Fire - Lava ManBass was already confirmed
Ice - Snow Man
Cyber - Mouse Man
Elec - Sheep Man
And was that a fortress level? I'm kinda thinking:
Tank Man
If that's not a Wily Fortress stage.
Sheep Man's weakness is probably going to be something that either messes with his lightning or his four-in-the-air evade pattern.
Third playable is probably Bass. I'll bet you MM9's secret was that the Bass image file was called "RM10" or "ten" or "ju" or something.
I wouldn't mind Roll, though.
A freakin' robot virus, and that's not a precursor to the Wily Virus?
And how about Bass' upgrades?
If it's not Zero time, they're REEEEEALLY messin' with us.
Bass was already confirmed
It will be WiiWare and keep the 8-bit style. 360 and PS3 seems likely, but I was only outright told WiiWare.
It will have no relation to Mega Man X (just pointing this out, since some people might think they might choose to do that with X equating to 10.)
Both Mega Man and Proto Man are playable (it appears Proto Man will be unlockable, or become available at some point midway through the game.)
There will be DLC to play as Bass. His gameplay will be based on how he played in Mega Man & Bass.
The ’story’ is basically as such: Robots get a virus that makes them sick. Roll catches it, Mega Man has to get Wily’s help to find a cure (Wily claims he has nothing to do with it, but… yeah), and the 8 bosses each hold part of the cure.
And here is the biggy… it will be two players. No idea if story mode will be two people, or if there will be some specialized two player mode though.
And oh yes… it’s far enough along that it is already being translated into English.
8-bit style
(http://i430.photobucket.com/albums/qq22/mywarehouse/1260468739467.jpg)
(http://img40.imageshack.us/img40/5905/rockinblues.png)
This......is so cockawesomely sexy!I'm surprised that you're not using it as your ava. 8D
I'm surprised that you're not using it as your ava. 8D
Is they are actually forgotted about Rockman 7 style?
Looks like it is.
Think They Protoman Fence To Disappear?
Think They Protoman Fence To Disappear?So what? It can't be like "now each classic series game that will be released is goin' be 8-bit styled". It's just stupid.
Wait a minute. Did you actually make sense out of what I just said?
God, I really need to find those pictures I drew in high school. Capcom already stole Tornado Man from us. In name only, however. We weren't dumb enough to make him look like Harpuia. But the special weapon we gave him was a Giga Attack. And no one'll believe me until I find the [tornado fang]ing pictures of the 8 Robot Masters we thought up.
So if they also decide to include Toxic Man, Neon Man, Volcano Man, Chain Man (although it seems everyone's already thought of that one), Solar Man, Void Man, and/or Quake Man, and I still haven't found the pictures, I'm going to be pissed.
At this point, perhaps I should just redraw them.
Anyway, Bass has to be the third playable character. If the whole Roll gets Robotenza thing is true, her chances of being playable are kinda slim. I'm going to take the rumors from November as just that: rumors. Their mention of Proto Man does contradict Nintendo Power.
http://www.rockmanpm.com/?p=original/rockman10
Bigger scan~ (http://www.rockmanpm.com/i/original/rockman10/NP250_DLmega.jpg)
NO, They cant make Volcano Man, I did Create Volcano Woman!!!!!!!!!!!
With Sheep Man, I'm thinking that Megaman 10 RM's will be based on Chinese Astrology Animals. >w<
Oh but that means we get more than 8 robot masters.
(I'd actually like that)
I'm hoping there's at least one Robot Mistress in MM10; Splashwoman presented some interesting directions that the ladies could go in terms of design.
On the subject of Robot Masters: If there's another female RM, I'd like her to be the hardest of the bunch, or at the very least, not take 2 damage per shot
As amusing as that would be... I think Sheepman will be the only animal RM in MM10. And he isn't even the first. That was Snakeman.
Since someone wanted a Sheer Man, why maybe have a Sheer WOMAN instead? :D
Because people will want to make jokes about Sheer Mans sheer manliness o.obadum-kssh!
Agreed. And I hope Capcom doesn't give her gigantic missile bays, if you catch my drift.
I want a new Metal Blade.how about an instant-death ray (a la Quickman-stage-lasers) that fires in any direction but only has 3 shots per full ammo bar
Death in 8 directions.
Sounds cool.
Where can I buy one?
I'm curious as to if MM10 will give some .EXE-exclusive characters RM counterparts.
I just pray that the differences between Mega and Proto aren't that big, and that the weapons don't do different things for them ala X and Zero (it'd be even worse with Bass if he actually is a legit confirmed DLC).
Why would you actually desire that?
To me, the point of having 2+ characters, is to make for as many different playstyles. Rock could do more to play as he did MM5-6, while Blues could get something more original, thus making his appearance worthwhile beyond just having be a palette swap of Rock.
In other words, it only does more to give free replay value, as you'll have reason to go through the game at least twice over. Again, why say no to that?
Hmm... on Robot masters; Sicne the popular idea seems to be that 10 is a pun on X, what with robot animals and robot viruses and stuff, It would be interesting indeed if the other RM's are animal based or themed as well.
Also, no female RMs this time O:<
...what was wrong with Splashy?no, i'm angry because there aren't any in RM10
Apparently the Yashichi is back too.Bout F*cking time.
Also, no female RMs this time O:<
(http://img42.imageshack.us/img42/1850/commandoman.jpg):o
Apparently the Yashichi is back too.
They also say there won't be a female Robot Master.
while a stadium features foes of different sports, including baseball-throwing robots and soccer ball platforms that rise when shot, plus a soccer goal mid-boss who acts as its own goalie.Sports Man? Steroid man? Hyper Man?
Sports Man? Steroid man? Hyper Man?
Hmm, remember GRIDman? I knew capcom would do something sneaky like this. XDFrom EXE? -_-
Expect a new ice-themed boss who dominates a glacier stage. It’s filled with snowmen with exploding heads and ice blocks which break if shot or touched.Polar Man!
They also say there won't be a female Robot Master.
(http://diz.es/s05/wp-content/uploads/2009/07/darth_vader_nooo1.jpg)Don't worry. MegaPhilX's fan game still hs CometWoman.
-Stock up on items in the shop "just as in Mega Man 9"
-achievements
-online ranking
-no charge/slide for Rock
-no female RM
-more DLC milking
Well, so much for Inti learning from what they [tornado fang]'d up in 9. Oh well, I know I'll buy it and love it anyway. It's just a matter of whether or not it'll dethrone 2 and 3. 9 came nowhere close and it doesn't look like 10 will either. Then again, if they can at least give the helicopter claws the boot, that'll definitely count for something.
Well, so much for Inti learning from what they [tornado fang]'d up in 9.
I'll draw Commando Man tomorrow, head hurts too much tonight to do so.Will you draw him going commando in public?
Will you draw him going commando in public?Not the first time, maybe some other time.
Sports Man? Steroid man? Hyper Man?
Well, so much for Inti learning from what they [tornado fang]'d up in 9.
I think that's a very premature conclusion. After all, we do not know the exact details of these features. The shop could be the exact same, or completely different.Well, the quotes were from MMN. The comments followed the yashichi (a healing item) shpiel. Yes, it's all second-hand, I haven't read the NP article for myself yet, but it just sounds too suspicious to me. If they're selling E-Tanks again, they're doing it wrong. That simple.
Things like achievements and online ranking were never detrimental to the game, they only provoked replay value from those interested in it. If you don't like them, just ignore it.Achievements, true, although they are annoying to completists who don't like to be told what play styles are and aren't praise-worthy, but that's all.
In terms of sliding/charging, I don't consider their lack any different quality wise than their presence.When auto-spawning enemies very nearly match your walking speed, I disagree. Sliding was a way to move quickly. MM9's flower pot missiles made me miss it a LOT. ProtoMan is some consolation, but the fact that you get the tradeoff of double damage/knockback is far from appealing.
Lol... Commandoman... Captain Commando reference maybe?Commando is a real word...
-Stock up on items in the shop "just as in Mega Man 9"God damn it. If there's no samescreen coop I think I'll skip this one.
