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Rockman & Community => Fan Creations => Fan Games => Topic started by: Sapphire✧9 on May 16, 2009, 05:46:37 PM

Title: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on May 16, 2009, 05:46:37 PM
A new Fangame !? Hell yessh...
I'm currently making a megaman game using N64mario's. I am no where near to playable state. But I'm still learning it.
So, I though that I could get more motivation from opening a topic about it.

Even though there is no official story yet. I'm happy to tell you that engine is going well right now.

The Title Screenshot (the only complete frame of game xD);

(http://img200.imageshack.us/img200/8598/78735702.gif)




These sprites are only for showcase, using them without my permission will result with my spirits haunting you  :W

Enemy A:

MXN-R 000 Rider Joe (http://img33.imageshack.us/img33/6320/65567755.gif)
MXN-R 001 Flibo (http://img79.imageshack.us/img79/4948/82129613.gif)
MXN-R 002 Ramaty (http://img411.imageshack.us/img411/1369/88779004.gif)
MXN-R 003 Wind Blower (http://img5.imageshack.us/img5/3407/windblower.gif)
MXN-R 004 Elec Trap No.1 (http://img5.imageshack.us/img5/5498/electrap1.gif)
MXN-R 005 Flame Brush (http://img41.imageshack.us/img41/4292/flamebrush.gif)
MXN-R 006 Flame Thrower (http://img11.imageshack.us/img11/3793/flamethrowerx.gif)
MXN-R 007 Turtle-O-Eel (http://img191.imageshack.us/img191/9484/turtleoeel.gif)
MXN-R 008 Junk Eater (http://img34.imageshack.us/img34/2057/38335685.gif)
Title: Re: Megaman: Redemption
Post by: VixyNyan on May 16, 2009, 05:49:28 PM
So you picked the gold one instead of green? ^^
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on May 16, 2009, 05:53:14 PM
There was green? XD

Gold looks more appropriate though. :P
Title: Re: Megaman: Redemption
Post by: kuja killer on May 16, 2009, 06:13:00 PM
Woa so you decided to start your own huh? well goodluck with it. Hope you can finish yours sometime, compared to me taking years and years to finish my hack :P
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 16, 2009, 09:41:11 PM
Hacking have limitations though. I bet it could have been 3 times for your game with MMF2.

Posted on: May 16, 2009, 18:14:24
Even though I'm doing the game, I will only post tiles, sprite sheets and mockups for now. Because I dont want to hype people. I will not post any critical game screenshot until I have something good enough to show.
Title: Re: Megaman: Redemption
Post by: Sub Tank on May 16, 2009, 10:03:02 PM
I don't think your title is ridiculous enough for a Megaman fan game.

try MEGAMAN CHAOS X: HYPER ZOMBIE APOCALYPSE, DAWN OF SIGMASAURUS
Title: Re: Megaman: Redemption
Post by: Acid on May 16, 2009, 10:03:32 PM
This is Mega Man.

Not Sonic.
Title: Re: Megaman: Redemption
Post by: Night on May 16, 2009, 10:18:56 PM
Megafan game should just be Titled "Megaman" and have some subtitle underneath it like the japanese versions had...

It makes it look more like a megaman game and not an expensive Hollywood blockbuster...
Title: Re: Megaman: Redemption
Post by: Align on May 16, 2009, 10:27:25 PM
Well, good luck with it.
Title: Re: Megaman: Redemption
Post by: RMX on May 16, 2009, 11:13:16 PM
This is Mega Man.

Not Street Fighter.

There
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 17, 2009, 01:23:12 AM
Get Equipped with updated tileset !

(http://img39.imageshack.us/img39/4263/87243838.gif)
Title: Re: Megaman: Redemption
Post by: Acid on May 17, 2009, 01:30:53 AM
I like that tile-set.
Title: Re: Megaman: Redemption
Post by: N-Mario on May 17, 2009, 06:53:32 AM
This is why I prefer to keep the engine source closed until it's finished. The engine still lacks tons of features I have to add into it.

If ppl start making mm games from my engine now, they wouldn't have much to choose from, with the lacking features. I still have to add in moving platforms, conveyor belts, slippery floors (I have made a code for the ice floors in one of my small examples, but it's still not accurate IMO) and even a pause menu needs to be made for my engine to be complete. X_X
Title: Re: Megaman: Redemption
Post by: Pringer X on May 17, 2009, 07:55:24 AM
A new Fangame !? Hell yessh...
I'm currently making a megaman game using N64mario's. I am no where near to playable state. But I'm still learning it.

Wait, could explain just a bit? I was working on a fan game some years back on Game Maker (like v6 or v7), but I sucked at the programming needed, so i couldn't finish it in the slightest.

I'm assuming you mean an engine that N-Mario made (due to his comment), and I was wondering just what is possible. I just need to make it so that enemies shoot at you, you jump correctly, and all of the ut-most basic moves (I don't think I'd need sliding).
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on May 17, 2009, 08:38:02 AM
I don't think your title is ridiculous enough for a Megaman fan game.

try MEGAMAN CHAOS X: HYPER ZOMBIE APOCALYPSE, DAWN OF SIGMASAURUS
...
Sigmasaurus... :3


Get Equipped with updated tileset !

(http://img39.imageshack.us/img39/4263/87243838.gif)
From the looks so far... Midboss, and more sparks.
Evil. XD
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 17, 2009, 11:13:22 AM
Yea, I actually want to do sprites and backgrounds first. And start making the actual game after the engine is complete. I tried everything but megaman dont teleport in to the coordinates I gave on the map. So, I am just wandering around with what I can do right now. Everything related to the game will be posted here though.
Title: Re: Megaman: Redemption
Post by: Pringer X on May 18, 2009, 01:41:35 AM
Hey Speed, once you get the hang of the engine and it's fully completed, you mind helping me out with my fan game? I've got everything done on paper, from abilities, to bosses, to enemies. I figured I'd start out just recycling everything, using the original stages for each boss and having their powers be effectively the same when fighting them, the major difference is when you get a hold of them.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 18, 2009, 02:01:38 PM
I will think about it once I'm done with my mine. But wait are you Sniper X, or is it just my imagination.
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on May 18, 2009, 02:12:47 PM
Pringer X =/= Sniper X
Title: Re: Megaman: Redemption
Post by: Sniper X on May 18, 2009, 03:51:52 PM
Pringer X =/= Sniper X
Someone calls me?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 18, 2009, 04:49:34 PM
A Big update !!! New enemies and new tileset...

(http://img200.imageshack.us/img200/3383/11486651.gif)

By the way I am taking it slow to make it look better since engine is going to take just too much time.
Title: Re: Megaman: Redemption
Post by: Blackhook on May 18, 2009, 04:55:38 PM
Is that Joe riding a bike? Sweeeeeet....You make better BG´s than me....but that´s no suprise
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 18, 2009, 04:58:28 PM
Is that Joe riding a bike? Sweeeeeet....You make better BG´s than me....but that´s no suprise

Yep, both enemies are close to their ZX:A counterparts. But you can do better BGs, just try to do it yourself and not use official ones. Still takes too much time though.
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on May 18, 2009, 05:09:19 PM
Wow... Motor Joes... XD
Real nice...
And let me guess... Typhoon Man?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 18, 2009, 05:13:28 PM
Wow... Motor Joes... XD
Real nice...
And let me guess... Typhoon Man?

#1: Its Rider Joe
#2: Pulse Woman (Its only a mockup btw)
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on May 18, 2009, 05:23:01 PM
Oh... Still Pulse Woman...
Reminds me of Typhoon... Oh well.
Title: Re: Megaman: Redemption
Post by: Blackhook on May 18, 2009, 05:33:20 PM
Those have the same color scheme...how could you think of them as of two levels?
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on May 18, 2009, 05:36:23 PM
Open air, platforms, clouds (even though I know they were in the previous mockup).

So what if I mistake them?
It's just an honest guessing mistake. -_-
Title: Re: Megaman: Redemption
Post by: Blackhook on May 18, 2009, 05:39:21 PM
Open air, platforms, clouds (even though I know they were in the previous mockup).

So what if I mistake them?
It's just an honest guessing mistake. -_-
I didn´t want to insult you...Forgive meeeeeeeeee  ;O;
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on May 18, 2009, 05:47:42 PM
I forgive you.
Now let's get back to the mockups.
Title: Re: Megaman: Redemption
Post by: VixyNyan on May 18, 2009, 05:49:01 PM
I'd like to see some video clips too. ^^
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 18, 2009, 07:11:22 PM
Woohoo Vixy slow down. I dont even have a playable engine right now.

Posted on: May 18, 2009, 18:16:56
Flibo ( A robot that chases Megaman and attacks after Megaman jumps / "Can be dodged easily if timing is right" "Something that kill you when you jump over pits" )

(http://img79.imageshack.us/img79/4948/82129613.gif)

Ramaty ( A jet bot that was used to be military weapon but it's weapons were taken out to make it faster )

(http://img411.imageshack.us/img411/1369/88779004.gif)
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on May 18, 2009, 07:19:45 PM
Man... I hate the Flibo already...
All those cheap deaths... XD
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 18, 2009, 07:28:53 PM
IMABETTERPUTTHEMALLOVERTHEPLACE
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on May 18, 2009, 07:32:49 PM
FFFFFFFFFFFFFFFFFFFFFFFF *shakes fists at the Flibos*
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 19, 2009, 10:58:21 PM

(http://img155.imageshack.us/img155/2636/78337790.gif)

Megaman: I'm [tornado fang]ing screwed now  >_<
Title: Re: Megaman: Redemption
Post by: kuja killer on May 19, 2009, 11:56:53 PM
Wow those 2 enemies you drew look pretty cool and original. :)
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 20, 2009, 12:09:18 AM
Thanks. There's full sheet of Rider Joe in my sprite thread if you want to see it more.
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on May 20, 2009, 07:55:03 AM

(http://img155.imageshack.us/img155/2636/78337790.gif)

Megaman: I'm [tornado fang]ing screwed now  >_<
So... I'll expecting wind blowing.
Right? XD
Title: Re: Megaman: Redemption
Post by: Blackhook on May 20, 2009, 08:43:06 AM

(http://img155.imageshack.us/img155/2636/78337790.gif)

Megaman: I'm [tornado fang]ing screwed now  >_<
Is it even posible to survive that?
Title: Re: Megaman: Redemption
Post by: RMX on May 20, 2009, 12:46:58 PM
If you can use Item 1 and the slide in the same game, then perhaps
Title: Re: Megaman: Redemption
Post by: VixyNyan on May 20, 2009, 12:49:28 PM
The Balloon could work too. ^.^;
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 20, 2009, 12:58:13 PM
Dr.Wily II: Nope, no blowing. Just the screen itself. I mean just look at it, it is INSANE.
BlackHook: I actually dont know if its possible xD
Vixy & RMX: Shhhtt. Dont spoil it.
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on May 20, 2009, 01:06:03 PM
Add wind blowing, kill all players! 8D
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 20, 2009, 01:10:24 PM
I may add it to all levels and push it to its evil limits. I'm EVIIIIL GENIUS DR.MXUES AFTER ALL. MUAHHAHAHHAHAHAAHA.
MUAHAAHA.

*Makes Dr.Evil pose*
Title: Re: Megaman: Redemption
Post by: VixyNyan on May 20, 2009, 01:11:55 PM
http://www.rockmanpm.com/?p=fanprojects/megamanredemption
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 20, 2009, 02:24:00 PM
I saw it already but thanks for posting it anyways.

Posted on: May 20, 2009, 01:26:02 PM
ピリビオ (Piribo) = Flibo
ラマチ (Ram-ti) = Ramaty
ラユデル-ジョエ (Rayuderu - Joe) = Rider Joe

Fun Trivia:

ダンセル-ジョエ (Danseru - Joe) = Dancer Joe
Title: Re: Megaman: Redemption
Post by: Pringer X on May 20, 2009, 03:29:41 PM
I will think about it once I'm done with my mine. But wait are you Sniper X, or is it just my imagination.

yay :D

Where did you get the engine or whatever anyway? Did N-Mario give you it? ?.?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 20, 2009, 03:54:25 PM
yay :D

Where did you get the engine or whatever anyway? Did N-Mario give you it? ?.?

I actually stole it from his website. Not gonna tell you how I did though.
Title: Re: Megaman: Redemption
Post by: N-Mario on May 20, 2009, 07:52:31 PM
[spoiler=lolwut]While the engine is not open source yet, it is still uploaded on my site. Just hidden from the public. It's just to show how far the progress is. ;)
It still needs a LOT of work before it becomes open source. >_<[/spoiler]
Title: Re: Megaman: Redemption
Post by: Gaia on May 20, 2009, 07:54:18 PM
Oh, have you gotten around to fortress boss programming yet? It'd be intresting.
Title: Re: Megaman: Redemption
Post by: Rock Bomb on May 20, 2009, 08:08:14 PM
May I make a suggestion?

In the Rockman 7 FC version, Rockman's weapon change doesn't use pallete swapping. Instead, Rockman's sprite sheet is copied, and given different colors. You could change what Rockman looks like when he changes weapons with this, which is impossible if you're hacking a game.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 20, 2009, 08:39:52 PM
Gaia: Oh come slow. I stopped programming for the engine because I dont have enough meterial and information to do it. I will start doing the actual game when N64mario finishes the engine. This thread is only for meterial and sprite progress showcase for now. So, I'm just waiting for N64mario to start it. And he is right. Engine still needs aLOT work before it becomes open source. The videos you guys watched are only finished stuff and well played. So, you cant see glitches or other things in the videos.

Rock Bomb: Well, MMF2 already have pallete change feature. There's no need to use sprite changing. It is not necessary to have same pallete between weapons and sprites because they are different objects. I can make blue/red and have the weapon black/white. It doesnt really matter.
Title: Re: Megaman: Redemption
Post by: Gaia on May 20, 2009, 08:43:20 PM
Oops, wrong topic

Well, you could try programming fortress bosses using regular boss data, at least that's how I think capcom made their fortress bosses, Black Devil in X5 is basically recycled data of the YD with extra bits of data.

I guess, well, I mean, he could've kicked it old school and use six masters instead of eight.. or four in the MM7 style.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 20, 2009, 09:24:54 PM

To show you, what I've completed right now. I made this file.

Click Here! (http://drop.io/MegamanRedemptionDemo_0_1)

Password is rockmanpm

[spoiler]LOL, OMGZ, WTF. ITS THE ONLY TITLE SCREEN LOL LMAO ? WHY
? Because like I said Stage Select and Engine is still not done and needs lots of work. I cant show you what I dont have in my hands.[/spoiler]



Posted on: May 20, 2009, 08:56:55 PM
Fixed the link issue.
Title: Re: Megaman: Redemption
Post by: Reg on May 20, 2009, 10:13:57 PM
I'm already stoked for this!  8)
Title: Re: Megaman: Redemption
Post by: Pringer X on May 20, 2009, 11:35:35 PM
[spoiler=lolwut]While the engine is not open source yet, it is still uploaded on my site. Just hidden from the public. It's just to show how far the progress is. ;)
It still needs a LOT of work before it becomes open source. >_<[/spoiler]

Ah. You'll be sure to let us know when it is open source, right?
Title: Re: Megaman: Redemption
Post by: Night on May 21, 2009, 12:49:01 AM
If all you had was the tile screen then why give us an exe file when you could have just posted a png?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 21, 2009, 12:57:36 AM
Good Question. Now to the answer:

I uploaded it because I wanted to show you guys that only title screen is 100% complete (programming wise). I dont want to hype people. So, you guys better stop about asking when the game will be ready. Its no where near beta states.
Title: Re: Megaman: Redemption
Post by: Night on May 21, 2009, 01:13:56 AM
I want my 467KB back (http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/kobunfaggy.gif)
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 21, 2009, 04:44:07 PM
Here you go ! Hope your happy, my friend  8)

(http://img34.imageshack.us/img34/6845/heret.gif)

Posted on: May 21, 2009, 01:20:08 AM
Welcome to the Megapolis Electric Station

(http://img38.imageshack.us/img38/6651/70033685.gif)

I love doing Zero/ZX type tiles 0v0

Title: Re: Megaman: Redemption
Post by: Dr. Wily II on May 21, 2009, 04:57:43 PM
Outside, then inside, then outside...
Looks really nice.
Title: Re: Megaman: Redemption
Post by: N-Mario on May 21, 2009, 06:43:11 PM
Oh, have you gotten around to fortress boss programming yet? It'd be intresting.

Wouldn't programming fortress bosses be just the same as programming minibosses, and robot masters? The difference being you don't gain weapons from them, and they explode differently (much like how my powmettaur miniboss explodes).
Have any particular request for a fortress boss example? I was thinking of just a Dr. Wily fight alone. Maybe couple of forms or something i donno.
I suppose I could try the yellow devil, but that would require multiple 16x16 active objects to make it look right. Although MMF2 has a paste backdrop feature to cut out parts of yellow devil. But still I donno.


Ah. You'll be sure to let us know when it is open source, right?

Of course. :)
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 21, 2009, 07:55:04 PM

(http://img196.imageshack.us/img196/602/60049452.gif)

Megaman : Rotating Platforms !? Thank you Dr.Mxues. I officially hate you now.

Title: Re: Megaman: Redemption
Post by: Dr. Wily II on May 21, 2009, 07:58:47 PM
2 midbosses?
And darn, you recreated that spinning obstacle. XD
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 22, 2009, 06:08:01 PM
You may not noticed but I'm done with Pulse Woman stage (except enemies), So, I start another level but this will be fully outside one. Try to guess it.

(http://img195.imageshack.us/img195/6750/87797897.gif)

Megaman: Please, pleaseee. Let me out. This stage is not even completeee  ;O;.

Title: Re: Megaman: Redemption
Post by: Dr. Wily II on May 22, 2009, 06:18:40 PM
I'm going to guess Chrono Man.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 22, 2009, 11:06:29 PM
WRONG !!! *Try again*

 8U EAT THAT

(http://img35.imageshack.us/img35/9628/83551503.gif)

Title: Re: Megaman: Redemption
Post by: Ace DeSpade on May 22, 2009, 11:54:03 PM
Pulse Woman's stage certainly looks cool, nice work!  ;)

Also, Imma guess that's Velocity Man's stage. =P
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 23, 2009, 12:04:09 AM
Still wrong.
Keep tryin' I'll be back tomorrow. Speed-o Logging off.
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on May 23, 2009, 05:13:32 AM
WRONG !!! *Try again*

 8U EAT THAT

(http://img35.imageshack.us/img35/9628/83551503.gif)

FFFFFFFFFFFFFFFFFF, those... FLIBOS! :W

And... Pyro Man?
Title: Re: Megaman: Redemption
Post by: N-Mario on May 23, 2009, 08:25:33 AM
WRONG !!! *Try again*

 8U EAT THAT

(http://img35.imageshack.us/img35/9628/83551503.gif)


Are these still mock ups? I can't tell by the way you're using megaman's mm9 colors. X_X

Looks good though, if you're still doing these, maybe a few mock ups of hte robot master fights, perhaps? ;)
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 23, 2009, 09:55:44 AM
They're still mockups because I'm still learning how to use MMF2. It is not easy as it sounds, you know that best.
And no its not Pyro Man.
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on May 23, 2009, 09:59:23 AM
GAH!
I'm giving this one last shot... Typhoon Man?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 23, 2009, 10:01:39 AM
Ugh, you made it finally. Yes, it is Typhoon Man.
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on May 23, 2009, 10:07:19 AM
Hmm, third time's the charm afterall... XD
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 23, 2009, 10:45:00 AM
Here's our traditional wind blower:

(http://img200.imageshack.us/img200/7659/93195282.gif)
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on May 23, 2009, 10:56:27 AM
And I can already imagine the spikes that are waiting above the blower...
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 23, 2009, 11:05:05 AM
Imagine blowers on walls and ceiling too.
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on May 23, 2009, 11:12:40 AM
And spikes on the respective other sides...
Pure evil. bVd
Title: Re: Megaman: Redemption
Post by: Archer on May 23, 2009, 11:14:21 AM
That sounds like... fun.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 23, 2009, 11:16:49 AM
Wind Puzzles + Spikes + Enemies = Megaman sucks
Title: Re: Megaman: Redemption
Post by: Flame on May 23, 2009, 11:26:28 AM
Blower man. A room filled with blowers on the walls roof and ground. megaman will be stuck in place in the middle forever! BWAHAHAHAH!
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 23, 2009, 11:39:31 AM
Blower man. A room filled with blowers on the walls roof and ground. megaman will be stuck in place in the middle forever! BWAHAHAHAH!

lol, I will try to make that once I start making the actual game.
Title: Re: Megaman: Redemption
Post by: Sniper X on May 23, 2009, 11:51:19 AM
And I can already imagine the spikes that are waiting above the blower...
Megaman: Wheee~! I'm flying! Oof! *hit spikes, dead*
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 23, 2009, 12:18:47 PM

(http://img35.imageshack.us/img35/9207/67824183.gif)

Megaman: He finally updated it yesss, now I can pass.

Title: Re: Megaman: Redemption
Post by: Sniper X on May 23, 2009, 01:27:45 PM
Where's the spikes? I want spikes. D:
Title: Re: Megaman: Redemption
Post by: Blackhook on May 23, 2009, 01:43:27 PM
I think that this blower just shows you what you can expect in the entire level....
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on May 23, 2009, 02:13:45 PM
Still, he could be evil and put spikes... bVd

Blower man. A room filled with blowers on the walls roof and ground. megaman will be stuck in place in the middle forever! BWAHAHAHAH!
Hmm... [eyebrow]
Title: Re: Megaman: Redemption
Post by: Archer on May 23, 2009, 02:15:27 PM
Why is the game called 'redemption'?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 23, 2009, 03:40:24 PM
Its because I'm a Heroes Fan boy lol.
Title: Re: Megaman: Redemption
Post by: Archer on May 23, 2009, 03:52:16 PM
........................................owob
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 23, 2009, 04:17:58 PM
Youre mentally sick Archer and YOU KNOW THAT
Title: Re: Megaman: Redemption
Post by: Archer on May 23, 2009, 04:23:03 PM
..Huh? What did I do?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 24, 2009, 03:50:16 PM
Nothing. Just pointing out the facts.

Posted on: May 23, 2009, 16:47:24
That doesnt look dangerous at all... That's... tha-t is... That is an E-tank  *o*

(http://img33.imageshack.us/img33/194/82771389.gif)

Title: Re: Megaman: Redemption
Post by: Dr. Wily II on May 24, 2009, 04:19:37 PM
Yes... The spikes... YESSSSSSSSSSSSSSS bVd
That looks manageable too. XD
Title: Re: Megaman: Redemption
Post by: N-Mario on May 24, 2009, 09:11:19 PM
Ya know.... it's be interesting to try and code wind blowers. Although I can only think of one or few megaman games that have this feature. I believe MM6 was one of them, if memory serves. :)

I can't remember if MM7 or MM8 had them or not. X_X

and Wasn't MM2 the only game that featured the death laser areas in the classic series? Because I had some interest in coding those, but i donno if it would be something i would want to keep in as a feature an an engine.
Title: Re: Megaman: Redemption
Post by: Gaia on May 24, 2009, 09:12:53 PM
MM2, EXE Transmission, I think Megaman X (Sigma's variant), MMZ (Weil's variant) and MM9 and I think that's it for the death lasers. The Wind variable comes in two directions, but appeared more games than the death lasers (that infinite health seems to be disabled, tried it). But I guess the wind variable is more common in the games than laser deathtraps.
Title: Re: Megaman: Redemption
Post by: N-Mario on May 25, 2009, 05:30:30 AM
MM2, EXE Transmission, I think Megaman X (Sigma's variant), MMZ (Weil's variant) and MM9 and I think that's it for the death lasers. The Wind variable comes in two directions, but appeared more games than the death lasers (that infinite health seems to be disabled, tried it). But I guess the wind variable is more common in the games than laser deathtraps.

