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Other Things => Gaming => Topic started by: Bueno Excelente on September 16, 2011, 10:02:59 AM

Title: DmC TGS demo
Post by: Bueno Excelente on September 16, 2011, 10:02:59 AM
http://www.gametrailers.com/video/tgs-11-devil-may/720943
http://www.gametrailers.com/video/tgs-11-devil-may/720944

Tiny wind-up before each strike? Yes.
Small slowdown after each strike to deliver a God of War-style heavy blow experience? Yes.
Slo-mo finishing moves to make the whole thing cinematic instead of fluid? Yes.
Combo system that allows you to catch enemies from anywhere and just stay in the air indefinetly comboing for tons of time, even though it's much slower than normal Devil May Cry gameplay? Yes.
Terrible camera? Yes.
Devil Trigger that makes everything slower instead of making you vicious, and that stuns all your enemies? Yes.
Bogged down combos that seem to be as basic as in any God of War game? Yes.

...ladies and gentlemen, I think we found out the Devil May Cry 2 successor.

Scenery looks pretty damn cool though. Credit where it's due, Ninja Theory have always been good at impressive sceneries.
Title: Re: DmC TGS demo
Post by: Blackhook on September 16, 2011, 11:59:04 AM
DMC 2 also looked really good and yet.....
Title: Re: DmC TGS demo
Post by: Bueno Excelente on September 16, 2011, 12:44:21 PM
But with DMC2, you could plainly see that the gameplay was [tornado fang]'d. With this game, the gameplay's JUST like Heavenly Sword. It's like they made no effort to hide it at all. Each strike feels like a heavy blow through the speed the game goes. They had to slow it down because the damn engine only runs at 30fps.

And it seems that, from the easily managed combos, you can AIR COMBO FOREVER. Something that took skill and patience to do in Devil May Cry for a little bit, is suddenly a mashing affair. The guy playing it doesn't seem to be TOO skilled, due to being hit a few times with really easy enemies. So, yeah. The new Devil May Cry is simply another God of War/Heavenly Sword, starring a drugged-up chav.
Title: Re: DmC TGS demo
Post by: Blackhook on September 16, 2011, 12:57:21 PM
How dissapointing
Title: Re: DmC TGS demo
Post by: The Great Gonzo on September 16, 2011, 01:15:55 PM
So I guess that God-oath many/most DMC fans have sworn against this game won't be retracted any time soon.
Title: Re: DmC TGS demo
Post by: Bueno Excelente on September 16, 2011, 01:43:01 PM
I just truly, truly hope this game is unsuccessful. And that fans don't tard it up and buy it anyway out of curiosity.

This isn't a bad game, but it's a bad Devil May Cry. Reviewers will love it, due to it being visually good and casual as all hell in terms of combat. It will sell. But I hope it sells less than other DMC games. Capcom need to know they made a mistake by choosing a game developer that has been making unsuccessful games so far, games that haven't sold as much as expected, and that have centered too much around being a movie, instead of having good gameplay. They shouldn't just pick the first western developer who makes action games they see to build upon such a strong franchise. Specially one with the reputation of making ripoffs of ripoffs of their games.
Title: Re: DmC TGS demo
Post by: Reaperoid on September 16, 2011, 02:12:41 PM
Has Turian seen it yet?
Title: Re: DmC TGS demo
Post by: Bueno Excelente on September 16, 2011, 02:28:09 PM
No idea. He a fan?
Title: Re: DmC TGS demo
Post by: Blackhook on September 16, 2011, 02:54:08 PM
I am one and I am sad.
Title: Re: DmC TGS demo
Post by: Mirby on September 16, 2011, 03:21:57 PM
Has Turian seen it yet?
Nah, he'll see a video in three weeks and post it here, even though the video itself will be the one that was posted here.

:P
Title: Re: DmC TGS demo
Post by: Bueno Excelente on September 16, 2011, 03:50:36 PM
Don't be mean. He just did that once, right?

