Author Topic: Super Smash Bros. Thread  (Read 409923 times)

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Offline Sakura Leic

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Re: Super Smash Bros. Thread
« Reply #4975 on: September 14, 2014, 02:55:26 AM »
That part with Lucas makes me sad since I played Mother 3.
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Offline Soultrigger

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Re: Super Smash Bros. Thread
« Reply #4976 on: September 14, 2014, 03:26:23 AM »
I'm really curious about the single player unlock conditions. Everyone seems to have gotten certain characters in different ways. Though I don't think people have looked outside of Classic mode much yet.

The easiest known method is # of Versus Matches. Every 10 matches results in a new challenger, up for 120 total matches for the last one. You don't need to win those matches, and every failed attempt at unlocking a new character immediately lets you retry after the next match. The fastest method that I know is 1 stock, play as Sonic and versus CPU Bowser (short victory animation), run offscreen and suicide. Repeat until all 12 are unlocked.

My verdict on Mega Man: best move is Slash Claw. All of his other moves in particular are mediocre. In general, they suffer from:
- complete lack of guaranteed combos
- lack of priority (can cancel most projectiles but can't pierce)
- lack of damage
- lack of knockback i.e. killing potential
- lack of range
- susceptible to so many hard counters (pocket, Link's shield, reflectors, etc.)
- too much endlag -> too linear (e.g. Samus's missiles have a slow startup = can attack during missile = multiple vectors of attack)

Mega Man seems to thrive on positioning (i.e. trying to manipulate your opponents to move in unfavorable ways, usually through projectiles) and straight up gimping. In particular, throwing and Top Spin can push opponents outwards from center stage, Sliding can protect the ledge. Offstage Slash Claw is the best way to kill enemies, especially since it's very useful against characters with relatively poor recovery (e.g. Link), even at low %s. Otherwise, Charge Buster to capitalize on certain situations like reading rolls.

Metal Blade: not very useful except maybe protecting recovery.
Crash Bomber: can force opponents to shield or jump, usually misses or gets canceled, but if it manages to hit, it can kinda be followed up by charge buster
Leaf Shield: useful for grabbing, otherwise way too much startup, pathetic damage, don't throw it.
Rush Coil: apparently a glitch/exploit can negate certain knockbacks that are nontumble. Haven't really tried it myself. Otherwise, self explanatory recovery (can midair jump after using it).


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Offline Satoryu

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Re: Super Smash Bros. Thread
« Reply #4977 on: September 14, 2014, 04:51:44 AM »
Everyone saying you can get them through VS matches: I know already! That's why I said single player unlocks. I don't want to get them through VS. Just grinding matches out isn't rewarding to me.

Surprisingly Serebii compiled a lot of the character unlocks already.

http://www.serebii.net/smashbros3dswiiu/characters.shtml

I'm rewatching TheJWittz's stream to see what he got, cause some of that info is false according to his stream.

(click to show/hide)
« Last Edit: September 15, 2014, 05:28:19 AM by Sato »

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Offline Sakura Leic

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Re: Super Smash Bros. Thread
« Reply #4978 on: September 14, 2014, 05:16:42 AM »
I think tomorrow I'll see if I can survive a level 5 CPU, I only lost against one level 4 CPU, but Megaman got off his Final Smash so that was worth it.  Also the random button likes Link for some reason.

I do wish I could change my controls a bit.
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Offline Phi

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Re: Super Smash Bros. Thread
« Reply #4979 on: September 14, 2014, 06:14:16 AM »


For the love of god, I did not mean to pause it at this moment. D:

Offline Sakura Leic

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Re: Super Smash Bros. Thread
« Reply #4980 on: September 14, 2014, 06:16:11 AM »
I don't even want to know what Pikachu was going to do there.
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Offline OBJECTION MAN

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Re: Super Smash Bros. Thread
« Reply #4981 on: September 14, 2014, 06:16:19 AM »
If you guys didn't know, on the Stage Select press X to enter "omega" mode, which makes all stages into their Final Destination form. Works on Demo too.

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Offline Sakura Leic

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Re: Super Smash Bros. Thread
« Reply #4982 on: September 14, 2014, 06:17:02 AM »
I already tried that.
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Offline Phi

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Re: Super Smash Bros. Thread
« Reply #4983 on: September 14, 2014, 06:17:18 AM »
Yeah, I saw.

Offline Soultrigger

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Re: Super Smash Bros. Thread
« Reply #4984 on: September 14, 2014, 09:11:13 PM »
Quote
I've unlocked all of the customs today and these are what they are.
B
Metal blade
Hyper bomb - 4 directions. Explosions of course. Very much just a bomb that is thrown in an arc.
Shadow blade - 4 directions for some reason. Weaker than metal blades but can combo with them

SideB
Crash bomb
Danger wrap- very small and travels vertical. Explodes on contact
Ice slasher - freezes opponent but its really ****ty and I can't find a use for it cause its slow and they break out right away

Upb
Rush coil
Beat -great recovery range and you can still act when its done
Tornado hold -very weak recovery but has interesting setups since you drop it down and it damages and carries opponents up. Also can act out of it.

