RockmanPM Forums
Other Things => Gaming => Topic started by: OKeijiDragon on June 10, 2009, 03:22:09 AM
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Alternatively, the secrets in video games that that no one would even dare give two cares and a flip about.
So in Sonic Adventure at the very, very end of the last stage Final Egg, there's this platform that takes you up to a room where, if you can stomach the long grueling ride up, you can find four extra lives. (http://www.youtube.com/watch?v=NBtkugzC6Uo&fmt=18)
Has anyone actually waited for the damn thing to come down? I had to wait two minutes for it! Its funny how there's all these extra little paths and rooms with goodies in Sonic Adventure that are analogous to the earlier 2D Sonic titles. I never see those again (Aside from perhaps those Advance titles).
Have any of you ever had to wait for something to happen in a video game but didn't want to, or secrets that you know in a game that you know you wouldn't bother to check out but are cool none-the-less to other people? How about some hidden area where you find some really neat goodies? Or how about that pointless secret you found in "X" game? What ever the heck it is, why don't you discuss it.
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Sonic CD. 3 minutes of doing nothing. When you see it... XD
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Sonic CD. 3 minutes of doing nothing. When you see it... XD
I'M OUTTA HERE!
Or something like that, haven't played the game in AGES.
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I like the Pianta Village Pit glitch, myself. (http://www.youtube.com/watch?v=5UvX6G4Z1m8&feature=related)
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there's that one thing where you can walk through a wall in legends that vixy found
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Sonic unleashed has Beta areas that can be explored through the use of a glitch that lets you go through walls (or more commonly, the floor.)
http://www.youtube.com/watch?v=e23WftY4fd8
http://www.youtube.com/watch?v=1Knzu5CaBho
http://www.youtube.com/watch?v=SGuFyl7pRP0
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Sonic CD. 3 minutes of doing nothing. When you see it... XD
What exactly does happen?
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This maybe? (http://www.youtube.com/watch?v=48_S5WpHIXE&fmt=18)
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the cheese in every level of Perfect Dark. i might've found, like, 2 of them on my own. i hope the XBLA port actually gives them a purpose.
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This maybe? (http://www.youtube.com/watch?v=48_S5WpHIXE&fmt=18)
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the cheese in every level of Perfect Dark. i might've found, like, 2 of them on my own. i hope the XBLA port actually gives them a purpose.
you'll probably just an earn an achievement for finding them :P
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Quite a let down, isn't it? I thought he was gonna throw a temper tantrum, give the player the bird, then run off.
But he just jumped outta the level, HOW PATHETIC.
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More like how awesome. He doesn't have the patience to wait for you to play the game, so he goes off to save the day, the night, AND the girl too! 8D
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More like how awesome. He doesn't have the patience to wait for you to play the game, so he goes off to save the day, the night, AND the girl too! 8D
and all one one fowl swoop too! XD
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Quite a let down, isn't it? I thought he was gonna throw a temper tantrum, give the player the bird, then run off.
But he just jumped outta the level, HOW PATHETIC.
I could of sworn I typed scary but only the kobun showed oh well.
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But we the player, get the game over screen! (And eerie as hell game over music) D:
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This. (http://www.youtube.com/watch?v=75R1g9zZfU0&feature=channel_page)
Really nice to see :3
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But we the player, get the game over screen! (And eerie as hell game over music) D:
TEH LAUGHS! D:
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How bout that creepy half human Sonic image in Sonic CD?
(http://i200.photobucket.com/albums/aa215/I_am_X2007/fotos_secretas_1.gif)
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There is no Cow Level. :|
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That is creepy. :|
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How bout that creepy half human Sonic image in Sonic CD?
(http://i200.photobucket.com/albums/aa215/I_am_X2007/fotos_secretas_1.gif)
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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The debug room in Mother3/Earthbound 2 revealed that Kumatora was supposed to be the 8th Magypsy. However they dropped that and someone else became the 8th Magypsy.
Not gonna tell who it is due to spoilers, the game is still rather fresh.
