RockmanPM Forums
Other Things => Gaming => Topic started by: kosmos on March 07, 2014, 10:47:11 AM
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http://gunvolt.com/ (http://gunvolt.com/)
looks good.
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I think Inafune making his face of games is losing its novelty. It's appropriate for MN9, but this felt unnecessary.
Anyways, looks pretty solid as a game. The story seemed reeeeally generic.
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The story seemed reeeeally generic.
True of most games from japan though, well that or overly convoluted. But yeah looks good, more side scrolling platformers are always a good thing.
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This game looks really exciting and I like the story of it myself. I'm sure looking forward for it.
Anyways, looks pretty solid as a game. The story seemed reeeeally generic.
Honestly for a platformer a complicated story just brings it down most of the time and simple is usually better.
I think Inafune making his face of games is losing its novelty. It's appropriate for MN9, but this felt unnecessary.
Honestly I think more gaming companies could stand to do what Inafune and Nintendo Direct are doing, because otherwise I barely know the people behind the game besides their names.
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You know, I actually have higher expectations for this than I do for MN9.
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You know, I actually have higher expectations for this than I do for MN9.
Probably since Mighty Number 9 is still in the heavy development stage while this actually has a real trailer.
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Probably since Mighty Number 9 is still in the heavy development stage while this actually has a real trailer.
That and also the fact that because MN9 has been the subject of so much idiotic drama, it's dwindled my excitement for the game.
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That and the fact that MN9 has been the subject of so much idiotic drama, it's dwindled my excitement for the game.
Yeah seriously, but I think it'll pick up again when we see more progress.
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Oh boy another not Mega Man game with Inafune involved! ...I can't bring myself to care.
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Oh boy another not Mega Man game with Inafune involved! ...I can't bring myself to care.
But it's not Megaman because it involves people with Psychic Powers that are being subjugated like the X-Men not robots! See totally different! 8D
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Inti knows how to make a game that plays well and is fun, which is really all that matters to me. I'll probably grab it once it's out.
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Honestly for a platformer a complicated story just brings it down most of the time and simple is usually better.
It doesn't have to be complicated (or as Blue Valkyrie said, convoluted). But I would appreciate something that was a little original, something that would interest me beyond just the gameplay.
I should also add that the trailer explaining the story was also not a good idea. As Other M has shown me, you can't expect a story to work if it relies solely on exposition. There needs to be interaction, emotion, subtlety, etc. There was no need to give us what is most likely the website plot summary of the first 20~40% of the game.
Honestly I think more gaming companies could stand to do what Inafune and Nintendo Direct are doing, because otherwise I barely know the people behind the game besides their names.
I agree with that, but I really don't think Inafune is heavily involved with this game.
Personally, I don't even see Inafune being heavily involved in the creative process, he mainly is just quality assurance by giving feedback. Hideki Kamiya stated that he's a businessman more than he is a creator, and I see a large degree of truth in that.
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holy [parasitic bomb] now i want a 3ds
I saw this [parasitic bomb] on Facebook and immediately fangirled all over it. 0v0
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DO WANT
DAY 1
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So this game comes out before M#9. Proof you don't actually need a $4m Kickstarter campaign to release a full game/Mega Man clone? Doesn't exactly stir my confidence in Inafking's new venture.
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So this game comes out before M#9. Proof you don't actually need a $4m Kickstarter campaign to release a full game/Mega Man clone? Doesn't exactly stir my confidence in Inafking's new venture.
Thing is that Inti is the one that's creating it while Inafune is just directing it, not to mention this is only for the 3DS while Mighty Number 9 is multi-platform.
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So this game comes out before M#9. Proof you don't actually need a $4m Kickstarter campaign to release a full game/Mega Man clone? Doesn't exactly stir my confidence in Inafking's new venture.
I don't think you realize how much money, staff and time is needed to make Mighty 9, specially with so many versions. You can start with how much cost to get the Unreal Engine tools.
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I don't think you realize how much money, staff and time is needed to make Mighty 9
You are overstating things.
They only "needed" $900k.
How much of it is eye-candy or fan-pandering remains to be seen.
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Okay, I'm really psyched for this. It feels that not only are we getting a Mega Man Classic successor, but also a Mega Man Zero successor as well.
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So this game comes out before M#9. Proof you don't actually need a $4m Kickstarter campaign to release a full game/Mega Man clone? Doesn't exactly stir my confidence in Inafking's new venture.
Also uh, worth pointing out that if this game is to be released this summer, it's obviously already been in development for a while--possibly before the M#9 Kickstarter even occured.
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Also uh, worth pointing out that if this game is to be released this summer, it's obviously already been in development for a while--possibly before the M#9 Kickstarter even occured.
Yes, you don't need a perpetual hype machine to make a Mega Man game.
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You are overstating things.
They only "needed" $900k.
They only needed that amount to make a pretty basic game for PC, more features, more platforms equals to more money and development time. I'm not going to argue with you that they can do all the promised stuff for less than 4 million because I don't work in game development.
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So this game comes out before M#9. Proof you don't actually need a $4m Kickstarter campaign to release a full game/Mega Man clone? Doesn't exactly stir my confidence in Inafking's new venture.
How much did Gunvolt cost to make?
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Not to mention that Gunvolt is looking to be eShop exclusive, so that also lessens the cost of release due to no need for a physical release. Whereas MN9 is getting a physical release which costs money (even if that's just for backers) along with being released for all current systems along with having more stages than initially planned, single-player Call stage, an entire second soundtrack, an online mode, boss rush mode, documentary...
It's obvious that MN9 would require a much larger budget than ASG because of all this.
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The notion that a 2D sprite game would cost the same, or even remotely similar, as a 3D model game is ridiculous. Not to mention that the Inticrates MMZ/ZX engine is being reused for this new game. The same cannot be said for MN9 and it's 3D graphics.
Take it from an actual game developer. The comparison isn't even close.
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Well, if you're talking about a 2D HD sprite game with high FPS, it could easily be just as, if not more, expensive than a 3D game.
But yea, Gunvolt doesn't fall into that category.
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MN9 is poison.
And it's killing you all.
As for this game, eh, looks cool I guess?
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MN9 is poison.
And it's killing you all.
As for this game, eh, looks cool I guess?
You can probably say that about a lot of Kickstarter funded stuff, at least that's what my Intro to Entrepreneurship teacher seems to imply.
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Well, if you're talking about a 2D HD sprite game with high FPS, it could easily be just as, if not more, expensive than a 3D game.
pfffpfpfpfffhahahahahahahahah
60 FPS has been a standard in 2D gaming since the old days of the NES. Unless your 2D art team's lazy as hell (KOFXIII), a 2D designer doesn't have to worry about things like proper weight painting, expensive lighting and shading engines (both economically AND graphically), problematic physics engines, defining a 3D filetype interpreter, and a fuckton of other things. Especially if your team is going for a retro game style (Gunvolt).
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pfffpfpfpfffhahahahahahahahah
60 FPS has been a standard in 2D gaming since the old days of the NES. Unless your 2D art team's lazy as hell (KOFXIII), a 2D designer doesn't have to worry about things like proper weight painting, expensive lighting and shading engines (both economically AND graphically), problematic physics engines, defining a 3D filetype interpreter, and a fuckton of other things. Especially if your team is going for a retro game style (Gunvolt).
When I said "a 3D game", I wasn't specifically referring to a AAA game or anything. I was making the obvious comparison of say BlazBlue to idk, Ninjabread Man?
Not an uncommon sight to see RPM users patronizing others the first chance they get...
Anyways, came here to post this:
https://www.youtube.com/watch?v=kJlCbww9hjU (https://www.youtube.com/watch?v=kJlCbww9hjU)
Wall climbing is back. Hurray?
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Not an uncommon sight to see RPM users patronizing others the first chance they get...
[tornado fang] off, [Top Spin].
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[tornado fang] off, [Top Spin].
While I don't exactly agree with calling him a bundle of sticks, I agree with the sentiment. No need for that backhanded remark just to try to cover it up with what you really came here for.
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[tornado fang] off, [Top Spin].
I guess that statement was pretty hypocritical. Sorry.
No need for that backhanded remark just to try to cover it up with what you really came here for.
I admit the response was unwarranted on my part, but I really did come to post about wallclimbing. X(
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I guess that statement was pretty hypocritical. Sorry.
I admit the response was unwarranted on my part, but I really did come to post about wallclimbing. X(
S'all good, man.
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[tornado fang] off, [Top Spin].
First off, I'm not even sure why he used the word "patronizing".
Secondly, I've always wondered if it was acceptable to say "[tornado fang] off, [Top Spin]" to someone just because I disagree with them. Now I know it is. Thanks.
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First off, I'm not even sure why he used the word "patronizing".
Secondly, I've always wondered if it was acceptable to say "[tornado fang] off, [Top Spin]" to someone just because I disagree with them. Now I know it is. Thanks.
It's not, man. I did it because I'm an absolute ass, but hey, who am I to stop you...
[spoiler][Top Spin].[/spoiler]
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It's not, man. I did it because I'm an absolute ass, but hey, who am I to stop you...
