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Rockman & Community => Rockman Series => ZX => Topic started by: OmegaZ on November 10, 2009, 11:38:23 PM

Title: What's up with ZX3?
Post by: OmegaZ on November 10, 2009, 11:38:23 PM
Just something I wanted to talk about,

What do you think they might do with ZX3?

This goes to all who reply :cookie:!
Title: Re: What's up with ZX3?
Post by: Align on November 10, 2009, 11:41:43 PM
It seems unlikely they'll ever make it. ZXA didn't sell well enough in Japan; it went something like this:
Inti Creates: "ZX didn't do too good. If the next game doesn't sell more than 50,000 copies, that's probably it.."
and then ZXA sold below 40,000 copies in Japan (but 100,000 everywhere else)
Title: Re: What's up with ZX3?
Post by: Police Girl on November 10, 2009, 11:45:28 PM
Its the same thing as Star Force.

In America, Star Force crapped out in sales. Whereas ZX/ZXA were more popular and sold better.

In Japan, RnR was popular and sold well. ZX/ZXA did poorer and were less successful.

Except Star Force did well enough to manage to get 3 games out. ZX3 will probably remain a dream.
Title: Re: What's up with ZX3?
Post by: Gaia on November 10, 2009, 11:58:31 PM
It depends on the taste of gamers in the world mainly. While Shooters and Platformers are popular here, Japan's gamers are more into Role Play and Fighters.

ZXA didin't sell well due to again, intrest and content, if I remember.
Title: Re: What's up with ZX3?
Post by: Thanatos-Zero on November 10, 2009, 11:59:15 PM
As it was said before,

"We don´t need your foreign money."

Capcom, you should know better.
Title: Re: What's up with ZX3?
Post by: Satoryu on November 11, 2009, 12:41:11 AM
I don't know anymore. Cause nowadays, it seems like Capcom is really pushing for games for the American market. Maybe that doesn't apply to handhelds? Or just not to Mega Man?
Title: Re: What's up with ZX3?
Post by: Protodude on November 11, 2009, 12:52:09 AM
Last time I checked with Seth and the Capcom-Unity crew, ZX3 was "to be determined."  'Course, that was a little over a year ago...
Title: Re: What's up with ZX3?
Post by: Black Mage J on November 11, 2009, 12:58:09 AM
We can always dream cant we? Though it sold well everywhere else, Japan is the place where it gets made and all, though wouldnt it be great to just make it everywhere execpt Japan, get all those Japanese pissed and win the day? I would like better voice acting and that co-op mode they never put out.
Title: Re: What's up with ZX3?
Post by: Align on November 11, 2009, 06:25:47 PM
I think I would prefer no voice acting.
Title: Re: What's up with ZX3?
Post by: HyperSonicEXE on November 11, 2009, 06:47:03 PM
I think Capcom's going to wait until they can make another successful Megaman platformer like MM9, or they're 100% sure that they can follow the MMX formula (just look at ZX1 Area D).

Hard-pressed to see a 4, though.
Title: Re: What's up with ZX3?
Post by: Acid on November 11, 2009, 07:58:16 PM
We could be playing ZX3 by now. We could have finished it by now. Multiple times.

It won't come anytime soon. And it sucks.
Title: Re: What's up with ZX3?
Post by: ParasiteBirth on November 11, 2009, 08:55:16 PM
I think I would prefer no voice acting.

and what was wrong with ZXA's voice acting? I see many people complain on that, and it's too easy, please don't say Japanese voice acting was better 'unless you speak Japanese and UNDERSTAND what is said'.

My point is, we had Voice acting in Star Force 3 and yet people complained, we get Voice Acting in ZX Advent and we complain, it's totally impossible to please anyone it seems, Let's take a look at Grey's voice, I can't see anything terrible about it, I'll admitt Aile's voice wasn't what I expected, but to the point saying you'd rather no voice acting, that's seriously too much, I'm part of those people who enjoyed the voice acting, it at least showed that Capcom placed more budget into the game, so to confirm, ZXA's acting was okay. In a ZX3, I DO want Voice Acting, it takes us more into the game and it's enjoyable.
Title: Re: What's up with ZX3?
Post by: Flame on November 11, 2009, 09:04:10 PM
I don't know anymore. Cause nowadays, it seems like Capcom is really pushing for games for the American market.
Megaman says otherwise. Certain games are made with the US market in mind. others not really. Megaman is one of those not reallys. Even if it sold out everywhere else in the world like theres no tomorow, if it sells bad in Japan, then they stop.
Last time I checked with Seth and the Capcom-Unity crew, ZX3 was "to be determined."  'Course, that was a little over a year ago...
Yeah well L3 is also on hiatus. Been on hiatus for quite while. and Just look at Classic. 9 is like, what, 6 years after the last classic game?
Title: Re: What's up with ZX3?
Post by: Align on November 11, 2009, 09:05:59 PM
I had the PAL version, it had no voice acting except for movement/combat yells, all of which was embarrassing. And I seriously doubt the JP voices were any better in that regard.
If they were adults (or voiced as such), it might sound better.
Title: Re: What's up with ZX3?
Post by: N-Mario on November 11, 2009, 09:24:33 PM
So they ended ZXA with a cliffhanger, and so they are not going to do a ZX3 to tell the story of how this cliffhanger ends?

Whatever. X_X
Title: Re: What's up with ZX3?
Post by: Zan on November 11, 2009, 10:05:13 PM
Quote
they are not going to do a ZX3 to tell the story of how this cliffhanger ends?

Rockman DASH.
Title: Re: What's up with ZX3?
Post by: Gotham Ranger on November 11, 2009, 10:42:04 PM
We'll get Legends 3 first before we get ZX3.

So basically never.
Title: Re: What's up with ZX3?
Post by: Satoryu on November 11, 2009, 11:55:11 PM
Vexan: A handful of voices in ZXA were pretty bad. I'd say Grey is one of the ones that most people lump into that category, especially once they learned he voiced the pussy X in X7. Model A might be the worst offender in my book, but I love to hate that thing. The list goes on, but your mileage may vary.

However, I too agree that having no voice acting at all is stupid. Having a subpar dub is better than having nothing at all. Though having a good dub, or just leaving the Japanese audio in, would be better. The latter won't happen again, but the former just depends on Capcom hiring a different studio. Why they didn't get Ocean to do it is beyond me. Lucas needs more work.

9 is like, what, 6 years after the last classic game?

Ten years.
Title: Re: What's up with ZX3?
Post by: Flame on November 11, 2009, 11:58:54 PM


Ten years.
wasnt MM&B in 02?
Title: Re: What's up with ZX3?
Post by: Satoryu on November 12, 2009, 12:03:58 AM
The rerelease was. But it came out on the SFC in 98.
Title: Re: What's up with ZX3?
Post by: VixyNyan on November 12, 2009, 12:04:11 AM
ロックマン&フォルテ
Rockman & Forte
(JP) 1998.04.24 (SFC) [SHVC-AR6J-JPN] 5800yen
(JP) 2002.08.10 (GBA) [AGB-AFCJ-JPN] 4800yen

Mega Man & Bass
(US) 2003.03.10 (GBA) [AGB-A6ME-USA]
(EU) 2003.03.21 (GBA) [AGB-A6MP-EUR]
Title: Re: What's up with ZX3?
Post by: Gotham Ranger on November 12, 2009, 01:18:18 AM
No matter how you put it, it was hell of a long time for people who enjoy Classic Series
Title: Re: What's up with ZX3?
Post by: Acid on November 12, 2009, 01:25:20 AM
AND STILL NO SIGN OF MML3.

Does Capcom even KNOW what their fants want? I just wanna play more Mega Man ;_;
Title: Re: What's up with ZX3?
Post by: Jericho on November 12, 2009, 01:36:17 AM
Same here. But I guess they have their hands full "Westernizing" every IP they have.

God I miss old school Japanese development. Actually, I guess I should say I miss creativity.
Title: Re: What's up with ZX3?
Post by: Galappan on November 12, 2009, 03:14:02 AM
It is there, waiting for the right time...That's what I want to think.

But basically let's hope that the World Economy will be better. Also Capcom should exert more effort in promoting &  preserving traditional Rockman. I'm just wondering why there's no Rockman Animation that depicts the original timeline then so on. A 23 min show per week wouldn't hurt. >.>
Title: Re: What's up with ZX3?
Post by: Gotham Ranger on November 12, 2009, 03:16:06 AM
AND STILL NO SIGN OF MML3.

Does Capcom even KNOW what their fants want? I just wanna play more Mega Man ;_;
You'd think, seeing as they're one of the better developers out there.
Title: Re: What's up with ZX3?
Post by: Flame on November 12, 2009, 05:57:47 AM
AND STILL NO SIGN OF MML3.

Does Capcom even KNOW what their fants want? I just wanna play more Mega Man ;_;
Unfortunately, they only see what the japanese fans want. And what they want is more battle networks, and more starforces. They like collect em alls. :P
Title: Re: What's up with ZX3?
Post by: HyperSonicEXE on November 12, 2009, 06:05:10 AM
Hard to justify MML3 OR ZX3 when you've got a split core fanbase.

Some like Legends, some don't.
Some thought ZX was better than ZXA, some didn't.

Makes the sales pitch difficult.
Title: Re: What's up with ZX3?
Post by: Flame on November 12, 2009, 06:09:19 AM
Not really... The big split is between the west, who likes sidescrolling classic style gameplay Megaman, who loved the likes of AX and ZXA, and the east, who doesnt like it as much, and prefers the likes of BN and SF.

And Capcom, only responds to the east side. meaning, more BN and SF, and less ZX, X or classic.
Title: Re: What's up with ZX3?
Post by: Zan on November 12, 2009, 06:54:20 PM
Quote
9 is like, what, 6 years after the last classic game?
Quote
Ten years.
Quote
wasnt MM&B in 02?
Quote
ロックマン&フォルテ
Rockman & Forte
(JP) 1998.04.24 (SFC) [SHVC-AR6J-JPN] 5800yen
(JP) 2002.08.10 (GBA) [AGB-AFCJ-JPN] 4800yen

Mega Man & Bass
(US) 2003.03.10 (GBA) [AGB-A6ME-USA]
(EU) 2003.03.21 (GBA) [AGB-A6MP-EUR]

I can't help but wonder. When did Rockman Rockman stop being a legitimate classic game?

Oh and Super Adventure Rockman was released after Rockman and Forte.

Title: Re: What's up with ZX3?
Post by: Gotham Ranger on November 12, 2009, 07:01:39 PM
It's not counted because it's not a new game and just a remake of the first and it sold abysmally?

I would imagine that completely NEW content would be desired here and not just remakes and enhancements.

[spoiler]Also because it was absolutely terrible, lol[/spoiler]
Title: Re: What's up with ZX3?
Post by: Satoryu on November 12, 2009, 07:22:06 PM
Kinda forgot about Powered Up, actually. I feel ashamed, cause I don't think it's terrible by any means. And admittedly, while being a remake of MM1, it feels more original than, say, Maverick Hunter X.
Title: Re: What's up with ZX3?
Post by: Zan on November 12, 2009, 07:37:52 PM
Quote
It's not counted because it's not a new game and just a remake of the first and it sold abysmally?

I would imagine that completely NEW content would be desired here and not just remakes and enhancements.

Also because it was absolutely terrible, lol

That's just absolute nonsense. The game plays as well as any other classic game.

Furthermore, the game had a boatload of new content. It had all the classical stages redone, had boss AI redone, had music redone, had two whole new stages, bosses and weapons added. It introduced over a dozen extra player characters with their own unique playstyle, a complete story, alternate paths in stages and along with that new Copy Robots and a boss battle with an evil Rockman. Furthermore, Powered Up had a challenge mode which added even more original content to the game.

Heck, the game provided the ultimate replayability of any classic game by having itself a level editor that not only covers mechanics and enemies from the first game, but also introduces elements from the second. It even provided online sharing of those stages. Enough material to last us for many years.

Honestly, putting it in the nicest way possible; you really need to rethink that opinion of yours.
Title: Re: What's up with ZX3?
Post by: Flame on November 12, 2009, 07:43:12 PM
Except no matter how many new things they added, its still Megaman 1.
We want NEW megaman games, not remakes. While both PU and MHX were good, theyre just remakes with bonus content.

Also, I forgot about SAR.

Probably because it never came out here. :P
Title: Re: What's up with ZX3?
Post by: Gotham Ranger on November 12, 2009, 07:49:18 PM
That's just absolute nonsense. The game plays as well as any other classic game.

Furthermore, the game had a boatload of new content. It had all the classical stages redone, had boss AI redone, had music redone, had two whole new stages, bosses and weapons added. It introduced over a dozen extra player characters with their own unique playstyle, a complete story, alternate paths in stages and along with that new Copy Robots and a boss battle with an evil Rockman. Furthermore, Powered Up had a challenge mode which added even more original content to the game.

Heck, the game provided the ultimate replayability of any classic game by having itself a level editor that not only covers mechanics and enemies from the first game, but also introduces elements from the second. It even provided online sharing of those stages. Enough material to last us for many years.

Honestly, putting it in the nicest way possible; you really need to rethink that opinion of yours.
I figured that Powered Up wasn't mentioned because it wasn't a new entry set after 8 or R&F. Of course, that's just me remembering the original point of this topic and using that in conjunction with the mention that there wasn't a new installment in the Classic series for X amount of years.

