Rockman Perfect Memories

Rockman & Community => Rockman Series => ZX => Topic started by: Satoryu on November 08, 2008, 07:45:47 AM

Title: What Do You Want to See in a ZX3?
Post by: Satoryu on November 08, 2008, 07:45:47 AM
- in a prologue sequence, have the player control a dieing Prometheus and Pandora at the same time. the player directly controls Prometheus' movements, while Pandora floats behind him. their motive is to finish their job; destroy the remaining Mega Men. but after an introductory boss fight, their life spans expire.

- no more fire-ice-lightning circle. have the weakness circle return to Mega Man roots. one weapon works on one specific boss.
Title: Re: What Do You Want to See in a ZX3?
Post by: Rad Lionheart on November 08, 2008, 07:49:03 AM
I don't have much experience in ZX series, I actually haven't touched ZXA yet.
But I think you covered something I'd like to see.
The each boss is weak against another boss weapon.
Instead of that fire - ice - lightning fiasco.
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on November 08, 2008, 07:50:01 AM
I just want what worked for the last game 2 new protaganist, old characters come back, plus they find Model Z (or that becomes the new biometal) again, we find out what the heck is up with Thomas's plan and the deal with the Small4, and last but not least Giro pulls a cliche Zero resurection! *shot*
Title: Re: What Do You Want to See in a ZX3?
Post by: Akamaru on November 08, 2008, 07:50:57 AM
-Silghtly better transportation system
-More Overdrive attacks like Model A's shoot everything attack
-Ability to control P&P or at least a Biometal of them
-Come to think of it, control every Biometal in existence
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on November 08, 2008, 07:52:56 AM
-Silghtly better transportation system
-More Overdrive attacks like Model A's shoot everything attack
-Ability to control P&P or at least a Biometal of them
-Come to think of it, control every Biometal in existence
Then chances are you would have to play as Vent and Aile again since Model X is the only known biometal that can Double Megamerge so far.
Title: Re: What Do You Want to See in a ZX3?
Post by: Akamaru on November 08, 2008, 07:56:43 AM
Then chances are you would have to play as Vent and Aile again since Model X is the only known biometal that can Double Megamerge so far.
Since you bring that up:
-You should be able to Double Megamerge with any two Biometals...
Title: Re: What Do You Want to See in a ZX3?
Post by: Rad Lionheart on November 08, 2008, 07:57:45 AM
Pick and choose your own combination of Biometals.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 08, 2008, 08:01:13 AM
Giro pulls a cliche Zero resurection! *shot*
That would Rock actually. Ive always wanted to play as Model Z alone. Although whether Vent or Giro uses it is of no consequence to me.
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on November 08, 2008, 08:06:49 AM
Since you bring that up:
-You should be able to Double Megamerge with any two Biometals...
Then you would have multiple versions of Pandora.  

Besides it should only belong to X since he had the DNA weapon system first that, in my theory, would be X's secondary effect like the things you can do on the touch screen with the Big4's biometals,  Model A's A-Trans, and Model W's ability to control people, eat people, and revive Mavericks.  If Model Z had a secondary effect I would say it would be the EX skills.  

But you know what's bugging me about ZXA lately, whatever the heck Model Z did to the Small4. Does it remind anyone else of the Soul Body attack in X5 in the X vs Zero or just me?  Anyway this is just speculation.

That would Rock actually. Ive always wanted to play as Model Z alone. Although whether Vent or Giro uses it is of no consequence to me.
Vent can't possibly do that, he can't be chosen for 2 biometals.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 08, 2008, 08:11:04 AM
When Giro gave Model X to him, he had absolutely NO knowledge of the Double Rock on feature of Model X. He simply told model Z to lend him his strength. it was after he passed away that Model X told him that he could possibly attain more power if he combined both biometals together.

Meaning, he could have used Model Z alone. he doesnt have to be chosen for it. if the Biometal accepts him as a user of its power, than he can use it.
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on November 08, 2008, 08:16:22 AM
Still it's very cliche, it's like throwing away X like a old magazine. 

Besides there seems nothing different about Model Z and Zx except for the buster so therefore it wouldn't make sense to only have Model Z.  Vent and Aile should only use Model X alone or Double Megamerge, if you want them seperated hope they revive Giro or give it to 2 new chosen ones.
Title: Re: What Do You Want to See in a ZX3?
Post by: Harruhy on November 08, 2008, 08:16:53 AM
Meaning, he could have used Model Z alone. he doesnt have to be chosen for it. if the Biometal accepts him as a user of its power, than he can use it.

Uh, that's definitely not right. Why else would Vent and Aile use Lx, Px, Hx, etc?
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 08, 2008, 08:36:47 AM
Still it's very cliche, it's like throwing away X like a old magazine. 
oh psssh! Like the X and Zero series haven't already done exactly that.
Quote
Besides there seems nothing different about Model Z and Zx except for the buster so therefore it wouldn't make sense to only have Model Z.  .
besides Z's souped up  EX skill variations? the giant charge saber? the ability to stab the ground and make energy surge from the ground?
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on November 08, 2008, 08:44:06 AM
Again it should belong to Giro or new chosen ones or then the Game of Destiny wouldn't make a lick of sense in the first place.  Biometals choose one host to use their power only death can break that bond it doesn't make sense for anyone to Megamerge with any biometal alone unless they have a secondary effect like X has.

I guess if some people will never change there minds when it comes to this, the stupid Cataclysm theory that thankfully dissproved by the creator him self but chances there are some still that think it will happen, and pronouncing Bass like the fish insted of the musical term and saying that Forte's name came from a definition not the musical dynamic.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 08, 2008, 08:54:36 AM
hey, i can dream cant I?
I mean, Mugen does have a fully functional Model Z Giro, but its just not the same as how inti could do it.
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on November 08, 2008, 08:56:32 AM
hey, i can dream cant I?
I mean, Mugen does have a fully functional Model Z Giro, but its just not the same as how inti could do it.
I understand that but, for the sake of the story and game physics that some people don't care about, don't say that Vent (or Aile) can megamerge with Model Z alone just because you want to play as Model Z alone.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 08, 2008, 08:59:07 AM
<_<
>_>
*says it*
*runs away*
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on November 08, 2008, 09:00:21 AM
Guess I can't change you mind.  Oh well I just wanted to put in my input on this I didn't mean to make a big deal about this.
Title: Re: What Do You Want to See in a ZX3?
Post by: Akamaru on November 08, 2008, 09:03:04 AM
A side story... You play from the Boss's point of view. Or the events on how a boss took over an area.
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on November 08, 2008, 09:03:59 AM
Meh that's more for fan fiction stories/secret disks, really
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 08, 2008, 09:04:02 AM
XDXD
just trying your patience for fun.
I understand all that. I was just sayin. I mean, with ZERO, theres no telling what could happen. hes a big bag O' surprises our dear red raider.
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on November 08, 2008, 09:05:28 AM
No problem I'm just realising how good at debating I am now.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 08, 2008, 09:08:50 AM
No problem I'm just realising how good at debating I am now.
yeah, but you often seem real serious. :/
Title: Re: What Do You Want to See in a ZX3?
Post by: megatamx on November 08, 2008, 09:11:48 AM
I want to see an armor upgrade for Model X!
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on November 08, 2008, 09:12:18 AM
That and Black Model Z.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 08, 2008, 09:13:41 AM
and maybe a hadouken for Model X too.
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on November 08, 2008, 09:14:44 AM
Nah that would make the game too easy for the people who waste their time on no damage/perfect runs.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 08, 2008, 09:15:09 AM
doesnt have to be instant kill.
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on November 08, 2008, 09:17:46 AM
True like Zero and the Shoryuken in X8.
Title: Re: What Do You Want to See in a ZX3?
Post by: Karai on November 08, 2008, 05:11:16 PM
In a ZX3 I would like to see
some connections to the DASH, and the ancient helper - Rush.
Title: Re: What Do You Want to See in a ZX3?
Post by: megatamx on November 08, 2008, 05:14:59 PM
And maybe..white model A!
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 08, 2008, 05:15:24 PM
In a ZX3 I would like to see
some connections to the DASH, and the ancient helper - Rush.
I want Cyber elf Treble.
that would be awesome.
but It will never happen. :( cuz Treble cant become a cyber elf.
Title: Re: What Do You Want to See in a ZX3?
Post by: Nexus on November 08, 2008, 05:17:04 PM
I'd want to see both selectable characters, provided they continue with the double character formula, co-exist with each other and even be able to interact. Hell, maybe co-op or at least an AI partner would make things interesting.
Title: Re: What Do You Want to See in a ZX3?
Post by: Align on November 08, 2008, 05:39:53 PM
Some sort of system where you increase in power as the game goes on, along with the enemies getting more difficult. And I don't mean just more health or more options.
Title: Re: What Do You Want to See in a ZX3?
Post by: Akamaru on November 08, 2008, 05:55:50 PM
And maybe..white model A!
Different colors of your choosing? Nice. I want to play as Model Z with black coloring or Model H with blue coloring.
Title: Re: What Do You Want to See in a ZX3?
Post by: Police Girl on November 08, 2008, 06:07:01 PM
I would personally enjoy seeing a fight against the Lion Ki... I mean Master Thomas the Douchebag. 8D
Title: Re: What Do You Want to See in a ZX3?
Post by: King Reaper on November 09, 2008, 02:44:26 AM
What  I'd like to see?
Return of the two character system, but have the two characters have their own model. That way, the two could coexist in the same world without being "alternate timelines" of each other, as Vent/Aile and Grey/Ashe are. Possibly even have more characters unlocked as you play through the game (ie unlocking storylines for the Little 4)
And to compliment that, I'd like to see a co-op mode, and with that, possibly tag-team moves.

Maybe a return of model Z? With a new user or something? I may be wrong, but I think that the pre-requisites for being able to megamerge are pretty loose, as Albert infused all reploids and humans with robotic limbs/parts with his own DNA, and the biometals are programmed to merge with any who A) Have Master Albert's DNA in them and B) Match the biometal.
So, theoretically, there could be another suitable match for model Z.
Title: Re: What Do You Want to See in a ZX3?
Post by: Yllisos Zanon on November 09, 2008, 08:14:48 AM
-Base the boss animal theme on ancient and mythical creatures, such as the griffin, manticore, chimera, yali.  Yali: Mythical creature from India, body of a lion with the head of a lion with the trunk and tusks of an elephant.
-Vent/Ashe meet Aile/Grey.  Somewhere along the storyline, the four characters cross paths.
-The heros get to control Models O and W.    ...eh, why not...  8)
-The Final Boss has control of Model Z.
-Create more Illegal Hunters, give them basic animal names.  Eagle, Snake, Shark...


Title: Re: What Do You Want to See in a ZX3?
Post by: Setsuna F. Seiei on November 09, 2008, 08:26:55 AM
-ZERO finally regains his memories and drops the Girouette persona. He then ends up kicking everyones ass for no reason with his awesome looks and manurisms, and becomes the MASTER of the world.

They then all go out for cake.
Title: Re: What Do You Want to See in a ZX3?
Post by: Dr. Wily II on November 09, 2008, 02:45:25 PM
ZX3...
Well, I would like to play as PnP, maybe a reformed duo, the game's new protagists as they fight for their new lifes, and to defeat the evil douchenag Thomas.

That, or maybe a pure Model Z, pure slashing action.
Or perhaps, Thomas corrupting Model Z, and uses it with Model W as the final boss.
More Ashe/Aile, less Vent. Grey is ok, so...
Title: Re: What Do You Want to See in a ZX3?
Post by: gamefreak202020 on November 09, 2008, 03:23:48 PM
The Return of Dr. Wily....or a distant relative of his. XD
Title: Re: What Do You Want to See in a ZX3?
Post by: Satoryu on November 09, 2008, 07:32:03 PM
-The heros get to control Models O

no. Omega's had his time.
Title: Re: What Do You Want to See in a ZX3?
Post by: Hypershell on November 09, 2008, 07:36:24 PM
Model O is cool, but not necessary.  What is needed is to revamp Model ZX.  I remain to this day firm in my belief that Model OX is, functionally, what Model ZX *SHOULD* have been if not for game balance, due to the curse of being the game's basic form.

-Model X needs long hair, matching that of its user.
-I'm thinking we end the alternate time shpiel and have Aile/Grey be the legitimate timeline.  Have Vent pick up Model Z and we can work something out to re-introduce Ashe (Model C?).
-We demand 2-player co-op for story, preferably over wifi.
-Hu/Re should have a Chain Rod type sub-weapon (no charge attack obviously) in order to work around its lacking a wall-kick.  It gets very annoying for those looking for the challenge to have to switch every time a high jump is needed.
-Model PX should have the option of using the sub-weapon button rather than the touch screen for its seeker kunai, in which case auto-target the nearest enemy.  Also, use Mandala Star as the extra charge attack, the shield blew.
-LX should have a second, wider halberd hit on the ground (not 3 hits, we don't want the melee fighters feeling cloned), and this should allow greater fluidity in the ice platform/sticker moves (Ice Dragon remains the top charged attack).
-More trans-ons need to be able to get around walls (Hedgeshock, Shisaroids, looking at you).
Title: Re: What Do You Want to See in a ZX3?
Post by: Zx on November 09, 2008, 07:37:28 PM
What I want to see is...a ZX3 >.>
Title: Re: What Do You Want to See in a ZX3?
Post by: Mirby on November 09, 2008, 07:39:55 PM
Personally, more classic references. And of course, four characters! Vent, Aile, Grey, and Ashe! Two character system, mix and match. Granted that would probably lead to yaoi/yuri fanfics and stuff, but still. And improve LX. More biometals too.
Title: Re: What Do You Want to See in a ZX3?
Post by: Police Girl on November 09, 2008, 07:40:55 PM
I want to see a ZX3 too, as long as I see that, I'm fine.
Title: Re: What Do You Want to See in a ZX3?
Post by: Zx on November 09, 2008, 07:46:43 PM
It would be good to see the tag team like X7-X8
Title: Re: What Do You Want to See in a ZX3?
Post by: Mirby on November 09, 2008, 07:47:20 PM
That's what I was getting at, and mix and match between any two.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 09, 2008, 09:04:54 PM
Different colors of your choosing? Nice. I want to play as Model Z with black coloring or Model H with blue coloring.
he meant White Model A, as in Axl's "? ? ? " White Armor.
Title: Re: What Do You Want to See in a ZX3?
Post by: Mirby on November 09, 2008, 09:07:17 PM
Unlockable in X8 by dealing the final blow on the final boss with Axl or something like that, right? Correct me if I'm wrong. Maybe it could come with the infinite hover too. Already has infinite A-Trans time though...
Title: Re: What Do You Want to See in a ZX3?
Post by: Harruhy on November 09, 2008, 09:08:57 PM
Unlockable in X8 by dealing the final blow on the final boss with Axl or something like that, right? Correct me if I'm wrong.

Quote
Axl's White Armor   Get all of Axl's Metals and beat the final level with a double attack.
Title: Re: What Do You Want to See in a ZX3?
Post by: Mirby on November 09, 2008, 09:09:55 PM
Well I knew it was something like that. Thanks for the correction, mate!
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on November 09, 2008, 09:12:13 PM
What I want to see is Model A not being a whiney coward.
Title: Re: What Do You Want to See in a ZX3?
Post by: Mirby on November 09, 2008, 09:14:23 PM
Seconded.
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on November 09, 2008, 09:17:15 PM
Model X and Model Z separated. But both playable.
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on November 09, 2008, 09:19:28 PM
Model X and Model Z separated. But both playable.
Yeah lets hope Giro comes back or new chosen ones plus we can play Vent, Aile, Ashe, and Grey.
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on November 09, 2008, 09:20:14 PM
Giro can... stay where he is. Wouldn't take two thought to create a new "Chosen One" for Model Z.
Title: Re: What Do You Want to See in a ZX3?
Post by: Mirby on November 09, 2008, 09:21:24 PM
Didn't Model Z stay behind to cover for Grey/Ashe? That would be an interesting twist where you have to relocate Model Z in the ruins of Ouroboros. That would be a nice level actually.
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on November 09, 2008, 09:22:39 PM
Didn't Model Z stay behind to cover for Grey/Ashe? That would be an interesting twist where you have to relocate Model Z in the ruins of Ouroboros. That would be a nice level actually.
Yeah but it's under water ruins because Ouroboros is in the ocean.
Title: Re: What Do You Want to See in a ZX3?
Post by: GuardianHX on November 09, 2008, 09:22:49 PM
I want to see more mature-looking characters like how X and Zero looked in their respective games.
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on November 09, 2008, 09:24:48 PM
Also: Let Vent and Aile keep their long hair and give the user of Model Z short hair. Then X and Zero switched their wigs.
Title: Re: What Do You Want to See in a ZX3?
Post by: Mirby on November 09, 2008, 09:26:04 PM
Well then Model L will get lots of use now won't it?
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on November 09, 2008, 09:28:26 PM
I want to see more mature-looking characters like how X and Zero looked in their respective games.
That would be good depends on the time pasted between ZXA and the new ZX and you can have a even more mature Vent, Aile and Ashe plus Grey assuming reploids age physically or get's a new chassie but chances are it would now because Thomas just became evil, of course the new chosen ones could be more mature but then again you never know.

Also: Let Vent and Aile keep their long hair and give the user of Model Z short hair. Then X and Zero switched their wigs.
Yes on that a long brown hair X would be awsome.
Title: Re: What Do You Want to See in a ZX3?
Post by: Mirby on November 09, 2008, 09:29:21 PM
Thomas will be a douche who will destroy the world. That's what will happen.
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on November 09, 2008, 09:30:51 PM
Thomas will be a douche who will destroy the world. That's what will happen.
That does happen to every main villian in every game since X save for Copy X and maybe Serpent.
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on November 09, 2008, 09:31:50 PM
Thomas might actually be the villain to cause the most damage to the planet.

In one strike I mean.
Title: Re: What Do You Want to See in a ZX3?
Post by: Mirby on November 09, 2008, 09:32:15 PM
I was making a joke, since the joke is that Dr. Light is a douche. Get it? And I think Albert wasn't a douche, he was just a complete megalomaniacal 'tard.
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on November 09, 2008, 09:36:06 PM
Thomas might actually be the villain to cause the most damage to the planet.

In one strike I mean.
Yeah that's true.

I was making a joke, since the joke is that Dr. Light is a douche. Get it? And I think Albert wasn't a douche, he was just a complete megalomaniacal 'tard.
After what he did the PnP, how he forced people to fight, kill millions of people to feed Model W to further his own power, and trick those who wanted to rule the world not only is it megalomatic but it's the very defintion of a douchebag.
Title: Re: What Do You Want to See in a ZX3?
Post by: Mirby on November 09, 2008, 09:39:01 PM
True, good point. And Mikhail will be the sole good guy.
Title: Re: What Do You Want to See in a ZX3?
Post by: Hypershell on November 09, 2008, 10:49:33 PM
What I want to see is Model A not being a whiney coward.
Get equipped with the full game.  Model A ceases to be a coward by the time you're done with Legion HQ.
Title: Re: What Do You Want to See in a ZX3?
Post by: Protoman Blues on November 09, 2008, 10:50:39 PM
I want to see a Model T for Tango!
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on November 09, 2008, 10:51:05 PM
Model K for Kraft.

Gotta draw that one.
Title: Re: What Do You Want to See in a ZX3?
Post by: Hypershell on November 09, 2008, 10:51:53 PM
It's Craft.  Sorry, CID, old lady passtimes beats the power of cheese.
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on November 09, 2008, 10:52:21 PM
I like Kraft better.

>:|
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on November 09, 2008, 10:52:48 PM
Get equipped with the full game.  Model A ceases to be a coward by the time you're done with Legion HQ.
Still he should be more like Axl to say the least it's so artifical still.
Title: Re: What Do You Want to See in a ZX3?
Post by: Hypershell on November 09, 2008, 10:55:55 PM
I think that has to do with his memory getting axed.  Axl ran like hell in X7, after all.  But he does have the urge to take the fight to the baddies and, given the appropriate role model, follows through quickly.  Model A's the same way.

I still kinda smile a little at the Buckfire dialogue:
"Mistake?  What are you yapping about?  You don't know me!"
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on November 09, 2008, 10:57:10 PM
I think that has to do with his memory getting axed.  Axl ran like hell in X7, after all.  But he does have the urge to take the fight to the baddies and, given the appropriate lead, follows through quickly.  Model A's the same way.

I still kinda smile a little at the Buckfire dialogue:
"Mistake?  What are you yapping about?  You don't know me!"
Yeah that's true.  Hmm now I wonder how Albert got Axl's data in the first place.
Title: Re: What Do You Want to See in a ZX3?
Post by: Police Girl on November 10, 2008, 01:27:05 AM
Yeah that's true.  Hmm now I wonder how Albert got Axl's data in the first place.

Easy, he found out info about him in the "Annals of History".
Title: Re: What Do You Want to See in a ZX3?
Post by: HyperSonicEXE on November 10, 2008, 01:42:13 AM
Story:
~4 Guardians from ZXA axed by Hareng wielding Model Z in the beginning
~Reveal that Model A contains Axl
~Enable the Biometals to remember their pasts, enable conversations between them

Gameplay:
~Mix and matching of Models Z, X, and A Double Megamerges
~Also, solo use of Z, X, and A
~No more boss weakspots
~Less missions
~No more Medals, no ranks
~ZX1 linear stage design, not ZXA's free roaming and DOOOOOOOORS
~No Model A "weapon energy" bar mechanic
~Make Model L's single swing attack just as powerful as Model X's second, spiral buster
~Make Model P's shurikens homing
~Take out Model A's lagfest of a Homing Buster, replace both weapons with a rapid shot
~Double Jump chip

Secrets:
~Ultimate Upgrades: Ultimate Armor X, Dark Zero, Stealth Axl (has a Jackson-like ability)
~More 2P or FUN minigames, including a Wi-Fi "Puzzle Fighter", not the "Energy Converter" game

There.
Title: Re: What Do You Want to See in a ZX3?
Post by: AquaTeamV3 on November 10, 2008, 02:26:44 AM
I'd certainly like to see some of the Models changed, no doubt:


Also, Model a was a horrible unlockable form.  While OX was awesome and replaced ZX in every way, Model a's novelty factor wore off pretty quickly.  We should get another form that's actually useful, you know.
Title: Re: What Do You Want to See in a ZX3?
Post by: Protodude on November 10, 2008, 02:33:36 AM
I'd like the plot to focus back on Vent/Aile. I think it'd be interesting to further explore their characters and truly experience how they matured since ZX.
Title: Re: What Do You Want to See in a ZX3?
Post by: Mr. E on November 10, 2008, 03:54:49 AM
What I want:
- Double jump  ::)
- Shadow dash
- Ex skill
- Better minigames
- More Mettools
- More water stages, can water-jump (like Z3, Z4)
- Model H: hover like Aeolus did in Ouroboros
- A chance to double the energy bar  bVd
- Reveal that Model A isn't Axl or Albert, it's Apollo Justice !!!   8D
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 10, 2008, 04:13:16 AM
Shadow dash should come back, and be a default, no energy needed mechanic. if the shurikens become homing, then improve the homing function to replace the terrible touchscreen one.

Model Z playable somehow.
a secret unlockable form that is actually usefull. all that Model @ had going for it was the fact that it was so small, most enemy shots went over it.

some manner of secret bosses, like in ZX1. maybe Omega again, as he was an awesome secret boss.
A trans model O, with its own "Un double megamerged" abilities. this could introduce a Model O chosen one. why the hell not.
two stories. Vent/Aile, and Ashe/Grey. with one side coexisting to the other. (Vent/Ailes story coexists with Grey/Ashe's stories.)

