RockmanPM Forums
Base => News and Announcements => Topic started by: Protodude on August 07, 2009, 06:31:16 PM
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The September Coro Coro has arrived and with it comes our first look at Operate Shooting Star:
(http://img256.imageshack.us/img256/544/wwwdotuporg13015.jpg)
(http://img529.imageshack.us/img529/9042/wwwdotuporg13006.jpg)
(http://img8.imageshack.us/img8/2186/wwwdotuporg13037.jpg)
(http://img43.imageshack.us/img43/8403/124989765666916224957im.jpg)
Not much is known at the moment, but what we can gather is that SS Rockman is playable within the EXE universe. Other characters such as Harp Note, appear as well.
Other tidbits:
- SSRockman and Rockman EXE are playable.
- Clock Man (aka Clock Genius) is a Navi from the future. Interacts with characters from the EXE universe.
- Additionally, Clock Man gets his own area.
- Graphically, the game uses the sprites from EXE 1.
- There is a map for the Internet on the bottom screen
- No word on how the battles will play out. Next issue of Coro Coro might touch on this.
More info as it develops. Many thanks to TMMN (http://hhttp://www.themmnetwork.com/) for helping gather the info. This was a collaborative effort between Heat Man and myself :)
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Oh cool, Geo travels back in time to the EXE universe!
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Looks like the style is (well, mostly) graphically unchanged, and that's 10 nostalgia points from me~
And this most likely explains Geo's buster change too.. Now if you excuse me I'll laugh at the kid who picks this issue and sees the change of his Clock Genius that was changed to "man". XD
Also, they decided to pull an EXE5DS and added a map.. although if Inc's ripped maps were simple enough.. >>
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I think I may actually be a bit interested in this now, despite how very little I care about BN & SF
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Hmmm...looks cool, I like the sprites from EXE 1. I hope more info comes out
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YES YES YES/repeating myself from PRC/ And a map? VERY YES
Didn't notice that Clock Genius's name was changed.
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What the hell was that about a remake then? o-O
Can't complain though, I prefer it this way, but why did they have to use the EXE1 internet? D: Also, is it just me or did Subaru get new sprites?
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[tornado fang] YEAH!
Now if there would be an anime/OVA/whatever then I will be happy.
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Now lets see how long this boat floats. Will they make it to Battle Network 3? BN6? Will the actually make BN4 not suck?!
I kind of hope it's not just a direct port of BN1 with almost no other changes. They really could stand to add more areas (Clock Man aside) and bosses, since I don't remember this one being all that hard. For example, I would like to see an actual story added to them finding Bass.EXE in Internet 16.
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Just got back from PRC, and a lot of the comments are "GRAAARH LAZY GRAPHIC ARTISTS". Grumble.
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I will enjoy this game a lot. ^^
Just got back from PRC, and a lot of the comments are "GRAAARH LAZY GRAPHIC ARTISTS". Grumble.
O^O Those comments make me cry...
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The return of the good EXE sprite style O^O
Clock Man needs a coat, then he would be the perfect clock dealer owob
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Just got back from PRC, and a lot of the comments are "GRAAARH LAZY GRAPHIC ARTISTS". Grumble.
You have to admit that it makes it look like it's just a port of EXE1 with the only difference being the RnR part.
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In the first image, next to Clock Man, there's Harp Note and Roll. o~O
And how come we don't see regular Subaru in any of those images?
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- Graphically, the game uses the sprites from EXE 1.
- There is a map for the Internet on the bottom screen
Even though we don't know how the battle system will work, these two factors are easily the most important. I'm replaying EXE 1 right now, and I LONG for a Map of the Net! XD
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And a map? VERY YES
Exactly this. A great improvement.
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Now, I just hope for some kick ass remix of the EXE 1 Battle Theme, which is still my favorite from the EXE series.
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T-they keep the internet from Exe 1? I kinda thought it looked dull
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Subaru is his own grandfather. You heard it here first.
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That's good. Then he can save us from gigantic brains!
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Now, I just hope for some kick ass remix of the EXE 1 Battle Theme, which is still my favorite from the EXE series.
I did love the remix of it in EXE 5 DS.
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I did love the remix of it in EXE 5 DS.
As did I. It's a shame that the EXE 5 DS remix of the EXE 2 battle theme was just too [tornado fang]ing good to not play it!
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That's good. Then he can save us from gigantic brains!
One of the best Futurama episodes. And that's saying something, because Futurama had loads of great episodes.
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One of the best Futurama episodes. And that's saying something, because Futurama had loads of great episodes.
Absolutely. One of the best shows ever.
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T-they keep the internet from Exe 1? I kinda thought it looked dull
It's not that bad, and I'm sure they'll spruce it up a little. It just needs some more background art and characters wandering around so it feels less like one huge, lifeless maze.
Now, I just hope for some kick ass remix of the EXE 1 Battle Theme, which is still my favorite from the EXE series.
Personally, I got a little tired of hearing "Dongle dongle dong, dongle dongle dong, dongle dongle dong, dongle dongle dong" at the beginning of every battle. Why not put in multiple virus battle songs?
For example, I would like to see an actual story added to them finding Bass.EXE in Internet 16.
Ah yes, there should be more of an impetus to finding the secret bosses than "Oh, there is a star by my save file, I suppose I should search every dead end of the Internet again."
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Looks like the style is (well, mostly) graphically unchanged, and that's 10 nostalgia points from me~
And this most likely explains Geo's buster change too.. Now if you excuse me I'll laugh at the kid who picks this issue and sees the change of his Clock Genius that was changed to "man". XD
Also, they decided to pull an EXE5DS and added a map.. although if Inc's ripped maps were simple enough.. >>
I'm somewhat disappointed in the area. I mean, no extra pizazz or graphics to the background?
You have to admit that it makes it look like it's just a port of EXE1 with the only difference being the RnR part.
Capcom isn't that lazy or stupid. They'll add extra stuff to the game, especially with the way the series has evolved. Even if they settle on one version, we'll be expecting forms, a super form, and the tier system used for cards/chips, which means they'll have to come up with a way to introduce Giga type chips in the game, plus they'll have to boost up the boss's since 1000 HP is NOT a whole lot, especially if there are ways to hit that in just two attacks. They'll probably also bring in some other RnR characters or introduce new characters to help out the game in itself. A battle between Burai and Forte would be pretty epic, so they won't let certain situations just fly by them.
One of the best Futurama episodes. And that's saying something, because Futurama had loads of great episodes.
Even better news: Futurama is continuing again :D Dunno if everyone know's it, but Fox finally caved in and put up a new season to be made.