As for the game itself, I didn't enjoy it, I did all that extra stuff, it was good for one play through and I never touched it again. Of course, I could take your path and tell you to rethink YOUR opinion, but that would just continue the ass hattery. (Though the fact we never got a sequel and it sold terribly would kind of go in the direction I view the game (though I did enjoy MHX).)
Title: Re: What's up with ZX3?
Post by: Flame on November 12, 2009, 08:24:17 PM
The fact is, that while its anew game, its not a new story, and even all the bonuses, like playable bosses, are just what ifs. in any case, It actually prefer an X9 before ZX3, but either would be nice.
Title: Re: What's up with ZX3?
Post by: Satoryu on November 12, 2009, 08:32:41 PM
It's sort of a new story, cause it expands greatly on what used to be a blurb in the Japanese manual, and introduces new things like the Robot Masters' personalities.

I'd actually prefer an X9 before ZX3

I'm with you on that one, however.
Title: Re: What's up with ZX3?
Post by: Flame on November 12, 2009, 08:35:37 PM
It's sort of a new story, cause it expands greatly on what used to be a blurb in the Japanese manual, and introduces new things like the Robot Masters' personalities.

I'm with you on that one, however.
Its still just megaman 1 though.
Title: Re: What's up with ZX3?
Post by: Zan on November 12, 2009, 08:36:52 PM
Quote
Except no matter how many new things they added, its still Megaman 1.

For the Rockman series, of which each sequel is "more of the same", since when was being "more of the same" a proper reason not to consider something a legitimate title?

Even if a remake, you got a new game, played a new game and this time were even given the unique opportunity of putting your own creativity at work in making new content for that game. Therefore, one shouldn't act like Capcom didn't do anything for the classic series.

Quote
The fact is, that while its anew game, its not a new story

The story of the classic series has always been more of the same and never does a classic title really move the plot forward. So, what's so different from a non remake?

Not to mention, comparing the story of Rockman Rockman to the original Rockman is barely even possible. The amount of story in said remake is considerably greater, to the point that you don't need to stray very far from this forum to find people going on about the game not being canon whilst they moan about the oh so terrible retcon that has been inflicted upon them in the form of a divine smiting from their god Inafune.

Seriously, for anybody that's remotely interested in the story of the classic series, Rockman Rockman offers so much.

Quote
As for the game itself, I didn't enjoy it

Just because you didn't enjoy it, doesn't make it a terrible game.

Reviews of the game, from gaming magazines/sites and casual gamers alike dominantly praise the game as being a high quality title whose only major drawbacks are either being a remake or having the graphical style that it has.

Being a terrible game, on the other hand, implicates the game is a glitch ridden piece of trash, which Powered Up is the absolute opposite of. The only game in the entire mainstream Rockman series which comes close to the title of "terrible" is a certain overly experimental X-series title, and even for that one you'd find a whole lot people defending it to the grave.

Title: Re: What's up with ZX3?
Post by: Satoryu on November 12, 2009, 08:40:43 PM
Just because you didn't enjoy it, doesn't make it a terrible game.

It's terrible to him. Just leave it at that.
Title: Re: What's up with ZX3?
Post by: Protoman Blues on November 12, 2009, 08:54:34 PM
Rockman Rockman had Overpowered Playable Blues.  It's one of the greatest Megaman games EVER.  EV-ER!
Title: Re: What's up with ZX3?
Post by: Gotham Ranger on November 12, 2009, 09:16:52 PM
For the Rockman series, of which each sequel is "more of the same", since when was being "more of the same" a proper reason not to consider something a legitimate title?

Even if a remake, you got a new game, played a new game and this time were even given the unique opportunity of putting your own creativity at work in making new content for that game. Therefore, one shouldn't act like Capcom didn't do anything for the classic series.

The story of the classic series has always been more of the same and never does a classic title really move the plot forward. So, what's so different from a non remake?

Not to mention, comparing the story of Rockman Rockman to the original Rockman is barely even possible. The amount of story in said remake is considerably greater, to the point that you don't need to stray very far from this forum to find people going on about the game not being canon whilst they moan about the oh so terrible retcon that has been inflicted upon them in the form of a divine smiting from their god Inafune.

Seriously, for anybody that's remotely interested in the story of the classic series, Rockman Rockman offers so much.

Just because you didn't enjoy it, doesn't make it a terrible game.

Reviews of the game, from gaming magazines/sites and casual gamers alike dominantly praise the game as being a high quality title whose only major drawbacks are either being a remake or having the graphical style that it has.
Talk about missing the point!

Quote
Being a terrible game, on the other hand, implicates the game is a glitch ridden piece of trash, which Powered Up is the absolute opposite of. The only game in the entire mainstream Rockman series which comes close to the title of "terrible" is a certain overly experimental X-series title, and even for that one you'd find a whole lot people defending it to the grave.
Oh wow, pedantic much? Talk about taking someone's opinion too seriously.

Here, I'll spell it out. Real big like, so you can't miss anything or get uppity. I MYSELF DID NOT ENJOY MEGAMAN MEGAMAN. THIS VIEW OF MY OWN, AN OPINION BASED SOLELY UPON MY OWN ACTIONS AND OWN EXPERIENCES, THUS IN NO WAY YOURS OR ANYONE ELSES, HAPPENS TO NOT AT ALL MATTER TO ANYONE WHO ENJOYED THE GAME BECAUSE THEY ENJOYED IT. I HOWEVER DID NOT.

I figured that would've been obvious, seeing as I'm only one person with one view of a game. Apparently not.

Rockman Rockman had Overpowered Playable Blues.  It's one of the greatest Megaman games EVER.  EV-ER!
This was more or less the only redeeming quality for me :P
Title: Re: What's up with ZX3?
Post by: Acid on November 12, 2009, 09:23:38 PM
Hoo boy these discussions are alway so...

[spoiler]boring[/spoiler]
Title: Re: What's up with ZX3?
Post by: Gotham Ranger on November 12, 2009, 09:25:20 PM
What if we sprinkled small bits of breasts through out the paragraphs?
Title: Re: What's up with ZX3?
Post by: Acid on November 12, 2009, 09:30:24 PM
Then we'd have a boring discussion with sprinkled breasts through out the paragraphs.
Title: Re: What's up with ZX3?
Post by: STM on November 12, 2009, 09:40:15 PM
ZX3, X9 or RM10.

Legends 3 is a pipe dream.

So long as those first three are festering somewhere within Capcom, I'm fine. Still, it's stupid the best we can look forward to in Mega Man right now is a shitty remake of EXE 1... practically a straight port with some nonsense added in... like adding one of those cheap pinetree-shaped air freshener to an old car.
Title: Re: What's up with ZX3?
Post by: Protoman Blues on November 12, 2009, 09:46:31 PM
MegaMan 10 is what I want more than anything else, personawii.  Or Rockman Rockman 2.  Essentially, anything with more Playable Blues.
Title: Re: What's up with ZX3?
Post by: Gotham Ranger on November 12, 2009, 09:50:34 PM
Basically, you could release any game, remade or not with Blues and PB would be happy :P
Title: Re: What's up with ZX3?
Post by: Protoman Blues on November 12, 2009, 09:52:30 PM
Basically, you could release any game, remade or not with Blues and PB would be happy :P

He should have his own game/series/model kit/life-size shield/Nerf Blues Buster/sports drink/restaurant chain
Title: Re: What's up with ZX3?
Post by: Gotham Ranger on November 12, 2009, 09:53:49 PM
Blues Sports Drink?

The hell would that be called?

BLUES STRIKE ENERGY SAUCE
Title: Re: What's up with ZX3?
Post by: Acid on November 12, 2009, 09:55:37 PM
Blues Sports Drink?

The hell would that be called?

Whistle&Go
Title: Re: What's up with ZX3?
Post by: Flame on November 12, 2009, 09:57:22 PM
Blues Sports Drink?

The hell would that be called?

BLUES STRIKE ENERGY SAUCE
JUST SLAP IM ON A CAN OF PASTA SAUCE AND 'S ALL GOOD!
Title: Re: What's up with ZX3?
Post by: Protoman Blues on November 12, 2009, 09:58:14 PM
Whistle&Go

So far, this is my favorite!   8)
Title: Re: What's up with ZX3?
Post by: Flame on November 12, 2009, 09:59:08 PM
Hey, how about a Blues themed whistle? it doesnt play his tune, but it could make money!
Title: Re: What's up with ZX3?
Post by: Gotham Ranger on November 12, 2009, 09:59:51 PM
You'd blow his shield
Title: Re: What's up with ZX3?
Post by: STM on November 12, 2009, 10:03:00 PM
Blues is untapped marketing potential.

In before Forte gets very upset for being forgotten about. Damn finhead.
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 12, 2009, 10:10:30 PM
Damn, I leave my post for one day and it's already 3 pages long o//////o

Jeez o-O
Title: Re: What's up with ZX3?
Post by: Zan on November 12, 2009, 10:36:02 PM
Quote
I MYSELF DID NOT ENJOY MEGAMAN MEGAMAN. THIS VIEW OF MY OWN, AN OPINION BASED SOLELY UPON MY OWN ACTIONS AND OWN EXPERIENCES, THUS IN NO WAY YOURS OR ANYONE ELSES, HAPPENS TO NOT AT ALL MATTER TO ANYONE WHO ENJOYED THE GAME BECAUSE THEY ENJOYED IT. I HOWEVER DID NOT.

I figured that would've been obvious, seeing as I'm only one person with one view of a game. Apparently not.

Certainly, you did not pronounce your opinion as simply an opinion, you pronounced that opinion of yours as absolute fact. There is a fine, yet key difference between the two. One you might want to watch. Degrading a fine game is such a pointless activity when you could have simply said "I did not like it that much, personally."

But, right back at you. I guess that happening to have disagreed with what's supposedly simply a measly opinion I took entirely too seriously warrants a deliberately broken caps lock.

I'll say it as it is;

There is a mere two and a half year gap between the last classic game and Rockman9.

Capcom's efforts to produce new materials, even if not a full fletched title, should not be ignored. Just as with classic; ZX and DASH have both gotten new material in recent times.

Therefore, as it is, it is about time for something RockmanX related to come our way. Though, TvC is certainly a step in the right direction.

Title: Re: What's up with ZX3?
Post by: Gotham Ranger on November 12, 2009, 10:40:44 PM
Oh wow, you're still going. lol
Title: Re: What's up with ZX3?
Post by: Zan on November 12, 2009, 10:48:56 PM
Quote
Oh wow, you're still going. lol

 [objection!]

lol? You got a frikken Kefka avatar, you can do better than just "lol". Type out that maniacal laughter, in all caps!
Title: Re: What's up with ZX3?
Post by: Gotham Ranger on November 12, 2009, 10:53:40 PM
I broke my caps lock key early (shut up, shift is totally not an option)
Title: Re: What's up with ZX3?
Post by: Zan on November 12, 2009, 10:55:21 PM
Disappointing, be a good clown and CTRL C + CTRL V the letters from your previous posts.
Title: Re: What's up with ZX3?
Post by: Gotham Ranger on November 12, 2009, 11:01:13 PM
Holy [parasitic bomb], that's genius.

HA HA HA HA

(yeah, cp'd those)
Title: Re: What's up with ZX3?
Post by: Pringer X on November 12, 2009, 11:24:13 PM
Back on track, I think the big question for a ZX3 is the 'gimmick' or original thing about it. All four Zero games had a special weapon that affected game play by a good bit as well as varying different special abilities and stages that weren't just rehashes of others, ZX allowed you to transform into 4/5/6 different forms (depending on how you look at it) with each one having a very different effect on the gameplay as well as upgrades doing different things, and ZXA doubled the forms you got as well as give each one a unique trait that no others had for the most part.

ZX3 would have to do something different than just introduce rehashed forms from ZXA, but I think a good step forward would be including regular or ride armors and swapping parts out, with each part having a certain amount of effectiveness depending on the other parts (for example, if there was an armor that allowed for flight, one for swimming, one for breaking through objects, and another for pure fighting power, each one would have a set of four parts that wouldn't be as effective if mixed with different armors, and in some cases to help balance things out, conflicts with others, like not being able to fly as far with part X if no other part was used, but if a part for, say, swimming was on, then you'd fly an even shorter distance; some cases parts could have a different effect altogether, like the flying part legs paired with the breaking armors could let you jet forward and rocket punch things). A system a lot like the one used with X in X8, but this time with more parts and uses (and to help keep running around like a mad man to a minimum, have a 'back up' armor set using other parts you don't have to keep returning to the base or whatever (since being able to swap parts out on the fly may ruin parts of the game; imagine going through any MMX game with one armor that nulls spike damage and just walk along the floor and then switch to the other armor to continue on).
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 12, 2009, 11:32:07 PM
Back on track, I think the big question for a ZX3 is the 'gimmick' or original thing about it. All four Zero games had a special weapon that affected game play by a good bit as well as varying different special abilities and stages that weren't just rehashes of others, ZX allowed you to transform into 4/5/6 different forms (depending on how you look at it) with each one having a very different effect on the gameplay as well as upgrades doing different things, and ZXA doubled the forms you got as well as give each one a unique trait that no others had for the most part.

ZX3 would have to do something different than just introduce rehashed forms from ZXA, but I think a good step forward would be including regular or ride armors and swapping parts out, with each part having a certain amount of effectiveness depending on the other parts (for example, if there was an armor that allowed for flight, one for swimming, one for breaking through objects, and another for pure fighting power, each one would have a set of four parts that wouldn't be as effective if mixed with different armors, and in some cases to help balance things out, conflicts with others, like not being able to fly as far with part X if no other part was used, but if a part for, say, swimming was on, then you'd fly an even shorter distance; some cases parts could have a different effect altogether, like the flying part legs paired with the breaking armors could let you jet forward and rocket punch things). A system a lot like the one used with X in X8, but this time with more parts and uses (and to help keep running around like a mad man to a minimum, have a 'back up' armor set using other parts you don't have to keep returning to the base or whatever (since being able to swap parts out on the fly may ruin parts of the game; imagine going through any MMX game with one armor that nulls spike damage and just walk along the floor and then switch to the other armor to continue on).

