Mega Man X: Corrupted (flash fangame)

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Offline Night

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Reply #450 on: April 05, 2009, 03:31:15 AM
Meh, We could always have a spin off 16-bit game with only Axl in it.

That way, most fans wouldn't be tempted to play it for X or Zero and have to put up with Axl!



Offline Flame

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Reply #451 on: April 05, 2009, 06:41:47 AM
minus axl would be [tornado fang]ing awesome~
agreed.
also, 16 bit X seies should STAY Axl-less. that would include a 16 bit X9. Axl just wouldnt work with Snes X series mechanics. he'd be an X clone minus the charged shot.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


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Reply #452 on: April 05, 2009, 07:46:00 AM
It could probably use a little more cowbell as well.



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Reply #453 on: April 05, 2009, 07:47:04 AM
Same thing with more lensflare for Sigma's head and chin! 8D


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Offline VirusChris

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Reply #454 on: April 05, 2009, 10:46:10 PM
agreed.
also, 16 bit X seies should STAY Axl-less. that would include a 16 bit X9. Axl just wouldnt work with Snes X series mechanics. he'd be an X clone minus the charged shot.

Don't diss Axl... he's cool.


Anyway I think Axl should have at least a spin-off game telling his own adventure away from X and Zero. Plus 16-bit Axl is awesome-looking! Just make his gameplay similar to Model A, but mixing it up more to make Axl more unique and different from X. That's my two cents.


Anway do you plan to make any sequels after this game if it's successfully (which is 100% sure)?


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Offline Flame

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Reply #455 on: April 05, 2009, 11:20:16 PM
thats just it, Model A is in the ZX series. the ZX series is 32 bit with some 3d elements, and still has a few bells and whistles. it has its gimmicks. plus Model A is not Axl. it may look and act like him, but it is not him. Axl is different from X in that he has a rapid fire gun that fires in all directions. that is his main gimmick. that wouldnt work on a 16 bit platform, especially if capcom abuses its "retro" factor. then he wont be any different than classic megaman with a dash. no charge shot, and probably no transformation... though they *might* leave that in.
also, I can diss Axl all i want cuz Im entitled to my opinion.

one question though JKB, when you release the game, how will it be released? hosted and playable on another site such as newgrounds or something, or will it be a downloadable game?

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Zan

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Reply #456 on: April 06, 2009, 12:11:41 AM
Quote
plus Model A is not Axl. it may look and act like him, but it is not him

You can't confirm or deny this. It's: he might be Axl, he might not be.



Offline JKB Games

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Reply #457 on: April 06, 2009, 01:14:55 AM
So, I understand that the game is going to work like a Metroid style of exploration, but is it going to be strictly linear where you need to explore specific areas to reach other ones, or is it going to just be one big map where you can choose and go wherever you want to go and fight the bosses that you want to fight?

The game will not be linear, but you won't be able to go to all places from start.

Anway do you plan to make any sequels after this game if it's successfully (which is 100% sure)?

I will not make a sequel or any other megaman related fan game after this one.

one question though JKB, when you release the game, how will it be released? hosted and playable on another site such as newgrounds or something, or will it be a downloadable game?

Hosted on the game website(not done yet), newgrounds and others if they accept a huge file and a downloadable version but internet conection will be required to play.

EDIT:
Some songs NitroFlash uploaded.
Megaman X: Corrupted - OST Playlist



Offline Night

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Reply #458 on: April 06, 2009, 02:40:24 AM
Wow, It's going to take a while for me to listen to everything...

Here's something I've been wondering JKB... What's the story going to be like?
I mean, is there anything you can tell us without it being a major spoiler?
I curious as to how to pertains to the game's title.



Offline JKB Games

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Reply #459 on: April 06, 2009, 03:17:01 AM
Here's something I've been wondering JKB... What's the story going to be like?
I mean, is there anything you can tell us without it being a major spoiler?
I curious as to how to pertains to the game's title.

I rather not tell anything about the story, to avoid subjective thoughts, speculations or ranting.