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Capcom isn't that lazy or stupid. They'll add extra stuff to the game, especially with the way the series has evolved. Even if they settle on one version, we'll be expecting forms, a super form, and the tier system used for cards/chips, which means they'll have to come up with a way to introduce Giga type chips in the game, plus they'll have to boost up the boss's since 1000 HP is NOT a whole lot, especially if there are ways to hit that in just two attacks. They'll probably also bring in some other RnR characters or introduce new characters to help out the game in itself. A battle between Burai and Forte would be pretty epic, so they won't let certain situations just fly by them.
Or this could be an attempt to go "back to basics" like MegaRockMan 9.
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I wonder if there will be Chip codes now, or whatever.
Can you play as both Subaru and Rockman? If so, is there gonna be separate chips and cards? Though, I don't think Capcom would go that far.
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In the first image, next to Clock Man, there's Harp Note and Roll. o~O
And how come we don't see regular Subaru in any of those images?
maybe he cant go back to normal due to lack of wave holes? I dunno. although Megaman EXE can enter the wve world quite easily in SF1, so maybe He jacks in? nice. Subaru Jacks into the computer as a wave.
hmmm...
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I'll wait and see how this one goes. At least for now... :)
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I admitt it looks cooler than I imagined. >0< *o*
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I'll wait and see how this one goes. At least for now... :)
Wait and see? Where's your bllnd optimism, Ben? :V
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This means there'll be a remix of Color Man and Elec Man's theme, both being very awesome themes. And also the original WWW theme.
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So, they are reusing sprites and backgrounds? OH CAPCOM.
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Yeah, yeah, yeah, just get me to the Bass fight! Omega-Xis and his emo boy blunder can't HANDLE the Bass!
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Yeah, yeah, yeah, just get me to the Bass fight! Omega-Xis and his emo boy blunder can't HANDLE the Bass!
YOU DARE DISS WAR-ROCK?! I WILL RIP YOUR GUTS OUT AND THEN EAT THEM!
But yeah, they are no match for FURUTE. ; >
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Forte's too cheap, he doesn't deserve to be in any more games.
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Forte's too expensive, they can't afford to put him in any more games.
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Forte's too rich, he doesn't need to appear in any more games to make a living.
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I am severely disappointed at the failure to design new sprites. At this point the entire game should either be 3D or make use of larger sprites and more detailed environments. I do however like that this is going to be a genuine crossover, but it seems like it's not even a full blown remake so far, but rather a hacked update to include changes to the story.
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Forte's too kickass, he'll kill everyone before showing up in another game.
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..Really? Thats it?
Go back to platformers, Capcom. Please.
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I am severely disappointed at the failure to design new sprites. At this point the entire game should either be 3D or make use of larger sprites and more detailed environments.
Once Nintendo releases a handheld that has a resolution bigger than the NES, yes please, until then, I prefer this. Rather have reused sprites than jaggies.
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I'm hoping they mix in some of the Network Transmission exclusive navis (http://www.youtube.com/watch?v=6V04FVBbluw&fmt=18) to pad this out. I mean, who do we got? (Video contains other BN1 and BN2 navis... like QuickMan.EXE)
-NeedleMan.EXE
-BrightMan.EXE
-SwordMan.EXE
-GravityMan.EXE
-StarMan.EXE
-Zero.EXE
Tack those onto...
-GutsMan.EXE
-FireMan.EXE
-NumberMan.EXE
-StoneMan.EXE
-WoodMan.EXE
-IceMan.EXE
-SkullMan.EXE
-ColorMan.EXE (I have a feeling he'll be adopting his new name WackoMan.EXE from the anime, much like AquaMan.EXE got that retarded SpoutMan name)
-ElecMan.EXE
-Protoman.EXE
-BombMan.EXE
-MagicMan.EXE (WizardMan? Hope not.)
-SharkMan.EXE
-PharaohMan.EXE
-ShadowMan.EXE (These last two are also Network Transmission alumni)
-Bass.EXE
-Life Virus (another NT alumni)
-ClockMan.EXE
Plenty to kick the crap out of, but it never hurts to have some more, eh?
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Forte's too late, he missed the sign-up deadline to apply for another game.
-StarMan.EXE
Couldn't we save StarMan for the remake of 4.5? :D
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Me likes it! Me wants 3D Battle Network Battle Systemz!
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the tier system used for cards/chips
But 1 already had a tier system: Navi chips, and non-Navi chips! So there!
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Couldn't we save StarMan for the remake of 4.5? :D
StarMan.EXE appeared in NT first as a bad navi. He was a good navi in 4.5. The only real [dark hold] of the whole lineup was Forte.EXE.
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But 1 already had a tier system: Navi chips, and non-Navi chips! So there!
Navis did more damage (most navis were pretty offensive attackers.. roll was the only healer (support chip) out of that group) and non-navis did way more various things (barriers, healing AND powering up), that was the only way to seperate them both, hah. gotta love that system. before the whole S/M/G/Se classes were introduced (BTW, Se means "Secret").
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And Navis all have star icons, and you can only have 5 Navi chips in your folder instead of 10 of any kind like the rest. It's so limited, but that's because they're so good!
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And that's what made the series unique and seperates it from the rest of the platformers my friend, in 4 AND 3, I had a Metalman Battlechip (V3) in my deck just to tick those who like close range battles. :V
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Forte's too SOL; a 100 aura and 1000 HP are nothing for Omega-Xis and EmoBoy.
And now we've (essentially) got TimeMan, here's hoping for OilMan.
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Navis did more damage (most navis were pretty offensive attackers.. roll was the only healer (support chip) out of that group) and non-navis did way more various things (barriers, healing AND powering up), that was the only way to seperate them both, hah. gotta love that system. before the whole S/M/G/Se classes were introduced (BTW, Se means "Secret").
Hell, in some games it made almost no freaking difference seing how the only Megas were Navis anyways.
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But which OilMan would he be based on?
(http://images2.wikia.nocookie.net/megaman/images/5/52/Oil_Man_PC.jpg)
(http://images1.wikia.nocookie.net/megaman/images/thumb/1/16/MmPu_Oilman.png/130px-MmPu_Oilman.png)
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Hell, in some games it made almost no freaking difference seing how the only Megas were Navis anyways.
That's why I loved the old chip system, which you wouldn't have to do something crazy to get a Se-Class Final Boss Chip or something. I find the whole "Se" hunt pointless too. I never really cared for the plot; as long I can disperse the enemies with my pea shooter (which can be upgraded into a blaster) I'll be good.
God I loved the AR glitch that caused Heat Guts to rapid fire for two seconds of [twin slasher]. loved it. they should bring back the [twin slasher] buster too~
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But which OilMan would he be based on?