A cool idea would be to mix Biometals, it would be freakin awsome to have a model PF. what do you think about that? :(
Title: Re: What's up with ZX3?
Post by: Align on November 13, 2009, 01:15:10 AM
However, I too agree that having no voice acting at all is stupid. Having a subpar dub is better than having nothing at all.
Not so for me, it breaks my immersion. And I like reading.
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 13, 2009, 01:28:01 AM
The voice acting was decent, what I would like is to have Japanese voice acting intact with english subbes

with a English/Japanese setting for those that prefer English

I mean, Japanese VA's give it a sense of originality, I even play Sonic Adventure DX with Japanese VA's
Title: Re: What's up with ZX3?
Post by: Galappan on November 13, 2009, 03:46:57 AM
I think the big question for a ZX3 is the 'gimmick' or original thing about it. ZX3 would have to do something different than just introduce rehashed forms from ZXA.
simple...

Model C  owob
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 13, 2009, 03:48:53 AM
 o~O

That makes no sense at all

"I'll destroy you with my mighty scientist powerz!"

yeah, um, no.
Title: Re: What's up with ZX3?
Post by: Gotham Ranger on November 13, 2009, 05:14:38 AM
I mean, Japanese VA's give it a sense of originality, I even play Sonic Adventure DX with Japanese VA's
I.. What?

No, just forget it. I'll go the other way.
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 13, 2009, 05:19:14 AM
You do that.
Title: Re: What's up with ZX3?
Post by: Align on November 13, 2009, 02:21:08 PM
That makes no sense at all

"I'll destroy you with my mighty scientist powerz!"
Craft. Not Ciel.
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 13, 2009, 04:44:20 PM
Oh. :\
Title: Re: What's up with ZX3?
Post by: Acid on November 13, 2009, 04:50:08 PM
Craft. Not Ciel.

My first thought was Cain.

Oh. :\

Make longer posts or don't post at all.
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 13, 2009, 04:51:03 PM
Shoot, right, sorry,

anyways, what about that biometal mixing theory that I had?
Title: Re: What's up with ZX3?
Post by: Zan on November 13, 2009, 05:03:09 PM
Biometal mixing is a nightmare for game developers. Way too many possibilities.
Title: Re: What's up with ZX3?
Post by: Acid on November 13, 2009, 05:08:07 PM
Fairy Fafnir! The Waterfire Dragon! Shooting hot steam from all orifices!

Sage Shadow! The windy shadow! He's like a fart! One blow and he's gone!
Title: Re: What's up with ZX3?
Post by: Align on November 13, 2009, 05:43:25 PM
Biometal mixing is a nightmare for game developers. Way too many possibilities.
They could do it like Neutral Armor.
Title: Re: What's up with ZX3?
Post by: Flame on November 13, 2009, 09:03:03 PM
They could do it like Neutral Armor.
Theres only 2 armors.
theres 6 biometals.

Plus only X has the ability to double rock on with others.
Title: Re: What's up with ZX3?
Post by: Gotham Ranger on November 13, 2009, 10:45:37 PM
I hate that the Rock On thing is lost in translation :(
Title: Re: What's up with ZX3?
Post by: Pringer X on November 13, 2009, 10:47:24 PM
Theres only 2 armors.
theres 6 biometals.

Plus only X has the ability to double rock on with others.

Why not have armor with a similar ability to it like X? It can't be that hard to make it in the game's universe, and even then you can hand-wave it by saying it's armor and not the whole thing. Being able to combine Harpuia's Swords with Zero's Body to do a different slash combo would be pretty good, or taking Leviathan's radar helmet and combine it with Fafnir's gun system to home in on targeted enemies. Just have conflicting parts take presidence over ones that work together to create a new effect. Heck, just call it X armor and combine abilities of the boss' and bring in the Models to increase the efficiency of it like if there's a flying boss combine it with Model H to have super flight or something.
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 13, 2009, 10:59:09 PM
Holy crap that's a good idea :O
Title: Re: What's up with ZX3?
Post by: Flame on November 14, 2009, 02:35:37 AM
Why not have armor with a similar ability to it like X? It can't be that hard to make it in the game's universe, and even then you can hand-wave it by saying it's armor and not the whole thing. Being able to combine Harpuia's Swords with Zero's Body to do a different slash combo would be pretty good, or taking Leviathan's radar helmet and combine it with Fafnir's gun system to home in on targeted enemies. Just have conflicting parts take presidence over ones that work together to create a new effect. Heck, just call it X armor and combine abilities of the boss' and bring in the Models to increase the efficiency of it like if there's a flying boss combine it with Model H to have super flight or something.
That would be prrety broken. The double rock ons are pretty broken as is.
Also, what armor? theres no Light in Zero-ZX, so there cant be any armors. X is the only one that can mix and match, because that is his special ability. Because he's the one that "learns new powers as he fights" and can adapt weapons and such.
Title: Re: What's up with ZX3?
Post by: Hypershell on November 14, 2009, 02:40:46 AM
Mix-and-match attributes is a pretty good idea, though, although I do agree that taking both boss and Biometal attributes into one character would be a bit too broken.  You could do Head (touch-screen abilities), Leg (mobility), and Arm (weapons) attributes of each of the Big Four Biometals, but possibly toning it down as opposed for a full Double Rock On (maybe modifying normal attacks but not charged).  'course for H's sake that would require actual dash exhaust from the feet, something Inti apparently doesn't believe in.  And you'd need some sort of mobility upgrade for F, maybe a dash-attack similar to Atlas's.

Something like that could probably work as an upgrade to Model X.

I just really want to see them utilize all protagonists (Vent, Aile, Ashe, and Grey), although this will require a new Biometal (Craft works fine for me).

Two characters, if one has Model X, should be able to activate Double Rock On together, but some difference shown for the affinity of each character.  Let's use the ol' Aile/Model X and Vent/Model Z scenario.  They Double, Vent's Model ZX is the traditional "saber with buster-mode" that we're familiar with, while Aile is the other way around.  An arm-mounted buster with a Blade Armor-esque sword mode.  Vent would be better with the saber (longer range?) and Aile better with the buster (spiral-shots on both Double Charge shots?).

Likewise, they could do Model AX, one using an arm-mounted buster with a stronger charge attack, and the other pistols with a wider Homing Shot range and better rapid-fire.
Title: Re: What's up with ZX3?
Post by: Dr. Wily II on November 14, 2009, 03:49:57 AM
Fairy Fafnir! The Waterfire Dragon! Shooting hot steam from all orifices!

Sage Shadow! The windy shadow! He's like a fart! One blow and he's gone!
For some weird reason, this appeals to me... XD
Title: Re: What's up with ZX3?
Post by: Galappan on November 15, 2009, 04:50:11 AM
o~O

That makes no sense at all

"I'll destroy you with my mighty scientist powerz!"

yeah, um, no.
"I am the Change that defies Calamity..."

 8D

Fairy Fafnir! The Waterfire Dragon! Shooting hot steam from all orifices!

Sage Shadow! The windy shadow! He's like a fart! One blow and he's gone!
XD

But you know I'm thinking of maybe Ice & Fire in one entity. e.g First, trap the enemy in ice then blast them with fire (saw in an anime). Or like A glass of hot water put in the freezer, the glass will shatter = 70% damage pts.

Also Metal & Thunder as one. Which is more likely.

Anyway let's leave the armor thing in X-series. The idea of obtaining Boss Parts may work. I was thinking why Zero can't Z-knuckle the boss in Z4.

e.g

Ice Boss1 Part- specialize in mobility
Ice Boss2 Part - specialize in Attack
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 15, 2009, 05:12:44 AM
You guys all have some pretty good ideas,

I got one, reintroduce the Z-knuckle,

huh? :)
Title: Re: What's up with ZX3?
Post by: Hypershell on November 15, 2009, 05:18:17 AM
Z-Knuckle seems obsolete with the forms mechanic and all...

I wouldn't mind seeing a Chain-Rod esque weapon, though.  Perhaps as an Hu/Re sub-Weapon, latching onto walls could give them a work-around for lacking a wall-kick.
Title: Re: What's up with ZX3?
Post by: Pringer X on November 15, 2009, 05:18:58 AM
That would be prrety broken. The double rock ons are pretty broken as is.
Also, what armor? theres no Light in Zero-ZX, so there cant be any armors. X is the only one that can mix and match, because that is his special ability. Because he's the one that "learns new powers as he fights" and can adapt weapons and such.

Hand wave by saying it's armor and not X himself. Capcom could just have a new 'scientist' added into the series, like Light and Ciel before and have them create the armor. Ciel did it with X, so why not have someone else develop a system similar to the Variable Weapon System and make it into a set of armor? Heck, they could double as a badass doc and don the armor themselves and name it after X, then combine the armor with X (plot-line wise speaking by saying "I give you my power") and then allow various parts or abilities to be equipped to various limbs.

Mix-and-match attributes is a pretty good idea, though, although I do agree that taking both boss and Biometal attributes into one character would be a bit too broken.  You could do Head (touch-screen abilities), Leg (mobility), and Arm (weapons) attributes of each of the Big Four Biometals, but possibly toning it down as opposed for a full Double Rock On (maybe modifying normal attacks but not charged).  'course for H's sake that would require actual dash exhaust from the feet, something Inti apparently doesn't believe in.  And you'd need some sort of mobility upgrade for F, maybe a dash-attack similar to Atlas's.

Something like that could probably work as an upgrade to Model X.

That's about the line of thinking I had. To reuse the example I made, take H's arms and Z's body to create a different slash combo (akin to the upper slash command in other games), but also sort of nerf other abilities depending on the combination (like if at any point you have an H part equipped, any F or P part would work half as well and vice versa, so it would take longer to defeat an enemy or any shadow dash only does half the distance, and so on). That way, there is no 'perfect' combination of parts since every part has an 'affliction' with another and causes the player to be weakened from somewhat to drastically (for another example, if H and F parts were incompatible, and you equipped H's body, F's Head, Arms, and Feet, then you'd be a bit slower and a bit weaker, but your flight would be non-existent by lasting less than half a second or you'd take more damage).

You guys all have some pretty good ideas,

I got one, reintroduce the Z-knuckle,

huh? :)

That was sort of a good idea, but it didn't do much. Shields ended up being temporary and no skills, the blaster weapons were only useful for activating things, and anything else was nearly useless.
Title: Re: What's up with ZX3?
Post by: HyperSonicEXE on November 15, 2009, 05:27:37 AM
Biometal mixing is a nightmare for game developers. Way too many possibilities.

I'd have just made it to where the first Biometal determines the element and Main Weapon, then the second provides the Subweapon.

Beyond that, it's all additional movement abilities and one or two non-overlapping armor pieces slapped onto a generic sprite from there.
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 15, 2009, 05:41:49 AM
Good Idea 8)

Because he's the one that "learns new powers as he fights" and can adapt weapons and such.

Uhhh, what about Zero's EX skills or Grey's A-trans huh?
Title: Re: What's up with ZX3?
Post by: Blackhook on November 17, 2009, 04:57:03 PM
Good Idea 8)

Uhhh, what about Zero's EX skills or Grey's A-trans huh?
Zero learns skills similiar to the attacks of the defeated boss...X copies the whole attack
Since when does the A-trans belong to Grey? It´s the ability of model A, during the X time Axl...
Title: Re: What's up with ZX3?
Post by: Flame on November 17, 2009, 06:07:29 PM
Zero's learning system and X's VWs are the same thing. Only Zero incorporates the attack as an executable sword attack while X outright does what the boss does. Remember, Dark Hold and Yammark option were the same for X and Zero.

Also, he meant Grey's A trans because well, You get what he meant. >_>
Title: Re: What's up with ZX3?
Post by: Align on November 18, 2009, 09:41:39 PM
Theres only 2 armors.
theres 6 biometals.
Wut? Does it stop working if you add more pieces you could equip on each bodypart or what?

Quote
Plus only X has the ability to double rock on with others.
It would need some kind of explanation outside of rock-on, yeah.

That would be prrety broken. The double rock ons are pretty broken as is.
I guess they would have to actually balance the parts then. Most of the biometals desperately needed something to make them interesting or at least equal in power to ZX. Ideally without abilities useful only in specific locales, like swimming, as that makes them no-brainer choices in those locales and (usually) useless outside of them.

As for armors, Neutral Armor was just a metaphor. I would hope it would be something that makes more sense with megamerges and all that.
Title: Re: What's up with ZX3?
Post by: Flame on November 18, 2009, 11:07:18 PM
This is Inti. they have no idea how to "balance" their idea of balancing is nerfing. just like their idea of hard mode.
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 18, 2009, 11:08:40 PM
I agree, Inti has been sucking lately, what happened to the magic that was MMZ

Dead, that's what.
Title: Re: What's up with ZX3?
Post by: Zan on November 18, 2009, 11:21:50 PM
OmegaZ, do get your head out of the gutter.
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 18, 2009, 11:29:44 PM
 B(

Another question brought up

What Gutter?

Are you people again accusing me of fanboyism, because these are all opinions. ::)
Title: Re: What's up with ZX3?
Post by: Satoryu on November 18, 2009, 11:31:56 PM
Opinions of a fanboy.
Title: Re: What's up with ZX3?
Post by: Hypershell on November 19, 2009, 03:12:33 AM
I agree, Inti has been sucking lately, what happened to the magic that was MMZ

Dead, that's what.
That was a completely senseless post considering that Inti's definition of "hard mode" (nerfing) was in full force during MMZ.  That's the way it is with all of their games, save MM9.  In that one you're nerfed by default (seriously, he forgot how to SLIDE?!).
Title: Re: What's up with ZX3?
Post by: HyperSonicEXE on November 19, 2009, 03:15:00 AM
In that one you're nerfed by default (seriously, he forgot how to SLIDE?!).