Maybe Model AX. (Model A copies Model X and uses its "special" ability to double megamerge with itself, making a faux Ax.)

also, Model Sigma for Tohmas. oh what a mastermind he is~
Title: Re: What Do You Want to See in a ZX3?
Post by: Police Girl on November 10, 2008, 04:15:57 AM
I like those ideas.
Title: Re: What Do You Want to See in a ZX3?
Post by: Zx on November 10, 2008, 04:21:16 AM
Story:
~4 Guardians from ZXA axed by Hareng wielding Model Z in the beginning
~Reveal that Model A contains Axl
~Enable the Biometals to remember their pasts, enable conversations between them

Gameplay:
~Mix and matching of Models Z, X, and A Double Megamerges
~Also, solo use of Z, X, and A
~No more boss weakspots
~Less missions
~No more Medals, no ranks
~ZX1 linear stage design, not ZXA's free roaming and DOOOOOOOORS
~No Model A "weapon energy" bar mechanic
~Make Model L's single swing attack just as powerful as Model X's second, spiral buster
~Make Model P's shurikens homing
~Take out Model A's lagfest of a Homing Buster, replace both weapons with a rapid shot
~Double Jump chip

Secrets:
~Ultimate Upgrades: Ultimate Armor X, Dark Zero, Stealth Axl (has a Jackson-like ability)
~More 2P or FUN minigames, including a Wi-Fi "Puzzle Fighter", not the "Energy Converter" game

There.
SOLD! But less missions = less story, models, upgrades... =/

Also, the ability of copying enemies not only bosses for Model A.
Title: Re: What Do You Want to See in a ZX3?
Post by: Police Girl on November 10, 2008, 04:25:49 AM
Now we just need program, and money, and the game to actually be made.... :|.
Title: Re: What Do You Want to See in a ZX3?
Post by: Satoryu on November 10, 2008, 04:37:54 AM
i'm sick of the Big Four models. i don't want them playable, whether they're by themselves, comboed with X, comboed with Z, or whatever. i'm getting sick of fighting them, too. so if they were to be plot-driven bosses, they better do something interesting with those fights. like have Model W infect them or something, making them HW, FW, etc.

as for what Model X would do without its Double Rock Ons, what's wrong with earning new weapons from each of the 8 main bosses? Model Z would get new skills, and Model A could still copy the bosses.
Title: Re: What Do You Want to See in a ZX3?
Post by: Police Girl on November 10, 2008, 04:44:45 AM
i'm sick of the Big Four models. i don't want them playable, whether they're by themselves, comboed with X, comboed with Z, or whatever. i'm getting sick of fighting them, too. so if they were to be plot-driven bosses, they better do something interesting with those fights. like have Model W infect them or something, making them HW, FW, etc.

as for what Model X would do without its Double Rock Ons, what's wrong with earning new weapons from each of the 8 main bosses? Model Z would get new skills, and Model A could still copy the bosses.

I like that last Idea.
Title: Re: What Do You Want to See in a ZX3?
Post by: Galappan on November 10, 2008, 04:51:19 AM
hmmm I want:

- (http://img255.imageshack.us/img255/6223/zxccopyor5.png) 8D
- (http://img522.imageshack.us/img522/8653/minic1on8.png) 8D
- Model Craft
- Prometheus & Pandora to be the Main Protagonist. Though I also like the idea of going back to a Single Character that may connect all of them.
- As stated in the past topics, I also want the idea of a Model Z Falseroids. So let say Thomas somehow obtained Model Z, but what He truly want is to extract Livemetal Model X. Model Z acting as a luring tool.
- The Elusive 4 Helios, Thetis, Atlas, & Siarnaq assist Thomas in preparing the World to it's Reset once again. Each of them except Siarnaq have 2 designated Falseroid Servants.
- If PnP personifies Hell, I want a new tandem that personifies Heaven.
- I also want a Red hair Protaganist that looks like him (http://sega.jp/dc/990406/990406_l.jpg).  8D
Title: Re: What Do You Want to See in a ZX3?
Post by: HyperSonicEXE on November 10, 2008, 05:14:21 AM
SOLD! But less missions = less story, models, upgrades... =/

Also, the ability of copying enemies not only bosses for Model A.

Oh, no, not Story Missions. Less Sidequest Missions.
No, ZX and ZXA were fine in regard to the number of story missions and pacing; it's stage length and tedium where things went downhill.

as for what Model X would do without its Double Rock Ons, what's wrong with earning new weapons from each of the 8 main bosses? Model Z would get new skills, and Model A could still copy the bosses.

Or Model A could get different shots like X8; what ZXA did with boss copying was just too gimmicky to be fun for any length of time.
Title: Re: What Do You Want to See in a ZX3?
Post by: Solar on November 10, 2008, 05:18:53 AM
The only thing I truly want in ZX3 is better transformations/models.
Title: Re: What Do You Want to See in a ZX3?
Post by: Hypershell on November 10, 2008, 06:12:11 AM
Oh, and one other thing: OIS.  I like it and all.  But once you activate it, you should be locked in until your BME is depleted (or a scene change, boss defeated, etc), in order to prevent its abuse.  The split-second OIS is pretty broken.  Require holding for a bit akin to Model A's Giga Crush in order to prevent accidental use.

Speaking of Giga Crush, its BME requirements need to be constant.  ZXA really screwed you for gathering the BME upgrades in that department.  And there is *NO* excuse for Model ZX to not have a Giga Attack.

Model A should play more like Axl; it feels like a very watered down X.
I dunno, when you get the hang of that homing shot, Model A can be pretty awesome.  Porting Axl's controls wouldn't work real well seeings how multi-direction is more of FX's specialty.  I like the whole lock-on concept.

But this doesn't mean Model A couldn't see a rapid-fire enhancement.  It could fire 2 shots to the button press, one from each gun.  But for obvious reasons this wouldn't work when wall-climbing.

Quote
Use the old BME system from ZX
NO
Regenerating BME was the best thing to happen to ZXA.  It allows more freedom in the use of BME attacks without the ever-nagging concern that you'll be stuck without enough when you really need it.  Otherwise you're encouraged to do without it whenever possible, which was a major gripe with ZX.  Also, it avoids cluttering the pause screen, which after A-Trans is a growing concern.

Maybe Model AX. (Model A copies Model X and uses its "special" ability to double megamerge with itself, making a faux Ax.)
If Model A was capable of that, we'd have seen Model X in ZXA.

I think it'd be a lot less convoluted to have a Double Rock On among allies utilize both Chosen Ones.  But to expand that, I thought it'd be nice to add some variance based on the host, and which Biometal is their "usual" one.

Example: Aile has X, Vent has Z, they Double Rock On.  Vent, normally using Model Z, is more adept with the saber, so we could have the saber transforming into a pistol as we're familiar with.  Aile, on the other hand, using Model X would be more adept with the arm-mounted buster, so she would have the inverse: an arm-mounted buster that can transform into a blade (ala Blade Armor).

And, as I've said many times before, I am wholly in favor of Model AX, and the same weapon variance could be applied there.  I also believe that besides generally souping up the charged buster beyond Model A, it should also allow multiple Homing Shot locks on a single target.

i'm sick of the Big Four models. i don't want them playable, whether they're by themselves, comboed with X, comboed with Z, or whatever. i'm getting sick of fighting them, too. so if they were to be plot-driven bosses, they better do something interesting with those fights. like have Model W infect them or something, making them HW, FW, etc.
If you don't like them, don't use them.  Model X can have its own elemental moves, but I still want the Big Four Double Rock Ons back.

But I will admit, using the Big Four as full-fledged bosses is a real drain on the game's variety; 8 Pseudoroids plus at least 4 MegaMen (6 in ZXA if you include PnP) doesn't leave a lot of room for more diverse non-standard bosses.  So I'd suggest booting them to minibosses.  The game should not revolve around them, but I do still want them to participate.
Title: Re: What Do You Want to See in a ZX3?
Post by: Align on November 10, 2008, 04:30:56 PM
i'm sick of the Big Four models. i don't want them playable, whether they're by themselves, comboed with X, comboed with Z, or whatever. i'm getting sick of fighting them, too. so if they were to be plot-driven bosses, they better do something interesting with those fights. like have Model W infect them or something, making them HW, FW, etc.

as for what Model X would do without its Double Rock Ons, what's wrong with earning new weapons from each of the 8 main bosses? Model Z would get new skills, and Model A could still copy the bosses.
won't happen

capcom is allergic to taking steps back to what worked
Title: Re: What Do You Want to See in a ZX3?
Post by: Zx on November 10, 2008, 04:37:22 PM
More anime cutscenes for the epic moments.
Title: Re: What Do You Want to See in a ZX3?
Post by: Satoryu on November 10, 2008, 06:34:44 PM
capcom is allergic to taking steps back to what worked

Zero 4 kinda has a bone to pick with you. and Mega Man 9 has a bigger bone.
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on November 10, 2008, 08:58:22 PM
More anime cutscenes for the epic moments.

Cutscenes are not gameplay.
Title: Re: What Do You Want to See in a ZX3?
Post by: Hypershell on November 11, 2008, 04:38:09 AM
Neither is Model X having long brown hair.  Who said they were, and more importantly, who gives a damn?
Title: Re: What Do You Want to See in a ZX3?
Post by: HyperSonicEXE on November 11, 2008, 04:42:07 AM
Neither the OIS or the Regeneration systems were very good. And the EX Skills in MMZ were a drain on the fun.

The fix is to KEEP IT SIMPLE. Do the same tried-and-true weapons system that MM and MMX had.
Title: Re: What Do You Want to See in a ZX3?
Post by: Nexus on November 11, 2008, 04:44:23 AM
Zero 4 kinda has a bone to pick with you. and Mega Man 9 has a bigger bone.

Nah, they're still allergic; they've still got the hives from MM9.  :D
Title: Re: What Do You Want to See in a ZX3?
Post by: Hypershell on November 11, 2008, 06:59:23 PM
Neither the OIS or the Regeneration systems were very good. And the EX Skills in MMZ were a drain on the fun.

The fix is to KEEP IT SIMPLE. Do the same tried-and-true weapons system that MM and MMX had.
OIS - cool concept, needs rebalancing.
Regeneration - I don't even know if you're referring to Pseudoroids or BME, but either way, you're nuts.
EX Skills - WOULD have been decent except for two things:
1. Find some ORIGINAL saber skills
2. Never, ever tie them to rank again.  In fact never, ever think about ranks again.  ZX is much better for having dropped them.
Title: Re: What Do You Want to See in a ZX3?
Post by: Police Girl on November 12, 2008, 12:15:31 AM
Ranks-Gone
OIS-Repair
BME Regeneration-Keep, make slightly faster.
EX Skills, Bring back for Model Z, With Model X get Weapon, With Model A get new Gun.
Simple as that.
Title: Re: What Do You Want to See in a ZX3?
Post by: Mr. E on November 12, 2008, 02:19:12 AM
- BME: regenerate faster. A W-Tank (not a can)
- Bosses: regenerate (Fistleo - hard mode)  -u-'
- More chips for model X (5 bullets, rapid fire...)
- Better V.A  -_-
Title: Re: What Do You Want to See in a ZX3?
Post by: Police Girl on November 12, 2008, 02:21:02 AM
- BME: regenerate faster. A W-Tank (not a can)
- Bosses: regenerate (Fistleo - hard mode)  -u-'
- More chips for model X (5 bullets, rapid fire...)
- Better V.A  -_-

I thought the ZXA voice acting was fine.
Title: Re: What Do You Want to See in a ZX3?
Post by: Pringer X on November 12, 2008, 02:24:25 AM
I can tell you what I DON'T want to see in a ZX3...not some BS were the Model isn't after a known robot even though it looks like it if it were ZXified *cough*model'albert'*cough*
Title: Re: What Do You Want to See in a ZX3?
Post by: Mr. E on November 12, 2008, 02:40:09 AM
I DON'T want to see 'Model a' again  :W
What about triple Megamerge? :)
Title: Re: What Do You Want to See in a ZX3?
Post by: Zx on November 12, 2008, 02:52:27 AM
I DON'T want to see 'Model a' again  :W
That was most awesome thing in all ZXA. Shame on you.
Title: Re: What Do You Want to See in a ZX3?
Post by: Wanda Bear on November 12, 2008, 02:57:50 AM
What about triple Megamerge? :)

That would only make sence if it was Model O, X, and Z as in Zero 3.
Title: Re: What Do You Want to See in a ZX3?
Post by: Galappan on November 12, 2008, 04:48:06 AM
- More improve Hu Form. Additional Weapons like a pocket beam knife  maybe. Tools like a wire or hook to access dash jump needed areas. Disposable weapons/gadgets maybe. That is if you want to beat the game solely in Hu Form.
- Survival Road in Hard Mode Setting & NO Subtank plz.
- I want a Kappa Falseroid.
Title: Re: What Do You Want to See in a ZX3?
Post by: AquaTeamV3 on November 12, 2008, 04:54:22 AM
- Survival Road in Hard Mode Setting & NO Subtank plz.

Wow, you're bold!  :o

Personally, I'd like them to redefine "Hard Mode".  I'm tired of Capcom tossing all of your gear out of the window and calling it "Hard Mode".  I'd prefer them to let you keep all of your enhancements (Life ups, BME ups, Sub Tanks), and simply increase the difficulty of the enemies/bosses.  They could even give them more health or something; I just don't like the idea of being stuck with a puny health bar, taking double damage, and being forced to scrounge around for food items and E-Tanks until I get that one Sub Tank (usually done through a difficult quest).
Title: Re: What Do You Want to See in a ZX3?
Post by: Galappan on November 12, 2008, 05:04:54 AM
Quote
simply increase the difficulty of the enemies/bosses
Done.

I thought the Hard Mode difficulty of ZX Series is very good unlike Zero Series. I don't mind a double damage since it encourages you to dodge better (I <3 & hate ZX Area L...) & it kinda fills the objective of the Rank System. But that's just me I guess.
Title: Re: What Do You Want to See in a ZX3?
Post by: Wanda Bear on November 12, 2008, 05:05:49 AM
Give every boss, yes even mid bosses, instant kill moves! owo
Title: Re: What Do You Want to See in a ZX3?
Post by: Waifu on November 12, 2008, 05:10:48 AM
I wish that just get rid of the rank system altogether, put in more classic or x series robots as models, get back to the rock-paper-scissors gameplay that made Mega Man/Rockman so good instead of that fire/ice/lightning crap and even put in some new characters like a Proto Man like character, Bass like character, Vile like character or Dynamo like character instead of X, Zero, Four Guardians and Weil clones.
Title: Re: What Do You Want to See in a ZX3?
Post by: Hypershell on November 12, 2008, 05:35:37 AM
You HAVE to have X and Zero.  Otherwise the game wouldn't be MegaMan ZX anymore.

Done.
I third that one.  The inability for a fully powered player to face a fully powered boss is very, very, VERY aggravating.  Although to be honest I probably wouldn't have minded so much if they'd kept the Life Ups and axed the tanks/items, rather than doing it the other way around.

I thought the ZXA voice acting was fine.
It'd have been satisfactory, at least, had Vent and Aile actually had decent voices.  They were pretty horrid, Aile especially.  Vent at least stepped it up during the transformation video, which shows his VA is capable.  For the rest he either didn't care or was instructed badly.

Oh yeah, and let's bring back Mark, Lucas, and Jeff for Models X, Z, and A.

not some BS were the Model isn't after a known robot even though it looks like it if it were ZXified *cough*model'albert'*cough*
(http://mysite.verizon.net/Serpentara/inconceivable.jpg)
"Model Albert" refers to the backup system of Albert's plans contained within Model A, that being the ciphers, not to the Biometal's consciousness.  It can't be Albert's soul if Albert is standing right there.  Look at the brain washing that happened to the Big Four, eyes red, Biometal's own consciousness shoved aside in favor of the host.  Then look at what almost happened to Grey in the intro.  Now what do you think was supposed to happen to him?  The Biometal's consciousness is irrelevant to Albert's plans, it is to be cast aside to merely salvage its combat abilities.  That didn't happen, hence Grey being "defective."

And I'm sure that even CoA realizes this.  Check out X8's pause menu sometime.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flok on November 12, 2008, 10:34:11 PM
-Fire/Ice/Lightning was good in the Zero serie, but it really was unnecessary to include it once again in the ZX
serie in my opinion. The same goes for the Pseudoroids. How about a poison/space/shield/ground/whatever based
Pseudoroid/weapon for once? To be honest, I am getting a bit sick with the many ice and fire bosses lately.

-Have Master Thomas reset the world in an highly enjoyable fashion. I am not really sure if he should be the main villain,
but if there is room for a new one once again, then definitely give us a new one once again! I applaud Inti's
decision of a different final boss in their Mega Man games so far. That does not mean that Thomas cannot be
a final boss, but right now, I am more interested into a new one.

-A playable PnP should be plausible, but should they be a hidden bonus or be part of the main storyline? Not sure
about that.

-Mugshots of Pseudoroids once again. Strange that after Z1, the serie started using mugshots, but now in ZX, the
serie still has not used our favorite mugshot screen yet. Perhaps Inti will not use it, which would be too bad.

-Model K for friggin Kraft!

-Mikhail remains as the advisor for the 2 new playable characters/PnP.

-And of course highly enjoyable music, highly enjoyable mature characters and an highly enjoyable twist like in Z3...maybe too much asked, but then again, it's been a while since ZX Advent has been released. Normally Inti would had finished on the sequel to the Zero or ZX serie by now.


EDIT: What the hell, has the word e-p-i-c be sensored?
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on November 12, 2008, 10:37:20 PM
O hI know something! I want...

(click to show/hide)
Title: Re: What Do You Want to See in a ZX3?
Post by: Police Girl on November 12, 2008, 10:39:15 PM
Have Master Thomas reset the world in an highly enjoyable fashion. I am not really sure if he should be the main villain,
but if there is room for a new one once again, then definitely give us a new one once again! I applaud Inti's
decision of a different final boss in their Mega Man games so far. That does not mean that Thomas cannot be
a final boss, but right now, I am more interested into a new one.

Model K for friggin Kraft!

I really agree with those Ideas, But it would be Model C for Craft. Not Model K for Kraft Mac and Cheese. :V
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on November 12, 2008, 10:40:52 PM
'Kraft' is as legit as 'Craft'.

:(

And it fits much better actually, but meh I'm not picky. Just put HIM in there.
Title: Re: What Do You Want to See in a ZX3?
Post by: Pringer X on November 12, 2008, 10:45:23 PM
"Model Albert" refers to the backup system of Albert's plans contained within Model A, that being the ciphers, not to the Biometal's consciousness.  It can't be Albert's soul if Albert is standing right there.  Look at the brain washing that happened to the Big Four, eyes red, Biometal's own consciousness shoved aside in favor of the host.  Then look at what almost happened to Grey in the intro.  Now what do you think was supposed to happen to him?  The Biometal's consciousness is irrelevant to Albert's plans, it is to be cast aside to merely salvage its combat abilities.  That didn't happen, hence Grey being "defective."

And I'm sure that even CoA realizes this.  Check out X8's pause menu sometime.

Didn't Albert at some point call it his son though? Like an Albert Jr.?
Title: Re: What Do You Want to See in a ZX3?
Post by: Align on November 12, 2008, 10:55:52 PM
Kraft sounds more foreign (unless you're German (or Swedish like me)), so it fits better with the "names are words from different languages" theme.
Title: Re: What Do You Want to See in a ZX3?
Post by: VixyNyan on November 12, 2008, 10:59:47 PM
That's why we stick with Kraft~
Title: Re: What Do You Want to See in a ZX3?
Post by: Nexus on November 12, 2008, 11:22:09 PM
Here's an idea; two selectable characters, as usual, but both have different storylines altogether, yet exist at the same time to the point that the stories intersect from time to time. Essentially two different sides of the story, instead of retreading everything twice. That would be awesome IMHO.
Title: Re: What Do You Want to See in a ZX3?
Post by: HyperSonicEXE on November 12, 2008, 11:47:25 PM
OIS - cool concept, needs rebalancing.
Regeneration - I don't even know if you're referring to Pseudoroids or BME, but either way, you're nuts.
EX Skills - WOULD have been decent except for two things:
1. Find some ORIGINAL saber skills
2. Never, ever tie them to rank again.  In fact never, ever think about ranks again.  ZX is much better for having dropped them.

OIS was a decent system.
At first, it was hard for an old MMX mind like myself to get used to. Then when I saw it was the only way to do substantial elemental damage and that it beefed attacks, I didn't mind as much.
That said, yes, it is open to abuses. OIS should never have existed, then just beefed up the attacks and abilities of the forms.

But,

This led to the ZXA's system.
Now, you had ONE energy bar for every form that would gradually refill.
On paper, the system should have erased the Combat abuses and allowed for more flexibility regarding puzzles.
Any substantial basic attack (including ZX's charged-attacks, for crying out loud) were tied to this STUPID bar.
In the meantime, you're faced with enemies that are largely unharmed by basic attacks, and the only way you could avoid damage was to have the correct elemental attack, boss form attack, or Homing Shot (IF it worked in time) ready.

How would you retool OIS or BME? Yeah, I've said "Go back to Weapons", but is there another fresh, new way that isn't bad?
Lemme think...
...
Well, a button-activated system is clearly abusable, though only for solitary attacks - charge attacks still cost. If OIS ended at a scene/door/fight change or end, that gives you absolutely no flexibility for your first play of the stage.
And recharging doesn't work in combat. X3 proved that, already. And having one bar for everything doesn't really make sense. At best, it merely redistributes overall usage; at worst, it leaves the design teams and players devoid of options.

There's a key element here that Inticreates, and possibly Capcom, seemed to have forgotten, and it took Megaman 9 to remind them:
DO NOT TIE NON-BONUS PUZZLES TO ENERGY
Now, they did still do it. Various destructible blocks via Laser Trident and the Tornado Lifts in the Wily Stages did just that. But, they left you plenty of Weapon Energy, UNTIL you got to Superhero Mode.
If you want that extra E-Tank, great, work for it. Then you've earned the ability to use it. If you're wanting to beat "Hard Mode", you can't have them, you need to prove your mastery (taking into account the human condition and reasonable control error; I'm looking at you, last room of Galaxy Man Superhero Mode).

Life is tied to how much you take damage; weapons prevent taking damage and improve combat performance, including clearing groups of enemies. Including execution, that's a matter of skill, time limit on how long your energies last based on how well you do.
So I think the best thing to do is to leave non-bonus puzzles solely to basic attacks and movements that cost nothing. Puzzles are a matter of knowledge, typically no time limit. Even if there is a time limit, once you learn how to do the puzzle, there's no stopping you from doing it again (see: Endless Mode, MM9).
The Normal Mode acquaints you with the terms of the logic and the game. There can be skill in the execution of the puzzle, but this should be left to Hard Modes. Say you passed Blazin Flizard's lava lifts the first time; you might not have completely fulfilled Childre Inarabitta's main quest objective the first time. It's almost impossible to have known how many switches there were, and where they were, what you were supposed to press, how you were to press them, and do it all while surviving long enough to see the end.
You could leave puzzle execution in Normal Mode, and indeed, only those who can think fast enough would pass the first time. In doing so, though, you stand to lose a great deal of the "fun" and replay value of a game, not to mention customer base of people who play video games in order to get away from taxing situations that they deal with in real life that actually have meaning on the course of our world.

