Why was the blood censored in the US version?
why do you think?
come to think of it, robots bleeding doesn't make much sense.
why do you think?
come to think of it, robots bleeding doesn't make much sense.
why do you think?X4 didnt sem to have a problem with blood. hell, you'd think robots were filled with tomato sauce, with how much blood they let out. granted, that was only 2 scenes, but it still counts.
Remember the frustration of not getting any more of these (http://www.youtube.com/watch?v=mkKmHWVH30k)?
megaman is a game intended for kids...
Noone was talking about making it a Shadow the Hedgehog...But I´d like to see a remake for one thing: Why the Heck is OMEGA using a GUN instead of a BUSTER ?!
Why the Heck is OMEGA using a GUN instead of a BUSTER ?!Because Zero does too.
There was one point in MMZ that still had blood in the sprite animations, I don't remember which exactly, but that looked acceptable.
The shower of blood from cutting a metal box was over the top, so I can see why that was removed.
It doesn't matter. Zero got a makeover.
The first scene with the golems mowing down the Resistance reploids. But that's in the "censored" American version.
But that's what made the zero-series so unique!This reminds me of this.
A game where everything you slash at bleeds?! That's just hard-core!
(http://img.photobucket.com/albums/v96/Demonlord/presents/boxblood.png)
I shouldn't need to look at either of those to know just what the hell happened to Harpuia, Leviathan, and Fefnir. Seriously, I played the game twice and I can't recall one mention of why those three just up and disappeared in-game.
From what I understand, Z3 was supposed to be the last game or some crap, which is completely terrible because yeah, sure, big battle, Zero killed Omega in his old body woohoo.. Oh wait, what about Weil? Yeah, completely leave him unchecked. Sorry, just doesn't do it for me.
Then there's the whole Kraft/Neige thing. I despised that bit of the story from the beginning because of how hastily done it was. It didn't fit in just one game. It felt like "Oh, we don't have anything else going on, here lets throw this in".
Z4 left all sorts of crap out, in my opinion. Though, I'm sure someone will pop in and go "NO LOOK SOURCEBOOK" or "NO LOOK JAPANESE BLAH BLAH", I shouldn't need to look at either of those to know just what the hell happened to Harpuia, Leviathan, and Fefnir. Seriously, I played the game twice and I can't recall one mention of why those three just up and disappeared in-game.Yeah, I feel the same way on his. At the least it could have been handled better. Zero was at the epicenter of the explosion and he only got knocked out. Harpy and friends were further away and they were all killed. Maybe the implication is that X saved him? Or brought him back? It'd have been nice if they could have shown that ... what with games being a visual medium and all. There's an entire scene with X saying goodbye; it could fit right in there.
It's just that they wanted to make Zero1.5 before ZERO4, but decided otherwise by fan demand to see Vile taken care of.
Man, even the most random of n00bs concluded from the games alone that they died in ZERO3.
Maybe the implication is that X saved him? Or brought him back? It'd have been nice if they could have shown that ... what with games being a visual medium and all.
It seems like they wanted to leave it up in the air and see how they felt about it at a later time.
But it makes things ambiguous unless you look it up in a wiki.
like this is bullshit. *CLUSH Bombed* you give noobs way too much credit.
i've always thought Zero4's story would've been better if it was an interquel.
The final implication is that the fan-favorite X-bioroids shielded him from the blast.Then .... shouldn't Zero be behind them?
It makes it ambiguous until you buy MMZOCW. Cause you know about wiki and reliability.::)
No, I'm serious, random n00bs did proclaim they died in ZERO3 by Omega's explosion, which we all shot down using our interview and sourcebook info.You know Zan it would really help if you told us when you're being sarcastic or cynical, as you use such clean language I can't tell :|
Then .... shouldn't Zero be behind them?
Roll Eyes
This is exactly why people don't play MM for it's story.
How does that even work when all of ZERO4 is based on it being the end?
Vile is in charge of Neo Arcadia. Pantheons got replaced. Humans are fleeing from Neo Arcadia. The Big4 and are nowhere to be seen. Neo Arcadia is destroyed, Weil and Zero are killed. The war is over. Humans and Repliroids start to coexist again.