Also, nobody wants to give their impressions on the video? It kinda annoyed me that you could stun all enemies at once with the devil trigger.
Title: Re: DmC TGS demo
Post by: Mirby on September 16, 2011, 03:58:17 PM
I'm not being mean, I'm merely teasing, that's all. :P

And no, I haven't checked the video out. This game doesn't interest me, honestly.
Title: Re: DmC TGS demo
Post by: Acid on September 16, 2011, 04:25:07 PM
At the very least, it looked pretty.
Title: Re: DmC TGS demo
Post by: Bueno Excelente on September 16, 2011, 05:18:33 PM
Ninja Theory can do pretty. What they can't do, is complexingly good controls for deep gameplay.

Their last game was basically Uncharted without the shooting. Which leaves, um... automatic linear platforming 101?
Title: Re: DmC TGS demo
Post by: Rin on September 16, 2011, 08:48:12 PM
It doesn't look that bad. In fact if it were any other game, I would say it looks very good.
But this is supposed to be DMC? Really? That fight in the first video was so boring I almost fell asleep. Grab, hit hit hit, grab, hit hit hit, HIT HIT HIT, GRAB!
It also seemed kinda slow, when it comes to the actual attacks. Dunno maybe it's just me.

Title: Re: DmC TGS demo
Post by: Bueno Excelente on September 16, 2011, 09:22:51 PM
[youtube]http://www.youtube.com/watch?v=SrLPUiNXQu0[/youtube]

For comparison's sake.
Title: Re: DmC TGS demo
Post by: Flame on September 17, 2011, 02:51:51 AM
It doesn't look that bad. In fact if it were any other game, I would say it looks very good.
But this is supposed to be DMC? Really? That fight in the first video was so boring I almost fell asleep. Grab, hit hit hit, grab, hit hit hit, HIT HIT HIT, GRAB!
It also seemed kinda slow, when it comes to the actual attacks. Dunno maybe it's just me.


Pretty much this. If it were any Other game, Id probably think "Well that looks interesting"

But as Devil May Cry?

Title: Re: DmC TGS demo
Post by: Gotham Ranger on September 17, 2011, 10:38:51 AM
This isn't a bad game, but it's a bad Devil May Cry. Reviewers will love it, due to it being visually good and casual as all hell in terms of combat. It will sell. But I hope it sells less than other DMC games. Capcom need to know they made a mistake by choosing a game developer that has been making unsuccessful games so far, games that haven't sold as much as expected, and that have centered too much around being a movie, instead of having good gameplay. They shouldn't just pick the first western developer who makes action games they see to build upon such a strong franchise. Specially one with the reputation of making ripoffs of ripoffs of their games.
Except, Capcom will see it as "Oh, Devil May Cry doesn't sell", not "We made a terrible game from a great series." I'm trying to remember where I heard it, but the deal seems to be that Capcom wants this game sell big or get shelved. I'm not gonna declare that as fact, but I don't think it's too far from the truth. Inafune and Co pushed for this god awful chav because they wanted to turn heads and get attention. Instead of doing it the right way, by giving us great gameplay and a reason to be excited, they did it by alienating nearly every fan of the originals. While there is no such thing as bad press, there is such a thing as burning your fans one too many times and Capcom just unlocked the backburner and is tearing through the crowd.

If we want to show Capcom how bad this is for Devil May Cry, we don't buy it and risk Capcom shelving the series. If we want to guarantee future games in the series, we buy it and Capcom thinks "This worked!". I think we could be boned either way.
Title: Re: DmC TGS demo
Post by: Bueno Excelente on September 17, 2011, 12:35:55 PM
I'm not gonna buy it anyway. And neither should anyone else. Devil May Cry games sold. They weren't the most successful games ever, but they sold well enough to justify making more of them. This change is only aimed at making it into a franchise that sells much, much more. Which probably won't. God of War can sell tons, because it appeals to the gruff consumer's primal nature of destroying [parasitic bomb] all around. What Capcom did here, was think they were hiring a few very successful designers, when they were actually hiring a bunch of hipsters who think they know what people like. They can't turn Devil May Cry into a best-selling, big franchise for everyone, because that would entail completely changing what Dante is, far beyond this chav thing. Add muscles, spill buckets of blood, add in quite a few limb-ripping and decapitations, and market it as if he was a vampire. Now that would make heads turn.