-no charge/slide for Rock
-more DLC milking
Also, the Yashichi. I never thought that I'd get to see that old friend again. 8)Not picking on you here, just using your post as an example.
It was an actual item? I don't remember that.
Shelly: You do know the Top 10 is a Wii-only thing, right? On XBLA and PSN, they track everything and everyoneYou speak as if I own a 360 or PS3.
I guess you're talking about the pause screen cancelling, but that's not physics. That's more of a game design thing.Call it what you like. Physics can apply to literally anything.
No one ever said you HAD to pause cancel.The game by default ranks you on clear time. You get the best clear time by pause canceling.
Take RPGs for example.RPGs do not post that time on a leaderboard, nor does any MegaMan game you mentioned. In those instances it is a simple matter of record, not competition. There's a difference.
The game by default ranks you on clear time. You get the best clear time by pause canceling.
rankingYou are preaching to the choir.
Well who said you HAVE to get the best time?
leaderboard
You're ignoring where the game was deliberately designed to create a competition, and I'm getting a little tired of having to reiterate the obvious. A stat for your own records and a stat automatically loaded onto web servers for the sole purpose of competing against other players are not the same thing. Your solution is to treat the latter as if it is the former. I'm not satisfied with that. If you were not connected to the internet, you'd have a point. But then you wouldn't be playing MM9 to begin with.
So if I'm understanding you correctly, your grip with MM9's ranking system is that the developers made it where it posts your ranks on an online board so all can see either how good you are or how much you suck, and thus making it an automatic competition for everyone who plays the game with their online connection turned on?Turian nailed it. It feels great when you make it. I know, I was there. But there's more to MegaMan than clear time. If you're going to rank players based on that alone, keep it in Time Attack. Not the game's default.
Turian nailed it. It feels great when you make it. I know, I was there. But there's more to MegaMan than clear time. If you're going to rank players based on that alone, keep it in Time Attack. Not the game's default.
No, honestly the best way to deal with this situation is to not give a [tornado fang] about your time and reputation. People won't even notice you unless you're in the top ten.Thank you, Acid.
You know what would be really really awesome? If, in MM10, they included a Stage Music Creator, or added it as a DLC.*Crosses Fingers* and with that a Stage Builder too.
No, honestly the best way to deal with this situation is to not give a [tornado fang] about your time and reputation. People won't even notice you unless you're in the top ten.Given a long enough time after release, we all hit that point. It's just frustrating for that initial month or so when you need something to do while you're waiting for the DLC.
But don't they have the other challenges for more than just clear time? Or are they not posted on the online boards? (I'm not sure as I never really looked)There is no achievement for sexy shade-wearers, therefore you are denied your proper place at the top.
I'd really like a stage creator. Albeit one slightly less fiddly than Powered Up's stage creator.
God yes! Please let this become a reality!and hopefully a Character Creator so you can play with your own Character.
You know, considering how few frames are involved in NES movement, that's a pretty awesome idea.
Question is, do you want it to affect collision detection? Or are we going to get people playing as an amazing shooting candy in order to be stealthy? 8D
Aside from the amazing potential for tomfoolery, not to mention the possible limitations of the design allowances, I think a character creator would be great. If you could send all of your music/stage/character creations to friends or put them online, even better!I'll ask S-Kill if He Can Talk to anyone on the Megaman 10 Team to Do this mode (it might be in it as a surprise DLC Idk)
Is this for real? IS RPM deceiving me?! :o
Fine.
There is no achievement for sexy shade-wearers, therefore you are denied your proper place at the top.
Happy now? 8)
Just a small nag on the Yashichi in 8, it was not from Rush Charger, but from Mystery Rush. (if you got lucky, he would give you a life up, a Yashichi, or other health and WE ups I think. Otherwise he would pop up a blank projection, go to sleep or something.ok my mom when i was young Nagged like a Parrot.....and she's still a fat Heifer bVd
Also, while im not too sure on that character creator, (what would be the guidlines? restrictions? surely you cant make your character into a small energy pellet!) But the stage creator WOULD be interesting.
ok my mom when i was young Nagged like a Parrot.....and she's still a fat Heifer bVd8U
ok my mom when i was young Nagged like a Parrot.....and she's still a fat Heifer bVd...what?!
But don't they have the other challenges for more than just clear time? Or are they not posted on the online boards? (I'm not sure as I never really looked)
The best part is that I have some free time in March. So I can watch livestreams like the Fist of the North Star!
Actually, you can view all the achievements people on the leaderboards have gotten. So unless you've gotten every achievement, Shelly, that's another hole in your argument.It does not impact your position in relation to other players and is thus irrelevant.
They also say there won't be a female Robot Master.
And it would certainly work well with the computer stage.
Sato, I tried to end this eight hours before you posted (http://forum.rockmanpm.com/index.php?topic=3079.msg184621#msg184621) and was gracious enough to do so without throwing in any "last word" debate.
They're missing a golden opportunity if they don't call him Strike Man. I can't find any good pictures of him, though.
[spoiler]Strike Man's from You're Under Arrest, for those that don't know.[/spoiler]
PulseMan.-AC
Wouldn't that attract a lawsuit? I mean, Sentai recently licensed YUA's second season, after all.
On the other hand, a part of me wants to see a robot master called "Destroy Man". >U<
Would be cool if you could make commando man's armor fall off. Get it? :)
"Destroy Man"
Capcom never had a problem with Ice Man and Aqua Man. And I think those two are worth more.
Spout Man
Capcom never had a problem with Ice Man and Aqua Man. And I think those two are worth more.
That would be awesome.
Macho ManVILLAGE PEOPLE [tornado fang] YEAH
RANDY SAVAGE [tornado fang] YEAH
VILLAGE PEOPLE [tornado fang] YEAH
And I "ended" it an hour before that. (http://forum.rockmanpm.com/index.php?topic=3079.msg184569#msg184569)If you want to call completely missing the context of the previous post "ending".
*max limit of 6 kana symbols for a Robot Master name*There such thing?
There such thing?
Nuclear Man
As for MM10 being announced...good GOD. What have we done?
Why doesn't Inti create a new Classic game that utilizes 16 or 32 bit graphics akin to that of Mega Man & Bass or even Mega Man 7?Thank god I'm not alone. It seems that either Capcom or some Mega Man fanboys can't seem to get over the 8-bit Mega Man high and don't want to move on to something else.
Don't get me wrong, I love it. It'll give me a reason to dig my Wii out again. However, I can't help feeling that CAPCOM will never get out of this "Retro is all they want" phase. I loved Megaman 9; it was a great idea and wonderfully executed...but stuff like that loses it's value when it's done so often. I'm not complaining about the time frame though, as I recall they released a new Megaman game every year (at least) before and no one cared that much.
If the games are good, what's the problem with what boils down to an art decision?
I guess I understand if people want Mega Man to move on like, say, Resident Evil did. But that doesn't mean we must have 3D gameplay in HD graphics and nothing else. Why not have a Metroid Prime-like side series AND the 8-bit goodness we all love?
Somehow I think we're never going to get a RM like that.
That being said, AtomMan kinda rolls of the tongue better.
Somehow I think we're never going to get a RM like that.
That being said, AtomMan kinda rolls of the tongue better.
I'd argue that Mega Man 9 was deeper than most Mega Man games that came out after the NES era, but I guess to each their own.Possibly it had more width, but depth I can't see.
My counter, though, is that MM7 is my favorite Classic game.
like the ones where you defeat the first four RMs, then the middle stage, then the other four RMs. You dig?
I remember being quite frustrated with MMs 7 and 8 because I could only access half of the stages at first. (Doubly so for MMnB)I would prefer if they did it like in megaman x4, where you fight whichever four, fight in the mid-stage (or cutscene in zero's case.) Then resume fighting the other four.
I will be fine with Megaman as a franchise staying in 2D for a while, as long as Capcom gives me a beautiful HD Makeover a la Street fighter 2 HD.