And Charge the buster; he's done that since 4!
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 19, 2009, 03:25:44 AM
I wouldn't mind seeing a Chain-Rod esque weapon, though.  Perhaps as an Hu/Re sub-Weapon, latching onto walls could give them a work-around for lacking a wall-kick.

That could work, there were so many times where the chain rod came in handy in Z2, I bet it would be invaluable in ZX3. Like for hard to reach flying enemies, or over long jumps, and it could add maybe a puzzle element too.

(if people want it like this that is.)

Capcom really needs to start reading these boards, that way, we could get a good game that is impossible to [sonic slicer] about since we practically made it.
Title: Re: What's up with ZX3?
Post by: Hypershell on November 19, 2009, 03:32:07 AM
Fact of life: Nothing, ever, is "impossible to [sonic slicer] about."

And even it comes by fan-demand it doesn't change that.  Case in point: Model A's voice in ZXA.  So, you thought it was a good idea to tone-match to the Japanese VAs, did you?
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 19, 2009, 03:42:05 AM
It is, like I said, it gives the game a sense of originality, and if you don't like it, just as I said, put an option to switch VAs to English or turn them off all together. ::)

Come on, is it really that hard to understand,

(I know, I just added the VA turn off thing, I knew I was forgetting something when I made that post.

And sorry if I sound like i'm having an attitude, just making a point.)
Title: Re: What's up with ZX3?
Post by: Hypershell on November 19, 2009, 03:46:23 AM
Switching VAs will not happen on the DS due to hardware limitations.  A single language of voices is already pushing the limits of what a 64MB DS cartridge can hold, and given ZX's lackluster sales status I sincerely doubt Capcom would forward the expense of a 128MB cartridge.
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 19, 2009, 03:50:16 AM
Yeah, but make a good game, and it's worth it.
Title: Re: What's up with ZX3?
Post by: Protoman Blues on November 19, 2009, 04:33:42 AM
In that one you're nerfed by default (seriously, he forgot how to SLIDE?!).
And Charge the buster; he's done that since 4!

Gentleman, gentleman.  You need to see things from the PBOV (Protoman Blues of View).  He didn't forget how to do it.  He got arrogant and decided not too!  XD
Title: Re: What's up with ZX3?
Post by: Pringer X on November 19, 2009, 04:50:04 AM
Yeah, but make a good game, and it's worth it.

Sales are what companies care about most; quality comes second. Since ZX and ZXA sold poorly, the effort that would go into ZX3 would be minimal at best when it comes to the file size.
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 19, 2009, 04:56:43 AM
So, if you make a decent game, people will like it, tell others, and sales go up, buisnesses don't think that way, the equation goes like this:

Quality is directly proportional to consumer satisfaction:  so low satisfaction = low income, while high satisfaction = high income

so quality = satisfaction which is proprtional to income.

get my point? :\
Title: Re: What's up with ZX3?
Post by: Pringer X on November 19, 2009, 05:06:48 AM
So, if you make a decent game, people will like it, tell others, and sales go up, buisnesses don't think that way, the equation goes like this:

Quality is directly proportional to consumer satisfaction:  so low satisfaction = low income, while high satisfaction = high income

so quality = satisfaction which is proprtional to income.

get my point? :\

Predecessors have a HUGE impact on sales. Don't believe me? Look at Halo 2, 3, GTA4, and Modern Warfare 2. Each game either set a record or damn near set a record for the number of sales just within the first week. What were the games like? Not much better from their predecessors. Since no one really bought ZX and less so for ZXA, a third one will result in even LOWER sales unless they put an insane amount of effort into it, but there's still no guarantee that the numbers will rise up past their hopes.
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 19, 2009, 05:10:03 AM
Predecessors have a HUGE impact on sales. Don't believe me? Look at Halo 2, 3, GTA4, and Modern Warfare 2. Each game either set a record or damn near set a record for the number of sales just within the first week. What were the games like? Not much better from their predecessors. Since no one really bought ZX and less so for ZXA, a third one will result in even LOWER sales unless they put an insane amount of effort into it, but there's still no guarantee that the numbers will rise up past their hopes.
Wow, a skeptic eh, still, it's a hope, and there WILL be people who buy it, and tell others, and insert my theory about quality = income.

Not to mention quantity of buyers X quality will = higher income in theory

(wow, starting to sound like buisnessmen here. :P)
Title: Re: What's up with ZX3?
Post by: Gaia on November 19, 2009, 05:11:46 AM
Unless you WANT to promote it first, you just don't want the game to appear on the shelf one day. if it gets a good enough promotion, it will get some sales too.
Title: Re: What's up with ZX3?
Post by: HyperSonicEXE on November 19, 2009, 05:18:32 AM
Gentleman, gentleman.  You need to see things from the PBOV (Protoman Blues of View).  He didn't forget how to do it.  He got arrogant and decided not too!  XD

 óVó

...but,

 [objection!]
Protoman charges and slides!
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 19, 2009, 05:19:57 AM
I never said that it would just pop up, of course it would have to be promoted, and capcom, THE LACK OF COMMERCIALS FOR THE FIRST 2 GAMES MAY HAVE CONTRUBITED TO LACK OF SALES, promote, and sales go up, thank you Gaia.
Title: Re: What's up with ZX3?
Post by: Protoman Blues on November 19, 2009, 05:26:18 AM
[objection!]
Protoman charges and slides!

I said Rock was arrogant, not Blues!  XD
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 19, 2009, 05:32:28 AM
I said Rock was arrogant, not Blues!  XD
[objection!]
Guys, you are having your own conversation here, take it somewhere else so we can focus on our main conversation please.

Edit: Wow, telling a mod what to do when he could easily ban me, quote from Weil in MMZ3: "When did you grow so bold?"
Title: Re: What's up with ZX3?
Post by: HyperSonicEXE on November 19, 2009, 05:50:19 AM
[objection!]
Guys, you are having your own conversation here, take it somewhere else so we can focus on our main conversation please.

Edit: Wow, telling a mod what to do when he could easily ban me, quote from Weil in MMZ3: "When did you grow so bold?"

Err, it started out vaguely relevant...

I say if ZX3 continues to halt the player every other step, not offer any real story progression, and lack any sort of real reward postgame, it doesn't matter how much ZX3 is promoted, it'll flop like ZXA again.
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 19, 2009, 06:06:15 AM
Then that's what they need to include, people need to focus less on "OMG howz can we sqeeze $$$ ou of this?" and more on "Hmmm, how can we learn from past mistakes and make a better game so we can get a higher income?"
Title: Re: What's up with ZX3?
Post by: HyperSonicEXE on November 19, 2009, 06:09:08 AM
A lot of companies could stand to ask themselves the latter question.

*finishes spreading chili over Sonic's hot-dog shaped tombstone*
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 19, 2009, 06:10:41 AM
*places red hat over mario's pow block shaped grave.*
Title: Re: What's up with ZX3?
Post by: HyperSonicEXE on November 19, 2009, 06:13:50 AM
Bah, Mario's not dead yet.

Let's see what they pull past spinoffs and SMG2 and 3.

...huh? Wazzat?
...Oh, believe me; there'll be a 3.
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 19, 2009, 06:17:26 AM
Meh, the way I see it,
"OMG howz can we sqeeze $$$ ou of this?"

With Galaxy and New super mario bros

I mean, their trying to do something new with Zelda, why not with their mascot?
Title: Re: What's up with ZX3?
Post by: Jericho on November 19, 2009, 07:31:25 AM
*places red hat over mario's pow block shaped grave.*

Meh, the way I see it,
With Galaxy and New super mario bros

I mean, their trying to do something new with Zelda, why not with their mascot?

Oh maaaaaan, too easy. XD
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 19, 2009, 07:44:04 AM
Oh maaaaaan, too easy. XD

I don't get it. :\
Title: Re: What's up with ZX3?
Post by: Flame on November 19, 2009, 09:12:01 AM
Mario is not dead yet. Because amazingly,  no matter how many idiotic Ideas they stick him in, they still end up successful. which is why we are gonna get SMG 2.
Nintendo knows how to make games, hell, they know how to print money. *cues it prints money! .gif*

Sega, on the other hand, has lost that ability. Seriously? Storybook Sonic? No matter how good the storybook series might be, it is seriously ridiculous. I mean, hell, even sonic 06's massive fail of a time paradox makes more sense. (I mean come on... The events of the game are erased from ever happening, just by preventing Solaris from existing?) Although Unleashed was a step in the right direction, they are too relyant on gimmicks that are very badly thought out, or are highly criticized.

Capcom knows and can make good games, with even their worser titles being good, but their main problem is how heavily they rely on sales, which is a ctually a good thing, since it prevents it from becoming another Sonic, but since they only pay attention to Japanese sales, THATS the problem, the way i see it.
[objection!]
Guys, you are having your own conversation here, take it somewhere else so we can focus on our main conversation please.

This is RPM, deal with it. Derailment is the destiny of all threads here.

also, whats being said is true. ZX had a tremendous amount of effort, and was really hyped up. And it was a great game. But not too many bought it. enough so that it got a sequel, but not enough to put much effort into the sequel. The result, ZXA. which just couldnt live up to ZX1, and bombed. ZX3 is very unlikely, unless the fans demand it enough. (Japanese fans mind you, since their the only ones Capcom cares about)
Its the same with Legends really. And then thers the X series, which is the lab rat for their Megaman experiments. X7 was them experimenting with 3D X series, Command mission with RPG megaman, and X8 with 2.5D megaman, which worked out enough to warrant doing MHX with a similar graphical style. Which then bombed. Same for PU.
So, they decided to play it safe, and release MM9 as an NES 8 bit title, and see how people reacted. and, if they do not see reason, they most likely will do the same for X9. (unless the fans complain enough- although theres quite a few who have the mistaken belief that it would be cool and "retro" ignoring the fact that it would subtract from the story's quality, since the story has evolved far from the SNES games, to where an snes game couldnt really hold the kind of storytelling that has developed.)
Title: Re: What's up with ZX3?
Post by: Pringer X on November 19, 2009, 10:08:52 PM
Capcom knows and can make good games, with even their worser titles being good, but their main problem is how heavily they rely on sales, which is a ctually a good thing, since it prevents it from becoming another Sonic, but since they only pay attention to Japanese sales, THATS the problem, the way i see it.

I wonder if everyone here should spam RPM's site link to the guys over at Capcom <.< Seriously, if you combine the fanbases that exist in each country, you could get a LOT of ideas as to what to do with the series.
Title: Re: What's up with ZX3?
Post by: Align on November 19, 2009, 10:11:15 PM
I don't think there's a lack of ideas over at Capcom HQ either, though.
Title: Re: What's up with ZX3?
Post by: Thanatos-Zero on November 19, 2009, 10:22:34 PM
Well, by that is a grim future for Rockman. I think it is savely to assume that only Rockman games with the Exe and Shooting Star gameplay formula will survive.

Goodbye Classic

Goodbye X

Goodbye Zero

Goodbye ZX

And...

Goodbye Dash

Thank you Capcom, for not focusing on us. We the foreigns are so primitive, that our money is 0 and void.


I don't think there's a lack of ideas over at Capcom HQ either, though.

It is not the idea which makes the game interresting, but the execution of the idea.
Title: Re: What's up with ZX3?
Post by: Satoryu on November 20, 2009, 12:39:56 AM
Classic ain't dead anymore. Where were you this past year?
Title: Re: What's up with ZX3?
Post by: Thanatos-Zero on November 20, 2009, 01:42:23 AM
Classic ain't dead anymore. Where were you this past year?

Yet it is fresh, but what will the future tell?
Title: Re: What's up with ZX3?
Post by: Hypershell on November 20, 2009, 02:22:46 AM
What you need to bear in mind with MM9 is that it was a 20-man-or-so development team, which is peanuts compared to what making a game today usually takes.  Despite that it was still opposed because Capcom feared "retro" wouldn't be catchy enough.  Of course, it was, and every developer and their dog jumped on the boat.  So are we still going to appreciate the NES style next sequel?  Next two, three sequels?

I probably wouldn't.  I'd buy them anyway, seeings how I'm a MegaMan nut, but I still say that MM9 for all its WiiWare bells and whistles still yields an inferior result to MM1-3.  ProtoMan is the main saving grace, and you're punished with extra damage and knockback with him.  Not fun.

Capcom knows and can make good games, with even their worser titles being good, but their main problem is how heavily they rely on sales, which is a ctually a good thing, since it prevents it from becoming another Sonic, but since they only pay attention to Japanese sales, THATS the problem
Quite the contrary, Sonic relies rather heavily on sales.  Sega wouldn't keep churning out those games if they were not profitable.  In fact I recall much editor-rage over how well Shadow The Hedgehog did.  Fact is, Sonic fans are gluttons for punishment.  They (or rather "we") really WANT to believe that a good game will come, and they keep buying the crap.  Because, we all know, if the crap bombs that doesn't mean Sega will make quality; it means they'll stop making anything at all.  Amongst the crap they do churn out, we did get Secret Rings and Rush.  So even though we're not seeing anything in the calibur of Sonic Adventure 2 or S3&K again, there is still the occasional "on the right track" game.

With the exception of Unleashed, the soundtrack usually justifies the purchase anyway.

