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Base => News and Announcements => Topic started by: Klavier Gavin on September 05, 2010, 07:22:20 AM

Title: Mega Man Universe details from PAX
Post by: Klavier Gavin on September 05, 2010, 07:22:20 AM
Subtle implication that there's more than one type of play style; trailers only showed the "tip of the iceberg."

Customization is a big part of the game. Capcom rep. strongly hinted at a stage editor of sorts.

Ryu, as well as the three Mega Man variants, are confirmed as playable characters. Hints of a large roster of playable characters.

Not only do the three Mega Men differ in appearance (Mega Man, Bad Box Art Mega Man and Rockman), they each have their own play styles and abilities. Bad Box Art Mega Man, for instance, can fire two shots at a time.

The "angry" Mega Man was designed by Masafumi Kimoto. Why is he so angry? That's just Kimoto's style, apparently.

Although the trailers made it seem like MMU is largely influenced by Mega Man 2, there's a "very good possibility" we'll be seeing content from other Mega Man games.

Mega Man Universe not making it to Wii has to do with the file size limitations of Nintendo's WiiWare service. Capcom noted they would like to be able to support a Wii version, but couldn't at this time.

Target release date of Spring 2011.

"Everything we've shown will make more sense" come Tokyo Game Show, according to the rep.

http://protodudesrockmancorner.blogspot.com/2010/09/mega-man-universe-details-from-pax.html
Title: Mega Man Universe details from PAX
Post by: Protoman Blues on September 05, 2010, 09:02:00 AM
Subtle implication that there's more than one type of play style; trailers only showed the "tip of the iceberg."

Customization is a big part of the game. Capcom rep. strongly hinted at a stage editor of sorts.

Ryu, as well as the three Mega Man variants, are confirmed as playable characters. Hints of a large roster of playable characters.

Not only do the three Mega Men differ in appearance (Mega Man, Bad Box Art Mega Man and Rockman), they each have their own play styles and abilities. Bad Box Art Mega Man, for instance, can fire two shots at a time.

The "angry" Mega Man was designed by Masafumi Kimoto. Why is he so angry? That's just Kimoto's style, apparently.

Although the trailers made it seem like MMU is largely influenced by Mega Man 2, there's a "very good possibility" we'll be seeing content from other Mega Man games.

Mega Man Universe not making it to Wii has to do with the file size limitations of Nintendo's WiiWare service. Capcom noted they would like to be able to support a Wii version, but couldn't at this time.

Target release date of Spring 2011.

"Everything we've shown will make more sense" come Tokyo Game Show, according to the rep.

http://protodudesrockmancorner.blogspot.com/2010/09/mega-man-universe-details-from-pax.html

You know, one day you'll actually put your Soldier News hound powers to more use and actually post a news topic! XD
Title: Mega Man Universe details from PAX
Post by: Acid on September 05, 2010, 12:57:30 PM
Well that sounds [tornado fang]ing cool already.
Title: Mega Man Universe details from PAX
Post by: Align on September 05, 2010, 01:13:02 PM
I thought the three mega men would be different, though I had doubts when I saw BBAMM [buh-bam] shooting regular plasma pellets rather than LAZER BLASTS
Title: Re: Mega Man Universe details from PAX
Post by: Hypershell on September 06, 2010, 02:40:03 AM
Mega Man Universe not making it to Wii has to do with the file size limitations of Nintendo's WiiWare service.
I knew it.  I don't know why Nintendo won't just enable USB mass storage and be done with it (SD card load times are atrocious anyway).
Title: Re: Mega Man Universe details from PAX
Post by: Flame on September 06, 2010, 03:50:15 AM
especially since they DO have USB ports and accept certain usb devices.
Title: Re: Mega Man Universe details from PAX
Post by: Archer on September 06, 2010, 04:36:36 AM
I have to admit that does sound pretty cool. I have become slightly more interested now.
Title: Re: Mega Man Universe details from PAX
Post by: TheOnly on September 06, 2010, 07:46:05 PM
Now they are hinting that it might be CO-OP as well.

http://bit.ly/c1JUAK
Title: Re: Mega Man Universe details from PAX
Post by: Gaia on September 06, 2010, 07:50:45 PM
Looks like Co-Op is the next best thing.
Title: Re: Mega Man Universe details from PAX
Post by: Align on September 06, 2010, 08:04:05 PM
It was always the best thing.
Title: Re: Mega Man Universe details from PAX
Post by: N-Mario on September 06, 2010, 08:04:49 PM
Now they are hinting that it might be CO-OP as well.

http://bit.ly/c1JUAK

Not that it's proof or anything, but I'm sure that could easily be photo-shopped. Just copy/paste the life bars. While there's 4 life bars, I only see one Mega Man, which is another reason why I believe it could be photo-shopped.