And with it, some fresh additions. Not 2 over and over again. Id like to see some new Rush adaptors. That idea was cool. Maybe the return of Beat; and hell, maybe include Tango, poor thing. People barely know poor ol' Tango.
Well, what do you think of Mend's Rockman 7 FC version, then?
Both with 7 & 8, I wasn't a big fan of the 4 Robot Masters first, then another 4 next.
I actually haven't seen too much of it. But what little I did see didn't disappoint. I like how Rush Search was absent, but that's because Mega Man & Bass made me hate it so much.
I do kind of have a problem with that. It's limits the freedom Mega Man was based on. You should be able to go wherever the hell you want, whenever the hell you want. Same goes for MM&B's branching path mess.
But what really got me about MM8 in particular, though, is that this split caused a break in the weakness circle. At least MM7 and MM&B had one concrete loop. Also, this caused Sword Man's stage to absolutely depend on the first four boss' weapons. I don't like that practice, either. It's fine for a Wily stage to demand you use a specific weapon to progress, but it's not cool for a Robot Master stage. It doesn't stop me from playing the game, or even enjoying it. It's just a pet peeve.
Wow Flame, you really are a graphics whore.Im just upset at what they're doing with the 8 bit style. (or what theyre NOT doing, either way.)
Im just upset at what they're doing with the 8 bit style.
Wow Flame, you really are a graphics whore.
I am a fan of the Mega Man X4 way to do the 4 then 4 thing. I am also a fan of QUALITY. Sometimes quality means polished jaw dropping graphics. And sometimes it means awesome music. Other times gameplay. I play Mega Man for the music and gameplay. For example, I disliked the art direction of Powered up. It felt too kiddieish, and the music was too "soft". So I enjoyed the voice acting and the gameplay. Basically I pick things from each game to enjoy, and I don't gripe about things I cannot change. 8-Bit is fine by me, as long as the quality is where I expect it be at.I completely agree with you on this. As long as there is more to like than dislike, that's good enough for me.
God, the mere thought is staggering. He did the RM's for MM&B didnt he? Though they should, if it were to happen, let the art be in his megaman style.
edit: On a side note, hitoshi-san and inafune-san together on wednesday, could this be the announcement of a new Mega Man game with art direction by Hitoshi Ariga?!
How many times must I [tornado fang]ing say it...I don't think you could be more accurate if you tried, with that said, I'm spent.
He didn't forget to slide or charge. He's just choosing not to because he actually wants a challenge. He's being arrogant, and RIGHTFULLY so. He's Mega-[tornado fang]ing-MAN. He even proved the last outing against Wily that he doesn't need to. He's pretty much 10-0 (more if you count the GB & Soccer).
I figured the lack of charge and slide made sense considering what he was fighting. In Megaman 9, he’s fighting what are supposed to be allies. He removes his charge and slide so he’s not so strong he blows them up, instead fighting them like you do in Powered Up to save them. Same thing in MM10, he’s not here to murder them outright, just take whatever ingrediant they have.
Protoman, meanwhile, doesn’t have feelings for them, so he charge shots them all to death.
That's Forte's thing though, so he can't have it in the side scrollers =/Except almost every character can Dash except Rock. in the arcade games anyway. Blues dashes with his sheild out in front, and Duo does a football tackle dash with that huge spiked shoulder.
I am a fan of the Mega Man X4 way to do the 4 then 4 thing. I am also a fan of QUALITY. Sometimes quality means polished jaw dropping graphics. And sometimes it means awesome music. Other times gameplay. I play Mega Man for the music and gameplay. For example, I disliked the art direction of Powered up. It felt too kiddieish, and the music was too "soft". So I enjoyed the voice acting and the gameplay. Basically I pick things from each game to enjoy, and I don't gripe about things I cannot change. 8-Bit is fine by me, as long as the quality is where I expect it be at.
It can be said with absolute certainty that shooting pew pew lasers and making things go bewm never gets old. CAPCOM is good at making the Megaman games; regardless of any other aspects; excellent fun with the shooting and the asploding. (I never had full Grenademan Weapon ammo at the end of a level. owob)Quoted for truth.
Not mention Rush Coil can be a pain if you don't use it right. Although that is not to say that they were all awesome especially Aqua Man's weapon, it doesn't do too m,uch except splash.
The Mega Ball was awesome because of the options you had with it. You could kick it, dribble, use it to double jump (or more), or even drop on enemies' heads. Easily mitigates the loss of Rush Coil.
...
For the love of Undead Lord Jesus, tell me you're [tornado fang]ing with me.
I think they're...
[spoiler]shitting you[/spoiler]
I think they're...
[spoiler]shitting you[/spoiler]
I was actually going to say that, but I figured it would be taken...out of context.
Is it just me, or do the eyes look a bit...unusual?
It's too dumb to be true.
Rest easy, sir. It's fake: http://donotdelete.deviantart.com/art/Authentic-Nintendo-Power-Scan-146586788 (http://donotdelete.deviantart.com/art/Authentic-Nintendo-Power-Scan-146586788)Well, I feel stupid
I do kind of have a problem with that. It's limits the freedom Mega Man was based on. You should be able to go wherever the hell you want, whenever the hell you want. Same goes for MM&B's branching path mess.I didn't mind the 4-4 setup *IF* there is some design point to it, as there was in 8. The later-half use of weapons is something I actually liked. The fact that it's not fortress-exclusive, once in a while, makes the concept feel slightly less gimmicky. That's not to say I'd want every game to do it that way, just saying, it was a nice change of pace. Whereas most other Classic-series "change of pace" stunts tend to go pretty badly.
But what really got me about MM8 in particular, though, is that this split caused a break in the weakness circle. At least MM7 and MM&B had one concrete loop. Also, this caused Sword Man's stage to absolutely depend on the first four boss' weapons. I don't like that practice, either. It's fine for a Wily stage to demand you use a specific weapon to progress, but it's not cool for a Robot Master stage. It doesn't stop me from playing the game, or even enjoying it. It's just a pet peeve.
But I will also say, I am GLAD that so long as MM8 chose to split the bosses, that they also split the weapon cycle with it. To do otherwise is to create an obvious "preferred order" which only serves to limit MegaMan's trademark freedom even greater
(http://img8.imageshack.us/img8/5627/whyy.png)This looks fake because his eyes is telling me.
I'm not sure if I should be amused or disgusted
Id like to see some new Rush adaptors. That idea was cool.I want!
Although that is not to say that they were all awesome especially Aqua Man's weapon, it doesn't do too much except splash.Water Balloon has lots of ammo. It deals good damage. Plus it has a crispy feel when it hits enemies.
Rockman 10...Anyone ever tell you you think too much?
If there is something I like to spekulate about the plot in connection with the X Series I like to point out that this phenomen "Robotenza" is as many people have already pointed it out the prototyp or the later outcome of the so much dreaded Sigma Virus.
My concern is now about the gameplay of Rockman and Blues. Blues will most likely behave like he did in Rockman 9, but I am not so sure about Rock. What exactly will make him different from Blues? This is my greatest concern for now.
However Toilet Man is in my point of view a great disappointment. The industry itself does not need such a android for making toilets, as they already have machines for that kind of job. When was the need for toilets so high, that they need to construct a Toilet Man? A waste of time and money.
I short, it is a epic fail! A Hamburger Man would be a much better android though.
Anyone ever tell you you think too much?Sometimes here and there, but it is never wrong to think in general.
Also, Toilet man was a fake robot master. someone made a hoax.I was aware of that hoax.
I was aware of that hoax.Then WHy did you feel the need to analyze him like he was a real one? Just ignore him and move on with life. Capcom didnt make him, so theres no need to think of it. Hes a toilet because he is a joke.
(http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/toiletman.gif)Wut?
My two cents: I think splitting Robot Masters into groups of 4 is like they're making fun of their own formula. They shouldn't ever limit the one thing that makes Mega Man unique in design. MM7 and 8 pulled it off okay, but there's no way that's better than having all 8 levels ready to rock.