I would also point out that ZXA sales actually climbed over ZX sales in the U.S.  The talk of ZXA "bombing" refers exclusively to Japan.  Unfortunately, Capcom's policies care only about Japanese sales (although numerous interview with Inafune indicate that he personally doesn't agree with that).

Presentation-wise ZXA was definitely superior, especially in non-Japanese areas where there's the crapass ZX localization to put up with.  But it watered down your entire arsenal, axed X and OX completely, and the unlockable form was garbage as was the fact that half the Chip selection is both post-game and date-related.  Arsenal is a big part of MegaMan and so that really hurt a lot.  In terms of execution and features, ZXA was an improvement.  But to many, myself included, ZX's superior arsenal makes it the more enjoyable title.

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although theres quite a few who have the mistaken belief that it would be cool and "retro" ignoring the fact that it would subtract from the story's quality, since the story has evolved far from the SNES games, to where an snes game couldnt really hold the kind of storytelling that has developed.
Thank you.  Glad I'm not the only one who notices this stuff.

It is not the idea which makes the game interresting, but the execution of the idea.
Very true.
Title: Re: What's up with ZX3?
Post by: Zan on November 20, 2009, 02:32:31 AM
Quote
it got a sequel, but not enough to put much effort into the sequel. The result, ZXA. which just couldnt live up to ZX1, and bombed.

We've had this discussion before, Flame, and you should know my response. What you're saying is simply nonsense.

Advent is a game that clearly fixed a tremendous amount of issues from the first ZX. All the key annoyances of ZX were taken care of. It is a much more streamlined game.

I strongly disagree with your assessment on music; Inti's games all have the same musical quality, that simply boils down to musical taste, not quality. Likewise, as a spriter, I consider your point on backgrounds moot; I have never even noticed this difference and I still do not. Also I raise in counter the immense improvement in character sprites in Advent. The fact that you can play as the bosses is already a testimony to the tremendous effort put into Advent. The graphical effort put into that alone easily outweighs yours point on backgrounds.

Furthermore, do I really need to remind you that Advent sold more than ZX in the rest of the world? It's only Japan's audience that's picky, and they've been picky with everything Rockman for the longest time now.

In all honesty, I would appreciate it if you would stop saying Advent was a decline in quality compared to ZX. You're starting to sound like OmegaZ and his foolish idea that Inti has lost their magic touch.

Really, Advent really wasn't a decline from ZX. If anything, Advent and ZX are like Z4 and Z3; of equal quality. It's simply the case that Inti's series has hit quality's peak unless a radical new direction is entered. After Z4, ZX was that new direction and it was certainly in many ways an improvement on the ZERO-series. Quality has never been Inti's issue. With their stagnating sales what they need is not more quality; they need to find the direction that sells.

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although theres quite a few who have the mistaken belief that it would be cool and "retro" ignoring the fact that it would subtract from the story's quality, since the story has evolved far from the SNES games, to where an snes game couldnt really hold the kind of storytelling that has developed.

In all honesty, I think SNES story mechanics could do some good to make an X-series title be as appreciated as Rockman9. It's not the graphics, but rather that simplicity that really worked in R9's favor.

Mind you, I don't mean this for a mainstream sequel, bur rather some sidestory that can help rekindle people's interest in the X-series as a gameplay experience.

Quote
I probably wouldn't.  I'd buy them anyway, seeings how I'm a MegaMan nut, but I still say that MM9 for all its WiiWare bells and whistles still yields an inferior result to MM1-3.

I believe we can both agree that this "inferior result" is mostly a result of the game's difficulty. I think in regards to arsenal and other innovate concepts R9 is a very high quality title. They just need to work on the game starting out like hell and ending up like a memorization cakewalk.

That and including things like Endless Stage as part of the main package...
Title: Re: What's up with ZX3?
Post by: Protoman Blues on November 20, 2009, 04:39:36 AM
So are we still going to appreciate the NES style next sequel?  Next two, three sequels?

Absolutely 100% yes from PB.  The NES games are all I look for in MM games.  They are the ones I play & replay more than any other. 
Title: Re: What's up with ZX3?
Post by: Hypershell on November 20, 2009, 06:13:28 PM
Well, if they can get it right, maybe.  I view MM9 as at best a good start.  I still find the actual NES games more appealing.  Not that MM9 doesn't have its strong points, but if they're going to go that direction then they need to one-up their execution and not rely solely on retro presentation.  There is a lot in MM9 that I feel, if done in a graphically updated game, would never have been excused.

I believe we can both agree that this "inferior result" is mostly a result of the game's difficulty. I think in regards to arsenal and other innovate concepts R9 is a very high quality title. They just need to work on the game starting out like hell and ending up like a memorization cakewalk.
That, and the entire shop system blows.  I find it poor practice in a MegaMan game to sell temporary power-ups as an excuse to barely bother scattering them in actual stages.  Especially when obtaining infinite currency is a simple matter of Jewel Satellite, Telly Bomb spawn point, and finding something not related to the TV to occupy yourself for a few hours.

Rather bizarre design choice to make the challenge/eye-candy items so expensive, as well.
Title: Re: What's up with ZX3?
Post by: Flame on November 20, 2009, 06:37:42 PM

That, and the entire shop system blows.  I find it poor practice in a MegaMan game to sell temporary power-ups as an excuse to barely bother scattering them in actual stages. 
which is one of the main reasons I dislike X8.
Title: Re: What's up with ZX3?
Post by: Hypershell on November 20, 2009, 06:50:27 PM
X8 at least sold you (mostly) permanent power-ups.  Although I'm not sure how I feel about axing Heart Tanks, and the unmarked Crystal Wall metals were definitely uncalled for.  But at least there's always the armor capsules.  I actually keep a New Game Plus save unarmored but with 100% shop stuff (minus a rare metal that requires Icarus's head) for that very reason.  Makes the game a lot more replay-friendly.

In virtually any MegaMan game, there's always stuff to nab in the stages.  Even MM1 at least had Magnet Beam, and extra lives that didn't come from a store.  In MM9 there is almost nothing beyond the random bolt drops, and absolutely nothing that cannot be bought.  So a Jewel Satellite session later, the game is reduced to a simple run for the goal (further encouraged by the leaderboards which none but the inhumanly obsessive and probably hacking care about anymore).  If I wanted that I'd play Sonic.
Title: Re: What's up with ZX3?
Post by: Flame on November 20, 2009, 07:37:01 PM
X8 at least sold you (mostly) permanent power-ups.  Although I'm not sure how I feel about axing Heart Tanks, and the unmarked Crystal Wall metals were definitely uncalled for.  But at least there's always the armor capsules.  I actually keep a New Game Plus save unarmored but with 100% shop stuff (minus a rare metal that requires Icarus's head) for that very reason.  Makes the game a lot more replay-friendly.

In virtually any MegaMan game, there's always stuff to nab in the stages.  Even MM1 at least had Magnet Beam, and extra lives that didn't come from a store.  In MM9 there is almost nothing beyond the random bolt drops, and absolutely nothing that cannot be bought.  So a Jewel Satellite session later, the game is reduced to a simple run for the goal (further encouraged by the leaderboards which none but the inhumanly obsessive and probably hacking care about anymore).  If I wanted that I'd play Sonic.
1 also had the pinwheel in Wily's castle, for what its worth.
also, the capsules would have been the "well, at least..." But they aere very badly hidden due to the simplistic level design. Some were right in plain sight. 2 actually. 1 actually didnt require anything but revisiting the stage after beating it. I remmber back in the day we used to have to climb spiked walls to get armor parts, or we had to notice that the right side of the area seemingly didnt have a wall...

Or then theres X5 and 6's capsules... X7 didnt hide them too well either, but the stages were 3D, so sometimes they were easy to miss. and the plain sight ones were sometimes annoying to get to.
Title: Re: What's up with ZX3?
Post by: AquaTeamV3 on November 21, 2009, 12:14:23 AM
also, the capsules would have been the "well, at least..." But they aere very badly hidden due to the simplistic level design. Some were right in plain sight. 2 actually. 1 actually didnt require anything but revisiting the stage after beating it. I remmber back in the day we used to have to climb spiked walls to get armor parts, or we had to notice that the right side of the area seemingly didnt have a wall...

Or then theres X5 and 6's capsules... X7 didnt hide them too well either, but the stages were 3D, so sometimes they were easy to miss. and the plain sight ones were sometimes annoying to get to.

Capsules stopped being fun to find after X4.  The one in Storm Owl's stage was particularly frustrating to get the first time through.  Now the locations seem painfully obvious as to where Light's hidden them.
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 21, 2009, 12:39:13 AM
I don't see how this went from ZX to X, but alright,

Looking back, I kind-of agree with Zan, that was kinda dumb what I said about Inti losing it's magic, if anything, ZX and ZXA were kind-of equal, they had their bad and good, ZX's storyline execution was it's bad point, while ZXA's form execution was bad, but they could've been worse,

sorry for being a dumbass. '>.>
Title: Re: What's up with ZX3?
Post by: Hypershell on November 21, 2009, 12:43:09 AM
I don't see how this went from ZX to X, but alright,
Actually, it was ZX-to-Classic-to-X.

Something about retro.  *shrugs*
Title: Re: What's up with ZX3?
Post by: Flame on November 21, 2009, 01:48:18 AM
I don't see how this went from ZX to X, but alright,

Looking back, I kind-of agree with Zan, that was kinda dumb what I said about Inti losing it's magic, if anything, ZX and ZXA were kind-of equal, they had their bad and good, ZX's storyline execution was it's bad point, while ZXA's form execution was bad, but they could've been worse,

sorry for being a dumbass. '>.>
Dont sweat it. Everyone gets caught up in the moment occasionally. I tend to get heated up over the "retro" argument in relevance to the X series.

Capsules stopped being fun to find after X4.  The one in Storm Owl's stage was particularly frustrating to get the first time through.  Now the locations seem painfully obvious as to where Light's hidden them.
Storm Owl's capsule was frustrating, but to the point where when I actually got up there, it felt just that much more satisfying.
X5 had that Mattrex capsule, which just sat there and teased you until you got Falcon.
X6's most annoying capsule was really Turtloid's. and even that was easy to get to if you abused of the Battons.

X7 had *alright* placement. A few were cleverly hidden, Stonekong comes to mind, and a few were right in plain sight, (Hyena) while a few were somewhat of a nuisance to get to. (Anteater) But X8 had them right in plain sight. Yeti's capsule was just about the one best hidden.
Title: Re: What's up with ZX3?
Post by: Satoryu on November 21, 2009, 07:13:01 AM
You don't need anything for Mattrex's capsule. Just the Ride Armor. Concerning X8, I wouldn't say Antonion's was in plain sight.

But X6 had the most devilish hiding spot for a capsule. Who'd have thought to go LEFT in the beginning of Mijinion's secondary?
Title: Re: What's up with ZX3?
Post by: HyperSonicEXE on November 21, 2009, 07:22:47 AM
But X6 had the most devilish hiding spot for a capsule. Who'd have thought to go LEFT in the beginning of Mijinion's secondary?

*raises hand*

And that was before I read Zero's hint.
Title: Re: What's up with ZX3?
Post by: Hypershell on November 21, 2009, 04:36:41 PM
Same.

BTW, the capsules which taunt you with needing Falcon Armor in X5 are Skiver's and Axle The Red's.  You CAN reach them as Zero, but it takes a whole bunch of crap, and the fact that it is mandatory to miss at least half the Power-Up Parts in the game doesn't leave good odds with it being possible in a casual playthrough.

That is one of my many gripes with the game; the improper execution of the Gaia Armor.  It's too unavailable.  Unless you're deliberately "questing" for it while doing as little as possible (which is discouraged due to the Eurasia timer), you won't get it until you're ready to tackle Zero Virus 1, right when its limitations hurt it the most.  Even if you do hunt for it purposefully, you'll still have to visit every stage and clear 3 of them (all of which are Falcon/Enigma levels anyway) if you're doing it as X.  If you're 3l33t enough to do it as Zero, you're a little better off since you only need to clear Grizzly and Skiver.
Title: Re: What's up with ZX3?
Post by: SoloUnit315 on November 21, 2009, 10:24:50 PM
You're starting to sound like OmegaZ and his foolish idea that Inti has lost their magic touch.

I honestly feel that Inti HAS lost their magic touch in regards to Megaman. The reason why? They are whoring megaman out way too much. There's very little of what made megaman megaman left. There's too much story involved where there should be a very minor amount. And it's getting to the point where you don't even play as Megaman anymore. There are a mess of abilities that just don't seem "megamanish" to me.

 None of this seems charming to me, and my opinion is shared by many fans. But I guess that's just an opinion based on the fact that we grew up with the classics. These games aren't directed toward classic fans, they are directed toward the next generation of people that may have little knowledge of the contrast between megaman then and megaman now. I like megaman then, so I'd find a ZX3 to be in poor taste for me.
Title: Re: What's up with ZX3?
Post by: Flame on November 21, 2009, 10:50:12 PM
I honestly feel that Inti HAS lost their magic touch in regards to Megaman. The reason why? They are whoring megaman out way too much. There's very little of what made megaman megaman left. There's too much story involved where there should be a very minor amount. And it's getting to the point where you don't even play as Megaman anymore. There are a mess of abilities that just don't seem "megamanish" to me.
Lol, tell me what Megaman Games Inti's made, and just how much involvement they have with Capcom's Megaman outside of what Capcom tells them to do.
Title: Re: What's up with ZX3?
Post by: Zan on November 22, 2009, 12:23:24 AM
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There's very little of what made megaman megaman left.

ZX Advent and Rockman9.

Quote
And it's getting to the point where you don't even play as Megaman anymore.