[spoiler][Top Spin].[/spoiler]
Whatever floats yer boat.
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It's not, man. I did it because I'm an absolute ass, but hey, who am I to stop you...
[spoiler][Top Spin].[/spoiler]
Oh, Tron. We all love you...
[spoiler][lightning web][/spoiler]
Wallclimbing is good, but it looks like it's missing something... I mean, he walldashed for that ledge but didn't appear to grab it or slide down it, like in pretty much most MMX-style games. Wait, has this been a thing in MMZX?
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Wallclimbing is good, but it looks like it's missing something... I mean, he walldashed for that ledge but didn't appear to grab it or slide down it, like in pretty much most MMX-style games. Wait, has this been a thing in MMZX?
Nah, it was the same in MMZX as it was in the other series. It looks like they're trying something different this time around, having something that looks like a crossmix of MMX and Metroid style wallclimbing.
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The wallclimbing mechanic is similar to "Model a", if anything.
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The wallclimbing mechanic is similar to "Model a", if anything.
Forgot about that, but that does indeed sound about right.
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I have mixed feelings about wallclimbing. Obviously, having played Mega Man for so long, it's second nature for me to do it. But wallclimbing, while a useful mechanic to allow more vertical scaling in stage design, is just extremely unintuitive, and I feel really only caters exclusively to Mega Man vets. It's not like everyone played the intro stage of MMX.
2D Metroid has walljumping, but it's never required and only seen as an advance technique that eventually becomes superseded by Space Jump (unless you're speedrunning). Fusion, Zero Mission, and even MN9 all use edgegrabbing. Contra and Strider uses wallclinging, which albeit more limited in control, at least makes sense.
First off, I'm not even sure why he used the word "patronizing".
Probably not the best usage of the word since the context is usually with parent & child, but I was using it as:
"to behave or treat in a condescending way"
I just thought the "laughing" thing was unnecessary and simply wrote just to ridicule me. Next time, I'll use PMs rather than being openly confrontational about it.
And no, I'm not new to the internet.
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How intuitive a mechanic is depends on its complexity and how it's broadcasted to the player. Most games nowadays would either put an optional hint thing to the side explaining it or outright pause the game to tell you how to wallclimb, as Egoraptor's Sequelitis as that sounds. But having a hint thing say 'hold the direction towards the wall and jump repeatedly to climb it' would probably at least make sense.
Then again, this comes from Inti-Creates and the seeming creators of the Zero series as far as I know; they didn't tell you [parasitic bomb] on base abilities and controls, only how to use your unique weapons. They'll probably give a brief summary on how the new wallclimbing works as well as other unique factors, and then let the player to it off of general platformer knowledge instead of 'words words words' tutorials.
After all, there's only so much idiot proofing people can take when yet another platformer tells you how to move and jump.
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I think the real question we're all asking ourselves here is, can we still command dash off walls?
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2D Metroid has walljumping, but it's never required and only seen as an advance technique that eventually becomes superseded by Space Jump
I don't think you can compare Gunvolt's wall climbing to the unnecessarily complex Metroid mechanic.
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I don't think you can compare Gunvolt's wall climbing to the unnecessarily complex Metroid mechanic.
Last time I played Metroid, I think it was harder than command dashing.
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Walljumping isn't that complicated in the Metroid series... just requires some timing. Heck, they made it much easier as time went along.
Agreed that the controls in Gunvolt don't seem to require that timing though.
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So how do you all feel about this?
(http://storage.siliconera.com/wordpress/wp-content/uploads/2014/04/GUNVOLT_design.jpg)
I asked Inti Creates CEO Takuya Aizu just why the change had been made, and Aizu explained:
“During the development of Gunvolt, we researched what kind of design would appeal to boys between the ages of 10 and 14—who we assume will be the game’s main purchasers—in North America.
“As a result, we changed Gunvolt’s design, because braided hair and a bare midriff were unpopular among them. However, these changes are not final. We will continue to do research into the matter.”
Read more at http://www.siliconera.com/2014/04/10/inti-creates-changed-gunvolts-design-west/#pJXCgSMOtZoU7Asi.99 (http://www.siliconera.com/2014/04/10/inti-creates-changed-gunvolts-design-west/#pJXCgSMOtZoU7Asi.99)
personally, it kind of bothers me.
Also,
"10-14 year olds" as the most likely audience?
HAH. Call of Duty is the 10-14 audience here. 20+ is the real audience for a game like this.
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....Okay the bare midriff I can somewhat understand but the lack of the braid looks plain stupid.
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Or how about they just keep it the same?
Whether he has bare midriff or not won't make someone purchase the game if they didn't plan to before. Who cares.
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The thing is I didn't notice the bare midriff in the first place which is why I'm not all that concerned about. It's the braid that I'm wondering about, why can't he have long hair.
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Ehh... it's not the biggest of changes, so it doesn't bug me all that much.
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I'm fine with either design really. I do understand their hesitation though. A 14 year old American kid would likely see him and call him gay.
But yeah, some kid is not gonna impulse buy this on the e-shop. Someone in the 18-24, maybe, but definitely not their target range. This style of game is not what I would think tweens would think is "in."
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"Halp! I can't tell if this is a boy or girl and I'm worried for my son's well-being! Is this a girl or gay stripper? My son is too young to see bare midriff. PLEASE NO MIDRIFFF"
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[spoiler]I like the US design better.[/spoiler]
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who are you and what have you done with ruri
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To be fair, the art kind of makes the braid a point you don't focus on I pretty much forgot it was there when I stared at the 2 pictures. I mean I don't mind the missing braid I'm just wondering why they took the braid away in the first place.
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'Cause braids are girly.
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I'm gonna agree with Ruri here on the [spoiler]US one looking better.[/spoiler]
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Sucks to see some homophobia getting in the way of the creator's original intentions for the design. Though even so, personally, I like of like the US one better still. It looks more like a complete high tech suit. I do kind of miss the braid though...
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I prefer the braids, if not mostly because FMA got me used to that style. Honestly, Japan doesn't have as many men with braids as you'd think.
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IMO the braid just looks unique. I don't get why they'd thing people won't like him with it. People liked Edward Elric, and people have no problem with Zero, who looks far more like a girl, going as far as having glass tits.
A midriff i can understand, (though i'd prefer NO changes, yknow, keep it the way its supposed to be) but the braid is a distinguishing characteristic that makes him look unique. That's like... Like removing the Light blue from X's helmet.
[spoiler]or changing the prongs on Zero's helmet 8D[/spoiler]
And preferences aside, it really does come down to how petty it is. I mean really? Those two things are the BIGGEST points of concern for this game in the US market? Like others have said, the presence or lack of the midriff and braid won't change someone's opinion on the game. It's so inconsequential.
I mean, Castlevania Bloodlines tried to make Eric Lecarde look less feminine in-game by changing the way his face looked in the intro cutscene. But that's actually more visually apparent. This? I didn't even realize there WAS a bare midriff until they decided to remove it and point it out.
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[spoiler]I liked the midriff as much as the braids.[/spoiler]
Then again, I'm weird as [tornado fang] anyways.
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I personally noticed the midriff and also prefer it gone. Not a big fan of effeminate male leads, coming from someone who grow up with those kinds of characters. I guess it's because I grew out of it, and said designs are meant to appeal exclusively to younger kids (usually Japanese).
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IMO the braid just looks unique. I don't get why they'd thing people won't like him with it. People liked Edward Elric, and people have no problem with Zero, who looks far more like a girl, going as far as having glass tits.
A midriff i can understand, (though i'd prefer NO changes, yknow, keep it the way its supposed to be) but the braid is a distinguishing characteristic that makes him look unique. That's like... Like removing the Light blue from X's helmet.
Male characters with braids in anime/Japanese games aren't that unique though; rather common really. The US design is better IMO, the random exposed midriff is a bizarre design choice to begin with; He might as well paint a target on that exposed area that says "Shoot me here". Well unless he's an android/cyborg or something in that case I guess it wouldn't matter. *shrugs*
Honestly japan if you want to have feminine looking heroes just make female protagonists, the game industry could use more of them. 8D
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Recently, Azure Striker Gunvolt developer Inti Creates explained to Siliconera why they changed the Gunvolt character’s design for the west. For the game’s U.S. version, Inti Creates removed Gunvolt’s braid and covered up his bare midriff.
Following feedback from the community and a discussion with Keiji Inafune, Inti Creates have decided to settle for a middle ground.
“Inafune-san and [Inti Creates CEO] Aizu-san also discussed the character design of Gunvolt for US version,” the Gunvolt Twitter account said this morning. “Inafune-san concluded that Gunvolt keeps ‘braided hair’ in US version too. Because he emphasises the design.”
The person in charge of the Gunvolt Twitter account then went on to say that Gunvolt’s midriff would still remain covered by black cloth in the U.S. version. When we spoke with Aizu, that was our suggestion as well, and one that I think serves as a good middle ground between the two designs.
Happy now?
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Yay braid! 8)
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Huh. Would ya look at that.
I'm happy then, lol.
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Good with me.