If you mean better as in 'completely different' I'm inclined to disagree even more.
like you said before, Zero 4 was going to be Zero 1.5. Vile was added in later. if there was a one time enemy in place of Vile, and obviously Zero doesn't die in the end, it would've been fine.
speaking of which, Zero's death in Z4 is even more of a copout than the Guardians' deaths in Z3. Zero 4 is proof that closure sucks. it's a frickin lame way to end the story.
This is exactly why people don't play MM for it's story.
never have i seen so much truth in one post. Omega is REALLY overrated.
If you call blowing up with a giant space station a cheap copout, nothing will make you happy.Damn straight.
Either way I felt Z4 was the most fun of the entire Zero series to me, gameplay-wise. The reason I see people putting Z3 in an altar most of the time, the Omega debacle, is way overrated in my opinion and I liked it better when it was part of Saber Marionette and not Mega Man. In Z4 I got to blow up a lot of freaky looking giant bots who didn't NEED to have oooooh, stoooooooory reeeelevannnnce (yawn) - and well, [tornado fang] me, hold tight:To hell with Omega, I put Z3 on an altar because of FRIKKIN THROW BLADE!!!
and I felt the soundtrack was really the best of all the four games.Then again, when you're right, you're right.
To hell with Omega, I put Z3 on an altar because of FRIKKIN THROW BLADE!!!Before someone gets me wrong, let me just put my quote in perspective:
artistic freedom. plus, X6's sealing is not the one Ciel finds him in. the X6 sealing is the first seal, and the one "shown" in Z1 was the Telos interpreted second seal. remember, in the original seal he was to be asleep for 102 years, to "remove a component". the second seal was supposed to be permanent. as also shown in RTRZ, where Zero's disembodied voice tells Ciel outside of the room to "leave him alone", and questions why she wishes to awaken him Telos itself asserted that he was basically taking himself out of the way.
It's one of those on-paper things which sounds really good, but just ends up being confusing.
correct me if i'm wrong, but don't you only see a still image of Ragnarok reentering Earth's atmosphere? based off that, how can you be so sure he died from that? he could've survived that somehow. like jumping off the damn thing before hand.And surviving atmospheric reentry? Unlikely.
and he did survive the same explosion that killed Harpy, Levi, and Fafapalooza.Well, the Mother Elf warped him out. But dying in a boss explosion IS a pretty lame way to go.
In Z1 Zero wasn't in a capsule at all and didn't look like his X series self.
explaining almost everything that was needed to know.
Well, the Mother Elf warped him out. But dying in a boss explosion IS a pretty lame way to go.
Just wonder, X5 works better?
as shitty as X5's ending is, i agree that it does handle Zero's death better than Z4.
Who other than yourself are you agreeing with?
Gauntlet. sort of.Well ... not really. I think X5 handled the Z transition better than X6 and that it all works better if we ignore X6's ending completely. I like Z4 fine. It has some problems, but overall it works.
And that's what I saw from way back when, when Z3 filled the nonexistant plot-hole of X6's copy body (yeah, because X6 made it utterly obvious it was a "copy" body. Whatever)Get equipped with MMZOCW, and update your Fanon definitions.
I try to just forget that X6 has a tie in to the Zero series. It never worked. In Z1 Zero wasn't in a capsule at all and didn't look like his X series self. Moreover, Omega didn't look like X-series Zero either. It's one of those on-paper things which sounds really good, but just ends up being confusing.Once again, get equipped with MMZOCW.
Absolutely. I mean, forget about the fix they made to fit X6's ending in there for a minute and just focus on X5 and Z1. X5 shows Zero mysteriously disappearing and Z1 shows Zero in a mysterious room in a new body. Zero only has to mysteriously disappear once in this version ... and who knows what happened to him then? X5 showed him totally destroyed too, so it makes sense that he might look different after his mysterious repairs.Except that a blown up pile of crap that used to be a Maverick Hunter shouldn't be salvageable after lying in a hole somewhere for a century. Some manner of maintenance that fell into disrepair is far more plausible. Furthermore, the art style is not part of continuity. Never was.
BOSS EXPLOSIONS DO NOT KILL.
Get equipped with MMZOCW, and update your Fanon definitions.
There is, nor was there ever, any copy body in X6. The copy body originated in Elf Wars, the interim between Zero's two slumbers. The fact that he konked out twice was written by Inticreates for the full and sole reason of accommodating the Dark Elf. Despite ever so fun brainstorms about the contrary, nothing in Z3 is relevant to X-series continuity.
BOSS EXPLOSIONS DO NOT KILL.tell that to omega. and technically Phantom.