But on the other hand, 3 and 8 forced you to fight 2 bosses without the preferred weapon. You're screwed if you like to be properly equipped for as many bosses as possible (which I swear I must be the only person in the world who thinks this way. Buster only challenges I don't find fun.)Believe me, I'm not a buster-only kind of gamer. The only time I ever attempted that was MM3 (even so I did not do so very aggressively; gave up on Gemini Man), and if it counts, Z-Bustering Ultimate Armor X to death in X5 (because I fought him so many times that I knew him like the back of my hand).
I don't feel like arguing any further tonight with you, Shelly, so can we just agree that X6 is awesome?You know how to get on my good side. 8)
I want!As big a fan I am of Rush, I'm not terribly nuts over the Adapter concept. It's cool, but I just can't tear myself away from Rush Jet. Mergers can be left to Bass and Treble. Also, I utterly despise Rush Search. Both because Rush can do better and because I find it moronic to plant objectives with no indication that they're actually there. Same issue with Crystal Wall in X8.
Rush Bazooka adaptor
- Can only shoots Charge Energy Blast. But has slow recovery rate.
Rush Wheel Adaptor
- Rock with roller skates. Lengthens your jump.
A biiiig portion of RnF's hate was put in those damn CD's...
X8 really just agravated me though, because hat was Crystal Wall's ONLY real purpose.
As big a fan I am of Rush, I'm not terribly nuts over the Adapter concept. It's cool, but I just can't tear myself away from Rush Jet. Mergers can be left to Bass and Treble. Also, I utterly despise Rush Search. Both because Rush can do better and because I find it moronic to plant objectives with no indication that they're actually there. Same issue with Crystal Wall in X8.Then let's replace Rush Search with the Mega Ball, and that all items be sold at a set price.
It's cool, but I just can't tear myself away from Rush Jet. Mergers can be left to Bass and Treble.
...If only I had a Magical Talking Fish...I would never trust a magic fish to one who denies Xtreme2.
The Rush Adapter is Bad-[tornado fang]ing-ASS. Once they bring back MM3 Broken Rush Jet, then I can see your point. :POr the MM8 Jet stages.
Or the MM8 Jet stages.
Otherwise, I take your point. The nerfed Rush Jet is a shame. And Adapters are cool. I just don't know that they're cool for Rush. I like Rush as a character, not as equipment.
...maybe we could have Beat and Eddie adapters? 8D
Same issue with Crystal Wall in X8.the Crystal Wall Chart was the best D:
Return of the Menuless weapon switching as well. Dont forget that. Personally, I like how they handeled that. Since the 8 bit games didnt have the detailed icon and ammo like the complete works and 8 had, they have the icon pop up above Rock's head when he switches it.He had a story in Rockman Rockman.
Also, no mention of that "mysterious" 3d character. Blues looks sexy to play as. If we want to get technical, this is the first time he's been playable as a main character. in 9 he was just DLC with no actual story.
Power Fighters had a 2 in its title.Oh you. 8D
Though, it seems that the one for the truck stage might be wearing some sort of backwards cap...-_-hmmm
You know, the sewer stage reminds me a lot of Stage 3-1 of Batman on the NES.
Rockman 10 Sample Soundtrack (http://www.rockmanpm.com/down/click.php?id=392) (Site & Video Rip, 2-looped)
(http://img192.imageshack.us/img192/4279/dibujoqv.png)Reminds me of Excitebike, for some reason
also, seen the background of the sports stage, doesn't seem right, looks like belongs to MM2 style of graphics, i mean c'mon
hmmm
(http://media.tasvideos.org/autosnaps/1622_6.png)
Another vehicle boss? 8D
Okay it's time for...Looks suspiciously like Air Man with a claw.
Who's that Robot Master?
(http://img.photobucket.com/albums/v244/DinnerSonic/pt2/MM10TrailerSprite.png)
- Sports Man/ Goal Man
Now I hope MM10 was made with MM3 in mind.Since Rock still has no slide, I doubt it. I would like to see something like Doc Robot return though.
MM11 BETTER be 16-bit, in the style of MM&B. I don't care what anybody says. The world has ENOUGH 8-bit Mega Man.I could play new 8-bit classic series games til the end of time.
MM11 BETTER be 16-bit, in the style of MM&B. I don't care what anybody says. The world has ENOUGH 8-bit Mega Man.
And the about easy mode(http://i216.photobucket.com/albums/cc47/OuroBlack/easymode.jpg)
In the words of the song Overdrive "Easy mode? only kids play easy mode! hahahahahahah XD"
Easy mode is for people who haven't played a MegaMan game but it might be too easy for veterans and experts so normal mode or hard mode is where is at!
normal's gonna be pathetic for the vets.Im surprised Inti hasnt included their nerf mode yet.
Fan Creation in the works~ :cookie:Wow, that was fast :O , but i expected the 4th song of the ripped OST (the one possibly for the sports guy)
normal's gonna be pathetic for the vets.
Mega Man 9's Superhero Mode should be Normal mode.and there's no way in hell i'm buying a damned difficulty setting
and there's no way in hell i'm buying a damned difficulty setting
and there's no way in hell i'm buying a damned difficulty settingThat was the only bullshit part about it.
I know I have no right to say this, but I like MM9 better than MM10. There are a few reasons. Feel free to guess.10 isn't even out yet. Would you like to wait a little? :D
That, and:
- Not 16-, 32-bit or 2.5D
- No sliding or charged shots for Mega Man
- No original abilities for Proto Man
- No fourth playable character
- Lack of an antagonist whose title is something other than "Dr."
The list goes on...
I like MM9 better than MM10.
But unfortunately, there will be no female Robot Masters this time out; instead, Producer Keiji Inafune allowed the developers a chance to create their own bosses for the Blue Bomber’s latest venture.Now this sounds familiar... RM design contest perhaps?
It applies ONLY to MM10.
I'd love to someday see split paths and more exploring similar to Junk Man's stage. That will make you revisit stages more. :3
Nintendo Power: Was there any feedback you received from fans on Mega Man 9 that was especially surprising?
Keiji Inafune: It was a great, happy surprise for us that the NES style was so widely accepted. In the early stage of the development, we internally discussed the option of having both old-school NES style graphics and next-gen style, [and we'd allow] the player to choose between the two. However, we believed that a revival of the NES style would surprise people and be appreciated. And the result exceeded our expectations-- so many people enthusiastically welcomed the NES style.
Not to mention production value & release date would take longer just to have both graphic styles in a game. X_XI still find that a bit unfair. That's like sayinf MMX should only be in 16-bit. Why not adapt?
Personally I'm satisfied with the way they went in MM9. Megaman started on the NES style. it should STAY in 8-bit NES style.
8 was missing Rush Coil. But the Mega Ball and T. Hold pretty much made it a useless thing anyway. Though many of Rush's forms werent that useful. Rush bomber wasnt that great (IMO,) and Rush bike just didnt have any practical applications except for getting that one bolt in Clownman's stage.Are you F*@#ING kidding me? Rush Bike is damn awesome! It's like an on-call Ride Armor, only faster. ...it's also timed, but still.
Jet was missing too, but then again, it wouldnt really be needed and would be too broken with 8's stages. Plus, although Rushjet is only in certain segments, I liked how you could get him to be able to attack too.I actually LOVED the idea of stages, and a boss, being Rush Jet based. I wish, if they insist on denying us the MM3 broken Jet, they could at least do that again.
Nintendo Power: What is the most challenging part of creating a new entry in such a long-running series?
Keiji Inafune: The challenge for a long-running series is nothing but to meet the expectations of all the fans that increase in number with each installment. In particular, it's always challenging to try to exceed MM2 and MM4, which are highly regarded in the series.
...you know, that's one thing I will say for the NES graphics style, is how the character-size-to-screen-size ratio impacts gameplay. Post-3's "fixed" Rush Jet really doesn't work as well in modern styles because the characters are larger-scale; you can't see nearly as far ahead of you in SNES.
That's not what I meant. X(
I actually played 7 & 8 back in the day. Though they were fun, but I think they might have missed something. Just didn't quite feel right.