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This is a decision I'm quite happy with. :3
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Coo!
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That should make everyone happy then---or not, fans are a fickle lot. 8D
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Coo!
If it makes PB coo over him, it's more than sufficient. 8D
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I'll settle for that, I suppose.
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è’¼ã雷霆 ガンヴォルト:ゲームシステムã®ç´¹ä»‹ï¼‘ / Azure Striker Gunvolt : Introduction of the game systems, part 1 (http://www.youtube.com/watch?v=eRo1gjDRWzQ#ws)
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SO you can just OP the [tornado fang] out of everything? That better be Ultra Easy mode or something.
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Looks like the intro stage for the most part, so it's bound to get more difficult.
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http://www.youtube.com/watch?v=8fvVXiVzhzw#t=27 (http://www.youtube.com/watch?v=8fvVXiVzhzw#t=27)
Thought people might be interested in this! XD (For the music, I mean)
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Well, it certainly has the Inti vibe to it.
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http://kuronyu.jp/ (http://kuronyu.jp/)
http://meow.vixynyan.com/mp3gunvolt.zip (http://meow.vixynyan.com/mp3gunvolt.zip)
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Very nice! Thanks Vixy love! <3
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Thank you, I really like this song. owo
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http://imgur.com/a/FtCPP (http://imgur.com/a/FtCPP)
It's almost here, so I snapped some pics~
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http://imgur.com/a/FtCPP (http://imgur.com/a/FtCPP)
It's almost here, so I snapped some pics~
When I saw you posted here I would've assumed it would've been about "Mighty Gunvolt"
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http://www.siliconera.com/2014/08/19/mighty-gunvolt-takes-nes-mega-man-games/ (http://www.siliconera.com/2014/08/19/mighty-gunvolt-takes-nes-mega-man-games/)
That will be downloaded too~ ~w~
è’¼ã雷霆 ガンヴォルト 2nd Trailer (http://www.youtube.com/watch?v=MAClxYeHqMU#ws)
Mighty Gunvolt
http://gunvolt.com/mighty/index.html (http://gunvolt.com/mighty/index.html)
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http://www.twitch.tv/vixynyan (http://www.twitch.tv/vixynyan)
EDIT:
http://www.twitch.tv/vixynyan/c/4945748 (http://www.twitch.tv/vixynyan/c/4945748)
Mighty Gunvolt (3DS) Preview & more (http://www.youtube.com/watch?v=VpbyacA1q2E#)
I'll be back again tomorrow~ :cookie:
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So uh, if i'm looking at this correctly, (http://i.imgur.com/D8xUszf.png) mid-level dialogue for the US version may be completely removed because they didn't have the budget or time to dub the lines and didn't want to translate them only to have them be voiceless, among a few other reasons.
That's even worse than the first ZX removing all the voice-acting for dialogue outside of actions and FMVs due to Capcom/Inti not getting a dub whatsoever.
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I don't think is worst than the ZX case, here with Gunvolt they are removing pieces of information, maybe relevant information or maybe not. I really don't know who thought that it was a good choice to have text or VA all the time while you play, is ridiculous. But we are used to miss information with Inti Creates games, and I bet they will end up releasing a Drama CD or some drama tracks and the english audicence will miss it, they have already some novel thing going on in their radio show. If you want to experince the whole thing you are forced to learn Japanese.
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http://www.twitch.tv/vixynyan (http://www.twitch.tv/vixynyan)
Let's do this again, many hours of Gunvolt this time~ :cookie:
EDIT:
http://www.twitch.tv/vixynyan/c/4951321 (http://www.twitch.tv/vixynyan/c/4951321)
and here it is, a full playthrough of Gunvolt among other things~
EDIT #2:
http://www.twitch.tv/vixynyan (http://www.twitch.tv/vixynyan)
Just a little more Gunvolt before calling it quits~
Azure Striker: Gunvolt (3DS) Good Ending, SP Missions & Mighty Gunvolt (http://www.youtube.com/watch?v=RDDTkP3LNAw#)
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The stages are easy, but some of those bosses are tough. I've only cleared four bosses so far, but besides the "gemini girls" the boss battles are incredibly defensive; basically endurance matches with little to no real strategy to building damage quickly, just trying your damnedest to avoid attacks, or at the very least, to not get caught without EP.
Despite that, I do like the game so far. But man, the boss of that "mid-game interruption" level is a [sonic slicer].
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You can't approach the boss fights like Megaman. You have to rethink combat in this game. Also the auto fire is your best friend. I'm glad they did that, it really helps when you're juggling the electric attack.
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In all fairness it wasn't until after I made that post that I noticed you can hit the same enemy for multiple tags. Among all the rambling text of the intro level I don't think that was made clear anywhere.
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Recently beat and 100%'d this game (aside from synthing all the items, things are just way too expensive).
Although I have a lot of minor complaints about the game, overall I actually really liked it. In particular, I love the character designs: they're all visually thematic, they differentiate from each nicely, and they're animated in interesting ways.
Here's hoping for an ASG2.
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Things on my newest game are coming to a close as we release soon, so I'm going to have more time to play games now. This one is definitely on my list to finish up.
I played another level just recently good stuff, but I never realized until now that the icons on the touch screen aren't showing like your current equips, or passive abilities, they're buttons that do super move type stuff.
The game just got easier for me. >_>
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Azure Striker Gunvolt 2 is currently in development.
http://mobile.siliconera.com/all/2015-02-27-azure-striker-gunvolt-2-announced-nintendo-3ds#1 (http://mobile.siliconera.com/all/2015-02-27-azure-striker-gunvolt-2-announced-nintendo-3ds#1)
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I still need to finish the first one. I'm stuck at the elevator stage. The game doesn't pull punches, it's actually pretty tough. That and no items ever [tornado fang]ing drop, so I can't really upgrade [parasitic bomb] ever.
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A new update is coming up tomorrow for Azure Striker Gunvolt that's gonna add new features plus New 3DS-related enhancements. A demo will also be released on the same day, as well as the new "The Sumeragi 7" 3DS theme for $1.49.
[spoiler=Additions in v1.2]- Boss Rush Mission
After beating the game, a Boss Rush mode is unlocked. The English version of "Beyond the Blue" will play if you manage score over 1,000 Kudos during Boss Rush mode.
- New Lumen Song
The song “Sakura Efflorescence” is added to the main game.
- Save Transfer Feature
Those with the demo can transfer their save data into the full game if you want to get a head start.
- ZL/ZR support for New 3DS
If you're playing on Azure Striker Gunvolt on a New 3DS, you can switch your weapons on the fly a la Mega Man with Z shoulder buttons. Load times will also be faster on the New 3DS.
- Bug and Typo Fix
A bug that prevented players from advancing mid-game will be addressed, as well as a few other bug and typo fixes.
[/spoiler]
Source: http://www.siliconera.com/2015/03/03/azure-striker-gunvolt-update-hits-north-america-this-thursday-works-on-regular-3ds/ (http://www.siliconera.com/2015/03/03/azure-striker-gunvolt-update-hits-north-america-this-thursday-works-on-regular-3ds/)
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Why haven't played Gunvolt earlier? Am I a moron? This game just brings back so many memories of playing Mega Man. ;O;
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Well, I would get it straight away, but yknow... Europe.
Am I a moron?
Debatable.
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Debatable.
I really like Mighty Gunvolt but I feel that the retro version is too easy as I do know that I am not that good at playing Megaman.
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Finished it finally. That final battle was pretty epic. Interesting way to even things out in that battle given what your character goes through at the end there.
Wished the ending had some character interaction though. It was pretty bland.
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Honestly with the crap Gunvolt went through, and did, I think the non interaction with the othe characters was pretty justified. I mean it's not like things could have went back to normal with them. Now I'm curious what the hell is going to happen in the sequel considering the ending.
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Perhaps. I might not have been as upset about it if there was more meaningful dialog and character interaction in the main game. I thought the ending was going to make up for it. Then again there was a lot of cut dialog out of the game that, upon reviewing it myself, felt like they ripped out a lot of important world and character building parts.
As for the sequel, who knows. Based on the sketch that was shown, it looks like Gunvolt in a leadership position. I'm expecting that he's not even going to be the playable character. We may see a total shift like we did between ZX and ZXA.
-
Yeah I agree that I wish the game in general had more character interactions beyond mission fluff. And yeah it really sucks that they cut out a lot of that in the game.
-
Azure Striker Gunvolt is coming to Steam on August 28th. It'll be $15, have the stuff that was cut out of the 3DS version and a speed run mode. Plus like the 3DS version if you buy it in the first month you'll get Mighty Gunvolt for free.
-
I'll likely pick it up then but I haven't followed the game at all prior so I'll just ask: Which MM is it most like?
-
Kind of like Zero and ZX but with just guns and electricity. You can also equip stuff.
-
Azure Striker Gunvolt is coming to Steam on August 28th. It'll be $15, have the stuff that was cut out of the 3DS version and a speed run mode. Plus like the 3DS version if you buy it in the first month you'll get Mighty Gunvolt for free.