(http://images2.wikia.nocookie.net/megaman/images/5/52/Oil_Man_PC.jpg)
(http://images1.wikia.nocookie.net/megaman/images/thumb/1/16/MmPu_Oilman.png/130px-MmPu_Oilman.png)
...tch...Well, I'd have to assume it'd be the official, MM:PU version.
Just be careful on the new design!
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What's not official about the other one?
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It's from the PC game.
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Meh, I'm a little adverse towards a crossover, but hey, I might be surprised, so I'm tentatively waiting for this to come out.
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It's from the PC game.
But lots of Rockman games were on the PC!
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It was from THE PC game.
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I'll RAGE if the battling is in 3D
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Yeah... They need to bump it up to 4D now!
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I'll RAGE if the battling is in 3D
I don't care that much if the battle system is done with sprites or polygons as long as the view is in 2D. Anyway let's hope is as good as the last SF or BN2.
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Hmmm this is...Interesting?
Clock Man is sexy. Though I prefer the name Clock Genius for him. This kinda gives me an Oracle of Ages vibe. These also reminds me of Mega meets X from the Megaman Cartoon.
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I don't care that much if the battle system is done with sprites or polygons as long as the view is in 2D.
Not sure what you mean; I'm thinking it would be nice to have enough dimension that it's easy to tell what rows things are in, but the camera should be on the side of the field, not behind Mega's back.
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Why doesn't Clock Genius have a clock hand mustache? That would have been awesome!
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Cogsworth was awesome?
(http://disney-clipart.com/Beauty-Beast/characters/cogsworth.gif)
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of-course! Here, let me show you!
(http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/improvedclockgenius.png)
Just LOOK at that handsome stud! I hope your taking notes capcom!
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One more scan:
(http://img43.imageshack.us/img43/8403/124989765666916224957im.jpg)
EDIT: Moar
(http://img13.imageshack.us/img13/4427/korokoro0903.jpg)
(http://img13.imageshack.us/img13/1738/korokoro0906.jpg)
(http://img3.imageshack.us/img3/1884/korokoro0905.jpg)
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I must wonder why Clockman.EXE is being flanked by Roll.EXE and Lyra Note, unless he's an ally talking about someone else's evil plans.
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He's a villain? I thought he was a good guy this entire time.
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Current thoughts on this:
Clock Man's sprite looks out of place, as if the shading is completely different from the other sprites.
Subaru and Harp Note look like simple sprite edits of Megaman.EXE and Roll.EXE, respectively.
Either the ingame scan of Clock Man is on a pre-rendered background, or the clock they're standing on is 3D.
Never was a fan of the BN/RnR series, but this peaks my interest. A crossover between two series? What could this possibly mean for the 'regular' series in the future? o~O
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Clock Man's sprite looks out of place
Probably because it's completely new as opposed to the other characters?
Subaru and Harp Note look like simple sprite edits of Megaman.EXE and Roll.EXE, respectively.
lol capcom
Either the ingame scan of Clock Man is on a pre-rendered background, or the clock they're standing on is 3D.
Wouldn't be surprising if it was 3D. I mean, it is a completely new area as well, they might as well try something new.
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He's a villain? I thought he was a good guy this entire time.
Dunno about his alignment, but something about him rubs me the wrong way. Must be the smirk.
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interesting how they made the subaru and harpnote sprites taller so they dont look like midgets compared to the others.
I really hope this battle system is in 2D. 3D is great and all, but I prefer the first battle system.
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A crossover between two series? What could this possibly mean for the 'regular' series in the future? o~O
Absolutely nothing. 8D
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It means that the history of RockMan.exe will be changed, so we'll get remakes of all the other games.
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Absolutely nothing. 8D
IRREGULAR HUNTER ZX
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It means that the history of RockMan.exe will be changed, so we'll get remakes of all the other games.
$5 says something happens that wipes everyone's memories of the events at the end, or it's just a sidestory that holds no real importance.
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$5 says something happens that wipes everyone's memories of the events at the end, or it's just a sidestory that holds no real importance.
$5 isn't much of a bet. You must not be very sure of yourself.
Or Capcom. 8D
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Maybe all the time travel ends up creating the timeline of the original MegaMan!
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interesting how they made the subaru and harpnote sprites taller so they dont look like midgets compared to the others.
They just redid them in BN1-3 style as opposed to BN4+ style. Which is fine by me, I think BN4's sprites onward are awful.
I'm not sure what to think about this game. What battle system they use for it will probably weigh heavilly on my opinion of it.
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interesting how they made the subaru and harpnote sprites taller so they dont look like midgets compared to the others.
I really hope this battle system is in 2D. 3D is great and all, but I prefer the first battle system.
Oh wow, I completely forgot about the sizes...
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Yeah, pretty much all opinions on this game rely on the battle system. Let's face it, we'll be in battle about if not more time than we will be playing on the maps.
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The battles were the whole fun of the EXE/BN series. Notice how I neglected R/SF. Yeaaaaah.
As far as sprites go, y'all, MMSF1 felt like an exact replica of an EXE game. Sure, maybe there were more objects on-screen, animations more fluid, etc., but the Cygnus Wing and Queen Op...whatever, the snake...segments of the game really took me back.
And that's not a good thing when it's supposed to be a NEW series for UPGRADED hardware.
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Starforce 3 was pretty fun.
Love the noises.
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Starforce 3 was pretty fun.
Love the noises.
I can't decide whether or not to pick up 3.
Eh, I've got enough on my gaming plate, right now.
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The old PET Symbol is old, hope they make it look more colorful...
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Don't get me wrong I am buying this day one, but I wish Capcom would stop being so lazy and actually take advantage of the DS and update the look of the game.
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The old PET Symbol is old, hope they make it look more colorful...
Forget the symbol, the PET itself is old.
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But it's more realistic, right?
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No. The Progress PET looked more realistic because it looked kinda like a future PSP, and the Link PET looked like an MP3 player.
Im going to assume this takes place some time before BN3, as the PET Lan's holding is the BN1-2 one...
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No. The Progress PET looked more realistic because it looked kinda like a future PSP, and the Link PET looked like an MP3 player.
Im going to assume this takes place some time before BN3, as the PET Lan's holding is the BN1-2 one...
Don't forget the PET from BN4, that looked like a Cell Phone.
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Im going to assume this takes place some time before BN3, as the PET Lan's holding is the BN1-2 one...
It's using the BN1 internet, it's either BN1, or between BN1 and 2/NT.
Also, about the PETs:
Advanced PET = Cellphone/GBA SP
Progress PET = PSP + DS
Link PET = Ipod
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Also, about the PETs:
Advanced PET = Cellphone/GBA SP
Progress PET = PSP + DS
Link PET = Ipod
I like how you try comparing them to real life stuff, which fails miserably. |:
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But yes, it's the PET from EXE1. Which makes more sense to me as an internet device since it's actually got a keyboard.
