Megaman Battle Network Chrono X!

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Offline killer336

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Reply #75 on: April 07, 2012, 09:36:40 PM
Hey all! We just released a new wallpaper to celebrate the newest art we released of QuickX Memento.

Just click the sizes below to take you to the wallpaper.

1920 X 1080

1366 X 768

1200 X 800


Enjoy!



Offline MaxRock

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Reply #76 on: May 30, 2012, 09:48:10 PM
Today is May 11th. Sorry I couldn't update here yesterday, but I was just so busy! Yesterday was May 10th, the project's anniversary. One of the gifts we gave out was some unreleased music to the public. One is an original, the other is a revision of a theme, both using our new instrument set.

http://www.mmbnchronox.com/CanYouBreathe.mp3
http://www.mmbnchronox.com/CentralTownII.mp3

Enjoy. One is Dungeon #1's theme and the other is Central Town's theme.
We planned to release another gift yesterday, but due to certain complications, it didn't happen. Stay tuned for the next gift. We expect it to come out in the next few days.

Here's to three years of Chrono X!

Posted on: May 11, 2012, 21:56:48
Hello Everyone!
I have two items that I want to share today. The first is another piece of promotional art and the other is something downloadable! As I'm sure you can guess, we got another wallpaper for you fans to sink your teeth into. This time it's...



1920 X 1080
1366x768
1200x800

Yep, It's FreezeX this time. If you like it, use it as your desktop's wallpaper!
I will update this post later with more size's variations.

This second gift is something that I've been working on from soe time. Don't worry, I've still been working on Demo 4, but there were times where I couldn't. and when I couldn't I worked on this. You will all get to download and try a piece of it today! Ladies and gentlemen, I present to you... the first public test build of MegaMan Battle Network - Chrono X on the Android!

DOWNLOAD HERE: LINK

It's not as extensive as the PC demos, as it only has one battle included, but nevertheless, I still want you guys to test this and provide feedback.
The requirements to run it are Android 2.2 & up, 256mb of RAM, armv6/armv7/mips CPU + 17mb of free space.
Also, no worries. Like I wrote above, PC's 4th Demo is almost done~
Enjoy!


Offline OBJECTION MAN

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Reply #77 on: June 03, 2012, 05:26:40 PM
You guys have come a long way. However, I wonder, is it worth spending extra time creating an Android version before your PC version is complete? At this rate, when will a full version actually release?


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Reply #78 on: October 11, 2012, 06:08:10 PM
We gonna focus on the Android port more after PC's final release. This Android demo was relelased only as a small showcase, which main purpose to test the interest and also behaviour on bigger variety of the Android-based devices.

Posted on: June 05, 2012, 11:26:46
Hiya! It’s MaxRock here with the latest information behind our game. In order to tie things over until the demo releases (which, if real-life circumstances permit, shouldn’t be too far now), I decided to release a few screenshots showing just SOME of the improvements we’ve made. I have no doubt that the 4th demo will be superior in every way, especially since we are swapping out the placeholder graphics for newer, fresher ones! Don’t worry, doing this in particular doesn’t hold up the programming from my side, but it’s always nice to see some new things now and again, right~? Plus, the progress counter went up to 97%!
Anyway, time for some screenies!


Despite being busy with life, I managed to get a few more cut-scenes done.
This marks the latest one. Looks like Mr.Prog will give MegaMan a helpful item!


We finally managed to put in a fresh Internet Background! Like it? Just try not to feel too bad for the Mettaur >_>


That sure is a familiar sight, isn’t it?


Mayl’s got some new stuff in her room! Can you spot all the changes?


Wait... Totems!? A version 2 of two viruses!? Why so strong!?
Killer doesn’t want me to spoil it, but this is a mandatory fight. Should be fun for most of you~


Anyone remember these doors? There’s always some sort of nice prize behind one of these,
but this one is a purple mystery data. Hmm…

That's all for today. MaxRock's out!


Offline Mirby

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Reply #79 on: October 11, 2012, 09:23:00 PM
i spy a ciel doll.

lookin' good! :D

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
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Offline VixyNyan

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Reply #80 on: October 12, 2012, 01:35:40 AM


Aww that's so adorable and fluffy~ *snuggles Ciel doll* ^u^

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Offline killer336

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Reply #81 on: December 22, 2012, 08:06:38 AM
After quite some time, Demo 4 is finally released! We hope you guys enjoy it. A lot of work went into this.  If you have any comments/concerns, do post them here.  But try to report bugs on our forum! It'll be nice and easy for us to fix them.



Release Video: http://youtu.be/itbCgrle6IU
Download: http://www.mmbnchronox.com/play.php

Till the next update! See ya!



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Reply #82 on: December 22, 2012, 08:07:43 AM
I'll let my friend know tomorrow then, he's very interested in this project.