As far as EX Skills go, though, I agree. They basically are weapons, just without energy bars (and either weak or useless so it's not like having unlimited Jewel Satellite or Chameleon Sting).
Personally, I was hoping that EX Skills and the Pseudoroids of ZXA would have element/attack pattern combinations that were CLEARLY the weakness of another boss. Never happened.

-Fire/Ice/Lightning was good in the Zero serie, but it really was unnecessary to include it once again in the ZX
serie in my opinion. The same goes for the Pseudoroids. How about a poison/space/shield/ground/whatever based
Pseudoroid/weapon for once? To be honest, I am getting a bit sick with the many ice and fire bosses lately.

-Have Master Thomas reset the world in an highly enjoyable fashion. I am not really sure if he should be the main villain,
but if there is room for a new one once again, then definitely give us a new one once again! I applaud Inti's
decision of a different final boss in their Mega Man games so far. That does not mean that Thomas cannot be
a final boss, but right now, I am more interested into a new one.

On the fire/ice bosses, THIS THIS THIS. Take out the Fire/Ice/Lightning system, already!

On the final boss, how about this:
~Master Thomas resets the world
~Master Thomas is consumed/destroyed/is used as a vessel in the revival of Dr. Weil
~In a parallel fashion, Megaman X, Axl, Zero, etc. are revived and carry out the remainder of the game/final battle themselves.

All in some way that provides closure for any unpopular characters, and possible future loopholes for reviving ones people liked.
Title: Re: What Do You Want to See in a ZX3?
Post by: Align on November 13, 2008, 01:11:56 AM
Here's an idea; two selectable characters, as usual, but both have different storylines altogether, yet exist at the same time to the point that the stories intersect from time to time. Essentially two different sides of the story, instead of retreading everything twice. That would be awesome IMHO.
The game would have to be
A) half as long per character
B) in development much longer
C) more expensive
D) a combination of the above
to accomodate.

Posted on: 2008-11-13, 09:06:32
In the meantime, you're faced with enemies that are largely unharmed by basic attacks, and the only way you could avoid damage was to have the correct elemental attack, boss form attack, or Homing Shot (IF it worked in time) ready.
Were you playing on some secret Nightmare difficulty? Enemies went down like bowling pins with charge attacks, and the energy recharged faster than I could use it.

On the final boss, how about this:
~Master Thomas resets the world
~Master Thomas is consumed/destroyed/is used as a vessel in the revival of Dr. Weil
~In a parallel fashion, Megaman X, Axl, Zero, etc. are revived and carry out the remainder of the game/final battle themselves.
Cheap cop-out that noone will be happy with.
Title: Re: What Do You Want to See in a ZX3?
Post by: HyperSonicEXE on November 13, 2008, 01:36:24 AM
Were you playing on some secret Nightmare difficulty? Enemies went down like bowling pins with charge attacks, and the energy recharged faster than I could use it.
Cheap cop-out that noone will be happy with.

Nope. I was using Ashe.

Yes, but it does wrap up nicely, and it IS typical of the MMZ/ZX writers!
Title: Re: What Do You Want to See in a ZX3?
Post by: Aile on November 13, 2008, 01:40:26 AM
The original... four (Used to be two, but dammit, now we have Grey and Ashe too...) as playable characters.  I don't want a bunch of new people with new Biometals and new enemies to fight.  Dammit, you already have four heroes who are active in the fight, not including the Guardians.  A little more emphasis on them, please.
Title: Re: What Do You Want to See in a ZX3?
Post by: Waifu on November 13, 2008, 06:22:42 AM
Here's an idea; two selectable characters, as usual, but both have different storylines altogether, yet exist at the same time to the point that the stories intersect from time to time. Essentially two different sides of the story, instead of retreading everything twice. That would be awesome IMHO.

Yeah, that was I thinking too however...

The game would have to be
A) half as long per character
B) in development much longer
C) more expensive
D) a combination of the above
to accomodate.


And why would Capcom want to take that long on a MegaMan game anyway? I have to agree on two different characters, storylines and biometals especially if all they are going to do is just rehash thje same stuff anyway. I really wish that they didn't take one year to create a new MegaMan when they just rehash the same stuff and add more graphics to it. I wish that they would work on the game and try to make a bit more fun also even if it takes a long time to do so, I am willing to wait a year and a half for a fantastic MM game rather than just another MegaMan game where it not only repeats the same stuff but they used already in the last game. I really wish that they take some more elements besides fire/ice/lightning and add in some ground/bug/ghost or anything. I already seen what Inti put in MM9 with Splash Woman, Tornado Man and Magma Man but seriously we need more elements than that.
Title: Re: What Do You Want to See in a ZX3?
Post by: Bag of Magic Food on November 13, 2008, 01:56:12 PM
- no more fire-ice-lightning circle. have the weakness circle return to Mega Man roots.
More fire-ice-lightning-scissors-rocks-bombs circles, then.

put in more classic or x series robots as models,
Have they made a Model C that lets you run around with scissors on your head yet?
Title: Re: What Do You Want to See in a ZX3?
Post by: Zx on November 13, 2008, 02:20:17 PM
Fill all the holes in the story line with the X and Z series, I had enough of fan fictions >.>
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on November 13, 2008, 02:22:07 PM
~Master Thomas is consumed/destroyed/is used as a vessel in the revival of Dr. Weil

lol I doubt Inti would do such a thing. But just in case:

(http://img204.imageshack.us/img204/9964/masterweilcopysg5.jpg)
Title: Re: What Do You Want to See in a ZX3?
Post by: MegaPsycho on November 13, 2008, 02:52:47 PM
What would I want?

3 playable characters. Not separated storylines, but rather one story where the 3 paths intersect at times but each have their own significance.

And the three characters would be: Prometheus, Pandora, and a new Chosen One.

The Chosen one would be a choice between an angry emo male kid, and a truly psychopathic but extremely hot female. The Bio Metal in question would be Model V (VAVA/Vile.)

In all honesty, having a modified version of Vile's play style from MHX in a ZX game would be orgasmic.

The story is Prometheus and Pandora managed to survive the underwater lab explosion. When they fully regain their minds and abilities, Albert is dead as a door-nail, Ouroboros is sunk. Thomas has fully revealed himself to the world, and the [parasitic bomb] hits the fan. Thomas tricks the world into believing that Aile/Vent and Grey/Ashe are truly evil and had their own plans all along, and a war between the Guardians and Legion ensues. Mikhail barely escapes with his life and defects to the Guardians.

In the current world, thanks to modifications made due to the Equality Laws passed by Thomas and Albert, Reploids under normal circumstances can never reach the level of power and ability that reploids of old did, like X, Zero, Vile, Sigma, etc. However Thomas (as indicated by the secret ending of ZXA) releases the controls that put such limits on Reploids and Modified Humans. Anyone who is on Thomas's side becomes able to become much more powerful.

Prometheus and Pandora are tired of all the conspiracies, and in general all the bull[parasitic bomb] of the world. They wish to destroy the world, not in the physical sense, but rather destroy the most powerful institutions, after which chaos would ensue, and they hope whatever new world is born after that chaos would be better than the current world. Just one problem: They are powerful, but there is no way in hell just the two of them can fight a two-pronged war against both the Guardians and Thomas controlled Legion. It is at this point they come across information  that could make their dreams feasible.

A bio-metal has been discovered. This bio-metal is a left over project of Albert's. It would essentially have been the demonic right hand of the New Mega Man King. However, the soul that Albert used to power this bio-metal was highly unstable and did not differentiate between friend and foe. So Albert sealed Model V away.

After the destruction of Ouroborous, which Model V was on, it was discovered by Illegal Raiders, not knowing what it really was, except that it was a bio-metal and therefore could be really valuable. Since the events of ZXA, the Raiders had built a new underground main base. However, upon discovery of its existence, both the Guardians and Legion sent Spec-Ops teams to retreive it.

Meanwhile, a girl in her late teenage years, who had recently escaped from prison. She was wandering around about two days before the Illegal Raider base was attacked. She, with her skills, manages to infiltrate the base. She is about to initiate a plan to kill everyone there for fun, when Raider radar detects both groups. She decides to kill them instead. She manages to snipe and blow up several enemies from both sides, but the large number of spec-ops is too much for her, and she starts to receive injuries, and she starts trying to run.

However, she can't run for long, and is pinned down in a cargo room. With Guardians flooding in from one entrance, and Coalition forces in the other, she is trapped. Since the two opposing forces open fire on each other, this buys her a little bit of time, but she knows the victorious side will come for her soon. That's when she hears a voice.

"This is [acid burst]ing me off! I want to be strong! I want to be free! But I'm a freaking piece of floating metal being fought over like some inanimate weapon!!!"

She looks around.

"Who said that?"

"Whoa, what the hell, you can hear me kid?"

After a conversation I don't feel like typing out, the two Mega Merge. The girl fights her way out of the facility, only to walk into a giant two-pronged ambush. However, Prometheus and Pandora cause massive damage to the ambush party, and manage to teleport her out......




Holy [parasitic bomb], I went way of tangent, and this story would probably never happen. But I can dream..... 8D
Title: Re: What Do You Want to See in a ZX3?
Post by: Dr. Wily II on November 13, 2008, 06:37:38 PM
You should write more MegaPsycho...
I miss your fanfics... ;_;
Title: Re: What Do You Want to See in a ZX3?
Post by: Align on November 13, 2008, 07:13:48 PM
it's so-so, and model V is already taken by JP Weil/Vile
Title: Re: What Do You Want to See in a ZX3?
Post by: Tickle Buffalo on November 13, 2008, 07:28:30 PM
Meanwhile, a girl in her late teenage years, who had recently escaped from prison. She was wandering around about two days before the Illegal Raider base was attacked. She, with her skills, manages to infiltrate the base. She is about to initiate a plan to kill everyone there for fun, when Raider radar detects both groups. She decides to kill them instead.

Why would anyone want to play as this character? Girl's a moron. :/
Title: Re: What Do You Want to See in a ZX3?
Post by: Mega Greasy Houdini Tek 54321 on November 13, 2008, 09:10:54 PM
The ride armor, ride chaser, and an art gallery. :P
Title: Re: What Do You Want to See in a ZX3?
Post by: Align on November 13, 2008, 09:41:27 PM
...Or Sky Chaser!
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on November 13, 2008, 09:42:52 PM
Ride Chaser stages!

 8D
Title: Re: What Do You Want to See in a ZX3?
Post by: Police Girl on November 13, 2008, 11:01:13 PM
Ride Chaser stages!

 8D

Seconded, but only if they are similar to Jet Stingray's in terms of Fun.
Title: Re: What Do You Want to See in a ZX3?
Post by: Waifu on November 13, 2008, 11:17:19 PM
Just as long that keep let use the Chaser until the end of stage and not at certain moments where we cannot use them any more or get let s use the Ride Chaser anywhere in the game. 
Title: Re: What Do You Want to See in a ZX3?
Post by: Police Girl on November 14, 2008, 12:25:04 AM
Just as long that keep let use the Chaser until the end of stage and not at certain moments where we cannot use them any more or get let s use the Ride Chaser anywhere in the game. 

In that case it would speed you up and you would have full control over it, just like in X2.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flok on November 14, 2008, 12:51:37 AM
Nahhh, Dr.Weil should stay dead. Let Thomas have some fun instead.
Title: Re: What Do You Want to See in a ZX3?
Post by: Protodude on November 14, 2008, 01:41:02 AM
Let Thomas have some fun instead.

Agreed. It'd be interesting to see him fight with his sword thingie.


Here's something to ponder about: Would you prefer ZX3 take place right after the events of ZXA or a few years after ZXA, a time jump?
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 14, 2008, 01:57:04 AM
lol I doubt Inti would do such a thing. But just in case:

(http://img204.imageshack.us/img204/9964/masterweilcopysg5.jpg)
F*ck yeah. id tottaly dig that. mister floating dress of doom.
"lol worthless Ideals."
"Hey, lets rebuild Omega! I bet it'll work the third time!"
name the above quotes.^
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on November 14, 2008, 02:02:27 AM
Agreed. It'd be interesting to see him fight with his sword thingie.


Here's something to ponder about: Would you prefer ZX3 take place right after the events of ZXA or a few years after ZXA, a time jump?

Since Thomas just turned evil right in front of Mikhail chances are it'll be right after.
Title: Re: What Do You Want to See in a ZX3?
Post by: Fxeni on November 14, 2008, 02:17:37 AM
I just want Model X to be playable throughout the whole game without having to unlock it >_>'
Title: Re: What Do You Want to See in a ZX3?
Post by: Satoryu on November 15, 2008, 02:39:05 AM
concerning the real villain, i'd imagine it would be Model W itself. notice how its the only (canonical) Biometal not to have sentience? well, i could easily see Thomas awakening said sentience in Model W, which isn't necessarily Weil, but is incredibly similar. you know, just like how Model A isn't exactly Axl.

what i could see happening is Model W staying under Thomas' control for like the first half of the game or something like that. but Model W will eventually overthrow Thomas and assume its role as Big Boss.

if Model W isn't the main villain, i imagine Grey would be. he is Albert Jr. after all. perhaps Thomas could awaken his true purpose, Grey gets rid of Thomas, and takes Model W for himself. he'd probably take Model A with him. i don't know if that means there'd be an AW form, but it doesn't sound too farfetched.

if Grey does keep Model A while in Angry Mode, that does leave Ashe up [parasitic bomb]'s Creek. i doubt they'd get rid of her, so her gameplay would have to be tweaked a little. i don't think she could be given another Biometal, so i could only see her getting a bunch of weapons to use a la X8 Axl. give her a jetpack so she can dash and hover for a while, and she could probably keep up with Vent and Aile.
Title: Re: What Do You Want to See in a ZX3?
Post by: Galappan on November 15, 2008, 04:07:46 AM
(http://img204.imageshack.us/img204/9964/masterweilcopysg5.jpg)
*Ha! That's a good one!*

And you know, instead of a Ride Chaser why not Aile's Blue Bike. I can imagine the intro scene...

Model X Aile riding a Bike then explodes... 8D *GBD Reference*

Here's something to ponder about: Would you prefer ZX3 take place right after the events of ZXA or a few years after ZXA, a time jump?
I prefer it right after ZXA because I want a Grand Duel with Rockman Model X, & with Rockman Model A also.
Title: Re: What Do You Want to See in a ZX3?
Post by: MassKiller1 on November 15, 2008, 06:15:18 AM
I just want Model X to be playable throughout the whole game without having to unlock it >_>'

True Model X was fun as hell to play with but it seems too powerful. o.o
(Charge shot + BIG Charge shot = a whole crap-load of damage!!!)

*Ha! That's a good one!*

And you know, instead of a Ride Chaser why not Aile's Blue Bike. I can imagine the intro scene...

Model X Aile riding a Bike then explodes... 8D *GBD Reference*
I prefer it right after ZXA because I want a Grand Duel with Rockman Model X, & with Rockman Model A also.

I don't think Model A will be in the next game unless they have a flash back. If you remember the ending Grey/Ashe and Model A leave to travel the world basically leaving Vent/Aile to clean up any other Irregular messes.
Title: Re: What Do You Want to See in a ZX3?
Post by: Dr. Wily II on November 15, 2008, 09:59:36 AM
And you know, instead of a Ride Chaser why not Aile's Blue Bike. I can imagine the intro scene...

Model X Aile riding a Bike then explodes... 8D *GBD Reference*
You made me very sad, Galappan... ;_;
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on November 15, 2008, 08:44:50 PM
What I want to hear in a ZX3...

A good soundtrack.
Title: Re: What Do You Want to See in a ZX3?
Post by: Jericho on November 15, 2008, 09:03:54 PM
What I want to hear in a ZX3...

A good soundtrack.

This, preferably of RMZ4 caliber. I swear that game spoiled me for musical quality in a 2D Rockman/Megaman game.
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on November 15, 2008, 09:04:40 PM
And the remastered version should be good again. I'm looking at you MM9.
Title: Re: What Do You Want to See in a ZX3?
Post by: Gaia on November 15, 2008, 09:05:29 PM
What I want to hear in a ZX3...

A good soundtrack.

That and some decent US Voice Acting.
Title: Re: What Do You Want to See in a ZX3?
Post by: Thanatos-Zero on November 15, 2008, 09:13:05 PM
I want to see X and Zero completely revived again, only to kick Thomas and the four Megamen in their butts for good. Oh also, they destroy all Model Wīs like T-1000 in hot, molten iron. I know it is dumb what I said, but this is really what I wish for the story.  XD
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 15, 2008, 10:01:39 PM
Im seriously considering Acid's idea on that Weil revival. that'd kick ass.
what do I want? better minigames. I mean, come on. Z3 had better minigames than that... 4 Megamen minigames would be appreciated.
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on November 15, 2008, 10:05:21 PM
Im seriously considering Acid's idea on that Weil revival. that'd kick ass.

It was a joke. I mean I'd welcome it since I really like Doc Weil. But pulling that off would be lame. I don't mind Thomas merging with something big and falling from the sky while fighting Aile/Vent/Grey/Ashe though.
Title: Re: What Do You Want to See in a ZX3?
Post by: Police Girl on November 15, 2008, 10:27:05 PM
I want to see fun Minigames, just like in Z3 and Z4. And I also want to see a game that's enjoyable for years and lasts longer than a day.
Title: Re: What Do You Want to See in a ZX3?
Post by: Aile-chan on November 15, 2008, 11:14:19 PM
And you know, instead of a Ride Chaser why not Aile's Blue Bike. I can imagine the intro scene...

Model X Aile riding a Bike then explodes... 8D *GBD Reference*
*Model X Double Charge Busters Galappan into the path of GBD and transforms back to Hu Form then turns her back walking away*
...A delivery from Girouette Express.
*GBD slams into Galappan then explodes*
Title: Re: What Do You Want to See in a ZX3?
Post by: Rodrigo Shin on November 15, 2008, 11:22:28 PM
A game with eight bosses where you control pretty unremarkable stupid underage kids who kick the ass of a stupid unremarkable villain with a perchant for "evolution", lots of trite technobabble, and when you finish the game on Hard Mode you get a scene of X waking up on a bed saying "I had the most horrible dream... in the future!" followed by Alia saying "Go back to sleep, honey, it was just a bad dream" and then we're show that the bedroom TV is on and it's displaying a news report that says "Tragic (or not. Really.) News: Maverick Hunter Axl has been run over by a Maverick Laundry Van and has died earlier this morning".
Title: Re: What Do You Want to See in a ZX3?
Post by: Jericho on November 15, 2008, 11:25:18 PM
A game with eight bosses where you control pretty unremarkable stupid underage kids who kick the ass of a stupid unremarkable villain with a perchant for "evolution", lots of trite technobabble, and when you finish the game on Hard Mode you get a scene of X waking up on a bed saying "I had the most horrible dream... in the future!" followed by Alia saying "Go back to sleep, honey, it was just a bad dream" and then we're show that the bedroom TV is on and it's displaying a news report that says "Tragic (or not. Really.) News: Maverick Hunter Axl has been run over by a Maverick Laundry Van and has died earlier this morning".

GOTY 2009.
Title: Re: What Do You Want to See in a ZX3?
Post by: Thanatos-Zero on November 15, 2008, 11:27:28 PM
A game with eight bosses where you control pretty unremarkable stupid underage kids who kick the ass of a stupid unremarkable villain with a perchant for "evolution", lots of trite technobabble, and when you finish the game on Hard Mode you get a scene of X waking up on a bed saying "I had the most horrible dream... in the future!" followed by Alia saying "Go back to sleep, honey, it was just a bad dream" and then we're show that the bedroom TV is on and it's displaying a news report that says "Tragic (or not. Really.) News: Maverick Hunter Axl has been run over by a Maverick Laundry Van and has died earlier this morning".

Priceless. xD
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 15, 2008, 11:33:37 PM
It was a joke. I mean I'd welcome it since I really like Doc Weil. But pulling that off would be lame. I don't mind Thomas merging with something big and falling from the sky while fighting Aile/Vent/Grey/Ashe though.
I know that silly, but honestly, tell me it wouldnt kick ass? Doc weil back at it again?
A game with eight bosses where you control pretty unremarkable stupid underage kids who kick the ass of a stupid unremarkable villain with a perchant for "evolution", lots of trite technobabble, and when you finish the game on Hard Mode you get a scene of X waking up on a bed saying "I had the most horrible dream... in the future!" followed by Alia saying "Go back to sleep, honey, it was just a bad dream" and then we're show that the bedroom TV is on and it's displaying a news report that says "Tragic (or not. Really.) News: Maverick Hunter Axl has been run over by a Maverick Laundry Van and has died earlier this morning".
then Megaman wakes up from THAT dream , ant tells docotor Light he had this really weird dream within a dream.
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on November 15, 2008, 11:34:43 PM
A game with eight bosses where you control pretty unremarkable stupid underage kids who kick the ass of a stupid unremarkable villain with a perchant for "evolution", lots of trite technobabble, and when you finish the game on Hard Mode you get a scene of X waking up on a bed saying "I had the most horrible dream... in the future!" followed by Alia saying "Go back to sleep, honey, it was just a bad dream" and then we're show that the bedroom TV is on and it's displaying a news report that says "Tragic (or not. Really.) News: Maverick Hunter Axl has been run over by a Maverick Laundry Van and has died earlier this morning".

Bullshit. Would never sell. And who would play that? Morons I tell you.
(click to show/hide)
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 16, 2008, 12:14:11 AM
Bullshit. Would never sell. And who would play that? Morons I tell you.
(click to show/hide)
yeah, right? who or what stupid idiot would buy that?
(click to show/hide)
Title: Re: What Do You Want to See in a ZX3?
Post by: Galappan on November 16, 2008, 01:52:17 AM
You made me very sad, Galappan... ;_;
Eh...may latter statement negates it. I know that you know that our well beloved cute Aile will never ever have that kinda of fate.  8)
Though I prefer Ashe more....
*Model X Double Charge Busters Galappan into the path of GBD and transforms back to Hu Form then turns her back walking away*
...A delivery from Girouette Express.
*GBD slams into Galappan then explodes*
*Offers Peace Candle to Aile-chan*  8)
Eh...and that statement of mine is cliff hanged so let me continue...

Model X Aile riding a Bike then explodes...and as swiftly as the wind Aile manage to escape as She face the Gates of Haven. *Aile: Model Z...here I come...*  8D

And the remastered version should be good again. I'm looking at you MM9.
Yeah, they should just stay true with the original music.
Title: Re: What Do You Want to See in a ZX3?
Post by: Waifu on November 16, 2008, 04:19:57 AM
A game with eight bosses where you control pretty unremarkable stupid underage kids who kick the ass of a stupid unremarkable villain with a perchant for "evolution", lots of trite technobabble, and when you finish the game on Hard Mode you get a scene of X waking up on a bed saying "I had the most horrible dream... in the future!" followed by Alia saying "Go back to sleep, honey, it was just a bad dream" and then we're show that the bedroom TV is on and it's displaying a news report that says "Tragic (or not. Really.) News: Maverick Hunter Axl has been run over by a Maverick Laundry Van and has died earlier this morning".

Quoted for wisdom.
Title: Re: What Do You Want to See in a ZX3?
Post by: HyperSonicEXE on November 16, 2008, 04:24:59 AM
And I also want to see a game that's enjoyable for years and lasts longer than a day.