So it's not like i totally dissed the games. I enjoyed the other games beyond 6. But I think 8bit is a lot more fun to play then any other style. Not to mention its a lot easier to draw 8bit sprites graphics wise. óVó
Also, I think I remember somewhere, either reading or hearing something about K.Inafune wanted to explore more around the 8bit style mega man games before moving on to other style graphics. Considering that's where megaman started anyway, it kind of makes sense here.
But...MM4 being highly regarded? What happened to MM3, then? Then again, Inafking probably still has hard feelings towards that one, given how the development cycle went...Resist...urge...to uppercut...Inafune.... O:<
I agree with this. In the NES style, the characters have a much "smaller" size than in their contemporaries. When they are "larger", there is less room to move and a bigger margin of error (not being able to jump over certain up-to-scale RMs, for example).Yeah, and MegaMan isn't the only series to show this. Check how NES SMB Bowser fights compare to NSMB (DS or Wii), and there's a world of difference despite the obvious attempt to imitate it, due to how the change in character ratios affect your ability to jump over him.
I don't think it makes gameplay superior or inferior, it's just something unique to the style. Certain things work with it and certain things don't, as with any other style. Oddly enough, although the small character size makes the action feel more fast-paced, NES MegaMan movement is actually rather sluggish compared to contemporary styles, even disregarding dash abilities. You can make a direct comparison for yourself if you've unlocked Model a in ZX Advent.
8.Samurai/Blade/Slicer/Knife ManY'know, as soon as I saw the silhouette for this robot master, I immediately thought of the potential reaction of the nutty Christian community.
Overall I feel that there's a lot more that 8 did right than wrong.
The music was top notch too. chip tunes are fine, but one cant deny 8 had memorable music.
TOO happy,In a children's video game? Naaaah.
I'm gunning for Bass though I'd always welcome surprise addition. (Hey could be Auto or Dr Light himself!).
and RM speculation...
Shearer man for Sheepman weakness. XD
Computer man
Volcano man or Lava man
Chill woman.
Chill Woman = oxymoron ;-)I don't know about that one. A nice tall Chill Woman could poke someone's eyes out.
saturn 8 is superior, etc.Can't deny that one. Wood Man, Cut Man, and superior Tengu Man music up against, what, some booklet that wasn't even in the later packages? If only Saturn wasn't such a pain in the ass to emulate...
Can't deny that one. Wood Man, Cut Man, and superior Tengu Man music up against, what, some booklet that wasn't even in the later packages? If only Saturn wasn't such a pain in the ass to emulate...
In a children's video game? Naaaah.
Capcom already made a less kid-friendly MM title. It was called Super Adventure Rockman. It's apparently been disowned for exactly that reason.Why was it Disowned? i like SAR.
Why was it Disowned? i like SAR.
I just said...True,But SAR Was a great game i still say that capcom should bring it to the US PSN As a import game...
SAR was too dark (i.e., people dying, Roll dying, etc.). Capcom didn't like that. Capcom disowned it.
True,But SAR Was a great game i still say that capcom should bring it to the US PSN As a import game...
The Classic series is for children, no matter what age WE are. its not made for any one generation. Its for little kids of ANY generation.
And I really fail to see how 7 and 8 are "cute".
DETAILED, would be a better word. the 32 bit artstyle in 8 wasnt "cute" (although Roll looked cute in her new outfit, but that's a different kind of cute) it was able to show more detail in both backgrounds and characters. I for one, LOVED the Shop/Save menu dual layer background that looked like circuitry and gears. The stages themselves, were trippy, if anything. ESPECIALLY Astroman's stage. I liked the subtle touches like the Mettaur on the jumbotron in Frostman's second half, or the more hidden "W"'s in the Fortress. And the character sprites were real good too. The bosses looked awesome. Handsome guy looked even more handsome in 32 bit than in the currently being made 8 bit version. 8D
And, like Hypershell mentioned before, the genius Idea of a Rush jet Bossfight. (the fact that Rush jet was only in certain segments and not a special weapon was cool, cause you could use other special weapons. AND the Mega buster.)
Forgive me; I recently replayed Megaman 8. Just finished it in fact. The Anime cutscenes... Overrated? maybe, but they fit Classic far better than the X series to be honest. X series belongs more with Day of Sigma style animation. I didnt find 8's cutscenes to be "cute" either. In fact, I felt they quite accurately depicted what Megaman always has an should look like.
I dont see how its "uber cute" or anything... In fact, I found it to be darker than most, with the "Evil energy" (which while cheesy, is still this malignant entity) Wily himself was portrayed as a lot eviler than usual as well. (though that may be merely because of the ability to actually show more of him via cutscenes and better in-game representation.)
You know what ruined the remake of Turtles in time...right?
Like I said, I was complaining about the art style. I was not specific enough in my complaint though. I meant the sprites only, I did not like the way they stretched and squashed. If we are going more detailed, I would like it to center on the fact that Mega Man is metal, not play dough. On the other hand, I thought the cut scenes were bad ass. And why did you make your argument about game play? I think I said that I liked the game play.Megaman classic would have looked that way had it started on the PSx/Saturn. it makes it kiddish. Hes not entirely overly squishy. I mean, you have to somehow explain how he even moves when his ankles and wrists are one piece. So the foot bended a little. big whoop. it was made for little kids.
So let me get this straight, they are making the classic series retro for the little kids of this generation? I don't think so.why not? they can very well satisfy all generations. Introduce new players into the original style, and re-introduce older players with what they recognize as the original.
They are making these games for us, not little kids.quite ego centric, no? they are not making it SOLELY for you, they are making it for anyone who will buy it. Megaman 9 and 10 may be aimed at the older crowd, but the classic franchise as a whole, is aimed at KIDS.
And I for one want a game with a more serious direction.:\ AHAHAHHHAAHAHAHA
I understand the X series is for that and whatnot, what I am talking about is more like the original MM re-imagined for 3d with awesome art direction on the same lines of Ariga, if not by him. And also at the same time, we could keep the original games coming. The Ariga art styled games could be a epic trilogy. It would work, it would sell, and Mega man would be a deeper more interesting experience for it. I still like the 8bit 2d games, and I still want more of them. I just want my cake with frosting, please?Trust me, we ALL would love a game with Ariga art. But its doubtful it will ever happen. RnF's boxart is probably as close as we'll ever get.
Limited narrow viewpoint, blah blah blah, I will just sit here and bash Turian because I have nothing else to back up my argument, ::)
the kids complaining because it wasn't their lame two player SNES game?Don't be bitching about my Technodrome.
Remember that PU was designed the way it was to represent what Inafune originally wanted with the series, a very cute chibi style, but couldnt, due to the limitations of the system.Load of marketing crock for two reasons:
If anything, it transcends age groups.
Don't be bitching about my Technodrome.[parasitic bomb] level was [parasitic bomb].
LET'S KICK SHELL!
Again, I can't play Turtles in Time without it's PROPER music.yeah, the SNES can't hold a candle to the arcade's instrument selection.
BTW, Strike Man has two green boob lights.
Faucet Man?
Uuuh yeah I guess there's a similarity. But it's pretty (http://img686.imageshack.us/img686/7738/89394329.gif)
Dunno. I forgot as well.
Waiting for Ariga-fication.
Chillman = Dynamoman only with ice, loving it.
Solar Man: He looks more like he could be called Torch Man, but it would have been unfair to the MMPC3 RMNot to mention Fire Man got renamed to Torch Man in the dub of the EXE anime
Chill Man is...MR FREEZE!
Mr.Freeze and Roranoa ZoroPersonally, I think Blade looks awesome.
I'd like to see some fanart of Turbo Man and Nitro Man racing.And i'd like to see some fanart of TankMan scratching his head and CommandoMan just saying:''What? I'm the official one!''
And besides, Blade Man there has shown up in fan designs a number of times.(http://www.rockmanpm.com/i/original/rockman8/bonusmode/bosspostcard29.png)
I don't like most of the RM sprites, it's like the artwork is to complicated in some cases to translate well into sprites. Right now I think they did a better job in MM9.