But they think they can sell THIS... their interpretation of what the series should be instead of an all-around, all-pleasing thing that the consumer typically wants. I'd just love to be the fly on the wall for when Capcom heads go "WHY DIDU WE DO DIS DESU?"
Title: Re: DmC TGS demo
Post by: Mirby on September 17, 2011, 12:45:18 PM
Need I remind everyone how this Dante redesign is pretty much a self-insert of the head guy at Ninja Theory? That should say something right there.

OH LOL I'M DANTE HURR
Title: Re: DmC TGS demo
Post by: Ace DeSpade on September 28, 2011, 06:00:44 AM
There's also the fact that they seem to be taking stuff from Bayonetta (main character heads to another world to fight, humans from the human world appear as golden silhouettes in that world).

Also, anyone noticed his dash has some sparkles along with it? Welcome back Edward Cullen-lookalike theories! :D
Title: Re: DmC TGS demo
Post by: Bueno Excelente on September 28, 2011, 11:04:28 AM
http://img594.imageshack.us/img594/1421/1317199846589.jpg

This is a neat summary about everything that's wrong with the game. It's been updated since TGS.
Title: Re: DmC TGS demo
Post by: Mirby on September 28, 2011, 01:41:52 PM
From what I saw of the first two DMC games... they looked fairly enjoyable. I played 1 briefly, and it was rather enjoyable.

But after reading that summary Flash, I'm rather disappointed in Tameem himself. When one makes a game (or at least this is true for some other venerated franchises) they try to listen to the fans to some extent. Tameem? Nah, he's making what he wants.

That's an extremely selfish and wrong way to make a game. If he wanted to do that, he should've made an IP, not alienate longtime fans of a franchise for what he wants.

I mean, I already was disappointed in this, but this just added to that.

Nice post, btw.
Title: Re: DmC TGS demo
Post by: Bueno Excelente on September 28, 2011, 03:02:11 PM
From what I saw of the first two DMC games... they looked fairly enjoyable. I played 1 briefly, and it was rather enjoyable.

But after reading that summary Flash, I'm rather disappointed in Tameem himself. When one makes a game (or at least this is true for some other venerated franchises) they try to listen to the fans to some extent. Tameem? Nah, he's making what he wants.

That's an extremely selfish and wrong way to make a game. If he wanted to do that, he should've made an IP, not alienate longtime fans of a franchise for what he wants.

I mean, I already was disappointed in this, but this just added to that.

Nice post, btw.
The DMC games are without a doubt, some of the deepest single player fighting games ever made. There are STYLE TOURNAMENTS, meant to judge on what players around the world are more stylish while playing it. It's that good.

[youtube]http://www.youtube.com/watch?v=3vYJRD2sr8c&feature=related[/youtube]

The game basically gives you 5 fighting styles to choose from, each with different combos. And WITHIN those styles, you have three ranged guns (one of which is a Pandora's Box with 666 different configurations, bullets, beams and specials, many available to use), and three Devil Arms, which act as the melee weapons, each with their own combos, moves, style and gameplay. It's like having every single character of a fighting game switcheable on the fly in a single man, and then using that man to fight a legion of hell demons.

The problem is, not ONE SINGLE THING of what made them what the games are, remains in this game. They destroyed one of the deepest and most fulfilling game series ever created.