In any case, where ever the source is, Co-Op would definitely be nice. :)
Title: Re: Mega Man Universe details from PAX
Post by: Acid on September 06, 2010, 08:07:18 PM
Now they are hinting that it might be CO-OP as well.

http://bit.ly/c1JUAK

Oh my GOD that would automatically make it one of the best MM titles ever.

Holy hell.
Title: Re: Mega Man Universe details from PAX
Post by: Protoman Blues on September 06, 2010, 08:09:09 PM
I've been longing for some Co-OP MM for the longest time now.
Title: Re: Mega Man Universe details from PAX
Post by: N-Mario on September 07, 2010, 06:02:39 AM
Seth Killian gets interviewed. A little more info about the making of MM Universe and strong hints of showing at TGS 2010.
http://www.themmnetwork.com/2010/09/06/so-how-did-bad-box-art-mega-man-wind-up-in-universe/

So at least we finally get an official name for the "pissed off" MegaMan that will I suppose be the base for all MegaMan characters, as Sack Boy is to Little Big Planet.

Something like, "Kimoto" MegaMan, or is it "Kimono" MegaMan? It's hard to tell what he's saying in the video. But it sounds like either Kimoto, or Kimono. Not sure what the spelling is.
Title: Re: Mega Man Universe details from PAX
Post by: TheOnly on September 07, 2010, 10:10:51 AM
Correct me if am wrong but, aint "Kimoto" a kind a dragon or lizard of some sort?
Title: Re: Mega Man Universe details from PAX
Post by: Mirby on September 07, 2010, 10:23:30 AM
That's "Komodo"
Title: Re: Mega Man Universe details from PAX
Post by: Archer on September 07, 2010, 12:09:54 PM
The "angry" Mega Man was designed by Masafumi Kimoto. Why is he so angry? That's just Kimoto's style, apparently.
Title: Re: Mega Man Universe details from PAX
Post by: Align on September 07, 2010, 04:18:44 PM
Kimono is a kind of dress, incidentally.

"Dress" Megaman...
Title: Re: Mega Man Universe details from PAX
Post by: N-Mario on September 07, 2010, 06:18:23 PM
Hmm....... I just realized something. It would make sense if it was called Kimoto Megaman, thus being named after its creator Masafumi Kimoto. Like how we have Inafune RockMan, named after Keiji Inafune. Though it's sad that they say the BBAMM will remain nameless.
Title: Re: Mega Man Universe details from PAX
Post by: Krazy Monkey on September 07, 2010, 10:35:57 PM
When I first saw this trailer the other day, I was severely disappointed. In my eyes, Mega Man Universe was nothing more than another mediocre fanservice title that was meant to please Mega Man 2 fanboys. All the excitement that I had for the game (which was very little, since the teaser told us next to nothing about the game) had officially flown out the window. However, I've began to warm up to the game a little bit, once it was confirmed that Mega Man Universe was going to feature content from more games than just Mega Man 2. I think there just may be some hope for this game yet.
Title: Re: Mega Man Universe details from PAX
Post by: Flame on September 07, 2010, 11:34:56 PM
I think people should wait until we learnw hat features the game has. Capcom wont call it revolutionary for nothing.
people are gettign all worked up over a in production video.
Title: Re: Mega Man Universe details from PAX
Post by: Turian on September 08, 2010, 05:14:32 AM
When I first saw this trailer the other day, I was severely disappointed. In my eyes, Mega Man Universe was nothing more than another mediocre fanservice title that was meant to please Mega Man 2 fanboys. All the excitement that I had for the game (which was very little, since the teaser told us next to nothing about the game) had officially flown out the window. However, I've began to warm up to the game a little bit, once it was confirmed that Mega Man Universe was going to feature content from more games than just Mega Man 2. I think there just may be some hope for this game yet.

"Your not needed in our new world!"~Lumine
Title: Re: Mega Man Universe details from PAX
Post by: Gaia on September 08, 2010, 05:20:14 AM
Hmm....... I just realized something. It would make sense if it was called Kimoto Megaman, thus being named after its creator Masafumi Kimoto. Like how we have Inafune RockMan, named after Keiji Inafune. Though it's sad that they say the BBAMM will remain nameless.