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I like how you try comparing them to real life stuff, which fails miserably. |:
How does it fail? The Progress PET has the shape of a PSP, and two screens, one of which is a touch screen. Then the designs of the Advanced PET and the Link Pet remind me of that stuff.
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no, JUST a PSP.
Not a DS.
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OSS in Famitsu, not sure if there's any new info there
(http://tinyurl.com/r3mdjf)
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OSS in Famitsu, not sure if there's any new info there
(http://tinyurl.com/r3mdjf)
It's things that we already know. o.o
- A long-time classic Game Boy Advance title is being remade for the Nintendo DS, the Action RPG known as Rockman EXE.
- Another game series, Ryuusei no Rockman, will cross over with the world of EXE.
- What will this new title have in store for the two heroes?
And things like that. >U<
Confirmed tho, is 1-2 players, it's a Action RPG and it allows DS Wireless play. ^^
EXE = Data Action RPG
Ryuusei = Brother Action RPG
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DS wireless play? I expected that. :P
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I wonder if "Clock Man" becomes "Clock Genius" in the SF world and is a leftover navi or something. I don't mind fighting the old boss' from BN1, but dammit I better see some changes to the whole line up.
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Every boss becomes as hard as SharkMan
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NEVER bring up SharkMan :_:
*hides in corner*
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PFFT. SharkMan? Try BeastMan and BubbleMan. Those were hellish.
DrillMan, DesertMan, FlameMan and ToadMan to some extent, but you can prepare for them.
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Bubbleman is the hardest of them all if only because your life needs to be in the red to find him. Everything else can and is easily pwned by the Bodyguard PA, with the exception probably of Drillman, Dessertman and maybe Flameman.
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Nah, just stick to long range attacks and keep firing at the bubbles and you should be fine. ;)
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if only because your life needs to be in the red to find him.
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:P (http://www.youtube.com/watch?v=JArR8YnOEpg)
You maybe right, but I managed to practice enough to have my health above the red to beat him AND have HeatGuts and a nearly unmodded folder equipped.
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PFFT. SharkMan? Try BeastMan and BubbleMan. Those were hellish.
DrillMan, DesertMan, FlameMan and ToadMan to some extent, but you can prepare for them.
It seems like BN3 had the hardest boss' in the entire series. There was no real easy way to decimate them for whatever reason. Beast Man was too quick and powerful (speaking of which, why is it that Beast Man looks more like Slash man than Slash Man's navi counterpart?), Flame Man has that stupid aura thing caused by his candles, Plant Man is annoying to hit, Desertman has tons of walls to hid behind (his hands, the stone statues he creates, and I'm sure he had some other way to stop you from attack him), Bubble Man is...I don't even need to explain, and drill man is hard to hit unless you have a spread shot attack or something..
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There was no real easy way to decimate them for whatever reason.
Bodyguard
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why is it that Beast Man looks more like Slash man than Slash Man's navi counterpart?
Probably for the same reason that NumberMan looks more like BrightMan than BrightMan.exe does.
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Bodyguard
Was Bodyguard in EXE3 and just as broken as it was in EXE2?
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I S Ranked every Navi not named Desertman and Drillman (maybe Blues too) in 1 second if they're life was lower than the PA's damage if I got it in the firt turn IIRC, so I'd say yes.
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I S Ranked every Navi not named Desertman and Drillman (maybe Blues too) in 1 second if they're life was lower than the PA's damage if I got it in the firt turn IIRC, so I'd say yes.
Jeebus o.o
How did you activate it though? I assumed since Shadow Man wasn't in the game, you couldn't use it. I don't recall seeing Muramasa either.
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You didn't get the Mega complete star did you?
(http://www.sprites-inc.co.uk/files/EXE/EXE3/Chips/mchip002.gif)
It was something like Muramasa M, Anti-Navi M, Anti-Damage M.
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The official site updated today.
Due to lazyness I'll just quote TMMN;
Today Capcom of Japan has revamped their official Rockman EXE Operate Shooting Star homepage (http://www.capcom.co.jp/rockman/exe_oss/index.html) for future updates, following Clarks unexpected journey to 200 years in the past.
The new website so far contains basic background details to both the Battle Network series and Star Force series in order to get users acquainted with the content. Theres also a page meant to discuss the new elements for the DS port, which shows off some screens as well as ClockMan. According to the site, ClockMans intentions seem to involve him wanting to change the course of events in the past.
Finally, theres a section for the development staff to discuss matters, and includes a mail form for fans to send their memories from the BN series. So far the page contains a welcome to fans and a neat picture of Lan and MegaMan.
Unfortunately little else is shown, but more updates are likely to be on their way, so well keep you posted.
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Cleanie Screenies~ :3
(http://www.rockmanpm.com/i/exe/rockmanexeoperateshootingstar/ss_op.png) (http://www.rockmanpm.com/i/exe/rockmanexeoperateshootingstar/ss_field.png)
(http://www.rockmanpm.com/i/exe/rockmanexeoperateshootingstar/ss_co-star01.png) (http://www.rockmanpm.com/i/exe/rockmanexeoperateshootingstar/ss_co-star02.png)
(http://www.rockmanpm.com/i/exe/rockmanexeoperateshootingstar/ss_firsttime01.png) (http://www.rockmanpm.com/i/exe/rockmanexeoperateshootingstar/ss_firsttime02.png)
Someone who runs a blog can use these~
I'll update our OSS page later. ^.^
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Don't you mean someone who SPRITES can use these.
Memories of the BN series? Beastman and the whole zoo incident scenario in 3, where you possibly get your first prog. advance and style change, plus elephants that can be recolored into green.
And Clockman's intentions are revealed. no news of the battle system yet. X(
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You didn't get the Mega complete star did you?
(http://www.sprites-inc.co.uk/files/EXE/EXE3/Chips/mchip002.gif)
It was something like Muramasa M, Anti-Navi M, Anti-Damage M.
Was it needed to fight Serenade? I don't think I did get all of them, I think I was still missing two or three.
-
No, you couldn't even get Mega Complete without cheating or trading with the opposite version.
-
OWW!
That broke my brain seeing Starforce Megaman in the MMBN1 overworld!
OWW I SAY!
-
No, you couldn't even get Mega Complete without cheating or trading with the opposite version.
Ah. I didn't know anyone that had the other version, so I was stuck with Genie Man over Bowling Man.
How DID you get Muramasa though?
-
(http://www.rockmanpm.com/i/exe/rockmanexeoperateshootingstar/ss_co-star01.png) (http://www.rockmanpm.com/i/exe/rockmanexeoperateshootingstar/ss_co-star02.png)
(http://www.rockmanpm.com/i/exe/rockmanexeoperateshootingstar/ss_firsttime01.png) (http://www.rockmanpm.com/i/exe/rockmanexeoperateshootingstar/ss_firsttime02.png)
At least translate them...not everyone speak japanese...
