Author Topic: Super Smash Bros. Thread  (Read 410770 times)

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Offline Police Girl

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Re: Super Smash Bros. Thread
« Reply #4950 on: September 13, 2014, 08:37:28 AM »


There's your mewtwo in smash 4.

Also chorus kids and ice climbers. They're all with Wolf in the trophy hell.

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Re: Super Smash Bros. Thread
« Reply #4951 on: September 13, 2014, 08:45:20 AM »
I salute you Ice Climbers. *insert salute Kobun here*
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Re: Super Smash Bros. Thread
« Reply #4952 on: September 13, 2014, 08:59:17 AM »
Are all the codes gone? XD

If not, I'll happily take one.

Offline Soultrigger

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Re: Super Smash Bros. Thread
« Reply #4953 on: September 13, 2014, 10:06:18 AM »


There's your mewtwo in smash 4.

Also chorus kids and ice climbers. They're all with Wolf in the trophy hell.

Poor Mewtwo. D:
Chorus Kids though can rot. I love me some Rhythm Heaven, but the Gematsu Leak is just dumb.


Bad Box Art Snake Man Joins the Battle!

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Re: Super Smash Bros. Thread
« Reply #4954 on: September 13, 2014, 10:29:52 AM »
I am sad Snake isn't there, I kind of liked Snake.
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Offline OBJECTION MAN

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Re: Super Smash Bros. Thread
« Reply #4955 on: September 13, 2014, 03:15:16 PM »
Anyone happen to have a code left?

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Re: Super Smash Bros. Thread
« Reply #4956 on: September 13, 2014, 03:27:53 PM »
Last code gone.
I am sad Snake isn't there, I kind of liked Snake.

I wasn't expecting him to make any more appearances past brawl so while its a loss its not something I didn't expect.

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Re: Super Smash Bros. Thread
« Reply #4957 on: September 13, 2014, 04:31:11 PM »
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Re: Super Smash Bros. Thread
« Reply #4958 on: September 13, 2014, 06:02:10 PM »
Wait, who'd you give the code to? PB or OM?

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Re: Super Smash Bros. Thread
« Reply #4959 on: September 13, 2014, 08:16:17 PM »
Wait, who'd you give the code to? PB or OM?

I gave my codes to Nexus, Hypershell and Objection Man.

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Re: Super Smash Bros. Thread
« Reply #4960 on: September 13, 2014, 09:09:33 PM »
But, PB asked first...

Are all the codes gone? XD

If not, I'll happily take one.

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Re: Super Smash Bros. Thread
« Reply #4961 on: September 13, 2014, 10:05:53 PM »
I still don't know why I'm decent with the Villager.
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Re: Super Smash Bros. Thread
« Reply #4962 on: September 13, 2014, 10:45:13 PM »
Don't worry. Someone I know on Twitter gave me one of his extra codes. Thanks anyway.  8)

Also, MegaMan is as good as I remember him. He'll be even better once I can remove the Up = Jump feature on the analog stick, cause holy [tornado fang] is the Mega Upper powerful.

And you know, it's the little things that make the game so enjoyable. Especially the fact that... Ahem...

THERE'S NO MORE GODDAMN RANDOM SLIPPING!!!!

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Re: Super Smash Bros. Thread
« Reply #4963 on: September 13, 2014, 10:53:28 PM »
I'm surprised with the difficulty spike from lv 3 CPUs to lv 4 CPUs, I haven't actually lost to the 4s yet though.  Maybe someday I can fight a 9.

And yes I appreciate no tripping, why did they put tripping in Brawl in the first place?
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Re: Super Smash Bros. Thread
« Reply #4964 on: September 13, 2014, 11:19:17 PM »
Tripping was a response, you could say; an attempt to make the game more party-like after the competitive scene of Melee made maneuverability their [sonic slicer] with wavedashing. Of course, they didn't think it through enough about it being an extreme on the opposite side of the spectrum, nor allow players to disable it normally, so everyone - casual and hardcore - hated it. It's like if you were in first place in a racing game and you took a sharp drift, only for your vehicle to inexplicably spinout randomly for no fault of your own, costing you the race. Even Mario Kart 64, which had you spinout for trying to snake, wasn't random about it.

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Re: Super Smash Bros. Thread
« Reply #4965 on: September 13, 2014, 11:43:48 PM »
And you know, it's the little things that make the game so enjoyable.
I like how when you move the cursor on the character select screen between screens an arrow shows up to let you know which screen it's on.
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Re: Super Smash Bros. Thread
« Reply #4966 on: September 14, 2014, 12:13:29 AM »
Link's Forward Dash is incredible!

Offline Nexus

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Re: Super Smash Bros. Thread
« Reply #4967 on: September 14, 2014, 12:19:46 AM »
Yeah, that Jump Slash is probably one of the most consistent hard-hitting dash attacks in the game from what I hear.

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Re: Super Smash Bros. Thread
« Reply #4968 on: September 14, 2014, 12:22:16 AM »
Also really really love Top Spin!  8)

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Re: Super Smash Bros. Thread
« Reply #4969 on: September 14, 2014, 01:39:03 AM »
Top Spin is a bit OP if you ask me but that's why I love it. About time that move got some love.
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Re: Super Smash Bros. Thread
« Reply #4970 on: September 14, 2014, 02:07:35 AM »
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Re: Super Smash Bros. Thread
« Reply #4971 on: September 14, 2014, 02:46:33 AM »
I'm really curious about the single player unlock conditions. Everyone seems to have gotten certain characters in different ways. Though I don't think people have looked outside of Classic mode much yet.

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Re: Super Smash Bros. Thread
« Reply #4972 on: September 14, 2014, 02:48:05 AM »
Surprisingly Serebii compiled a lot of the character unlocks already.

http://www.serebii.net/smashbros3dswiiu/characters.shtml
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Re: Super Smash Bros. Thread
« Reply #4973 on: September 14, 2014, 02:50:38 AM »
I'm really curious about the single player unlock conditions. Everyone seems to have gotten certain characters in different ways. Though I don't think people have looked outside of Classic mode much yet.

It's a mix of numbers of matches, and playing through Classic Mode on high enough difficulties and with certain characters or such. Once you've met one condition, they'll continuously pop up after that for repeated tries at them until you get it. When the first streamers failed a first fight post-Classic mode, one of them got the idea to keep trying standard matches over and over to the point of 1 Stock matches against 1 CPU just to refight the challengers as many times as necessary until they were unlocked.

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Re: Super Smash Bros. Thread
« Reply #4974 on: September 14, 2014, 02:54:22 AM »