Can I presume you're not a DASH fan? That's where ZX has always been heading. It was intended to be a comfortable transition from the world of Rockman Zero to the world of Rockman DASH. In doing so, it borrows elements from all of Rockman in an attempt to unify the five series. ZX combines classic with X with ZERO with DASH.
 
Quote
These games aren't directed toward classic fans, they are directed toward the next generation of people that may have little knowledge of the contrast between megaman then and megaman now. I like megaman then, so I'd find a ZX3 to be in poor taste for me.

There's so many homages to the whole Rockman series present in the ZX-series, I don't know where you come from saying it was clearly built for a new generation. The fact that you can find the writers cracking jokes about NES covers and making references to obscure wonderswan games, as well as them offering the ability play the whole of ZX Advent as little NES sprite, should have made clear the amount of effort to appease the old generation of fans.
Title: Re: What's up with ZX3?
Post by: Align on November 22, 2009, 12:32:36 AM
I honestly feel that Inti HAS lost their magic touch in regards to Megaman. The reason why? They are whoring megaman out way too much. There's very little of what made megaman megaman left. There's too much story involved where there should be a very minor amount. And it's getting to the point where you don't even play as Megaman anymore. There are a mess of abilities that just don't seem "megamanish" to me.
I'm just going to go ahead and call you an idiot now, because there're a number of huge differences between the different series in the franchise - for example, the amount of story. MM9 had a minimal amount (part of why it was so "meh" to me, but yet I think it's only appropriate), and so it fit perfectly with the rest of Classic.

The other games Inti have made created their own series and are free to be as different as they want. Legends was extremely different already, so noone can claim there was no precedence.
Title: Re: What's up with ZX3?
Post by: Flame on November 22, 2009, 12:56:15 AM

There's so many homages to the whole Rockman series present in the ZX-series, I don't know where you come from saying it was clearly built for a new generation. The fact that you can find the writers cracking jokes about NES covers and making references to obscure wonderswan games, as well as them offering the ability play the whole of ZX Advent as little NES sprite, should have made clear the amount of effort to appease the old generation of fans.

Just to add to, and emphasize that point...
http://forum.rockmanpm.com/index.php?topic=2978.new#new
Title: Re: What's up with ZX3?
Post by: SoloUnit315 on November 22, 2009, 09:42:36 PM
You can call me an idiot, I just stated it was an opinion of mine. I'm not stating it as a fact, or as though it's gospel. I just "feel" that way. No sense in getting irritated over an opinion that is stated to be as such, an opinion.
Title: Re: What's up with ZX3?
Post by: Tickle Buffalo on November 22, 2009, 10:26:14 PM
If Halo was full of references to old Rockmans, would that make it a good Rockman game? Gameplay is kind more important than homages.
Title: Re: What's up with ZX3?
Post by: Flame on November 22, 2009, 10:38:46 PM
If Halo was full of references to old Rockmans, would that make it a good Rockman game? Gameplay is kind more important than homages.
His argument was that it was "made for the newer Generation of Megaman fans"
We were refuting that with how many nods to the PREVIOUS generations were there.
Title: Re: What's up with ZX3?
Post by: Tickle Buffalo on November 22, 2009, 10:50:20 PM
My argument is that gameplay is more important that cameos. Because it is.

Or are you saying that if Halo did have bosses from old games in the background frequently it'd be made for old Rockman fans too?
Title: Re: What's up with ZX3?
Post by: Flame on November 23, 2009, 12:08:32 AM
Gameplay is important. No ones arguing that. and ZX and ZXA have the same exact gameplay Megaman is known for. running and shooting.
Title: Re: What's up with ZX3?
Post by: Tickle Buffalo on November 23, 2009, 12:24:38 AM
And transforming into a wasp and flying around, is it known for that? Getting lost looking for the next level, is that part of it? Cutscenes everywhere, maybe? Side missions where you have to find fruit for people?

I like both ZX games, but they're not really like the old ones, are they? Even if they do have references to box art.
Title: Re: What's up with ZX3?
Post by: Flame on November 23, 2009, 12:57:01 AM
The basics are the same, and they follow the elemental system from Z1-4. Which is the formula they are based on. moreso on Z1's aspect of interconnected levels. I liked ZX 1's even if the map WAS crap. It encouraged exploration.
Title: Re: What's up with ZX3?
Post by: Tickle Buffalo on November 23, 2009, 01:11:14 AM
So what are these basics again? The ones that are the same.
Title: Re: What's up with ZX3?
Post by: Waifu on November 23, 2009, 02:48:29 AM
I thought Mega Man's gameplay was just choosing one of the eight levels, beat the boss and gain his weapon, use new weapon on another boss until you beaten all the bosses and move on to the fortress levels where after going through all that danger, you finally face off against Wily.
Title: Re: What's up with ZX3?
Post by: Satoryu on November 23, 2009, 03:47:09 AM
So what are these basics again? The ones that are the same.

running and shooting.

I thought Mega Man's gameplay was just choosing one of the eight levels, beat the boss and gain his weapon, use new weapon on another boss until you beaten all the bosses and move on to the fortress levels where after going through all that danger, you finally face off against Wily.

Replace Wily with different big bad depending on what century it is.
Title: Re: What's up with ZX3?
Post by: Tickle Buffalo on November 23, 2009, 04:12:56 AM
Well, I guess ZX does still having running, and it does still have shooting. Except half the time it doesn't but let's just ignore that.

But if running and shooting is all it takes to make a game a Rockman game, there sure are a lot of them. Capcom should try and get royalties or somethin'.
Title: Re: What's up with ZX3?
Post by: Flame on November 23, 2009, 04:14:41 AM
Hey, maybe they could use em to fund L3.
Title: Re: What's up with ZX3?
Post by: Black Mage J on November 23, 2009, 04:22:45 AM
Great idea, then we will get L3 AND ZX3 and possibly X9, destruction can dream, can he?
Title: Re: What's up with ZX3?
Post by: Zan on November 23, 2009, 09:53:12 PM
Quote
Gameplay is important. No ones arguing that. and ZX and ZXA have the same exact gameplay Megaman is known for. running and shooting.

Those doubting that ZXA has the exact same gameplay.. they should go an play the game as Model a!

Quote
You can call me an idiot, I just stated it was an opinion of mine. I'm not stating it as a fact, or as though it's gospel. I just "feel" that way. No sense in getting irritated over an opinion that is stated to be as such, an opinion.

And I "feel" that way about that opinion you proclaimed.

Really now, if you're going to act "it's just an opinion" and feel no need to back it up, you shouldn't be voicing it like that in the first place. This is a forum, we debate opinions. That's what we do here. Sure, sometimes we fire bullets made of words at each other. But if all you care about is voicing your opinion and receiving some one else's opinion is a pointless exercise, then you're never going to see all sides of the spectrum.

To make clear what I mean, let me rephrase that; I can not understand how you would think ZX is not like the "Rockman" of old, if you do not react to the points we brought up in question of your opinion.
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 28, 2009, 08:34:13 AM
I can not understand how you would think ZX is not like the "Rockman" of old

It has retained all the elements from the older series, it just added a few things, looking back, it's basically like an improved Rockman. Sure, it may feel different, but in reality, it's the same thing, with a few extra features.
Title: Re: What's up with ZX3?
Post by: Flame on November 28, 2009, 08:41:43 AM
Instead of switching elemental weapons, you switch into forms, with elemental weapons.
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 28, 2009, 08:46:16 AM
Instead of switching elemental weapons, you switch into forms, with elemental weapons.

Uhhh, what?

Have you ever played ZX? Because that is pretty much the basis of the forms anyway. ::)
Title: Re: What's up with ZX3?
Post by: Flame on November 28, 2009, 09:34:21 AM
Uhhh, what?

Have you ever played ZX? Because that is pretty much the basis of the forms anyway. ::)
Thats the point. He's complaining it isnt anything like the original Megaman, while it is actually just the same, like you said.
Title: Re: What's up with ZX3?
Post by: Waifu on November 28, 2009, 04:27:14 PM
Yeah but Classic had more robots to use like Gravity Man or Napalm Man, ZX still pretty much using the four guradians, Zero and X armors with Elementals. The Classic series had a wide variety of elements and powers to work with but we still get the elemental system from the Zero series where after awhile starts to ge pretty boring.
Title: Re: What's up with ZX3?
Post by: Galappan on November 28, 2009, 05:00:45 PM
Fire-Ice-Thunder = Rock-Paper-Scissor
Title: Re: What's up with ZX3?
Post by: Hypershell on November 28, 2009, 09:17:07 PM
I thought Mega Man's gameplay was just choosing one of the eight levels, beat the boss and gain his weapon, use new weapon on another boss until you beaten all the bosses and move on to the fortress levels where after going through all that danger, you finally face off against Wily.
If you're going to object to modifying the Classic-series formula, at least use the original-original.  It's SIX Robot Masters, anything more is of the devil.

You know, as long as we're denouncing expansions and all.

Yeah but Classic had more robots to use like Gravity Man or Napalm Man, ZX still pretty much using the four guradians, Zero and X armors with Elementals. The Classic series had a wide variety of elements and powers to work with but we still get the elemental system from the Zero series where after awhile starts to ge pretty boring.
The elemental system isn't the same thing as weapon acquisition.  Every Pseudoroid in both ZX games gives you SOME ability.

The three-element system was really a half-assed way to apply weapon weaknesses despite the fact that Z1's weapons were not designed with boss weaknesses, or even boss acquisition for that matter, in mind.  For ZX, where later bosses expand existing forms, it works to some degree.  But for ZXA when you have 13 unique boss forms, the redundancy of the system really starts to shoot the game in the foot.
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 28, 2009, 10:42:20 PM
Either way, they kept the same formula, each boss is weak against something.

Just gotta figure it out.
Title: Re: What's up with ZX3?
Post by: Satoryu on November 28, 2009, 11:22:39 PM
That's not true. In Z and ZX, there are always bosses without a weakness.
Title: Re: What's up with ZX3?
Post by: Hypershell on November 28, 2009, 11:26:47 PM
In Z1 there was some matter of unpredictability to the weakness of bosses which had no apparent element, in particular Maha Ganeshariff, Anubis Necromancess, and Asura Bazura.  That never really happened again as every Zero/ZX game since adhered strictly to the element-triangle, leaving future neutral-element bosses with no weakness at all.  
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 28, 2009, 11:47:25 PM
That's not true. In Z and ZX, there are always bosses without a weakness.

But I noticed even with neutral bosses, there was always an element that did more damage than another.

An example would be with Burble Hekelot in Z2, Thunder did the most damage, but was he a fire element? No, and the other 2 elements did less damage than that.
Title: Re: What's up with ZX3?
Post by: Flame on November 28, 2009, 11:56:43 PM
Copy X always seems to be weak against Ice.
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 29, 2009, 12:02:47 AM
Copy X always seems to be weak against Ice.

Exactly, Even neutral bosses have a weakness!

What have you got to say about that Sato? óVó
Title: Re: What's up with ZX3?
Post by: Satoryu on November 29, 2009, 12:27:24 AM
But I noticed even with neutral bosses, there was always an element that did more damage than another.

Then you're making [parasitic bomb] up. But that's not my argument. I'm saying that there exist bosses that don't have a weakness at all, whether they have an element or not.

In Copy X's case, he switches elements, meaning his weakness changes as well. When he's neutral, he isn't vulnerable to any element in particular. Seraph X is in fact weak to ice, though, but he's the exception; every other Z/ZX final boss doesn't have an elemental weakness.
Title: Re: What's up with ZX3?
Post by: Thanatos-Zero on November 29, 2009, 12:34:59 AM
Dispite of these gameplay elements now, I want to see to which degree the sequel of ZXA might affect the overall story.

My conclusion of the speech of Thomas was, that it shouldn´t have been Albert to recreate the world into a utopia without conflict and war, but him all alone.
It might be strange that we haven´t seen much of Thomas activity in the past, but he will follow the goal which Albert once followed.
To be exact, he wishes that all lifeforms shall be merged into one perfect being which equalls in it´s influence and powers with that what we call god.
Model V willl become the instrument and vessel for the unification of man and maschine. Thomas will move that process and therefore he is willing to become the dorminant soul in that new borned creature.
The sequel will be named ZXE, the End of Evangelion.
Title: Re: What's up with ZX3?
Post by: Zan on November 29, 2009, 12:51:02 AM
Quote
Then you're making [parasitic bomb] up. But that's not my argument. I'm saying that there exist bosses that don't have a weakness at all, whether they have an element or not.

Thing is, in Advent, it isn't just about the elemental triangle, it's about figuring the best tactic to beating a boss. You don't consider just the element, but also the style of attack that's suitable for the bosses pattern. In the ZERO-series, everything could be solved by element charge slashes and combos that ignore the damage barrier. Whereas in Advent, your best method of attack lies with alternating different forms in a tactical manner.

An especially notable example is how people have figured out how to beat the game's bosses in as short a time as possible. There's lots of neat tricks that are possible that only partially abuse the elemental triangle. Such as how a Chronoforce + Rospark combination can be used to take down Queenbee. Even the game's final boss can fall easily to tactical use of the forms you're given.
Title: Re: What's up with ZX3?
Post by: Blaze Yeager on November 29, 2009, 12:53:32 AM
Thing is, in Advent, it isn't just about the elemental triangle, it's about figuring the best tactic to beating a boss. You don't consider just the element, but also the style of attack that's suitable for the bosses pattern. In the ZERO-series, everything could be solved by element charge slashes and combos that ignore the damage barrier. Whereas in Advent, your best method of attack lies with alternating different forms in a tactical manner.