Awesome, now I and anyone else lacking a 3DS can finally play it. I hope it'll take advantage of the higher specs PCs can bring to the table with higher resolutions and full 60 FPS.
-EDIT-
Using the dual screen function like the 3DS version? I wonder, will it support touch screen TV and monitors?
-
Welp, time to buy Gunvolt again. No more hand cramp 3DS bullshit.
-
I'll admit I don't much interest in the game but I'll give the steam version a try I think.
-
Welp, time to buy Gunvolt again. No more hand cramp 3DS bullshit.
I swear, it feels like I'm the only person who doesn't get hand cramps from the 3DS.
-
I admit the smaller 3DS is not the most comfortable in my hands, not to the point of hand cramps like people with hands bigger than mine but it is noticeable. It's one of the reasons why I want to get a New 3DS.
-
I didn't realize this was coming out like today. GONNA RACE THIS [parasitic bomb] WITH ZAN ON STREAM TOMORROW.
-
Welp, time to buy Gunvolt again. No more hand cramp 3DS bullshit.
You Too?!
-
Game is out. I got it, and... IT DOESN'T WORK. Like AT ALL. Broken to [tornado fang]. 100% unplayable.
-
That's not good, hope they get a patch soon......
-
Here is what I get...
-
Well that's a bit freaky.
-
Is Inafune becoming our new living representation of Xboned now?
-
I wouldn't go that far but no one is going to agree with me either.
-
Japan just has no idea what they are doing in the PC scene. It's embarrassing.
I did get mine working on my Surface Pro. Zan is still having issues though. May effect tomorrow's stream if we can't get him up and running.
-
It's sad when a PC port of Clock Tower, which came out a time when Windows 95 was a thing, can function better and still works on Windows 8 point effing 1. Sure, it may not have any fullscreen option (but considering how Microsoft screwed up backwards compatibility for very DirectX on Windows 8, fullscreen may be gimped), but at least the game actually functions as intended.
-
https://mobile.twitter.com/IntiCreatesEN/status/637473786401439744
At least the response was speedy.
-
The patch worked GREAT. Totally fine now! Looks like the race with Zan is ON. (As long as it worked for him too.)
-
Japan just has no idea what they are doing in the PC scene. It's embarrassing.
They do. Just look at the various VNs, and games like Metal Gear Solid V and some of the recent JRPG ports on Steam like Neptunia.
It's the same with PC games in the west. Devs just throw [parasitic bomb] on Steam to make a quick buck. If you put time into your port, it'll work just fine.
At least they fixed it though. I don't care to buy it since I already finished it on 3DS and I don't care to play it again, but still.
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Devs just throw [parasitic bomb] on Steam to make a quick buck.
It's sad that Valve have practically no quality standards, especially not with Greenlight, since there's [parasitic bomb] like Paradigm Shift (which is also a shitty iOS game, by the way) getting into the service.
-
It's sad that Valve have practically no quality standards, especially not with Greenlight, since there's [parasitic bomb] like Paradigm Shift (which is also a shitty iOS game, by the way) getting into the service.
http://youtu.be/c135WTk_Pho (http://youtu.be/c135WTk_Pho)
-
Not sure if this was mentioned earlier, but the 3DS version is getting an update to restore the cut dialogue like the PC version. It also looks like Inti Creates are listening to issue with the PC version's lack of rebindable keys so customizable keyboard configuration will be added at some point.
-
That's really good news.
-
Some news has came out on Steam for Gunvolt today. Inti Creates has partnered up with Games Done Quick and Speedruns Live where you could win a chance for a trip to Tokyo, Japan if you're in the U.S. or Boston, Massachusetts in the U.S. if you're from Japan (but what about if you're from Europe or another country?) in a speedrunning contest (http://steamcommunity.com/games/388800/announcements/detail/61151526969847644) by playing through the game's new Speedrun Mode. Details about entering the contest can be found in the link back there or here at the Azure Blur (http://inticreates.com/azureblur/) page at Inti Create's website. It also looks the PC version of Mighty Gunvolt is coming out this month on the 29th, though I'm hoping those that bought Azure Striker Gunvolt earlier will still be eligible for the free copy by then.
-
Heard they added Right Stick for skills now in the Steam version.
-
I caved and picked it up, it's a great game but my god are the world and characters dull. Zero and ZX had way better atmosphere and way more memorable boss fights. I'm really surprised how amazing the concept for Adepts are that they made the bosses so---"just there". Oh well It's still a blast to play even if the bosses are a little to hard to read for my liking (leading to a lot of cheap hits).
Guvolt is okay-not even close to Zero of ZX in quality of game design but still a decent game in it's own right.
-
Yeah most of the stuff is a more Only in the Manual sort of thing, I mean they have an audio drama starting the fire dude that explained how he used to be a gang leader and has always been a lolicon.....I am not kidding here. Let's hope they improve the narrative for the sequel since they are working on that.
[spoiler]Also the false final boss and Gunvolt were part of an experiment to make an Azure Striker like the real final boss, false final boss was a failure Gunvolt was a success.
Also it's implied that the other Azure Stiker killed Copen's dad.[/spoiler]
-
The plot is far too barebones. That's why I still don't care to get the true ending. I finished the false final boss, saw the downer of an ending, and uninstalled to make room for Kid Icarus Uprising.
The game has so much wasted potential as a story.
-
Like I said really hope the sequel improves on that.
-
The plot is far too barebones. That's why I still don't care to get the true ending. I finished the false final boss, saw the downer of an ending, and uninstalled to make room for Kid Icarus Uprising.
The game has so much wasted potential as a story.
Funny, I think of KIU as the opposite; story is fun, gameplay isn't worth it.
I echo Sakura's sentiments on hoping Gunvolt 2 improves a lot of what the first game had. The story needs more care, and there's some gameplay changes I'd like to see. Paramount for me is doing away with synthesis. Having to grind in a game like this is just not fun.
-
Seriously [tornado fang] the synthesis and maybe the level up mechanics but keep the skiils and armor shop.
-
Oh yeah. The frequency you get new skills is criminally low.
-
Hopefully they add more skills and more variety to the guns in the sequel.
-
Funny, I think of KIU as the opposite; story is fun, gameplay isn't worth it.
I echo Sakura's sentiments on hoping Gunvolt 2 improves a lot of what the first game had. The story needs more care, and there's some gameplay changes I'd like to see. Paramount for me is doing away with synthesis. Having to grind in a game like this is just not fun.
I personally love everything about KIU. Everything.
Although, I can understand how people dislike the controls and camera. Still didn't stop me from enjoying every minute of it, since I don't suffer from hand cramps.
-
Still really need to get KIU.
-
Still really need to get KIU.
Me too, once I actually get a 3DS.
-
I'm out of the loop. What's KIU?
-
Kid Icarus Uprising like Sato said, I was too lazy to type the full name.
-
wow i feel like an idiot.
Gameplay is fuuuuun, but it's the only game that makes my hand cramp to hell and back midway through a single stage.
I actually really like the gameplay, but it's really uncomfortable gameplay.
-
I'm a leftie so I can't play KI:U with any sense of comfort because holding the stylus in my right hand just doesn't work.
-
And the sheer amount of content is absolutely ridiculous.
I think I logged about 200 hours into that game, and I still wasn't even halfway complete with all those unlockables.
-
I've been hearing that it's like Sin & Punishment in terms of gameplay, and I really like that game. Kid Icarus: Uprising is one of my top priorities once I get a New 3DS. Too bad I'm probably gonna have to invest on an SD card big enough for that game (as well as the other download-only games like Ace Attorney Trilogy) if I can't get it physically.
-
If you guys are looking for story enhancements play on English with Japanese voices mode. It has all the cut dialog (there was a LOT cut).
The game world feels so much more comprehensive and alive. The 3DS version cut out so much ti felt dry as a bone for story.
-
For example Gunvolts bullets are made out of his hair and he wears glasses when he goes to school. Seriously you can find a lot of this stuff on TVTropes.
-
If you guys are looking for story enhancements play on English with Japanese voices mode. It has all the cut dialog (there was a LOT cut).
The game world feels so much more comprehensive and alive. The 3DS version cut out so much ti felt dry as a bone for story.
That's pretty much the plan for me once I can actually buy it on Steam. Good thing that 3DS owners are getting the same treatment as the PC version sooner or later by restoring the all of the dialogue that was cut out earlier.
-
The bit about his ammo and the glasses are in the steam version-guess they already added that back in?
-
Steam version you can say is the definitive version until the 3DS version gets updated. The Steam version never had things cut out, unfortunately like you said the bosses are still kind of boring except for Sloth and Envy while Wrath is once again a freaking lolicon. Greed is just weird, why did they make him talk like Shakespeare of all things.
Though even though the bosses are based on the 7 Deadly Sins Envy and Greed don't really act like what they are.
-
Carrera has a strong greed for power. His ability is the Greed Snatcher, which takes away the Septima of others (later used by Copen).
-
Okay it's that kind of greed, I don't know I just get distracted by the Shakespeare talk.....
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The Flesh eating bug Adept boss was my favorite-so much a favorite that I forgot his name. Only that he had the best designed attack pasterns and least amount of bullshit. 8D
-
Stratos you're thinking of.