In MM9, they weren't really 'invincible lasers'. They were more like Lava Flows in which you can freeze with concrete. Also, they weren't permanent backdrops either. So I would consider them as lava areas.
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on May 25, 2009, 08:36:23 AM
Well, there is one more game with death "lasers".
In MM7, Turbo Man's stage, the vertical falling part just before landing on the Sisi.
Those flamethrowers were invincible, iirc.
(I'm not talking about the flamethrowers BEFORE this vertical drop, now those can be frozen with Freeze Cracker.)
Title: Re: Megaman: Redemption
Post by: Gotham Ranger on May 26, 2009, 08:37:23 AM
Instant death lasers! EAraragagahgh!
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 26, 2009, 08:51:02 PM
[spoiler]
Code: [Select]
Since Typhoon and Pulse is done, I'm going for a 3rd one.
There's going to be a little poll. (Not a thread poll)

Going to expire this night. Vote right away. (Just post it)

Pyro Man
Velocity Man
Lunar Man
Shark Man
Chrono Man
Leach Man
[/spoiler]

^AAh forget it its already night here. I'll go with Pyro Man.

Posted on: May 26, 2009, 06:37:26 PM
(http://img40.imageshack.us/img40/9927/69898603.gif)

Megaman: Uh oh... Another unfinished level.  >^<
Title: Re: Megaman: Redemption
Post by: Gaia on May 26, 2009, 08:58:32 PM
Let's see, try adding the miracle of moving platforms, mooving platfoorms~
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 26, 2009, 10:18:16 PM
A little update, Changed color of little pipes. They now look like a bg rather than a platform.

(http://img21.imageshack.us/img21/9003/82100799.gif)

Megaman: This looks better but I need help...
Title: Re: Megaman: Redemption
Post by: Gaia on May 26, 2009, 10:21:39 PM
Now, I'd say it's a perfect time for a moving platform not seen in many Megaman fangames.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 26, 2009, 10:39:19 PM
(http://img35.imageshack.us/img35/6323/83416410.gif)

Becareful Megaman, you have to be fast it looks like it is explosive. (It is indeed a moving platform but a one that swims on lava. It will start moving once it is touched. But nothing good happens if it hits a wall *BOOM*)
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on May 27, 2009, 03:27:16 AM
Now that's rather evil, and interesting new platform.
Looks nice so far.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 27, 2009, 05:00:42 PM
Meet the Flame Brush !

(http://img20.imageshack.us/img20/4292/flamebrush.gif)
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on May 27, 2009, 05:06:01 PM
Brush?
Why brus... Oh, the way it brushes the enemy off their feet with those flames?
Title: Re: Megaman: Redemption
Post by: Blackhook on May 27, 2009, 05:07:03 PM
It makes your teeth cleaner than you can imagine >0<
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on May 27, 2009, 06:48:51 PM
I actually dont know why I named it like this.

Posted on: May 27, 2009, 06:02:07 PM
Fire is goood MUHAHAHAH BURN BURN BURN TO THE GROUND !

(http://img43.imageshack.us/img43/4292/flamebrush.gif)
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on May 27, 2009, 07:01:05 PM
Heh, nice flamethrower cannon there.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on June 03, 2009, 07:49:38 PM
Pallete change. It is 8-bit now (old one had too many colors)

(http://img29.imageshack.us/img29/4292/flamebrush.gif)

Posted on: May 27, 2009, 19:31:06
At last, I decided that I should remake Pyroman's stage and leave it for now. Going to take a shot at Shark Man.

Posted on: June 02, 2009, 12:53:26 PM

(http://img230.imageshack.us/img230/483/15945976.gif)

Megaman: Aaaw Background is still unfinished...  >0<

Title: Re: Megaman: Redemption
Post by: Dr. Wily II on June 03, 2009, 07:52:37 PM
Hmm, the orange on the left, that's normal ground?
Title: Re: Megaman: Redemption
Post by: JKB Games on June 03, 2009, 08:01:31 PM
The orange doens't go very well with the blue, try light brown.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on June 03, 2009, 08:08:08 PM
I know but combination with other color themes make it worse, I tried it. Believe me.

UPDATE : It looks like sand now.

(http://img25.imageshack.us/img25/4383/22274765.gif)
Title: Re: Megaman: Redemption
Post by: Align on June 03, 2009, 08:39:00 PM
Well, change the blue then.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on June 03, 2009, 08:43:21 PM
(http://img515.imageshack.us/img515/6811/75156928.gif)
Title: Re: Megaman: Redemption
Post by: N-Mario on June 04, 2009, 02:58:08 AM
Just of curiosity, did you tell Vixy to put up your Mega Man Redemption on the fan projects page? Because I remember you saying you're not really working on the project as a playable game right now. But more or less of a teaser, and mock up shots. I can't really say that as much of a fan game in progress, but more like fan artwork, under graphic arts area.

I'd imagine one would need in game demos of a fan game before it could be considered as a fan game project. But just my theory. X_X
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on June 04, 2009, 08:34:04 AM
Told you so. ._.

Well, change the blue then.
Try this.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on June 04, 2009, 11:22:23 AM
Just of curiosity, did you tell Vixy to put up your Mega Man Redemption on the fan projects page? Because I remember you saying you're not really working on the project as a playable game right now. But more or less of a teaser, and mock up shots. I can't really say that as much of a fan game in progress, but more like fan artwork, under graphic arts area.

I'd imagine one would need in game demos of a fan game before it could be considered as a fan game project. But just my theory. X_X

I'm a lil bit dizzy today, I cant remember anything but I'm sure it was her that put it up. She should answer this herself. Well, I have a title screen and your engine lol.
Title: Re: Megaman: Redemption
Post by: VixyNyan on June 04, 2009, 12:44:27 PM
Just of curiosity, did you tell Vixy to put up your Mega Man Redemption on the fan projects page?

I put it myself nya~ >U<

If a game has a working title screen, stage select (MM Powered Down) or at least a level, I count it as a Fan Project or ROM Hack. ^^;
Oh, the game should be good-looking of course, and you can see that Speedy can make delicious mock-ups. >v<

Speedy is working on the game, and that's a good sign.
If the project is canceled, I can take the page down later.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on June 04, 2009, 01:49:45 PM
Thanks for posting in my thread  <3

I'm working on the game just sprites and music right now and wait for N64mario's engine is to be finished. I have the old engine which dont have that much features though. But its worth waiting.
Oh, the game should be good-looking of course, and you can see that Speedy can make delicious mock-ups. >v<

More  <3 s

Posted on: June 04, 2009, 12:47:24 PM
A Hydro Station in a FOREST !!! Sharkman sure has good taste. Still Underconstruction.

(http://img197.imageshack.us/img197/8999/16845295.gif)

Title: Re: Megaman: Redemption
Post by: Dr. Wily II on June 04, 2009, 01:58:57 PM
Nice tree background.
Though I still think the colour matching...
Title: Re: Megaman: Redemption
Post by: Align on June 04, 2009, 07:38:27 PM
Why is there orange sand in a forest?
Title: Re: Megaman: Redemption
Post by: Sniper X on June 04, 2009, 08:54:16 PM
Why is there orange sand in a forest?
The forest is near a beach.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on June 07, 2009, 07:47:12 PM
GAME PHYSICS. lol I was originally going for a beach but I wanted to turn it to a forest without taking the sand out.

Posted on: June 04, 2009, 20:56:10
(http://img191.imageshack.us/img191/4066/86246415.gif)

They may look cute but they're dangerous. RUN MEGAMAN, RUUUN ! Meet the Turtle-O-Eel(s).  :O

Title: Re: Megaman: Redemption
Post by: Ace DeSpade on June 07, 2009, 07:59:21 PM
Just HOW can such a kawaii thing be dangerous?  owo
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on June 07, 2009, 08:09:15 PM
They have head, body and strength of a turtle, tail and speed of an Eel. But they also have teeth of a Piranha.
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on June 07, 2009, 08:35:56 PM
So... Mega's gonna get chomped... 3 times even.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on June 17, 2009, 05:37:23 PM
(http://img517.imageshack.us/img517/7802/79835504.gif)

Image itself yells UNFINISHED

Title: Re: Megaman: Redemption
Post by: Dr. Wily II on June 17, 2009, 05:42:50 PM
UNFINISHED

Though it looks rather nice so far.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on June 17, 2009, 05:54:09 PM
NOW THIS YELLS FLASHY

(http://img241.imageshack.us/img241/4974/30522059.gif)
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on June 17, 2009, 05:55:43 PM
FLASHY

No love for centre square?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on June 17, 2009, 07:33:26 PM

Those who played and finished ZX:A should be able to remember these little guys  ~w~
But these are way more powerfull  [eyebrow]

(http://img23.imageshack.us/img23/2343/85267235.gif)

Meet my Junk Eater fishes.

Title: Re: Megaman: Redemption
Post by: keiang on June 17, 2009, 07:43:43 PM
...  :o
*opens mouth but says nothing*
...
*goes into fetal position*
Title: Re: Megaman: Redemption
Post by: Blackhook on June 17, 2009, 07:46:00 PM
You work for the devil
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on June 17, 2009, 07:48:58 PM
Kikikikikiiii MAWAWAAAW YESH YESHH MWAHH MEGAMAN IS GONNA DIE, NOW !!! I CAN DESTROY THE WHOLE UNIVERSE MHAHA DEVIL WILL BE PROUD OF ME.

^No, I dont work for devil.
Title: Re: Megaman: Redemption
Post by: keiang on June 17, 2009, 07:53:04 PM
Are you sure? If not, your at least sadistic.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on June 18, 2009, 12:18:07 AM
New version ! (Probably the one thats going to be in the game)

(http://img13.imageshack.us/img13/4287/55933688.gif)
Title: Re: Megaman: Redemption
Post by: ST Jestah on June 18, 2009, 01:46:10 AM
I like that one better than the old one, but that's just moi.
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on June 18, 2009, 08:30:58 AM
Great, mini Chronoforces.
Just what this game needs after those... FLIBOS! :W

New version ! (Probably the one thats going to be in the game)

(http://img13.imageshack.us/img13/4287/55933688.gif)
Hmm, not sure.
Will make judgement when mugshots are inserted.
Title: Re: Megaman: Redemption
Post by: Kirby Pink on June 18, 2009, 12:46:09 PM
Why is it green instead of blue?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on June 18, 2009, 01:27:24 PM
It was just a test. I'm gonna make a new one.
Meanwhile, another Work in Progress...
http://img14.imageshack.us/img14/7228/40870420.gif
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on June 18, 2009, 01:34:47 PM
Reminds a tiny bit of Bubble Man's stage.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on June 18, 2009, 01:57:00 PM
Maybe. But I dont see any resemblance.
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on June 18, 2009, 02:05:04 PM
I did say tiny...

Like starting on land, then falling into the water, then moving right to encounter spikes.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on June 19, 2009, 12:21:17 AM
Oh you mean by that. That's true then.

Posted on: June 18, 2009, 02:05:56 PM

WHEEEEEE ! (http://img259.imageshack.us/img259/4872/38404977.gif)(http://img259.imageshack.us/img259/4872/38404977.gif)(http://img259.imageshack.us/img259/4872/38404977.gif)

Megaman: Oh [parasitic bomb], death traps, spikes, Ballz but not those...

(http://img259.imageshack.us/img259/8621/20608088.gif)

Title: Re: Megaman: Redemption
Post by: keiang on June 19, 2009, 05:19:26 AM
I'm fine with those, as long as that isn't an actual screenshot.

...Is it?
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on June 19, 2009, 07:19:08 AM
Ah, those ground spinny things... Always need those.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on June 19, 2009, 08:03:31 PM
I'm fine with those, as long as that isn't an actual screenshot.

...Is it?

It is not. But what you see there will be exactly in the game. I mean, really. Exactly same.

Posted on: June 19, 2009, 12:36:41 PM

HOLY SHITSCAKE
(http://img7.imageshack.us/img7/1637/60137727.gif)

Title: Re: Megaman: Redemption
Post by: Dr. Wily II on June 19, 2009, 08:07:24 PM
Hehe, green Mets... bVd

And that looks just great, great job.
Title: Re: Megaman: Redemption
Post by: Blackhook on June 19, 2009, 08:07:47 PM
I like how the watterfalls color changes below the panels.
Title: Re: Megaman: Redemption
Post by: Acid on June 19, 2009, 08:14:53 PM
HURRY UP

I want to play this already. The stages look awesome.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on June 19, 2009, 08:35:04 PM
HURRY UP

I want to play this already. The stages look awesome.

As long as N64mario gets done with bugless and final version of his engine. I will start making my game. And first demo will be Sharkman's  ;) But hey, there are painfull spike patterns at the end of the stage.
Title: Re: Megaman: Redemption
Post by: ST Jestah on June 20, 2009, 01:47:13 AM
Looking great so far. HAHA Green Metts, cause green is the new yellow. I also Agree with BlackHook on the shading for the water falls, nice touch.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on June 21, 2009, 01:02:24 AM
Me has mughSOTZ.

(http://img35.imageshack.us/img35/4382/76233567.gif)

Title: Re: Megaman: Redemption
Post by: VixyNyan on June 21, 2009, 01:05:06 AM
Aww~ it looks cute. Simple and good color choice, Dr. Mxues. >U<
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on June 21, 2009, 01:07:13 AM
Ah, Thanks. But hey I missed you, you werent online for few days. I was worried -_-
Title: Re: Megaman: Redemption
Post by: Gatuca on June 21, 2009, 01:23:54 AM
Wow, Looks Amazing

but one question

if the mgaman engine dos not contains all the variabls from all the megaman games, what limitations you will have?
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on June 21, 2009, 07:40:01 AM
Me has mughSOTZ.

(http://img35.imageshack.us/img35/4382/76233567.gif)

So that's your logo...
Looks great.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on June 29, 2009, 01:14:23 PM
Wow, Looks Amazing

but one question

if the mgaman engine dos not contains all the variabls from all the megaman games, what limitations you will have?

One simply answer. You'll have to do them yourself.

Posted on: June 21, 2009, 11:45:35
Just 4-5 days and I'll be back from holiday, and I have lots of ideas in my head now  :V
Title: Re: Megaman: Redemption
Post by: keiang on June 29, 2009, 02:20:23 PM
K, see ya. Have fun on holiday. Goodbye, Velocity Man. I mean, SpeedRemix...
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on June 29, 2009, 08:54:58 PM
K, see ya. Have fun on holiday. Goodbye, Velocity Man. I mean, SpeedRemix...

Lol
 youre a bit late as I'm already on holiday and that only few days are left.
Title: Re: Megaman: Redemption
Post by: keiang on June 29, 2009, 08:57:38 PM
...K. Have fun on the remainder of your holiday Green Met.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on July 02, 2009, 02:15:37 PM
IMA BACK. So, keiang except a hydra from me <.<.
Title: Re: Megaman: Redemption
Post by: keiang on July 02, 2009, 02:17:15 PM
Speaking of which, can I intern under you for a while to get my doctorate in robotics?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on July 02, 2009, 03:08:05 PM
You dont have to. Just have a close look on my sprites and try to replicate. You'll improve your spriting without noticing it.

(http://img33.imageshack.us/img33/4143/32437311.gif)
I wont post full version though. Only this little WIP piece.
Title: Re: Megaman: Redemption
Post by: Night on July 02, 2009, 03:28:51 PM
MOTHER OF-
Title: Re: Megaman: Redemption
Post by: Emiri Landeel on July 02, 2009, 03:36:39 PM
Looking good.
Title: Re: Megaman: Redemption
Post by: keiang on July 02, 2009, 04:11:11 PM
Epic. And I seriously need to intern under someone, otherwise I'll never get a cool alternate Dr. identity.
Title: Re: Megaman: Redemption
Post by: Blackhook on July 02, 2009, 04:32:24 PM
Holy mother of mega poo under the river washing dishes that cannot be washed properly!
.....That´s a really nice hydra...... -_-
Title: Re: Megaman: Redemption
Post by: Acid on July 02, 2009, 04:35:28 PM
It's actually a hamster.
Title: Re: Megaman: Redemption
Post by: Blackhook on July 02, 2009, 04:37:39 PM
Great father of atomic research that can cause the destruction of the world we all so like!
 That´s one big Hamster    -_-
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on July 04, 2009, 07:45:05 PM
Screen size is now 256x240 like Megaman 9 /If I'm not wrong\ (woot bigger screen)
New WIP stage, lets guess the Robot Master  8)

(http://img194.imageshack.us/img194/8291/31069013.gif)

Weapon Get Screen: You got Dejavu

Title: Re: Megaman: Redemption
Post by: Acid on July 04, 2009, 07:53:04 PM
I say: Pulse Woman's stage.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on July 04, 2009, 07:55:18 PM
I already made Pulse Woman's, it was the first stage I designed and showed <.<

Title: Re: Megaman: Redemption
Post by: Acid on July 04, 2009, 07:55:43 PM
I DIDN'T SEE THAT.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on July 04, 2009, 07:58:45 PM
Welcome to the Megapolis Electric Station

(http://img38.imageshack.us/img38/6651/70033685.gif)

I love doing Zero/ZX type tiles 0v0

Title: Re: Megaman: Redemption
Post by: Acid on July 04, 2009, 08:04:17 PM
NOW I SAW IT.

I like it.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on July 04, 2009, 08:04:58 PM
NOW I SAW IT.

I like it.

Good. Now, guess the new stage Please  >w<
Title: Re: Megaman: Redemption
Post by: N-Mario on July 04, 2009, 08:08:54 PM
Screen size is now 256x240 like Megaman 9 /If I'm not wrong\ (woot bigger screen)
New WIP stage, lets guess the Robot Master  8)

(http://img194.imageshack.us/img194/8291/31069013.gif)

Weapon Get Screen: You got Dejavu


256x224 actualy, if memory serves, judging from the map rips from vgmaps.com
Title: Re: Megaman: Redemption
Post by: Blackhook on July 04, 2009, 08:13:44 PM
Chrono Man?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on July 04, 2009, 08:15:06 PM
Blackhook: Who told you ? <.<
N-Mario: Yea, your right. I just looked at vgmaps. 256x224 is MM9 and 256x240 is MM1-3/Nes.
Title: Re: Megaman: Redemption
Post by: Blackhook on July 04, 2009, 08:21:09 PM
The stage got the same cyber feeling as he and BTW they´ve got the same colors :P
Title: Re: Megaman: Redemption
Post by: VixyNyan on July 04, 2009, 10:26:16 PM
256x224 actualy, if memory serves, judging from the map rips from vgmaps.com

The actual resolution for NES/FC games is 256x240. SNES/SFC is 256x224. When NES/FC games and lookalikes (including Rockman 9) show 256x224, it means that it doesn't show everything on the screen. 16 pixels are missing. But NTSC can show the extra 16 pixels with a little tinkering with video settings.

It's supposed to show 256x240. Someone messed up with the resolution. >U<
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on July 07, 2009, 07:55:03 PM
I am not at home and cant draw sprites without a mouse (using a laptop's damn touchpad). I may come tomorrow and draw some sprites for the game but I'll also go to my 3rd holiday trip next weekend. <.< And stay there for about 1 week. But hey I have been on holidays non-stop for about 3 weeks.

(All these places exist in Turkey) Balikesir, Erdek, Bandirma and Marmaris (Marmaris have world's most cleanest sea without a doubt) soon.
Title: Re: Megaman: Redemption
Post by: N-Mario on July 07, 2009, 11:35:07 PM
The actual resolution for NES/FC games is 256x240. SNES/SFC is 256x224. When NES/FC games and lookalikes (including Rockman 9) show 256x224, it means that it doesn't show everything on the screen. 16 pixels are missing. But NTSC can show the extra 16 pixels with a little tinkering with video settings.

It's supposed to show 256x240. Someone messed up with the resolution. >U<

While 256x240 stands true for old NES games, I doubt this is still true for Mega Man 9. Last I checked my videos, the scroll transitions seemed to equal exactly 256x224, no missing pixels from the stages. Though I can check again if you want me to, but with today's technology, it would seem that Capcom might have went with 256x224 for Mega Man 9. At least for the Wiiware version. Not sure if this still stands true for the XBox or PSN versions.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on July 13, 2009, 09:45:51 PM

I go to Marmaris tomorrow so except 1 more update after that (I'll post saying that "I cant do it" if I wont have time tomorrow)

(http://img197.imageshack.us/img197/7540/91831610.gif)



Posted on: July 13, 2009, 04:05:28 PM
Oh and guys. I just decided that screen size should be same as Engine's so. Its 256x224 again ^^.
Title: Re: Megaman: Redemption
Post by: Jace on July 14, 2009, 02:09:24 AM
Damn, looking good there Speed! Can't wait to play this when it's finished.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on July 23, 2009, 12:44:45 PM
Damn, looking good there Speed! Can't wait to play this when it's finished.

Thankies ^^

Posted on: July 14, 2009, 02:11:32 AM
An old game I made with Orion Zaal (Benjamin Stephenson / no not the famous and dead one lol)

http://www.mediafire.com/download.php?idmzn2ztzmz

Posted on: July 14, 2009, 02:43:08 AM
(http://img248.imageshack.us/img248/8012/20207280.gif)
Spike tiles are place-holders...
Cant jump there, DAMN.
Title: Re: Megaman: Redemption
Post by: Acid on July 23, 2009, 12:50:34 PM
Did you make all those tilesets yourself?

They're pretty cool.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on July 23, 2009, 01:25:44 PM
Yea, thanks. But I get my ideas from X and Zero series.
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on July 23, 2009, 02:37:04 PM
Yea~ Screwed until a weapon helps...
Or perhaps Mega stays on that spot, and wait... And the platforms change?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on July 23, 2009, 02:42:46 PM
Yea~ Screwed until a weapon helps...
Or perhaps Mega stays on that spot, and wait... And the platforms change?

Sssshhhh...
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on July 23, 2009, 02:48:19 PM
HMMMMMMMMMMMMMMM...
Ok. 8D
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on July 23, 2009, 03:37:47 PM

(http://img33.imageshack.us/img33/6631/83376417.gif)

Move Up, Up and Move Down, Down. Hmm. Chrono Man is sure from future!
Before you say it. None of the bosses in my game are Robot Masters actually.  8D
Gravity Antonion and Popla Cocapetri stages!?

Title: Re: Megaman: Redemption
Post by: Dr. Wily II on July 23, 2009, 04:05:39 PM
Popla... Oh god those blocks...
This will be a cool puzzle challenge to clear.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on July 23, 2009, 06:51:03 PM
Boiler Man design I made for Megaman Forever (Still dont know if he's going to accept it)
(http://img353.imageshack.us/img353/605/95308420.gif)
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on July 24, 2009, 02:24:31 PM
Looks cool.
Simple, and cool.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on July 24, 2009, 10:40:19 PM
...
(http://img269.imageshack.us/img269/873/38578046.gif)
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on July 25, 2009, 05:11:45 AM
A flame sword from his arm burner... Really nice.
Title: Re: Megaman: Redemption
Post by: Archer on July 25, 2009, 06:06:09 AM
That is red-hot good.
Title: Re: Megaman: Redemption
Post by: Yllisos Zanon on July 25, 2009, 10:29:52 AM
Perhaps Boiler Man could be a secret boss somewhere in the final stages.