ZX1.

Well, if only because kicking Omega's tail over and over again is fun.
Title: Re: What Do You Want to See in a ZX3?
Post by: Police Girl on November 16, 2008, 05:21:56 AM
ZX1.

Well, if only because kicking Omega's tail over and over again is fun.

I only said that because most games are either extremely easy, extremely short, or just not fun, and they don't hold your attention for longer than a day. At least Capcom and Nintendo haven't gotten to making ONLY this type of game yet.
Title: Re: What Do You Want to See in a ZX3?
Post by: HyperSonicEXE on November 16, 2008, 05:23:58 AM
True.

Capcom's more in danger of making those "one night stand" games, though.
That's how ZXA was for me. I got to just before Hedgeshock and those twins and said "You know what. Forget this."
Title: Re: What Do You Want to See in a ZX3?
Post by: Police Girl on November 16, 2008, 05:29:51 AM
I want to see Model X7 Appear. As soon as you use it, your character starts contemplating if fighting is right, and you lose the ability to use that character until you knock some sense into them. 8D
Title: Re: What Do You Want to See in a ZX3?
Post by: Jericho on November 16, 2008, 05:32:18 AM
True.

Capcom's more in danger of making those "one night stand" games, though.

That's how ZXA was for me. I got to just before Hedgeshock and those twins and said "You know what. Forget this."

Wow, what a hilarious yet perfect way of describing the ZX series for me. XD

Don't get me wrong, the series is pretty good overall, but when compared to the other Megaman series, primarily the X & Zero series, it really does seem highly forgettable at times. I'll gladly eat my words though if ZX3 turns out to be halfway as kickass as Zero 3.
Title: Re: What Do You Want to See in a ZX3?
Post by: Police Girl on November 16, 2008, 05:35:16 AM
Wow, what a hilarious yet perfect way of describing the ZX series for me. XD

Don't get me wrong, the series is pretty good overall, but when compared to the other Megaman series, primarily the X & Zero series, it really does seem highly forgettable at times. I'll gladly eat my words though if ZX3 turns out to be halfway as kickass as Zero 3.

Agreed, I hope ZX3 is LONG and GOOD, not a 7 hour game like ZX is for me, Something more along the lines of 20-Hours Long with Quality Gameplay intact.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 16, 2008, 05:39:04 AM
Good voice actors for the NA version. I mean, come on! you went and got good VA's for X8, CM and IHX, but you couldn't use them for ZXA? No. you had to use the X7 cast. I couldn't take Grey seriously once I discovered he had X's VA.
ZX1.

Well, if only because kicking Omega's tail over and over again is fun.
I also want Omega back for ZX3. he was sorely missed in ZXA. also, some of the vibrentness of ZX1. ZXA seemed to be very dull in comparison to ZX1.
also, an unlockable form that is actually USEFUL for other than nostalgia. because as cute as it is, model @ sucks balls. >_>; at least OX was useful. I mean, heck, Proto mode Zero in Z3 and 4 was more useful an unlockable than Model @.
Title: Re: What Do You Want to See in a ZX3?
Post by: HyperSonicEXE on November 16, 2008, 05:43:49 AM
Wow, what a hilarious yet perfect way of describing the ZX series for me. XD

Don't get me wrong, the series is pretty good overall, but when compared to the other Megaman series, primarily the X & Zero series, it really does seem highly forgettable at times. I'll gladly eat my words though if ZX3 turns out to be halfway as kickass as Zero 3.

Yeah, that's a shame, too.

Instead of fixing the Vent/Aile thing, they further break it by having Ashe/Grey.
Ugh.

And on top of that, there were hardly any memorable moments in the course of the main games. Maybe the first time you Double Rock-On, but that's about it. No catchy music, either! ...well, hopefully MM9 is an indication that this will change.

Good voice actors for the NA version. I mean, come on! you went and got good VA's for X8, CM and IHX, but you couldn't use them for ZXA? No. you had to use the X7 cast. I couldn't take Grey seriously once I discovered he had X's VA.I also want Omega back for ZX3. he was sorely missed in ZXA. also, some of the vibrentness of ZX1. ZXA seemed to be very dull in comparison to ZX1.
also, an unlockable form that is actually USEFUL for other than nostalgia. because as cute as it is, model @ sucks balls. >_>; at least OX was useful. I mean, heck, Proto mode Zero in Z3 and 4 was more useful an unlockable than Model @.

Well we do have to have Model O explained, now. The 4 Guardian Biometals were stolen; I don't think I'd miss an energy source like Model O.

As far as Model @ goes, yeah, it was cute, so was the mini-game. But those 2 alone do not good "extras" make, especially considering what you have to force yourself through to get it.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 16, 2008, 05:48:33 AM
especially considering that your accomplishments in the game, affect what you can do in the minigame. you have to beat the game to get this far, get all the medals to get that far, and to  be able to go through the last door, you have to beat Hard mode.
what kind of Minigame is that?
ZX's minigames were somewhat enjoyable, why did they have to get rid of them?
also, I think copying Model O, or Omega with Model A would have been very interesting.
Title: Re: What Do You Want to See in a ZX3?
Post by: Nexus on November 16, 2008, 05:53:38 AM
What about a new Biometal of someone other than Model O, which was fanservice to begin with, that fans will appreciate and is hidden quite cleverly?
Title: Re: What Do You Want to See in a ZX3?
Post by: Jericho on November 16, 2008, 06:10:47 AM
What about a new Biometal of someone other than Model O, which was fanservice to begin with, that fans will appreciate and is hidden quite cleverly?

I agree with this post. XD
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 16, 2008, 06:33:21 AM
Like? the only one I can think of at this point is Model Z. being as you NEVER get to use it alone.
Title: Re: What Do You Want to See in a ZX3?
Post by: Bag of Magic Food on November 16, 2008, 07:11:50 AM
What about a new Biometal of someone other than Model O, which was fanservice to begin with, that fans will appreciate and is hidden quite cleverly?
Cutman!  Can't go wrong with being red and white and having scissors on your head that you throw at things.
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on November 16, 2008, 07:14:04 AM
What about a new Biometal of someone other than Model O, which was fanservice to begin with, that fans will appreciate and is hidden quite cleverly?
I already thought of 2 for my fanfiction.
Title: Re: What Do You Want to See in a ZX3?
Post by: Galappan on November 16, 2008, 10:02:13 AM
I want to see fun Minigames, just like in Z3 and Z4. And I also want to see a game that's enjoyable for years and lasts longer than a day.
Yeah I also want it to be longer reference to RM3. So let's compute:
- Random Mechaniloid for intro stage Part 1
- Random Mechaniloid for intro stage Part 2
- 8 Falseroids
- Small4
- New Dynamic Duo (A)
- Rockman Model A
- New Dynamic Duo (B)
- Rockman Model X
- New Dynamic Duo (AB)
- Thomas
- Final Boss

A total of 21. Maybe they should go back to Artwork cinematics in order to have more space to archive that. Or just simply expand the cartridge capacity.

And more innovative minigames hopefully.


What about a new Biometal of someone other than Model O, which was fanservice to begin with, that fans will appreciate and is hidden quite cleverly?
Model Elpiz... 8D
Title: Re: What Do You Want to See in a ZX3?
Post by: Align on November 16, 2008, 11:53:58 AM
Maybe some character development... Ashe and Grey were cliché and shallow.
Title: Re: What Do You Want to See in a ZX3?
Post by: Zan on November 16, 2008, 02:12:59 PM
Quote
- New Dynamic Duo (AB)

As far as I'm concerned, Pandora and Prometheus are ready for a comeback.

Quote
I know that silly, but honestly, tell me it wouldnt kick ass? Doc weil back at it again?

Within the first ZX, it's heavily implicated that merging with Model V will result in Dr. Vile's revival. From Serpent becoming more and more like him to the continuous evolution of Model V during the battle. It's simply that Albert's intended Ouroborous is severely going against Vile's own wish to recover.
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on November 16, 2008, 02:15:31 PM
It's simply that Albert's intended Ouroborous is severely going against Vile's own wish to recover.

So what you're trying to say is... with Albert and Uroborus gone Model W might actually recover completely?
Title: Re: What Do You Want to See in a ZX3?
Post by: Align on November 16, 2008, 03:16:07 PM
As far as I'm concerned, Pandora and Prometheus are ready for a comeback.
I thought their souls were stolen.
Title: Re: What Do You Want to See in a ZX3?
Post by: vile mk4 on November 16, 2008, 03:22:42 PM
Quote
What Do You Want to See in a ZX3?

VAVA'S BIOMETAL.
Title: Re: What Do You Want to See in a ZX3?
Post by: Zan on November 16, 2008, 04:06:30 PM
Quote
So what you're trying to say is... with Albert and Uroborus gone Model W might actually recover completely?

Model W to Ouroboros is Albert's creation. What I reckon that Model W as Weil, would recover completely on its own as an even more powerful entity were it megamerged with the person that wishes to become the King. Ouroboros is the merger of all Model W and is the ultimate Biometal. Ouroboros is thus likely to be able to be used in a megamerge as well.

However, Albert is able to become King without merging with Ouroboros by employing his A-trans in connection with Model W's soul eating to establish True A-trans, so Model W's own "ressurrection", as the game calls it, is stopped at the Ouroboros stage. Remember that Serpent's merger with Model W is just a certain stage in its development, only the first "final key" was used, the true final key remains elusive and Serpent became only a shadow of the King.

With Albert gone, Ouroborous can be recovered and used for Weil's resurrection.

Of course, all of that ties in with why Thomas thought Albert was wrong and if Model W is influencing Thomas or not. Which is unknown until a third ZX game arrives.

Quote
I thought their souls were stolen.

????: Prometheus... Pandora... Your centuries of anger... suffering... hate... and insanity along  with your battles against other Mega Men have given me the data I need!

Furthermore, when the same thing happened to Vent, Aile and the Raider, the process did not kill them. The Raider died of fear, nothing else. There's also something to be said for Grey/Ashe wishing to rescue them after they collapse.
Title: Re: What Do You Want to See in a ZX3?
Post by: Mirby on November 16, 2008, 06:00:27 PM
Like I said, Thomas will be the bad guy, and Mikhail will still be there. I always liked Mikhail the most, anyways. Think it's the way he talks.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 16, 2008, 06:14:06 PM
Yeah, I want P&P back. they were fun, plus after ZXA I feel sorry for them. :(

ywah, Model W megamerged technically IS a revival of Weil, but I wanna see his doofy ass head in a lavalamp. it ain't Vile without a Lavalamp head. XD XD and that floating dress of his.
( BTW, does he even have legs? he doesnt seem to have any...)
also, theres no doubt that Model W is going to recover, although will ti recover as Model W, Uroboros or an entirely new type of biometal, and is Thomas going to have a hand i  it, THATS the question.
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on November 16, 2008, 08:08:50 PM
Model W to Ouroboros is Albert's creation. What I reckon that Model W as Weil, would recover completely on its own as an even more powerful entity were it megamerged with the person that wishes to become the King. Ouroboros is the merger of all Model W and is the ultimate Biometal. Ouroboros is thus likely to be able to be used in a megamerge as well.

However, Albert is able to become King without merging with Ouroboros by employing his A-trans in connection with Model W's soul eating to establish True A-trans, so Model W's own "ressurrection", as the game calls it, is stopped at the Ouroboros stage. Remember that Serpent's merger with Model W is just a certain stage in its development, only the first "final key" was used, the true final key remains elusive and Serpent became only a shadow of the King.

With Albert gone, Ouroborous can be recovered and used for Weil's resurrection.

Of course, all of that ties in with why Thomas thought Albert was wrong and if Model W is influencing Thomas or not. Which is unknown until a third ZX game arrives.

Sound awesome to me.
Title: Re: What Do You Want to See in a ZX3?
Post by: Aile-chan on November 17, 2008, 12:13:55 AM
Eh...may latter statement negates it. I know that you know that our well beloved cute Aile will never ever have that kinda of fate.  8)
Though I prefer Ashe more....
*Offers Peace Candle to Aile-chan*  8)
Eh...and that statement of mine is cliff hanged so let me continue...

Model X Aile riding a Bike then explodes...and as swiftly as the wind Aile manage to escape as She face the Gates of Haven. *Aile: Model Z...here I come...*  8D
.........
*hands Galappan a E-Can for the damage inflicted*
What about a new Biometal of someone other than Model O, which was fanservice to begin with, that fans will appreciate and is hidden quite cleverly?
Model O and Zero Omega are not just fansevice, the words of Flammarl confirms them to be existent, and look at where Area K-4 is over. It's over Area N-1.
Model W to Ouroboros is Albert's creation. What I reckon that Model W as Weil, would recover completely on its own as an even more powerful entity were it megamerged with the person that wishes to become the King. Ouroboros is the merger of all Model W and is the ultimate Biometal. Ouroboros is thus likely to be able to be used in a megamerge as well.

However, Albert is able to become King without merging with Ouroboros by employing his A-trans in connection with Model W's soul eating to establish True A-trans, so Model W's own "ressurrection", as the game calls it, is stopped at the Ouroboros stage. Remember that Serpent's merger with Model W is just a certain stage in its development, only the first "final key" was used, the true final key remains elusive and Serpent became only a shadow of the King.

With Albert gone, Ouroborous can be recovered and used for Weil's resurrection.

Of course, all of that ties in with why Thomas thought Albert was wrong and if Model W is influencing Thomas or not. Which is unknown until a third ZX game arrives.

This reminds me of something I forgot about bringing up. What is Thomas involvement with Model V? That face on Serpent's Model V Last Form and Thomas' face kind of have resemblances.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 17, 2008, 12:31:10 AM
thats just cuz Thomas is butt ugly.Llike simga.
OSHI SPOILERS...
Title: Re: What Do You Want to See in a ZX3?
Post by: Flok on November 17, 2008, 02:24:32 AM
What I also want is a LARGE energy bar again, the bosses's bars keep getting longer and longer, and my energy bar stays the same. Are Pseudoroids and Neo Arcadians actually weaker than Mavericks in terms of energy bars and in terms of how much my buster or saber does damage in the ZERO and ZX series? Like every guy I enjoy a challenge, but come on, that small energy bar is starting to really annoy me.
Title: Re: What Do You Want to See in a ZX3?
Post by: HyperSonicEXE on November 17, 2008, 02:31:50 AM
What I also want is a LARGE energy bar again, the bosses's bars keep getting longer and longer, and my energy bar stays the same. Are Pseudoroids and Neo Arcadians actually weaker than Mavericks in terms of energy bars and in terms of how much my buster or saber does damage in the ZERO and ZX series? Like every guy I enjoy a challenge, but come on, that small energy bar is starting to really annoy me.

This.

This has bugged me since MMX, and has, since MMZ and MMZX, been a real pain in the tail.
Title: Re: What Do You Want to See in a ZX3?
Post by: Nexus on November 17, 2008, 02:34:41 AM
You don't explain that very well; do you mean the player has too little health, or the bosses?
Title: Re: What Do You Want to See in a ZX3?
Post by: HyperSonicEXE on November 17, 2008, 02:44:10 AM
...well, now, that's a good point, too.

USED to be, Megaman/X had one bar, the bosses had one bar.

What was so wrong with that?
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 17, 2008, 03:11:22 AM
yeah, seriously. at least in the Z series, Zero was able to have 2 bars at least...

Posted on: November 17, 2008, 03:09:27 AM
Also, No more Nerfing the player when it comes to hardmode. come on, just do it like the X series did.
Title: Re: What Do You Want to See in a ZX3?
Post by: Nexus on November 17, 2008, 03:14:48 AM
Eh, Inti has some very different thoughts on how MM/RM difficulty works, I suppose.

Quote
Model O and Zero Omega are not just fansevice, the words of Flammarl confirms them to be existent, and look at where Area K-4 is over. It's over Area N-1.

I didn't say discard it and its [supposed] canon-ness, I just said there should be an alternate playable model or something along the lines there of that will make fans happy. I'm tired of hearing about Model O all the damn time. >_<
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 17, 2008, 05:37:27 AM
K4 is over N1? really? hm... got to check that map more often...
Title: Re: What Do You Want to See in a ZX3?
Post by: Waifu on November 17, 2008, 07:47:02 AM
What about Heart Tanks, hidden Light capsules and pieces of armor? Can make Biometals out of X's armors like Model UX (Ultimate X) or Model FX (Force X)?
Title: Re: What Do You Want to See in a ZX3?
Post by: Satoryu on November 17, 2008, 03:04:30 PM
nah, armor capsules would be a little too much like MMX. i'd rather stick with enhancement chips. just make them useful. Double Jump chip is a must.
Title: Re: What Do You Want to See in a ZX3?
Post by: Elpis TK31 on November 17, 2008, 07:15:28 PM
K4 is over N1? really? hm... got to check that map more often...

Actually it's next to/near area N, people tend to forget that ZX's map is based on a 3D model.

Double Jump chip is a must.

abso-freakin-lutely

What about Heart Tanks,

What about Life Ups? they are already in ZX >.>

Also, Model O, Model Overrated >.>

-Elpis
Title: Re: What Do You Want to See in a ZX3?
Post by: Flok on November 17, 2008, 07:38:04 PM
Yeah, some extra hit points for the player would be nice, that, plus a LARGE energy bar again.
Title: Re: What Do You Want to See in a ZX3?
Post by: Align on November 17, 2008, 08:28:58 PM
It's not like the extra hitpoints are necessary, but being able to make yourself god-powerful is always nice.
Title: Re: What Do You Want to See in a ZX3?
Post by: Tickle Buffalo on November 17, 2008, 08:31:49 PM
Didn't work out too well for Albert.
Title: Re: What Do You Want to See in a ZX3?
Post by: Align on November 17, 2008, 08:33:34 PM
Well, he WAS a villain...
Title: Re: What Do You Want to See in a ZX3?
Post by: HyperSonicEXE on November 17, 2008, 08:40:15 PM
nah, armor capsules would be a little too much like MMX. i'd rather stick with enhancement chips. just make them useful. Double Jump chip is a must.

Or better yet, make the Chips modify how you look!

As far as Lifebars, no Life-Ups, no Heart Tanks, just stick with a maxed lifebar from the beginning. Same for Weapon Energy, too.
Bosses, same 1 bar.
Title: Re: What Do You Want to See in a ZX3?
Post by: Align on November 17, 2008, 09:19:21 PM
But I like treasure hunting.
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on November 17, 2008, 09:20:11 PM
A lil bit more Metroid wouldn't hurt the ZX series.
Title: Re: What Do You Want to See in a ZX3?
Post by: Jericho on November 17, 2008, 09:29:53 PM
A lil bit more Metroid wouldn't hurt the ZX series.

We are like polar opposites in this one regard though. I'd love to see a return to maybe Zero4's method of interconnection, but nothing more. Leave the Metroid to...

Metroid 5. :'(
Title: Re: What Do You Want to See in a ZX3?
Post by: Align on November 17, 2008, 09:54:50 PM
...Zero4's method of interconnection? You mean no interconnection at all?
Title: Re: What Do You Want to See in a ZX3?
Post by: Jericho on November 17, 2008, 09:57:45 PM
If i remember correctly, Zero4 had the base connected to the area where most everything was going on. levels however were picked via mission selects.

But looking at my post, lemme revise and just say no more Metroid.
Title: Re: What Do You Want to See in a ZX3?
Post by: Elpis TK31 on November 17, 2008, 11:32:31 PM
As far as Lifebars, no Life-Ups, no Heart Tanks, just stick with a maxed lifebar from the beginning. Same for Weapon Energy, too.
Bosses, same 1 bar.

Hell no, leave that to the classic series, ZX needs more gauges (as in 4 or 5 giving bosses a total of 128 or 160 LE)
also, LIFE UPS AND HEART TANKS ARE THE SAME DAMN THING. >.> and ZX needs it, as it helps seperating it from the Zero series.

A lil bit more Metroid wouldn't hurt the ZX series.

Hell Yes!

-Elpis
Title: Re: What Do You Want to See in a ZX3?
Post by: Align on November 18, 2008, 12:35:19 AM
Hell no, leave that to the classic series, ZX needs more gauges (as in 4 or 5 giving bosses a total of 128 or 160 LE)
God no. I played this one fan-game which had a lot of cool ideas (like air-shadow-dash), but what they did seriously [tornado fang]ing wrong was the multi-stacked boss lifebars. It was something like yellow-green-red-blue and then there were bosses that went and started the cycle over from yellow again, so when you thought they were down to half health you hadn't even reduced it by 1/5th.
The bosses in general in that game were pretty much bullshit. Didn't help that most decent attacks rooted you.
Title: Re: What Do You Want to See in a ZX3?
Post by: Elpis TK31 on November 18, 2008, 12:54:03 AM
God no. I played this one fan-game which had a lot of cool ideas (like air-shadow-dash), but what they did seriously [tornado fang]ing wrong was the multi-stacked boss lifebars. It was something like yellow-green-red-blue and then there were bosses that went and started the cycle over from yellow again, so when you thought they were down to half health you hadn't even reduced it by 1/5th.
The bosses in general in that game were pretty much bullshit. Didn't help that most decent attacks rooted you.

lol, I think it's funny you think that Capcom didn't think of aerial shadowdashing first, it's called Hyper Dash and it's in X2 Soul Eraser. but you're probably right about the life gauges, but I still think the final bosses of games should have 3 gauges, like Elpis, Omega, Vile and Serpent, I don't understand why Albert doesn't have one, it's not like the barrier makes up for it >.> boss battles with more than 3 bars could still be exciting tho, but on the other hand, I wasn't too wow'd about it in Chaos Legion and Devil may cry either >.>

-Elpis
Title: Re: What Do You Want to See in a ZX3?
Post by: Align on November 18, 2008, 12:59:32 AM
Doesn't Hyper Dash damage enemies?
Title: Re: What Do You Want to See in a ZX3?
Post by: Bag of Magic Food on November 18, 2008, 01:43:59 AM
I remember there was an item that make your dash a little faster and go through enemies, but you couldn't stop dashing early anymore.

nah, armor capsules would be a little too much like MMX.
And what would be so bad about that?
Title: Re: What Do You Want to See in a ZX3?
Post by: Tickle Buffalo on November 18, 2008, 02:01:25 AM
It's meant to be ZX3, not X9. No sense makin' a new series if they're just going to turn it into the same thing as one of the older ones.
Title: Re: What Do You Want to See in a ZX3?
Post by: Mr. E on November 18, 2008, 02:10:41 AM
Too bad that Mega Men are weak against spikes. Give me the anti-spike chip in X8, please >_<
Give ZX3 a shop to spend all of your money (better than repairing BME)
Title: Re: What Do You Want to See in a ZX3?
Post by: HyperSonicEXE on November 18, 2008, 02:17:22 AM
You'd think that the Human-integration would've stopped the instant death spikes! But no!

Hell no, leave that to the classic series, ZX needs more gauges (as in 4 or 5 giving bosses a total of 128 or 160 LE)
also, LIFE UPS AND HEART TANKS ARE THE SAME DAMN THING. >.> and ZX needs it, as it helps seperating it from the Zero series.

-Elpis

Life-Ups: 4 to MAX
Heart Tanks: 8 to MAX (unless you're playing the retarded X games)

Just give the player a Maxed Life Bar to begin with.

But I like treasure hunting.