In retrospect, most of the bosses weren't that difficult actually. The only one without a set pattern was Viper; I felt he was pretty random and hard to react to. Everyone else was easier to adapt. I remember not liking the fight with Jota, though, because he warps away all the time. Also, his desperation move pissed me off. The only way to dodge it without prevasion is to jump behind him. But he raises his sword up to do it, so you think that would hurt you. It doesn't.
-
Agreed-I think it was the dialogue boxes and the constant yapping that kept throwing me off-just a terrible idea to ever have conversations during a boss that requires timed jumps and dodging. Also found it kinda hard to tell what some of the bosses' tells were for attacks. Might have just been the game shoehorning conversation into the boss fights that was throwing me off.
You can turn off the dialogue boxes right?
-
Switch it back to the cut English version? Shot in the dark, maybe we could ask Inti about making a "hide dialogue during boss battles" option?
-
I could have sworn one button at the least removes those tacky dialogue boxes during gameplay I just can't remember what it is off the top of my head.
-
In Japanese voice mode, default 360 control scheme, pressing the Y button removes the mid-stage dialogue on the fly.
That or speedrun mode.
In retrospect, most of the bosses weren't that difficult actually.
I've found that most bosses becomes easier to dodge with double jump and flash focus equipped twice. Air dashing has some uses, but more situational than anything.
-
I've found that most bosses becomes easier to dodge with double jump and flash focus equipped twice. Air dashing has some uses, but more situational than anything.
I agree here. Double Jump is super valuable.
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The only way to dodge it without prevasion is to jump behind him. But he raises his sword up to do it, so you think that would hurt you. It doesn't.
Try shooting him with a rapid fire weapon like the cerberus as he's charging at you.
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I got this when i saw it was on steam and wow, this is one of the worst ports ive ever seen. Jesus. It runs at sub 30, there's lots of slowdowns, and there's audio clipping everywhere. I just can't play this
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The problem is specific to your set up. Inform Inti with details of your system.
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http://youtu.be/yC101z-e9Bs (http://youtu.be/yC101z-e9Bs)
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https://www.youtube.com/watch?v=CTQgwT0oWNo (https://www.youtube.com/watch?v=CTQgwT0oWNo)
ASG, the OVA.
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Oh [parasitic bomb]! That's awesome!!
-
I will watch the hell out of that.
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Holy [parasitic bomb], let this be good!
-
Colour me interested. o:
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OH [parasitic bomb], awesome!
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[spoiler]I hope Zonda gets a suitable amount of Screen Time before Copen offs them.[/spoiler]
-
[youtube]youtu.be/5Q1u70v0_lI[/youtube]
Always wanted a physical version of Azure Striker: Gunvolt? Thanks to the awesome guys at Yacht Club Games, same team that brought us Shovel Knight, you not get to own the first Gunvolt in tangible form, but its sequel as well!
-
Yes...
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS :W
-
But wait... there's more!
[spoiler](http://i.imgur.com/XzqqEnC.png)
SHOVEL KNIGHT IN GUNVOLT 2! (http://yachtclubgames.com/2016/07/a-shocking-surprise-shovel-knight-appears-in-gunvolt-2/) (trailer) (https://www.youtube.com/watch?v=v4DlaJNeusc)
Now I need that Amiibo ASAP.[/spoiler]
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That is so cool. I think I will buy the physical version.
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Oh, I almost forgot, I got word (https://twitter.com/IntiCreatesEN/status/751521844453191680) from Inti Creates' twitter that the Striker Pack version of Gunvolt 1 will have the Japanese Voice Mode that the PC version has. Not sure if the other features the PC version has will make it in Striker Pack but at least now we can get the full uncut story in the 3DS version.
-
I heard they were gonna patch some of that in a long time ago. Guess they're waiting for this release?
-
Yeah, I remember hearing about that too a few times before. I guess that explains why the 3DS version didn't get patched, though it suck for those that bought the original digital-only version all those years ago and realize in hindsight they bought an inferior version.
-
I doubt the 8-bit Gunvolt would be part of this bundle?
-
If it's like the Japanese Striker Pack probably not. That being said Mighty Gunvolt is available in the eShop for $3.99, not sure about Steam however.
-
Mighty Gunvolt is on Steam and goes for $4.99 but it has all DLCs included.
-
Did they say explicitly whether or not GV2 was coming to Steam (and preferably within a timely manner)? Cause I don't think i want to go for hand cramp city again on the 3DS.
-
I'm not sure, but considering that Gunvolt on Steam has been getting a good reception, it should be likely a PC port would happen eventually. I did see some pics of Inti showing off GV2 at BitSummit but I'm guessing its a build of the 3DS version. I would like if they design the PC port like a native PC game than how GV1 where it had dual screens and such that feel like you're playing a 3DS game on a computer.
-
I did enjoy the PC Gunvolt and I have high hopes for GV2. Hitler Jr. looks like he has fun gameplay.
-
Eh Copen is just a vengeful Racist.
[spoiler]Asimov is more like Hitler.[/spoiler]
-
The second trailer translated and oh man I want to get the Striker Pack so bad. :W
[youtube]youtu.be/MMjIUKXEOzs[/youtube]
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*sinker* Asrock. -AC
-
Needs Steam release at launch. Dunno how they haven't learned Steam got them good sales and they need to come out with it asap.
-
You sure? Less than 30 000 sales...
http://steamspy.com/app/388800
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DRM-free storefronts deserve more love, too. GOG has been bringing out more sales lately, often on weekends.
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You sure? Less than 30 000 sales...
Damn. I thought they got nearly 80k on Steam. Guess I can't remember [parasitic bomb].
RIP playable version of the game without hand cramps.
-
My run of Gunvolt 2 during twitch stream~
It includes both characters, cutscenes, and endings:
https://www.twitch.tv/vixynyan/v/87705721 (https://www.twitch.tv/vixynyan/v/87705721)
http://youtu.be/z5_BeHv40Og (http://youtu.be/z5_BeHv40Og)
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*glomp hugs Vixy*
-
Inti Creates will be hosting a special livestream of Azure Striker Gunvolt 2 this Thursday at 11 AM Eastern / 8 AM Pacific.
- https://www.twitch.tv/inticreatesen (https://www.twitch.tv/inticreatesen)
-
The short version of what went down at the Gunvolt 2 release livestream:
• Azure Striker Gunvolt 2 went live on the 3DS eShop one hour ago.
• The digital version of Gunvolt 1 will be getting a patch to add the Japanese voices back soon, but sadly none of the extra stuff the PC version got probably won't be happening for the 3DS version; the Striker Pack will already have the voices patched as mentioned earlier.
• The panel of Aizu Takuya and Matt from Inti Creates and two of the games' voice-actresses, Yurino and Jenya, had a small party to celebrate Gunvolt 2's release.
• We got to see Matt, Yurino, and Jenya play the first stage of Gunvolt 2 with Gunvolt and Copen.
• A small Q&A before wrapping up the broadcast.
You can also snag some Azure Striker Gunvolt goods at FanGamer: https://www.fangamer.com/collections/azure-striker-gunvolt (https://www.fangamer.com/collections/azure-striker-gunvolt)
-
WAS THERE
BOOZE SAKE
-
Yep, Aizu got Matt his favorite one, too. 8D
-
Just finished the game's story. Gunvolt's abilities are explained much, much better than in the first game. Copen, not so much, but when you figure out how his abilities work the guy is a beast.
Copen plays like Beck, Model A, and Model H all rolled into one. Inti basically said, "hey, let's take the dash-ramming an enemy thing and make it not suck" and made it your lock-on instead of your high score finisher. The boss weapons are just varying flavors of extra damage, which you'll need, since Copen's default abilities take a bit longer to whittle down the enemy than GV's (those water lasers, though). His special skill Shred Storm kinda sucks, but his defenses are near impenetrable. So long as you don't get careless with your air-dashing Copen can pretty much prevade into eternity, and if you do find yourself in trouble his heal skill regenerates relatively quickly.
GV has an extra "Clip" gear which decides his tag count independent of what Bolt type he's using. Generally speaking, lower tag count means more attack strength and vice-versa. Most gears have an EXP gauge that fills as you clear levels with them, full gauge gets you an upgraded version. It's a welcome change compared to the first game requiring you to synth two of the same gear together, however, the upgraded version is NOT usable as synth material at all, so you actually need to make sure to not use gear that you're intending to synth into something else entirely.
Challenges are now always active after your first clear of a given stage, which makes things far more convenient.
Racking up Kudos is MUCH easier. The game by default gives you three hits until you lose it (as opposed to one in the original). You can change it to one hit for a higher score multiplier, or NEVER lose it in exchange for a lower one. Combine that with one of GV's eye upgrades that removes the level checkpoints, and yeah, crazy (I assume Copen has an equivalent armor upgrade but I've not unlocked them all).
No more chaos emeralds jewels to collect, and no requiring the use of underpowered gear, the extra ending is unlocked simply by replaying the final stage after you already cleared it as both characters. Grab a tissue box, though.