Dante is cocky, AMAZINGLY good at what he does and self-assured, and when the wacky dramatic badass [parasitic bomb] happens, it's for humor's sake. The whole thing's very tongue-in-cheek, ever since the first game. Dante is meant to parody the heroes who think they're incredibly grim and dark with their gothic bullshit fantasies. What DMC is turning into, according to the designer, is exactly what it meant to parody. It's obvious that Antoniades has never played one single DMC game, and if he did, it was the second title (the non-canon title which Capcom went "please don't mention it to us" and drove the original designer out of making the saga), which was very, very bad, but still leagues better than this.

Not only that, not a SINGLE game Ninja Theory ever made has ever broken even in sales. They were all overpriced, overproduced flops. Flops which are characterized by having incredibly basic gameplay with heavy use of QTEs for just about everything, the use of mocap and expensive actors to turn the game into what's basically a movie, and stories which don't even reach Michael Bay standards. Heavenly Sword was a God of War in which every technique ended in a cinematic slow-mo move where the camera took awkward spots to show you how COOL you are. (this game has that too, shown in the demo) And Enslaved was a platformer in which YOU CAN'T FALL OFF PLATFORMS.

Now, their latest stunt is to take a gigantic steaming turd into a fantastic franchise.
Title: Re: DmC TGS demo
Post by: Flame on September 28, 2011, 03:35:36 PM
http://img594.imageshack.us/img594/1421/1317199846589.jpg

This is a neat summary about everything that's wrong with the game. It's been updated since TGS.
this was an interesting read.

Ill be honest though, what kills me MOST is the self insertion of Tameem as Dante. Its basically an over-glorified self insertion fanfic, by someone whos never had any contact with the source material either.

"WOOO IM DANTE YEAH, IM GONNA MAKE THE GAME THE WAY I THINK [parasitic bomb] WOULD BE LIKE IF I WAS DANTE"
Title: Re: DmC TGS demo
Post by: The Great Gonzo on September 28, 2011, 03:58:50 PM
Ahahaha oh man. Tameem, you remind me very strongly of many young male fanfic writers.


...so no one wants to just remake DMC2 into something presentable? Whatshername's flipping-vertically-up-walls thing sounds like it could be fun...
Title: Re: DmC TGS demo
Post by: Mirby on September 28, 2011, 08:39:16 PM
You mean Lucia?

Title: Re: DmC TGS demo
Post by: The Great Gonzo on September 28, 2011, 08:49:04 PM
You mean Lucia?

Yeah, her.
Title: Re: DmC TGS demo
Post by: Bueno Excelente on September 28, 2011, 09:46:32 PM
Eh, the sin of Devil May Cry 2, and the anime, wasn't just that it had crappy gameplay. Was that it took Dante's story seriously and had him act like a typical badass with one or two jokes, rather than a KURAAAAZY guy who surfs on missiles and gets impaled in swords while making puns.

But at least he was Dante, he looked like Dante, he moved like Dante and he wasn't totally serious. He was still relaxed enough to crack a few jokes. This new Don'te doesn't seem able to do anything really. It's not the same game in ANY way at all.
Title: Re: DmC TGS demo
Post by: Mirby on September 28, 2011, 09:57:23 PM
Sooo.... it's Devil May Cry in name only?

And even that shouldn't count?
Title: Re: DmC TGS demo
Post by: Bueno Excelente on September 28, 2011, 10:07:44 PM
Sooo.... it's Devil May Cry in name only?

And even that shouldn't count?
Devil May Cry is Fellowship of the Ring.
Devil May Cry 2 is Harry Potter.
Devil May Cry 3 is The Two Towers.
Devil May Cry 4 Return of the King.
DmC is Twilight.
Title: Re: DmC TGS demo
Post by: Mirby on September 28, 2011, 10:11:47 PM
Devil May Cry is Fellowship of the Ring.
Devil May Cry 2 is Harry Potter.
Devil May Cry 3 is The Two Towers.
Devil May Cry 4 Return of the King.
DmC is Twilight.
(http://i32.photobucket.com/albums/d39/yuoaman/emot-barf.gif)

Ahem. Apologies.
Title: Re: DmC TGS demo
Post by: Turian on October 04, 2011, 01:44:47 AM
I share Bueno's/Flash's sentiments about his game garbage. I would say more, but he already summed it up so nicley.