Also I can imagine Sky liking this game. Dunno if she played it.
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Megaman ZX and ZXA's Debug rooms
http://www.youtube.com/watch?v=hqcFijVcEVo
http://www.youtube.com/watch?v=_pkVTF-_Hqc
unused model Ox Animation
http://www.youtube.com/watch?v=MFlewyY9Qv0
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How about Mei Ling sticking her tongue out at you if you call her for 10 times in a row and don't save in the first MGS?
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RISE FROM YOUR GRAVE
No, really, I got some juicy stuff to post with. See, this is really my area of expertise, to some extent. I keep up with the happenings of people finding unused stuff in video games, what they could be used for, what's going on, etc. I'll post up some various things here, and if there's any questions I could possibly answer on any unused stuff I come across. Also, assume these have been found by someone else unless I say so otherwise.
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So why don't we start with this:
(http://images1.wikia.nocookie.net/debugunused/images/8/88/Mm6viewer.png)
There is a sprite viewer and sound test combo menu in Mega Man 6 that can be accessed with the aid of a Game Genie. The code is as follows:
EZKKIVKG + LLVKATOL + AXEGLVTU
I believe it should automatically take you to this. It's pretty fun to play around with.
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This is also pretty well known, but in Super Mario Bros. 3, there's a debug mode in there as well. The Game Genie code is KKKZSPIU. There's a few different aspects to this:
1.) The title menu is a level select, to which you can press Up and Down to select your world, and "A" to start with five additional lives, up to 99.
2.) You start with one of each item, two warp whistles, and two rows of P-Wings.
3.) In play, pressing Select switches power-ups. Holding "A" and pressing select enables the shoe. You also cannot die via time running out.
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And lastly, I know people are familiar with Sprites Inc. However, what they say is an unused robot sprite (http://www.sprites-inc.co.uk/files/X/X2/Unused/) is actually used, but you actually have to make it occur on purpose. I made a video to prove it:
[youtube]http://www.youtube.com/watch?v=-nNYZiXgi78[/youtube]
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That's pretty cool! Nice finds!
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Ahhh yes. In the super famicom, if you do not insert a game, a song plays.
Now when you do not enter a disc into a Game cube, a tune plays. If the Game cube tune speeds up 25X the same tune can be heard.
Got it from a podcast.
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(http://i1007.photobucket.com/albums/af200/ViperAcid72/2010-02-27-61686.jpg?t=1267308704)
Take a good look at Pi-Face's HP.
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lol Pi.
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So, glad you liked them apples! Here's a new piece for the SNES port of Mortal Kombat.
The pro action replay code 8084CBA9 + 8084CC07 allows you to access a duplicate version of the Courtyard after the first battle. It plays Goro's fight theme (the one that plays when you fight Goro) as the main background theme, and massively slows down and crashes the game when you do a fatality. I'm not sure why they have this here, but I have two theories. One is that it was a test arena. The other one is probably a programmer's shortcut to attribute a music piece to a level, and then call it for Goro's fight.
I'm not really sure though at all what the deal is, to be honest.
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In Megaman 2, there's a glitch where if you keep pressing start after megaman teleports, the game will bypass the Start/Continue screen and go to the Boss Select Screen. But instead of the Boss Select music, it will be the music from the Start/Continue screen.
It's very hard to do normally, but if you ran an emulator at like ~25%, you could do it easily.
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In the Japanese version of Kirby's Dream Course, there's a smorgasbord of unused/test levels! This video proves it. Unfortunately, I don't have a code on me for a level modifier at this time.
[youtube]http://www.youtube.com/watch?v=fEKRGCkl0sE[/youtube]
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How about the Stop'n'Swop, in all the Banjo Kazooie games so far?
Or the cameos Rare HAS to make in all it's games? Such as the pictures of Treasure Trove Cove in Ghoulies, or the Spirit of Pants on the TV set in Boggy's house on BK 2?
O.o and I'll bet no one can guess what my favorite game company is...