Offline Night

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Reply #460 on: April 06, 2009, 03:27:37 AM
Alright, it's your call...

The music is nice too!



Offline VirusChris

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Reply #461 on: April 07, 2009, 01:01:24 AM
I will not make a sequel or any other megaman related fan game after this one.

I see.



So how long will it be? Any estimate?


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Offline RMX

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Reply #462 on: April 07, 2009, 01:18:25 AM
Fanproject members generally don't like that question



Offline JKB Games

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Reply #463 on: April 07, 2009, 01:21:11 AM
Fanproject members generally don't like that question

Thank you so much.



Offline IHZ

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Reply #464 on: April 07, 2009, 01:39:05 AM
I listened to the 3 songs available on Youtube and I have two questions:

1: Will the OST be available for download after the release of the game and..

2: This really sound like the SNES Megaman X sound engine, is that what your musician used to compose his music?



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Reply #465 on: April 07, 2009, 01:44:23 AM
1: Will the OST be available for download after the release of the game and..

1.5: ...can RPM host it? ^^

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Offline JKB Games

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Reply #466 on: April 07, 2009, 09:20:21 AM
1: Will the OST be available for download after the release of the game and..

Maybe. I'll ask NitroFlash.

2: This really sound like the SNES Megaman X sound engine, is that what your musician used to compose his music?

Yes he ripped the soundfont. I have no knowledge about that, so don't even ask me.

1.5: ...can RPM host it? ^^

If we decide to make it available maybe a direct link to the OST page on the game site. We'll discuss all this when the time comes  ;)



Offline Gotham Ranger

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Reply #467 on: April 14, 2009, 12:19:00 AM
Holy crap, this is amazing. But man, do X and Zero look over powered.



Offline VirusChris

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Reply #468 on: April 14, 2009, 03:24:03 AM
^You mean they weren't? :)


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Offline Gotham Ranger

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Reply #469 on: April 22, 2009, 06:49:44 AM
Axl is different from X in that he has a rapid fire gun that fires in all directions. that is his main gimmick. that wouldnt work on a 16 bit platform
Forte.



Offline Flame

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Reply #470 on: April 22, 2009, 06:53:08 AM
was still 32 bit. they've never done something like MM&B forte with the 16 bit X games.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Jericho

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Reply #471 on: April 22, 2009, 07:14:14 AM
was still 32 bit. they've never done something like MM&B forte with the 16 bit X games.

This is very silly reasoning, especially since Contra on the NES of all things had multi-angular firing.

Bits don't mean much in terms of straight gameplay.



Offline Flame

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Reply #472 on: April 22, 2009, 09:37:11 AM
mm. whatever. I just dont think Axl would be all that great in a Snes styled X game.
though, to be fair, there are a lot of factors involved, if they were to make Snes X9. such as how "retro" their willing to go in terms of gameplay.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Align

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Reply #473 on: April 22, 2009, 04:11:48 PM
All directions != 8 directions though.



Offline Gotham Ranger

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Reply #474 on: April 22, 2009, 09:10:24 PM
This is very silly reasoning, especially since Contra on the NES of all things had multi-angular firing.
That was going to be my next example when he said "Was 32bit", too. High five.

mm. whatever. I just dont think Axl would be all that great in a Snes styled X game.
though, to be fair, there are a lot of factors involved, if they were to make Snes X9. such as how "retro" their willing to go in terms of gameplay.
There's really not much "retro" you can do in the X Series. X never really had the dash normally until later X games, so he always got it from the leg upgrade. Zero only got the double jump in X4 and that was from a Maverick. The most retro they could get would be complete X1 style, including original armor Zero with only buster, but that would be a terrible idea because Zero is all about the Z Saber :P

The core of the X Mechanics would still be there. Zero dashes normally, not hard for Axl to do the same. We've seen that 7-directional firing can be done easily, so Axl would be a shoe in. The biggest problem would be the copy ability, but really, who the hell uses the copy ability?

All directions != 8 directions though.
Did Axl use all directions in X8? I don't remember. Either way, it'd only be 7 in an SNES title, as even Forte couldn't shoot straight down