And to be honest, I think he would look better with Dark Grey.  I do like that shade of red though, it also fits.
Title: Re: Megaman: Redemption
Post by: Gatuca on July 27, 2009, 04:41:02 AM
it kinda looks anorexic specially in the torax and legs 8U
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on July 27, 2009, 03:50:05 PM
I know that jumping sprites are odd. But well...

Well I made Spade Magnes in my own style! Ya know for having a break on 8-bit.
(http://img197.imageshack.us/img197/3940/19769687.gif)
12 colors + 1 transparent = 13 at total
Title: Re: Megaman: Redemption
Post by: ST Jestah on July 28, 2009, 09:01:41 PM
Looks great.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on July 28, 2009, 09:04:10 PM
 8) Thanks. Wow, it is pretty silent here. here. here. here.
Can you hear the echoe ?
Title: Re: Megaman: Redemption
Post by: ST Jestah on July 28, 2009, 10:33:18 PM
8) Thanks. Wow, it is pretty silent here. here. here. here.
Can you hear the echoe ?
...Nope Nope Nope Nope
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on August 03, 2009, 09:27:36 PM

(http://img12.imageshack.us/img12/2514/43472576.gif)

Megaman: This room is empty but it feels like I may get a reward if I pass this.
Title: Re: Megaman: Redemption
Post by: Align on August 03, 2009, 10:47:54 PM
[tornado fang] spikes

fuuuuuuck spiiiiikes
Title: Re: Megaman: Redemption
Post by: keiang on August 04, 2009, 05:18:38 AM
Why go I get a feeling you'll have moving spikes, spike enemies (mets?), and other annoyances?

...Hopefully you aren't that evil.
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on August 05, 2009, 03:11:22 PM
I see a new background (new to me, unless I missed something)...
And yes, spike puzzles. So fun.
Title: Re: Megaman: Redemption
Post by: Acid on August 05, 2009, 03:12:21 PM
[tornado fang] spikes

fuuuuuuck spiiiiikes

That would be even MORE painful.
Title: Re: Megaman: Redemption
Post by: Align on August 05, 2009, 03:22:33 PM
You hurt my brain.
also whoops, didnt realize that would go past the filter
Title: Re: Megaman: Redemption
Post by: Acid on August 05, 2009, 03:24:18 PM
Tell your brain I'm sorry.
Title: Re: Megaman: Redemption
Post by: Smoke on August 05, 2009, 06:15:33 PM
holy [tornado fang] this game looks fantastic! you are really good in making tilesets. I love it!
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on August 05, 2009, 06:55:33 PM
I want to cry  ;^; Thank ya all *o*
Title: Re: Megaman: Redemption
Post by: Blackhook on August 05, 2009, 07:13:30 PM
I´m looking forward to play it  owob
Title: Re: Megaman: Redemption
Post by: Night on August 05, 2009, 07:53:49 PM

(http://img12.imageshack.us/img12/2514/43472576.gif)

Megaman: This room is empty but it feels like I may get a reward if I pass this.

I really like the background you used there.
I almost wish you made that for aquaman's stage...
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on August 05, 2009, 08:53:30 PM
For Rockman 8 FC ?
Title: Re: Megaman: Redemption
Post by: Night on August 05, 2009, 09:05:33 PM
Yeah that one...
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on September 05, 2009, 12:41:48 AM
Looks more like a wheel now.
(http://img193.imageshack.us/img193/4151/84816041.gif)


Posted on: 17-08-2009, 11:43:09
(http://img269.imageshack.us/img269/3015/41665726.gif)

OMG! Japanese version too! Since I'm learning japanese I though that I should make a jap option for the game.
Title: Re: Megaman: Redemption
Post by: Archer on September 05, 2009, 01:48:06 AM
...why?
Title: Re: Megaman: Redemption
Post by: Acid on September 05, 2009, 01:50:10 AM
OMG! Japanese version too! Since I'm learning japanese I though that I should make a jap option for the game.
[/center]

Just make sure you finish the english version first.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on September 05, 2009, 12:40:51 PM
That was harsh. ^^. But like I said Programming is not my priority. First graphics, then levels, then music and finally the programming.
Doing the programming first means that you will have to replace all graphics in the future. Which takes more time than making the game itself.

Posted on: September 05, 2009, 11:09:34 AM
...why?

I also plan on releasing it on the jap megaman fan sites <.<
Title: Re: Megaman: Redemption
Post by: Acid on September 05, 2009, 12:54:17 PM
I didn't mean you should scrap the idea. I just don't like it when games get delayed due to translation processes.
Title: Re: Megaman: Redemption
Post by: Rodrigo Shin on September 05, 2009, 01:56:07 PM
The overall ideas like the graphics and levels seem to be coming in very well and promising...

...the katakana, not so much.
Title: Re: Megaman: Redemption
Post by: Align on September 05, 2009, 05:12:30 PM
That was harsh. ^^. But like I said Programming is not my priority. First graphics, then levels, then music and finally the programming.
What, you don't like programming? How are you going to get anything done then?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on September 05, 2009, 09:50:53 PM
I didn't mean you should scrap the idea. I just don't like it when games get delayed due to translation processes.

Well. They're going to be seperate files. Go figure it out.

Posted on: September 05, 2009, 09:26:55 PM
What, you don't like programming? How are you going to get anything done then?
I like programming but I like graphics and music more. Since I'm a spriter and fashion accessory designer. So, yeah.

Posted on: September 05, 2009, 03:33:57 PM
The overall ideas like the graphics and levels seem to be coming in very well and promising...

...the katakana, not so much.

Rokkuman Kyuusei (Hiragana) or Rokkuman Ridemipishun (Katakana) ?

(http://img228.imageshack.us/img228/7996/39808653.png) (http://img269.imageshack.us/img269/3015/41665726.gif)
Title: Re: Megaman: Redemption
Post by: Rodrigo Shin on September 05, 2009, 11:27:46 PM
Rokkuman Kyuusei (Hiragana) or Rokkuman Ridemipishun (Katakana) ?

(http://img228.imageshack.us/img228/7996/39808653.png) (http://img269.imageshack.us/img269/3015/41665726.gif)
Whichever you prefer... the Japanese classic titles most of the time stick with japanese subtitles, but this is your call.

But I was talking about the overall katakana posted here more than just the pixel art title.

"Ridemipishun" isn't an appropriate spelling in katakana for "Redemption". "Ridemipishun" gives you "Ree-de-mee-pi-shoom". The way the japanese spell things out, to better mirror (or attempt) "ri-demp-shuhn" would be something along the lines of RI-DE-N-PU-SHI-O-N or even RI-DE-N-PU-SHI-YA-N.

As well, some other old ones posted here:
ラユデル-ジョエ (Rayuderu - Joe) = Rider Joe

Fun Trivia:

ダンセル-ジョエ (Danseru - Joe) = Dancer Joe
"RAYUDERU" Joe gives you something "Rydel Joe", not "Rider" Joe. "Rider" is typically romanized as "RA-I-DA-" (just look up any Kamen Rider series logo). As well, "Danseru" Joe gives you most like "Damsel" Joe than "Dancer" Joe. "DA-N-SA-" Joe would be more like it.

But these are what I saw that needed more polish, the rest of the project looks pretty good at least from a concept standpoint. I'm interested in seeing how this one turns out.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on September 06, 2009, 09:24:27 PM
How much Japanese you know <.< a Mentor would be nice.

Posted on: September 06, 2009, 00:22:50
OMG IS IT EVEN POSSIBLE TO SURVIVE THAT !?

(http://img93.imageshack.us/img93/2709/40216351.gif)
Title: Re: Megaman: Redemption
Post by: Align on September 06, 2009, 09:35:46 PM
the purple things move?
Title: Re: Megaman: Redemption
Post by: VixyNyan on September 06, 2009, 09:39:50 PM
If no, then just edge jump. ^^
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on September 06, 2009, 10:05:19 PM
They wont move. You have to jump carefully :3 just like Vixy-nan said.
Title: Re: Megaman: Redemption
Post by: Night on September 06, 2009, 10:14:57 PM
[´; ;`]
Title: Re: Megaman: Redemption
Post by: Align on September 06, 2009, 11:04:48 PM
That's not very hard...
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on September 06, 2009, 11:12:42 PM
Yea hit your head to upper pipe and kiss the spikes!
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on September 07, 2009, 02:15:44 AM
Darn low ceilings and jumps...
Title: Re: Megaman: Redemption
Post by: Blackhook on September 07, 2009, 04:16:58 PM
Well......F*****************************ck
Title: Re: Megaman: Redemption
Post by: N-Mario on September 07, 2009, 09:22:36 PM
Too bad there aren't save state features in fan games, like there are in rom hacks. ;)

Or try using rush coil, or anything similar. ;)
Title: Re: Megaman: Redemption
Post by: VixyNyan on September 07, 2009, 09:23:48 PM
You don't need Rush Coil for small narrow spots like that. It's very easy to get past that. Edge jump~ <3
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on September 08, 2009, 07:12:21 PM
Too bad there aren't save state features in fan games, like there are in rom hacks. ;)

Or try using rush coil, or anything similar. ;)

Btw, I'm going to use your new Megaman engine but do you think that its complete enough to start my game <.< I mean I have two Megaman Engines So, I learned how to do shooting and etc. But are you sure that your old one's shooting will work if I recode it to the new engine. <.<

Posted on: September 08, 2009, 10:26:38
OMG BOXXY INVADED MY THREAD!!!
[youtube]http://www.youtube.com/watch?v=apbobsdrqec[/youtube]
Title: Re: Megaman: Redemption
Post by: N-Mario on September 08, 2009, 07:21:00 PM
Btw, I'm going to use your new Megaman engine but do you think that its complete enough to start my game <.< I mean I have two Megaman Engines So, I learned how to do shooting and etc. But are you sure that your old one's shooting will work if I recode it to the new engine. <.<

A lot of the code may be redeisnged in the new engine. Even the room/screen scrolling transitions have a redesign. But I suppose old code could still work in the new one. I even tried to redesign the camera scrolling on the player to get as close as how it worked in the nes games.
I'll eventually get around to shooting and adding enemies and stuff eventually in the new engine. ;)
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on September 08, 2009, 07:25:43 PM
I modified your old engine before. I wanted to make silly things. I tried to make things like "Ultra Buster" where it shoots Over 9000 charged shots at once. Which made the FPS go down to 3-4. I also made moon jump or spike enemies where they bump into you lol.

But I also created lots of new bugs. So, I will wait for you newer engine and work on it in a serious way.
Title: Re: Megaman: Redemption
Post by: N-Mario on September 08, 2009, 10:30:05 PM
Well..... The old engine lacks use of floats and uses a few parts of MMF2's internal movement engines such as bouncing movement, etc. It also lacks fast loops where needed, too many over-redundant events & lack of 'OR' conditions.

My new engine will most likely be ALL static movement, uses floats and 'OR' conditionss. Whether it seems more polished or not, I donno if that will help on your side or not.

I like all static movement IMO, because I have more freedom to do whatever I want with the objects, and include temporary pauses where I want to. ;)
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on September 08, 2009, 10:34:50 PM
Well..... The old engine lacks use of floats and uses a few parts of MMF2's internal movement engines such as bouncing movement, etc. It also lacks fast loops where needed, too many over-redundant events & lack of 'OR' conditions.

My new engine will most likely be ALL static movement, uses floats and 'OR' conditionss. Whether it seems more polished or not, I donno if that will help on your side or not.

I like all static movement IMO, because I have more freedom to do whatever I want with the objects, and include temporary pauses where I want to. ;)

I tried to make Wind Blowers before with old engine too. But I guess I can make it with new one since that it looks like it have more realistic gravity.
Title: Re: Megaman: Redemption
Post by: N-Mario on September 08, 2009, 11:37:56 PM
Yes. I found out that fast loops can't be called 1.23 times. Only 1 times out of the 1.23 times. This is where the un-realistic gravity happens.
So what I did was, while I maintained the WHOLE numbers in fast loops, I moved any of the numbers as floats into their own event.
I have a very short example of this in my files. It's no much, but it shows how I used fast loops & floats together.

In other words, say we have a velocity of 1.23.
Use 1 for the fast loop part, while .23 remains as a float, a section of its own events.
Since floats are smaller than whole numbers, we don't need to fast loop floats anyway. We'll just use fast loops for all whole numbers accordingly. Which is how I did the slippery ice floors, separate the whole numbers & floats from the given number provided.

That's about how I did my new engine. @_@

EDIT: Here's a bit more of debug information for ya.
A lot of this info is used for screen transitions (math involved), scrolling and what not.
(http://gcnmario.free.fr/megaman/test.gif)
I know, there isn't much to show.... Since this is just an engine anyway. We're going to use this new engine for MPX's MM10 project. ;)
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on September 09, 2009, 12:55:47 AM
I was wondering that how can MPX contuine with old engine. I'm sure that he had alot of problems. Even with only stage layouts.
Title: Re: Megaman: Redemption
Post by: N-Mario on September 09, 2009, 01:22:06 AM
Yea.... We're not using that old engine anymore.  Which is why there hasn't been any new video footage lately. >U<
On side note, the older, discontinued engines are available to download on my site, although I don't know why people wanted it. Even the beta ones are there just for the sake of resources.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on September 10, 2009, 06:50:30 PM
Well. I know this one sucks right now. But its like alpha ver.

(http://img35.imageshack.us/img35/5598/74324119.gif)
Title: Re: Megaman: Redemption
Post by: Acid on September 10, 2009, 06:52:15 PM
Well. I know this one sucks right now. But its like alpha ver.

(http://img35.imageshack.us/img35/5598/74324119.gif)

I think all you need here is to take care of the background. It seems too plain.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on September 10, 2009, 06:55:21 PM
I said that it is a temporary bg. So, will think of it later <.<
Title: Re: Megaman: Redemption
Post by: Acid on September 10, 2009, 06:59:35 PM
Well, I just said it looks fine. It's just the plain background.
Title: Re: Megaman: Redemption
Post by: Brahman on September 10, 2009, 10:32:29 PM
Well. I know this one sucks right now. But its like alpha ver.

(http://img35.imageshack.us/img35/5598/74324119.gif)

Is Shark Man going to have anything to do with the DOS Robot Master, and is Pulse Woman of any relation to Pulseman (from the MegaDrive game)?

Seriously, though, this game looks like it's slowly coming along, and quite nicely at that!  It has some original-looking bosses in it, and I like that it's keeping to the 8-bit formula, while adding some new stuff to the mix.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on September 10, 2009, 11:40:25 PM
Thanks ^^ and No. They dont have any connection. I always dreamed of a Shark Man before I knew EXE and PC ver. Also a no for Pulseman thing too.
Title: Re: Megaman: Redemption
Post by: Brahman on September 11, 2009, 12:54:54 AM
Thanks ^^ and No. They dont have any connection. I always dreamed of a Shark Man before I knew EXE and PC ver. Also a no for Pulseman thing too.

Can't say I'm too surprised, honestly.  Shark Man is a boss people have liked to use in various fan-projects (though none have used them too well, honestly), and I'll be interested to see how you use it here.  I'm still working on my remake of the DOS Mega Man games (albeit slowly), but I'm going to keep Shark Man as close to the original DOS code as possible when I get to him, but I'll just kick him up a notch and make him actually 8-bit.

Pulse Woman will be interesting, though, and it'd be neat if you made her have some sort of cameo'd relation to Pulseman (maybe a power or two that he uses in his game).
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on September 12, 2009, 11:14:37 PM
Guess the RM Time  8)

(http://img33.imageshack.us/img33/430/17075150.gif)


LOL I accidently posted it on the other thread.
Title: Re: Megaman: Redemption
Post by: Kirby Pink on September 13, 2009, 05:22:52 AM
(http://img35.imageshack.us/img35/5598/74324119.gif)
(http://img7.imageshack.us/img7/10/bluewq.png)
Still think you should have it in blue then green.
Title: Re: Megaman: Redemption
Post by: Gatuca on September 13, 2009, 05:53:53 AM
I Say You Should Keep It Green

It Gives your megaman game a different feeling, because, ALL 8bit Megaman Games uses Blue
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on September 13, 2009, 11:11:48 AM
Leach Man?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on September 13, 2009, 12:39:57 PM
I told you that I will change both bg color and design of it. So, stop posting about it. Ahm, and yea Mr.Engineer(lol) its Leachman.
Title: Re: Megaman: Redemption
Post by: Acid on September 13, 2009, 12:53:05 PM
Damn I was too late for guessing.

The green background was better btw. The color is good, I wouldn't change that. Whay I originally meant was that you could add a pattern. You know... I liked the way MM3 handled it. Pasting the MM3 title in there.
Title: Re: Megaman: Redemption
Post by: VixyNyan on September 13, 2009, 01:52:48 PM
RPM has patterns. I like patterns. They are so mesmerizing. :3
Title: Re: Megaman: Redemption
Post by: Align on September 13, 2009, 07:05:58 PM
Isn't it Leech for the slug creature? Leach is something else entirely..
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on September 16, 2009, 09:43:16 AM
Leach have many meanings. But I'm using the meaning "Drawing Out" or "Removing". Leach Man is basicly a RM that can eat his enemies' life energy. Pretty much like Shademan.

Posted on: September 13, 2009, 07:21:01 PM
I'm gonna make a little engine-trying demo
with full Sharkman stage since engine is not finished no one will be able to finish it xD. I had parts that forced to slide but I have to change that parts since this one dont have slide yet. Oh and I will use engine's bg and etc so not the mockup looking stages yet  8)

Posted on: September 15, 2009, 23:27:06
Controls:

Z - Jump
Space - Gravity Change
Enter - Press Start Button and Weapon Menu

FYI Ladders dont work :p you have to change gravity.
This is edited version of Shark Man stage because slide is not there yet and water physics are a little off!

http://www.mediafire.com/?rt0ty2eevdx
Title: Re: Megaman: Redemption
Post by: Rad Lionheart on September 16, 2009, 10:02:48 AM
I'm surprised it worked in WINE at all.
(which gave me sound lag)

Also, you made the jumps too hard for my feeble mind to wrap around.
(That and my hands don't understand the control layout of left is action and right is direction.)
Title: Re: Megaman: Redemption
Post by: Gatuca on September 18, 2009, 05:59:38 AM
for an alpha, its not bad, but the stage is too short, and the water phsysics, are indeed weird, megaman feels too heavy
Title: Re: Megaman: Redemption
Post by: N-Mario on September 18, 2009, 06:32:46 AM
Maybe I should be blamed for this? Considering he's using my new physics engine. X_X

Normal Gravity: Jump up 3 tiles
Jump across 3-4 tiles (4 when jumping off at edge).

Low Gravity: Jump up 9 tiles.
Jump across: ? (I dont have this info)

That's all I know. It doesn't help that I don't have exact values either. X_X

Here's my open source engine #'s
Left/Right movement: 1.5
Normal Gravity Fall speed 0.325
Low Gravity Fall Speed 0.12

So if you don't like these numbers, you're not going to like MPX's fan project either. X_X
Title: Re: Megaman: Redemption
Post by: Rad Lionheart on September 18, 2009, 06:37:35 AM
It wasn't way off or anything.
But then again, I didn't/couldn't compare it to an official game either.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on September 18, 2009, 03:52:02 PM
for an alpha, its not bad, but the stage is too short, and the water phsysics, are indeed weird, megaman feels too heavy

Shark Man stage is planned to be the shortest stag in the game.
Stage is empty so even longs stages would feel short. There will be enemies, different water physics and such that will make it harder.
And such. So, yeah.
Title: Re: Megaman: Redemption
Post by: N-Mario on September 18, 2009, 08:42:11 PM
Just did a quick run test. Stage layout seems pretty good. :)

A thing I noticed was this. You can still make the camera scroll left/right with mega man at the room/screen before the boss fight room. Probably forgot a no scrolling detector there or something. ;)
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on September 18, 2009, 08:43:08 PM
Just did a quick run test. Stage layout seems pretty good. :)

A thing I noticed was this. You can still make the camera scroll left/right with mega man at the room/screen before the boss fight room. Probably forgot a no scrolling detector there or something. ;)

yea I forgot to put them xD
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on September 29, 2009, 05:42:56 PM
Just to tell y'all ! I started making 3rd and probably last ver. of the Sharkman stage :p.
Title: Re: Megaman: Redemption
Post by: Acid on September 29, 2009, 05:44:35 PM
Post it when you're done.

The whole stage.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on September 29, 2009, 08:32:16 PM
<.< No, I wont. xD only few mockup screens and that. You'll get to see full one in the next demo (v3)
Title: Re: Megaman: Redemption
Post by: N-Mario on September 29, 2009, 09:37:37 PM
I can't remember if you wanted this feature or not, but did you mention to me that some of your stages were going to have slopes in them? I managed to get normal slopes working where you can actually walk up & down slopes. Took a little bit of work to do. Although I'm not sure how totally satisfied I am with them. X_X
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on September 30, 2009, 12:13:35 AM
Yesh , if they work that good then I will use them in the levels :p

Posted on: September 29, 2009, 10:12:08 PM
(http://img2.imageshack.us/img2/7761/62203315.gif)
Title: Re: Megaman: Redemption
Post by: Acid on September 30, 2009, 12:16:47 AM
Hey's walking on... honey?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on September 30, 2009, 06:45:47 PM
SAND! Anyways I have to sleep. Good night! (or good morning to others who have different timeline)

Posted on: September 30, 2009, 00:20:18
(http://img515.imageshack.us/img515/852/42525798.gif)

Shark Man miniboss. Who played MM6 knows this one :p
Title: Re: Megaman: Redemption
Post by: Blackhook on September 30, 2009, 07:30:31 PM
It won´t fall from the skies...won´t it?
Title: Re: Megaman: Redemption
Post by: Acid on September 30, 2009, 07:32:19 PM
It also looks like the Whale boat in Launch Octopus' stage!  A bit.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on September 30, 2009, 08:11:30 PM
No, it wont.

(http://img194.imageshack.us/img194/3687/86117633.gif)

Current Stage Select concept. I will change it later because it kind of hurts the eyes now.
Title: Re: Megaman: Redemption
Post by: Align on September 30, 2009, 10:44:59 PM
Background is pretty busy, yeah.
Title: Re: Megaman: Redemption
Post by: N-Mario on October 01, 2009, 12:27:08 AM
Yea.... It kind of looks a bit girly there. X_X
Purple background, light green lights...... Yup, thats about the same color of flowers there in my taste. @_@
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on October 01, 2009, 02:19:31 AM
(http://img515.imageshack.us/img515/852/42525798.gif)

Shark Man miniboss. Who played MM6 knows this one :p
Looks great, revenge on Megaman I guess.

No, it wont.

(http://img194.imageshack.us/img194/3687/86117633.gif)

Current Stage Select concept. I will change it later because it kind of hurts the eyes now.
I actually like the background, but yeah, maybe a change of colour will do the trick.
Title: Re: Megaman: Redemption
Post by: Gatuca on October 01, 2009, 06:00:34 AM
No, it wont.

