Many words may be used to describe the re-use of MM2's "get weapon" music, but "brilliant" is not one of them. A 4-second single-drum track is not nostalgia, it is a sign that Inafune needs to get over his damn phobia of 3.
(http://img97.imageshack.us/img97/5193/pbobjection.gif)
A 4-second single drum track is indeed nostalgia, being that MM2 is arguably the majority of old school gamers favorite MM game, or the first one a lot of MM fans started with, or the one a lot of people remember the most out of them all. I'm not saying it's better than MM3's at all, but since they were clearly going for MM2 nostalgia with MM9, it makes sense to use the MM2 Weapon Get theme, which again I say is brilliant in regardless to the nostalgia factor. Just because you, I, and other MM fans prefer MM3's Weapon Get to MM2's does not make the actual theme less nostalgic. Like I also said...
I mean, would anyone here complain or bring down the MM10 soundtrack if they reused the MM3 Weapon Get song?
MM10 really DID get more effort than 9, I'd say, though you make the valid point that whether or not that yields a better end result is a completely different argument. 10 harkens back to 2 with remixes rather than rehashes (minus the weapon screen which is original), overall delivering a more pleasant sound while still sticking to the NES instruments. 10 also delivers a greater variety of tracks (boss battles, special stages, challenges). In particular I appreciate the variety of boss themes, which I think is important for MM developers to keep up. They often get lax in that department.
I'm not disagreeing with you that MM10 has more effort put into it. It clearly does deliver a greater variety of tracks because it has more content in it (IE: More Special Stages, different character's shops, an extra Wily Stage, etc.). MM9 had one special stage in FakeMan's stage, which had an awesome track, plus the Endless Mode, which again had another fantastic track. As for the variety of boss themes, I've argued before that I think MM2's Boss Theme is SO GOOD that there was no need to use another. However, that's a matter of opinion. Personally, I think MM9's Boss Theme was going for that MM2 "It's so good" aspect as well, cept for the MM9 Wily Boss theme which still is the best Wily Boss theme ever, in my opinion.
And see, here's the thing about 9's throw-backs: If you're going to re-use MM2's soundtrack, there are INFINITELY better tracks to use than boss intro, victory, and get weapon, all of which are among 2's weakest musical moments. The boss intro especially is a head-scratcher to me, since that is in itself a rework of 1's. Just off the top of my head here, applying 2's Robot Master battle as 9's Fortress battle (especially as opposed to 9 not HAVING a Fortress battle theme), would have worked a lot more wonders than 9's current batch of attempted nostalgia.
o-O
Okay, I'm kinda lost that you'd think that MM2's Boss Intro & Victory theme are among MM2's "weakest musical moments" for a few reasons...
Boss Intro
MegaMan 4 (Couldn't find a link to it)
MegaMan 7 (http://www.youtube.com/watch?v=nxUSXpREKcQ)
MegaMan 8 (http://www.youtube.com/watch?v=k6ECd7KU3jc)
MegaMan & Bass (http://www.youtube.com/watch?v=dn3PWPRNQws)
MegaMan 10 (http://www.youtube.com/watch?v=J1yQVsZ4_PQ)
MegaMan X (http://www.youtube.com/watch?v=6wYloDDlMjA)
Victory (Didn't feel like linking these)
MegaMan 4
MegaMan 5
MegaMan 6
MegaMan 7
MegaMan 8
MegaMan & Bass
MegaMan 10
Marvel Vs. Capcom
I mean, personal opinion aside, MM2's Boss Intro & Victory themes have been used in a lot of MM games, so it's not just a matter of nostalgia, but more that they've become somewhat staples in MM Music. Yeah, I like the fact that MM10 remixed them to sound a little different, but it's still the same basic theme.
Also, in further defense of MM9's rehashing, it's not like they rehashed a lot of themes here, or anything of super importance. Lets see, the Menu, Game Over, Stage Start, Victory, Weapon Get, and Wily Castle intro. 6, count them, 6 themes out of 33 (I'm not including the SE's stuff). That's about 1/5th of the soundtrack, and considering that these are not really major themes here (as in not as memorable as the Opening, Title, Ending, Stages, Wily Stages, Boss Themes), and that these are tracks that last about 5-10 seconds, I don't really see the big deal here. It's meant for nostalgia purposes.I'm actually really glad they used the "lesser" tracks in there rehashing of MM2's music, because I'm glad they didn't give us the same boss theme, same stage themes, or same Wily Stage music (despite my love of them). These are the tracks I remember most from MM games.
I'm not referring to their impact on the series, I'm referring to the original tracks in and of themselves. If we're going to talk remixes, then the point is moot, because 10 uses derivatives thereof as well. That, I have no gripe with.
I mean, who in their right mind denies the boss intro of 8 or X?
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...But it's the same theme. Yes, MM9 uses the exact same sound of it from MM2, but the overall theme doesn't change. It's just slightly altered. If I'm reading this correctly, if MM9 had just slightly altered the sound, instruments, or tempo a little bit, you'd have no problem with the Boss Intro or Victory themes? Perhaps I just have a different definition of the word "theme" than people. In terms of soundtracks, when I think theme, I think of things like the James Bond theme, the Indiana Jones theme, Godzilla's theme, the Imperial March, the Superman theme, and so on. Over the course of the movies and such, there have been different variations of it, but the core theme is still there. With MM9, all they did was simply use the exact same core theme, for nostalgia purposes.
Thanks for counting the re-used themes, though, since I hadn't combed the game soundtrack all that well (or at least I didn't find [parasitic bomb]). So far as re-using anything significant, I'm not suggesting a direct carry-over without some change of context; a cameo of sorts. As I said earlier, using MM2's boss theme as a fortress battle, while 9's remains as the main, would be one example. For another, we could look at MM2's title theme. Should it be 9's? No. Could it be used in some epic cutscene, seeings how the thing is regularly heralded as Rock's character theme in several other games? Certainly.
Yeah, they could've done MM2's Boss Theme as a fortress battle, and it would've been a nice cameo. But I don't think that by not doing that, it takes anything away from the MM9 soundtrack at all.
MM2 had damn awesome music tracks, but I'm not terribly fond of its jingles. So the fact that they chose the jingles, and 6 of them, to carry over in 9 is a tad irritating. I can live with it, mind you, I'm just saying that to me, it detracted from rather than added to the game.
And here in lies the issue. It's all a matter of opinion & perspective. It's not the fact that the MM2 tracks aren't memorable or nostalgic, but rather that they're not memorable for you because you don't like the specific tracks they've chosen. Like I said, I'm in no way saying the MM2's Weapon Get is better than MM3's. I do agree that it's one of the weaker tracks. However, the nostalgia is still there for me because MM2 was the first MM game I, and a lot of others played, and that's what Capcom was clearly going for with MM9. Perhaps if they chose jingles that you liked, you would've been less irritated.