@Mirby: At least I dont make that mistake when it comes to Rockman/Mega Man news.
Title: Re: DmC TGS demo
Post by: Kieran on October 04, 2011, 01:59:11 AM
But I only remember one tower in DMC3... =P
Title: Re: DmC TGS demo
Post by: Bueno Excelente on October 06, 2011, 01:13:25 AM
This is one game that's VERY important to get people not to buy. Please spread the word when it comes to portraying the game badly when you hear of it. This is where the wallets can win, if people are serious about their discontent.
Title: Re: DmC TGS demo
Post by: Turian on October 07, 2011, 07:29:01 PM
What about the masses of people that will buy the game that are not part of the DMC fanbase? You know, the ones that buy all the AAA titles like they are candy? How do we convince them? This game needs really bad reviews and lots of negative press. I hope it tanks harder than Bionic Commando.
Title: Re: DmC TGS demo
Post by: Bueno Excelente on October 07, 2011, 08:05:17 PM
Let's simply hope that the game's waves of massive bad publicity plays a part in making sure it tanks.
Title: Re: DmC TGS demo
Post by: Ace DeSpade on October 19, 2011, 01:07:15 AM
Capcom wants to get five million. Without the DMC fanbase (or with it, even), it's a far-fetched dream.

And I don't really see too many people thinking positively of this game when compared to how many dislike it. So I wouldn't worry about it. DmC won't be a success, and Capcom in all of it's GRRRREEEAAAAAAAAT marketing skills will think it's THE ENTIRE SERIES that doesn't sell instead of, you know,  the bad game they outsourced from a so-so company, and cancel the series, causing fans to rage and complain and beg until Capcom announces DMC5 and cancels it midway through production! :D
Title: Re: DmC TGS demo
Post by: The Great Gonzo on October 19, 2011, 01:52:59 AM
Barely relevant, but I had a dream awhile back about a DMC reboot/alternate continuity. Dante's a cop (making use of that old DMC concept) who investigates a school because demons are crawling up the one staircase that no one uses, and finds a door at the end of it that teleports him to Hell (and gives him his familiar outfit and weapon).

Does that sound like a better reboot to anyone? (Apart from a later bit where he got poisoned via forced make-out and had to find an alternate exit before time expired, in an area of Hell more suited to Demonophobia)
Title: Re: DmC TGS demo
Post by: Bueno Excelente on October 19, 2011, 02:37:35 AM
It honestly doesn't.

Trying to bring ANY sort of non-cliché story to Devil May Cry is bad. The story has to be basic and the plot regular, so the rest can be absolutely crazy. Dante's supposed to be a crack mofo who has an amazing amount of style and makes jokes about EVERYTHING. Not only that, his constant beatings, stabbings and his demon origins are important.
Title: Re: DmC TGS demo
Post by: The Great Gonzo on October 19, 2011, 02:44:45 AM
Oh. Well, at least Dante didn't get turned into a blatant self-insert in that dream, at least...
Title: Re: DmC TGS demo
Post by: Gotham Ranger on October 20, 2011, 06:45:54 AM
Eh, the sin of Devil May Cry 2, and the anime, wasn't just that it had crappy gameplay. Was that it took Dante's story seriously and had him act like a typical badass with one or two jokes, rather than a KURAAAAZY guy who surfs on missiles and gets impaled in swords while making puns.

But at least he was Dante, he looked like Dante, he moved like Dante and he wasn't totally serious. He was still relaxed enough to crack a few jokes. This new Don'te doesn't seem able to do anything really. It's not the same game in ANY way at all.
The only consistent characterization of Dante is 3 to 4. Kamiya's Dante was more down to earth and less KUHRAAAZAY, but he still had a dark and cool style about him -- Except for "I wanna fill your dark soul with LIIIIIIIIIIIIIIIIIIGHT!". He also showed quite a bit more emotion.