As an umpire telling Mega Man he's OUTTA THERE.
Bonus points if he has a Yankees cap on.
(in before other baseball team/Mets)
(http://www.rockmanpm.com/i/original/rockman8/bonusmode/bosspostcard29.png)
Apparently someone at IntiCreates was playing Mega Man 8 on the Sega Saturn (http://www.rockmanpm.com/?p=original/rockman8/bonusmode/bosspostcard) or something.
Or it's just that unoriginal of an idea. Seriously, most of these bosses are rather uninspired. Dare I say, they make the weaker of Mega Man 4-6's bosses look good.
Good idea, I think Strike Man will be the one, unless someone has a better idea for another Robot Master.
Commando blasts away Chill freezes up Solar dries up Pump splashes Sheep shocks Nitro speeds past Strike curve balls Blade slices up Commando.
Where the hell is my second robot mistress, though?
Your second robot mistress is Roll-chan.It´s not the same since you won´t get a weapon from her
All in all, I like them all. I personally would like to see them all in action, before I make fun of anyone of them.I know what you mena. I´ve made that mistake in MM4 with Bright Man..
I don't like most of the RM sprites, it's like the artwork is to complicated in some cases to translate well into sprites. Right now I think they did a better job in MM9. What's up with Blade and Solar design?, lake of ideas or homage to the NP contest?.this.
(http://img46.imageshack.us/img46/3577/chilledman.gif)
I am giving Capcom a thumbs up if PumpMan says "I AM GONNA PUMP YOU" before battle.Will the attack he gives you..Hydro Pump?
I am giving Capcom a thumbs up if PumpMan says "I AM GONNA PUMP YOU" before battle.
Will the attack he gives you..Hydro Pump?I prefer Hydro Cannon. 8D
(http://fast1.onesite.com/capcom-unity.com/user/jgonzo/0aa38650ac5d0846490246c3ebda93c5.jpg?v=259650)I´m glad that you agree aswell owob
A stadium batting-practice robot. He can throw just about any kind of pitch, but gets in a bad mood when he gives up too many hits. He was almost sent back to the factory for maintenance when he hit a batter he didn’t like with a pitch and put him in the hospital. Strike Man makes a big jump and hurls the hard fastball, “Rebound Striker”!
THIS IS THE GREATEST ROBOT MASTER BIO EVER. EV-ER!
(http://fast1.onesite.com/capcom-unity.com/user/jgonzo/0aa38650ac5d0846490246c3ebda93c5.jpg?v=259650)Oh lawl, I agree.
A stadium batting-practice robot. He can throw just about any kind of pitch, but gets in a bad mood when he gives up too many hits. He was almost sent back to the factory for maintenance when he hit a batter he didn’t like with a pitch and put him in the hospital. Strike Man makes a big jump and hurls the hard fastball, “Rebound Striker”!
THIS IS THE GREATEST ROBOT MASTER BIO EVER. EV-ER!
HA I was surprised when I saw Magic Man in Megaman & Bass, and they're STILL using the rejects from Megaman 5.Magicman was designed by Yoshihiro Iwamoto.
Chillman looks like tornadomanreally? i didn't know that! >w<
(http://lol.rockmanpm.com/R10ChillMan2x.gif)Avatar'd!
Avatar'd!
According to IGN, Bass, Roll, Duo, another RM, Dr. Light and X are all possibilities. They each have decent reasons.
::)Agreed.
Dr. Cossack and Kalinka have not made an appearance for awhile, chances say they could have made a new robot in that time.
Duo was originally supposed to have been that robot.That's what was said,if they do come back however....Kaklina is probably 20,Cossack's probably in his late 40's
You don't [tornado fang] with Strikeman.who would be woodman?
Foreshadowing of his possible That One Boss (http://tvtropes.org/pmwiki/pmwiki.php/Main/ThatOneBoss) status?
Oh please.I Had a Vision,Of Wily in MM10...and i think he'll be the final boss (The Wily Machine Resembles MMPB&F One with Mixtures of others)
It's ALWAYS Albert.
Even that one time he wasn't the final boss, it was still him behind everything.
If Wily isn't behind all this then I'm Ridley.
In SAR La Moon was behind everything
sailor moon?
Oh please.
It's ALWAYS Albert.
Even that one time he wasn't the final boss, it was still him behind everything.
If Wily isn't behind all this then I'm Ridley.
Strike Man will demand a decent paycheck and better working conditions. 8D
What if Wily is pulling off the same thing he did in MM5(GB)? He covers up the incident to make it look like it came from outer space. Does that sound feasible?
Oh please.Well who knows maybe we will have another SunStar.
It's ALWAYS Albert.
Even that one time he wasn't the final boss, it was still him behind everything.
If Wily isn't behind all this then I'm Ridley.
Well who knows maybe we will have another SunStar.
Maybe the Robotenza Virus mutates & turns into an Alien/ Space Rockman?
reference: Metroid Fusion & Space Godzilla. ^^;
The more I listen to the Trailer's theme song, I'm gonna say that it's CommandoMan's stage theme.I don't think that's going to be likely... It doesn't sound like it goes with a dry, arid environment...
Maybe mugshots will be changed...But music
Oh My God...I liked all tracks in RM9..but here...
Mets now have purple bullets?[/quote
Maybe only on Pump's levelQuoteI don't think it's so bad.Well..we have other 4 RM,boss theme and wily stages
Also, I like the new Stage Start, with the RM's jumping in.http://www.youtube.com/watch?v=7QFOm3ZMMEs
The last time I heard ambient music was in the MMZ and MMZX series.
Yeah, ask me to hum or whistle them.
[spoiler]I don't remember any of those songs.[/spoiler]
This debate is stupid.
Ambient music is always better for videogames.
I hope the trailer music is playing at Wily's Castle stage 1. Would be awesome. =)
or Commando
I'm fine with all the music. You people are just picky.
I'm fine with all the music. You people are just picky.
it certainly doesn't feel like an 8-bit game. Might be the music. :\They're chiptunes, what more do you want?
It's like Capcom tried to return to its roots, but the result was completely different.You've lost me.
So you're saying that Capcom tried not to make MM10 "retro", is that it?
Also, my assumption was that Capcom tried to go retro once more, but some did not perceive MM10 as so.Actually, no.
I hope the trailer music is playing at Wily's Castle stage 1. Would be awesome. =)
I think this.
'Cause the trailer music is awesome.
Overheard from who? No one?Speculation from a friend.
Well it's not up in the U.S.
Doesn't the shop channel update at like 11am, CST?
Maybe today game will came out only for japanese?The Japaneese version will come out on the 11th
America updates Virtual Console and Wiiware titles Mondays at Noon Eastern. So we got less than an hour to go.
America updates Virtual Console and Wiiware titles Mondays at Noon Eastern. So we got less than an hour to go.OH LORD. Come on, Father Time, get your ass in gear already! I WANT MY MM10, GODDAMNIT.
America updates Virtual Console and Wiiware titles Mondays at Noon Eastern. So we got less than an hour to go.
Stop.. That means... American version will came out earlier, then Japan? ( Like i remember, similar was with X8)
OH LORD. Come on, Father Time, get your ass in gear already! I WANT MY MM10, GODDAMNIT.
TELL HIM TO WATCH GREY POUPON ON HIS COMPUTER! O:<I don't know why, but that [parasitic bomb] cracked me up.
Stop.. That means... American version will came out earlier, then Japan? ( Like i remember, similar was with X8)Why did North America get this game first?
Blade Man | Solar Man | Sheep Man |
Chill Man | FINAL BOSS | Commando Man |
Nitro Man | Strike Man | Pump Man |
I only had the chance to face one boss, so I went after Sheep Man. He wasn't that hard at all, though his stage was fun.
3 RM's down so far. I've been correct in determining the boss pattern thus far. Thunder Wool is tricky to use. Also, I really REALLY like SolarMan's theme.
Yeah, I figured the order, starting from Sheep Man was going to be Pump then Solar for obvious reasons. I'm guessing Chill would be next. From then on, I'm not so sure with Strike, Blade, Commando and Nitro.