An especially notable example is how people have figured out how to beat the game's bosses in as short a time as possible. There's lots of neat tricks that are possible that only partially abuse the elemental triangle. Such as how a Chronoforce + Rospark combination can be used to take down Queenbee. Even the game's final boss can fall easily to tactical use of the forms you're given.
Hey Didn't They Confirm ZX3 Back in '08?
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 29, 2009, 01:11:55 AM
Not that I know of.
Title: Re: What's up with ZX3?
Post by: Satoryu on November 29, 2009, 01:16:27 AM
Again, Zan, that's not my argument. When did anyone bring that up, for that matter? We've only been talking about elements as of later.
Title: Re: What's up with ZX3?
Post by: Zan on November 29, 2009, 02:23:27 AM
Quote
Hey Didn't They Confirm ZX3 Back in '08?

What are you quoting my entire post for?

Quote
Again, Zan, that's not my argument. When did anyone bring that up, for that matter? We've only been talking about elements as of later.

I think you instead missed mine; we were talking about Inti's current weapons system compared to the get weapon system of old.

My point here is. Inti is not restricted to the simplistic elemental triangle. It might still be present, but is not the end of all in each battles. Inti greatly expanded that system to be similar to the original weakness chains of classic, but usable for a much greater variety of attack styles. Therefore, we should not limit our views solely to the elemental triangle.

As I said, even in non-elemental boss battles, they have adhered to the original Rockman formula in that there is always a unique method of attack that takes care of the boss in the best manner. This is how Inti has been gradually developing their system to step out of the limitations of the all purpose elemental chips by instead applying the elements to specific attacks. In later ZERO and the ZX titles, whenever you encounter a non-elemental boss, there is a specific non-elemental method to attack that boss. For example, the Recoil Rod in ZERO3.
Title: Re: What's up with ZX3?
Post by: Thanatos-Zero on November 29, 2009, 02:30:36 AM
(http://fc07.deviantart.net/fs31/f/2008/213/2/d/EVa_01_and_model_Zx_wing_scene_by_Vudu007.png)

Concidence or intended?

There will be a ZXE, I firmly belief in this.
Title: Re: What's up with ZX3?
Post by: Tickle Buffalo on November 29, 2009, 02:46:13 AM
Whereas in Advent, your best method of attack lies with alternating different forms in a tactical manner.

Yeah, you alternate between TIME CRAB and Zx. And that's it.


Sometimes A when you hit dialogue I guess.
Title: Re: What's up with ZX3?
Post by: Satoryu on November 29, 2009, 02:57:46 AM
He speaks the truth.
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 29, 2009, 03:00:06 AM
we should not limit our views solely to the elemental triangle.

My point exactly! ::)
Title: Re: What's up with ZX3?
Post by: Hypershell on November 29, 2009, 03:28:56 AM
Chronoforce is definitely too abusable in Advent.  I mean, really, a time attack that affects all bosses, they had to have seen that coming.

I don't know that I agree with the whole "specific method to take down bosses" shpiel.  That's really more personal play style than anything, rarely is there any single "best" way to do things, due to the abundance of forms in ZXA.  Not counting Chronoforce, that is.  The main thing limiting you is the shared BME, and if you're stuck without it, you either go for Model A or ZX's saber combos, the latter of which arguably does more damage anyway (available weapon energy simply means chaining it to a charged buster).

Consider also the actual game progression in battling Pseudoroids in ZXA and how it interferes with various methods which come to mind under the argument.  When you meet Chronoforce, your selection is Model A, Buckfire, and possibly Rospark.  None of those are ideal.

And there's no boss who is weak to the Recoil Rod.  It doesn't help you to actually deal greater damage to any boss, the flinch effect is just handy for disruption.  Really, in Zero series you simply maul everything with the saber, be it combos or charged saber (1/4 a life bar from a single neutral-element charged attack is nothing to sneeze at in any situation).

Concidence or intended?
I'm pretty sure the six-to-twelve-wings-with-circle-behind shpiel is typical of "divine" characters in Japanese fiction.  See G-Gundam.
Title: Re: What's up with ZX3?
Post by: Flame on November 29, 2009, 03:40:33 AM
And Sephiroth.
And Lumine.
Title: Re: What's up with ZX3?
Post by: Tickle Buffalo on November 29, 2009, 03:45:42 AM
Okay so I did some thinking and here is my grand summary of the best forms to use on bosses.

Deerburn - model A
Chronoforce - model A
Rospark - model A
Condorock - model A
Kaisemine - Rospark can actually work alright here!
Bifrost - lol Zx
Tesrat - lol Zx
Shisas - lol Zx
Atlas - model A
Siarnaq - model A
Tethys - model A
Helios - Grey's model L works alright, but then you run out of energy and he still has like half his health left and it's just ohhhhhhh. Ashe's is just whatever.
Zx - model A
PnP - This fight does actually reward switching, I'll admit. Zx to do damage when you get an opportunity, then P to slow down those fire walls, then H or A to hit Pandora through her shields, and so on.
Dragonbert - You've got a choice between P or F I guess. You can even go H if you don't mind getting hurt in return for a better time. (Bet you can't beat 40 seconds)
Albert - A to break his shield, then Zx to do damage. I guess you can go H or Chronoforce if you find dashing under that spinning blade attack too hard. And maybe P for the two giant lasers attack.



So in total that's two fights which really reward switching, and three which don't have either Zx or A as the obvious best.


I am not buying your tactical switching argument, no sir.
Title: Re: What's up with ZX3?
Post by: Satoryu on November 29, 2009, 04:38:24 AM
My point exactly! ::)

No, actually it's not. You weren't saying anything like that. Quit riding Zan's coattails.
Title: Re: What's up with ZX3?
Post by: Flame on November 29, 2009, 05:03:08 AM
Okay so I did some thinking and here is my grand summary of the best forms to use on bosses.

Deerburn - model ZX
Chronoforce - Model ZX/Queenbee
Rospark - model L
Condorock - model ZX
Kaisemine - ZX
Bifrost - ZX/Quenbee
Tesrat -  L
Shisas - ZX
Atlas - model A
Siarnaq - model A
Tethys - model A/Buckfire +Chronoforce's time slow down
Helios - Grey's model L works alright, but then you run out of energy and he still has like half his health left and it's just ohhhhhhh. Ashe's is just whatever.
Zx - model A/ZX
PnP - This fight does actually reward switching, I'll admit. Zx to do damage when you get an opportunity, then P to slow down those fire walls, then H or A to hit Pandora through her shields, and so on.
Dragonbert - You've got a choice between P or F I guess. You can even go H if you don't mind getting hurt in return for a better time. (Bet you can't beat 40 seconds)
Albert - A to break his shield, then Zx to do damage. I guess you can go H or Chronoforce if you find dashing under that spinning blade attack too hard. And maybe P for the two giant lasers attack.

This works for me. Of course, you didnt specify whether you were saying before rematches or not. the whole point of the thing is you beat them all, then in the rematches you have the forms to use against them. You's be surprised how fast L can take down Rosepark and Hedgeshock.
Title: Re: What's up with ZX3?
Post by: Tickle Buffalo on November 29, 2009, 05:14:31 AM
In rematches you just use Zx for everyone except Albert. With time crab support when appropriate, of course.

You want fast? Zx takes down Rospark and Tesrat in under 7 seconds each. Can L do that? I mean, I don't use it much, maybe I'm missing something, but it certainly doesn't look like it can.
Title: Re: What's up with ZX3?
Post by: Flame on November 29, 2009, 05:37:08 AM
Im not looking for time records. Im looking for what gets the job done easier. L freezes rosepark if he's on the vines. you can then hit him twice with the halberd. 1 ground hit, 1 mid air hit. Rinse repeat.

pretty much the same for Hedgeshock. And on hard mode, trust me, you'll WANT to use the elements to your advantage.
Title: Re: What's up with ZX3?
Post by: Hypershell on November 29, 2009, 05:57:44 AM
On Hard Mode, if you beat Chronoforce first-round with Model A, you can beat ANYONE with Model A.  No real argument there.

Just to demonstrate the personal preference shpiel, I use Buckfire against Bifrost.  Slow as hell but it gets the job done from a safe distance.
Title: Re: What's up with ZX3?
Post by: Flame on November 29, 2009, 06:23:45 AM
I usually use Queenbee on him. hit the tail with a charge shot and its massive damage. In hard mode I dont use crononoforce simply because it wastes BME. BME I could  use for charge attacks.
Title: Re: What's up with ZX3?
Post by: Tickle Buffalo on November 29, 2009, 07:28:20 AM
Im looking for what gets the job done easier. L freezes rosepark if he's on the vines. you can then hit him twice with the halberd. 1 ground hit, 1 mid air hit. Rinse repeat.

If you can't beat Rospark or Tesrat with Zx I think you need a little more practice bro. :/

Quote
And on hard mode, trust me, you'll WANT to use the elements to your advantage.

Why bother? They do less damage than Zx does, all you get out of them is a stun which half the time the enemy ignores anyway.
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 29, 2009, 07:31:06 AM
Why bother? They do less damage than Zx does, all you get out of them is a stun which half the time the enemy ignores anyway.

Yeah, don't bother with elements either, in ZX at least, usually I just spam triple attacks or spinning attacks, spam charge shots with A, or spam Model P or F shots.
Title: Re: What's up with ZX3?
Post by: Flame on November 29, 2009, 07:59:56 AM
Never said I couldnt do it with ZX. However, I like to exploit the fact that Rosepark falls so easily to L. as long as he's on the vine, the ice freezes and stuns him a bit. then, L lets you hit twice. one jumping slash, and one on ground one. after which Rosepark breaks out and goes towards you, and grabs onto another vine. jump over him and repeat.

I just prefer doing it that way.
Title: Re: What's up with ZX3?
Post by: Zan on November 29, 2009, 11:54:14 AM
Quote
Chronoforce - Model ZX/Queenbee
Quote
Tethys - model A/Buckfire +Chronoforce's time slow down

The most effective attack method is Chronoforce + Model L. And when that's not at your disposal, Chronoforce's mobility is a must in that battle.

Quote
Kaisemine - ZX
Quote
Shisas - ZX

Model F + (Chronoforce) + Rospark is far superior on Queenbee.

Really now, surely Model ZX is useful for every battle, but it's just plain shortsighted to list it as the best choice of attack. Indeed with someone like Chronoforce you might want to opt for someone completely different due to the range and attack angle; close quarter combat on him might be effective, but dangerous.

Likewise, there are plenty of ways to combat the Shisaroids, even the fact there's two of them (homing shot)or that there's vines (Rospark) can be used to your advantage.

Quote
Albert - A to break his shield, then Zx to do damage. I guess you can go H or Chronoforce if you find dashing under that spinning blade attack too hard. And maybe P for the two giant lasers attack.

You'd be surprised to find out how useful Chronoforce's shell is for blocking nearly all of Albert's attacks before his shield goes down. In the same way, Chronoforce can be used to also block attacks from Model F and perhaps others.
Title: Re: What's up with ZX3?
Post by: STM on November 29, 2009, 09:50:05 PM
I didn't realize you could play as any other model other than ZX for bosses. It's just so overpowered that there really is almost no point to switching forms once you get it. Hell, outside of that, I never used ANY of the boss forms aside from the Generals.
Title: Re: What's up with ZX3?
Post by: HyperSonicEXE on November 29, 2009, 10:08:21 PM
Copy X always seems to be weak against Ice.

Zero's thinking:

"****, I really wish I had that Absolute Armor right about now..." XD
Title: Re: What's up with ZX3?
Post by: Flame on November 29, 2009, 10:40:24 PM
I didn't realize you could play as any other model other than ZX for bosses. It's just so overpowered that there really is almost no point to switching forms once you get it. Hell, outside of that, I never used ANY of the boss forms aside from the Generals.
Thats thinking INSIDE the box though.
You gotta think OUTSIDE the box, and not need to abuse the spinning slash.
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 30, 2009, 12:33:45 AM
I usually use whatever elemental weakness too my atvantage, and abuse Zx (Or, if I'm not playing ZXA, Ox) when I run out of BM

It works.
Title: Re: What's up with ZX3?
Post by: Tickle Buffalo on November 30, 2009, 03:01:01 AM
Really now, surely Model ZX is useful for every battle, but it's just plain shortsighted to list it as the best choice of attack. Indeed with someone like Chronoforce you might want to opt for someone completely different due to the range and attack angle; close quarter combat on him might be effective, but dangerous.

Yeah, but y'see, the problem is that Zx is the default. Against certain bosses, certain forms may be better that Zx, but Zx is still extremely good, and in a lot of the cases still the best. You shouldn't be able to pick one form and easily complete the entire game with it, but you can. There's not really much point switching when you have model DO EVERYTHING.

Except well I guess you can't get past most of the form specific puzzles but whatever.
Title: Re: What's up with ZX3?
Post by: STM on November 30, 2009, 03:36:45 AM
Thats thinking INSIDE the box though.
You gotta think OUTSIDE the box, and not need to abuse the spinning slash.
And there's the problem. Why explore outside the box when inside the box utterly destroys everything? Why take the zig-zagy scenic route when you can just go direct? If Capcom wants to make the other forms more useful, they have to make the other forms more versatile and powerful. As it stands, the main forms are far more powerful and versatile than most of the others. Chronoforce serves well in slowing down time, sure, but stuff like Biofrost and Queen tend to be pretty lackluster. I can't remember using Deeburn more than smashing ice blocks.