(http://img194.imageshack.us/img194/3687/86117633.gif)

Current Stage Select concept. I will change it later because it kind of hurts the eyes now.

naah, to me it looks fine

and it give its his own style compared to the cliched blue screen of most classic megaman games, that are not hacks.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on October 09, 2009, 03:05:55 PM
Meet the Crab Met! (The ones that are going to replace green mets)

(http://img242.imageshack.us/img242/4230/91387251.gif)
(http://img261.imageshack.us/img261/4213/87054535.gif)
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on October 09, 2009, 04:24:56 PM
Cute... Though the animation... Looks jerky.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on October 09, 2009, 04:57:17 PM
I know lol. I will make a better walking ani. for it.
Title: Re: Megaman: Redemption
Post by: Blackhook on October 09, 2009, 05:13:07 PM
Reminds me of someone....from MM8....who could it be.... XD
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on October 09, 2009, 05:42:18 PM
Well BH, that was the idea source of the met :p

Posted on: October 09, 2009, 05:31:46 PM
More frames for teh met.

(http://img382.imageshack.us/img382/4701/40177665.gif)
Title: Re: Megaman: Redemption
Post by: VixyNyan on October 09, 2009, 05:48:41 PM
*They jump over you and then you run past them*

No? Awww~ >U<
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on October 09, 2009, 05:52:20 PM
RUN FROM THE HEADCRABS
Title: Re: Megaman: Redemption
Post by: Blackhook on October 09, 2009, 07:47:19 PM
Zombie Sniper joes....pls?  O^O
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on October 09, 2009, 09:05:24 PM
I already planned Zombie Joes for Leach Man stage. Get ready for robot undeads .p
Title: Re: Megaman: Redemption
Post by: Blackhook on October 09, 2009, 09:06:34 PM
Wohooo....moment...now I have to think of another zombified enemy for Reaper Man.... :\
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on October 09, 2009, 09:07:15 PM
Wohooo....moment...now I have to think of another zombified enemy for Reaper Man.... :\

Well, its not like I have copyrights of the concept, right ? xD
Title: Re: Megaman: Redemption
Post by: Blackhook on October 09, 2009, 09:08:20 PM
Yeah, but you will make it look better than me....
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on October 09, 2009, 09:53:30 PM
Youre making yourself look too worthless. Youre a good spriter. But lazy like me :p.

(http://img340.imageshack.us/img340/7961/67425632.gif)

剣士の花 / Genshi no Hana / Flower of the Fencer
Title: Re: Megaman: Redemption
Post by: Blackhook on October 09, 2009, 09:58:24 PM
You got me there :P
(http://img340.imageshack.us/img340/7961/67425632.gif)
剣士の花 / Genshi no Hana / Flower of the Fencer
Can´t touch this?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on October 09, 2009, 09:58:51 PM
Takes 1/3 of the health :p
Title: Re: Megaman: Redemption
Post by: VixyNyan on October 09, 2009, 10:05:48 PM
28 / 3 = 9.333333333~ = rounded down to 9 damage.
Get hit 3 times and you have 1 HP left. Maybe you can try a recount? ^^;
Title: Re: Megaman: Redemption
Post by: kuja killer on October 09, 2009, 10:08:53 PM
Wow that sprite looks really awesome. But im sure it would look much more smooth if it had like 3 or 4 spinning animations so it can fully rotate properly. :)
Title: Re: Megaman: Redemption
Post by: Blackhook on October 09, 2009, 10:09:09 PM
28 / 3 = 9.333333333~ = rounded down to 9 damage.
Get hit 3 times and you have 1 HP left. Maybe you can try a recount? ^^;
.....So, you still got a chance after 3 hits, just put a met after three of those things :P
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on October 09, 2009, 10:15:42 PM
Then 1/3 - 0.33333- damage xD
Title: Re: Megaman: Redemption
Post by: VixyNyan on October 09, 2009, 10:24:44 PM
Then 1/3 - 0.33333- damage xD

(http://lol.rockmanpm.com/rockhp0.png)
(http://lol.rockmanpm.com/rockhp0.png)
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(http://lol.rockmanpm.com/rockhp1.png)
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(http://lol.rockmanpm.com/rockhp1.png)
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(http://lol.rockmanpm.com/rockhp1.png)
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on October 09, 2009, 10:42:39 PM
I'm saying that it shouldnt kill the player lol 1 hp is depressing enough to make a mistake and die.
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on October 10, 2009, 04:15:10 AM
Well that's an evil contraption...
Title: Re: Megaman: Redemption
Post by: Acid on October 10, 2009, 04:16:09 AM
Some people work better under pressure!
Title: Re: Megaman: Redemption
Post by: N-Mario on October 10, 2009, 06:20:39 AM
Why can't you make it take 10 damage? That should be enough for 3 hits. X_X
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on October 19, 2009, 12:51:16 AM
Well, please dont think that I'm dead. I'm still working on the game and making sprites for rom hackers and other games. I also have some problems in my life.

Posted on: October 18, 2009, 09:50:27 AM
(http://img43.imageshack.us/img43/4004/93746349.gif)

There is no one way in this stage. Go to left for Winter Path and go to right for Summer Path. (Pyro Man stage have a rival)
Yep! a new stage. FOOOOR [spoiler]Leach Man!!![/spoiler]
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on October 19, 2009, 02:40:14 AM
Leach Man? Winter? Summer?
Hmm...
Title: Re: Megaman: Redemption
Post by: Brahman on October 23, 2009, 04:50:55 PM
Leach Man? Winter? Summer?
Hmm...

Yeah, I wondered about that too; Leach Man would seem to be more of an aquatic boss, not one who has seasonal areas.  Then again, I'm not making this game... :chant:
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on October 23, 2009, 05:19:10 PM
Leachman is an no-element boss. Both Winter and Summer Paths have many no-element enemies. Its just few enemies and other objects that change the appearance of the stage.
Title: Re: Megaman: Redemption
Post by: Brahman on October 24, 2009, 12:41:57 AM
Leachman is an no-element boss. Both Winter and Summer Paths have many no-element enemies. Its just few enemies and other objects that change the appearance of the stage.

Ah, I see.  So is he a Leach in the terms of the creature, or does he "leach" from others (though I guess that could make him a leach too).
Title: Re: Megaman: Redemption
Post by: Blackhook on October 24, 2009, 09:47:12 AM
Yeah, I wondered about that too; Leach Man would seem to be more of an aquatic boss, not one who has seasonal areas.  Then again, I'm not making this game... :chant:
The level doesn´t need to be based on the boss....look at CrashMan, BombMan, CutMan, TopMan, HardMan etc...
Title: Re: Megaman: Redemption
Post by: Gatuca on October 25, 2009, 04:31:34 AM
well, i dont know, for my game, most of the stages will be theme based, except for saw woman
Title: Re: Megaman: Redemption
Post by: Brahman on October 25, 2009, 04:38:10 AM
The level doesn´t need to be based on the boss....look at CrashMan, BombMan, CutMan, TopMan, HardMan etc...

True, and I suppose some levels end up just having an interesting theme not really associated with the boss because some bosses are hard to come up with a stage theme for.
Title: Re: Megaman: Redemption
Post by: Gatuca on October 25, 2009, 05:36:05 AM
BTW Speedy, i posted on my thread, but, it could be a good idea to add custom physics for the slopes

N-Mario could add it for the main engine as an option, since it only will work at slope plattaforms

but, well, is just a suggestion  :-[
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on October 26, 2009, 12:07:50 AM
Thanks for the offer but I like the normal ones.

Posted on: October 25, 2009, 08:28:33
(http://img200.imageshack.us/img200/2603/87169055.gif)
Title: Re: Megaman: Redemption
Post by: Irgendein on October 26, 2009, 12:10:58 AM
(http://img200.imageshack.us/img200/2603/87169055.gif)
Oh my... XD   I should hope he'll have Rush Jet by that point? (it doesn't look like there's any other way through)
Title: Re: Megaman: Redemption
Post by: VixyNyan on October 26, 2009, 12:12:03 AM
Shoot first, grab onto those poles later? :3
Title: Re: Megaman: Redemption
Post by: Align on October 26, 2009, 01:12:12 AM
Freeze the enemies and use them as impromptu platforms?
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on October 26, 2009, 01:28:22 AM
So reminds me of those Heat rod guys in MMZ4...
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on October 26, 2009, 02:03:55 PM
These poles are actually ladders. figure out :p Sprites will change though. Colors will change too.
Title: Re: Megaman: Redemption
Post by: Blackhook on October 26, 2009, 03:13:08 PM
Pole Dancer Joe?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on October 26, 2009, 05:19:30 PM
Pole Dancer Joe?
I demand everyone to lol'
Title: Re: Megaman: Redemption
Post by: Yoku Man on November 12, 2009, 06:58:32 PM
lol

Hey SpeedRemix, honoured to make this my first thread to post in after joining and introducing myself to Perfect Memories. I've always kept an eye on this thread, eager to see updates when they occur, ever want any feedback or opinions on stuff for your game don't fret to contact me. But now I can finally post here too. Keep up the good work.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on November 12, 2009, 08:04:00 PM
lol thanks. I've been quite busy so I dont have any new meterial right now. But I am doing something new today :P

Posted on: November 12, 2009, 07:02:56 PM
(http://img404.imageshack.us/img404/3964/82871802.gif)
Newest Leachman :3
Title: Re: Megaman: Redemption
Post by: Gatuca on November 14, 2009, 06:06:50 AM
BTW, what's up with the soundtrack? :P

Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on November 14, 2009, 08:52:37 AM
I did try something but I want to finish sprites and engine first then sounds and bgm :D
Title: Re: Megaman: Redemption
Post by: Blaze Yeager on November 14, 2009, 06:23:27 PM
I did try something but I want to finish sprites and engine first then sounds and bgm :D
Speedreemix,Who is Dr.Mxues?
Title: Re: Megaman: Redemption
Post by: VixyNyan on November 14, 2009, 06:34:27 PM
Speedreemix = Dr.Mxues (http://rockmanpm.wikispaces.com/Castle+of+Wisdom+%28Dr.Mxues%29)

XD
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on November 14, 2009, 06:40:40 PM
Well, a fancharacter (obviously...) I dont want to reveal his story right away. It will be explained slowly during the game (like MM9's After Boss Cutscene's). He is creator of MXN series' robots, he is neither a robot or a human and thats all I can say for now.

Posted on: November 14, 2009, 06:39:43 PM
Aah, I forgot that page, I should edit it later since I changed the whole concept.
Title: Re: Megaman: Redemption
Post by: Blaze Yeager on November 14, 2009, 06:55:34 PM
Well, a fancharacter (obviously...) I dont want to reveal his story right away. It will be explained slowly during the game (like MM9's After Boss Cutscene's). He is creator of MXN series' robots, he is neither a robot or a human and thats all I can say for now.

Posted on: November 14, 2009, 06:39:43 PM
Aah, I forgot that page, I should edit it later since I changed the whole concept.
Hmm....Funny my Fangame Has Chapters and the final boss is Mysterious.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on November 14, 2009, 07:14:10 PM
I dont know yours but I'm sure that concepts are different.
Title: Re: Megaman: Redemption
Post by: Blaze Yeager on November 14, 2009, 07:14:55 PM
I dont know yours but I'm sure that concepts are different.
All i can tell you is Wily isn't The Villan
Title: Re: Megaman: Redemption
Post by: N-Mario on November 14, 2009, 10:17:10 PM
Speedreemix = Dr.Mxues (http://rockmanpm.wikispaces.com/Castle+of+Wisdom+%28Dr.Mxues%29)

XD

If the robots are by Dr.M, then why are the #'s listed as DWN, instead of DMN? I think there was already a discussion about this, but I can't remember. X_X
Title: Re: Megaman: Redemption
Post by: VixyNyan on November 14, 2009, 10:23:18 PM
Their numbers are MXN. It even says so in the sprites. ^^ I can fix them real quick~

And why don't people invite me to said discussions? O^O
Title: Re: Megaman: Redemption
Post by: Blaze Yeager on November 14, 2009, 10:24:44 PM
 o-O I'm already confused.
Title: Re: Megaman: Redemption
Post by: Blackhook on November 14, 2009, 10:26:05 PM
o-O I'm already confused.
That happens to simple minded people
Title: Re: Megaman: Redemption
Post by: Blaze Yeager on November 14, 2009, 10:27:39 PM
That happens to simple minded people
(Tornado Fang) You.
Title: Re: Megaman: Redemption
Post by: Blackhook on November 14, 2009, 10:45:45 PM
(Tornado Fang) You.
Oh yeah, that´s what simple minded do as well...anyways I don´t want to spam in speedy´s thread
Title: Re: Megaman: Redemption
Post by: VixyNyan on November 14, 2009, 11:12:30 PM
(Tornado Fang) You.

Calm down please. If you want an argument, do that outside or in a private message. o.o
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on November 24, 2009, 12:25:51 AM
Finally installed Windows 7 Ultimate! I'm ultra happy :D. Works like x5 faster than XP Pro.

Posted on: November 20, 2009, 09:11:50 PM
My first serious hack. an unnamed Megaman 6 hack (U)
I took ice rock sprite from starsims universe. I will get his permission once he will be online.

WIP: Blizzard Man Stage
(http://img338.imageshack.us/img338/503/megaman6u20091124003645.png)

It is going to be just a graphical and level design change. But I still want it to be good :p

Posted on: November 23, 2009, 11:40:49 PM
Update! will contuine tomorrow there are more space on tileset to let me create more of  the scene.

(http://img134.imageshack.us/img134/8333/hack200911240122380.png)

I used my Chronoman and Leachman tiles here and some new ones. Oops forgot to tell Old Typhoonman tiles too.
Title: Re: Megaman: Redemption
Post by: kuja killer on November 24, 2009, 12:30:09 AM
looking nice. :) Just didn't feel like doing it for your fan-game instead or something ?
Title: Re: Megaman: Redemption
Post by: Blaze Yeager on November 24, 2009, 12:32:43 AM
Looks Good Speedy
 owob owob
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on November 24, 2009, 12:50:19 AM
looking nice. :) Just didn't feel like doing it for your fan-game instead or something ?

I was just bored :P. I can finish it in few weeks I think. I'm gonna sleep now so cya.
Thanks MR963 ^^
Title: Re: Megaman: Redemption
Post by: Blaze Yeager on November 24, 2009, 01:14:25 AM
I was just bored :P. I can finish it in few weeks I think. I'm gonna sleep now so cya.
Thanks MR963 ^^
Welcome ^-^
Title: Re: Megaman: Redemption
Post by: Align on November 24, 2009, 08:55:53 PM
I took ice rock sprite from starsims universe. I will get his permission once he will be online.
How'd it go?
Title: Re: Megaman: Redemption
Post by: KudosForce on November 24, 2009, 09:35:16 PM
Mr. SpeedReemix, this project of yours seems to look not too shabby. I'm rather fond of the Biker Joe sprites, as well as Leach Man's design. owob

However, about Shark Man's design, well...He looks more like he should be called "Eel Man" than "Shark Man". The name change would be beneficial, though, considering that there's a remake of the DOS MM games (which also has a Shark Man -AC) being developped.

By the way, that mock-up of Pulse Woman looks decent. I must ask though, will her legs get redesigned to be a little...wider? [eyebrow] It'd be easier to tell that she's a female robot master, that way.

Title: Re: Megaman: Redemption
Post by: Blaze Yeager on November 24, 2009, 09:47:25 PM
Mr. SpeedReemix, this project of yours seems to look not too shabby. I'm rather fond of the Biker Joe sprites, as well as Leach Man's design. owob

However, about Shark Man's design, well...He looks more like he should be called "Eel Man" than "Shark Man". The name change would be beneficial, though, considering that there's a remake of the DOS MM games (which also has a Shark Man -AC) being developped.

By the way, that mock-up of Pulse Woman looks decent. I must ask though, will her legs get redesigned to be a little...wider? [eyebrow] It'd be easier to tell that she's a female robot master, that way.


Eel Man Makes more sense...But hey Shark Man Was Hard as (T.Fang) in DOS3
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on November 24, 2009, 11:43:07 PM
It turns out that rock sprite is from Wily 1 of MM3 :P. Btw I changed the game to MM5 since MM6 is just coded so hard that level hacking is nearly impossible (you cant change scrolling :|). So, I will use MM4-MM5. I will start tomorrow. Since its night here :p. So, night every1.
Title: Re: Megaman: Redemption
Post by: KudosForce on November 24, 2009, 11:55:51 PM
Good night, Mr. SR (on my side of the pond, it's supper time). ;)

By the way, is a name change possible for, um, "Shark Man"? '>.> I don't want to be a bother, but still, I wanted to ask that.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on November 25, 2009, 12:16:54 AM
Good night, Mr. SR (on my side of the pond, it's supper time). ;)

By the way, is a name change possible for, um, "Shark Man"? '>.> I don't want to be a bother, but still, I wanted to ask that.

Umm... well. He will look more like a shark once I remake his design :P
Title: Re: Megaman: Redemption
Post by: Blaze Yeager on November 25, 2009, 12:19:11 AM
Umm... well. He will look more like a shark once I remake his design :P
[objection!],Keep the old design it's So Better.
Title: Re: Megaman: Redemption
Post by: KudosForce on November 25, 2009, 12:47:22 AM
Umm... well. He will look more like a shark once I remake his design :P

Well... :\

Good enough, then. 8)

Oh, and will Pulse Woman get (slightly) wider hips? :3
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on November 25, 2009, 02:10:30 PM
Actually, I like girls with thin hips. so lol.
Title: Re: Megaman: Redemption
Post by: KudosForce on December 07, 2009, 08:02:52 PM
So, will there also be character illustrations and robot master data cards for this thing?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 08, 2009, 08:41:12 AM
lol I need a scanner for that and start practicing drawing since I dropped drawing like 5 years ago. I was caricaturist before and I had talent. I also had talent for drawing too but I dropped that. I kinda lost my skills. and dont have enough equipment to back me up.
Title: Re: Megaman: Redemption
Post by: KudosForce on December 08, 2009, 01:33:28 PM
No worries. You could always just commission someone to do that. ;)

HKLurch (leader of the MM72 project), for example, asked DomoPJ to do data cards for the robot masters, in MM72.

Edit: On an unrelated note, MM72 has a robot master called Inject Man. Gatuca would probably love that guy. >U<
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 08, 2009, 09:27:15 PM
Thanks for da :cookie: btw
Anyways, how does inject man related to me lol. Its not that I use drugs :D
Title: Re: Megaman: Redemption
Post by: KudosForce on December 14, 2009, 02:59:29 PM
Who will compose the music for MM:R, anyway?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 14, 2009, 03:13:45 PM
Music will be the latest thing I will do for the game. Yea even after programming. I want to spend as much as time on composing. I will do it myself. Ive been practicing famitrackers for few weeks. I know some of special effects. So, yeah.
Title: Re: Megaman: Redemption
Post by: KudosForce on December 14, 2009, 03:37:25 PM
Music will be the latest thing I will do for the game. Yea even after programming. I want to spend as much as time on composing. I will do it myself. Ive been practicing famitrackers for few weeks. I know some of special effects. So, yeah.

Wow, that's impressive. :O I say this, because not many MM fan game creators compose their entire soundtracks themselves (even MegaPhilX, who only composed a few tracks). The only other creator, that I can think of, who does this is Gatuca. I would love to hear your material. owob

That said, if you want an artist for the character illustrations for promotion, box art, data cards and such (sorry for being insistent on that point '>.>), I suggest asking CentaurDuckie. His recent work on Sheep Man and Commando Man are a sight to behold.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 14, 2009, 06:38:51 PM
Wow, that's impressive. :O I say this, because not many MM fan game creators compose their entire soundtracks themselves (even MegaPhilX, who only composed a few tracks). The only other creator, that I can think of, who does this is Gatuca. I would love to hear your material. owob

That said, if you want an artist for the character illustrations for promotion, box art, data cards and such (sorry for being insistent on that point '>.>), I suggest asking CentaurDuckie. His recent work on Sheep Man and Commando Man are a sight to behold.

Yea I know him very well. But I will promotional art for rly later times.
Title: Re: Megaman: Redemption
Post by: KudosForce on December 23, 2009, 03:56:35 AM
Nebula Black, I've been wondering something for a while...

Does the subtitle of your game (Redemption) have something to do with its plot?
Title: Re: Megaman: Redemption
Post by: Archer on December 23, 2009, 06:18:51 AM
No, he just thought it sounded cool.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 23, 2009, 01:04:31 PM
lol. I am re-writing the plot and so yeah. There will be a new title.
Title: Re: Megaman: Redemption
Post by: KudosForce on December 24, 2009, 02:22:56 AM
lol. I am re-writing the plot and so yeah. There will be a new title.

Oh. Good enough, then. I do have to wonder what other changes the title screen will have...[eyebrow]
Title: Re: Megaman: Redemption
Post by: Blaze Yeager on December 24, 2009, 02:31:19 AM
Oh. Good enough, then. I do have to wonder what other changes the title screen will have...[eyebrow]
Hmm...i wonder if he'll reveal Shark Man's Design....
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 24, 2009, 01:13:47 PM
I cant do too much these days because I am sick. I have too many sicknesses and problems thanks to my parent's not-really-healthy bodies. So, I cant rly do too much till I get alot healthy. But that doesnt mean I will stop. I am currently spriting too. Just not too much. Like an hour a day.
Title: Re: Megaman: Redemption
Post by: KudosForce on December 24, 2009, 02:48:01 PM
I cant do too much these days because I am sick. I have too many sicknesses and problems thanks to my parent's not-really-healthy bodies. So, I cant rly do too much till I get alot healthy. But that doesnt mean I will stop. I am currently spriting too. Just not too much. Like an hour a day.

Well, that's alright. The other projects will tide me over, in the meantime.

Get well soon, NB. :( :chant:
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 24, 2009, 03:38:47 PM
Well, that's alright. The other projects will tide me over, in the meantime.

Get well soon, NB. :( :chant:

Thanks. My sicknesses are not life-threatening though.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 24, 2009, 04:57:06 PM
(http://img687.imageshack.us/img687/9661/81636403.gif)

Guess the unfinished stage  owob

Btw all stage designs are going to be remade because most of the old ones igonred NES rules. I am using Nes pallete and color limits now. Most of the Fortress-type bosses wont be really under NES-limits though.
Title: Re: Megaman: Redemption
Post by: KudosForce on December 24, 2009, 05:04:11 PM
(http://img687.imageshack.us/img687/9661/81636403.gif)

Guess the unfinished stage  owob

Btw all stage designs are going to be remade because most of the old ones igonred NES rules. I am using Nes pallete and color limits now. Most of the Fortress-type bosses wont be really under NES-limits though.

Well, I thought that they looked a tad too detailed. It seems that my assumption was correct. >U<

That said, now that you're using NES color limits, it would be better if the fortress bosses are under NES limits. It's more authentic that way, you know? '>.> Just take the NES limits and take full advantage of them! I know that you can do it!

As for the unknown stage, I would have to guess...Pyro Man.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 24, 2009, 06:44:10 PM
Duh yea it is Pyro Man. I can do them under NES limits but anyways. I will think about it once the time comes.

