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Messages - TrinitroMan

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Fan Games / Re: Protoman's Return
« on: August 11, 2014, 07:07:05 PM »
I tried, but he doesn't seem to be active anymore.
By the way, the name of the creator of the original game is Gatuka/Gatuca, just in case you're wondering.

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Fan Games / Re: Protoman's Return
« on: July 22, 2014, 08:06:49 AM »
Hey man glad to see things are coming along well. If there's anything you need help with like with enemies or anything like that, I'm definitely willing to help out. Anyways yeah I would love to check out the engine you have.
Actually, coding enemies is not the hardest thing. Coding gameplay stuff like the sliding is a lot harder.
I have to take a lot of things in account, like MegaMan being able to slide over 1-block wide and with enough precision 2-block wide gaps or continuing sliding, as long as something is below him and being able to change slide directions, if that's the case.
Also, I'm still trying to figure out, why the screen-freezing meter refill doesn't work. At least climbing works as it should...
Also, is it okay to do my own version of an RockmanPM fangame, if the one, who made the original, doesn't work on it anymore and is generally not active anymore?

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Fan Games / Re: Protoman's Return
« on: July 18, 2014, 06:33:34 PM »
Hmm...I see that you've showcased your game not only at Fusion Gameworks.
Anyway, I just want to tell you that I'm still working on my MegaMan engine, and that you can use it, if I have finally added everything I wanted to add. However, progress is rather slow at the moment, since I have multiple works to do.
[spoiler]And as a small self-advertisement, I'm also going to use my engine in order to create my version of an otherwise cancelled MegaMan fangame, which was also showcased at RockmanPM, so stay tuned either way.[/spoiler]

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Fan Games / Re: Mega Man Unlimited
« on: April 01, 2014, 09:35:06 PM »
I hope MegaPhilX is still willing to listen to feedback, because one MFG/MFFA member called Lith/LithiumFlower has got an important feedback.
She likes the challenges and difficulty of the levels, but hates the shear length of them.
I've gotta agree there. Levels don't need to be super long in order to be super challenging.

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Fan Games / Re: Fan Game Statuses
« on: February 10, 2014, 06:30:34 PM »
I hope I am not necro bumping this thread.
I have counted the days since the latest post, and it wasn't 30 days...
...anyway, I'm basically posting there, because I would like to know, whenever Gatuca's project MegaGirl R is disconitnued or not.
This project really showed potential (just like how MegaMan Unlimited did)...

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