I'm all for the boss forms, but they needed to be much more versatile instead of "outside the box" strategies or one or two uses in the main stages.
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 30, 2009, 03:48:45 AM
See, that's why nobody uses psuderoids.
Title: Re: What's up with ZX3?
Post by: Flame on November 30, 2009, 05:17:26 AM
With all due respect, The pseudoroids were rather bad. their abilitieas were somewhat useful, but they weren't all too good.
Title: Re: What's up with ZX3?
Post by: STM on November 30, 2009, 05:29:18 AM
It was nice to play as bosses, sure. I loved how they handled Omega at least, but some of those bosses didn't lend themselves at all to be playable at all. They'd have been better off either making them adopt weapons, like the older games or some other way. All I know is that it was ambitious but it didn't work out too well.
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 30, 2009, 05:49:48 AM
It was a good idea, but the execution of the idea was bad, is all.
Title: Re: What's up with ZX3?
Post by: Cobalt on November 30, 2009, 02:35:02 PM
I actually think the pseudoroids have kinda the same function as the weapons in the other Megaman games, but applied differently.

See, normally you wouldn't use a weapon through the whole stage because it either wasn't practical or had limited ammo. In ZXA, instead of being limited thanks to limited ammo, you are limited because most forms are way too gimmicky to work outside of certain areas. Of course though, it might as well have been bad execution, but who knows.

...Of course again, this whole argument gets blown away if you consider bosses, since most can be beaten by Chronoforce + ZX with ease.
Title: Re: What's up with ZX3?
Post by: Zan on November 30, 2009, 06:39:21 PM
Quote
Yeah, but y'see, the problem is that Zx is the default
Quote
And there's the problem. Why explore outside the box when inside the box utterly destroys everything?

I think the both of you need to replay Advent and realize when exactly the game gives Model ZX as an available form.
Title: Re: What's up with ZX3?
Post by: STM on November 30, 2009, 09:09:31 PM
Model H more than suits my needs until then.
Title: Re: What's up with ZX3?
Post by: OmegaZ on November 30, 2009, 10:30:06 PM
You people are saying that ZX can do everything, I got killed many times trying to use ZX. You cant ZX the whole game people.

Like I said, ZX is a use in a pinch form, again, I use ZX only for when I'm low on health and need to spam triple attacks to survive or I'm out of BM.
Title: Re: What's up with ZX3?
Post by: Satoryu on November 30, 2009, 10:30:59 PM
Suck less.
Title: Re: What's up with ZX3?
Post by: Flame on November 30, 2009, 10:32:37 PM
You people are saying that ZX can do everything, I got killed many times trying to use ZX. You cant ZX the whole game people.

Like I said, ZX is a use in a pinch form, again, I use ZX only for when I'm low on health and need to spam triple attacks to survive or I'm out of BM.
people like to be cheap is the problem.
they prefer using it for EVERYTHING.
and while i often do, merely for the sake of lazyness, I know that it isnt he BEST model. Hard mode's taught me that. it FORCES you to make different choices about the model usage.
Title: Re: What's up with ZX3?
Post by: Tickle Buffalo on December 01, 2009, 05:07:11 AM
I think the both of you need to replay Advent and realize when exactly the game gives Model ZX as an available form.

Before Zx you've just got A as the do everything model. I mean, what else are you gonna use against Siarnaq? Against Atlas? Condorock? Not to mention Deerburn/Chronoforce/Rospark, where you may as well not have a choice at all.

and while i often do, merely for the sake of lazyness, I know that it isnt he BEST model. Hard mode's taught me that. it FORCES you to make different choices about the model usage.

You just need to get better at dodging, is all. Once you're decent, it's a choice between a stun you don't need from elemental attacks, or just doing more damage with Zx. Damage is way cooler.
Title: Re: What's up with ZX3?
Post by: STM on December 01, 2009, 07:56:17 AM
Honestly, playing as Model ZX is almost no different than playing your plain old EX-Attackless Zero from the Zero series. If you can demolish the Zero series entirely in Hard Mode with Zero, Model ZX should not be any more different. It's pretty much just playing as Zero again.
Title: Re: What's up with ZX3?
Post by: Flame on December 01, 2009, 08:15:58 AM
with a saber that breaks the damage barrier.
Title: Re: What's up with ZX3?
Post by: Align on December 01, 2009, 06:36:06 PM
And a prettier charge shot!
Title: Re: What's up with ZX3?
Post by: Satoryu on December 01, 2009, 06:54:31 PM
with a saber that breaks the damage barrier.

It always did.
Title: Re: What's up with ZX3?
Post by: Flame on December 02, 2009, 02:16:44 AM
I dont remember it being so [twin slasher] in the Zero series.
Title: Re: What's up with ZX3?
Post by: AquaTeamV3 on December 02, 2009, 03:07:21 AM
I dont remember it being so [twin slasher] in the Zero series.

It was, but the presence of elemental charge-slashes sort of stole it's thunder (no pun intended).
Title: Re: What's up with ZX3?
Post by: Satoryu on December 02, 2009, 03:22:45 AM
Charge saber - 3 step combo - rising slash - sword plant. People really don't use this? Even with elements, this does a shitton.

Zero 1's is even more potent. You can [twin slasher] bosses with just the first slash.
Title: Re: What's up with ZX3?
Post by: Night on December 02, 2009, 03:48:33 AM
Doesn't work like that for me...  -_-

least not in z1 anyway. For the rest, the bosses are either too fast, or the combo slash is too slow.
Title: Re: What's up with ZX3?
Post by: Flame on December 02, 2009, 05:36:12 AM
dunno. the spinning saber seemed more uber in the ZX tittles. While the Charge saber was better in the Zero series. (Ox DID remedy this though. but its not in ZXA.)
Title: Re: What's up with ZX3?
Post by: Satoryu on December 02, 2009, 07:23:16 AM
Ha, you said tittles. But yes, your observation is correct.

Doesn't work like that for me...  -_-

least not in z1 anyway. For the rest, the bosses are either too fast, or the combo slash is too slow.

Then you must be doing it wrong.
Title: Re: What's up with ZX3?
Post by: OmegaZ on December 02, 2009, 10:14:54 PM
Press the button faster.

Seriously, press it fast enough, it will acually feel like you hit the button once, but you do a double slash

No idea how I did it.

Don't ask

Disclaimer: won't work if you're slow as [tornado fang].
Title: Re: What's up with ZX3?
Post by: Hypershell on December 04, 2009, 03:00:20 AM
Yeah, I don't recall barrier-breaking in Z1 either.  But meh, so I don't use my lightning-thumb at a regular pace.  Blame X1's buster for that (it kicks so much ass and yet boss physics did not allow it to shine).

Flame hit the saber strength differences right-on.  The Saber rapes in pretty much every Inticreates game, it's just a matter of how.  In ZX, rolling slash is infinitely more abusable, but the charged slash (barring Model OX) is no stronger than a buster shot.
Title: Re: What's up with ZX3?
Post by: DA Zero Nightmare!!!! on February 16, 2010, 05:21:24 AM
I think if they do a ZX3 it might involve the currently MIA model Z, but if they do that it mayplay off like a zero game. But if they do that it would be cool if it had the form change system, but instead of just changing color his appearace would alter slightly to resemble the other biometals. Like he could have form F and be orange and would bear some resemblence to model F/FX. He would still use his sabe but it would be fire based and instead of the z-buster gun it would be the knuckle buster.

I think it would be cool if they do a hero with model C(raft). Megaman Model C the vagriant Megaman. for this i could see a regular Gaurdian member coming across this biometal hidden in a secret lab of the first leader of the guardians, being made long after the first 6.

but i also think it would be cool if they explore model O megaman. If you go to sprites inc and go to the unused sprites section of Megaman ZX you'll see Biometal Model O colored instead of the mysterious rock (model O colored brown). The Model O megaman character could start off working with prometheus and pandora and try to help bring about the destiny of destruction, but later sides with the goodguys for whatever reason. I alway envisioned someone who wields model O having a strong desire to be king of all megaman. Megaman Model O the Megaman of Destruction.

It would be really cool if the next game featured two different playable megamen each with a slightly different story. Like the model C megaman would take place in aile/greys story but still have the model o megaman as a supporting character. Then the model O megaman would take place in Vent/ashes story and would have the model C megaman as the support and would have certain levels the other didnt have, kind of filling in the blacks of the other like RE2 with claire and Leon in their A and B scenarios.
Title: Re: What's up with ZX3?
Post by: Flame on February 16, 2010, 05:23:02 AM
I think if they do a ZX3 it might involve the currently MIA model Z, but if they do that it mayplay off like a zero game. But if they do that it would be cool if it had the form change system, but instead of just changing color his appearace would alter slightly to resemble the other biometals. Like he could have form F and be orange and would bear some resemblence to model F/FX. He would still use his sabe but it would be fire based and instead of the z-buster gun it would be the knuckle buster.

I think it would be cool if they do a hero with model C(raft). Megaman Model C the vagriant Megaman. for this i could see a regular Gaurdian member coming across this biometal hidden in a secret lab of the first leader of the guardians, being made long after the first 6.

but i also think it would be cool if they explore model O megaman. If you go to sprites inc and go to the unused sprites section of Megaman ZX you'll see Biometal Model O colored instead of the mysterious rock (model O colored brown). The Model O megaman character could start off working with prometheus and pandora and try to help bring about the destiny of destruction, but later sides with the goodguys for whatever reason. I alway envisioned someone who wields model O having a strong desire to be king of all megaman. Megaman Model O the Megaman of Destruction.

It would be really cool if the next game featured two different playable megamen each with a slightly different story. Like the model C megaman would take place in aile/greys story but still have the model o megaman as a supporting character. Then the model O megaman would take place in Vent/ashes story and would have the model C megaman as the support and would have certain levels the other didnt have, kind of filling in the blacks of the other like RE2 with claire and Leon in their A and B scenarios.
Nightmare Zero? as in, from DA? Is that you?
But holy hell bro! Dont necropost! check the last date!
Title: Re: What's up with ZX3?
Post by: Dr. Wily II on February 16, 2010, 05:29:52 AM
His post was informative, so no problems here.
Move along.
Title: Re: What's up with ZX3?
Post by: Flame on February 16, 2010, 05:34:56 AM
O-Okay.
Title: Re: What's up with ZX3?
Post by: DA Zero Nightmare!!!! on February 16, 2010, 05:47:10 AM
lol sorry dude im not the Zero nightmare from deviant art, but i do know him indirectly i commented on alot of his art. He's a HUGE zero nightmare fan and so am I. I was gonna use the name "The Zero Nightmare" but I assumed it was taken so i wrote Da (as in "the") Zero Nightmare. I am a fan of his work though, sorry if i confused you Flame.
Title: Re: What's up with ZX3?
Post by: HyperSonicEXE on February 16, 2010, 05:52:01 AM
I don't even know if we'll get ZX3 at this rate.

But, ZXA did set up ZX3 in an interesting way. Just like X4-6, you could possibly choose which Biometal (Z, X, or A) to use and each one could have its own story arc and they all converge. As far as people go, though, man, who knows. This whole Vent/Ashe, Gray/Aile thing was already out of hand, and ZXA made it worse!

I still want ZX3, though, badly.
And I still say Hareng was the other Chosen for Model Z!
Title: Re: What's up with ZX3?
Post by: Dr. Wily II on February 16, 2010, 05:54:46 AM
Did you mean Vent/Aile and Grey/Ashe instead?
Title: Re: What's up with ZX3?
Post by: Flame on February 16, 2010, 05:57:57 AM
Hareng looks more like Axl. Where does that come from? just because he's 'cool" and blond?
Title: Re: What's up with ZX3?
Post by: DA Zero Nightmare!!!! on February 16, 2010, 06:00:52 AM
well when i said vent/ash i meant vents continuity like vent was in zx and ash was in ZXA so if you played as model o you would encouter Vent and (maybe) ashe in the story. whereas if you play and the model C megaman to take on ailes continuity were you meet Aile, and (maybe) Grey in the story.
Title: Re: What's up with ZX3?
Post by: Dr. Wily II on February 16, 2010, 06:02:49 AM
I was refering to Aldo's post, but nevermind. XD
Title: Re: What's up with ZX3?
Post by: Blaze Yeager on February 17, 2010, 09:44:22 PM
If there is a ZX3 Then we need to see a Triple Merge (I.E. Z,X,& A) for those who Would like to see a Overpowered Model...i mean we could take the Secret Ending and use the Plot From there?

any ways ZX3 needs to be about Thomas's Takeover....but that's myself Being Singular to the story
(I.E. The plot could have Origin Points and maybe a Ciel Apperance to the Series)
Title: Re: What's up with ZX3?
Post by: Flame on February 17, 2010, 10:30:26 PM
If there is a ZX3 Then we need to see a Triple Merge (I.E. Z,X,& A) for those who Would like to see a Overpowered Model.
Haha no
Title: Re: What's up with ZX3?
Post by: Galappan on February 18, 2010, 05:09:27 AM
I think it would be cool if they do a hero with model C(raft).
*High Five!!!*

Megaman Model C the vagriant Megaman.
Ummm that sounds...wrong?  8D

i could see a regular Gaurdian member coming across this biometal hidden in a secret lab of the first leader of the guardians, being made long after the first 6.
I think the chosen one for Model C must have the image & likeness of Neige. A male chosen one. I'm already detecting a running gag there.
Title: Re: What's up with ZX3?
Post by: Flame on February 18, 2010, 05:12:11 AM
Well, going with ZX's habit of equal genders, There would be a male, and a female. :\
Title: Re: What's up with ZX3?
Post by: DA Zero Nightmare!!!! on February 18, 2010, 05:38:26 AM
Alot of the Capcom unity votes are for ZX3, however not nearly enough as Legends 3. I think X9 also has a little more votes. But so long as there alot of votes for ZX3 you never know, they just might listen