Posted on: December 24, 2009, 05:15:07 PM
(http://img687.imageshack.us/img687/638/13681430.gif)(http://img684.imageshack.us/img684/4599/91828803.gif)

Say good-bye to Chrono Man. He will be replaced XD.
Title: Re: Megaman: Redemption
Post by: KudosForce on December 24, 2009, 06:48:51 PM
Oh? How come? o~O

That said, I love both screenshots (especially the 2nd one 8)) and the new Joe. owob

By the way, while you design the new title screen, make sure to put "Inspired by Capcom" at the bottom, as MPX and Gatuca are doing it(to avoid lawsuits, presumably  '>.>).
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 24, 2009, 07:04:52 PM
I will do that not in the title screen but in the credits and at the start of the game (Ya know before intro/story and stuff.)
Title: Re: Megaman: Redemption
Post by: KudosForce on December 24, 2009, 07:06:43 PM
That's good enough for me. ;)

But still, why did you decide to replace Chrono Man? I'm just curious, is all. o~O
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 24, 2009, 07:08:54 PM
I dont know, I just felt like it doing something cooler.
Title: Re: Megaman: Redemption
Post by: KudosForce on December 24, 2009, 07:12:57 PM
Well, that's as good a reason as any. CM's design didn't really scream "Chrono Man" to me anyway.

To all those of you who took a liking to him...Sorry, everyone.
Title: Re: Megaman: Redemption
Post by: Blackhook on December 24, 2009, 07:28:39 PM
I actually like Chrono Man´s desing the most..... -_-
Title: Re: Megaman: Redemption
Post by: Gatuca on December 24, 2009, 10:29:05 PM
if you ask me, i actually dont see why the older tilesets and level designs were "excessive" for NES standards, they looked fitting to me
Title: Re: Megaman: Redemption
Post by: KudosForce on December 24, 2009, 10:46:10 PM
if you ask me, i actually dont see why the older tilesets and level designs were "excessive" for NES standards, they looked fitting to me

Hmm...Perhaps Zan could clear up this matter? He seems to be very knowledgeable about this sort of thing.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 25, 2009, 02:32:58 PM
(http://img686.imageshack.us/img686/2805/33992856.gif)

I am done with new RMs design but will not show yet hahahahah...
Title: Re: Megaman: Redemption
Post by: KudosForce on December 25, 2009, 02:35:29 PM
Oh, my GOODNESS! :o

Mini Copy Rocks!

I tip my hat off to you, Nebula Black, for coming up with such a peculiar enemy concept. owob
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on December 25, 2009, 02:42:17 PM
5 shots... 5 bars of health...
... [eyebrow]
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 25, 2009, 03:06:18 PM
Hehe, thanks everyone.

Posted on: December 25, 2009, 14:49:45
(http://img709.imageshack.us/img709/659/56203564.gif) Wheee!
Title: Re: Megaman: Redemption
Post by: KudosForce on December 25, 2009, 03:09:21 PM
That looks fun.

Of course, by fun, I mean both the "pleasant" fun and ridiculously frustrating "fun". [eyebrow]

I still love the graphics, by the way. 0v0
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on December 25, 2009, 03:09:26 PM
THAT FLAME'S GONNA HIT!
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 25, 2009, 03:13:20 PM
Flame Plants are dangerous. They spew out really hot stuff. And it is unpredictable because theres no pattern for it. Pretty much random. Also they spew out few more 'last chance' flames when they explode.
Title: Re: Megaman: Redemption
Post by: KudosForce on December 25, 2009, 03:16:32 PM
I will try to keep that in mind, rather.

That said, can you give us a small clue on the new RM's identity?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 25, 2009, 03:34:40 PM
He is like a mother and father to his children... and this is a serious info.

Posted on: December 25, 2009, 03:19:29 PM
*BOOM*
(http://img141.imageshack.us/img141/9707/11442387.gif)
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on December 25, 2009, 03:35:39 PM
The Dreamwave RM!
... Sweet.
Title: Re: Megaman: Redemption
Post by: KudosForce on December 25, 2009, 03:36:54 PM
Didn't see that one coming.

By the way..."Multi Man"'s already been taken, for Brahman's Mega Man PC Remake project...which involves the Dreamwave RMs. '>.>
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 25, 2009, 03:39:05 PM
Hmm maybe Copy Man then ?
Title: Re: Megaman: Redemption
Post by: KudosForce on December 25, 2009, 03:39:57 PM
That's exactly what I was thinking! :D Let's go with that.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 25, 2009, 03:44:12 PM
name haxing!

(http://img33.imageshack.us/img33/3336/32352292.gif)
Title: Re: Megaman: Redemption
Post by: KudosForce on December 25, 2009, 03:46:51 PM
I assume that he moves by jumping around, yes?
Title: Re: Megaman: Redemption
Post by: MexicanSunflower on December 25, 2009, 03:48:26 PM
Wow, I'm loving the progress on this project so far.

I'll have to keep an eye on this!  8)
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 25, 2009, 03:49:04 PM
yea and cant jump that high lol he is really heavy. He wont move most of the time but mass produce Little-llittle babies :3
Like Minirocks, minishadows, minimetals, and minicopies.

EDIT: Thanks  8)
Title: Re: Megaman: Redemption
Post by: KudosForce on December 25, 2009, 03:51:28 PM
Ahh, I see (mini-shadows? o~O).

That said, since Chrono Man isn't part of the roster anymore, will he make some sort of cameo appearance (ala Hammer Man from Mega Man Unlimited)?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 25, 2009, 03:53:37 PM
Ahh, I see (mini-shadows? o~O).

That said, since Chrono Man isn't part of the roster anymore, will he make some sort of cameo appearance (ala Hammer Man from Mega Man Unlimited)?

Yea. But not as a miniboss, a bg or an enemy. Just mentoined in a cutscene.
Title: Re: Megaman: Redemption
Post by: Blackhook on December 25, 2009, 03:54:06 PM
Isn´t copy man the boss from MM1?
Title: Re: Megaman: Redemption
Post by: KudosForce on December 25, 2009, 03:56:15 PM
Yea. But not as a miniboss, a bg or an enemy. Just mentoined in a cutscene.

Oh. Better than nothing, I suppose. Perhaps he will show up in the next game, then. ;)

Isn´t copy man the boss from MM1?

No, that's Copy Rock/Copy Mega Man.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 25, 2009, 03:58:59 PM
Isn´t copy man the boss from MM1?

Its just a copy of rock lol.

Oh and Kudos. Mini-Shadowmans
Title: Re: Megaman: Redemption
Post by: KudosForce on December 25, 2009, 04:40:48 PM
Its just a copy of rock lol.

Oh and Kudos. Mini-Shadowmans

Well, it figures. This is rather neat, actually. ;)

That said, I do hope that Chrono Man will somehow get used in a future project. I've somewhat grown attached to him, and it'd be a waste to get rid of a RM with such a concept and design...O^O
Title: Re: Megaman: Redemption
Post by: borockman on December 26, 2009, 12:08:29 AM
He is like a mother and father to his children... and this is a serious info.

Posted on: December 25, 2009, 03:19:29 PM
*BOOM*
(http://img141.imageshack.us/img141/9707/11442387.gif)

Heh, he looks very sturdy.
Title: Re: Megaman: Redemption
Post by: Blaze Yeager on December 26, 2009, 12:18:10 AM
He is like a mother and father to his children... and this is a serious info.

Posted on: December 25, 2009, 03:19:29 PM
*BOOM*
(http://img141.imageshack.us/img141/9707/11442387.gif)
.....*laughs bloody murder* Man,i've never seen a Robot like that...
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 26, 2009, 08:44:03 AM
¹Blaze
By Ive never seen... are you saying something good or not?

²borockman
Yeah, he is very very strong but slow. But he got a lil' army with him.
Title: Re: Megaman: Redemption
Post by: Blaze Yeager on December 26, 2009, 12:11:16 PM
¹Blaze
By Ive never seen... are you saying something good or not?

²borockman
Yeah, he is very very strong but slow. But he got a lil' army with him.
Good,That is a very good sprite,one i've never seen before.
Title: Re: Megaman: Redemption
Post by: borockman on December 26, 2009, 02:09:17 PM
Btw, how big is this Copyman compared to Mega?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 29, 2009, 03:06:15 PM
Not that much maybe 1.5x

Posted on: December 26, 2009, 02:39:02 PM
(http://img9.imageshack.us/img9/4918/17789171.gif)

8bit Logooo! Bigger version is there for details.
Title: Re: Megaman: Redemption
Post by: KudosForce on December 29, 2009, 03:15:39 PM
Oh, that is nice-looking. :D

I assume that this will appear in the game, yes?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 29, 2009, 03:23:03 PM
Yep. At the start of game before the start screen and at the end of credits.
Title: Re: Megaman: Redemption
Post by: KudosForce on December 29, 2009, 03:31:46 PM
Ahh, splendid.  owob I'm not certain, if you'll use the usual Capcom logo and jingle, though (unless the words "Inspired by" are above the logo).
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 29, 2009, 05:27:17 PM
(http://img24.imageshack.us/img24/8608/14819117.gif)
Latest progress on the stage design.
Title: Re: Megaman: Redemption
Post by: Zan on December 29, 2009, 05:56:36 PM
That background seems way too distracting, what with the whole grid layout...
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 29, 2009, 06:22:08 PM
There are not many grid bg's I though I could make one for a change and yea that bg color. I will change it.

Posted on: December 29, 2009, 18:17:23
(http://img694.imageshack.us/img694/4699/60136778.gif)
Title: Re: Megaman: Redemption
Post by: DarkWaltz on December 29, 2009, 06:58:28 PM
That last screenshot for the level is much better. The one before it, with that shade of blue made it far too bright and with the grid repitition it could very easily mess with someone's eyes. (But then again, my eyes aren't the greatest in the first place, *pokes her glasses* )
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 29, 2009, 07:01:45 PM
That last screenshot for the level is much better. The one before it, with that shade of blue made it far too bright and with the grid repitition it could very easily mess with someone's eyes. (But then again, my eyes aren't the greatest in the first place, *pokes her glasses* )

My eyes are nearly perfect and that blue still hurts them.
Title: Re: Megaman: Redemption
Post by: Blaze Yeager on December 29, 2009, 10:59:38 PM
Cyber Man i'm guessing?...
Title: Re: Megaman: Redemption
Post by: KudosForce on December 29, 2009, 11:27:36 PM
I must admit that this color is much easier for the eyes. The background still looks striking, though. owo

Cyber Man i'm guessing?...

The RM set doesn't even have a Cyber Man. ::) Here's the full list, as it stands:
 
Pyro Man
Pulse Woman
Velocity Man
Shark Man
Lunar Man
Typhoon Man
Leach Man
Copy Man
Title: Re: Megaman: Redemption
Post by: Blaze Yeager on December 29, 2009, 11:48:13 PM
I must admit that this color is much easier for the eyes. The background still looks striking, though. owo

The RM set doesn't even have a Cyber Man. ::) Here's the full list, as it stands:
 
Pyro Man
Pulse Woman
Velocity Man
Shark Man
Lunar Man
Typhoon Man
Leach Man
Copy Man
i am guess ing that stage is Velocity Man
then?
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on December 30, 2009, 10:06:12 AM
I'm going with Copy Man.
Title: Re: Megaman: Redemption
Post by: Zan on December 30, 2009, 03:26:59 PM
Quote
There are not many grid bg's I though I could make one for a change and yea that bg color. I will change it.

This one surely looks better, but you're best off using the zig zag effect in the middle to create a more elaborate pattern, as well as using it at the top and bottom to break up the squareness of the whole shape. Remember, at some point the stage itself will have raised floors and even move vertically; you'd need to move the pattern accordingly.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 30, 2009, 03:58:30 PM
@Zan: I know. But the stage design is not fully developed yet. So take a look at the newest one.

(http://img269.imageshack.us/img269/4078/58813326.gif)
Title: Re: Megaman: Redemption
Post by: KudosForce on December 30, 2009, 05:37:39 PM
While I do prefer the zig-zag pattern, this does look striking. owob

Since there isn't much interest being shown towards this project at the moment, I think that you need to make a website for MM:R. After all, how can you try out a MM fan game, when you never even heard of it?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 30, 2009, 05:38:25 PM
Here is my new Sharkman stage design (Unfinished)
(http://img690.imageshack.us/img690/9451/37338614.gif)
Oh and Gatuca, you asked why old tiles werent 8-bit and that they fit in.
(http://img22.imageshack.us/img22/9666/13035094.gif)
Old one is on the left, new one is on the right.
A stage in NES Megaman could only have 4 BG palettes and 4 colors. max for each palette.
Left one has more than 4. While right one just have 4 and can be inserted into a NES game without a problem.
Not only that. Old ones used a non-NES palette. Mine uses the NES palette that emulators use.
Same for that sand tiles too.

EDIT for KudosForce
This is still in alpha stage and shouldnt be promoted everywhere. Once I get to have alot progress in my hands, I will stop showing stuff to you guys and go make it myself without showing any new content and make some videos and artwork to promote it and then complete it for its release once I get enough number of people who want to play it. (Like on youtube and other websites like 2chan)
Title: Re: Megaman: Redemption
Post by: KudosForce on December 30, 2009, 05:50:55 PM
This looks nice, as usual. It's hard to believe that the sand/ground is in 8-bit. :O

This is still in alpha stage and shouldnt be promoted everywhere. Once I get to have alot progress in my hands, I will stop showing stuff to you guys and go make it myself without showing any new content and make some videos and artwork to promote it and then complete it for its release once I get enough number of people who want to play it. (Like on youtube and other websites like 2chan)

Well, that sounds reasonable enough to me. One wouldn't want all sorts of "impatient" people pressuring you on finishing the game. X(

Good call on eventually promoting it on Japanese websites, though. Who better than to judge a MM fan game's quality, than the Japanese fanbase?

For the art, make sure to ask CentaurDuckie, alright? ;)

At any rate, good luck.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 30, 2009, 06:25:33 PM
...
(http://img407.imageshack.us/img407/2651/57151587.gif)
Title: Re: Megaman: Redemption
Post by: Zan on December 30, 2009, 06:50:41 PM
Quote
@Zan: I know. But the stage design is not fully developed yet. So take a look at the newest one.

It seem like the pillars attaching to the ground are a bit too high up; there's a lot of black in between them and the floor. Not to mention, the green shading on the ceiling is reversed; it looks like a floor...

Also, a big issue with this background thus far is that it's always a big wall behind the player. As you'd through the stage, you'd need to break away from this, so build in a few ways for the wall to transition into new types of background. Likewise, make some floor tiles that allow different heights.

Quote
Mine uses the NES palette that emulators use.

The NES palette used by emulators is not equivalent to the actual TV output of the NES. MM9 is actually much closer to that.

Quote
Same for that sand tiles too.

Looked more like lava to me, but that's probably because there's no real browns for you to use. It's much better on the incline in the newer screen, but the red details on the flat floor that are so close to the surface still give that illusion of lava.



Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 30, 2009, 07:04:14 PM
I will take these into consideration. You help alot actually.

Quote
Also, a big issue with this background thus far is that it's always a big wall behind the player. As you'd through the stage, you'd need to break away from this, so build in a few ways for the wall to transition into new types of background. Likewise, make some floor tiles that allow different heights.

It can be good if you can show an example. I dont think I really understood what you meant.
Title: Re: Megaman: Redemption
Post by: Blaze Yeager on December 30, 2009, 08:05:08 PM
I'm going with Copy Man.
Meh i'm tied between him and Velocity....anyway.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 30, 2009, 08:25:11 PM
It is Copyman. I though I told everyone about it.
Title: Re: Megaman: Redemption
Post by: Blaze Yeager on December 30, 2009, 08:30:41 PM
It is Copyman. I though I told everyone about it.
The Stage looks go reminds me of Cyber Peacock & Sheep Man a-bit
Title: Re: Megaman: Redemption
Post by: Zan on December 30, 2009, 11:55:36 PM
Quote
It can be good if you can show an example. I dont think I really understood what you meant.

You need to make tiles for the possibility of this:

(http://i59.photobucket.com/albums/g295/ZanSidera/NBCopy.gif)
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 31, 2009, 04:37:07 PM
You need to make tiles for the possibility of this:

(http://i59.photobucket.com/albums/g295/ZanSidera/NBCopy.gif)

Thanks, improved the tile sheet already.

AAAAND. Guess the unfinished stage.
(http://img148.imageshack.us/img148/988/61598001.gif)
Title: Re: Megaman: Redemption
Post by: KudosForce on December 31, 2009, 04:41:00 PM
Velocity Man.

I mean, the trucks are a dead give-away, rather. ;)

Nonetheless, it looks very spiffy (even though a black background is used). owob
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 31, 2009, 06:19:21 PM
Correct.
(http://img35.imageshack.us/img35/9724/74619230.gif)
8bit moon took like an hour :P
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on December 31, 2009, 06:28:46 PM
And that is a very well done moon.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 31, 2009, 06:29:24 PM
Thankies. Happy new year to yall btw  :cookie:
Title: Re: Megaman: Redemption
Post by: KudosForce on December 31, 2009, 06:32:51 PM
Happy New Year to you, as well. :D

And that is a very well done moon.

Indeed it is. In fact, I don't remember seeing a moon with this level of detail, on the NES.

The clouds also look good.
Title: Re: Megaman: Redemption
Post by: Blackhook on December 31, 2009, 06:57:31 PM
Happy New Year to you, as well. :D

Indeed it is. In fact, I don't remember seeing a moon with this level of detail, on the NES.

The clouds also look good.
Ever played Batman?
Title: Re: Megaman: Redemption
Post by: KudosForce on December 31, 2009, 07:04:28 PM
Ever played Batman?

Sadly, no. X( I'm planning to get a NES and that game, in fact.
Title: Re: Megaman: Redemption
Post by: Zan on December 31, 2009, 09:07:31 PM
Quote
8bit moon took like an hour

IMO, you need to integrate the moon with the clouds.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 31, 2009, 09:12:45 PM
IMO, you need to integrate the moon with the clouds.

I though that too but I want moon to be seen fully.
Title: Re: Megaman: Redemption
Post by: KudosForce on December 31, 2009, 09:15:32 PM
I though that too but I want moon to be seen fully.

Perhaps making the clouds scroll in-game would be a good compromise?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on December 31, 2009, 09:20:39 PM
Perhaps making the clouds scroll in-game would be a good compromise?

I plan to have only moon to scroll with player. instead of clouds.
Title: Re: Megaman: Redemption
Post by: Align on January 01, 2010, 01:46:15 AM
Either works, I guess?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 02, 2010, 04:34:11 PM
(http://img704.imageshack.us/img704/4795/39574876.gif)

Hmm... this reminds me of something?
JUMP! JUMP! SLIDE! SLIDE!
Title: Re: Megaman: Redemption
Post by: VixyNyan on January 02, 2010, 04:43:39 PM
Wait! I want to fix something~

(http://lol.rockmanpm.com/nebyuraburakku.gif)
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 02, 2010, 04:45:19 PM
Wait! I want to fix something~

(http://lol.rockmanpm.com/nebyuraburakku.gif)

Oh~ But pronunction is same anyways. I mean yours is Nebyura and mine is Nebura.
What da ya think about the tiles anyways~
Title: Re: Megaman: Redemption
Post by: KudosForce on January 02, 2010, 04:46:18 PM
I assume that the trucks are moving, yes?  >U<

By the way, putting the Dr. Mxues logo on one of them is a nice touch.  owob He seems to have a lot more influence than I thought!

The pipes look good, also.
Title: Re: Megaman: Redemption
Post by: VixyNyan on January 02, 2010, 04:46:25 PM
I like them. Good to see slopes used in Rockman games more. ^^b
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 02, 2010, 04:49:23 PM
I assume that the trucks are moving, yes?  >U<

By the way, putting the Dr. Mxues logo on one of them is a nice touch.  owob He seems to have a lot more influence than I thought!

The pipes look good, also.

No, theyre not moving. Theyre Dr.Mxues' supply trucks but theyre broken so. But there will be working ones at some point ;)
Title: Re: Megaman: Redemption
Post by: KudosForce on January 02, 2010, 05:13:44 PM
Ahh, I see. Good enough, then. :)

I take it that this stage was being developped before MM10's announcement, right? [eyebrow]
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 02, 2010, 05:19:35 PM
Ahh, I see. Good enough, then. :)

I take it that this stage was being developped before MM10's announcement, right? [eyebrow]

No. That purple stage in the trailer (The one I recreated before quality screenshots and trailer) inspired me to do something like that. Though Megaman is not supposed to ride on them opposite MM10. Its more like he will have to run away.

Also except all types of vehicles in to be stage  ;)
Title: Re: Megaman: Redemption
Post by: KudosForce on January 02, 2010, 05:21:30 PM
No. That purple stage in the trailer (The one I recreated before quality screenshots and trailer) inspired me to do something like that. Though Megaman is not supposed to ride on them opposite MM10. Its more like he will have to run away.

Also except all types of vechiles in to be stage  ;)

I had a hunch that you got some inspiration from MM10.

Er, run from what?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 02, 2010, 05:24:07 PM
From cars, trucks, mini-planes, tanks. I like my stages to be long and complicated enough.
Oh and trains.
Title: Re: Megaman: Redemption
Post by: KudosForce on January 02, 2010, 05:27:39 PM
From cars, trucks, mini-planes, tanks. I like my stages to be long and complicated enough.
Oh and trains.

 :o

That's a...rather interesting selection of vehicules, for the traffic.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 02, 2010, 05:34:32 PM
This is what happens when Dr.Mxues invades yer country :P. Anyways, before MM10 I was going to make Dr.Mxues a character with bad behaviour but good reasons. Now I decided that he should be completely insane :V
Title: Re: Megaman: Redemption
Post by: KudosForce on January 02, 2010, 05:54:26 PM
Completely insane, huh? Well, that will certainly help stand him apart from someone like, say, Dr. Cossack. >0<

Edit: Wait, what level of insane are we talking about here? Wily insane or completely-off-the-rails insane?
Title: Re: Megaman: Redemption
Post by: Zan on January 02, 2010, 07:58:28 PM
Quote
Dr.Mxues a character with bad behaviour but good reasons. Now I decided that he should be completely insane

Who is this Dr. Mxues, what's he look like and why is his shorthand name so easily confused with Wily's alias from Rockman6?

MXN = Mr.X Number. Might want to rethink that. Honestly, DMN and a big M logo without the X would be so much nicer.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 02, 2010, 08:11:07 PM
hmm youre right? I've never noticed that. Gonna change it  owob
Title: Re: Megaman: Redemption
Post by: KudosForce on January 02, 2010, 08:19:27 PM
Who is this Dr. Mxues, what's he look like

Here he is:

I wont let anyone get in my way, even if it is the might Dr.Wily II ! 'Cause I'm Dr.Mxues

(http://img265.imageshack.us/img265/2251/drmxuesuu3.gif)

Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 02, 2010, 08:25:06 PM
*Points all to the new avatar  >0<
Title: Re: Megaman: Redemption
Post by: KudosForce on January 02, 2010, 08:28:28 PM
Well, it certainly does look better this way. ;) For the record, I also thought that using a serial code other than MXN would be preferable.

That said, I assume that your personal text is a glimpse of Mxues' mental instability? [eyebrow]
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 02, 2010, 08:31:23 PM
That said, I assume that your personal text is a glimpse of Mxues' mental instability? [eyebrow]

Its more like my Team Fortress 2 Heavy love XD
Title: Re: Megaman: Redemption
Post by: KudosForce on January 02, 2010, 08:34:58 PM
Its more like my Team Fortress 2 Heavy love XD

Oh. My mistake, then. >w<

At any rate, I really have to wonder what Mxues' castle/fortress/stronghold/compound/residence/whatever looks like...
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 02, 2010, 08:47:17 PM
Who said there will be 1 hideout for Dr.Mxues?
Title: Re: Megaman: Redemption
Post by: KudosForce on January 02, 2010, 08:51:35 PM
Who said there will be 1 hideout for Dr.Mxues?