-
Huh, one of the lenses removes checkpoints? I'm assuming with the checkpoints gone the Kudos just get added automatically instead of at where the checkpoints would be?
-
I THINK they get added automatically at the end of a stage, didn't pay that close attention. But they also get added when you use an offensive special skill, same as in the first game (my tendency to use special skills as finishers is what makes it tough for me to notice).
-
the extra ending is unlocked simply by replaying the final stage after you already cleared it as both characters.
That's just the main end. There's also the double 80% challenge clear special ZXA ending. I'm at 97% on Copen myself, and continuing GV's (25%) today. Almost there!
Copen plays like Beck, Model A, and Model H all rolled into one. Inti basically said, "hey, let's take the dash-ramming an enemy thing and make it not suck" and made it your lock-on instead of your high score finisher.
Yeah. Copen's gameplay is great. Only downside is that he can make you literally forget how to play as GV:
"WHY ARE YOU DASHING INTO ENEMIES, ME?!"
Challenges are now always active after your first clear of a given stage, which makes things far more convenient.
Best thing ever.
(I assume Copen has an equivalent armor upgrade but I've not unlocked them all).
"Perfection Protocol".
-
That's just the main end. There's also the double 80% challenge clear special ZXA ending. I'm at 97% on Copen myself, and continuing GV's (25%) today. Almost there!
I guess that would explain a certain unfamiliar piece of artwork I saw on Miiverse today. Thanks, Zan, info like that is still hard to come by. Guess I'll have to jump back in.
Yeah. Copen's gameplay is great. Only downside is that he can make you literally forget how to play as GV:
"WHY ARE YOU DASHING INTO ENEMIES, ME?!"
Yeah, there is that. XD
-
Got the secret ending recently.
[spoiler]It's a little confusingly worded, but I understand Nori helped Xiao Wu visit Mytyl (at the hospital?). He facilitated their merger, then sealed away the muse's power in a pendant.
Since this pendant is said to work similarly to Sumeragi's glaive (and Eden's grimoire)... Will QUILL take center stage as the next antagonist?[/spoiler]
-
[spoiler]It's certainly possible......but I think it's more likely Xiao is from a different organization. Something makes me think that Xiao is another mole/double agent like Zonda was for Sumeragi.
This game does leave some loose ends though, I mean we still don't know why Quinn has special abilities and I feel like Zeno and Moniqa will definitely come back in the next game.[/spoiler]
-
[spoiler]Xiao is 'former' QUILL.
Plus, this interview makes me thing we haven't seen the last of them:
https://hi-in.facebook.com/notes/100000-strong-for-bringing-back-mega-man-legends-3/the-biggest-takuya-aizu-gunvolt-interview-that-youll-ever-read/1012517185489189
Skybane: Here's a good question from Taichara: "Will QUILL be any part of the plot in GV2? Surely there are other cells -- and Asimov's death is going to cause a mess."
Aizu: Yeah, you can imagine that Quill's in a bit of a jam after the events of the ending of GV1. They're kinda having a bad time, so maybe you won't be seeing them around.
Skybane: Ah, here's a question that I've been wondering about for a long time! What is Gino's septima?
Aizu: Ah! We get this question a lot. That, too, is a mystery! *laughs* Perhaps Director Tsuda or Scenario Writer Tai has that information, but they have never passed it on to me. Maybe it's a matter of them not wanting people to know. Perhaps.
Skybane: They don't even want the President to know? *chuckles*
Matt: We're not sure. Only they know for sure!
[/spoiler]
-
http://inticreates.com/azure-striker-gunvolt-verison-1-3-adds-japanese-voice-mode/ (http://inticreates.com/azure-striker-gunvolt-verison-1-3-adds-japanese-voice-mode/)
-
Ugh finally, now I don't really have to get the Steam version.
-
I finally tried 1.3 today, the Japanese voice mode doesn't just add the missing dialogue, it retranslates the old dialogue as well.
Got the secret ending recently.
[spoiler]It's a little confusingly worded, but I understand Nori helped Xiao Wu visit Mytyl (at the hospital?). He facilitated their merger, then sealed away the muse's power in a pendant.
Since this pendant is said to work similarly to Sumeragi's glaive (and Eden's grimoire)... Will QUILL take center stage as the next antagonist?[/spoiler]
[spoiler]I got the impression they acted more promptly, seeings how Xiao and Nori were in the area when GV and Copen attacked the Garden. Quinn was the only one who stayed behind. This is speculation on my part, but I'm wondering if Xiao and Nori's little stunt isn't what broke Mytyl/Joule's memories before she collapsed.
This is odd to say, but knowing their deception leaves me more hopeful for where the story is going, as it leaves the door open for Joule to return once Xiao is exposed and/or tips his hand. Joule is virtually dead otherwise, since both memory and body are gone, with only a vague instinct about GV remaining in Mytyl's body.
Mytyl's ending just wasn't satisfying to me in that regard. Her "happiness" strikes me as hollow, having no memory of what she ever wanted in the first place. Then again, maybe it's fitting, that a game where the bad guys are called "Eden" leaves me yearning for knowledge over bliss.[/spoiler]
-
I finally tried 1.3 today, the Japanese voice mode doesn't just add the missing dialogue, it retranslates the old dialogue as well.
Same as the Steam version.
[spoiler]I got the impression they acted more promptly, seeings how Xiao and Nori were in the area when GV and Copen attacked the Garden. Quinn was the only one who stayed behind. This is speculation on my part, but I'm wondering if Xiao and Nori's little stunt isn't what broke Mytyl/Joule's memories before she collapsed.
[/spoiler]
[spoiler]
Xiao's little stunt sealed the Muse's power in a Glaive-like pendant. She clearly had her Septima all throughout the final battle. The merger of Joule and Mytyl's personality was also still in flux.
Remember, Copen/GV or Zonda always had Mytyl in their sights. It's only after leaving the Garden that she'd be left in Nori's care.
[/spoiler]
[spoiler]This is odd to say, but knowing their deception leaves me more hopeful for where the story is going, as it leaves the door open for Joule to return once Xiao is exposed and/or tips his hand.[/spoiler]
[spoiler]
Personally, I'd hope the next game strays away from using the Muse as their primary plot McGuffin. They need to venture into unknown territory.[/spoiler]
-
[spoiler]
Xiao's little stunt sealed the Muse's power in a Glaive-like pendant. She clearly had her Septima all throughout the final battle. The merger of Joule and Mytyl's personality was also still in flux.
Remember, Copen/GV or Zonda always had Mytyl in their sights. It's only after leaving the Garden that she'd be left in Nori's care.[/spoiler]
[spoiler]Mytyl does not lose her memories until after the battle is over, during which time both muses had already faded. Without knowing more about what Xiao and Nori did it's unclear how close proximity they needed. If I remember correctly the ending is Nori delivering the pendant to Xiao, who had not seen it earlier.[/spoiler]
[spoiler]Personally, I'd hope the next game strays away from using the Muse as their primary plot McGuffin. They need to venture into unknown territory.[/spoiler]
[spoiler]My concern is more for Joule's character than the Muse's power. It's very anti-climactic to center GV's story around Joule's recovery only to never pull it off. Then there is the loose end of why Quinn, a non-adept of all people, can see her.
Some more variety would be nice, yeah, but we can have our cake and eat it too. All we really need is for a new antagonist to form a unique strategy and [parasitic bomb] to hit the fan with Xiao in the midst of it.[/spoiler]
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[spoiler]Mytyl does not lose her memories until after the battle is over, during which time both muses had already faded. Without knowing more about what Xiao and Nori did it's unclear how close proximity they needed. If I remember correctly the ending is Nori delivering the pendant to Xiao, who had not seen it earlier.[/spoiler]
[spoiler]Nori wasn't on screen during the battle either. So the first possible opportunity would be right after GV/Copen's request to take Mytyl to the hospital. The seal would've happened anytime after (and likely have been accompanied by plenty of butterflies for special effect. In other words, not a very stealthy thing).[/spoiler]
[spoiler]My concern is more for Joule's character than the Muse's power. It's very anti-climactic to center GV's story around Joule's recovery only to never pull it off. Then there is the loose end of why Quinn, a non-adept of all people, can see her.
[/spoiler]
[spoiler]Quinn is likely attached to the Tetrad (4th) or Quinary (5th) Wave if she's able to see a Septima (7th). There's no special powers associated with regular 1st to 3rd Wave Humans other than enhanced physical and cognitive abilities (which would make Copen top-tier of the normals).[/spoiler]
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Not sure if it's necessary to spoiler-tag Quinn. Anyways...you lost me on the whole wave thing, some level of backstory that I'm missing/forgot. Also I could have sworn it was not a given that any Adept can see Joule, but I may be off (been playing as Copen a lot as of late).
On the 80% ending:
[spoiler]Transcript
Xiao: Thanks for giving me a lift to the Garden. So the Glaive is... Er, you made it a pendant?
Nori: It's cuter that way.
Xiao: I didn't expect you to care about cute.
Nori: I'm full of surprises.
Xiao: Um...ha ha? Anyway, we have what we came for. Thanks.