Sheep > Pump > Solar > Chill > Nitro > Commando > Blade > Strike
[spoiler] [spoiler]His fortress is awesome and his first fortress level is even more awesome!1 RM from the first 9 games -Megaman and Bass, you face 3 at the same time! Epic![/spoiler] [/spoiler]
BTW, am I the only one who is really pleased by the look of the Wily machine? :D
Maybe Protoman will have a better ending...
I forgot to mention before, but I LOVE that 10 has weapon switching on the shoulder buttons.But it's a bloody nuisance when using the Wii Remote, I find. The A and B Buttons are set to switch weapons on it, so half the time I find myself accidentally using Water Shield or some other weapon.
Oh totally. Jewel Satellite only goes to show why the previous shield weapons were NEVER that powerful. However Water Shield is really good.
However Water Shield is really good.
Also: Parts of Nitro's stage remind me of WarioWare, if you know what I mean.
I love activating the Water Shield next to big enemies like the giant stompy thingy.
This thing is hard; well, harder than 9, anyway.
Disagreed strongly. This game was WAY easier. Even though 9 is an easy game once you know where the traps are, 10 doesn't have such traps, so you're more to blame when you die. The bosses are easier too for the most part.
Megaman 9 had that fake difficulty thing going on; you'd die because the game would throw out something that you had really couldn't avoid on reaction (i.e. prizegrabbers). Because of that the game was much easier once you knew where all of the traps were. Megaman 10 has eliminated that, so that when you die here it's actually your fault. The results you get in this game are actually based on skill instead of memorization, and it's one of the reasons why I think this game blows 9 out of the water!I agree very much with this statement. This will make a lot of Mega Man fans (including me) happy.
(only to swap fire and jump; WHY anyone would want to do that is beyond me).
All I know is that I really miss my NES Advantage.
When I first downloaded this game when I came home the other day, I played it for several hours straight, and I disagree with Aqua's opinion about this game's difficulty. Mega Man 10 is harder than Mega Man 9 by a longshot. Even Mega Man 9's Super Hero mode pales in comparison to the challenge that this game had to offer, even on the Normal difficulty setting.
As for the game's storyline, I thought that it was WAY too predictable.Well, maybe, but not AS predictable as I expected.
[spoiler]Yes, Dr. Wily was the one behind the Roboenza virus. Big surprise! It seems that Mega Man and Dr. Light have REALLY been lacking in common sense lately.[/spoiler]
Nope, no one. (http://www.youtube.com/view_play_list?p=B9E07C8CCC131296)
It's better to wait for me to rip the OST when it comes out.
Secondly, the music is in RSEQ (midi) format inside a BRSAR archive. It makes it harder to rip the music properly.
I can record some songs into HQ MP3 by request tho~ </wii>
That has got to be one of the most hilarious things I have ever seen in gaming ever; they pretty much hold your hand through the entire game, babying you with random Yashichi on the ground and platforms that cover up 80% of the game's traps.
I´m talking about a proper rip in mp3 or other music archive format -ACI ripped the whole soundtrack properly form the .wad: http://www.youtube.com/view_play_list?p=7FB7562E07B0BA79
It's better to wait for me to rip the OST when it comes out.The music is actually in the .brstm, the .brsar is for SFX.
Secondly, the music is in RSEQ (midi) format inside a BRSAR archive. It makes it harder to rip the music properly.
I can record some songs into HQ MP3 by request tho~ </wii>
Someone has uploaded Special Stage 3 music: http://www.youtube.com/watch?v=Uwm8ftYBbeQ
That sounds pretty good. It also seems a bit familiar for some reason.. weird.Similar, eh... (http://www.youtube.com/watch?v=AHMbvk7xIHA&feature=related)
So, MM10 has remixes of the Mega Man Killers' themes after all! 8) Now this, is going above and beyond, in terms of fan service. If their stages have enemies from the respective games they came from, as well, then it will be icing on the cake!
and here's special stage 1: http://www.youtube.com/watch?v=CD3zge5a6wU
Ahem! *clears throat* I apologize in advance for this.There's been worse said.
[tornado fang] YES!!!
The music is actually in the .brstm, the .brsar is for SFX.
SEQ_R10_01_MENU[/spoiler]
SEQ_R10_02_STAGESELECT
SEQ_R10_03_GAMESTART
SEQ_R10_04_STAGECLEAR
SEQ_R10_05_GETWEAPON
SEQ_R10_06_GAMEOVER
SEQ_R10_07_SHOP
SEQ_R10_08_BOSS
SEQ_R10_09_WILYCASTLE_S
SEQ_R10_10_WILYBOSS
SEQ_R10_12_TITLE
SEQ_R10_13_WILY3
SEQ_R10_14_WILY4
SEQ_R10_15_WILYMACHINE
SEQ_R10_16_WILYCAPSULE
SEQ_R10_19_SPECIAL1
SEQ_R10_20_SPECIAL2
SEQ_R10_21_SPECIAL3
SEQ_R10_22_CASTLE
SEQ_R10_23_SEWAGE
SEQ_R10_24_ICEBERG
SEQ_R10_25_MINEFIELD
SEQ_R10_26_CYBERSPACE
SEQ_R10_27_STADIUM
SEQ_R10_28_HIGHWAY
SEQ_R10_29_SUN
SEQ_R10_30_WILY1_1
SEQ_R10_30_WILY1_2
SEQ_R10_31_WILY2
SEQ_R10_32_WILY5
SEQ_R10_33_CHALLENGE
SEQ_R10_34_ENDLESS
SEQ_R10_36_USUALDAY
SEQ_R10_37_FUTURE
SEQ_R10_38_SORTIE
SEQ_R10_39_STAFFROLL
SEQ_R10_40_SHOP_BLUES
SEQ_R10_41_SHOP_FORTE
SEQ_R10_42_ALLSTAGECLEAR
SEQ_R10_43_CRISIS
SEQ_R10_44_EVILWILY
SEQ_R10_45_ROLL
SEQ_R10_46_ENDING
SEQ_R10_47_SUSPICIOUS
SEQ_R10_48_WILYCASTLE_L
(http://img27.imageshack.us/img27/9391/dscn3132v.jpg)
(http://img27.imageshack.us/img27/9391/dscn3132v.jpg)
I got to meet the girl who made the SheepMan plushie, who got like 5th place in the Capcom-Unity event. She's really nice and really camera shy.
Something I had been thinking about when the intro video was initially put on the internet. Was anybody else possibly suspecting Roll would also go mad from Roboenza and there would be a battle in one of Wily Stages with Roll similar to X4's Zero/Iris battle? In one sense I was glad it didn't happen because defeating Roll even if she didn't die would have sucked.
I was hoping Roll was partially behind it, but that's mainly cause I just wanna see a Roll Castle. 8D
She would be an imbosible to defeat boss, if she would have used her moves from TvC :P + her 2 giant robot Slaves/Maids
I ripped the whole soundtrack properly form the .wad: http://www.youtube.com/view_play_list?p=7FB7562E07B0BA79
The music is actually in the .brstm, the .brsar is for SFX.
I dunno. It feels like those newer rips belong to TMMN one way or the other (http://www.themmnetwork.com/wiki/index.php?title=Music_Archive#Mega_Man).
They CAN be made into streamed brstm, I guess, but these says something else.
SEQ does mean that they used to be sequenced midi before you converted them into streamed brstm. ^^;
I suppose you could convert them back into BRSTM with a tool once you've recorded or ripped the sequences into WAVE or MP3, but why would you ever do that??Well, they could be used in Super Smash Bros. Brawl.
Hey Splashy! I must say I'm curious, as MMN's Music Archive Specialist, what do you think of MM10's soundtrack?
Well, they could be used in Super Smash Bros. Brawl.Ok sure, or any game that uses BRSTM. But they're useless in regard to RM10.
I can't wait to get my Wii and go through this game. I played MM9 on pal's Xbox 360 and dang, does that D-pad take some getting used to. The game pad I use for my PC feels way more comfy.