It's weird, because Itsuno, Tanaka and Co gave us drab Dante. He still has a gem or two here and there (I personally love the "A false coin for a false god" line), but he barely talks in the game which completely kills his character. Oh and the game sucked, too. These same guys went "oh [parasitic bomb] what are we doing" and gave us the Dante we've all come to love.

The Anime seems to take Kamiya's Dante into the direction of 2's Dante. Less emotion, quiet, still cracks a few wise ones. Strawberry Sundae. It's hard to say where Dante would've went if Kamiya continued (You can't say Bayonetta because it's clear Bayonetta had it's influences from 3/4's Dante), and I think people forget that he wasn't always the rocket surfing, innuendo dropping demon slaying rockstar. Just a guy with mommy issues. And a bitchin' coat.

I'm not really sure if I have a point here, I just wanted to talk :P I'm in the middle of running through the entire series (I'm on 4 right now) and I've got DMC on the brain. We'll just round it out with "[tornado fang] Tameem and Ninja Theory". The best thing we can do is throw all our money at the DMC HD collection and hope that DmC sells like crap and that in the end Capcom goes "Huh, I guess we're stupid. Let's make old Dante again!"
Title: Re: DmC TGS demo
Post by: Setsuna F. Seiei on October 20, 2011, 08:35:54 AM
The thing with Anime Dante was that nothing was really going on for him to really care about anything.

And I know people bitched about him never devil triggering.

But look at EVERY SINGLE GAME. Aside from his 1st time in 3, and like twice in 1 during the  Mundus battles, as far as canon goes Dante pretty much never transforms.

Even in 4, he never did as a boss even on DMD mode, and he was just messing around again the Saviour statue.

 Though it's canon that normal Dante >>>>>>>>>>>>>>>>>>> DT'd Nero.

Anime Dante was also actually based on Kyosuke Nanbu of the SRW franchise. From the exact same attitude, to gambling habits, to mannerisms. They even purposly hired the same actor, Toshiyuki Morikawa as the official Japanese voice of Dante. Though Kyosuke never had a love of strawberry Sundae's....
Title: Re: DmC TGS demo
Post by: Kieran on November 02, 2011, 07:10:35 PM
http://www.joystiq.com/2011/11/02/dmcs-dante-sequestered-in-a-separate-universe/

I'll just leave this here.

* Capcom backpedals so hard the chain snaps.
Title: Re: DmC TGS demo
Post by: Align on November 03, 2011, 02:07:34 PM
But at least they responded to people's complaints, right?
Title: Re: DmC TGS demo
Post by: Turian on December 04, 2011, 06:42:00 AM
Has anyone seen this? http://www.ign.com/videos/2011/12/01/devil-may-cry-dmc-gameplay?objectid=85707 (http://www.ign.com/videos/2011/12/01/devil-may-cry-dmc-gameplay?objectid=85707)

 Dante's model look's tweaked to be a little better. And i'll be the first to admit that the framerate looks MUCH better. But it's still NOT Devil May Cry. The only way I would play this is with my eye patch on.
Title: Re: DmC TGS demo
Post by: Align on March 22, 2012, 01:36:47 PM
Do we have a DMC general thread? I'll assume this is the one.
http://www.escapistmagazine.com/news/view/116454-DmC-Devil-May-Cry-Dev-Talks-Boobs
Title: Re: DmC TGS demo
Post by: VirusChris on March 22, 2012, 09:53:01 PM
I've never played any of the original Devil May Cry games, but they do interest me. Also there's a DMC HD Collection for the PS3 that has all 4 games on it, right? Maybe I should get that to try out the series?

Though I haven't played any of the Devil May Cry games, but hearing a lot about its gameplay and some of Dante's personality and looking at this reboot alternate universe of the game even I can tell this is a bad game.

Well gameplay, though I haven't seen it, from what I've heard sounds good as its own but using a big time name like DMC and counting it part of the franchise... not the most wisest of decisions.