Like Superbat said: We'll have to just call him Steve. :\
Title: Re: Mega Man Universe details from PAX
Post by: Bueno Excelente on September 09, 2010, 12:31:07 AM
Like Superbat said: We'll have to just call him Steve. :\
It's a great name. We should suggest it to Inafune. =P
Title: Re: Mega Man Universe details from PAX
Post by: Hypershell on September 09, 2010, 02:45:18 AM
I've been longing for some Co-OP MM for the longest time now.
There's a club for that.  It's called "Everybody", they meet at the bar.
I can't be the only person who was so desperate for such a thing as to pass the controller to a friend in X3 during character changes.

Recall that both of the main-series X titles on PS2 received mistranslations about being co-op.  As INCONCEIVABLE!!! as it is, Capcom may have taken a hint.

Or it may just be the usual wishful thinking. :|
Title: Re: Mega Man Universe details from PAX
Post by: Protoman Blues on September 09, 2010, 03:00:10 AM
There's a club for that.  It's called "Everybody", they meet at the bar.
I can't be the only person who was so desperate for such a thing as to pass the controller to a friend in X3 during character changes.

Yes, but I've wanted it longer, cause I'm older than most of you!  :P

And yes, Lou & I did the X3 thing!
Title: Re: Mega Man Universe details from PAX
Post by: TheOnly on September 09, 2010, 04:49:24 AM
Check this sucker out.

http://www.capcom.co.jp/tgs2010/mmu.html

EDIT: Now that I look at it, maybe it might need its own topic since it's Capcom's TGS page.

EDIT2: MMU is also going to be in its ''playable form''
         http://www.themmnetwork.com/2010/09/08/tgs-attendees-get-equipped-with-metowel/
Title: Re: Mega Man Universe details from PAX
Post by: UrielManX7 on September 09, 2010, 05:20:01 AM
i still dont know what to think about it..
Title: Re: Mega Man Universe details from PAX
Post by: Hypershell on September 10, 2010, 04:37:23 AM
Yes, but I've wanted it longer, cause I'm older than most of you!  :P
I may not be Atari-old, but I pretty much wished for Contra-style co-op the split second I laid eyes on ProtoMan in MM3.  That's gotta be worth something.
Title: Re: Mega Man Universe details from PAX
Post by: Protoman Blues on September 10, 2010, 05:39:42 AM
I may not be Atari-old, but I pretty much wished for Contra-style co-op the split second I laid eyes on ProtoMan in MM3.  That's gotta be worth something.

Same here. I mean, you see how often I praise anything regarding Playable Blues! XD
Title: Re: Mega Man Universe details from PAX
Post by: Bueno Excelente on September 10, 2010, 12:18:29 PM
I may not be Atari-old, but I pretty much wished for Contra-style co-op the split second I laid eyes on ProtoMan in MM3.  That's gotta be worth something.
Just hope that such a thing is online.
Title: Re: Mega Man Universe details from PAX
Post by: Hypershell on September 10, 2010, 08:01:57 PM
Point taken.  Mrs. Shell plays a mean round of Mario Kart, but she cringes in terror at even Power Fighters.
Title: Re: Mega Man Universe details from PAX
Post by: UrielManX7 on September 11, 2010, 04:45:38 PM
My question here is, why? why did capcom made this game??? they should be focusin on the goddamn story for crying out loud....*sigh*
Title: Re: Mega Man Universe details from PAX
Post by: Flame on September 11, 2010, 05:02:37 PM
My question here is, why? why did capcom made this game??? they should be focusin on the goddamn story for crying out loud....*sigh*
WHAT story..? Classic doesnt have much of a story... its just megaman vs Wily.
Unless you expect some sort of dramatic connection to X.
Title: Re: Mega Man Universe details from PAX
Post by: Zan on September 11, 2010, 05:17:45 PM
Who says we won't be getting some sort of story mode that reenacts MM2?
Title: Re: Mega Man Universe details from PAX
Post by: Bueno Excelente on September 11, 2010, 05:36:51 PM
My question here is, why? why did capcom made this game??? they should be focusin on the goddamn story for crying out loud....*sigh*
Oh yes. How shall we survive without the huge detailings of this amazing narrative? Megaman's all about the story, of course. Nothing else really matters.
Title: Re: Mega Man Universe details from PAX
Post by: Hypershell on September 11, 2010, 05:51:42 PM
Now even *I* can't argue with that...
Title: Re: Mega Man Universe details from PAX
Post by: TheOnly on September 11, 2010, 05:52:31 PM
Sounds like your being sarcastic. XD
Title: Re: Mega Man Universe details from PAX
Post by: UrielManX7 on September 11, 2010, 08:04:50 PM
Oh yes. How shall we survive without the huge detailings of this amazing narrative? Megaman's all about the story, of course. Nothing else really matters.
My point exactly.
Title: Re: Mega Man Universe details from PAX
Post by: Acid on September 11, 2010, 08:06:35 PM
Oh yes. How shall we survive without the huge detailings of this amazing narrative? Megaman's all about the story, of course. Nothing else really matters.