*knock knock knock*

Think! There's still Quests, E-Tanks, Chips, and whatever else to find!
Which is more than enough. Frankly, the "searching" is getting a little old. As old as "ghost bosses" in dead-ends in the MMBN/MMSF games.
Title: Re: What Do You Want to See in a ZX3?
Post by: Elpis TK31 on November 18, 2008, 02:49:03 AM
Life-Ups: 4 to MAX
Heart Tanks: 8 to MAX (unless you're playing the retarded X games)

Uhm, no. they ARE BOTH CALLED LIFE UPS (by capcom, see manuals), while the value differences THEY HAVE THE EXACT SAME PURPOSE.
(extending the LE Gauge)

Heart tank is not the official name

-Elpis
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 18, 2008, 02:59:27 AM
Honestly, I was always pissed that Z series Zero NEVER got Air dash. thats like, his one of his Signature default abilities besides Double jump... untill X FINNALY decided to FINALLY internalize the move in X7. >_>;
as for ZX3,... I want Model Wx. I know It'll NEVER happen, but its an Idea that fascinates me.

also, more Ragnarok ruins. area M was awesome.

We need to get cyberspace back in this [sonic slicer]. the closest we got in ZX1 was area N, and even then, it was more like Zero space than actual Cyberspace.

better music. ZXA's soundtrack was really boring and somewhat bland when compared to ZX1. only worthwhile tracks being Grey's Intro, Trap Phantasm, In The Wind, andAlberts dragon form, which the trackname eludes me.
Title: Re: What Do You Want to See in a ZX3?
Post by: Waifu on November 18, 2008, 03:15:06 AM
Yeah, we air dash and increased Buster power! Anyway, is there actually a Metroid 5?
Title: Re: What Do You Want to See in a ZX3?
Post by: Hypershell on November 18, 2008, 04:56:55 AM
Yeah, Model ZX needs a Double Jump...

I don't want the player having a multi-bar again, it was a Zero-series signature and it really slapped you in the face with how ridiculously easy the games were if you actually used what was available.  The single bar is a nice balance.  But, if bosses are to go with a single, then obviously we're going to need to redo the damage calculation.

Which may not be a bad idea in the first place.  Trying to balance everything properly with Model X's double buster might be overkill.  ZXA had obviously watered down the arsenal a lot (besides the broken Time Bomb, that is), and I think rather than risk doing the same to Model X's reintroduction, the damage system needs an overhaul.  Something closer to SNES X levels would be nice; you know, back when rapid-fire wasn't completely worthless. 

Doesn't Hyper Dash damage enemies?
*facepalm*
You should probably try actually using it sometime...
Title: Re: What Do You Want to See in a ZX3?
Post by: Bag of Magic Food on November 18, 2008, 05:45:35 AM
No sense makin' a new series
Exactly!
Title: Re: What Do You Want to See in a ZX3?
Post by: Tickle Buffalo on November 18, 2008, 06:00:01 AM
 :(
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 18, 2008, 06:15:20 AM
is there actually a Metroid 5?
wait, wat
Title: Re: What Do You Want to See in a ZX3?
Post by: Galappan on November 18, 2008, 12:32:55 PM
As far as I'm concerned, Pandora and Prometheus are ready for a comeback.
For Evil? Or for Good? They'll be hesitant either way I think. Why would they want to suffer more? hmm
Give ZX3 a shop to spend all of your money (better than repairing BME)
Yes, A shop to improve/assist Hu Form.

Also, I want a Pterosaur, Kappa, Flamingo, StarFish, Sea Urchin, Ant, Rattlesnake, Black Cat Falseroids.
Title: Re: What Do You Want to See in a ZX3?
Post by: Dr. Wily II on November 18, 2008, 12:36:28 PM
Also, I want a Pterosaur, Kappa, Flamingo, StarFish, Sea Urchin, Ant, Rattlesnake, Black Cat Falseroids.
We should somehow bring back the old "Create you own Falseroids for ZX3"... XD
Title: Re: What Do You Want to See in a ZX3?
Post by: Galappan on November 18, 2008, 12:45:16 PM
^ Hmmm  [eyebrow]

Well...unless someone will like to. 8)
Title: Re: What Do You Want to See in a ZX3?
Post by: Ramzal on November 18, 2008, 01:07:20 PM
What I want to see in ZX3? A cartage with a sticker inside the box that says "ZX3" in my hands.   8D
Title: Re: What Do You Want to See in a ZX3?
Post by: Bag of Magic Food on November 18, 2008, 02:58:05 PM
is there actually a Metroid 5?
wait, wat
Well, see, they keep going back to the Metroid Prime era because the Metroid Fusion story changed too much.  But there's only so much you can stuff into the middle of the series before it stops making sense.
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on November 18, 2008, 03:02:34 PM
First Nintendo has to think of a way to bring Samus' classic suit back. The Fusion suit was nice, but not nearly as awesome as the heavily-armored, big-shouldered, space-knight dress of planetary descruction and pirate-ballkicking.
Title: Re: What Do You Want to See in a ZX3?
Post by: Jericho on November 18, 2008, 05:29:05 PM
First Nintendo has to think of a way to bring Samus' classic suit back. The Fusion suit was nice, but not nearly as awesome as the heavily-armored, big-shouldered, space-knight dress of planetary descruction and pirate-ballkicking.

Cosigned.
Title: Re: What Do You Want to See in a ZX3?
Post by: HyperSonicEXE on November 18, 2008, 05:43:51 PM
Uhm, no. they ARE BOTH CALLED LIFE UPS (by capcom, see manuals), while the value differences THEY HAVE THE EXACT SAME PURPOSE.
(extending the LE Gauge)

Heart tank is not the official name

-Elpis


You, and anyone else who keeps nitpicking me and others for every *******, ******* little thing, rather than focusing on the gameplay element (which may have the same purpose but different effects, are really getting on my very LAST nerve.

Official or not, each of these things need to have separate names, now, when Life-Up was fine back in MMX1-4 since there WEREN'T any other LE increasing items other than a Tank shaped like a Heart! Then, in X5, we got the Energy+ from after missions, and now it looks like they're once again called "Life Ups" in the ZX instruction booklet.

Waste of a post. This one probably was, too, but at least I'm venting.
Title: Re: What Do You Want to See in a ZX3?
Post by: Align on November 19, 2008, 12:01:28 AM
*facepalm*
You should probably try actually using it sometime...
Eh, I figured it did what it said on the label, and went for the attack upgrades instead. Couldn't be arsed to get 100% either.
(for the record, the fan-game effect was a little more interesting than shadow-air-dash, but it doesn't really matter)

Posted on: 2008-11-18, 23:59:38
There's still Quests, E-Tanks, Chips, and whatever else to find!
Thanks for reminding me - Quests need to go, apart from the ones that give something actually interesting, rather than food or EC.
Title: Re: What Do You Want to See in a ZX3?
Post by: Thanatos-Zero on November 19, 2008, 07:06:50 PM
Honestly, I was always pissed that Z series Zero NEVER got Air dash.
Yeah, I was also pissed that Zero wasnīt able to do that. What was Inti Creatives thinking by letting out this move?
Anyway as you know, I want to hack that game and bring the airdash back! But, all that stuff you need to learn... it just blow my head apart.  :'(
Goddamn blackouts! X(
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on November 19, 2008, 07:08:14 PM
The Air-Dash was killed by the FAR superior Double Jump.

Too bad ZX didn't have that either.

Oh well there's still Model H/Form H.
Title: Re: What Do You Want to See in a ZX3?
Post by: Jericho on November 19, 2008, 10:07:34 PM
The Air-Dash was killed by the FAR superior Double Jump.

Too bad ZX didn't have that either.

Oh well there's still Model H/Form H.

This. Seriously, Zero3 amazed me with the ultimate foot chip's near brokenness. For example, Shadow Dash + Jump + 2nd Jump + Light Body Chip + Z-Saber equipped at all times = [chameleon sting]ing Strider. XD
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on November 19, 2008, 10:11:25 PM
You know... it's a shame actually. The Air-Dash might be inferior to the double jump... but at least it was unqiue to the Mega Man series. A lot of games have a double jump, function but being able to air-dash isn't all that common.
Title: Re: What Do You Want to See in a ZX3?
Post by: Jericho on November 19, 2008, 10:12:24 PM
You know, I've never looked at it that way before.
Title: Re: What Do You Want to See in a ZX3?
Post by: HyperSonicEXE on November 19, 2008, 10:14:38 PM
Instead, that got "relegated" to Model H.

Another reason I'm sick of the Big 4. They detract from the main, actually useful character, rather than supplement.
Title: Re: What Do You Want to See in a ZX3?
Post by: Jericho on November 19, 2008, 10:39:15 PM
Honestly, I loved the Big 4 much more when they were big boss types. It was interesting in a way like fighting the Stardroids was when compared to the other Robot Masters. They were unique and different in every way from the standard Mavericks. The one screw up they made in ZX although it couldn't be helped, was relegating them to a specific function (one flies, one breaks things, one swims, etc.) and giving their abilities to the player for the sake of a balance. Now they feel overused and it kinda hurts their image as a whole.
Title: Re: What Do You Want to See in a ZX3?
Post by: MegaFreak2 on November 19, 2008, 10:59:01 PM
What do -I- want in a ZX3? I want the most epic game in history, not to mention a storyline that fills more plot holes than it makes.

And oysters, LOTS OF OYSTERS. Demon oysters THE SIZE OF A VOLCANO.
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on November 19, 2008, 11:27:00 PM
This is Mega Man. Not the second coming of Christ.

We can be happy if the connection to Legends will be explained.
Title: Re: What Do You Want to See in a ZX3?
Post by: Waifu on November 19, 2008, 11:27:58 PM
What do -I- want in a ZX3? I want the most highly enjoyable game in history, not to mention a storyline that fills more plot holes than it makes.

And oysters, LOTS OF OYSTERS. Demon oysters THE SIZE OF A VOLCANO.

And what would want with demonic oysters, anyway?!
Title: Re: What Do You Want to See in a ZX3?
Post by: MegaFreak2 on November 20, 2008, 12:26:00 AM
Quote from: Acid
This is Mega Man. Not the second coming of Christ.

We can be happy if the connection to Legends will be explained.

Hey, I can dream, can't I?

And come on, how awesome would fighting a giant demon oyster be?

...Yeah, I'm tired. Even though I don't sleep much, I haven't slept for a week.

Realistically, I'd like another boss like Rosespark with the OMGWTFISTHAT coming out of his pelvis. My god that was funny the first time I noticed that.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 20, 2008, 12:34:09 AM
Well, yeah, technically H's upwards airdash is like a double jump.
what killed the airdash was probably the fact that you could double jump from a dash Jump. that alone made it broken.
Title: Re: What Do You Want to See in a ZX3?
Post by: Gaia on November 20, 2008, 12:36:15 AM
What I would like to see in a ZX3? More or less power rangers references. that or better bosses and/or a boss contest. (that or a underbewb mixed with pantless wearing female protagonist, like Ashe, who was more like Nana, pantless)
Title: Re: What Do You Want to See in a ZX3?
Post by: Waifu on November 20, 2008, 07:06:56 AM
I just want the return of the Ride Armors especially the Eagle and Raiden armor of X4.
Title: Re: What Do You Want to See in a ZX3?
Post by: Galappan on November 20, 2008, 11:00:57 AM
What I want is ロックマンゼクス カラミティ

 8D
Title: Re: What Do You Want to See in a ZX3?
Post by: Flok on November 20, 2008, 12:28:03 PM
Can we also have boss intro videos aka X3 PSX? Would like to see Auto just passing by again.
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on November 20, 2008, 12:30:06 PM
Can we also have boss intro videos aka X3 PSX? Would like to see Auto just passing by again.

Only if we get the stage selection screen back. Otherwise it would be rather useless.
Title: Re: What Do You Want to See in a ZX3?
Post by: Align on November 20, 2008, 06:32:25 PM
that alone made it broken.
You misspelled "fun".
Buff the enemies, don't nerf the players! Vote now!
Title: Re: What Do You Want to See in a ZX3?
Post by: Cyberpunk on November 25, 2008, 09:39:15 PM
You know what I want to see? A game that answers some questions and not just MAKES MORE.
Title: Re: What Do You Want to See in a ZX3?
Post by: Aile-chan on November 26, 2008, 02:10:58 AM
This is what I wish to see in ZX3:
Both Aile and Vent playable again.
Models LX, HX, FX, and PX Double ROCK Ons back as accessible and expanded on, Model ZX expanded on as well.
O.I.S back just like it was in ZX, it was perfectly fine just the way it was, so it does not need any changes.
The Elemental weakness is perfectly fine so it stays.
Reappearance of Ciel and hopeful return of Girouette.
Promete and Pandora alive, well, and Lifespan limit removed.
And BETTER ENGLISH VOICES. >_< I have to say, X4's Voices are much better than ZXA's (the only mess up was X' Voice, but that was just wrong V.A. selection), IHX and X8 mixed with X4 V.A.s not a bad choice really, the guy who did Zero's X4 English Voice would be perfect with Promete especialy with his lunatic laugh in ZXA.
Title: Re: What Do You Want to See in a ZX3?
Post by: Night on November 26, 2008, 02:23:43 AM
I actually loved Prometheus' voice actor. Especially his last few lines around the end of the game where he goes completely insane!
Title: Re: What Do You Want to See in a ZX3?
Post by: Nexus on November 26, 2008, 02:54:41 AM
I still say the standard two characters should have seperate storylines and both exist, and also have different abilities. Also, for normal form (human or reploid), they should have a wall jump atleast similar to Cutman's from Powered Up, and some form of dash, like a faster run or a quick step foward that can evade enemy attacks.  8D
Title: Re: What Do You Want to See in a ZX3?
Post by: Waifu on November 26, 2008, 05:03:58 AM
I agree there but also it should have its own separate "continuity" where it is possible for both storylines to exist yet both storylines are the "true" stories of the game. Also, I really wish they added in more elements like in the Classic and X series like Wood, Elec, Ground and etc.  ::) but mostlyto bring back the Ride Armors. 
Title: Re: What Do You Want to See in a ZX3?
Post by: Galappan on November 26, 2008, 09:45:19 AM
Quote
The Elemental weakness is perfectly fine so it stays
though they can still further explore the Non Elemental ones. Let say maybe a Light & Dark attribute or Offensive & Defensive specialization.  :\

The ZX Series is all about the Livemetals. I'm quite shock & a bit dissappointed when I found out that it's gonna be Model A for the 2nd game, but now I somehow understand the flow. So even if it's the main lead for the next game is not Model ZX, as long as the presence of Model Z & X is there whether playable or a plot device that will be fine for me. It's still a Rockman ZX/Megaman ZX game.
Title: Re: What Do You Want to See in a ZX3?
Post by: Nekomata on November 26, 2008, 09:48:43 AM
Quote
What Do You Want to See in a ZX3?
is it too late to say "my [ray splasher]."?
Title: Re: What Do You Want to See in a ZX3?
Post by: vile mk4 on November 26, 2008, 01:53:58 PM
The biometals of Violent, Vile, Serges, Agile, High Max and Dynamo.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 26, 2008, 02:49:21 PM
for capcom to use Ocean group for the voice overs.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on November 26, 2008, 02:49:39 PM
after all, they used them for 3 games already, why not one more?
Title: Re: What Do You Want to See in a ZX3?
Post by: Align on November 26, 2008, 03:51:33 PM
Money?
Title: Re: What Do You Want to See in a ZX3?
Post by: Zan on November 26, 2008, 04:49:32 PM
You know what I want to see? A game that answers some questions and not just MAKES MORE.

Pay more attention™
Title: Re: What Do You Want to See in a ZX3?
Post by: Protoman Blues on November 26, 2008, 08:34:36 PM
is it too late to say "my [ray splasher]."?

It's never too late for that!  XD
Title: Re: What Do You Want to See in a ZX3?
Post by: CephiYumi on November 26, 2008, 08:45:26 PM
It's never too late for that!  XD

I was going to say the exact same thing x3
Title: Re: What Do You Want to See in a ZX3?
Post by: Protoman Blues on November 26, 2008, 08:51:09 PM
I was going to say the exact same thing x3

It's good to know that we think alike!   8)
Title: Re: What Do You Want to See in a ZX3?
Post by: Bag of Magic Food on November 27, 2008, 03:12:26 AM
Pay more attention™
Answer more questions, games™

Yes I trademarked that

Money?
We've got to have MONEYYYYY (http://www.youtube.com/watch?v=KNbw1kUDp5M)
Title: Re: What Do You Want to See in a ZX3?
Post by: ParasiteBirth on November 28, 2008, 03:56:54 AM
What I'd like to have in ZX3 would be a multiplayer mode, Either Co-op like in castlevania or something, I also would like something as the armor parts.

Of course we have the biometals but what I mean is for example : Collecting all 4 armor parts to have a special biometal.

I think that's something that could make the game even more fun.

I also liked the fact that you could submit your scores online in Megaman 9, I would also love to see that in a Megaman ZX3.

Title: Re: What Do You Want to See in a ZX3?
Post by: Ramzal on December 04, 2008, 12:26:56 AM
Two words.

Model. Middy.  -_-
Title: Re: What Do You Want to See in a ZX3?
Post by: Flok on December 06, 2008, 06:03:39 PM
A Mettaur Mini game, such as the Hard Hat fangame.
Title: Re: What Do You Want to See in a ZX3?
Post by: MassKiller1 on December 08, 2008, 04:55:11 AM
I don't know if anyone already said this but, Tag team game play SIMILAR (note the importance of the word) to that of X7 and X8. And maybe like a sort of Double Attack that does not stop time but has both Prometheus and Pandora on the screen at the same time busting out double teaming tricks/attacks/combos/etc kinda like the ones they use when you're going up against them in ZX and ZXA.

Aside from that...maybe some EXPLANATION to the series and not just references like Praire talking about Ciel and Zero or areas in ZX become ruins or changed in some climate altering occurance (Area F and Scrapyard).

Pandora obviously being able to change between normal, thunder, and ice forms.
Prometheus...nothing really...aside from anything else obvious, let him stay badass ^^

Multiplayer...
What I'd like to have in ZX3 would be a multiplayer mode, Either Co-op like in castlevania or something...

...I also liked the fact that you could submit your scores online in Megaman 9, I would also love to see that in a Megaman ZX3.



Either that or vs mode but if one can only play with Prometheus and Pandora (ASSUMING you can only play with them) it wouldn't be that fun.
Title: Re: What Do You Want to See in a ZX3?
Post by: ParasiteBirth on December 08, 2008, 11:21:52 PM
I want to see an armor upgrade for Model X!


I second you on that.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on December 08, 2008, 11:32:52 PM
Honestly, I really dislike this "PnP" game idea. it sounds rediculous. as there is really nothing all that big behind them. they were made, they were raised a bit, maybe a year or two, and they were permanently rocked on with Model V fragments. thassit. I WOULD like to see them return in a future game, yes, but not as playable. maybe as allies, but not playable.
Title: Re: What Do You Want to See in a ZX3?
Post by: Satoryu on December 08, 2008, 11:53:23 PM
i don't really agree with a game devoted to PnP, either. my idea was to just play as them in an introductory segment. they're on their last breaths, so after that sequence, they'd just collapse.
Title: Re: What Do You Want to See in a ZX3?
Post by: HyperSonicEXE on December 08, 2008, 11:58:21 PM
Oh yeah, definitely co-op.

And no time-slowing weapons, eh? You can stop time, just only for a specific amount of time.
IIRC, MMX2's Crystal Snail's charged weapon slowed time, and X2 was already easy. ZXA, people abused it, and no one could get a clear consensus on the game.
Title: Re: What Do You Want to See in a ZX3?
Post by: Gaia on December 09, 2008, 12:42:06 AM
Honestly, I really dislike this "PnP" game idea. it sounds rediculous. as there is really nothing all that big behind them. they were made, they were raised a bit, maybe a year or two, and they were permanently rocked on with Model V fragments. thassit. I WOULD like to see them return in a future game, yes, but not as playable. maybe as allies, but not playable.

Hmm.. that adds to the point ZX is a storytelling series about special individuals that held mysterious fragments called "Biometal". I'd rather have one play DURING the raid on which the power was given during that attack.
Title: Re: What Do You Want to See in a ZX3?
Post by: Galappan on December 09, 2008, 05:58:21 AM
I want them to bring back Z4's Item Part Recipe but this time more diverse & productive. Not only Chip Enhancement but you can also make an array of weapons (not uber powerful yet clever to use), tools or items that will assist the protagonist in it's quest.

As for playable PnP, I want Death & Witch Mode plz.
Title: Re: What Do You Want to See in a ZX3?
Post by: Jericho on December 09, 2008, 09:34:25 PM
You know, I think I have something I'd like to see in ZX3, albeit a bit fanservice-y for Zero series players. I'd like to see the biometals actually refer to one another using the names of the heroes they were prior to being morpher'd. That or maybe a projection a la X in the the Zero series would be pretty great for acknowledging the past again.
Title: Re: What Do You Want to See in a ZX3?
Post by: MassKiller1 on December 19, 2008, 08:47:12 AM
I apologize if this was already mentioned but, I think it would be great if the events of the Maverick Raid were revealed and/or Giro as a playable character in the storyline. Explaining the Events between RMZ4 and RMZX, whatever happened to Ceil (she disappeared according to like five different quotes from the game), origins of Giro since in the data disk it says that he only looks young but is actually very experienced, memories of Live Metals X and Z (supposedly they had their memories erased [coughbullcough]), how the Live Metals were actually made, something explaining the different results and effects of Lives Metals depending on how they are equipped, and Model Z has a visor because Giro wears glasses (simple), a confirmation of that.

That's all I got.   o o
Title: Re: What Do You Want to See in a ZX3?
Post by: Galappan on December 19, 2008, 02:17:52 PM
I also like to know those things specially:

- Ciel creating ZXHFLP Livemetals
- Formation of Legion
- Thomas backstory
- Albert discovering Ragnarok Remains
- Albert during the events of ZX1
- Albert creating Model A
- Recon Unit

But having a game just to explain those is not ideal. I'll rather prefer a some sort of ZX Telos. ZX Anthology probably.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on December 19, 2008, 11:18:52 PM
I apologize if this was already mentioned but, I think it would be great if the events of the Maverick Raid were revealed and/or Giro as a playable character in the storyline. Explaining the Events between RMZ4 and RMZX, whatever happened to Ceil (she disappeared according to like five different quotes from the game) ...  memories of Live Metals X and Z (supposedly they had their memories erased [coughbullcough]), how the Live Metals were actually made, something explaining the different results and effects of Lives Metals depending on how they are equipped,


wasnt Ciel Killed by Serpent when he went nuts? her trail ends in area L. which s where its recorded that Serpent went nuts. plus by then, Ciel must have been very old. if she wasnt killed by Serpent, she might have died of old age.
or both.

also, The biometals still have their memories. what was erased was their memory of current events. in other words, things that happened directly after their creation. As its shown and proven in game that they still have all their memories from before they were turned into biometals. both H and L mention when their pseudoroids are defeated, the fightst they fought long ago for humans.
also, depending on how they're equipped?
alone, and with a biomatch, they would be similar to how they were in ZXA.
double rocked on with X, and without a biomatch, how they behaved in ZX1. Copied by Trans-On, how the model A transformations worked in ZXA
Title: Re: What Do You Want to See in a ZX3?
Post by: Zan on December 20, 2008, 12:02:23 AM
Quote
wasnt Ciel Killed by Serpent when he went nuts? her trail ends in area L. which s where its recorded that Serpent went nuts. plus by then, Ciel must have been very old. if she wasnt killed by Serpent, she might have died of old age.
or both.