Nori: You merged Joule and Mytyl and woke the power of the Muse. Then you extracted the activated Septima essence. What are you plotting here?
Xiao: No plot! It's just... The Muse has so much power. Eden shouldn't have it. And neither should GV. Plus it would make Mytyl's life miserable. So by using this Glaive... er, pendant... we can seal the power away and let her live in peace. Er, don't you know all this? Isn't it why you helped?
Nori: I need to be sure.
Xiao: Mytyl's father cut out her Septima. Sumeragi turned her Septima into a living Glaive--Joule. This damaged Mytyl's physical being as well. But now, maybe she can start to live.
Nori: You're just telling me what I want to hear. What are * your* objectives here?
Xiao: Nothing bad, I promise. You'll know more soon.
Nori: .....
Nori clearly states that Xiao was behind the merger, which happened mid-battle between Copen and GV. There's a lack of consistent direction in how Mytyl and Joule's memories progress. When Mytyl first wakes she appears to be reacting on instinct to somebody's defeat (whoever you're not playing as), never moving her body beyond the basic Septimal levitation, and never responding to questions from GV or Copen mid-battle. After the battle, she gets up, and is coherent, clearly improved from her mid-battle status. In GV's case she actually refers to him by his nickname even though she's defending Copen. But after two sentences or so, her memories leave her abruptly. It is extremely sudden and comes off as a complete 180 from how she had been progressing thus far.
I find that suspect. We know that Mytyl was damaged the first time the Muse was extracted from her, and that the Muse can assimilate the memories of its host, as it did with Joule when she was shot. I find it no small stretch that the memory loss is a result of the Septima being extracted.[/spoiler]
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Anyways...you lost me on the whole wave thing, some level of backstory that I'm missing/forgot.
The Lifewave, it is the force of nature which connects all living things in this world. Extensive research has been conducted on the Lifewave for many generations, and it is currently known that up to six different stages of the Lifewave exist, from the Primordial (1st) stage to the Senary (6th) stage. Depending on which stage of the Lifewave living beings are attached to when they are born, they are granted varying levels of cognitive and physical capabilities.
Your average human being or animal will be born attached to the 1st to the 3rd stage of the Livewave, but there are indeed many exceptions to this.
Mystics, soothsayers, psychics; all of the people who possess these kinds of supernatural powers are almost always born attached to the Tetrad (4th) stage of the Lifewave. The most powerful people among this group of supernaturals are sometimes born attached to the Quinary (5th) wave, but these are quite rare. When someone is born attached to the Senary (6th) wave, however, it is considered nothing short of a miracle, and these people and animals are viewed by society as being sacred; no different from a holy person.
The Senary wave was long thought to be the pinnacle of the Lifewave, but unforeseen events have begun to challenge and place doubt on this long held perception about the Lifewave.
http://inticreates.com/azure-striker-gunvolt-fleeting-memories-part-1/ (http://inticreates.com/azure-striker-gunvolt-fleeting-memories-part-1/)
There's a slew of extra material as well, much like the ZERO-series, if you're interested.
Also I could have sworn it was not a given that any Adept can see Joule
Septima / Sevens come in many varieties. As such, it's a given that each power manifests differently. By the plot's insistence on Quinn being a regular human, she'd only have connections to wave 5 and lower. Whereas by virtue of seeing Joule, it'd be wave 4 and higher.
On the 80% ending:
[spoiler]It looks like there's two parts to the equation. Much of which happened on screen.
First, Xiao 'merged Joule and Mytyl and woke the power of the Muse'.
Second, he 'then extracted the activated Septima essence.'
The former refers to Mytyl's mysterious awakening during the battle between GV and Copen (after Zonda's defeat). I'd presume Xiao and Nori acted while Zonda was actively mucking around with reality (and thereby occurred off-screen to the player).
However, the latter can't happen until after the battle. It'd rob Mytyl of her powers.
Thus my questions are:
When did Nori 'give Xiao a lift to the Garden'? Before or after the battle?
Nori changed the form of the Glaive and handed it to Xiao. Was it actually Nori who extracted the activated Septima essence?[/spoiler]
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Interview with Inti Creates' Aizu and Tsuda on Gunvolt's development and future, scrapped ideas, possibly revisiting Mighty Gunvolt, and interest in a Gunvolt amiibo. (http://nintendoeverything.com/interview-inti-creates-on-azure-striker-gunvolt-scrapped-ideas-amiibo-interest-may-revisit-mighty-gunvolt/)
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http://skybanesgunvault.blogspot.com/2016/10/check-out-official-gunvolt-timeline.html (http://skybanesgunvault.blogspot.com/2016/10/check-out-official-gunvolt-timeline.html)
Timeline from the ASG2 soundtrack.
There's a lot of interesting stuff about Copen in there. Asimov is the one who killed his dad. The Azure Striker data that Copen is using is Asimov's, not GV's. And the gun was not the only thing Asimov took; Copen also lost his shield and seemingly never recovered it.
http://inticreates.com/azure-striker-gunvolt-fleeting-memories-part-1/ (http://inticreates.com/azure-striker-gunvolt-fleeting-memories-part-1/)
There's a slew of extra material as well, much like the ZERO-series, if you're interested.
Thanks much.
I see what you mean on the 4th/5th wave thing, but it is still odd that her "psychic" ability is, as far as we know anyway, exclusively the perception of a Septima. I can't shake the feeling that there is more to her story than we've been told.
[spoiler]
When did Nori 'give Xiao a lift to the Garden'? Before or after the battle?
Nori changed the form of the Glaive and handed it to Xiao. Was it actually Nori who extracted the activated Septima essence?[/spoiler]
[spoiler]I share question 2, the dialogue is really unclear on that. If Xiao literally extracted the essence then he had only a temporary means to store it. The other possibility is that Nori did it and she is simply crediting Xiao with the plan.
I'll wager the lift to the Garden refers to pre-battle. Xiao is the one who arranged for himself and GV to travel to the Garden, it is likely that Nori is the connection he utilized to do that. She probably went along with Xiao's plan out of desperation to secure Mytyl's return, seeings how that's the only thing Nori really gains in all of this.
However that raises the question of how Nori and Xiao know each other in the first place.[/spoiler]
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http://skybanesgunvault.blogspot.com/2016/10/check-out-official-gunvolt-timeline.html
Timeline from the ASG2 soundtrack.
I was just about to link that too. Skybane's gunvault has pretty much all the extra material mentioned on that timeline.
Drama tracks from "Justice Rage", "Lazy Kingdom", and "Striker Pack" can all be found on YouTube, translated. Though I've not listened to all of them yet.
The only entries we're still missing are "Azure Striker Gunvolt OST booklet prologue" and "Dengeki Nintendo Short Story - GV and Quinn".
There's a lot of interesting stuff about Copen in there. Asimov is the one who killed his dad. The Azure Striker data that Copen is using is Asimov's, not GV's. And the gun was not the only thing Asimov took; Copen also lost his shield and seemingly never recovered it.
http://skybanesgunvault.blogspot.nl/2016/01/dengeki-nintendo-character-profiles_5.html (http://skybanesgunvault.blogspot.nl/2016/01/dengeki-nintendo-character-profiles_5.html)
http://skybanesgunvault.blogspot.nl/2015/12/acuras-story-from-dengeki-nintendo.html (http://skybanesgunvault.blogspot.nl/2015/12/acuras-story-from-dengeki-nintendo.html)
http://skybanesgunvault.blogspot.nl/2015/05/the-lone-warrior-lives-to-fight-another.html (http://skybanesgunvault.blogspot.nl/2015/05/the-lone-warrior-lives-to-fight-another.html)
You can really tell Inti once intended for Copen to become the main playable character.
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Azure Striker Gunvolt 2's new wave of DLCs just came out in Japan today, but Inti Creates is planning on bringing them overseas sometime in January. The DLCs includes a new song for Joule and Lola, and extra stages featuring returning bosses from the first Gunvolt. A sample of the DLC can be seen in the video below. A demo for the second game is also in the works for those that haven't bought it already and looking to try it out. Full details here: http://inticreates.com/new-years-wallpaper-preview-of-gunvolt-2-dlc/ (http://inticreates.com/new-years-wallpaper-preview-of-gunvolt-2-dlc/)
[youtube]youtu.be/jfVpUbfj-4E[/youtube]
Speaking of the first Gunvolt, I just finished it from the Striker Pack and while I think this one is good, just it does not live up to the vapid "OMG TEH ONLY TREU MEGA MAN SUCCESSOR" circle-jerk caused by Mighty No. 9's failure, especially when some didn't even think it was great to begin with (read: hypocrites). I like the dynamic of the shoot 'em up-styled combat, but the difficulty curve to me feels too demanding in perfecting your technique or else risking losing Kudos big time if you're halfway or near the end of a stage, meaning you'll likely have to start over from the beginning. This sucks even more when trying to do challenges that requires an S rank or better when a stray bullet or annoying enemies manages to hit you. It does feel very rewarding when racking up 1,000-3,000+ Kudos and hearing Lumen sing as you do well is a nice touch, which motivates me to keep trying, so it does do a good job of creating a risk/reward system here in earning higher scores, something that some people overlook in the point of score attack games like Gunvolt or even Mighty No. 9.