-
Ah. I didn't know anyone that had the other version, so I was stuck with Genie Man over Bowling Man.
How DID you get Muramasa though?
Number trader
At least translate them...not everyone speak japanese...
Subaru: Hi guys, I'm from the future!
Netto: Hi, I'm Netto!
Clockman: *something about his schedule*
Clockman: *something about 32 hours, 8 minutes, and 12 seconds*
There.
-
200年 = 200 years ^^
-
I feel Clock man is going to "use" the heroes, t first seeming like he isnt doing anything bad, they]n he will announce his grand plans, and you have to stop him.
the usual...
-
I want it the other way around, where nobody trusts him at first, but he turns out to be a hero in the end. Reverse the fans' expectations!
-
All fan created navis are fated to one of these roles:
a)Important Villain (1st place)
b)Meijin/Famous' navi
c)Completely unimportant optional boss.
-
Subaru: Hi guys, I'm from the future!
...really funny...add a delorean and a crazy doctor.
Wait... Dr.Wily , Rock...it all makes sense!
[youtube]http://www.youtube.com/watch?v=bnqtXOi1iaY[/youtube]
-
How can War Rock and Subaru be on the internet? Explain.
-
How can Hub/Saito/(Mega)Rockman be inside an EM device? Explain.
-
(http://www.rockmanpm.com/i/exe/rockmanexeoperateshootingstar/ss_co-star01.png) (http://www.rockmanpm.com/i/exe/rockmanexeoperateshootingstar/ss_co-star02.png)
Why are they at Meiru's house.
-
Why are they at Meiru's house.
She wasn't satisfied with just one guy~ :3
-
Ooh, Baby!
-
(http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/futureman.png)
translated
-
whered his eyes go?
-
Whered HIS eyes go?
(http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/giromug.png)
-
Whered HIS eyes go?
(http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/giromug.png)
To the Netherworld!
Just joking. It just servers for the reason to not be recognised. Eyes can tell much, but by Clark Kent it is really somewhat ludicrous.
-
How can War Rock and Subaru be on the internet? Explain.
Don't they just enter a wireless access point?
-
To the Netherworld!
Just joking. It just servers for the reason to not be recognised. Eyes can tell much, but by Clark Kent it is really somewhat ludicrous.
No, it's because he's from the future. Everyone from the future who travels back in time has to have cool looking visors.
[spoiler](http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/megax.png)[/spoiler]
-
lawl at X's left arm.
-
Future man saves the day with Time Paradoxes.
-
Operate: Shooting Star...
Normally when you try to over milk a cow, you get some sour tasting white crap.
But on the other hand, fingers crossed for a possible CrashMan.EXE, GeminiMan.EXE, HardMan.EXE...etc...etc...
-
CrashMan will turn out to be a guy who crashes into you all the time, like Adam Sandler in that football movie
That's it, he'll be GridMan's waterboy
-
This looks great! Also, forgive me if I repeat anything, but I think the EXE1 sprites are like that is because SS uses the same sprite style (no dark outline and similar sizes like EXE4-6 and, I think, SS1). I'm guessing that Clock Genius/Man came from the future to the EXE timeline, and Geo and Omega-Xis followed him there.
The map will help with the EXE1-era Internet, I'm sure. Needed to use maps to find my way through it anyways. And Bass should have some story, especially now that we know his backstory and all.
And more music! Maybe it'll change based on whether MegaMan.EXE or MegaMan (SS) is playing, and maybe there'll be viruses from SS in this timeline! Still, I will get this!
Also, maybe you'll get an SF Buster PowerUp in this!
-
How can War Rock and Subaru be on the internet? Explain.
Backwards compatible
-
Release date is November 12, 2009 (http://www.gpara.com/article/cms_show.php?c_id=15668&c_num=14)
-
I decided to do a little screenshot comparison.
(http://img.photobucket.com/albums/v299/RyanFerneau/perfect.png)
(http://img.photobucket.com/albums/v299/RyanFerneau/futureman.jpg)
Notice how the DS's higher resolution lets you see slightly more on the edges. That must be why I can't get the background squares to line up perfectly.
New MegaMan looks to be a smidge shorter than old MegaMan, perhaps to fit that tall hair into the same space.
-
If any of you are wondering how things are going at the SSR3 Satellite Server website... (8/21)
The experimental program acted a bit strange, and Clark-san fell into a Time Slip.
According to the analysis of Dr. Yoiri (Dr. Goodall), the Time Slip dragged Clark-san 200 years into the past.
A mysterious evil organization is making a move into said Time Slip.
Now the Hertz is wondering "Clark-san, are you alright!?". ^^
-
Clark-san is actually Clockman transformed by the program. He now fights against the evil organization
as both an officer of the law, and super human hero of time! However, he is outmatched by his new adversary
and must bring geo and his friends back in time to help him!
-
Clark is TIMECOP
-
Here, have an OSS wallpaper (http://www.capcom.co.jp/rockman/exe_oss/brain/)
-
(http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/futuremanwall.png)
Have no fear, FUTURE MAN IS HERE!
-
(http://i28.tinypic.com/2l74ux.jpg)
Source (http://item.rakuten.co.jp/edigi/jan-4976219032193/)
-
Looks like the battle system's left untouched. Yey for my spreaderer [twin slasher] stradegies.
-
Rakuten's product description also mentions something about the inclusion of mini-games. There's supposedly six all new multiplayer mini games taking place in the "Rockman Star Colosseum." I suppose we'll be hearing more about that soon...
-
I wonder if WoodMan will show up in the school!
(...Hey, that looks like RockMan's EXE1 or EXE6 portrait flopped to face left... Probably EXE6.)
-
Looks like the battle system's left untouched. Yey for my spreaderer [twin slasher] stradegies.
Seems like it for the EXE version. I wonder about the Shooting Star version though :\
-
Why would there be two different versions? I thought it was just one game.
-
OSS has less chip slots in the Custom screen, like the late EXE games. o.o
EXE1 had 15 slots. "Add" is there tho. Or maybe some new feature. ^^
-
I would only like Add if you could increase up to 15, you didn't have to sacrifice chips, AND you didn't go back to 5 after using some. Otherwise it's just not worth it.
-
Why would there be two different versions? I thought it was just one game.
I meant the in-game Rock Man(s) <.< Like it seems as if that screen-cap for battle is connected to RockMan.EXE, so I'm wondering (since both are playable) if the game changes up for Subaru when it comes to combat.
-
Actually, I was wondering the same.