She escaped from Serpent to seal away Model V, whereabouts unknown.
And sure, Ciel died of old age, just like the Sage Trinity, right?
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on December 20, 2008, 12:08:10 AM
I apologize if this was already mentioned but, I think it would be great if the events of the Maverick Raid were revealed and/or Giro as a playable character in the storyline. Explaining the Events between RMZ4 and RMZX, whatever happened to Ceil (she disappeared according to like five different quotes from the game), origins of Giro since in the data disk it says that he only looks young but is actually very experienced, memories of Live Metals X and Z (supposedly they had their memories erased [coughbullcough]), how the Live Metals were actually made, something explaining the different results and effects of Lives Metals depending on how they are equipped, and Model Z has a visor because Giro wears glasses (simple), a confirmation of that.

That's all I got.   o o
So do I, plus it was mentioned in the first game that Praire fell in love with him I would sure like to know how that developed. inb4 WHAT AM I FIGHTING FORRRRAAARRGGGHH?!
Title: Re: What Do You Want to See in a ZX3?
Post by: MassKiller1 on December 20, 2008, 12:11:11 AM
She escaped from Serpent to seal away Model V, whereabouts unknown.
And sure, Ciel died of old age, just like the Sage Trinity, right?

Thank you so freakin much for clearing that up. @-@

Posted on: December 20, 2008, 12:09:38 AM
So do I, plus it was mentioned in the first game that Praire fell in love with him I would sure like to know how that developed. inb4 WHAT AM I FIGHTING FORRRRAAARRGGGHH?!

Umm...it didn't state that she was in love with him, it said she had feelings for him (which is basically the same thing but) it could be a familiar/nostalgic feeling because he looks KINDA like the Zero we all know and love.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on December 20, 2008, 12:14:43 AM
She escaped from Serpent to seal away Model V, whereabouts unknown.
And sure, Ciel died of old age, just like the Sage Trinity, right?
is that supposed to be sarcasm?
Title: Re: What Do You Want to See in a ZX3?
Post by: MassKiller1 on December 20, 2008, 12:23:47 AM
is that supposed to be sarcasm?

*sits down*
*leans back*
*eats popcorn*  (or cookie  ~w~)
Title: Re: What Do You Want to See in a ZX3?
Post by: Zan on December 20, 2008, 11:56:31 AM
Quote
is that supposed to be sarcasm?

I was pointing out the innate idiocy of assuming people would die of old age in a setting which even older people than her have been living for multiple centuries. The humans have been given machine bodies according to law, this drastically increases the human lifespan. Albert, Mikhail, Thomas and Ciel all appeared with the same age as when they were initially given the machine bodies, meaning they're older than Ciel and are originally citizens of Neo Arcadia. Ciel to this date still looks like her teen to twenty year old self.

As for the incident with Serpent:

X^X AD
Return of Mavericks -> Guardian Established by First Commander -> Guardian researching the Maverick cause in order to stop it.
->
X^X AD
-Serpent is caught in a Maverick attack, he survives and joins Guardian.
->
X^X AD
-Guardian Recon Unit uncovers a Fragment of Biometal Model W at Cinq Ville's Area F (The scrapyard). First Commander calls it BioMetal Model W. They research Model W.
->
X^X AD
-Guardian about to give up. Serpent, a member of the Recon Unit and the most passionate about the research, goes mad. He is empowered by Model W. The Recon Unit faces Serpent attempting to give the First Commander enough time to escape. However, the unit is mostly annihilated and all research data of Biometal Model W is erased by Serpent.
->
X^X AD
-Data of Serpent's betrayal is left behind by the remains of the Recon Unit that fought Serpent.
-The First Commander gives an order to protect the survivors of Maverick attacks.
-The First Commander managed to get away from Serpent, she vanishes into the Outlands. -> There the First Commander uncovers and seals away the Model W Core. Based on the data recovered from Model W, she creates the other Biometals and leaves passwords in each of the Biometals to unlock Model W's seal. -> Shortly after their creation, the Biometal's memories of recent events are erased. She attempts to hide the Biometals from Serpent.

From there, we know Serpent is unaware of the Model V Core and Ciel's biometals. With his Model W he uses his company Slither Inc. and his Model W to stage himself as the hero of Cinq Ville. According to employees, Serpent behaves normal until the appearance of a mysterious man and woman. From that time onward he had been digging around the outlands like a possessed man, looking for the Model W Core and the Biometals Ciel left behind.

It's thus Pandora and Prometheus who came to Serpent and sparked his interest in Ciel's legacy. Related to that is that they're well aware of Ciel as the commander of guardian and that she's centuries old, remarking that Prairie too is centuries old, based on her acquaintance with that woman.

Furthermore, tying into the erased memories of the biometals who had been hidden in the outlands for a very long time; Albert considers them a legitimate part of the game and even seemingly adapted it to suit their arrival. As such, he created the Model A, established ciphers that unseal only when there's battle with Ciel's biometals. Model A too is stored in the outlands and gets updated periodically with the situation on the chosen ones. His game of destiny that solely used Model Ws had turned into something completely else, yet he never once acknowledges Ciel's involvement. In many ways, everything she did to counter Model W was according to his plan. It's thus very possible that the missing memories of the Biometals relate to their knowledge of Albert.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on December 20, 2008, 07:46:21 PM
I always figured the Sage trinity was an exeption which had indefinite lifespans...
Title: Re: What Do You Want to See in a ZX3?
Post by: Zan on December 20, 2008, 08:02:57 PM
How do you figure that when the likes of Prairie and Serpent who both had finite lifespans installed in them by law are actually still alive?
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on December 20, 2008, 08:08:30 PM
I dunno... It just seemed like that might be the case since they were all special and [parasitic bomb]... just my thoughts. never went too deep into the matter.
Title: Re: What Do You Want to See in a ZX3?
Post by: Gaia on December 20, 2008, 08:17:35 PM
I dunno... It just seemed like that might be the case since they were all special and [parasitic bomb]... just my thoughts. never went too deep into the matter.

Well, the Sages, Serpent, and Pararie are 2nd or 1st gen reploids, since there was a 2nd gen reploid NPC in ZXA, If I remember properly. They tend to have thier current lifespans even though equality laws have kicked in when the sages are formed.
Title: Re: What Do You Want to See in a ZX3?
Post by: Zan on December 20, 2008, 09:43:48 PM
The Sage Trinity is a group of humans who have been given machine bodies and have been able to live for more than 200 years. There is no exception to be made here, all machine bodies have roughly the same durability. However, the flesh parts that are retained by some humans do not have the same durability. How much of the body is replaced with machine is completely optional.

For Reploids, the lifespan is capable of being tampered with, as proven in the case of Pandora and Prometheus. However, even old model Reploids are given lifespans, but no triangle. Serpent and Prairie aren't old model Reploids, having the triangle marking and by affiliation also a lifespan setting. No exceptions are made with the law, it's simply that since the human lifespan is of an unknown length thanks to the advances of medical science and the introduction of machine bodies, what constitutes a Reploid's artificial lifespan setting isn't defined at all within the story. All we can really tell is that it is some arbitrary high number that never will be reached thanks to the dangers of everyday life and that the lifespan setting really only exists to promote equality and for Albert and Thomas to take advantage of during their bids for world domination.

Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on December 21, 2008, 02:47:06 AM
Actually, Prairie IS an Old model Reploid... she was Allouete. Though if Im right, she was upgraded with a lifespan and a groing body like the rest of the race... I think.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flok on December 21, 2008, 03:05:45 AM
The Sage Trinity originally came from Neo Arcadia? That's a new one for me, interesting.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on December 21, 2008, 03:09:59 AM
hey... on a side note, does anyone know Weil/Vile's first name? does he even HAVE one?
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on December 21, 2008, 03:10:32 AM
hey... on a side note, does anyone know Weil/Vile's first name? does he even HAVE one?

Doctor.
Title: Re: What Do You Want to See in a ZX3?
Post by: Jericho on December 21, 2008, 03:11:04 AM
Doctor.

Damn, I was beaten to the punch this time.
Title: Re: What Do You Want to See in a ZX3?
Post by: Yllisos Zanon on December 21, 2008, 09:05:08 AM
No surprise if it has already been mentioned, but for The Holiday Spirit, Bio.Metal K (kraft)

Megaman ZXK, I find that it rolls of the tongue nicely.  Or is it just me.  -_-
Title: Re: What Do You Want to See in a ZX3?
Post by: Zan on December 21, 2008, 12:59:11 PM
The Sage Trinity originally came from Neo Arcadia? That's a new one for me, interesting.

Everybody originally came from Neo Arcadia or had ancestors from Neo Arcadia.
Title: Re: What Do You Want to See in a ZX3?
Post by: Nexus on December 21, 2008, 04:48:34 PM
No surprise if it has already been mentioned, but for The Holiday Spirit, Bio.Metal K (kraft)

Megaman ZXK, I find that it rolls of the tongue nicely.  Or is it just me.  -_-

I still say Megaman ZX Rebirth (ZXR) would sound nice (and with ZXA's 'secret' ending, just might be fitting), but then that's just me.  :\
Title: Re: What Do You Want to See in a ZX3?
Post by: Flok on December 21, 2008, 06:58:34 PM
Everybody originally came from Neo Arcadia or had ancestors from Neo Arcadia.

Now that I think about it, it makes sense. Neo Arcadia was the last active civilization in the ZERO serie, not counting the growing Area Zero then.
Title: Re: What Do You Want to See in a ZX3?
Post by: Galappan on December 29, 2008, 04:37:04 AM
There's need to be a Cute Non-Elemental Boss. As I recall we only have:

Childre
Sol
Lurrere 
Tesrat
.......?

So yeah...Cute Non-Elemental Boss for ZX3 plz.  >w<
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on December 29, 2008, 04:41:23 AM
I call "Intoxication Hamsteroid".
Title: Re: What Do You Want to See in a ZX3?
Post by: Protoman Blues on December 29, 2008, 04:43:24 AM
I call "Intoxication Hamsteroid".

You should totally draw this.
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on December 29, 2008, 04:44:07 AM
It's a hamster that intoxicates itself and uses it as some kind of steroids.
Title: Re: What Do You Want to See in a ZX3?
Post by: Protoman Blues on December 29, 2008, 04:45:05 AM
Like a Drunken Master? 
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on December 29, 2008, 04:46:17 AM
Yes.

The skill you gain from it lets you regain strength by standing on/in otherwise harmful floors.
Title: Re: What Do You Want to See in a ZX3?
Post by: Galappan on December 29, 2008, 04:48:15 AM
I want Luminoustar The Cosmicroid.  :D
Title: Re: What Do You Want to See in a ZX3?
Post by: Protoman Blues on December 29, 2008, 04:48:26 AM
Yes.

The skill you gain from it lets you regain strength by standing on/in otherwise harmful floors.

Makes perfect and awesome sense to me.  I'm sold.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on December 29, 2008, 04:55:50 AM
Spikes refill all your health and BE. 8D
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on December 29, 2008, 04:56:22 AM
Spikes refill all your health and BE. 8D
Don't you mean WE?
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on December 29, 2008, 05:02:56 AM
Biometal Energy, My dear.
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on December 29, 2008, 05:03:33 AM
Biometal Energy, My dear.
Oops my bad I forgot about that.
Title: Re: What Do You Want to See in a ZX3?
Post by: Nekomata on December 29, 2008, 05:31:56 AM
copper has energy now?
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on December 29, 2008, 05:36:46 AM
Because it kicks so much ass.
Title: Re: What Do You Want to See in a ZX3?
Post by: Dr. Wily II on December 29, 2008, 08:52:33 AM
Yes.

The skill you gain from it lets you regain strength by standing on/in otherwise harmful floors.
Now that's just brilliant... XD
Title: Re: What Do You Want to See in a ZX3?
Post by: Deadpool on January 09, 2009, 01:17:09 AM
for me i want to see one of these things

Model Z returning with a normal mode and Black Mode

A model based on Sigma's blueprints with the maverick virus for the new evil sage

Model Bass (a mix between bass exe and origonal bass)

Model BZ (Model Bass and Zero merged togehther to look like Black Zero)

a trio based on Zero, X , and Axl as teachers for the new hero or heroine

The Storyline to be hard against each boss in a awesome way
Title: Re: What Do You Want to See in a ZX3?
Post by: Align on January 09, 2009, 01:19:00 AM
so basically x series with bass thrown in because he's such a deep and interesting character
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on January 09, 2009, 02:04:30 PM
why do people frget only X can Double rock on with others?
which means BZ would be an impossibility.
Title: Re: What Do You Want to See in a ZX3?
Post by: Zan on January 09, 2009, 06:33:24 PM
Who says Model B can't use double rock on?
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on January 10, 2009, 05:16:30 AM
well why WOULD it be able to? but why would there be a model B anyway? hes not X/Zero series. as much as it would be cool.
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on January 10, 2009, 05:35:45 AM
Plus not to mention Bass is no different than Megaman and X surpasses both of them even with Bass's higher speed.
Title: Re: What Do You Want to See in a ZX3?
Post by: prower42 on January 12, 2009, 04:00:17 AM
What do i want to see

 ;O; No more unnecessary sidequests that only give you pocket change! ;O;

 8D More Aile kicking Vent's [acid burst] at crawling 8D
Title: Re: What Do You Want to See in a ZX3?
Post by: Galappan on January 12, 2009, 04:26:56 AM
I want Diagonal Air Dash
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on January 12, 2009, 04:47:07 AM
;O; No more unnecessary sidequests that only give you pocket change! ;O;
seriously. they give you ths INCREDIBLY annoying side quest, and you figure that for all the trouble its worth, youre probably going to get something really good, but then you go see the person and they just give you some insane amount of EC's, which are drained away very easily, instead of something that actually HELPS. like a chip upgrade.
Title: Re: What Do You Want to See in a ZX3?
Post by: Thanatos-Zero on January 13, 2009, 10:32:02 AM
I personally want for Model X a AVS (Armour Varity System).
I want that X uses his many armours in the next ZX game.

The armour data can be obtained in the Ancient Irregular Hunter Base Ruins from Alia's computers. In order to gain the data, you must repair the generators for energy. You will obtain data disks, which Vent or Aile give to the Guardian Scientists, which will customize the data for Model X. After the work is done, the data will be downloaded into Model X.
From this point you have always access to them.

Here a example

Model FaX - Model X uses the Falcon Armour Data.
- 50% less damage.
- Full Charged Bustershot is smaller, but penetrades through everything.
- Double Charge available, but not able to cause a Damage Chain.
- Able to fly in midair in 8 directions for 6 seconds
- While you fly, you are invincible, exclusive are instand death traps.
- Giga Attack (It causes energy-needle-like projectiles to dart up and down all across the screen).

Double Rock-on with Model H
Model FaXh - Enhanced Falcon Armour Data by Model H
Additional powers/ limitations
- You gain the Thunder-Element for your charged attacks (can be set ON and OFF).
- No Double Charge.
- Model H's H-Sabers are as additional weapons available.
- Double Speed while flying.
- 7 seconds to fly.
Title: Re: What Do You Want to See in a ZX3?
Post by: Satoryu on January 13, 2009, 07:10:51 PM
FaXH is broken.

if this system were to be implemented, i'd rather there be new armors instead of reusing old ones.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flok on January 13, 2009, 10:12:24 PM
Model Fax, is that a name pun?
Title: Re: What Do You Want to See in a ZX3?
Post by: Robert Oakes on January 14, 2009, 02:09:53 AM
well why WOULD it be able to? but why would there be a model B anyway? hes not X/Zero series. as much as it would be cool.

Better question: how would it be named in Japan?
Title: Re: What Do You Want to See in a ZX3?
Post by: VixyNyan on January 14, 2009, 02:14:34 AM
Not Model (F)efnir, is all I know...

Maybe he could borrow Gospel's name for a while and become Model G. >U<
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on January 14, 2009, 02:29:02 AM
someone must draw model Gospel/Treble.
besides, we know they would never introduce a classic series character into  ZX... they have nothing to do with the story. plus if there isnt any data on them in the X series, (or BARELY any, as the X mangas have made references to "Rockman", most noticably X1 and X4,) what makes you think that theres any more data on them in the ZX time? I mean, heck, if by then people dont even know who the hell Megaman X is, what makes you think they would know someone like Bass or Protoman? especially after NA was just so LOVELY with their recordkeeping. yknow, with the sinking their ancient libraries and such.
Title: Re: What Do You Want to See in a ZX3?
Post by: VixyNyan on January 14, 2009, 02:32:58 AM
Maybe he could borrow Gospel's name for a while and become Model G. >U<
someone must draw model Gospel/Treble.

Called it, btw~ ^^
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on January 14, 2009, 02:34:00 AM
lol.
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on January 14, 2009, 02:34:41 AM
Flame.

Longer posts please.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on January 14, 2009, 02:40:41 AM
well... what if I cant think of anything other to say? >.>;;
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on January 14, 2009, 03:16:02 AM
Then you lie, or don't post at all.
Title: Re: What Do You Want to See in a ZX3?
Post by: Frozen Potato on January 14, 2009, 03:20:59 AM
model Bx/FOx?....fox  8D

(http://i158.photobucket.com/albums/t91/meteorweapon/normal_6_33.jpg)
Title: Re: What Do You Want to See in a ZX3?
Post by: Waifu on January 14, 2009, 05:11:17 AM
Well, even if they don't come with a Model B, I still like one just like one PB had in his avatar before.

model Bx/FOx?....fox  8D

(http://i158.photobucket.com/albums/t91/meteorweapon/normal_6_33.jpg)

Impressive.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on January 14, 2009, 05:15:46 AM
model Bx/FOx?....fox  8D

(http://i158.photobucket.com/albums/t91/meteorweapon/normal_6_33.jpg)
waw, thats so old... I remember when that was one of the WGAs on Atomic Fire. It STILL impresses me.
Title: Re: What Do You Want to See in a ZX3?
Post by: Dr. Wily II on January 14, 2009, 08:01:22 AM
Just get Sigehiro to design more Biometal models then...

Like so:
From Sigehiro (http://sigehiro.whitesnow.jp/inbox).

Model Az(tec Falcon):
(http://img175.imageshack.us/img175/8734/090108bj5.jpg)
Title: Re: What Do You Want to See in a ZX3?
Post by: Deadpool on January 17, 2009, 08:24:40 PM
The idea of Model BZ could happen because of two reasons

1. Bass and Zero were made by Dr. wily

2. Bass And Zero have adapt abilites similar to X and Origional megaman
Title: Re: What Do You Want to See in a ZX3?
Post by: Tickle Buffalo on January 17, 2009, 08:30:23 PM
You are a very wise person.
Title: Re: What Do You Want to See in a ZX3?
Post by: Galappan on January 18, 2009, 12:47:37 PM
a) Zero ***

b) Elpiz **

c) Craft ****

Only them are qualified!!!
Title: Re: What Do You Want to See in a ZX3?
Post by: Zechs on January 22, 2009, 02:51:24 AM
Craft. He did in a sense replace the Big 4. And showed more heart than other reploids. That and the new BioMatch Big 4. Their backstories would be interesting. Same with Pandora and Prometheus. Since they were the biggest part in both ZX titles.
Title: Re: What Do You Want to See in a ZX3?
Post by: Rock Bomb on January 22, 2009, 02:58:29 AM
There's need to be a Cute Non-Elemental Boss. As I recall we only have:

Childre
Sol
Lurrere 
Tesrat
.......?

So yeah...Cute Non-Elemental Boss for ZX3 plz.  >w<

Teddy Bear Pseudoroid
Title: Re: What Do You Want to See in a ZX3?
Post by: Night on January 22, 2009, 03:00:16 AM
Hey, Don't leak my private concepts to the public! At least, not yet anyway...
Title: Re: What Do You Want to See in a ZX3?
Post by: Rock Bomb on January 22, 2009, 03:06:29 AM
U:<
Title: Re: What Do You Want to See in a ZX3?
Post by: Ketsurui Chinoumi on January 22, 2009, 03:18:13 AM
c) Craft ****
Agree. :D

Also, a Pudu for a cute, non-element boss. >w< Or Red Panda.
Title: Re: What Do You Want to See in a ZX3?
Post by: Galappan on January 23, 2009, 04:00:20 AM
Craft. He did in a sense replace the Big 4. And showed more heart than other reploids.
Agree. :D
Yay! Craft deserves more <3.
Title: Re: What Do You Want to See in a ZX3?
Post by: Waifu on January 23, 2009, 05:16:56 AM
Yeah, plus he has two blasters!!
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on January 23, 2009, 05:34:47 AM
Wut? I clearly remember Kraft having only one gun. and a very big one if I recall.
Title: Re: What Do You Want to See in a ZX3?
Post by: Zechs on January 24, 2009, 05:55:57 AM
Yes. I huge canon like rifle. And a huge knife. Just the dual nature of the rifle/rocket/bomb launcher.
Title: Re: What Do You Want to See in a ZX3?
Post by: HyperSonicEXE on January 24, 2009, 06:00:39 AM
To add to what I've already posted long long ago:

~A 2P Wi-Fi capable Puzzle Fighter 2 with the Mega Man ZX theme. Plays exactly like it (or that new, rebalanced X' mode off HD Remix).
Title: Re: What Do You Want to See in a ZX3?
Post by: HokutoNoBen on January 24, 2009, 06:18:56 AM
Above all else? For Inti to do more to basically STICK to one design philosophy, and see it through, rather than try and be all over the place, and accomplish little.

This is what I think was a fundamental problem with the ZX series.

I mean, first of all, they tried to make it more "Metroid-like", by making it so that you could wander all over a big map. But the Map System sucked in the first game. The second one improved it mildly, it just that the maps themselves did more to be lackluster. 

Then there was the whole "Transformation" Aspect. While nice, all you really needed in the first game was just ZX, with OX and X being there for overkill purposes in "New Game+". Besides HX and PX, none of the other models were all that necessary, and it just did more to showcase that Inti didn't adequately balance the game to make it so that ALL the Models were feasible for gameplay. ZXA just made this facet worse....great, we have much more forms to play with....but in the end, all you really needed was ZX and A, with again, H and P as nice alternatives. Everything else was either a) situational, b) something for spamming (Chronoforce) or c) nigh-useless.

Hopefully, their time with RM9 will (re-)teach the virtues that sometimes, "less is more". ZX3 should just do more to just stick with what made the Zero series great, and less on needless fluff, such as giving us extra forms that really aren't that necessary. For all the time that went into that kind of stuff, they could have fleshed out like 2-4 distinct playstyles that would actually do more to stand out from one another, not unlike the Saber/Gun/Shield/Rod formation in the Zero series.
Title: Re: What Do You Want to See in a ZX3?
Post by: HyperSonicEXE on January 24, 2009, 06:23:36 AM
I had 2 early indicators that told me to "throw ZXA away":

1. Before the game was out, on the promotional site, they were showcasing and holding up the basic moves such as Jump, Dash, Jump Dash, etc.

2. When I saw that H had that strange 3-hit combo that involved switching between weapons, and that a lot of the forms had equally funky and awkward maneuvers.

At that point, I knew it wasn't going to end well.
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on January 24, 2009, 06:37:42 AM
I didn't exactly see a real need for Rospark after the Oil Rig area and Thetis kicks Chrono Force's butt anyday. Queen Bee and Vultron are way more useful than Aeolus so I only use him when I want to use electric attacks which I rarely do because Buckfire's arrows do the job faster against Queen Bee. 