[spoiler=Ending spoilers for GV1]I screwed up and didn't realize Zonda's had a Chaos Emerald too, so I ended up getting the bad ending where Asimovs kills both Gunvolt and Joule with Copen's gun. I went back and found it so I'm gonna try again with the pendant Joule gives to Gunvolt for collecting and giving them to her.[/spoiler]
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I've never heard anyone over-exaggerate it as that. Literally.
Seriously, never heard anyone say it's the true MM successor because it's not and was never meant to be.
That said, I really need to get back to the second game lol
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I actually have heard that multiple times, and yes it is ridiculous.
But yeah that DLC sounds awesome.
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Huh. Well that's on them for overhyping it to be something it's not haha
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I also saw similar things about 20XX and while it's a fun game.......it's barely Megaman like besides asthetics.
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I actually have heard that multiple times, and yes it is ridiculous.
But yeah that DLC sounds awesome.
I even heard Akira-Hikari say the same thing (something along the lines of "it's the Mega Man game of this generation") during one of Vixy's livestreams, which honestly I do not agree with at all.
Huh. Well that's on them for overhyping it to be something it's not haha
Mighty No. 9 may be overhyped for some people, but Gunvolt is starting to become overrated thanks to the circle-jerk caused by the former and for wrong reasons. Is it Comcept's fault that the anticipation for Mighty No. 9 got derailed or is that people don't know how their temper their expectations anymore?
I also saw similar things about 20XX and while it's a fun game.......it's barely Megaman like besides asthetics.
I've seen this happening another indie Mega Man-ish games (e.g. Metagal, Rad Raygun), and games that play nothing at all like Mega Man such as A.R.E.S. Extinction Agenda (which at best resembles the MS-DOS game Abuse), and other crowd-funded games likes Bloodstained and Shantae: Half-Genie Hero, despite that they're both also handled by Inti Creates and Matt Bozon himself said on twitter he enjoyed Mighty No. 9. This has gotten to the point of becoming pathetic. Also [tornado fang] the A.R.E.S. Extinction Agenda developers for kicking Inafune down for a profit by putting their game on sale just to make a quick buck out of Mighty No. 9's backlash. What a bunch of greedy, selfish bastards.
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Speaking of the first Gunvolt, I just finished it from the Striker Pack and while I think this one is good, just it does not live up to the vapid "OMG TEH ONLY TREU MEGA MAN SUCCESSOR" circle-jerk caused by Mighty No. 9's failure, especially when some didn't even think it was great to begin with (read: hypocrites). I like the dynamic of the shoot 'em up-styled combat, but the difficulty curve to me feels too demanding in perfecting your technique or else risking losing Kudos big time if you're halfway or near the end of a stage, meaning you'll likely have to start over from the beginning. This sucks even more when trying to do challenges that requires an S rank or better when a stray bullet or annoying enemies manages to hit you. It does feel very rewarding when racking up 1,000-3,000+ Kudos and hearing Lumen sing as you do well is a nice touch, which motivates me to keep trying, so it does do a good job of creating a risk/reward system here in earning higher scores, something that some people overlook in the point of score attack games like Gunvolt or even Mighty No. 9.
Your issues are specific to ASG1. 2 is much better. Kudos defaults to a loss at 3 hits in that one. You can change it to 1 hit, or to never. The more unforgiving your Kudos style, the higher a score multiplier you can earn.
Missions are also handled better (they all activate automatically after their respective stage has been cleared), and equipment descriptions are more detailed/accurate.
Also Copen. There is literally no point to playing Mighty after playing as Copen. Dash-ramming an enemy works INFINITELY BETTER as a targeting method than as a finisher.
I've never heard anyone over-exaggerate it as that. Literally.
Seriously, never heard anyone say it's the true MM successor because it's not and was never meant to be.
That said, I really need to get back to the second game lol
I've...actually said that. About ASG2, anyway, the first one was a bit rough (not unlike Z1 and ZX1; Inti always seems to rush the presentation a little when they start a new series). Also when I say "successor", I don't mean "replacement". More like a loving homage. It's unique enough to stand on its own, but that's what I want. At the same time, you can't not notice the similarities to Zero and ZX.
I don't accept the "spiritual successor is a replacement" mentality, and apparently I'm not the only one.
From day one, Mighty No. 9 was "meant" to play to the arrogance that being a Mega Man fan automatically made you a fan of Inafune's not-Mega-Man-for-copyright-reasons game. The public fell for it at first because the Legends 3/XOver/Bad Box Art X Tekken wounds were still fresh, so people wanted to screw Capcom. But that wore off. It was no accident that perception of Comcept went down the toilet; it was inevitable as long as Inafune had no substance to back up his nostalgia grabs. The fact that their communication, development process, and final product all sucked just expedited the process.
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Must've missed that haha
Also recently got back to GV2 and got both true endings. Honestly I feel like Copen is easier to play as than GV since he can just dash-lock foes whereas GV has to lock onto them with shots (which is tricky if they're lower than his shots).
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Copen is outright broken once you learn how to use him, in that his prevasion counter-balances to his air-dashing (which generally refills if you hit something) rather than to any actual attack, and unlike GV he can begin his recharge from midair (which is itself another attack method). His armor programming is a LOT more flexible than GV's equipment, as well, in that there's no conflict of categories. My preferred casual play style is Gutless Kudos with no checkpoints for maximum song time. For GV, that means giving up one of two eye slots. For Copen, one memory unit out of, what, 30-something?
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Oh yeah his Prevasion is flat out broken in that it's always active unless you're out of Bullitts unlike GV who only has it active when he's not using Flashfield. But a quick double-down will refill those.
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It was announced on Inti's livestream tonight that the Azure Striker Gunvolt OVA will be arriving on the 3DS eShop to purchase worldwide on February 9th. Matt Papa confirmed that it is not only be voiced in Japanese with subtitles, but it also has an English voice cast as well, so you can enjoy your electrifying OVA subbed or dubbed to your heart's content. Will cost about $2.99 USD or your regional equivalent.
[youtube]youtu.be/MnmOpEUd2JE[/youtube]
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Sweetness, I can't wait. 8)
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Do yourselves a favor and look up a copy on Youtube. Don't waste your money. Especially if you'd be getting it in English. The quality of the OVA itself is pretty meh, but the dub is very bad. It's done by the same people that did X7 and ZX Advent. And it's not even the funny kind of bad. It's just bad. Japanese must be a million times better.
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Y'know when I played ZXA, I thought it was cool that there was a portable MM game with almost full voice acting.
Then I replayed ZXA a few years later.
So I'm willing to take your word for it.
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Y'know when I played ZXA, I thought it was cool that there was a portable MM game with almost full voice acting.
Then I replayed ZXA a few years later.
So I'm willing to take your word for it.
You know he's talking about the anime OVA that just came out and not the game, right?
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He does, it's just that the OVA uses the same actors that ZXA does and X7, which is a huge mixed bag. I'm guessing the acting is as cringy as always?
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I wanna say Joule sounds absolutely perfect...and I love her <3
...but I should really wait and hear more lines from her before I can say that for sure.
Joule is absolutely perfect and I love her <3 ;O; Diana Garnet is great~
Also, holy cow at Peter Von Gomm. I know he only had one line but it was just enough to give me hope that he might actually do Copen justice! And this is suppose to be the same guy that did X and Grey?! :O now I wanna hear Katie Adler as Lola... <w<
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To be fair there was a lot more wrong with X7 and ZXA's dialogue than the actors. X's part in X7 is that of a whiny [sonic slicer], I'm not sure what actor could have saved that. And I'm quite convinced that there were director issues with ZXA, given the complete lack of consistency between cutscene Vent and in-game Vent. Someone definitely needed to tell Aile's actress that she was not doing Snake Woman, though.
The acting in the Gunvolt OVA is a wee bit flat but nowhere NEAR as bad as their previous Mega Man work. I paid the 3 bucks and I have no regrets.
Gunvolt is coming to the Switch!
http://inticreates.com/mighty-gunvolt-burst-azure-striker-gunvolt-striker-pack-switch-bitsummit/ (http://inticreates.com/mighty-gunvolt-burst-azure-striker-gunvolt-striker-pack-switch-bitsummit/)
First up we have Mighty Gunvolt Burst, a sequel to Mighty Gunvolt so that GV can pull Beck out of the muck pit that he dug himself into (hilariously, IntiCreates points out that Comcept charged them nothing to use the characters). This one seems to focus more on MN9 bosses.
Then there's the good ol' Striker Pack. ASG1 and 2, upgraded with 60FPS, all previous 3DS DLC, HD rumble, a new song, high definition cutscenes, and the Kudos system from ASG2 now applies to both games.
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Very happy about that! A much better option than a GV2 Steam version even, imo. Both portable and home at once!
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Hell yes. I have 'em on 3DS but I'll probably get the Switch version anyway, especially since I never got the DLC.
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And no hand cramp bullshit from the 3DS. It's win win win.