Rod knows, he's just talking about the theories from before RZOCW. I'm sure you recall a certain person's claims about X6 Zero being in a copy body made by Light.I recall. But Rod does fall behind on the community events now and then, so I wasn't sure.
tell that to omega. and technically Phantom.Omega was a retcon during the interim between Z4 and ZX when Inticreates realized, oh snap, they left the players hanging with what the heck happened to the remaining Guardians. Phantom is a last-ditch attack, the explosion itself does no damage.
I recall. But Rod does fall behind on the community events now and then, so I wasn't sure.'sides what Zan's already said, I was mocking that notion in my post, not advocating it, man. :P From way back when, I always said "please, solid concrete undeniable proof of a copy body in X6" and what I got was "IT'S OBVIOUS!!!!".
What direction? X6 or X7+? X6 really shouldn't be grouped with a story that wasn't even conceived at the time. X7's sudden shift in direction is almost universally disliked. X6 on the other hand ties in very nicely with X5 and introduced to us two of the most awesome characters of the series.Isoc and Gate I presume? Gate... it really was a pity he never got "repaired" or mentioned again. he was such an awesome character to just keep dead.
How about either or?X6 never took any different "direction" its a direct follow up to X5. the intro stage is Eurasia's ruins themselves. there isnt any "direction" it changed. aside from the half baked Nightmare system, and the introduction of the only character (Besides Wily's various personifications) who was actually able to crack the code on the un-analyzable hunter. Zero. and from it, create a new Virus, a battle body for himself, a reploid, and even a clone of the original himself.
X7 completely disregards the previous events of the Earth crisis, with the only mention being that civilization has gotten back on its feet and moved on.
Isoc and Gate I presume? Gate... it really was a pity he never got "repaired" or mentioned again. he was such an awesome character to just keep dead.Well, aside from the terrible nightmare bs that I've never thought was good, after replaying X4/5, my problems with X6 are nearly all gameplay issues. The levels are just really really frustrating and meh. So thats the direction I dislike, there. Again, aside from the Nightmare stuff, I really liked that it followed straight up from X5 instead of ignoring it, even though X5 should've ended it.
Posted on: May 13, 2009, 05:20:54
X6 never took any different "direction" its a direct follow up to X5. the intro stage is Eurasia's ruins themselves. there isnt any "direction" it changed. aside from the half baked Nightmare system, and the introduction of the only character (Besides Wily's various personifications) who was actually able to crack the code on the un-analyzable hunter. Zero. and from it, create a new Virus, a battle body for himself, a reploid, and even a clone of the original himself.
now X7+ did take a different direction, which I didnt quite like much, but was "meh" X7 completely disregards the previous events of the Earth crisis, with the only mention being that civilization has gotten back on its feet and moved on. gameplay aside, X7 was rather dull. Introducing a new character just for the sake of story and to sell a new "fresh" gimmick, was the smallest problem. the whole fiasco was basically just another X4, except that Axl doesn't die. the comes (storywise) X8, and was perfect in almost every way, however, was WAAAY too different from the previous entries aesthetically, and the story, while attempting to link to X7 with Axl, felt rather mediocre. the redesigns didnt help either.While I disagree on X8 being almost perfect, we can all agree on X7 :P
We'll just agree to disagree. We don't need another 5 page debate over it again :PBWAHAHAHAH!!!
Well, aside from the terrible nightmare bs that I've never thought was good, after replaying X4/5, my problems with X6 are nearly all gameplay issues. The levels are just really really frustrating and meh. So thats the direction I dislike, there. Again, aside from the Nightmare stuff, I really liked that it followed straight up from X5 instead of ignoring it, even though X5 should've ended it.However X6 remains the only game in which you can (without password-hacking, anyway) obtain everything without beating anyone. It's a lot of fun and it makes replays a blast, not to mention you can stall Nightmare Zero forever with the ol' Shadow Armor/Ultimate Buster combo. One of the few things X7 did right was introduce New Game Plus, so the mechanic could be preserved without the ingeniously challenging level design (I mean the CORE level design, not the nightmare crap).
While I disagree on X8 being almost perfect, we can all agree on X7 :PEven X7 got a few things right. Not many, but a few. For one thing it's the only game that made decent use of a Jedi-esque reflect saber. Z4 tried, but the fact that they virtually eliminated standard projectiles made it worthless.