Current playthrough: Chrono Trigger and God Eater Ressurection


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Reply #83 on: December 22, 2012, 11:38:01 AM
My PSP didn't make a responsive controller...

but that sure felt like an official BN game. :3

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
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Reply #84 on: January 02, 2013, 10:25:28 PM
Heya, Chrono X fans! MaxRock here to serve the latest news~
If you've played the newest demo release, then you may or may not be aware of some bugs that came up. Well, I've been working hard these last few days trying to find and fix them all. And today, I present you the Demo 4.0.1!
Despite what has been said about the save system, this update will NOT force you to start over your save, so feel free to download and continue (just copy over your 4th demo's savefile to the CXDATA folder).  Another little bonus I added, is the "Auto Old Mode" which will automatically tone down few visual effects if your computer's graphic card can't handle them. Hopefully it will work on your old computers, so everyone who got the surface bug on the very first battle, go and download it right now!
Once again, always report any and all errors in the correct topic (Remember to give as much details as possible): LINK

////////////DEMO 4.0.1 LINK////////////////
REMEMBER TO UNZIP BEFORE RUNNING: LINK
////////////////////////////////////////////////
Just one final request: Help us spread the word! We sure could use the support.

-That's all for today, MaxRock's out~


Offline RetroRespecter

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Reply #85 on: January 03, 2013, 07:54:09 AM
How am I supposed to patch it properly when I used the Installer?



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Reply #86 on: January 04, 2013, 06:16:48 PM
How am I supposed to patch it properly when I used the Installer?

Just copy files from the ZIP archive's folder to the folder you installed the game to, or just unzip it anywhere, and copy the old save file (which can be found in CXDATA folder which is located in directory you installed the game in) to this version's CXDATA folder.


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Reply #87 on: January 04, 2013, 11:42:30 PM
Looks like Demo 4 is on full swing. While I might miss out on the rest of the dev project, I wish this project well.

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Reply #88 on: May 24, 2013, 11:06:36 PM
Hiya all~ Well, guys, we just recently released new website's design, and now it's time for a bit of an after-birthday present. This one will present a new page in Chrono X's story...


Art by Nico. Original Sketch by Midnite.

Ta-da! Here it is, our last and final gift that we wanted to release. What you see here is our promotional artwork for our game's 3rd Chapter! This is where the serious events in the story start happening and as such, it's one of our favorites!

Chapter 3 is filled with many cool and tense moments that I'm sure you'll get to enjoy when we show it off. Expect more exciting screenshots of new locations, viruses and characters! Can you guess who all the characters in this picture are? Bet you can't!

MegaMan will be fighting many, many enemies in this chapter... And I know we all want to see how he pulls through. That's all! MaxRock, out!


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Reply #89 on: May 24, 2013, 11:39:21 PM
PirateMan.EXE?

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Reply #91 on: May 25, 2013, 12:06:41 AM
Looks great! Can't wait for more info :D

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Offline Night

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Reply #92 on: May 25, 2013, 04:37:36 AM
Commandoman.exe looks great too! You guys are doing an awesome job! > w<_b



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Reply #93 on: July 28, 2013, 01:51:10 AM
Hiya! MaxRock here with another update~ I know you guys have all been aching to hear about how the Online Mode is progressing, so I'm here to deliver. But first, we need to do a bit of housekeeping.

1. First, I want to welcome our new team member, Mick Galbani. We even drew a nice, colored staff mugshot for him: LINK

He is very  dedicated and skilled pixel artist - something we desperately need to finish this game. If you know any skilled pixel artists, remember  to send them our way!

2. It's time to give the names of the characters shown in last update's picture. In order from left to right: Raven.EXE, Mystery Character(to be announced later), PirateMan.EXE, Zeta.EXE and CommandoMan.EXE.  Someone manged to name them all, even the mystery character. Who  named them? I won't tell, huehue.

3. Now for the main part of today's update - video showing Online Netbattle between Killer and me, as well as  some of the menus (remember that all this is still in a WIP stage!!). This is just showing the progress I made with implementing the Online Mode (as well as reducing the amount of lag you may occur as much as possible). There's also a hidden option in one of the menus, can you guys guess what it is?;)


Are you guys excited? I sure am (even that Killer owned me in both  battles, hahahaha). Now I'll go back to programming. See ya~


P.S. To prevent some further questions - The multiplayer does NOT need Hamachi, nor any other VPN program.


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Reply #94 on: July 28, 2013, 01:57:45 AM
Always excited... although Zeta's resemblance to MegaMan is quite striking...

Surely there's a story-based reason behind that.

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Offline OBJECTION MAN

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Reply #95 on: July 28, 2013, 09:37:16 AM
That's really awesome!

Net play is by far not an easy feat. You should be VERY proud of this!


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Offline Night

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Reply #96 on: July 29, 2013, 05:25:33 AM
That's really impressive!  :O

I don't think I've ever seen a fan game with online support!



Offline RetroRespecter

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Reply #97 on: July 31, 2013, 04:24:42 PM
In the future, do you think that you can remove all swears from the game? The originals never had a swear in them.



Offline killer336

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Reply #98 on: July 31, 2013, 05:49:16 PM
Actually, the only "swear" word in Demo 4 was "hell". Besides, that's not entirely correct, given that Battle Network 2 had language like that littered all over the place. The infamous "Suck yo momma's milk" line in Battle Network 2 and "Damn it all to hell!" There're many more, but you get the point.



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Reply #99 on: July 31, 2013, 11:39:21 PM
Nevertheless, can you please get rid of it?