But again the ones I used a lot were ZX and Siarnaq I just found Aeolus completely useless compared to Queen Bee and Vultron.  So yeah ZXA for me just made me use A, ZX, Siarnaq, Buckfire, Queen Bee and Vultron most of the time
Title: Re: What Do You Want to See in a ZX3?
Post by: Hypershell on January 24, 2009, 06:53:17 AM
Besides HX and PX, none of the other models were all that necessary
You're nuts.  FX holds the most powerful rapid-fire, and with Buster Edit can spread it over a pretty wide area.  That plus upward firing grants a lot of versatility, very useful.  LX has an extremely wide-range aerial attack, excellent once you get the Eraser chip, that and I'm an admitted Screw Halberd addict.  If anything PX was the form I didn't think much of.  The shuriken was powerful, sure, but why bother when you've got ZX's charged buster?  It navigates dark areas and it hangs from ceilings, hooray, but I'd prefer a form that can fight worth a damn in the air (at least Ashe's Mandala Star improved on things).

I think it's kinda hard to NOT have situational forms when you're dealing with boss transformations.  Bosses are designed for specialized environments and to not have to worry about contact damage.  Take that away, and some hindrance in exchange for whatever powers you're gaining is to be expected.

That being said, some of them could have stood to be better thought out.  Hedgeshock and Argoyle were in desperate need of wall-kicking, and something as large, slow, and cumbersome as Bifrost could have stood a defensive upgrade (ie: immune to weak attacks, like X8's ride armor).  Finally, Vulturon should have had a continuous attack.
Title: Re: What Do You Want to See in a ZX3?
Post by: Tickle Buffalo on January 24, 2009, 06:54:18 AM
I had 2 early indicators that told me to "throw ZXA away":

2. When I saw that H had that strange 3-hit combo that involved switching between weapons

But that was introduced in the first ZX.
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on January 24, 2009, 07:02:24 AM
That being said, some of them could have stood to be better thought out.  Hedgeshock and Argoyle were in desperate need of wall-kicking, and something as large, slow, and cumbersome as Bifrost could have stood a defensive upgrade (ie: immune to weak attacks, like X8's ride armor).  Finally, Vulturon should have had a continuous attack.
Yeah that too I hated the fact that Argoyle's dash was fast but he couldn't climb walls, as for Hedgeshock well she was just only meant to get passed obstacles in small spaces but there was only one place that had such a situation thus making her completely useless to me.  And yeah Bifrost should have that kind of thing because I didn't really used him that much except for destroying those blocks and fighting Rosespark again.
Title: Re: What Do You Want to See in a ZX3?
Post by: Galappan on January 24, 2009, 07:16:55 AM
Yeah, plus he has two blasters!!
.......?
Yes. I huge canon like rifle. And a huge knife. Just the dual nature of the rifle/rocket/bomb launcher.
In short a single weapon with multiple modes. Isn't that fascinating?  8D

But what I really like with Craft is his back flip maneuver/somersault that passes through enemies.
Title: Re: What Do You Want to See in a ZX3?
Post by: HokutoNoBen on January 24, 2009, 08:08:29 AM
Thetis kicks Chrono Force's butt anyday.

NOT when it came to manipulating time. That was Chronoforce's JOB. And that was made it so that, what should have been a form that you only use like, once or twice until you get Model L, became something that was viable for spamming throughout the duration of the game.

Really, it was just a thing of changing into CF, activating Time Bomb (to slow things down), then switch to either A/ZX and go nuts while the enemy is helpless. When Time Bomb runs out, lather, rinse, repeat.  8D

So, again, it was this type of thing that made it so that CF was a valuable resource for the player. Even Albert was little match for Time Bomb being used to your advantage.

You're nuts.  FX holds the most powerful rapid-fire, and with Buster Edit can spread it over a pretty wide area.  That plus upward firing grants a lot of versatility, very useful.


FX really didn't offer anything that couldn't have been handled by any of the "more viable" forms.

Need a decent anti-air? For most, if not all cases, Spinning Aerial Slash (ZX) was your best friend. That move OWNED in that game, both in boss battles as well as just for navigating levels.

Rapid-fire? You can either go with the more "vanilla" and reliable approach, through ZX's Buster Gun, or go with PX, who throws out more shurikens and thus, is able to deal out more hits than FX's slower shots. Plus, PX and ZX both could actually MOVE/DASH while firing; another advantage over FX, who plants its feet.

Sure, you get a great deal of power with FX, but at what price?

Quote
LX has an extremely wide-range aerial attack, excellent once you get the Eraser chip, that and I'm an admitted Screw Halberd addict.

I will grant you that (specifically with Eraser). But again, unless you REALLY wanted to spend that much time with L, you could stay with ZX and its whirling dervish of doom, and never have to explicitly deal with L. You'd be missing out, but that approach is wholly feasible.  


Quote
If anything PX was the form I didn't think much of.  The shuriken was powerful, sure, but why bother when you've got ZX's charged buster?  It navigates dark areas and it hangs from ceilings, hooray, but I'd prefer a form that can fight worth a damn in the air (at least Ashe's Mandala Star improved on things).

Again, P was good, if you really were that much into the notion of rapid-fire mashing you way to victory. Nothing else did the "mowing" thing better.

And honestly, as far the first game is concerned, for the energy that went into throwing the shuriken, you were better off just using the OIS, and throwing kunai like it was your job. Back in ZX, if all 8 Kunai hit Omega while you're in OIS, that's 8 ticks of meter off his gauge. Compare that to the 7 you would get from a successful Shuriken hit, and it's no contest which one was a much more efficient expenditure of your energy. Too bad Model P lost that kind of power with the departure of the OIS in Advent...

  
Quote
I think it's kinda hard to NOT have situational forms when you're dealing with boss transformations.  Bosses are designed for specialized environments and to not have to worry about contact damage.  Take that away, and some hindrance in exchange for whatever powers you're gaining is to be expected.

Again, I agree with you in that much. But again, my thing was....why waste the time with such things, when they could have (feasibly), done things like, I dunno, did more with other forms, instead? I, for one, would have greatly preferred more fleshed out Guardian forms, as well maybe giving A and ZX a bit more to work with.

For example, that whole "Shadow" thing that the 'goyles were using? I REALLY could have imagined that being something that would have added greatly to Model P. And there are a number of other examples that could also apply to the other Psuedaroids and the Guardian forms, such as maybe giving Model F renditions of BuckFire's hard-hitting attacks.
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on January 24, 2009, 08:10:36 AM
NOT when it came to manipulating time. That was Chronoforce's JOB. And that was made it so that, what should have been a form that you only use like, once or twice until you get Model L, became something that was viable for spamming throughout the duration of the game.
I barely use that time manipulating ability.
Title: Re: What Do You Want to See in a ZX3?
Post by: HokutoNoBen on January 24, 2009, 08:17:32 AM
I barely use that time manipulating ability.

Well, that's unfortunate.

But really, it was quite useful to bust out Time Bomb whenever you had the chance. It was often able to make even the more annoying boss battles much, MUCH easier.
Title: Re: What Do You Want to See in a ZX3?
Post by: Tickle Buffalo on January 24, 2009, 08:42:17 AM
FX really didn't offer anything that couldn't have been handled by any of the "more viable" forms.

Rapid-fire? You can either go with the more "vanilla" and reliable approach, through ZX's Buster Gun, or go with PX, who throws out more shurikens and thus, is able to deal out more hits than FX's slower shots. Plus, PX and ZX both could actually MOVE/DASH while firing; another advantage over FX, who plants its feet.

Fx is way better than those two for range. Does double the damage per shot of Zx, with more shots on screen at once, and can actually kill enemies in the air in under a minute, unlike Px. The only problem is you have to jump along as you shoot, which, well, isn't a problem. It's not like jumping is hard.

Also you can shoot two Fx shots faster than Px can throw 4 kunai, so I don't know what you're talking about there. It's only a tiny bit faster, anyway, so it's not like there's a real difference.

Quote
Again, P was good, if you really were that much into the notion of rapid-fire mashing you way to victory. Nothing else did the "mowing" thing better.

Try it against an enemy in the air. The angle the kunai are thrown at makes it impossible to hit with more than one unless you're right on top of the target, and each kunai only does two damage. Even if you throw two per jump, that's still only four damage. That's considerably worse than what even Lx can put out, and Lx sucks.

I barely use that time manipulating ability.

S'probably for the best. That thing's game breakingly overpowered. It's like playing on the easiest difficulty, there's barely any point.
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on January 24, 2009, 08:44:08 AM
Well, that's unfortunate.

But really, it was quite useful to bust out Time Bomb whenever you had the chance. It was often able to make even the more annoying boss battles much, MUCH easier.
I already play on easy mode because I'm not too good at those kinds of video games so don't push me about it so I don't use it.
Title: Re: What Do You Want to See in a ZX3?
Post by: Tickle Buffalo on January 24, 2009, 08:47:10 AM
It's like playing on the easier easy mode, then.

The point is that it's broken alright.


PS: I am judging you right now.
Title: Re: What Do You Want to See in a ZX3?
Post by: HokutoNoBen on January 24, 2009, 09:31:36 AM
Fx is way better than those two for range. Does double the damage per shot of Zx, with more shots on screen at once, and can actually kill enemies in the air in under a minute, unlike Px. The only problem is you have to jump along as you shoot, which, well, isn't a problem. It's not like jumping is hard.

Who said anything about jumping being "hard"? It's just inconvenient, in my opinion.

The fact that FX can't dash along while shooting is just not what I consider to be ideal for a game, which does more to focus on the notion of "Run and Gun". It just does more to make FX feel more "bulky", in comparison to all the other forms. 

Quote
Also you can shoot two Fx shots faster than Px can throw 4 kunai, so I don't know what you're talking about there. It's only a tiny bit faster, anyway, so it's not like there's a real difference.

Again, in my opinion, the entire difference lies in the notion that PX can keep moving while shooting/dash-shooting, which does more to make it so that, the hits both stack up AND you can afford to stay on the move. With FX, you have to wait until after the shooting animation is complete before you can move again, so you always have to make sure that when you "commit" to a shot, you can afford to do so. This is something that makes fighting as FX against a speedy opponent, like Omega, quite tedious.

This is the kind of thing I value highly in games like this, and the majority of the Zero/ZX games seem to focus more on being able to kill and and moving on the up on. PX, overall, does a better job of this, in my eyes, than FX did. 

Quote
Try it against an enemy in the air. The angle the kunai are thrown at makes it impossible to hit with more than one unless you're right on top of the target, and each kunai only does two damage.

I will admit that PX is not suited for air combat, as it's much better on the ground. But in any case, with PX, you can either opt to use the Shuriken, if you must, or you can just rush away (using the Shadow Slide, if you wish, in ZX). 

If you're going to play PX, you don't worry about air combat but so much. When you do (like in the boss fights with Hivolt), just use the Shuriken in a similar matter that you do with the Shield Boomerang back in the Zero series, and it's pretty simple.
Title: Re: What Do You Want to See in a ZX3?
Post by: Tickle Buffalo on January 24, 2009, 09:50:32 AM
I... can't say I've ever found jumping to be inconvenient or annoying, but, well, yeah, if you didn't want to hop everywhere I could see how Fx would be a lot worse than it normally is. Seems kinda unfair to act like that's the only way it can be used, though.
Title: Re: What Do You Want to See in a ZX3?
Post by: Hypershell on January 24, 2009, 11:50:12 PM
The fact that FX can't dash along while shooting is just not what I consider to be ideal for a game, which does more to focus on the notion of "Run and Gun". It just does more to make FX feel more "bulky", in comparison to all the other forms.
Well, FX is SUPPOSED to be bulky, what with those hugeass guns.  The wide range of fire is really the appealing factor.  Regularly I keep my sub-weapon sent to the highest forward path and the main set to foot level.  You can very easily take out enemies of varying elevation without having to move much, and with twice the power to each rapid-fire shot, dispense of them very quickly.  Dealing with ground-specific movement limits are nothing new to MegaMan games; in some form or another that's been a reality of the series ever since X2.

A big part of the FX vs PX debate is how quickly you can tap.  PX I hate because hitting the button too quickly interrupts the previous kunai throw, as such you're not gaining any real benefit.  It's cool if you can set yourself up on the ceiling at an appropriate angle to rain down from above, but that's about all it's good for.  Even if you're lined up on the ground, FX getting twice the damage per hit overtakes it pretty easily.  Combine that with the wide-range advantage from Buster Edit, and PX has one hell of a tight niche for me. 

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This is the kind of thing I value highly in games like this, and the majority of the Zero/ZX games seem to focus more on being able to kill and and moving on the up on. PX, overall, does a better job of this, in my eyes, than FX did.
Well, that's all up to personal preference, which is part of what the entire appeal of multiple forms is: customization to your own play style.  As much as I like to jump into a fight and get my hands dirty, I'm also quite adept at planting myself in a proper position before I strike.  Comes a lot from my Zero fandom, I suppose; PS1 games have no walking attack and, save X4, pitiful dashing moves, while the Zero/ZX games punish you in attack strength for slashing while walking.

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I will admit that PX is not suited for air combat, as it's much better on the ground. But in any case, with PX, you can either opt to use the Shuriken, if you must, or you can just rush away (using the Shadow Slide, if you wish, in ZX).
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on January 24, 2009, 11:52:31 PM
I always use P against Dragon Albert in ZXA.
Title: Re: What Do You Want to See in a ZX3?
Post by: Align on January 25, 2009, 12:46:04 AM
the other models aren't useless but why bother when ZX can deal with everything as good as or better than them
Title: Re: What Do You Want to See in a ZX3?
Post by: Boiled_Egg on January 25, 2009, 03:44:50 AM
I find the main appeal of multiple forms to be the fact that you can change between them.

I mean using HX and PX in tandem in ZX gives you unrivaled mobility. as opposed to using one exclusivily.
Using HX to position yourself in an enemy blindspot and then using FX buster edit to attack gives you an very safe defensive tactic.

But enough of that.

What im mainly hoping for if ZX3 is made is.

~Aile/Vent or new characters for mains.
~PnP return as "Neutral enemies" who are against you but not helping the bigbad/Thomas, Or atleast Secret Bosses, Also good ending for them.
~No "one-use-only" forms like Hedgeshock and Bifrost was.
~Story deals with Ciel and the characters who wasnīr chosen(By the player. meaning Vent/Ashe in Aile story line for example).
~Small4 have an unique Boss theme.
~Wallkicking Hu.

~If A/V returns:

-Starts with Model X, It handles abit worse then ZX Model X since it will be an constant, No double charge shot and charge is slightly slower then the original too.

-Gets Model AX after an story event with G/A. AX grants multi lock(Sub) and Laser shot(Charge). (Regardless wheter it is Grey or Ashe who gives it) This event happens after 2 8boss

-Model X upgrades to Model XX after an fight against the character you didnīt choose. It looks like Model X with something like Copy X armor. Four normal shots are able to be on screen at the same time and double charge shot is available. but the Charge time is the same as for normal Model X. This happens during the last fourth of the story, After all 8boss have been beaten.

Four 8bosses are selectable at the start, the last four appear after all of them have been beaten, The first 4 opens the small4s stages. and the later 4 upgrades their elemental LM. Also The first 4 are Psuedoroids and the later ones are the "New beings" Thomas was talking about.

-Small 4 uses Double models. Basically Models HH,FF,LL and PP. This makes them alot stronger then they was in ZXA. and also allows them to lose their model without putting them completely out of play. Their levels start after the bossroom that the Psuedoroid that answers to them is in. they fight you twice in the level once in the begining with their normal model and later at the end with their double model.

-Big four Models handles like in ZX. Lx keeps ice platt form but Hx doesnt get itīs Overpowered tornado.

-ZX come back into play after 4 8bosses have been beaten. handles like in ZXA.

-Right before the Final Boss Small4 fight you alá PnP except with all 4 of them. Before the fight A/V says "Didnīt we do this already?" refering to the ZXA battle. (Man, i felt robbed of that one.)

-Thomas reveals that "Gasp" he have taken Ciel hostage (frozen or somthing in the background.) and have used her to create the Fake/Souless Biometal/Livemetal  the Small4/Notchosen were using(Small 4 uses the souless ones after the originals are taken back). His first form looks an bit like an hybrid of all Models(X=Mainbody,Z=Helmet,A=Chestarmor,H=Wings, L=Legs F=Big buster rifles on shoulders.) and fights using their attacks.

-That brings it to an total of 7/8 forms. (X,Zx,Hx,Fx,Lx,Px,Ax,Xx(It replaces X completely)) so having Plain ol Z has an secret just canīt hurt.

-The number of bosses becomes something like: Intro,8boss(8.),Small4(4.),Small4+(4.),Quad4,Notchosen,Event,Final(3.) and Secret Meaning 23 bossfights.

But enough about Aile and Vent.

~If there are new mains.

-Male/Female choice.
-Can choose between Model (M) or Model (R).(Temporary names because i lack imagination.)
 -(M) is an (M)elee based LM that canīt use any long range attacks at all. It uses Beam claws.(4hit combo)
 -(R) is an (R)ange based LM that canīt use any melee attacks at all. Its attacks are stronger the farther from the shot hitts meaning that Rapid fire is not an option. since standing that near an enemy yields pathetic damage. It uses an Sniper Buster rifle.(4 shots onscreen))

-(M)/(R) are souless LMs, meaning that they wont have any dialog or talk.
-It is later relvealed that they were experiments by Thomas to create his own LMs that "normal" humans and "New Beings" can use. They are prototypes and Much Much weaker then the originals. Infact they was dismissed as failed.

-(M)/(R) can use DRO(Double Rock On.) on the Big4 Models. But (M)/(R) are still dominant, Meaning no element/colour change but rather just a few added abilities and an secondary attack. it is equipped on the pause menu rather then having an quickmenu alá ZX/ZXA.
-(R)h uses the beam knives as boomerangs. and gives Hover. Hīs wings are added.
-(M)h uses an weaker version of the Harpuia combo... without the sonic boom. Also Hover. Hīs wings are added.
-(R)f uses one Buster Rifle, but itīs comboable with the Sniper, Meaning more shots(7 if you even can get that many) on screen at once. It also stops flinching when taking damage. It adds Fīs Buster.
-(M)f uses the Busterpunch, is sends an small buster shot the same distance has the hadoken normally would... It also stops flinching when taking damage. It adds Fīs Buster.
-(R)l adds an spear throw that can pierce several enemies. It also make once move like if one was on land in water. It adds Līs arm and leg fins.
-(M)l adds the an weaker variation of the halberd slash. It also make once move like if one was on land in water.  It adds Līs arm and leg fins.
-(R)p adds the kunai spam,  But it arches like it did when Px was hanging on roofs. It also stops wallsliding. It adds Pīs scarf.
-(M)p adds an short katana slash. If the slash hits teleport behind the enemy.(It deals 1 damage.)It also stops wallsliding. It adds Pīs scarf.

-8bosses gives ammo(For(R)) or weapons(For (M)) these are equipped in the pause menu and replaces the Normal weapon, using them requires WE.

And i think thatīs enough for the mcīs, 10 Forms times 8 weapon is a whole lot for customization.

-Female is an expert thief who breaks into an research institute to steal Leagionīs new weapon for some raiders, Mistakes the LM for it but it turns out the weapon is the intro boss.

-Male is an young deliquent orphan who is out after curfew, causing him to be chased after by Legionīs Police mechaloids. he ends up near an research institute where he finds his model and fights the intro boss.

-A bit into the game PnP appears(Horribly beaten up and weakened) and mistakes Main for an Rockman and attacks Her/him. After the battle the mistake is resolved and PnP gets good end by coming to the conclusion that if even normal humans can use LMs now then perhaps they can live normal lives despite being armoured.


Well thatīs that, Sorry for any gramatic errors and the like.
Title: Re: What Do You Want to See in a ZX3?
Post by: Galappan on January 25, 2009, 04:09:01 AM
I really want to know what happen to Mikhail after the revelation of Thomas' true intention. If he got crush by Thomas humongous fist or he got minced by the Small4 then threw to the ocean. But despite of that the Mikhail's overall structure seems to be odd & really intrigues me. He gives me this Sasori vibe, if you know what I mean. Like a person inside an assuming person.

Or maybe.....

right after the Secret Ending Mikhail also reveal his true colors and make an agreement with Thomas. A 50/50 sharing of the world after they reset it.  There might also be a 2nd Secret Ending wherein you must beat Albert using Model a only. 8D

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-Thomas reveals that "Gasp" he have taken Ciel hostage (frozen or somthing in the background.)
XD yet intriguing. Well...Cold Sleep is good plot device too. ^^

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-(M)/(R) are souless LMs, meaning that they wont have any dialog or talk.
Is it like a regular changer device that grants you an armor? Ala Power Rangers? That's nice too.  8D
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on January 25, 2009, 04:13:04 AM
GO GO ZX RANGERS!
Title: Re: What Do You Want to See in a ZX3?
Post by: Galappan on January 25, 2009, 04:19:14 AM
There should be a Pink Mega Ranger!!!

(click to show/hide)

Title: Re: What Do You Want to See in a ZX3?
Post by: HokutoNoBen on January 25, 2009, 04:34:35 AM
Well, that's all up to personal preference, which is part of what the entire appeal of multiple forms is: customization to your own play style. 

Well, of course, this boils down to personal preference. That much goes without saying. But like with some other types of games, like fighting games, the game is not at all balanced for each play-style, so there really does exist a thing where, a player could stand to probably stick with an all-around/top-tier form like ZX, and never have much reason to go with anything else.

This is the thing that I was talking about in my original post. If it came down to it, I would rather see Inti do more to focus on elaborating the original 6 forms (X, ZX, Shi-Ten-Oh), give each form the works as far as making it as "playable" as possible. Hell, take a note from the likes of DMC3, where each style had a number of different "moves" that you could learn. That would speak to me a lot more, than doing anything similar to what we had in ZXA.

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As much as I like to jump into a fight and get my hands dirty, I'm also quite adept at planting myself in a proper position before I strike.  Comes a lot from my Zero fandom, I suppose; PS1 games have no walking attack and, save X4, pitiful dashing moves, while the Zero/ZX games punish you in attack strength for slashing while walking.

In the PS games, Dash-Canceling was even more of your best friend than it was in the Zero series.

Hit the Attack Button, lightly tap Dash to cancel the animation of Zero's first slash, this then allows you to either a) get Zero moving or b) start the slash again, so that you can lather, rinse, repeat. If you had good dexterity with your fingers, this was probably one of the single best tactics to do with Zero.

This was more of "exploit", rather than perhaps something that was intended by Capcom, but it was nice way to make Zero a speedier character, such that you didn't have to have "commit" to Zero's 3 step-slash again and again.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on January 25, 2009, 04:48:25 AM
Turbo button +Zero + X6 = bai bai.
Title: Re: What Do You Want to See in a ZX3?
Post by: Hypershell on January 25, 2009, 05:22:15 AM
Well, of course, this boils down to personal preference. That much goes without saying. But like with some other types of games, like fighting games, the game is not at all balanced for each play-style, so there really does exist a thing where, a player could stand to probably stick with an all-around/top-tier form like ZX, and never have much reason to go with anything else.
The thing is, though, that Model ZX is an extraordinarily boring form.  Z1 Zero had more abilities than that, not to mention better range on the saber (and better strength on the charged saber).  But ZX just happens to have overall attack strength on its side.  This and the fact that the Model which is story-wise set up to be the next starter is so ludicrously powerful are among the reasons why I believe ZX3 needs to revamp the damage system entirely.  Ever since Day 1 Inticreates gave a far greater advantage to the charged buster (as compared to rapid-fire) than any previous Classic/X title, and Model X adds to the imbalance further.  Not that I don't love it, I do, but if that's going to be our new standard then things simply need to be reworked.