-
(http://img32.imageshack.us/img32/8438/81269641.th.jpg) (http://www.postimage.org/image.php?v=PqooGx9)
(http://img33.imageshack.us/img33/7958/37908501.th.jpg) (http://www.postimage.org/image.php?v=gxVOdzS)
-
Well, things certainly got much more interesting.
-
The first screenshot would put whoever made the first RnR spritesheet in the PD page of INC to shame... and give SI something new to rip, but then again, having Warrock's Beast Slash just made it intresting.
-
Huh, I can't see it.
-
fixed it
-
fixed it
Thanks.
Well, it does look interesting.
-
People are actually complaining about the loss of the Starforce battle system?
NEWSFLASH: That's why Starforce blows! Both in terms of gameplay and sales numbers.
EDIT: And even if MMSF3's battle system did supposedly fix the problem, it's 2 games too late, 1 late if you're an extreme sucker.
-
Its because it made it easier. plus lock on attacks were pretty fun.
Dunno. It seems like a step back. Lets just hope it doesnt blow like the last few BN games did.
-
No complaints here if the Battle Network 1 chip structure was modified to offer more fluidity. I don't exactly remember it being too friendly for forming some good decks, but to be fair:
1) It's the first game. None of the refinements that came in later were present, obviously.
2) The 15-chip select made things a little risky, especially with chips having not too much overlap in terms of chip codes.
3) Enemies were very weak and didn't require strong deck combinations. Let's also tack on that there was no PvP.
-
I guess that was * chips were for in the second game and the games after that, I still enjoy that fifteen chip thing and I wish they kept that in the games.
-
No complaints here if the Battle Network 1 chip structure was modified to offer more fluidity. I don't exactly remember it being too friendly for forming some good decks, but to be fair:
1) It's the first game. None of the refinements that came in later were present, obviously.
2) The 15-chip select made things a little risky, especially with chips having not too much overlap in terms of chip codes.
3) Enemies were very weak and didn't require strong deck combinations. Let's also tack on that there was no PvP.
And the Program Advances weren't all that strong, either. Sword/WideSword/LongSword netted you a 3-stage attack that wasn't very much stronger at all. But the charge shot had oomph! That I miss!
-
Bigger image of preliminary front/back cover. Looks like there's a bit of info concerning the plot too:
(http://img183.imageshack.us/img183/9188/osscover6e55695385b4593.th.jpg) (http://img183.imageshack.us/i/osscover6e55695385b4593.jpg/)
-
Lack of Wifi logo REALLY disturbs me.
-
I'm attempting to translate that little plot blurb at the moment. Sounds like Clock Man has a relation with WWW...
-
It could be the WFC logo wasn't included on the template, similar to what happened with Star Force.
I don't see why they wouldn't make EXE's battle system internet compatible. It's certainly not a bad thing.
-
And the Program Advances weren't all that strong, either. Sword/WideSword/LongSword netted you a 3-stage attack that wasn't very much stronger at all.
It was double what you put in: 2 Swords, followed by 2 WideSwords, followed by 2 LongSwords! 6 swords for the price of 3! Yay!
...So um, yeah, Battle Network 1 had maybe a few too many Program Advances that were just using the same chip extra times. I still hope to work BetaSword or SigmaSword into the TAS though!
-
It was double what you put in: 2 Swords, followed by 2 WideSwords, followed by 2 LongSwords! 6 swords for the price of 3! Yay!
Huh. I must have blinked... :P
-
Full two-page Oct. Coro Coro scans. Lots of new screenshots:
(http://img6.imageshack.us/img6/4052/67757466.th.jpg) (http://img6.imageshack.us/i/67757466.jpg/)
-
5 bucks says that rockman.EXE beats the bloody hell outta the shooting star version
-
http://www.capcom.co.jp/rockman/exe_oss/
Site updated today.
Information summary:
- OSS retains the old "Level Up" power up system from the original game.
- The Custom window has received an EXE2 - EXE 6 overhaul. Chip selection has been cut down to two rows to accommodate chip codes. * coded chips are present.
- "Escape" has been assigned to the L button. In the original game, "escape" was a Battle chip.
- Battle chips can be traded wireless with friends. Local wireless only, no WiFi.
-
The Custom window has received an EXE2 - EXE 6 overhaul. Chip selection has been cut down to two rows to accommodate chip codes. * coded chips are present.
Awww man, no fifteen chips in three turns. :(
-
I hope to god they aren't using the original Mugshots for the NPC's. As nice as they looked back on the GBA, I don't think they fit in with the new ones for Netto and Rockman. Also, the original "Add" System? It better be so that you can keep 10 chips after you add... and not have it go back to 5... Another thing is they better put the new MD system in and not have both Green/Blue be random.
-
WiFi's dissapeared eh? It is the first one in the series and all.. but I AM gonna miss that escape chip.
-
No WiFi.
[tornado fang] you Capcom. The sad part is that there's a 100% chance that I'll still get it =(
-
I hope to god they aren't using the original Mugshots for the NPC's.
Unfortunately, they are:
(http://www.capcom.co.jp/rockman/exe_oss/img/game/pic_scenario1_ss1.gif)
(http://www.capcom.co.jp/rockman/exe_oss/img/game/pic_scenario2_ss1.gif)
(http://www.capcom.co.jp/rockman/exe_oss/img/game/pic_scenario2_ss2.gif)
-_-
-
That should surprise precisely nobody. >_>
-
Where is the Remake part of this remake?
-
Unfortunately, they are:
(http://www.capcom.co.jp/rockman/exe_oss/img/game/pic_scenario1_ss1.gif)
(http://www.capcom.co.jp/rockman/exe_oss/img/game/pic_scenario2_ss1.gif)
(http://www.capcom.co.jp/rockman/exe_oss/img/game/pic_scenario2_ss2.gif)
-_-
I saw those when I said that, I'm kinda pissed at their laziness... Use the ones from BN5-6 for fucks sake. Those BN1-3 ones are hideous.
-
(http://img8.imageshack.us/img8/2186/wwwdotuporg13037.jpg)
Lan/Netto as a new mugshot there.
-
...Okay, people aren't seriously getting upset about the mugshots, are they? Seriously?
-
I don't mind the level system thing they had, it really just kept track of what you were missing and whatnot in terms of power-ups, and because they're using it, there's a good chance they'll have the buster upgrades back from 1 and 2 (no matter how awesome the Customizer got in later games, I honestly believed that 1 and 2 dealt with the buster WAY better). Escape as a button and not a chip is a great thing, because it was a pain to have to waste one of your chips for that just for a 1 in 5 chance of being able to run from the battle so you aren't wasting time. The chip system used in BN2 and 3 is also a somewhat welcome addition since now if I find a useless chip at the start, I can toss it away to pull out a third of the remaining folder, which helps out a lot in looking for particular combos and such.