Downb
Leaf shield
Skull shield- wind effect. Skulls don't have hotbox unless thrown
Plant barrier- not really sure. Slightly more percent on the rotation of leaves tho

Source: http://smashboards.com/threads/wily-tower-mega-mans-custom-moves.352449/page-2


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Offline Nexus

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Re: Super Smash Bros. Thread
« Reply #4985 on: September 15, 2014, 12:28:58 AM »
Since this IS a Rockman/Mega Man forum, I figured I might as well post the uploaded Mega tracks so far (although the channel has an extra one that's just the NES tunes linked together).

Quote
Mega Man 2 Title / Dr. Wily Stage 2 - Super Smash Bros. (3DS & Wii U) Music Extended

Airman Stage - Super Smash Bros. (3DS & Wii U) Music Extended

Sparkman Stage - Super Smash Bros. (3DS & Wii U) Music Extended

Offline Sakura Leic

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Re: Super Smash Bros. Thread
« Reply #4986 on: September 15, 2014, 12:47:21 AM »
I wonder if Woodman's theme would make it in.
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Offline Sakura Leic

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Re: Super Smash Bros. Thread
« Reply #4987 on: September 15, 2014, 03:24:44 AM »
http://www.nintendolinked.com/super-smash-bros-nintendo-3ds-ruining-people/

Well at least it's not TVs breaking or hands burning this time.
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Offline irgpie

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Re: Super Smash Bros. Thread
« Reply #4988 on: September 15, 2014, 03:26:51 AM »
A+ URL cutoff.

Offline Sakura Leic

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Re: Super Smash Bros. Thread
« Reply #4989 on: September 15, 2014, 03:28:46 AM »
Oh god that's hilarious. XD
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Offline Phi

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Re: Super Smash Bros. Thread
« Reply #4990 on: September 15, 2014, 03:47:20 AM »
A+ URL cutoff.

Haha, well, that cut-off isn't wrong.

On GameFAQs, people are literally begging for codes like it's water and buy them for $50+ on eBay. And I'm sure that's not the only place.

Offline Sakura Leic

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Re: Super Smash Bros. Thread
« Reply #4991 on: September 15, 2014, 03:58:30 AM »
It's really sad that people aren't patient, I mean they could use that $50 to buy the game when it comes out.
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Offline Protoman Blues

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Re: Super Smash Bros. Thread
« Reply #4992 on: September 15, 2014, 08:56:19 AM »
I gotta say, if the 3DS soundtrack is this big & excellent, the Wii U soundtrack is going to be balls to the wall incredible.

Offline Sakura Leic

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Re: Super Smash Bros. Thread
« Reply #4993 on: September 15, 2014, 09:05:25 AM »
I can't wait to see what tracks they use for the Wii U version.
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Offline Protoman Blues

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Re: Super Smash Bros. Thread
« Reply #4994 on: September 15, 2014, 09:10:26 AM »
Same here. I'm just as excited about the soundtrack as I am the actual game itself.

Offline Sakura Leic

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Re: Super Smash Bros. Thread
« Reply #4995 on: September 15, 2014, 09:14:21 AM »
Same here.

I seem to be able to handle level 5 AIs just fine so I'm going to try level 6 AIs tomorrow.
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Offline Protoman Blues

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Re: Super Smash Bros. Thread
« Reply #4996 on: September 15, 2014, 09:19:38 AM »
Who are you practicing with?

Offline Sakura Leic

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Re: Super Smash Bros. Thread
« Reply #4997 on: September 15, 2014, 09:20:50 AM »
The Villager temporarily since none of the characters I wanted to use are in the Demo.
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Offline Protoman Blues

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Re: Super Smash Bros. Thread
« Reply #4998 on: September 15, 2014, 09:39:14 AM »
How do you like him so far?

Offline Sakura Leic

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Re: Super Smash Bros. Thread
« Reply #4999 on: September 15, 2014, 09:45:56 AM »
I like her okay, I usually use her A attacks and the Gyroid rocket most of the time.  I don't like how precise her Final Smash is though.  I also like how fast she is and I can get items easily with her, though I haven't exactly figured out how to throw away items or what button uses Final Smash unfortunately. 

Her recovery is great I can get so much air with those balloons and it's not redundant like Pit's Pegasus Wings in Brawl and I don't have to worry about upward suicide like with Snake.

Though I know I don't use her effectively enough to main her, I don't know if I will some day once I fiddle with the controls, then again I suck at fighting games anyway. :P
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