*cough*Rare*cough*
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I think, if you visit the Rare Witch Project, that they found evidence of the unused Stop n' Swop. What it was supposed to do was that you play one game, and then very quickly, you take the game out and replace it with another game, and the data would somehow carry over from one game to another.
I really don't know how the technical aspects of it works, but they did happen to find it, I know that much.
Speaking of Rare, there's a lot of unused Donkey Kong Country stuff, surprisingly so. I'll see if I can dig it up sometime in the near future.
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I really don't know how the technical aspects of it works, but they did happen to find it, I know that much.
The games store a bit of data in the N64 itself which gets erased only some time later.
That time was originally 30 seconds but during Banjo Tooie's development the N64 got revised that it only stores the data for just 2 seconds.
Also, the book in the bottle level of Super Mario Sunshine. What is it?!
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Ah, thank you!
Unfortunately on your Super Mario Sunshine quesiton, I'm afraid I can't answer that one 'cause I'm not familiar with the game. I can, however, uselessly tell you that there's a leftover Trampoline object and half-finished Blargg enemy in Mario 64 though.
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I think, if you visit the Rare Witch Project, that they found evidence of the unused Stop n' Swop. What it was supposed to do was that you play one game, and then very quickly, you take the game out and replace it with another game, and the data would somehow carry over from one game to another.
it was called cold swapping. Ike Mike has the right idea. My only question is: why would Rare carry it over to their xbox release? There's now an achievement called "Stop'n'swop", but it's worth 0 GS...
Also, Bottles, who runs the information kiosk in the hub world has "information" to buy on the "truth" about stop'n'swop, HOWEVER it costs more than the total amount of currency in the game. I saw a YouTube video, which I can't find right now, of someone buying the "truth" by modding their xbox... It turns out that[spoiler]Bottles could tell you, but then he'd have to kill you... And they can't have that in a family game[/spoiler]
or something along those lines, anyway
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lol Pi.
his week 3 form is also 5926 8D
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Look, Stop & Swop is not as mysterious as you think. Like Ike-Mike said, the N64 hardware got revised during B-T's development and Rare had to drop the idea. Instead they just made the bonuses that were supposed to carry over from B-K a completely internal thing in B-T.
They changed that in the 360 versions of the games though, since they're entirely stored on the system memory. If you play B-K and you've got B-T as well, you can find the Stop & Swop items in-game and have them carry over to B-T when you start it up. The bonus items that were placed in B-T to replace Stop & Swop were removed and the original intention of unlocking stuff by finding it in B-K was restored. They also added Stop & Swop functionality between B-T and Nuts & Bolts for some bonus vehicle parts.
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So what do you find in the places that originally held the eggs and key?
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New eggs that are used for the upcoming Stop'N'Swop II.
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nooooooooooooooooo
not more lock-on technology
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the stop and swop II stuff is for doing random [parasitic bomb] like beating the boss rush thing in under 15 minutes and such.
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Yeah, and it's hardly "upcoming" since Nuts & Bolts has been out for like a year and a half now.
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Nah, they said it was for a future game or something.
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Yeah, and it's hardly "upcoming" since Nuts & Bolts has been out for like a year and a half now.
guess what
stop and swop 2 doesn't do [parasitic bomb] for nuts and bolts.
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Anyone remember this:
[youtube]http://www.youtube.com/watch?v=0VWJQz4hQyM[/youtube]
^ This was one of the original stages of Sonic 2's development before Sega got hacked and they have to redo the game all over again. Also, the stage's BGM remains in the final release (Track 10).
Resource: Wikipedia (http://en.wikipedia.org/wiki/Sonic_2#Development_and_release)
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Lolwut? Sega got hacked? >0< You are silly.
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Silly indeed. Not even Wikipedia made such an outrageous claim.
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This was one of the original stages of Sonic 2's development before Sega got hacked and they have to redo the game all over again.
Thats what happened to Half-Life 2, Sir. Sega just dropped the level because they were running out of time to finish it.