No Wi-Fi is a stupid thing to do; I mean, most of the friggin' time when you played against someone in those games, it was with someone online, which pretty much meant that the Star Force series got the most amount of PvP done. The series isn't as popular as Pokemon, not everyone has a cart laying around and plays it a lot, and because each game is specific to what it can hook up with, the odds of finding someone who was around your area of progress in a particular game was close to nothing.
It's official for me, but I won't be getting the game. They half-assed quite a bit with this 'remake' while in some other areas they excelled really well in. They went through the trouble of giving Subaru his own sprite sheet for battle and changed the mug shots for Lan and MM.EXE, but they didn't even bother to change the background, layout, or mug shots of other important characters.
-
Its BN 1 with Geo thrown in? thats terrible.
-
You guys seriously expected more after we saw the first screens?
-
...And then Geo fails to change the past. AND GUESS WHAT 5 MORE REMAKES YAAAAY.... Then Shooting Star Rockman: Operating Shooting Star. looool. Geo that has gone to past appears in his own timeline. TIME PARADOX.
-
How is this a remake? o~O More like Port with added content.
It's more like " We are too lazy to make a SF 4 ".
I still have a copy of MMBN laying around somewhere... >_>
Will i get this? Meh, i played 1-6 and 1-3 so yea ill give it a go. Might be added plot points, content and maybe new chips. A good time waster i suppose until Mario & Luigi gets here. I liked the old side view system rather then 3D. Was such a pain to dodge and use shield. Never knew when to really use the shield or dodge.
-
You guys seriously expected more after we saw the first screens?
I expected a NEW BN game, with Geo in it.
as in, nothing to do with a previous BN game.
-
lol Geo
-
I expected a NEW BN game, with Geo in it.
as in, nothing to do with a previous BN game.
But we've known it's EXE1 + Subaru for a really long while...
-
But we've known it's EXE1 + Subaru for a really long while...
It's the fanbase man, it's just the fanbase.. sorta like the Sonic the Hedgehog fanbase, basically: Overhype soon followed by it's murderer. yeah, let's go with that. They'll most likely change that in the future, maybe.
"Graphics don't make the game", I wonder why people seem to forget that? must be a gaming mystery.
-
its not the graphics I care about. Its the fact that they really didnt make much different. Its basically a BN 1 port with some extra content. would it have KILLED them to make it a NEW BN game to crossover into?
-
It wouldn't, but there's the release date. I think they have enough time to upgrade it, basically, they might just take their time. it's why SF failed at one end: felt rushed and short, it could also explain X7 too, they might need longer release dates to overhaul everything on time.
-
I liked ClockMan.exe's design better when I thought that the clock hand on the backdrop was jutting from his head.
And hey, a few of the menus are redrawn! That's nice. But why are the Mettool HP values still left of center? It looks like a mistake, but you would think that someone would have corrected that by now.
but I AM gonna miss that escape chip.
Gotta love Rockman leaping away from those Mettools! So long, suckers!
The chip system used in BN2 and 3 is also a somewhat welcome addition since now if I find a useless chip at the start, I can toss it away to pull out a third of the remaining folder, which helps out a lot in looking for particular combos and such.
Bleh, I would rather set it up so I don't have any chips I would consider "useless" in the first place. Really, the BN1 Add system would have been perfect if it didn't keep snapping back to 5. Otherwise you give up too much for too little gain. But I'm no expert on game design, so maybe it'll turn out to be fun anyway!
I saw those when I said that, I'm kinda pissed at their laziness... Use the ones from BN5-6 for fucks sake. Those BN1-3 ones are hideous.
What, really? I'd rather see the old mugshots that still look decent to me than the dippy-looking overworld sprites from the second half of the series.
Another thing is they better put the new MD system in and not have both Green/Blue be random.
With the only two purple ones in the oven system! What was up with that? Did they just forget they had that purple color after the first dungeon, then when they made Battle Network 2, noticed it was the rarest color and therefore made that the special unlockable kind?
-
Its basically a BN 1 port with some extra content.
I'm happy with things like these. It means we 'might' get remixed songs like Twin Leaders did. ^^
Oh, and the Complete Works too.
-
What if we don't?
-
I'd still be happy. EXE1's battle theme was the best in the series, IMO.
-
You mean it was the DONGLE DONGLE DONG in the series
I just like to hum the hardcore basslines that punctuate the boss themes throughout the series.
-
I'd still be happy. EXE1's battle theme was the best in the series, IMO.
Yeah, it was except for the MMBN2 Battle theme that was awesome.
Bleh, I would rather set it up so I don't have any chips I would consider "useless" in the first place. Really, the BN1 Add system would have been perfect if it didn't keep snapping back to 5. Otherwise you give up too much for too little gain. But I'm no expert on game design, so maybe it'll turn out to be fun anyway!
That isd why there is cheat codes but iwas still fun either way.
-
The comments over at PRC about the OSS update form a big fat conga line of "BAAAAAAAAWW". They make me rage.
Even I don't think it's much of a remake, but I don't call Capcom a bunch of twits (to put it nicely) for it. Hell, this'll be a great opportunity for me to try out the first game in the series without going insane over trying to find a used cart. But that's just me.
-
I'd still be happy. EXE1's battle theme was the best in the series, IMO.
Can't argue you with that PB. ^_^
Infact, all of the music is good! :3
-
Even though I've never been into EXE or starforce, I've always loved how the music wasn't far off from being chip tunes
-
Isn't it, though?
-
Wi-Fi is out:
(http://img32.imageshack.us/img32/8901/5934a593.jpg)
Nintendo Dream's OSS preview confirms it.
-
They're coming out with wireless fidelity?
-
Well, that just killed my drive for this. I don't really know if I can go through EXE 1 again. I wasn't really fond of that one.
-
Tokyo Game Show trailer:
http://www.youtube.com/watch?v=Oo9K4x-KA48&feature=player_embedded#t=58
-
Already showing Bass? Whoa.
-
If anyone wonders what that last bit with evil rokkuman picture meant, the guy said "Hear the voice of time. EXE is now reborn." Or something like that. I know that much of japanese thanks to my japanese animus.
-
I like that the "Rockman Star Colosseum" works with 1 cartridge. It's less painful that way. ^^
I'm happy that just like Twin Leaders, there will be voice clips. I'll have fun ripping the music from this game. :3
Trailer added to the archives (http://video.rockmanpm.com/exe/). ^^
-
Man..I like Clock man's art... >0<
-
Though the series wrapped up three years ago, thanks to the players Rockman EXE is able to sell once again.