Oh, ho ho, you clever devil, you. [eyebrow] Wily would be envious (or proud)...
Title: Re: Megaman: Redemption
Post by: Blackhook on January 02, 2010, 09:27:17 PM
Why do I even try... ;O;
Title: Re: Megaman: Redemption
Post by: KudosForce on January 02, 2010, 09:34:32 PM
Why do I even try... ;O;

What's the matter, BH? o~O
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 02, 2010, 09:36:59 PM
Duh. Blackhook, seriously stop that. It is just that you are limiting yourself. I believe that you can even do better pixelart then me. Its just that I have too much time on my hands.
Title: Re: Megaman: Redemption
Post by: KudosForce on January 02, 2010, 09:52:43 PM
He's right, you know. When you have dedication, patience and attention to detail, you can make amazing things. Don't belittle yourself so much. :( I mean, you're a better spriter than most MM fans on DeviantArt (I mean, honestly. You wouldn't believe the amount of uncreative designs that I've seen there...:|).
Title: Re: Megaman: Redemption
Post by: Blackhook on January 03, 2010, 11:31:54 AM
What do you mean guys? I was just touched by how good this project is progressing  óVó
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 03, 2010, 11:44:02 AM
What do you mean guys? I was just touched by how good this project is progressing  óVó

I hope so. We though that you wanted to stop spriting again. I was worried. ;^;
Title: Re: Megaman: Redemption
Post by: KudosForce on January 03, 2010, 02:46:25 PM
Oh, don't frighten us like that, BH. >w< I was worried, for a bit.

Yes, it is true that this project's progressing marvelously. 8) In fact, I'm considering to draw fan art for it...bVd
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 03, 2010, 03:06:27 PM
Wow. I will die from happiness.
Title: Re: Megaman: Redemption
Post by: KudosForce on January 03, 2010, 04:32:42 PM
Now, if only I could find my blasted colored pencils...X(
Title: Re: Megaman: Redemption
Post by: Archer on January 04, 2010, 04:00:30 AM
Wow. I will die from happiness.
(http://img704.imageshack.us/img704/2237/gxdgsdg.png)
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 04, 2010, 04:59:41 PM
(http://img704.imageshack.us/img704/2237/gxdgsdg.png)

*dies*

...
wait! OMGWTFBBQ!

Posted on: January 04, 2010, 01:45:37 PM
(http://img682.imageshack.us/img682/7599/70074528.gif)

Wut! Rockman 7 hp pellets and some custom energy pellets?
And a new look for E-tank! Too much for a fangame I guess :P.
Title: Re: Megaman: Redemption
Post by: KudosForce on January 04, 2010, 05:20:26 PM
Okay, I finished my MM:R fan art. All I need to do now is scan it. It'll have to wait, though, since my scanner's not cooperating with me again...>_<

At any rate, those HP pellets, energy pellets and E-Tanks look rather nice. owob I don't mind the redesigns, though. ;)
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 04, 2010, 05:30:32 PM
I cant wait to see them >w<

I may change HP pellets since they are not original and from Rockman 7. I may make my own.
Title: Re: Megaman: Redemption
Post by: Zan on January 06, 2010, 12:34:50 AM
(http://img265.imageshack.us/img265/2251/drmxuesuu3.gif) = (http://lol.rockmanpm.com/forumavatar/avatar_101.gif)

Looking very Sage Trinity there, Mxues.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 06, 2010, 04:21:55 PM
(http://img265.imageshack.us/img265/2251/drmxuesuu3.gif) = (http://lol.rockmanpm.com/forumavatar/avatar_101.gif)

Looking very Sage Trinity there, Mxues.

Yea I based it on yours :P But I also plan to change that.
Title: Re: Megaman: Redemption
Post by: Zan on January 06, 2010, 08:19:30 PM
You should definitely get rid of the whole Sage Trinity look.
Title: Re: Megaman: Redemption
Post by: Gaia on January 06, 2010, 08:22:25 PM
I guess you can blame ZX for being a hot button in the MegaMan fandom.  :\
Title: Re: Megaman: Redemption
Post by: Blackhook on January 06, 2010, 08:35:11 PM
but in 20XX lab coats are the big hit for scientists
Title: Re: Megaman: Redemption
Post by: KudosForce on January 06, 2010, 09:01:06 PM
This is a shame, because, as Nebula Black once implied, Mxues is neither human nor a robot... X(

Besides, I think the look suits him.

Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 08, 2010, 05:38:38 PM
WUT IS THIS ALL MADNUSS ABOUD!
(http://img97.imageshack.us/img97/849/34114039.gif)
Title: Re: Megaman: Redemption
Post by: KudosForce on January 08, 2010, 05:56:11 PM
MADNESS!? :O THIS...IS...VELOCITY MAN'S STAGE!!! >U<

All jesting aside, this looks remarkably well-done. owob I rather like those (somewhat) adorable mini-trucks, which really look like they would be that MM10 truck's kids. :3
Title: Re: Megaman: Redemption
Post by: Stardius on January 08, 2010, 06:51:07 PM
Okay, finally I can say what I think about MM Redemption

It all looks really awesome! The sprites look marvelous and I like your ideas on certain enemies and obstacles (haven't seen slopes in any other classic MM game).
Also looks like it will be hellishly hard xD

I am really looking forward to it, keep up the good work  ^^
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 08, 2010, 06:53:17 PM
Thanks for that both Kuda and Stardius.
Also I look forward to your future projects.
Title: Re: Megaman: Redemption
Post by: KudosForce on January 08, 2010, 07:03:53 PM
While I can't make any projects of my own, you're welcome, NB. 8) I do my best to give moral support, to any worthy MM fan projects.

Okay, finally I can say what I think about MM Redemption

It all looks really awesome! The sprites look marvelous and I like your ideas on certain enemies and obstacles (haven't seen slopes in any other classic MM game).
Also looks like it will be hellishly hard xD

Just so you know, I believe that Mega Girl Roll will also have slopes in it.

By the way, I have a feeling that it will be difficult, as well. ;)
Title: Re: Megaman: Redemption
Post by: Jace on January 10, 2010, 09:55:57 AM
Hey Speedy(you'll forever be known as such for me XD), I just caught up with your progress and I got to say everything is looking GREAT! I can't wait to see more from you.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 10, 2010, 11:15:27 AM
Haha, thanks Jace. You should be more active here. RPM is really fun to spend time with.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 10, 2010, 12:17:59 PM
(http://img138.imageshack.us/img138/9606/47365757.gif)(http://img253.imageshack.us/img253/3517/53511514.gif)
I know that 1up doesnt look any special but I am sick of seeing that megaman head lol. I mean it is like someone ripped his head off and put it there.
Oh and the new Health Pack.
Title: Re: Megaman: Redemption
Post by: Stardius on January 10, 2010, 12:55:33 PM
It is nice to see powerups looking different once in a while ^^
Title: Re: Megaman: Redemption
Post by: Zan on January 10, 2010, 01:21:38 PM
WUT IS THIS ALL MADNUSS ABOUD!
(http://img97.imageshack.us/img97/849/34114039.gif)

How does this even work? Do the trucks move or not? Can you just walk by them or only in between? Will they fall down the gaps in the road? Will the two going in opposite directions eventually collide?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 10, 2010, 02:48:13 PM
Colors represent their speed.
and yes if two trucks hit each other they explode. They will also fall down.
If any truck is coming at you or blocking the road you just need to shoot it.

Speed:
Green>Orange>Purple

Health:

Purple>Orange>Green

Green ones are so fast that when they appear on screen you'll just have few second to shot them.
Title: Re: Megaman: Redemption
Post by: KudosForce on January 10, 2010, 03:12:37 PM
You can shoot the mini-trucks? Interesting... [eyebrow]

That said, I do appreciate the slight nod to MM8's colliding trains.
Title: Re: Megaman: Redemption
Post by: Align on January 10, 2010, 03:19:37 PM
Colors represent their speed.
and yes if two trucks hit each other they explode. They will also fall down.
If any truck is coming at you or blocking the road you just need to shoot it.

Speed:
Green>Orange>Purple

Health:

Purple>Orange>Green

Green ones are so fast that when they appear on screen you'll just have few second to shot them.
What if a purple train spawns first, then a green? Will it run into the back of the purple? Will both be destroyed or just the green since it has lower health?
Title: Re: Megaman: Redemption
Post by: VixyNyan on January 10, 2010, 03:32:14 PM
Purple is a tank!! o.o
Green goes boom, but purple will live on to tell the tale~ ^^
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 10, 2010, 05:11:03 PM
Yea like Vixy said. Since it is random, player have to be careful.
Title: Re: Megaman: Redemption
Post by: Jace on January 10, 2010, 06:20:36 PM
Haha, thanks Jace. You should be more active here. RPM is really fun to spend time with.

Yea, I know. I haven't had my comp for two months cause it was still in Florida. But I have it now so I will! Great idea with the trucks btw.
Title: Re: Megaman: Redemption
Post by: Blaze Yeager on January 10, 2010, 06:55:40 PM
Yea, I know. I haven't had my comp for two months cause it was still in Florida. But I have it now so I will! Great idea with the trucks btw.
Great,...my Nemisis from Sprites.inc is here....Still hate Boil Man...
Title: Re: Megaman: Redemption
Post by: Blackhook on January 10, 2010, 07:34:03 PM
Great,...my Nemisis from Sprites.inc is here....Still hate Boil Man...
Your fault that you were stealling sprites
Title: Re: Megaman: Redemption
Post by: Blaze Yeager on January 10, 2010, 07:38:06 PM
Your fault that you were stealling sprites
Well..i'm Better now..and i know how to sprite,thanks for your advice....
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 10, 2010, 07:51:51 PM
(http://img9.imageshack.us/img9/9099/87186036.gif)
Let me introduce you to second generation Robot Masters.

DRM-009 Noise Man (Yes, it is DRM now)
Title: Re: Megaman: Redemption
Post by: Blaze Yeager on January 10, 2010, 07:59:32 PM
(http://img9.imageshack.us/img9/9099/87186036.gif)
Let me introduce you to second generation Robot Masters.

DRM-009 Noise Man (Yes, it is DRM now)
Whatever Happened to those 8-Bit Megaman ZX thing you were doing?...i wish you'd Continued those...
Title: Re: Megaman: Redemption
Post by: KudosForce on January 10, 2010, 08:18:28 PM
(http://img9.imageshack.us/img9/9099/87186036.gif)
Let me introduce you to second generation Robot Masters.

DRM-009 Noise Man (Yes, it is DRM now)

What the heck? A second generation? :O How can this be? What is this madness? o-O

That said, he's not bad-looking. owob
Title: Re: Megaman: Redemption
Post by: HKLurch18 on January 10, 2010, 08:21:04 PM
I have to agree with Kudosforce, Noise Man looks kind of neat =D

The colors are well chosen and his mimics make him look like a very Shy Robot, which is the total opposite of a "noise themed" robot master.

Great work!  8)
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 10, 2010, 09:12:03 PM
If you think my bosses were unique. Then take a look at this. The most menacing and the oddest boss of whole fangame base.
(http://img209.imageshack.us/img209/7492/67360138.gif)

DRM-010 Acid Man
Title: Re: Megaman: Redemption
Post by: Blackhook on January 10, 2010, 09:15:16 PM
You...were either on crack or out of ideas  8D
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 10, 2010, 09:18:28 PM
You...were either on crack or out of ideas  8D

LOL. He is the "odd" boss of 2nd gen. like Copy Man.
Title: Re: Megaman: Redemption
Post by: KudosForce on January 10, 2010, 09:35:34 PM
Well...He certainly is unique. :o

He does look nice, however. [eyebrow]

You...were either on crack or out of ideas  8D

That's generally what happens, when Capcom comes up with/picks the last RM of the roster. XD
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 10, 2010, 10:07:45 PM
(http://img517.imageshack.us/img517/4264/63360490.gif)

DRM-011 Disrupt Man

Dr.Mxues is a nature-friend. Guess who got recycled.
Title: Re: Megaman: Redemption
Post by: KudosForce on January 10, 2010, 10:24:04 PM
Junk Man would become friends with him really quickly, that's for sure. 8D

Once again, you've made an uniquely solid design, Nebula Black. owob

Are those guys for a sequel, or...the game's second half? [eyebrow]
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 10, 2010, 10:26:41 PM
Junk Man would become friends with him really quickly, that's for sure. 8D

Once again, you've made an uniquely solid design, Nebula Black. owob

Are those guys for a sequel, or...the game's second half? [eyebrow]

If I can even finish this game I will consider a sequel. Thanks btw.
Oh and it is more like he will be enemies with Junk Man and everyone because he basicly destroyes everything. He disrupts everything.
Title: Re: Megaman: Redemption
Post by: KudosForce on January 10, 2010, 10:34:54 PM
Ohh, I see. Basically, Magnet Man, only that he damages more than CDs, when in range. bVd

At any rate, I still wish you good luck on finishing MMR! By the way, have you finally come up with a good title, for that?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 10, 2010, 10:38:59 PM
Ohh, I see. Basically, Magnet Man, only that he damages more than CDs, when in range. bVd

At any rate, I still wish you good luck on finishing MMR! By the way, have you finally come up with a good title, for that?


Japanese subtitle yes. But not the main title.
Title: Re: Megaman: Redemption
Post by: KudosForce on January 10, 2010, 10:53:36 PM
Japanese subtitle yes. But not the main title.

I assume that said Japanese subtitle has the word "Ambition" in it? That word is normally used, whenever Wily, or a new "villain" is related to the title.

That said, Dr. Mxues is now a regular nemesis for Mega man? Oh boy, as if having Dr. Wily and Bass as archenemies wasn't bad enough...>U<
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 10, 2010, 11:02:10 PM
I assume that said Japanese subtitle has the word "Ambition" in it? That word is normally used, whenever Wily, or a new "villain" is related to the title.

That said, Dr. Mxues is now a regular nemesis for Mega man? Oh boy, as if having Dr. Wily and Bass as archenemies wasn't bad enough...>U<

Dr.Mxues doesnt even care about Mega Man lol. Plot-wise if Mxues was interested in killing Mega Man. He could easily kill him.
I will give a little spoiler. My game will prove that Forte is actually most powerfull robot (within human robotics) on Earth but that he is just unlucky when it comes to fighting Rock. You will see Mxues whining about Forte and Wily rather than Rock and Light.
Title: Re: Megaman: Redemption
Post by: KudosForce on January 10, 2010, 11:21:28 PM
Dr.Mxues doesnt even care about Mega Man lol. Plot-wise if Mxues was interested in killing Mega Man. He could easily kill him.
I will give a little spoiler. My game will prove that Forte is actually most powerfull robot (within human robotics) on Earth but that he is just unlucky when it comes to fighting Rock. You will see Mxues whining about Forte and Wily rather than Rock and Light.

Oh, I see.

Then...How does MM just "happen" to fight his RMs, then? o~O
Title: Re: Megaman: Redemption
Post by: Archer on January 10, 2010, 11:23:20 PM
Dr.Mxues doesnt even care about Mega Man lol. Plot-wise if Mxues was interested in killing Mega Man. He could easily kill him.
That's stupid.
Title: Re: Megaman: Redemption
Post by: KudosForce on January 10, 2010, 11:39:14 PM
Hold on, I think I figured it out...

Dr. Mxues is seeking Bass, the world's "strongest robot", in order to destroy him.

Mega Man, who doesn't consider Bass to be an enemy, goes to protect him.

As a response, Dr. Mxues sends his RMs to keep him busy, while searching for Bass and Wily.

Could this be an accurate guess?
Title: Re: Megaman: Redemption
Post by: DjKlzonez on January 10, 2010, 11:41:28 PM
I've always wondered, how do you pronounce ''Dr. Mxues''?
Title: Re: Megaman: Redemption
Post by: Archer on January 10, 2010, 11:42:34 PM
Mucus.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 11, 2010, 12:00:27 AM
That's stupid.
No, it is not. Dr.Mxues is not even aware of existence of megaman. Thats the reason. Oh and who said that there are 8 robots of him. Maybe there are alot more. But that megaman only encounters 8 of them (I wonder why).
Hold on, I think I figured it out...

Dr. Mxues is seeking Bass, the world's "strongest robot", in order to destroy him.

Mega Man, who doesn't consider Bass to be an enemy, goes to protect him.

As a response, Dr. Mxues sends his RMs to keep him busy, while searching for Bass and Wily.

Could this be an accurate guess?

fifty-fifty. I cant say anything more since it will be a big spoiler.
Mucus.
No. It is "Mukyu-su" as in romaji.
Title: Re: Megaman: Redemption
Post by: Archer on January 11, 2010, 12:01:09 AM
No. It is "Mukyu-su" as in romaji.
I was joking.
Title: Re: Megaman: Redemption
Post by: KudosForce on January 11, 2010, 12:41:14 AM
No, it is not. Dr.Mxues is not even aware of existence of megaman. Thats the reason. Oh and who said that there are 8 robots of him. Maybe there are alot more. But that megaman only encounters 8 of them (I wonder why).

An "unknown rival" situation, huh? I can't wait to see how Mxues will react, when (or if) he will meet Mega Man...8D

That said, how do you pronounce his name?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 11, 2010, 12:45:48 AM
An "unknown rival" situation, huh? I can't wait to see how Mxues will react, when (or if) he will meet Mega Man...8D

That said, how do you pronounce his name?

It is "Mukyu-su" as in romaji.
Title: Re: Megaman: Redemption
Post by: KudosForce on January 11, 2010, 12:47:45 AM
Ah, right. My bad. '>.>

Anyway, I'm looking forward to seeing the next DMR number. :)
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on January 11, 2010, 02:56:14 AM
Second gen?
DISRUPT MAN!?
Darn it... *goes to edit the name of his 5th gen*

Anyways, these latest 3 looks great, Acid Man sure is different.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 11, 2010, 04:05:54 PM
Thankes Wily II  :cookie:
(http://img682.imageshack.us/img682/6858/80859891.gif)
DRM-012 Fusion Man

A Robot master who can unify many different types of rays and energies.

Posted on: January 11, 2010, 04:04:42 PM
(http://img9.imageshack.us/img9/9099/87186036.gif)(http://img209.imageshack.us/img209/7492/67360138.gif)
(http://img517.imageshack.us/img517/4264/63360490.gif)(http://img682.imageshack.us/img682/6858/80859891.gif)

RE-post of the awasome four!

Now that I have enough new stuff in my head! Lets head to make more MMR stuff!  >w<
Title: Re: Megaman: Redemption
Post by: KudosForce on January 11, 2010, 04:12:27 PM
I'm glad to hear that, NB! owob The new RM looks great, by the way. ;)

That said, stay tuned for some fan art, because my scanner's working again! 8)
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 11, 2010, 04:13:31 PM
I'm glad to hear that, NB! owob The new RM looks great, by the way. ;)

That said, stay tuned for some fan art, because my scanner's working again! 8)

Haha thanks. cant wait to see what you came up with.
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on January 11, 2010, 04:25:16 PM
Fusion Man... Interesting.
And no use Disruptor Man. I booked the name! -_-
Title: Re: Megaman: Redemption
Post by: KudosForce on January 11, 2010, 04:51:16 PM
Sorry for the long wait, everyone. My dad wanted me to help him unload some wood planks. '>.>

Anyway...Ladies and gentlemen, BEHOLD!

(http://img511.imageshack.us/img511/1926/mxues.png) (http://img511.imageshack.us/i/mxues.png/)

Pardon my crude artistic skills, but I hope that this is a fitting tribute, to the mad mind that is Mxues.
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on January 11, 2010, 04:59:13 PM
(http://img511.imageshack.us/img511/1926/mxues.png) (http://img511.imageshack.us/i/mxues.png/)
...
...
...
(http://s164.photobucket.com/albums/u25/Dr_Wily_II/Sprites/MermaidManKobun.png)

... Wait... No fair... O^O
Title: Re: Megaman: Redemption
Post by: KudosForce on January 11, 2010, 05:09:44 PM
...
...
...
(http://s164.photobucket.com/albums/u25/Dr_Wily_II/Sprites/MermaidManKobun.png)

... Wait... No fair... O^O

 XD

Anyways, I'm not sure if this is a compliment, or not.
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on January 11, 2010, 05:14:13 PM
It's a compliment. :P
That face... That grin... OH THAT GRIN
Title: Re: Megaman: Redemption
Post by: KudosForce on January 11, 2010, 05:18:36 PM
Rather nice, isn't it? The image of Bass on MM72's wallpaper was a great help, for doing that anime-styled evil grin.
Title: Re: Megaman: Redemption
Post by: Sniper X on January 11, 2010, 08:04:44 PM
What are those yellow things?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 11, 2010, 10:40:55 PM
Yea, I wonder what those things are too. Thanks for the art anyways. It looks good. That evil grin is eviiil.

NOW! I PRESENT YOU THE RE-MADE LEACHMAN STAGE DESIIIIGGGGN!

(http://img695.imageshack.us/img695/6842/77088099.gif)
Title: Re: Megaman: Redemption
Post by: MexicanSunflower on January 11, 2010, 10:50:24 PM
Yea, I wonder what those things are too. Thanks for the art anyways. It looks good. That evil grin is eviiil.

NOW! I PRESENT YOU THE RE-MADE LEACHMAN STAGE DESIIIIGGGGN!

(http://img695.imageshack.us/img695/6842/77088099.gif)
Loving the Ice-Glass tiles you have for the floor there. The flashing is a nice touch as well :D
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 11, 2010, 10:53:04 PM
There will be platforms that will become invisible during the black-out :P. You will be able to touch them in dark. Just cant see them.

For the new page,
Yea, I wonder what those things are too. Thanks for the art anyways. It looks good. That evil grin is eviiil.

NOW! I PRESENT YOU THE RE-MADE LEACHMAN STAGE DESIIIIGGGGN!

(http://img695.imageshack.us/img695/6842/77088099.gif)
Title: Re: Megaman: Redemption
Post by: MexicanSunflower on January 11, 2010, 10:54:21 PM
Interesting, kind of like easier Youku Blocks.
Title: Re: Megaman: Redemption
Post by: KudosForce on January 11, 2010, 10:55:17 PM
The "yellow things" are lightning bolt snakes, to be specific. [eyebrow]

That said, I'm glad that you like my drawing. It took me plenty of time to do it, that.

Anyway, I love that new stage, for Leach Man! owob The blacked-out platform concept is rather interesting, as well.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 12, 2010, 12:09:12 AM
All stages so far. Oh and new lava tiles for Pyro Man stage.

(http://img199.imageshack.us/img199/2204/67448711.gif)
(http://img193.imageshack.us/img193/7199/90177602.gif)

I will change Leach Man's color scheme. I rushed while choosing colors.

Posted on: January 11, 2010, 11:44:55 PM
(http://img412.imageshack.us/img412/3396/66428769.gif)

Dont think that speed of the animation will be same in the game. Stage will be mostly dark. It will stand light for like 2 seconds then will be dark for 7-8 seconds.
Title: Re: Megaman: Redemption
Post by: Zan on January 12, 2010, 12:28:42 AM
You might want to redo the bottom left one, without relying too much on my obviously rushed example.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 13, 2010, 06:46:54 PM
You might want to redo the bottom left one, without relying too much on my obviously rushed example.

I wont re-do it but add more tiles :P
I am not going to show out any more stages btw. 5 stages are enough.