(http://img830.imageshack.us/img830/9577/sarcasmdetector.png)
Title: Re: Mega Man Universe details from PAX
Post by: Blackhook on September 11, 2010, 08:08:14 PM
(http://img830.imageshack.us/img830/9577/sarcasmdetector.png)
...It was already dead
Title: Re: Mega Man Universe details from PAX
Post by: Protoman Blues on September 11, 2010, 08:26:49 PM
When you think about it, the MegaMan storyline is the closest we'll ever get to modern day Shakespeare.
Title: Re: Mega Man Universe details from PAX
Post by: Acid on September 11, 2010, 08:27:25 PM
When you think about it, the MegaMan storyline is the closest we'll ever get to modern day Shakespeare.

OK.

Now you must elaborate.
Title: Re: Mega Man Universe details from PAX
Post by: Protoman Blues on September 11, 2010, 08:43:41 PM
OK.

Now you must elaborate.

Hmmmmm....

Gimme time on that. LoL, I'm at work and on the side were I have to pay attention to what I'm watching! XD
Title: Re: Mega Man Universe details from PAX
Post by: Bueno Excelente on September 11, 2010, 09:00:29 PM
Not saying the Megaman plot can't be ADAPTED into something better. Anything can, really. The Protomen is an example of that.

The best story that could ever be made would be if Megaman Universe was some kind of ultimate multiversal multidimensional crossover between all different Megamen, together to stop a threat from annihilating all of reality.

(I really gotta put some damn variety into my recent literature. This [parasitic bomb]'s affecting me badly >_>)
Title: Re: Mega Man Universe details from PAX
Post by: Blackhook on September 11, 2010, 09:03:56 PM
Not saying the Megaman plot can't be ADAPTED into something better. Anything can, really. The Protomen is an example of that.

The best story that could ever be made would be if Megaman Universe was some kind of ultimate multiversal multidimensional crossover between all different Megamen, together to stop a threat from annihilating all of reality.

(I really gotta put some damn variety into my recent literature. This [parasitic bomb]'s affecting me badly >_>)
..Did you see Turtles Forever?
Title: Re: Mega Man Universe details from PAX
Post by: Setsuna F. Seiei on March 31, 2011, 09:59:41 AM
C-C-C-CANCELLED.
http://www.capcom.co.jp/megaman_universe/
Title: Re: Mega Man Universe details from PAX
Post by: STM on March 31, 2011, 10:37:48 AM
This should be a shocker to no one.

So, with this dead and Legends 3 not even green lit for mass production, this is quite a bleak time for the franchise in its native format.
Title: Re: Mega Man Universe details from PAX
Post by: Blackhook on March 31, 2011, 03:44:26 PM
What day is it tommorow?
Title: Re: Mega Man Universe details from PAX
Post by: Krystal on March 31, 2011, 03:55:39 PM
FRIDAY. No but seriously, with all the negative feedback and the fact that it's actually the 31st right now -o-

Also, if it's a joke it's not funny. Jokes are meant to be funny =w=
Title: Re: Mega Man Universe details from PAX
Post by: Setsuna F. Seiei on March 31, 2011, 07:35:58 PM
On average, Japan doesn't care about a childish  American day.

And people expected some western themed Rockman to secuceed? Neither it nor Dash 3 have capcoms real support, and the only reason they were green lit was due to Inafune being head of Global production. With him gone, I expect DASH 3 to get canned as well.
Title: Re: Mega Man Universe details from PAX
Post by: Gaia on March 31, 2011, 07:55:27 PM
Huh, I expected Mega Man Universe to get canned anyway from the "too many projects" disease.

DASH 3's postponed because some things have come up with co-workers elsewhere from what I've heard. But I have a feeling DASH 3's gone far into the project to get canned now. I mean, we are in the VA and modeling phases. That IS something, right?

Unless capcom decides to release SFVI SUPER DUPER TURBO EDITION, I can see DASH 3 living on. Not many people were too interested in RnR, and look how far that got.  :D
Title: Re: Mega Man Universe details from PAX
Post by: Acid on March 31, 2011, 08:02:59 PM
Just expect the worst and hope for the best.