If that doesn't mean "We're going to make more MMBN games," it means more EXE OSS'.
And I think even Capcom knows the latter is a bad move for the series' image.
-
I don't know... the more I'm hearing about this, the more it's sounding like a lazy port of EXE 1 with a few extras to make it slightly more interesting. Really don't know what to make of it.
-
I'll take a lazy port!
-
I guess it was because I was more expecting less replaying EXE 1, more Geo dicking around and trying to avoid causing time paradoxes with limited interaction from the other characters. The story would be slightly more original then. I'm holding out there's an "other side story" like that unlockable, but I wouldn't hold my breath.
EDIT: To be clear, I'm talking on the point of view of playing as mostly Geo.
-
Yeah, seems like everyone had much greater expectations when the game was first announced. We saw "EXE meets Shooting Star!" and imagined some amazing, all-new game that would dramatically expand on both series, but with the main focus on Star Force, because that's the latest series after all! I wonder if it would have been better to first announce it as "So hey, we're porting Exe 1 to DS", and then gradually announce new features, so we'd be pleased with all the additions rather than all the omissions of features imagined by the fans.
-
I was looking around the site and found this:
http://www.capcom.co.jp/rockman/exe_oss/brain/
(http://img143.imageshack.us/img143/6995/who.png)
Seems to have more art there as well.
(http://img25.imageshack.us/img25/741/backtoback.png)
(http://img269.imageshack.us/img269/3986/shoulderv.png)
Old, new or re-post?
-
Yeah, seems like everyone had much greater expectations when the game was first announced. We saw "EXE meets Shooting Star!" and imagined some amazing, all-new game that would dramatically expand on both series, but with the main focus on Star Force, because that's the latest series after all! I wonder if it would have been better to first announce it as "So hey, we're porting Exe 1 to DS", and then gradually announce new features, so we'd be pleased with all the additions rather than all the omissions of features imagined by the fans.
It probably wouldn't have caught a big initial buzz outside of remake enthusiasts. Honestly, the more they reveal about this game, the less interesting it seems to get. I wasn't fond of EXE 1 and to replay it with it mostly intact is pretty dull. Maybe it'll sell enough to warrant doing it in EXE 2? I wouldn't mind replaying that with the Gospel chips and Dark Messiah actually obtainable (and likely gimped.)
-
Well, I am fond of Exe 1, so there!
-
EXE1 with 2-6 combat changes will be much better. And with a map and 2 Megamen, this game might have some replay value.
Although 2 was the only BN paced-enough to warrant a second replay. 3 JUST DRAGS ON AND ON, what with backtracking and the Fire/Aqua chip-using puzzles.
-
I was looking around the site and found this:
http://www.capcom.co.jp/rockman/exe_oss/brain/
(http://img143.imageshack.us/img143/6995/who.png)
Oh wow, Is that Lan's kid? (It sure ain't Hub.)
I don't know... the more I'm hearing about this, the more it's sounding like a lazy port of EXE 1 with a few extras to make it slightly more interesting. Really don't know what to make of it.
I have to agree here. I'm starting to get disappointed actually.
-
Same here, I'll still get it though, can't control myself -__-
Oh wow, Is that Lan's kid? (It sure ain't Hub.)
My first thoughts were Sean and Mamoru, and after actually clicking the link, it does say it is Sean.
-
That's Sean, guys.
...
Wait...Sean was in 2 and 3, not 1.
...
EXE/OSS2 PLEEEEEEEEASE!!!
-
OSS2 PLEEEEEEEEASE!!!
No. Not unless they are not lazy and actually make something NEW and not a port with an extra character.
-
Ummm...uhhh...
Ummmm...
Omega-Xis gets Style Changes? :D
-
He has noise changes. They're basically the same thing.
-
Ah, yes, in his time, but does he have THE GUTS?
*DUH NUH*
-
November Coro Coro:
[spoiler](http://img169.imageshack.us/img169/1336/701170.jpg)(http://img127.imageshack.us/img127/2871/715100.jpg/)(http://img444.imageshack.us/img444/2785/wwwdotuporg257942.jpg/)[/spoiler]
* Operate Shooting Star demo on Nintendo Channel (Wii) and DS Download Stations later this fall.
* The sister magazine of Coro Coro Comics will begin running a new comic starring Rockman EXE and a new operator that isn't Lan/Netto.
* Forte is a playable character in the Rockman Star Colosseum mini-game.
* new Navi chip for SSRockman, deals 100 damage and coded S.
* Insight on Clock Man's scenario: he wants to make Roll and Harp Note his wives... (possibly a joke on 2ch's part). According to TMMN, the third scan states that Clock Man "has run off to 200 years in the past with Harp Note. Here SF MegaMan is at WAXA with his friends and Dr. Goodall saying he needs to go after them. Meanwhile, 200 years in the past, Mayl claims that Roll has been kidnapped by a blue Navi. Naturally, Lan and MegaMan EXE go to rescue Roll. This in turn seems to pin SF MegaMan as the criminal, which will likely lead to their battle."
* New mugshot for Mayl.
* Scan confirms presence of Bud, Luna, Zack and Dr. Goodall.
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Haha, the manga art style is cute, I might give it a shot, but who's the artist? And I knew the EXE1 Mugshots were only placeholders, it would be awhile until the necessary ones get thier enhancements.
Roll and Harp being wives to Clock? giggity. His (SSR) chip seems very powerful, since the chips in the first game stop at 100 or so before the 2000 Hp+ final bosses (Duo, Gospel, etc) rolled around in the sequels.
Sheild looks very meh, but wait, unused sprite is finally being used? MADNESS. Rockman Star Colosseum mini-game is starting to remind me of NT more and more. :)
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A demo on the Nintendo Channel is nice. I'll look for that.
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More art.
(http://img.photobucket.com/albums/v189/Werty2132/darkrockman.png)
Dark Rockman? And is that Soul Unison? =/
(http://img.photobucket.com/albums/v189/Werty2132/Serenade.png)
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Where are you finding these? o.o
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I was looking around the site and found this:
http://www.capcom.co.jp/rockman/exe_oss/brain/
They are in the message, i just skim trough and grab em from there. Since you can't right click save, i do a print screen and save em on photobucket.
^_^
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Ah, I see. good to know.
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Not using lappy, but there are 3 uptades for art.
One with a red bandana and a fighter uniform?
Posted on: October 30, 2009, 10:27:55 AM
(http://i38.photobucket.com/albums/e125/nigoli/exeoss/osl.png)
THAT is a really nice cover...
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Weel, the game comes out next week.
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At first, I wasn't too excited with this.
But now, when it's near release... I kind of am.
IT might have something to do with the fact, that I have fond memories of EXE series.
Well, except EXE 4 of course. : P