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This is the thing that I was talking about in my original post. If it came down to it, I would rather see Inti do more to focus on elaborating the original 6 forms (X, ZX, Shi-Ten-Oh), give each form the works as far as making it as "playable" as possible.
While most could stand adjustment, I do believe that, Model ZX aside, a very minor upgrade would suffice.  All of the "Model" forms are pretty well playable as it is, those who claim otherwise are simply people who think that their own preferences are standardized.  Model PX is near worthless to me, but I don't go around the boards saying that it contributes nothing to the game.  What doesn't work for me can work very well for others.

As I said above, Model ZX has no real special abilities to call its own, and nothing that contributes to "navigation" or maneuverability over the other forms in any way.  It merely has high attack strength.  Additional moves, be they to new forms or to existing ones, will solve nothing.  With the possible exception of L, they already have all the variance they need.  If anything Model ZX is the one that needs new abilities, what the others need is respectable charge attack strength.

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In the PS games, Dash-Canceling was even more of your best friend than it was in the Zero series.
Besides being an OBVIOUS physics exploit, you only furthered my point.  Dash-cancelling is not a dashing attack, it is a standing attack.  You only hit the dash button to improve your rate of fire.

And if you think dash-canceling is the only way to avoid committing to the 3-slash combo, you need to play the PS1 games more.  It's just the easy way out.  Even without it, tactics against certain enemies in X4/5, including Jet Stingray, Magma Dragoon, Grizzly Slash, Skiver, and the U-555, benefit from repeated use of single slashes.  You don't have to utterly break the game through dash-canceling to do that, a sense of rhythm will suffice.
Title: Re: What Do You Want to See in a ZX3?
Post by: HokutoNoBen on January 25, 2009, 05:46:42 AM
Dash-cancelling is not a dashing attack, it is a standing attack.  You only hit the dash button to improve your rate of fire.

Be that as it may, it STILL does gives you forward momentum (the factor depending more how much you allow Zero to go forward from the dash before you cancel it). If you have good fingers, it might as well be a dashing attack, because the frames for when you're doing the "standing attack" will be fundamentally negligible. Hell, in a number of ways, it's better, because again, the ability to cancel the animation gives the player more options to work with, which is always a good thing.

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And if you think dash-canceling is the only way to avoid committing to the 3-slash combo, you need to play the PS1 games more.  It's just the easy way out.  Even without it, tactics against certain enemies in X4/5, including Jet Stingray, Magma Dragoon, Grizzly Slash, Skiver, and the U-555, benefit from repeated use of single slashes.  You don't have to utterly break the game through dash-canceling to do that, a sense of rhythm will suffice.

Sure, it, and other methods can suffice, but why bother when you have a tool that can do the job better, and more?  [eyebrow]

It's just like dash shot in X1 and X2. Sure, you could stick with regular rapid fire (without the additional attack boost that the dash gives you), but unless you were in it for the challenge, you would go with something that would do more to compliment the notion of "playing to win", correct?
Title: Re: What Do You Want to See in a ZX3?
Post by: Satoryu on January 25, 2009, 06:40:53 AM
i'm sorry, but Model Xx? that's just silly. how the hell can Model X Double Rock On with itself? and don't say there are two Model X's, cause there aren't.
Title: Re: What Do You Want to See in a ZX3?
Post by: Protoman Blues on January 25, 2009, 06:46:57 AM
how the hell can Model X Double Rock On with itself?

This sounds like Modelsturbation to me!
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on January 25, 2009, 06:48:18 AM
i'm sorry, but Model Xx? that's just silly. how the hell can Model X Double Rock On with itself? and don't say there are two Model X's, cause there aren't.
Even more ridculous than having a random NPC from the previous game be a Megaman.
Title: Re: What Do You Want to See in a ZX3?
Post by: Satoryu on January 25, 2009, 06:50:04 AM
Even more ridculous than having a random NPC from the previous game be a Megaman.

sadly, i can see that happening.
Title: Re: What Do You Want to See in a ZX3?
Post by: Sakura Leic on January 25, 2009, 06:53:45 AM
sadly, i can see that happening.
Unless you mean Vent and Aile then NOOOOOOOOOO!
Title: Re: What Do You Want to See in a ZX3?
Post by: Zechs on January 25, 2009, 07:05:18 AM
Even more ridculous than having a random NPC from the previous game be a Megaman.

I suppose that would make 'Pierre' more refined from Advent...
Title: Re: What Do You Want to See in a ZX3?
Post by: Tickle Buffalo on January 25, 2009, 09:01:25 AM
There should be a Pink Mega Ranger!!!

But there is a pink Megaranger.
(http://img187.imageshack.us/img187/1343/megarangertitleyx4.jpg)


She's like right there.
Title: Re: What Do You Want to See in a ZX3?
Post by: Align on January 25, 2009, 01:30:22 PM
-(M)/(R) can use DRO(Double Rock On.) on the Big4 Models. But (M)/(R) are still dominant, Meaning no element/colour change but rather just a few added abilities and an secondary attack. it is equipped on the pause menu rather then having an quickmenu alá ZX/ZXA.
this is a bad idea

the more similar they are the less interesting they are
Title: Re: What Do You Want to See in a ZX3?
Post by: Hypershell on January 25, 2009, 09:55:02 PM
Sure, it, and other methods can suffice, but why bother when you have a tool that can do the job better, and more?  [eyebrow]

It's just like dash shot in X1 and X2. Sure, you could stick with regular rapid fire (without the additional attack boost that the dash gives you), but unless you were in it for the challenge, you would go with something that would do more to compliment the notion of "playing to win", correct?
Yeah, but there's a difference between playing to win and cheating.  I may be utterly addicted to Xtreme2 Ultimate Buster pjwnage, but I don't dash-cancel.  Known about it for years and don't really give a damn.
Title: Re: What Do You Want to See in a ZX3?
Post by: Satoryu on January 25, 2009, 11:14:31 PM
Yeah, but there's a difference between playing to win and cheating.  I may be utterly addicted to Xtreme2 Ultimate Buster pjwnage, but I don't dash-cancel.  Known about it for years and don't really give a damn.

i don't see the difference.
Title: Re: What Do You Want to See in a ZX3?
Post by: Align on January 25, 2009, 11:27:08 PM
I do, but I can't put my finger on it.
Title: Re: What Do You Want to See in a ZX3?
Post by: Boiled_Egg on January 25, 2009, 11:41:27 PM
i'm sorry, but Model Xx? that's just silly. how the hell can Model X Double Rock On with itself? and don't say there are two Model X's, cause there aren't.

Well, I will admit it is silly but since my basic story idea was that Ciel was captured by Thomas. So i donīt see why she couldnīt make an PsuedoLM with only battle data, Rather then both battle data and soul... And also, Copy X anyone? (Perfect copy... Physically atleast, i donīt see why he couldnīt become an LM if other people then Ciel gains knowledge on how to make them.)

That actually brings up an good question, If Albert created one Rockman per LM the why are there 2 Model X chosen ones? I mean the A ones are both "mistakes" so to speak. [Insert Rant Here.]

this is a bad idea

the more similar they are the less interesting they are

The basic idea was that DRO was an armor system while you "weapon get"s from the 8bosses for the elemental octagon. But can see where you are coming from.
Title: Re: What Do You Want to See in a ZX3?
Post by: Satoryu on January 25, 2009, 11:50:30 PM
And also, Copy X anyone?

Model C
Title: Re: What Do You Want to See in a ZX3?
Post by: Zan on January 25, 2009, 11:59:17 PM
i don't see the difference.

One triggers the damage barrier, the other does not.
Title: Re: What Do You Want to See in a ZX3?
Post by: Hypershell on January 26, 2009, 12:03:49 AM
^ :cookie:
Title: Re: What Do You Want to See in a ZX3?
Post by: HokutoNoBen on January 26, 2009, 01:30:44 AM
Yeah, but there's a difference between playing to win and cheating. 

Correct. But are you saying that Dash-Canceling, the Dash-Shot and the like, are "cheating"?

Exploits? Sure, because that's what they are: utilizing aspects of the game or the game engine to your advantage, that may not have been what the original developer intended. But who cares, it becomes a part of the "meta-game" any way. But I think you and I have quite different definitions of what constitutes as "cheating", to say the least.



Title: Re: What Do You Want to See in a ZX3?
Post by: Protoman Blues on January 26, 2009, 01:34:00 AM
But I think you and I have quite different definitions of what constitutes as "cheating", to say the least.

George Constanza - "Oh God?"

Married Woman - "What?"

George Constanza - "I've committed adultery!"

Married Woman - "No George.  I've committed adultery."

George Constanza - "Hmm!"
Title: Re: What Do You Want to See in a ZX3?
Post by: Ketsurui Chinoumi on January 26, 2009, 02:18:55 AM
If Albert created one Rockman per LM the why are there 2 Model X chosen ones?

Either Aile or Vent could be the Model X chosen ones, that's why you can only play as one of them per game. The commercial for Rockman ZX just made that confusing.
Title: Re: What Do You Want to See in a ZX3?
Post by: Hypershell on January 26, 2009, 03:30:32 AM
For the last time:

The idea that any Biometal cannot match with any Chosen One is fanon.  Nowhere is it stated that the number of Biometal fragments available had any influence on the number of Chosen Ones he selected (Albert can assign as many Model W fragments as he wants, which is exactly what he would have done anyway before Ciel attempted to counter it, so it's a moot point), that is speculation.  Fun speculation, but still speculation.

Vent and Aile coexist, as was established in ZX pre-release videos, re-established in ZXA's ciphers, and re-established AGAIN by developer interview.  They are both Chosen Ones according to ZXA, but only one finds Model X.

Correct. But are you saying that Dash-Canceling, the Dash-Shot and the like, are "cheating"?
*smacks Ben's face in with a frying pan*

Magic fish is on vacation.

Call anything you like whatever you want, but do not put words in my mouth.  Zan's response should have made it evident what I'm talking about, but to prevent any misunderstanding let me be absolutely clear: When I refer to dash-canceling I am not talking about the simple ability to dash out of a combo.  I'm talking about this:
http://www.youtube.com/watch?v=T2FXLTTNgXQ
(unable to find a video of its use against a boss, but it allows infinite stationary repeated hits at a lightning pace)

The dash-shot is a simple attack programmed to do more damage than a normal shot, there is no question of developer intent.  Dash-canceling is most obviously not, it has been given no official reference despite originating in a title well over a decade old, and has been broken and/or disabled in all but two saber-featuring games, be it by default or through game progress.  It's a glitch in the engine and nothing more.  Sometimes developer intent is overwritten and "unforeseen" techniques may be taken into account in sequels, this is true, but only if game balance is preserved.  The complete negation of the damage barrier doesn't fall under that by any stretch of the imagination.

We have had the meta-game discussion a million times already in Smash Bros. threads, Ben, I have no desire to continue such a fruitless waste of energy.  Any given meta-game is defined by the fans, and exists only to those who honor it.  What constitutes the "main" play style is entirely subjective, ESPECIALLY in a single-player game.
Title: Re: What Do You Want to See in a ZX3?
Post by: Galappan on January 26, 2009, 03:41:50 AM
But there is a pink Megaranger.
(http://img187.imageshack.us/img187/1343/megarangertitleyx4.jpg)


She's like right there.
Ooops. Sorry my bad. I only aware of Bioman, Maskman, Fiveman, TurboRanger, & Jetman though.

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And also, Copy X anyone?
Quote
Model C
Model C is for Craft. I already made reservation.  8D
Unless there's a new successor for Model Z. Then my dream will be shattered...T_T
Title: Re: What Do You Want to See in a ZX3?
Post by: HyperSonicEXE on January 26, 2009, 03:48:10 AM
Triple Rock-Ons along with duplicate Models really aren't allowed.

'Cause, you know, Aile or Ashe would use Model Xxx, and then they'd have no armor, and then Capcom would lose its family-friendly rating.
Title: Re: What Do You Want to See in a ZX3?
Post by: Flame on January 26, 2009, 04:28:24 AM

Unless there's a new successor for Model Z. Then my dream will be shattered...T_T
MY Dream will be realized. Model Z alone? F*ck yeah.
OH! OH! how about this, you use Model Z, then you fight Model C aboard a falling space station then go to the core and fight Thomas, who then fuses with the core and...
wait...
Title: Re: What Do You Want to See in a ZX3?
Post by: Satoryu on January 26, 2009, 04:34:07 AM
Model C is for Craft. I already made reservation.

Craft should be spelled Kraft.

Shelly: for calling SDC a glitch, i gotta CLUSH Bomb you. Ben is absolutely correct here.
Title: Re: What Do You Want to See in a ZX3?
Post by: HokutoNoBen on January 26, 2009, 05:26:20 AM
*smacks Ben's face in with a frying pan*

Magic fish is on vacation.

Call anything you like whatever you want, but do not put words in my mouth.

*Red Hot One Hundred's you to the gut*

I didn't put anything in your pie-hole that your words didn't leave open. Your blanket quote basically seemed to give off the notion that it was, so I pursued.

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Zan's response should have made it evident what I'm talking about, but to prevent any misunderstanding let me be absolutely clear: When I refer to dash-canceling I am not talking about the simple ability to dash out of a combo.  I'm talking about this:
http://www.youtube.com/watch?v=T2FXLTTNgXQ
(unable to find a video of its use against a boss, but it allows infinite stationary repeated hits at a lightning pace)

Oh, I know what you're talking about.

But the fact of the matter is, whichever way you choose to use it, it still stems from the same basic principle: that being able to cancel the start of the slash combo to be able to do what you wish afterward. The specific Slash Dash Cancel/"Hyakuretsu" (as I believe the Japanese called it, in some circles) being one of them.

So, you either have to be able to deal with all facets of what the technique allows, or not, since you stated you didn't care about it. But that's up to you.

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The dash-shot is a simple attack programmed to do more damage than a normal shot, there is no question of developer intent.  Dash-canceling is most obviously not, it has been given no official reference despite originating in a title well over a decade old, and has been broken and/or disabled in all but two saber-featuring games, be it by default or through game progress.  It's a glitch in the engine and nothing more.

Respectfully disagree, because, in the end, both techniques have one thing in common, in that they both allot for you to take advantage of the game's physics to your own ends. They're both more in line with the notion of "exploits", pure and simple.

For example, I doubt the original programmers intended for the dash shot to be used in such a context that most competent players use it: short dash or wall dash jump into one single shot that does double damage.

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Sometimes developer intent is overwritten and "unforeseen" techniques may be taken into account in sequels, this is true, but only if game balance is preserved.  The complete negation of the damage barrier doesn't fall under that by any stretch of the imagination.

Even so, I'm sure Capcom had to have known about the exploit. Even back in the day and age when the internet was still young, such things like this were passed around in (Japanese) magazines, BBSs, and of course, word of mouth (which means even more in places like Japan, because most of its people live in close proximity within its cities).

If they really wanted to have dealt with the "hidden feature", they had the opportunity to do so, multiple times. They just didn't care, in the majority of the cases there-in. Hell, some times I wonder if the fact that Omega had his little damage-barrier-ignoring, auto-combo of love was a sort of "in-joke" that did more to reference what kind of stuff that Capcom HAD to be aware of, but would likely never go out of their way to directly acknowledge in source material and etc. But this is the stuff of urban legends that has never been confirmed (and likely, never will).

But then again, considering that Street Fighter Alpha 3 DIRECTLY referenced the old "start combo, turn around, repeat" exploit from Final Fight, in Cody's Level 3 Super, it wouldn't surprise if this did have an air of truth.  8D

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We have had the meta-game discussion a million times already in Smash Bros. threads, Ben, I have no desire to continue such a fruitless waste of energy. 

That's unfortunate. Those were good times, in my opinion, at least.  8D

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Any given meta-game is defined by the fans, and exists only to those who honor it.  What constitutes the "main" play style is entirely subjective, ESPECIALLY in a single-player game.

Granted.

Even so, it's interesting that, now, you give off the notion that anything relating to play-style is subjective, and yet, just a few paragraphs and posts up, you made a group of rather opinionated statements that brought up the notion of "cheating", and rapping with me about the finer points about "glitches vs. exploit", "programmer's intent" and so forth.  

But basically...if you don't choose to utilize such "techniques" as part of your personal repertoire, either for the sake of challenge, or your personal sense of honor, fine. But if you really embrace the idea of things being "subjective", then such terms like "cheating" shouldn't be in your vocabulary, wouldn't you agree? Because, in the end, what constitutes as "cheating" is just as subjective, unless we bring up the topics of Cheat Codes or anything relating to Tool-Assisting/Game Enhancing.
Title: Re: What Do You Want to See in a ZX3?
Post by: HyperSonicEXE on January 26, 2009, 05:46:08 AM
But that was introduced in the first ZX.

Why is it there in the first place?

For players who don't play using the alternate Attack button setup (and frankly, for those who do), switching between weapons to do some sort of fairly fruitless 3-slash combo is ridiculous.
Title: Re: What Do You Want to See in a ZX3?
Post by: Tickle Buffalo on January 26, 2009, 06:21:06 AM
It's pretty handy against Fistleo if you've got your controls set up in a fashion that lets you use it easily. Does over half his health with OIS on.

Can't really say I've found much other use for it.


Wait no it's good against dragon Albert too. The wave hits like 6 times, s'pretty awesome. I got nice times thanks to that wave.
Title: Re: What Do You Want to See in a ZX3?
Post by: Hypershell on January 26, 2009, 07:54:06 AM
Craft should be spelled Kraft.
Get equipped with english script.

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Shelly: for calling SDC a glitch, i gotta CLUSH Bomb you. Ben is absolutely correct here.
glitch
-noun
1. a defect or malfunction in a machine or plan.
2. Computers. any error, malfunction, or problem. Compare bug


We are talking about the ability to circumvent an otherwise constant restriction (damage barrier) through a likely unforeseen and since unacknowledged rapid input combination.  Call it what you like.

I didn't put anything in your pie-hole that your words didn't leave open. Your blanket quote basically seemed to give off the notion that it was, so I pursued.
My quote is only "blanket" because you ignored the context.  I specifically spoke of dash canceling, never did I mention dash shots.  You and you alone spoke of them.

Adding to your confusion is the fact that you are using a far broader definition of "exploit" than I am.  I mean it in the negative sense, as in abuse.  When one uses the term, "physics exploit" to refer to a game tactic, they are generally not talking about a normal maneuver.  Dash shots have their own separate attack value within the coding of the game, their validity is not up for debate.

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Even so, it's interesting that, now, you give off the notion that anything relating to play-style is subjective, and yet, just a few paragraphs and posts up, you made a group of rather opinionated statements that brought up the notion of "cheating", and rapping with me about the finer points about "glitches vs. exploit", "programmer's intent" and so forth.
You brought it up.  Why would you expect anything but personal opinion when you're questioning one's personal play style?  The relevance of the discussion is debatable as well; we were discussing mobility, but the entire point of dash-canceling is repeated attacks while remaining stationary.  If you need to move, you're done attacking, and we're no longer on the topic of dash-canceling, we are on the topic of actually dashing, after your attack is concluded.

On that note, while FX cannot dash out of its attack animation, it can jump out of it.

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But if you really embrace the idea of things being "subjective", then such terms like "cheating" shouldn't be in your vocabulary, wouldn't you agree?
I would if I had claimed that anyone else was cheating at X4, but that's not the case.  I was discussing my own play style, so no.

In a single-player game, nobody else has a say, your own "personal honor" as you put it is the only thing that means anything.  The opinions and preferences of those not involved with the game are irrelevant.  That means that you, and you alone, determine what is and isn't cheating in your single-player meta-game.  You determine for yourself what gives value to the experience, and what cheapens it.
Title: Re: What Do You Want to See in a ZX3?
Post by: Satoryu on January 26, 2009, 04:09:33 PM
Get equipped with english script.

doesn't make it correct. the spelling from the word's native tongue is Kraft.

and your glitch definition in no way applies to SDC. it's an intentional feature of the Z Saber to not activate boss damage barriers on the first and second hits of the 3 step combo. and its an intentional feature that you can immediately stop a dash with a saber swing, unless you've defeated Spiral Pegacion. SDC is an exploit of combining those intentional features.
Title: Re: What Do You Want to See in a ZX3?
Post by: Hypershell on January 27, 2009, 06:42:15 PM
You're arguing more precision than you are intention.  The multiple steps are each in and of themselves intentional, but their rapid combination yields an unintentional result, no matter how logical it may be.  It's no different than launching yourself with a Bomb in Zelda TP to get an early Master Sword.  The fact that it throws you is intentional.  The fact that you land in an otherwise inaccessible area is not.  And the fact that it is wholly complaint with the physics engine of the game doesn't change that, that's why it's called a physics exploit.  If it was intended, it wouldn't be an exploit, it would be a normal move.

The first two slashes of the Z-Saber do not activate the damage barrier so that the full combo retains an effect, as the 3 slashes are basically Zero's answer to X's charged shot.  If dash-canceling was intentional then W-Shredder wouldn't exist.  The Shippuga probably wouldn't either, because it's pointless save for accessing an empty room.  But like Ben said, as is typical the developers don't really give a damn.  The PS1 games use the same engine and the developers largely do not care how one chooses to break a single-player game.

doesn't make it correct. the spelling from the word's native tongue is Kraft.
*points finger, cue the "Cornered" music*
The word's native tongue doesn't regularly use the roman alphabet, and when the Japanese attempt to translate they're as prone to mixups as the rest of the word.  The two names in this case are phonetically identical, which is more than I can say for "Dr. Bile" from the RMZ 1-3 Game Music Collection track list.  So the fact that your position is based solely on the Physis track list is less than concrete.

Even ignoring that, your argument is at best a region-vs-region debate, which is in and of itself pointless because the correct answer would vary by location.  However, one little post-Physis source destroys it: Rockman Zero Official Complete Works
http://mysite.verizon.net/Serpentara/RMZCraft.jpg
(http://mysite.verizon.net/Serpentara/takethat.gif)
Title: Re: What Do You Want to See in a ZX3?
Post by: Satoryu on January 27, 2009, 06:45:45 PM
Kraft is a German word.

*two CLUSH Bombs to the face*
Title: Re: What Do You Want to See in a ZX3?
Post by: Hypershell on January 27, 2009, 06:49:48 PM
It's also a cheese.  Your point is what?  An inspiration from a given term does not mandate 100% exact copying of it.  My username should tell you that much.

Capcom applying spelling modifications to words from German origins are nothing new, either.  Play Legends sometime.

I bequeath a boot to the head.
*THWAKK!*
Title: Re: What Do You Want to See in a ZX3?
Post by: Satoryu on January 27, 2009, 06:51:20 PM
doesn't make them right.

*CLUSH Bombs the boot*
Title: Re: What Do You Want to See in a ZX3?
Post by: Hypershell on January 27, 2009, 06:52:50 PM
The fact that it's their character makes them right.  They can name him whatever they want.
Title: Re: What Do You Want to See in a ZX3?
Post by: Acid on January 27, 2009, 06:54:01 PM
My word is law here on RPM. This leads nowhere.

Lock'd.