If I want to make a game, but want to make it better I like to listen to fans or other gamers to get some ideas to improve... even more own original game to make it fun and enjoyable for everyone.

I will not be buying this DmC game, but I rather have the original DMC since that grabs me more than this. I having seen how Dante acts, but the way you describe his personality, however vague, I'm starting to like his character and like to see the original Dante more than this self-insert.

I mean self-inserts are fine in fanfiction when fans of a series want to be the character themselves or be in the same party as the cast, or self-inserts in game where the player creates their own characters to appear in the story (White Knight Chronicles is a good example) and not going TOO over the top (they suppose to be fun and not to be taken very seriously) but when you do a self-insert of this kind to a video game AND being the main character that you want to be... very bad decision, no words can describe this kind of insult to the fans.


The game will still sell... but not to Capcom's expectations and I hope they realize that. Capcom haven't been making grand business decisions as of late.
Title: Re: DmC TGS demo
Post by: VixyNyan on September 25, 2012, 05:04:40 AM
I'll use this thread as this is somehow related to "DmC" the game.

Quote from: anon
ESRB recently released their rating of DmC Devil May Cry
 "This is an action game in which players assume the role of Dante, a demon slayer fixated on avenging the destruction of his family. Players use melee weapons (swords, scythes) and firearms to attack demon hordes in frenetic melee-style combat. Battles are accompanied by realistic gunfire, explosions, and slow-motion effects; large blood splashes occur often as enemies are dismembered and/or killed. Cutscenes also depict intense acts of violence: a giant boss creature chopped to pieces by fan blades; a character getting shot through the stomach; Dante holding up a monster's severed head; a dramatic impaling. Some scenes also depict sexual activity: scantily clad strippers dancing/gyrating provocatively with each other; a woman moving her head toward Dante's lap (fellatio is implied). During one cutscene, moaning sounds can be heard while a female character is bent over a table—a man is positioned behind her, though there is no actual depiction of the sex act. A handful of still images (i.e., concept art) portray women with exposed breasts and/or buttocks. The phrase “crack whore” and words such as “f**k,” “sh*t,” and “c*nt” can be heard in the dialogue."

This is embarrassing. This game is Edgy: The Edgening

http://www.esrb.org/ratings/synopsis.jsp?Certificate=32522&Title=DmC%20Devil%20May%20Cry
Title: DmC: Demon might Croon
Post by: Police Girl on September 25, 2012, 05:13:32 AM
This is plenty related.
(http://sadpanda.us/images/1216094-J2K0UVI.jpg)
Title: Re: DmC TGS demo
Post by: Rin on December 22, 2012, 04:56:42 AM
http://www.youtube.com/watch?v=nFWZAb9ejPs

Heh heh...

Ha ha...

HA HA HA HA HA!

AHAHAHAHAHAHAHAHAHAHAHAAAA!!!

Plus, the music is [tornado fang]ing dubstep. WUB WUB BEEYOTCH.

Can I have my old DMC back for the next installment? PLZ

Oh, and the soundtrack samples HERE (http://player.qobuz.com/#!/album/0887158296451).

[spoiler]I kinda like some of the tracks, honestly... but eh.[/spoiler]
Title: Re: DmC TGS demo
Post by: Acid on December 22, 2012, 05:03:48 AM
I'm just gonna make a short comment on DmC after playing the demo:

[spoiler]I don't like it.[/spoiler]
Title: Re: DmC TGS demo
Post by: Archer on January 11, 2013, 03:47:00 AM
[youtube]http://www.youtube.com/watch?v=pzohOJNvvzE[/youtube]
Title: Re: DmC TGS demo
Post by: Kieran on January 11, 2013, 05:42:35 PM
This video is no longer available due to a copyright claim by Capcom Co., Ltd.
Title: Re: DmC TGS demo
Post by: Archer on January 11, 2013, 07:43:42 PM
This video is no longer available due to a copyright claim by Capcom Co., Ltd.

k