Posted on: January 13, 2010, 13:55:59
DRM-013 Power Man
(http://img709.imageshack.us/img709/5004/16454322.gif)
Title: Re: Megaman: Redemption
Post by: Jace on January 13, 2010, 07:53:48 PM
Damn your RM's look awesome. I've yet to see a bad design from you. Great job man!
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 13, 2010, 08:09:49 PM
Wow. I dont think that theyre all good but thanks anyways.
Title: Re: Megaman: Redemption
Post by: Blackhook on January 13, 2010, 08:12:40 PM
Some of your sprites actually look better then some official RM´s
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 13, 2010, 08:14:19 PM
Really? I dont think theyre better but I think that is because of me since I am their creator lol.
Title: Re: Megaman: Redemption
Post by: ST Jestah on January 13, 2010, 09:24:48 PM
I wont re-do it but add more tiles :P
I am not going to show out any more stages btw. 5 stages are enough.

Posted on: January 13, 2010, 13:55:59
DRM-013 Power Man
(http://img709.imageshack.us/img709/5004/16454322.gif)

...DUO'S TWIN BROTHER WITH DUAL POWER FISTS!

Funny story:
I was thinking of a Robot Master with the same concept (Giant Fists of Fury) a week ago.
Course the only difference was that the Robot Master was a Robot Mistress.

Also,
Some of your sprites actually look better then some official RM´s
 
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 13, 2010, 09:30:05 PM
...DUO'S TWIN BROTHER WITH DUAL POWER FISTS!

Funny story:
I was thinking of a Robot Master with the same concept (Giant Fists of Fury) a week ago.
Course the only difference was that the Robot Master was a Robot Mistress.

Also,  

Aww thanks. But please dont compare him to Duo. As my RMs are built with an advanced technology that surprasses alien robots  :W
P.S. I want to see your version.
Title: Re: Megaman: Redemption
Post by: Zan on January 13, 2010, 10:29:12 PM
Quote
my RMs

You mean Mxues'!

Who totally needs a redesign before more fanart becomes possible.
Title: Re: Megaman: Redemption
Post by: Blackhook on January 13, 2010, 10:35:02 PM
But you forgot Zan, HE IS MXUES!  >0<
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 13, 2010, 10:47:04 PM
Actually no. I meant as a spriter. As the character I dont represent Mxues at all.
Title: Re: Megaman: Redemption
Post by: Blackhook on January 13, 2010, 10:50:21 PM
Actually no. I meant as a spriter. As the character I dont represent Mxues at all.
That was ment as a joke....didn´t see the  >0< icon?  8D
Title: Re: Megaman: Redemption
Post by: ST Jestah on January 13, 2010, 11:06:51 PM
Aww thanks. But please dont compare him to Duo. As my RMs are built with an advanced technology that surprasses alien robots  :W
P.S. I want to see your version.
'Kay still looks like him to moi though

Like I said: I thought of the bot, as I imagined Splash Woman with robot arms like the rest of Masters. Haven't draw her yet. Gimmie a good half hour.

Edit:Done! [spoiler](http://fc04.deviantart.net/fs70/f/2010/013/6/d/Gauntlet_Woman_Rough_Sketch_by_BlazingMetalStranger.jpg)I have hijacked your thread! Vwa ha ha ha ha![/spoiler]
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on January 14, 2010, 01:23:20 AM
Power Man ehh? Twice the fisting power ehh?

'Kay still looks like him to moi though

Like I said: I thought of the bot, as I imagined Splash Woman with robot arms like the rest of Masters. Haven't draw her yet. Gimmie a good half hour.

Edit:Done! [spoiler](http://fc04.deviantart.net/fs70/f/2010/013/6/d/Gauntlet_Woman_Rough_Sketch_by_BlazingMetalStranger.jpg)I have hijacked your thread! Vwa ha ha ha ha![/spoiler]
The 2 might match up well. XD
Title: Re: Megaman: Redemption
Post by: KudosForce on January 14, 2010, 01:40:20 AM
I wont re-do it but add more tiles :P
I am not going to show out any more stages btw. 5 stages are enough.

Posted on: January 13, 2010, 13:55:59
DRM-013 Power Man
(http://img709.imageshack.us/img709/5004/16454322.gif)

A bit of an unusual color scheme for this one, but aside that Power Man looks nice! owob

You mean Mxues'!

Who totally needs a redesign before more fanart becomes possible.

Considering how little notoriety this project has in comparison to something like Mega Man Unlimited, I'm pretty sure that NB will have plenty of time to do that.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 14, 2010, 09:12:51 AM
Wow, those two quite have close design. I see some Knightman influence on your design though.
Thanks. Also WilyII, when will we see all of your 5th generation?
Oh and Kudos you actually came close to my current design of Dr.Mxues but the ears were supposed to be a lil more like ZX's mechanic ears.
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on January 14, 2010, 01:37:31 PM
5th gen? Maybe when it's the term breaks again... I have their basic designs drawn though.
Title: Re: Megaman: Redemption
Post by: KudosForce on January 14, 2010, 01:50:47 PM
Oh and Kudos you actually came close to my current design of Dr.Mxues but the ears were supposed to be a lil more like ZX's mechanic ears.

Really, huh? Well, that was lucky, considering that I never played the ZX games (my mom doesn't allow me to have portable consoles :|). :D
Title: Re: Megaman: Redemption
Post by: HKLurch18 on January 14, 2010, 04:21:40 PM
this project looks indeed like a very well and thought out one. I like your style of spriting, it comes very very close to the official capcom one  8)
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 14, 2010, 06:16:51 PM
and lol btw everyone. I added some of you guys on msn but none of you except Vixy accepted the inivitation lol.
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on January 14, 2010, 06:39:37 PM
I've already accepted, your's just slow. >.>
Title: Re: Megaman: Redemption
Post by: Sniper X on January 14, 2010, 06:58:30 PM
Huh, I don't have MSN.
Title: Re: Megaman: Redemption
Post by: Blackhook on January 14, 2010, 07:38:26 PM
MSN hates me...or I just can´t use it
Title: Re: Megaman: Redemption
Post by: Jace on January 14, 2010, 07:52:32 PM
Same here, otherwise I'd join you all.
Nevermind. Got it working.

Anyway, I can't wait to see your next RM.
Title: Re: Megaman: Redemption
Post by: KudosForce on January 15, 2010, 10:22:23 PM
You know, there's something that I've been wondering for a bit...

NB, what kind of shark species is your Shark Man supposed to represent?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 15, 2010, 10:26:41 PM
You know, there's something that I've been wondering for abit...

NB, what kind of shark species is your Shark Man supposed to represent?

I've never though of that. Infact while his shark design is going to be there. I am going to rename it because. There are like 5 Sharkmen xD. I accept name suggestions.
Title: Re: Megaman: Redemption
Post by: KudosForce on January 15, 2010, 10:27:46 PM
That sounds reasonable enough. I had thought that he needed a name change anyway. ;) Well then, let's see...:\

How about Chomp Man?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 15, 2010, 10:29:18 PM
Oh. Well then, let's see...:\

How about Chomp Man?

Nah. I was thinking something like "Wild Man".
Title: Re: Megaman: Redemption
Post by: KudosForce on January 15, 2010, 10:31:13 PM
Oh. Well then, what do you think of "Vicious Man"? [eyebrow]
Title: Re: Megaman: Redemption
Post by: Blackhook on January 15, 2010, 10:31:59 PM
Jaw Man  -_-
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 15, 2010, 10:32:32 PM
Dr.Wily said jaw man too... It doesnt feel original. But hey Vicious Man is good. But too long.
Title: Re: Megaman: Redemption
Post by: KudosForce on January 15, 2010, 10:33:38 PM
Dr.Wily said jaw man too... It doesnt feel original. But hey Vicious Man is good. But too long.

Well, it has 7 letters. Besides, Tomahawk Man had 8, and it fit in the MM6 stage select.

Edit: It's rather difficult to find some other names :|...Let's see...Shred Man?

Edit 2: If that one doesn't work, the only other one that I can think of is "Carni Man", with the first part of the name being a shortened form of the word "carnivore" (which is far too long).
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 15, 2010, 10:41:00 PM
What about "Brutal Man" or "Fierce Man"!
Title: Re: Megaman: Redemption
Post by: KudosForce on January 15, 2010, 10:41:53 PM
Hmm...I like "Fierce Man" better. bVd
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 15, 2010, 10:45:52 PM
So... all my RM names so far...

Pyro Man
Pulse Woman
Velocity Man
Lunar Man
Fierce Man
Typhoon Man
Leach Man
Copy Man
==========
Noise Man
Acid Man
Disrupt Man
Fusion Man
Power Man
Title: Re: Megaman: Redemption
Post by: KudosForce on January 15, 2010, 10:47:54 PM
Say, Chrono Man wouldn't be a part of that 2nd RM generation, by any chance?
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 16, 2010, 11:01:08 PM
Say, Chrono Man wouldn't be a part of that 2nd RM generation, by any chance?

No. He is still there in my storyline. But not as a RM.

Posted on: January 15, 2010, 10:48:58 PM
Get some redesigning! No more sage look!
(http://img196.imageshack.us/img196/8798/29383436.gif)
Title: Re: Megaman: Redemption
Post by: Blackhook on January 16, 2010, 11:18:31 PM
He will go all Double on us...right?
Title: Re: Megaman: Redemption
Post by: Blaze Yeager on January 16, 2010, 11:20:51 PM
No. He is still there in my storyline. But not as a RM.

Posted on: January 15, 2010, 10:48:58 PM
Get some redesigning! No more sage look!
(http://img196.imageshack.us/img196/8798/29383436.gif)
What the....*Gets killed by Mxues*
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 16, 2010, 11:34:11 PM
He will go all Double on us...right?
You cant grasp the power of Mxues.
Title: Re: Megaman: Redemption
Post by: Blaze Yeager on January 17, 2010, 12:00:07 AM
You cant grasp the power of Mxues.
*as Ghost*well that's a no Brainer..
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 17, 2010, 12:01:56 AM
(http://img251.imageshack.us/img251/2772/62013505.gif)
Title: Re: Megaman: Redemption
Post by: Blaze Yeager on January 17, 2010, 12:04:36 AM
(http://img251.imageshack.us/img251/2772/62013505.gif)

Hmm....i got a name...Blade (Not Blade Man...)is his name
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 17, 2010, 12:05:13 AM
He is not a RM. Plus he already has a name just "secret".
Title: Re: Megaman: Redemption
Post by: VixyNyan on January 17, 2010, 12:06:58 AM
ひみつ = 秘密 = Secret
Title: Re: Megaman: Redemption
Post by: Blaze Yeager on January 17, 2010, 12:13:27 AM
"Secret,Secret...i gotta Secret" XD
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 17, 2010, 12:33:27 AM
@Vixy: Its not `Himitsu` xD

(http://img10.imageshack.us/img10/8239/64293385.gif)
And finally me. Yea another unknown character.


Title: Re: Megaman: Redemption
Post by: Stardius on January 17, 2010, 12:39:21 AM
Looks really mysterious. Looks like it could be Devil kind of boss.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 17, 2010, 12:53:04 AM
`Nebula Black exists outside the time and is not a physical being.`
`Nebula Black doesnt hold any feelings. But it does think.`
`Nebula Black is the Pure Energy.`
`Nebula Black is the one that seeks balance.`
`Nebula Black is always with righteous one.`
`What is right and what is wrong can not be decided by physical beings.`
`The only one who knows the rules is the one who existed before them.`
`Nebula Black's power is beyond the limits of the Universe thus can not be destroyed.`

So, I am basicly a flying-indestructable-hard-disk.
Title: Re: Megaman: Redemption
Post by: KudosForce on January 17, 2010, 01:24:08 AM
Get some redesigning! No more sage look!(http://img196.imageshack.us/img196/8798/29383436.gif)

Wow... :o

This look seems to be telling me "Darth Vader meets a jester".

That, I must say, is a strangely awesome redesign! 8) I love it! I'm eager to fight this guy in person, once his machine is destroyed...>w<

(http://img251.imageshack.us/img251/2772/62013505.gif)

Hmm...A mysterious stranger? So mysterious that his name isn't shown. I must say that I am intrigued.

I want to solve the mystery of his identity...[eyebrow]

(http://img10.imageshack.us/img10/8239/64293385.gif)
And finally me. Yea another unknown character.

So! You have finally shown your true form! But, can DWII grasp it? :W

That said, you have a nice Vaati/Dark Matter-esque design. owob

`Nebula Black exists outside the time and is not a physical being.`
`Nebula Black doesnt hold any feelings. But it does think.`
`Nebula Black is the Pure Energy.`
`Nebula Black is the one that seeks balance.`
`Nebula Black is always with righteous one.`
`What is right and what is wrong can not be decided by physical beings.`
`The only one who knows the rules is the one who existed before them.`
`Nebula Black's power is beyond the limits of the Universe thus can not be destroyed.`

So, I am basicly a flying-indestructable-hard-disk.

Hmm...Do I smell a Hopeless Boss Fight (http://tvtropes.org/pmwiki/pmwiki.php/Main/HopelessBossFight), or is it just me? [eyebrow]

That said, your oath reminds me of Culex's. Are you friends with him, by any chance?
Title: Re: Megaman: Redemption
Post by: Zan on January 17, 2010, 01:28:09 AM
`Nebula Black exists outside the time and is not a physical being.`
`Nebula Black doesnt hold any feelings. But it does think.`
`Nebula Black is the Pure Energy.`
`Nebula Black is the one that seeks balance.`
`Nebula Black is always with righteous one.`
`What is right and what is wrong can not be decided by physical beings.`
`The only one who knows the rules is the one who existed before them.`
`Nebula Black's power is beyond the limits of the Universe thus can not be destroyed.`

So, I am basicly a flying-indestructable-hard-disk.

42?

And Mxues is looking kinda huge, don't you think?
Title: Re: Megaman: Redemption
Post by: Dr. Wily II on January 17, 2010, 03:46:53 AM
So! You have finally shown your true form! But, can DWII grasp it? :W
As Zan has said, 42. :P

Well, the redesign made me think back to Weil for a bit, though secret guy looks cool, I like his blade.
Title: Re: Megaman: Redemption
Post by: KudosForce on January 17, 2010, 03:56:51 AM
Hmm...Isn't it about high time that MM:R got a more...appropriate title? I mean, surely, NB must have come up with one, by now. -_-
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 17, 2010, 10:12:48 AM
42?

And Mxues is looking kinda huge, don't you think?

The Hitchhiker's Guide to the Galaxy? Or is tha 42 comes from somewhere else?
This just his physical form. His mid-forms (where he is between physical and non-physical dimensions) gets much bigger.

And yes, it is an hopeless fight. Like Megaman X's first stage Vile.

Hmm...Isn't it about high time that MM:R got a more...appropriate title? I mean, surely, NB must have come up with one, by now. -_-

I am still thinking about it xD.
Title: Re: Megaman: Redemption
Post by: Archer on January 17, 2010, 10:58:12 AM
This gets sillier- stupider -every post you make.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on January 17, 2010, 11:59:54 AM
@Archer: ...
Title: Re: Megaman: Redemption
Post by: KudosForce on January 17, 2010, 02:33:46 PM
@Archer: Sillier?

Well, if a dark, eyeball-shaped, invincible, immortal, eldritch abomination is silly, then I'm a marshmallow ice cone. >U<

Title: Re: Megaman: Redemption
Post by: Blackhook on January 17, 2010, 03:26:30 PM
@Archer: Sillier?

Well, if a dark, eyeball-shaped, invincible, immortal, eldritch abomination is silly, then I'm a marshmallow ice cone. >U<


Didn´t we have that already in Super Adventure?
Title: Re: Megaman: Redemption
Post by: KudosForce on January 17, 2010, 03:34:20 PM
Didn´t we have that already in Super Adventure?

Hmm, true. Although, that one was a supercomputer that required 2 simultaneous Mega Buster charge shots to destroy.

That said...Things are getting a lot more interesting, now...
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on January 18, 2010, 01:47:31 AM
(http://img687.imageshack.us/img687/161/hollowfate.gif) (http://img97.imageshack.us/img97/6851/horoshukumei.gif)
Mega Man: Hollow Fate                     Rock Man: Horo Shukumei!!

Title screen isnt anything special. It shows the design of the last played stage. If the game is just started then it will show the design of intro stage. Beating the game will give a special poster for the title screen.

Pressing X proceeds you to main screen where you do all the stuff like Challanges, Extra Modes, Options, New Game, Load Game etc...
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Blaze Yeager on January 18, 2010, 01:52:37 AM
(http://img687.imageshack.us/img687/161/hollowfate.gif) (http://img97.imageshack.us/img97/6851/horoshukumei.gif)
Mega Man: Hollow Fate                     Rock Man: Horo Shukumei!!

Title screen isnt anything special. It shows the design of the last played stage. If the game is just started then it will show the design of intro stage. Beating the game will give a special poster for the title screen.

Pressing X proceeds you to main screen where you do all the stuff like Challanges, Extra Modes, Options, New Game, Load Game etc...
How do you make those Custom Titles?! i'd like to know
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on January 18, 2010, 01:54:56 AM
I just... sprite them?
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Blaze Yeager on January 18, 2010, 01:57:35 AM
I just... sprite them?
Well i tried before and it sucked....
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: KudosForce on January 18, 2010, 02:25:25 AM
*sees title* Well, that gets the point across, rather. :o

It's a nice title, though. :D

That said, the way that the title screen is set up, is creative, rather.

However, will the "Mega Man" part of the English version's title get custom lettering? It looks sort of dull, at the moment. '>.>
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Blaze Yeager on January 18, 2010, 02:32:04 AM
*sees title* Well, that gets the point across, rather. :o

It's a nice title, though. :D

That said, the way that the title screen is set up, is creative, rather.

However, will the "Mega Man" part of the English version's title get custom lettering? It looks sort of dull, at the moment. '>.>
The Story btw,is it dark or simple like anything?
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Stardius on January 18, 2010, 06:14:20 AM
I must say, that the title is something new and it looks really interesting.
I have mixed feelings about the look of the english title. On one side it looks sort of dull having "Megaman" in normal letters. But on other side it looks new and original.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Archer on January 18, 2010, 07:47:34 AM
The name is familiar. Ridiculously stupid, too.

But that's just my opinion, you don't listen to it anyway.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on January 18, 2010, 12:43:29 PM
The name is familiar. Ridiculously stupid, too.

But that's just my opinion, you don't listen to it anyway.

Please I know what you mean? If you're going to connect it to Fate Stay/Night please dont. I was originally going to use Hollow Destiny but it felt so long that fate was better. Plus it is not like FSN have copyrights to that word, right?

Oh and no I wont change the english title, I didnt want to use japanese-style one so I made my own. While japanese one keeps the original style.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: KudosForce on January 18, 2010, 01:54:09 PM
Oh and no I wont change the english title, I didnt want to use japanese-style one so I made my own. While japanese one keeps the original style.

Well, how about using an original style for the English version? MegaPhilX did that for his Mega Man Unlimited title screen, after all.

On a somewhat unrelated note, did you read my PM?
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on January 18, 2010, 01:58:02 PM
Yes, I did read them all took me like few hours to understand all those.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: KudosForce on January 18, 2010, 01:59:45 PM
Ahh, good. I suspected that it took you a while. That said, I did just send you another PM (my apologies '>.>).

By the way, I may do some fan art of Nebula Black, soon...[eyebrow]
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Blaze Yeager on January 18, 2010, 06:12:02 PM
I Think Nebula Black needs to be a PD Character....but that's my two cents.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Blackhook on January 18, 2010, 06:20:58 PM
I Think Nebula Black needs to be a PD Character....but that's my two cents.

So you can use him for yourself?
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: KudosForce on January 18, 2010, 07:22:03 PM
I Think Nebula Black needs to be a PD Character....but that's my two cents.

Pardon my French, but...are you out of your MIND!? :o [objection!] We're talking about an elder God here, not some toy that you can fiddle around with! Since he's supposedly invincible, no one is supposed to be able to just blast him into next year (http://tvtropes.org/pmwiki/pmwiki.php/Main/DidYouJustPunchOutCthulhu)! Making him into a mockery is completely missing the point. -AC

Besides, StarSims is thinking about making Yoku Man a PD character after MMU's release, so you could use him, instead (with permission, if necessary).

I apologize for my rudeness, but you need to understand the situation, rather.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Blaze Yeager on January 18, 2010, 07:25:18 PM
Pardon my French, but...are you out of your MIND!? :o [objection!] We're talking about an elder God here, not some toy that you can fiddle around with! Since he's supposedly invincible, no one is supposed to be able to just blast him into next year (http://tvtropes.org/pmwiki/pmwiki.php/Main/DidYouJustPunchOutCthulhu)! Making him into a mockery is completely missing the point. -AC

Besides, StarSims is thinking about making Yoku Man a PD character after MMU's release, so you could use him, instead (with permission, if necessary).

I apologize for my rudeness, but you need to understand the situation, rather.
No i ment for those who know how to get a character Right?
and besides i thought of how he would talk....sounds like Orson Wells' Unicron...but Darker.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: KudosForce on January 18, 2010, 08:54:49 PM
Well, that sounds reasonable enough, but we'll see if NB accepts to do that.

On a side note, I personally think that NB would speak in an incomprehensible tongue. That said, if anyone speaks his full name, will they get...mind raped? :o
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Blaze Yeager on January 18, 2010, 09:01:05 PM
Well, that sounds reasonable enough, but we'll see if NB accepts to do that.

On a side note, I personally think that NB would speak in an incomprehensible tongue. That said, if anyone speaks his full name, will they get...mind raped? :o
Or he could be a entity that can Morph into any shape or size.....wish NB Put Transformers in this..love to see a Megaman & Transformers Game.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on January 18, 2010, 09:08:03 PM
None of my sprites are PD unless I say so. So, no one can use them.
I choose to not reveal any information regarding my self-character.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Blaze Yeager on January 18, 2010, 09:13:50 PM
None of my sprites are PD unless I say so. So, no one can use them.
I choose to not reveal any information regarding my self-character.
of course...but i do like NB's design though,he reminds me of Vatti,& a Emmisary

Speaking of things i made this line...
"The Darkness is coming....and it's coming..for you Megaman!"
Maybe a One sentence thing for a quote?
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: KudosForce on January 18, 2010, 10:34:40 PM
None of my sprites are PD unless I say so. So, no one can use them.
I choose to not reveal any information regarding my self-character.

Well, that's fair enough to me. The last thing we need is someone opening the proverbial Pandora's Box...bVd
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Archer on January 18, 2010, 10:35:01 PM
Please I know what you mean? If you're going to connect it to Fate Stay/Night please dont. I was originally going to use Hollow Destiny but it felt so long that fate was better. Plus it is not like FSN have copyrights to that word, right?
Actually, it reminded me of Fate/hollow ataraxia.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on January 20, 2010, 09:15:51 PM
Even though I am not gonna show you any of the new levels. I will show you the upgraded ones.

(http://img714.imageshack.us/img714/5589/82306383.gif)

^Newest of the Fierce Man 「フィーアス・マン」
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Zan on January 20, 2010, 09:21:51 PM
Perhaps you could post an example of how pits are handled?
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on January 20, 2010, 09:39:02 PM
Perhaps you could post an example of how pits are handled?

More explanation please.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: VixyNyan on January 20, 2010, 09:42:26 PM
Jumping and falling gravity. o.o
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Zan on January 20, 2010, 09:43:59 PM
More explanation please.

As in, how does the tileset transition into pits? As it is, there is no smooth transition from ground into a pit.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on January 20, 2010, 09:53:06 PM
Oh, that one wait few mins.