Splashman, much thanks for riping MM10's music. It's becoming one of my favorite MM scores. And Proto Man has the best shop music of the three. That theme is so good that it needs to be played in stores when people go out to shop.
splashman didn't rip anything :\Uh, yeah. He kinda did.
Uh, yeah. He kinda did.
Hey schmirdn.
I must say I like it alot, and I predict it's a soundtrack that people will keep longer in mind than many of the previous original series. Even though right now you hear them proclaiming it to be utter fail, even over RM9.
The 13 composer-team that worked on it might give it a feel of inconsistency and being all over the place, but I say it just takes time getting used to.
I also like that the game doesn't try to be RM2 anymore and instead tries something new (all with NES sound limits in mind though).
I can't even name any favorite tracks, except the obvious Nitroman and Solarman choices, there are so many good ones. The Wily stages are all pretty awesome this time.
I'm really looking forward to the OST and Image Album.
I really loved this part of the game. (The reaction is priceless too) >0< (http://www.youtube.com/watch?v=b0ajPDy83ow#t=5m46s)
I really loved this part of the game. (The reaction is priceless too) >0< (http://www.youtube.com/watch?v=b0ajPDy83ow#t=5m46s)
Again, where does he get the money for these places? XD
Again, where does he get the money for these places? XD(http://img196.imageshack.us/img196/5230/swissbank.png)
(http://img196.imageshack.us/img196/5230/swissbank.png)
EDIT: Dammit, Aldo beat me
Man he must've gotten a lot of moolah!
Also...I WON I WON I WON! (http://www.capcom-unity.com/jgonzo/blog/2010/03/08/capcom_unity_members_document_mega_man_10_launch_at_nintendo_world_store)
Man he must've gotten a lot of moolah!
Also...I WON I WON I WON! (http://www.capcom-unity.com/jgonzo/blog/2010/03/08/capcom_unity_members_document_mega_man_10_launch_at_nintendo_world_store)
Man he must've gotten a lot of moolah!My head almost asploded from that picture of yours. I wanted to be there, but unfortunately, I was busy...
Also...I WON I WON I WON! (http://www.capcom-unity.com/jgonzo/blog/2010/03/08/capcom_unity_members_document_mega_man_10_launch_at_nintendo_world_store)
I really loved this part of the game. (The reaction is priceless too) >0< (http://www.youtube.com/watch?v=b0ajPDy83ow#t=5m46s)I didn't laugh, just kinda sat there in WTF silence. Then when we finally reached the top, "Holy crap."
I pretty much agree with ya, Splashy. I think it's one of the more unique soundtracks in MM, and I for one like it a lot. I mentioned in another thread that the different take and use of 8-Bit sounds reminds me of how different MM3 sounded from MM2, and MM5 from MM4. I can't say I like it more or less than MM9's soundtrack right now, since I don't listen to it as often. However, I've also mentioned that I think MM10's Wily Stage II is one of the best Wily Stage themes ever made in all of MM. The Special Stage tracks are simply pure loving fanservice!While I cannot recognize the fanservice of the Special Stages due to my lacking in RMW experience, I still like 10's soundtrack a lot. The Robot Master music on the whole is solid, the stage select is kicking, as is the second Wily Castle (that is, Stage 1 main) and both of Wily's boss themes. The menu theme isn't the most "Classic MegaMan sounding" thing around, but I'll gladly take it over 9's MM2 rehashes. Speaking of which, remixes for boss intro and victory are outstanding.
Thanx for your input!
I didn't laugh, just kinda sat there in WTF silence. Then when we finally reached the top, "Holy crap."
While I cannot recognize the fanservice of the Special Stages due to my lacking in RMW experience
While I cannot recognize the fanservice of the Special Stages due to my lacking in RMW experience,
Blame Capcom not releasing Mania, because I damn well would have bought it.
That part was hilarious! XD
Again, where does he get the money for these places? XD
I really loved this part of the game. (The reaction is priceless too) >0< (http://www.youtube.com/watch?v=b0ajPDy83ow#t=5m46s)Was a good surprise there. Secretly I hoped "Oh wow, now what? is this the 'Menace from outer space?' Do we get another 4-stage castle??" But I guess it rounded off the game nicely, too many castle stages end up making the game more boring, like in RM5-6.
Speaking of which, remixes for boss intro and victory are outstanding.Word. Stage Start is one of my favorite Rockman tracks, even though it's just a short jingle. I always look forward hearing a new edition of it.
Trollish troll is technically right, because I didn't record it myself. But without me a full, clean rip wouldn't have been possible, so there you go.QuoteUh, yeah. He kinda did.no
But I guess it rounded off the game nicely, too many castle stages end up making the game more boring, like in RM5-6.
I don't think the 2 castle system made the castles boring in MM5 & 6, but rather the fact that each castle only had one track. At least in MM4, both Cossack's Citadel & Wily's Castle had two themes each. Very good themes too, I might add. Imagine if they did 2 castles each with 4-5 themes each. Now that'd be awesome.
Hey, let's not knock MM5's Wily stage theme, here. It's beautifully melancholic. :3
Mega Ran does a single dedicated to MM10~ (http://kotaku.com/5489338/mega-ran-raps-up-mega-man-10)
I'm not knocking the theme at all. I'm knocking the fact that it's the only castle theme used.
I don't think the 2 castle system made the castles boring in MM5 & 6, but rather the fact that each castle only had one track. At least in MM4, both Cossack's Citadel & Wily's Castle had two themes each. Very good themes too, I might add. Imagine if they did 2 castles each with 4-5 themes each. Now that'd be awesome.I don't know. Being musically repetitive is a good point, but I really do think that an 8-or-9-stage final stretch is simply too long. It deadens the "stage select" aspect of MegaMan if it's not in place for literally half the game.
Mega Ran does a single dedicated to MM10~ (http://kotaku.com/5489338/mega-ran-raps-up-mega-man-10)This sounded great.
All the Powers of the Sun! (http://www.youtube.com/watch?v=7aU7-Pardms)Good old Andrew Dickman... XD
XD
All the Powers of the Sun! (http://www.youtube.com/watch?v=7aU7-Pardms)Aww, Plugman's such a nice guy.
XD
I'll just leave this here.
[youtube]http://www.youtube.com/watch?v=mIX-7vSgy9I[/youtube]
And finally, Game Trailers has posted this oldskool style TV Commercial for "Mega Man 10" called Exclusive The Lost Commercial.http://www.gametrailers.com/remote_wrap.php?mid=62738
Watch it at Game Trailers (http://www.gametrailers.com/video/exclusive-the-mega-man-10/62738)
Source: Kyouya Garyuu
Do note the X1 Opening stage music in the background raped by terrible lyrics.Indeed, but I thought it was funny. *shrugs*
Awesome Solarman.
http://www.youtube.com/watch?v=Gl_Le1SKn-o
Anyone that got PAL version of Mega Man 10, is the game really this slow? :O
Um you can do challenges on any difficulty, but the Ranking is only for Normal Rockman.
Holy [parasitic bomb]... the Easy mode is filled to the brim with Yashichis... its making it TOO easy...I think Capcom is insulting our intelligence...
EDIT: Holy [parasitic bomb]... the Easy mode is filled to the brim with Yashichis... its making it TOO easy...
Mr. Perfect will come at a time when I actually feel like pissing myself off.
I lost count at Weapon Archive NAPALM whacking you over the head just about no matter where you stand and THEN huge ass bombs that most of the time you can jump over, but if the prior happened to you, you need the slide.
I think it's entirely possible to die in easy mode, but only by getting too cocky and falling into the sole unaltered trap. Which is why by default, you should just take some beat items and spike guards with you. I mean, got to use those screws for something, right?This is the most shameful objection I have ever had to make, but that is not true. Sheep Man's stage on Easy Mode actually found a way to kill me that Normal Mode never could have.
* MIRROR BUSTER: This weapon will guard you against some projectiles, and bounce them back at the enemy. The actual weapon doesn't do anything, because it acts like a shield.
it's not "under an hour" you need, it's "an hour or less". The game lies!