mania project too...
Title: Re: Colorized maps from various GB games.
Post by: IQ-0 on January 07, 2013, 01:28:55 AM
The maps are back up, same bat link, same bat channel.

Posted on: August 22, 2012, 09:18:36
After a long hiatus. I'm back at this and I've updated with Cutman. The color is based off the screenshot I saw of Megaman vs Cutman.
Title: Re: Colorized maps from various GB games.
Post by: N-Mario on January 09, 2013, 05:05:39 AM
After a long hiatus. I'm back at this and I've updated with Cutman. The color is based off the screenshot I saw of Megaman vs Cutman.

And it's been almost a year since this original topic post. Hey, one year anniversary post. :)
Title: Re: Colorized maps from various GB games.
Post by: IQ-0 on October 27, 2013, 10:08:15 PM
Decided to give this thread a go again now that I discovered Pyxel Edit. Added Metal Man's stage based on the pic I saw of it on GameFAQs. I might do a NES scheme version of it too but no guarantees.

Posted on: October 27, 2013, 12:07:02 AM
Added Clashman to the list. Forget doing an NES theme stule on this one.
Title: Re: Colorized maps from various GB games.
Post by: N-Mario on October 28, 2013, 05:18:55 AM
Pyxel Edit? What's the advantage of that than any other standard photo/sprite editing software? Are the other software not helping at all?
Title: Re: Colorized maps from various GB games.
Post by: IQ-0 on October 28, 2013, 09:12:09 AM
One of the biggest advantages is that if you have a tile, you can assign it a number and use it as something like a stamp but the kicker is that if you edit that tile, any other tiles assigned to the same number will change with it.

What I did in the case of Metal Man and Clash Man was right clicked the pic in vgmaps and copied it into PyxelEdit. I would turn on the tile grid to differenciate the tiles then any time I saw a different tile, I would hold Ctrl then click on it to assign it to a number. It will show the tile as a stamp on the right hand side for later use. Since I got a pasted, I placed the numbered tile in place of the matching tile. When it is all said and done, all I got to do is color in that specific tile and the rest is history. I can also see which tiles I missed easier. I coulda used this program when I was doing Woodman's stage.
Title: Re: Colorized maps from various GB games.
Post by: N-Mario on October 28, 2013, 05:25:22 PM
This program must be brand new. Because 1, never heard of it before until now. and 2, looking at the site, it says the beta is now available at the top corner.  So software must still be a work in progress.
Title: Re: Colorized maps from various GB games.
Post by: IQ-0 on October 29, 2013, 12:01:58 AM
Yep it's brand new and still in beta form so it's best to get get it now while it's still $8. So far it took me way less time to get a stage done than I did with Paint and other similar programs.