Posted on: January 20, 2010, 09:46:59 PM
(http://img714.imageshack.us/img714/2435/58631339.gif)

There's no transition at this point but I woud love to do it sometime.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Zan on January 20, 2010, 10:00:05 PM
I think that basic idea works nicely, since it fits with it feeling like an artificial environment created by technology. As an extension of that, It'd probably work to have the occasional technological background detail in the sand itself.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on January 20, 2010, 10:03:32 PM
I think that basic idea works nicely, since it fits with it feeling like an artificial environment created by technology. As an extension of that, It'd probably work to have the occasional technological background detail in the sand itself.

I still want to have that nature touch.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Zan on January 20, 2010, 11:22:37 PM
You can't have a completely natural environment in a Rockman game, though. It's against the rules!
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Align on January 20, 2010, 11:30:18 PM
Wood Man's stage?
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Zan on January 21, 2010, 12:04:57 AM
Wood Man's stage?

Those aren't real trees. There's an artificial floor. Ladders all over. And lord knows how some of those platforms float in mid air.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Gatuca on January 21, 2010, 02:35:38 AM
what is wrong to have a less artificial environment in the background for a megaman game
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sniper X on January 21, 2010, 07:48:26 PM
You can't have a completely natural environment in a Rockman game, though. It's against the rules!
My imagination has been shattered.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Blackhook on January 21, 2010, 07:51:47 PM
You can't have a completely natural environment in a Rockman game, though. It's against the rules!
Screw the rules, I have a RM who´s stage will be in a forest!....with mechanical animals and stuff....yeah  >3<
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on January 24, 2010, 06:41:41 PM
(http://img33.imageshack.us/img33/606/31419493.gif)

Lights wont go out and in randomly during the fight.
3 pair of eyes will popup randomly and shoot at Rock.
Shots' speed is going to be same as Rock's buster shots.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: KudosForce on January 24, 2010, 06:49:49 PM
Mini-boss?

That said, the room's design certainly looks nice.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on January 25, 2010, 06:22:28 PM
Yep, Leachman's miniboss. There are 2 minibosses in the stage but placement is different for second one.

(http://img33.imageshack.us/img33/606/31419493.gif)


Posted on: January 24, 2010, 06:54:30 PM
(http://img697.imageshack.us/img697/6361/73380600.gif)

There is a clockwise pattern for second miniboss unlike first boss where there is no pattern at all.
Note: There's no collosion damage. Though it is not recommended to run into eyes.

Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: VixyNyan on January 25, 2010, 06:23:58 PM
Quote
There's no collision damage.

Rockman Zero 4, anyone~? <3
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on January 25, 2010, 06:35:03 PM
Yep, the eye boss idea was from there though mine is really different.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Ace DeSpade on January 26, 2010, 03:32:10 AM
I like it. It's not the average, classic miniboss, but that makes it all the more entretaining.  owob
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Blackhook on January 26, 2010, 06:45:31 AM
How do you defeat it?
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on January 26, 2010, 08:16:39 AM
Shoot ma eyes~
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: VixyNyan on January 26, 2010, 03:18:42 PM
How do you defeat it?
Shoot ma eyes~

Rockman Zero 4, anyone~? <3

:3
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Dr. Wily II on January 26, 2010, 06:35:44 PM
Hmm... A tiny slight homage to the World 4 Wily Fortress eye mini-bosses too?
Besides Zero 4 of course.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on January 26, 2010, 08:06:32 PM
Well, no WII I didnt have that one in my mind. Sorry guys I had surgery today. I have sutures and stuff and probably will not be active for a week.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Dr. Wily II on January 27, 2010, 01:10:37 AM
D'aww... Oh well.
And do rest well.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on January 30, 2010, 10:07:15 PM

(http://img707.imageshack.us/img707/5549/55134809.gif) (http://img138.imageshack.us/img138/1173/28608814.gif)

Rock: Ahhh, so relaxing that I dont want to beat the level <3.
 
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: VixyNyan on January 30, 2010, 10:32:34 PM
I really love water levels. It does look relaxing~ <3
Beautiful detailed atmosphere (specially the sea weed, rocks and sand). ^^
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on January 30, 2010, 10:43:34 PM
Aw~ thanks for posting. Topic is not active as the old times it seems.

I tried my best to stay in limits. Stage currently uses around 11 colors. Add 2 extra colors for possible Weapon color schemes. So, with the colors I am going to give to enemies, it is 15 colors at total. And there are even more BGs for Fierceman's stage.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: KudosForce on January 31, 2010, 12:30:50 AM
Well, it's mainly active when you post something new...-_-

That said, the underwater background does look nice, and has exquisite details. Also, yes it is relaxing (a bit too much for Mega Man, though 8D).
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Gatuca on January 31, 2010, 01:16:08 AM
I really love water levels. It does look relaxing~ <3
Beautiful detailed atmosphere (specially the sea weed, rocks and sand). ^^

Zan May not like it  :V.................sorry, sorry, sorry

the level design is beautiful, just a perfect balance
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Blackhook on January 31, 2010, 10:16:24 AM
That really looks great.
I don´t understand how could you end up on the third spot with me. You are way above my spriting skills.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on January 31, 2010, 10:36:54 AM
Zan May not like it  :V.................sorry, sorry, sorry

the level design is beautiful, just a perfect balance

Eh, actually Zan is the one gives me ideas and helps me out :P

That really looks great.
I don´t understand how could you end up on the third spot with me. You are way above my spriting skills.

Didnt I tell you to stop that? I dont like when people compare each other. Your skills are great too.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Archer on January 31, 2010, 10:40:48 AM
Didnt I tell you to stop that? I dont like when people compare each other. Your skills are great too.
...you don't say that when I do it.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on January 31, 2010, 10:42:35 AM
When was the last time when you did a sprite, heh Kyle? Aaaa, I think you dont even have a sprite thread :p.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Archer on January 31, 2010, 10:50:25 AM
When was the last time when you did a sprite, heh Kyle? Aaaa, I think you dont even have a sprite thread :p.
(http://img651.imageshack.us/img651/3446/snapshot20080317040430w.jpg)
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on January 31, 2010, 11:21:54 AM
I wont be able to  post for few more days :p I have an internal bleeding.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Archer on January 31, 2010, 11:23:22 AM
Why don't you tell them where.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on February 01, 2010, 03:21:13 PM
(http://img641.imageshack.us/img641/2087/37195256.gif)

New Met Crabz! Now fully 8-bit as they are made from individual 8x8 tiles with each having their own palettes.
Left one for FierceMan stage and other one is for final stages owob

@Archer: ... you want to hear that word again dont ya :O
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: KudosForce on February 01, 2010, 07:09:45 PM
Even with less bits, these Met Crabs still look nice.

That said, I didn't know that there would be a variant, for the final stages...óVó
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Archer on February 01, 2010, 11:30:20 PM
@Archer: ... you want to hear that word again dont ya :O
No...I just don't know why I alone must suffer from the knowledge of your, erm, injury.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Gatuca on February 04, 2010, 07:53:39 AM
(http://img641.imageshack.us/img641/2087/37195256.gif)

New Met Crabz! Now fully 8-bit as they are made from individual 8x8 tiles with each having their own palettes.
Left one for FierceMan stage and other one is for final stages owob

@Archer: ... you want to hear that word again dont ya :O

I bet, Right one is for "Insert Mad scientist Name" Castle
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Flame on February 04, 2010, 08:15:32 AM
(http://img641.imageshack.us/img641/2087/37195256.gif)

New Met Crabz! Now fully 8-bit as they are made from individual 8x8 tiles with each having their own palettes.
Left one for FierceMan stage and other one is for final stages owob

@Archer: ... you want to hear that word again dont ya :O
R8 Intro boss... Is that you? 8D
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on February 05, 2010, 01:17:12 AM
Maybe... maybe it really is the R8 intro boss >0<

Posted on: February 04, 2010, 01:24:43 PM
RAWR... the King of Oceans!!!

(http://img20.imageshack.us/img20/1754/42519866.gif)

FIERCEMAN *old Sharkman

Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Night on February 05, 2010, 02:20:22 AM
that...looks kinda neat!
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: KudosForce on February 05, 2010, 02:30:49 AM
While I do miss the teeth, this design is striking, I must admit.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on February 05, 2010, 02:45:13 AM
Oh?
(http://img109.imageshack.us/img109/375/48365016.gif)
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: HKLurch18 on February 05, 2010, 11:46:23 AM
Oh?
(http://img109.imageshack.us/img109/375/48365016.gif)

sweet designs, NB, although I have 2 complains:

The first Robot (Skate Man) seems to have way too big wheels which makes his standing pose look kind of awkward. it's not bad spriting here, but rather a minor design flaw ; ) I also have a hard time to see the distinct colors of him because I am partially colorblind. Those 2 shades of red and green do not match to another, in my opinion.
The helmet looks much better, it reminds me of Proto man's and Turbo man's, but that's totally OK since it doesn't look copied at all.

As for shark man, while his color scheme might be unique, I'd rather prefer a more traditional Shark man. The armor on the other hand is very cool, although the helmet and that back fin make him look a bit like Sonic-the-sand-color'd-hedgehog man.

I like the gun design. Have you tried to attach the little fin on top of it to underline the skark resemblance even more? That said, awesome interpretation of Shark Man!

The Eye Man (Ocular man? ) defenitly looks great. Only minor flaw i see is the right shoulder pad. it just doesn't look that well attached to the main body. The rest however is totally wicked! :D
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on February 05, 2010, 01:56:57 PM
Hmm. I see your points but these designs are meant to be different and unique.

As for the color scheme of Velocity Man (Your Skate Man) Even though you said you're partially color blind (which is quite rare) I'd like to know which type of colors you cant see or see as weak so that I can comment on this. Though that said one of my cousins has deuteranopia or something like that. She cant see green and red but likes Velocity Man :P.

About Fierce Man. He doesnt really look like Sonic but I might try to get the back fin to a little bit under position.

Hmm. Lunar Man. Well about right shoulder your right but hey, he looks cooler this way xD.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: HKLurch18 on February 05, 2010, 02:05:02 PM
Hmm. I see your points but these designs are meant to be different and unique.

As for the color scheme of Velocity Man (Your Skate Man) Even though you said you're partially color blind (which is quite rare) I'd like to know which type of colors you cant see or see as weak so that I can comment on this. Though that said one of my cousins has deuteranopia or something like that. She cant see green and red but likes Velocity Man :P.

About Fierce Man. He doesnt really look like Sonic but I might try to get the back fin to a little bit under position.

Hmm. Lunar Man. Well about right shoulder your right but hey, he looks cooler this way xD.

I cannot see red and green next to each other as well, it's not as rare as you might think, especially considering that this kind of color blindness gets passed on to your child. Interestingly though, the kind of "red-green-weakness" I have just effects the male bearer of the gen, not a female, although the females still can pass it on to their children. It's kind of weird X)

For me the red and green just looks rather unpleasant, it's hard to describe ^_^

As for fierce man, you have to admit that he reminds one slightly of aforementioned hedgehog ;)

Sorry for mistaking your Lunar Man with an eye themed robot ^_^ He does look cool, but that one arm seems just a tad too fragile in my opinion ^_^
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Dr. Wily II on February 05, 2010, 03:12:38 PM
Maybe... maybe it really is the R8 intro boss >0<

Posted on: February 04, 2010, 01:24:43 PM
RAWR... the King of Oceans!!!

(http://img20.imageshack.us/img20/1754/42519866.gif)

FIERCEMAN *old Sharkman

Hmm... That buster... I wanna see a version of the fin being on top, instead of bottom...
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: VixyNyan on February 05, 2010, 04:04:36 PM
Why not both sides? o.o
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Dr. Wily II on February 05, 2010, 04:05:50 PM
*shrug*
Just saying. XD
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Blaze Yeager on February 05, 2010, 08:33:19 PM
Oh?
(http://img109.imageshack.us/img109/375/48365016.gif)
MMPU Style? it looks like it to me
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on February 17, 2010, 08:01:17 PM
(http://img7.imageshack.us/img7/2631/57797264.gif)

Outside part of Pyro Man's stage.
Title: Re: Megaman: Redemption
Post by: Sky on February 17, 2010, 08:07:14 PM
Pyro Man
(http://i579.photobucket.com/albums/ss234/Deadeye_bucket/tf2_pyro.jpg)

Pyro Man's stage.
(http://i463.photobucket.com/albums/qq357/nonactionman/pl_2fort_a50004.jpg)
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Zan on February 17, 2010, 08:11:57 PM
Quote
(http://img7.imageshack.us/img7/2631/57797264.gif)

I think the highlights on the dunes are inconsistent. The foremost ones should be highlighted, getting darker near the back. Furthermore, I think you have the colors to make some sort of horizon and sky.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on February 17, 2010, 08:12:49 PM
Whole scenery except platforms and pipes were made in just an hour so lol. I will improve it.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Ace DeSpade on February 17, 2010, 08:26:21 PM
(http://img7.imageshack.us/img7/2631/57797264.gif)

Outside part of Pyro Man's stage.

Looks nice. But I agree with Zan, some changes to the background would make it look far better.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Frenger on February 17, 2010, 08:28:08 PM
Woah, the background of Pyro Mans stage is fantastic. I love that it is a desert stage
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Blackhook on February 17, 2010, 08:30:52 PM
I´m reminded at the desert stages from Portrait of Ruin...also the stage in Sonic and Knuckles, even the desert stage from Zero 1 and 3....Ok it reminds me of lot of deserts out there lol :P
Anyways it looks great
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Frenger on February 17, 2010, 08:33:18 PM
I´m reminded at the desert stages from Portrait of Ruin..

Me too, i love that stage.  <3
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Blaze Yeager on February 17, 2010, 10:51:39 PM
Pyro Man's Stage looks Good....

Reminds Me of ZXA Though.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Gatuca on February 18, 2010, 05:26:34 AM
(http://img7.imageshack.us/img7/2631/57797264.gif)

Outside part of Pyro Man's stage.

Looks pretty good to me, tough the bottom "sand mountains" need some shading IMO :W


Actually, Zan is right in the "horizon department"  >^<
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on February 18, 2010, 02:54:40 PM
I already improved it but not gonna show till I think it is worth showing off.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Flame on February 18, 2010, 11:31:49 PM
reminds me of the Oil fields from ZXA.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on March 06, 2010, 05:23:50 PM
(http://img638.imageshack.us/img638/1357/41534273.gif)  (http://img85.imageshack.us/img85/4566/95317613.gif)  (http://img94.imageshack.us/img94/1515/61500475.gif)

...again they're just mockups. This was meant to tell you that I am not dead lol. I still do sprites for the game everyday.

Posted on: March 05, 2010, 06:38:17 PM
PINK! PINK! PINK!

I told you everyone was gonna be remade... now as there are not so much pink bosses. I present you new Typhoon Man. He is much more megaman-ish and pink-ish now. and no he is not interested in men.
(http://img15.imageshack.us/img15/2492/47002452.gif)
He is cute now :3.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Align on March 06, 2010, 05:47:04 PM
I don't know what to say.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on March 06, 2010, 05:49:50 PM
In a bad way or good way?
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Blackhook on March 06, 2010, 05:58:56 PM
Pink is manly nowadays...I guess...So, am I supposed to redo the RM armors for Megaman I based of your RMs (Which reminds me that the MM 10 RMs haven´t got my threatment yet)
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on March 06, 2010, 06:02:42 PM
If you want to, go ahead.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Align on March 06, 2010, 06:19:49 PM
In a bad way or good way?
Neither, I just can't think of any response that works.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: ST Jestah on March 07, 2010, 10:21:06 PM
br]
Posted on: March 05, 2010, 06:38:17 PM
PINK! PINK! PINK!

I told you everyone was gonna be remade... now as there are not so much pink bosses. I present you new Typhoon Man. He is much more megaman-ish and pink-ish now. and no he is not interested in men.
(http://img15.imageshack.us/img15/2492/47002452.gif)
He is cute now :3.

I do like his new look. Pink makes him a unique Wind based RM.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on March 16, 2010, 11:33:07 PM
Time to guess the stage :D

(http://img693.imageshack.us/img693/3108/81738850.gif) (http://img140.imageshack.us/img140/973/96622135.gif)

Btw, I converted all my tiles and sprites to MM10 palette so that they look more official.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Blackhook on March 16, 2010, 11:35:22 PM
Copy Man?
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on March 24, 2010, 11:38:52 PM
No ^^

Posted on: March 16, 2010, 11:36:46 PM
News: Pyroman, Velocity Man and Lunar Man is getting replaced with 3 of the second generation masters. But believe it will make the game more fun.

Now for who Pyroman got replaced with,

(http://img146.imageshack.us/img146/5493/94919103.gif) (http://img251.imageshack.us/my.php?image=64015950.gif)
*Click on the image for bigger version (to see the details...)
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Mirby on March 24, 2010, 11:45:55 PM
Updates are always good! Lookin' sweet!
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on March 25, 2010, 12:26:35 AM
Thankies, I was keeping this a secret but then decided to show it.

I replaced him with Pyro Man cause there's too much fire bosses around and there's not too much sound based Robot Masters around.
Plus, his concept is much more fun.

As you can see, his stage is based on concert arenas and backstages.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: KoiDrake on March 25, 2010, 06:15:11 AM
Can´t you break the tendency and make more than 8 RM? Dunno, it´s a shame to drop off such cool designs like those.
Anyway, I really like that RM and the stage. Can´t wait to see the rest of the gang.
Title: Re: Megaman: Redemption
Post by: Gatuca on March 26, 2010, 10:02:15 PM
All stages so far. Oh and new lava tiles for Pyro Man stage.

(http://img199.imageshack.us/img199/2204/67448711.gif)
(http://img193.imageshack.us/img193/7199/90177602.gif)

I will change Leach Man's color scheme. I rushed while choosing colors.

Posted on: January 11, 2010, 11:44:55 PM
(http://img412.imageshack.us/img412/3396/66428769.gif)

Dont think that speed of the animation will be same in the game. Stage will be mostly dark. It will stand light for like 2 seconds then will be dark for 7-8 seconds.

Mr.Blac, is it Ok if i use the Lava Tiles?
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Mirby on March 26, 2010, 10:07:06 PM
Reminds me of Spark Mandrill's stage, post-Storm Eagle.
Title: Re: Megaman: Redemption
Post by: Sapphire✧9 on March 26, 2010, 11:36:08 PM
Mr.Blac, is it Ok if i use the Lava Tiles?

Well I no longer need it. go ahead. ^^
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Mirby on March 26, 2010, 11:41:13 PM
I still think it looks great.... OMG I'M POSTING IN YOUR TOPIC WHILE I'M TALKING TO YOU ON MSN! OMG!
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on March 26, 2010, 11:43:42 PM
I still think it looks great.... OMG I'M POSTING IN YOUR TOPIC WHILE I'M TALKING TO YOU ON MSN! OMG!

oh lolz... Well, that stage wont be in the game anymore so there's no need to use the lava.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Gatuca on March 27, 2010, 03:40:19 AM
thank you Mr. Black
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on March 27, 2010, 03:11:09 PM
np. saw the screenies in your thread ^^ I hope you make good use of them.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Blackhook on March 27, 2010, 07:21:19 PM
Why do you keep replacing your RMs? Do they mean nothing to you?  :'( ....jk
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Mirby on March 27, 2010, 07:52:30 PM
It's because I keep "accidentally" killing them... MUHAHAHAHAHAHA!
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Blackhook on March 27, 2010, 07:57:15 PM
It's because I keep "accidentally" killing them... MUHAHAHAHAHAHA!
Die monster! You do not belong into this world!
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Mirby on March 27, 2010, 08:12:51 PM
What? I need their boss weapons!
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Blackhook on March 27, 2010, 08:35:51 PM
You steal master weapons and make them your own! Robots ill needs such a savior as yourself!
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on March 30, 2010, 06:33:49 PM
[spoiler]Click Spoilers for fun!!![/spoiler]
[spoiler](http://img90.imageshack.us/img90/3933/59896427.gif)[/spoiler]
[spoiler]PULSE WOMAN![/spoiler]
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: DarkWaltz on March 30, 2010, 07:08:01 PM
Wow, that looks good. Really like the color scheme on it.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Blackhook on March 30, 2010, 07:37:42 PM
Indeed, another great tileset
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Psycho Yuffie on March 30, 2010, 07:44:12 PM
Your Katakana is a bit off. It would be ハロ because it's pronounced hAHl-lOH, not hOHl-lOH.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on March 30, 2010, 07:50:45 PM
It is directly from dictionaries... Thanks for the comments guys ^^
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Psycho Yuffie on March 30, 2010, 10:08:05 PM
It is directly from dictionaries...
でも, あたしはにほごをべんきょうしています!
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: OBJECTION MAN on March 30, 2010, 10:49:15 PM
Die monster! You do not belong into this world!

Wrong series.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on March 30, 2010, 10:54:25 PM
でも, あたしはにほごをべんきょうしています!

Uh, you should gear-up your grammar. My grammar is good but I suck at learning kanji and japanese words so I cant talk. So... write it in english. All I understood was 'Still, begin to study your japanese.'
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Psycho Yuffie on March 31, 2010, 12:40:37 AM
Uh, you should gear-up your grammar. My grammar is good but I suck at learning kanji and japanese words so I cant talk. So... write it in english. All I understood was 'Still, begin to study your japanese.'
Oh! You were kind of close. I said "But I am studying Japanese right now!"
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on April 23, 2010, 02:28:34 PM
I saw 'Atashi' as 'Anata' my fault :p

Posted on: March 31, 2010, 03:51:48 PM
(http://img214.imageshack.us/img214/1913/17484949.gif)
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Blackhook on April 23, 2010, 02:42:05 PM
The streams will push you up or down, am I right?
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on April 23, 2010, 02:43:00 PM
They are acid... and no they just fall down.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Blackhook on April 23, 2010, 02:47:51 PM
Ow...I see
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Acid on April 23, 2010, 03:27:10 PM
They are acid

Acid cameos are the best cameos.
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Mirby on April 23, 2010, 11:35:50 PM
Acid cameos are the best cameos.

lol that's hilarious...
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: KoiDrake on April 24, 2010, 01:13:22 AM
They are acid... and no they just fall down.
Those tiles look really nice, but I don´t really undertand what´s going on in the upper part. I´m guesing those are some kinds of floodgates that open up to drop the acid, am I right?
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: RetroRespecter on August 01, 2010, 05:31:59 PM
To the author:

Wow! You sure work fast!!!
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on August 02, 2010, 12:30:47 AM
eh, mocking the thread? I am no longer doing this game on public side. I no longer want to publish every fking thing I do on my free time!
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: RetroRespecter on August 02, 2010, 03:14:49 AM
I am not mocking you, Nebula.

[spoiler]Paranoid much?[/spoiler]
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on August 02, 2010, 01:46:56 PM
I accept myself as paranoid even though my psychologist says that I am not but just agressive <.<

Anyways if you're not mocking me why the heck did you post something like that?
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Night on August 02, 2010, 11:33:13 PM
um, to complement you? =w=;;
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Gatuca on December 11, 2010, 02:53:15 AM
hey Mr Nebula, i know i asked you before to use some of your lava tiles, but yah, can i use another earlier set of lava tile,s the ones that look more "Gely", im try to do something for the C# Engine
Title: Re: Mega Man: Hollow Fate // ロックマン: ホロ宿命!!
Post by: Sapphire✧9 on December 11, 2010, 12:48:04 PM
Ofc, you can use though lol you revived the thread. well whatever.