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Base => News and Announcements => Topic started by: Soultrigger on July 02, 2015, 07:28:32 PM

Title: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Soultrigger on July 02, 2015, 07:28:32 PM
Quote
Posted by comcept USA, LLC
https://www.youtube.com/watch?v=CbGmrySQLIg (https://www.youtube.com/watch?v=CbGmrySQLIg)


Now what in the world could this be...?

Well...whatever it is, we decided to give our backers a special first look at it!

If you want to know more, you are all just going to have to wait until Independence Day to find out!

We can't say anything more until then, but we think you get the idea.
Please share this video with all your friends, and help spread the word!


Until next time, Mighties!(`_´)ゞ
- The Mighty No. 9 Team

Links:

RED ASH - The Indelible Legend by comcept USA, LLC — Kickstarter (https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend)

Red Ash -Magicicada- by STUDIO4℃ by comcept USA, LLC — Kickstarter (https://www.kickstarter.com/projects/mightyno9/red-ash-magicicada-by-studio4c)
Title: Re: RED ASH
Post by: Sakura Leic on July 02, 2015, 07:30:15 PM
*gets into squee bunker*

I am very interested in how this develops.  I also like how it looks like Yatterman in a way and at the same time the protag looks like Geo without the funky hair style.  And I want that song so much.
Title: Red Ash: The Indelible Legend: A Comcept Mega Man Legends style game
Post by: Protoman Blues on July 02, 2015, 09:15:26 PM
[yt]https://www.youtube.com/watch?v=CbGmrySQLIg[/yt]

More on this story as it develops, but really, there's only one thing to say at this point. The exact same thing I said last time.

AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!

Your move, Capcom!
Title: Re: RED ASH
Post by: Protoman Blues on July 02, 2015, 09:16:02 PM
Oh, I made this into a news topic. I'll just merge the two.
Title: Re: Red Ash: The Indelible Legend: A Comcept Mega Man Legends style game
Post by: Phi on July 02, 2015, 09:24:43 PM
"Some legends herald greatness, only to lose their way"

Daaaaamn they are NOT being subtle about this at all. XD
Title: Re: Red Ash: The Indelible Legend: A Comcept Mega Man Legends style game
Post by: Protoman Blues on July 02, 2015, 09:25:50 PM
They weren't subtle about Mighty No. 9 either.  8D
Title: Re: Red Ash: The Indelible Legend: A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 02, 2015, 09:26:03 PM
Inafune and subtle are like oil and water.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Phi on July 02, 2015, 09:39:56 PM
No argument there.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 02, 2015, 09:44:03 PM
That being said I kind of wonder if these guys are some type of bounty hunters or something.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Phi on July 02, 2015, 09:50:32 PM
You know, that big guy looks like a redesigned Teisel.

(http://i.imgur.com/YG3kurw.jpg)

Even the color scheme is similar.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 02, 2015, 09:51:43 PM
Yeah that's what I was thinking, probably because he was such a fan favorite.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Soultrigger on July 02, 2015, 10:04:32 PM
(http://i.imgur.com/Wtlqrti.jpg)

Shameless knockoff...
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 02, 2015, 10:06:59 PM
Umm exactly what kind of point were you trying to make?
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: ViperAcidZX on July 02, 2015, 10:24:24 PM
The Mega Man Legends 3 we never got could be coming back... :'(
(Those are tears of joy, by the way.)
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Flame on July 02, 2015, 10:55:48 PM
[spoiler]Red Ash = Re-Dash[/spoiler]
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Phi on July 02, 2015, 11:01:27 PM
[spoiler]Your avatar is creeping me the [tornado fang] out.[/spoiler]
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 02, 2015, 11:02:44 PM
[spoiler]Your avatar is creeping me the [tornado fang] out.[/spoiler]
[spoiler]Seriously Flame what the hell is that.[/spoiler]
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Flame on July 02, 2015, 11:23:05 PM
I think i found it while searching for and looking through "vaporwave" stuff

thought it was nifty
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Phi on July 02, 2015, 11:56:37 PM
thought it was nifty

(http://i.imgur.com/wmCd65c.jpg)
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Flame on July 03, 2015, 01:56:53 AM
So this basically seems like they took the idea of the Bonnes, the Idea of Trigger and Co, and basically mashed the two families together
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Dr. Wily II on July 03, 2015, 02:13:36 AM
(http://i.imgur.com/Wtlqrti.jpg)

Shameless knockoff...
THANK YOU.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Protoman Blues on July 03, 2015, 02:54:13 AM
(http://i.imgur.com/Wtlqrti.jpg)

Shameless knockoff...

I get it!  8)
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Hypershell on July 03, 2015, 03:22:11 AM
I love how there's a fourth character who is being promoted fully and solely by how similar her rack is to Tron's.

Well...I'm not looking forward to a new round of fanart with false Mega Man tags, but if this is what it takes to stick it to Capcom, might as well enjoy the show.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Reaperoid on July 03, 2015, 04:19:58 AM
You know, that big guy looks like a redesigned Teisel.
nowai it def batou from gits
/s
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 03, 2015, 04:25:12 AM
I get it!  8)
[tornado fang]ing hell I finally got it.  Ugh why didn't I see it sooner. -AC
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Strider Xhaiden on July 03, 2015, 03:29:12 PM
I hope you all realise this is just gonna be ANOTHER Kickstarter.

All of my nope.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Phi on July 03, 2015, 06:35:58 PM
I hope you all realise this is just gonna be ANOTHER Kickstarter.

Okay.

What's the problem here?
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: OBJECTION MAN on July 03, 2015, 09:00:39 PM
I love how there's a fourth character who is being promoted fully and solely by how similar her rack is to Tron's.

 :\

#hypershell
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 03, 2015, 09:25:02 PM
Well he's not wrong at the moment.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Blue Valkyrie on July 03, 2015, 09:57:17 PM
I hope you all realise this is just gonna be ANOTHER Kickstarter.

All of my nope.

Don't--you know explain you're position or anything.  ::)
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Strider Xhaiden on July 03, 2015, 10:02:44 PM
Don't--you know explain you're position or anything.  ::)

I suppose in hindsight I probably should've elaborated.....eh, whatever. Guess I'll do it now.

The problem I have with Kickstarters (outside of how prevalent they're becoming. Don't worry, I'm explaining this now) is that the people behind them are basically saying "Hey! You like this idea we have? Then pay us to make the game. Then pay us again so you can play it!". That's not even going into DLC and the like.

Paying for a game? Fine.
Paying for a game that may never actually get made? No chance.
Paying TWICE for a game? Nope.

Personal opinion though, feel free to get hyped and whatnot. Just got no interest in stuff like this myself. MIGHT get hyped if/when it is an ACTUAL game and not just some concept art.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 03, 2015, 10:09:18 PM
Well if you pay them enough you don't have to pay them twice, I have no idea why you would think that you have to pay them twice if you already paid for the game.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Strider Xhaiden on July 03, 2015, 10:15:43 PM
Well if you pay them enough you don't have to pay them twice

.....?
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 03, 2015, 10:18:03 PM
I mean they usually have a kickstarer reward with a copy of the game, digtal for cheaper tiers or physical for higher tiers, if you give them a certain amount of money.  Don't know where you got the idea that you have to pay them twice unless you just gave them $5.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Strider Xhaiden on July 03, 2015, 10:27:03 PM
I mean they usually have a kickstarer reward with a copy of the game, digtal for cheaper tiers or physical for higher tiers, if you give them a certain amount of money.  Don't know where you got the idea that you have to pay them twice unless you just gave them $5.

That's fair enough. My biggest concern is that you pay the money, and then at some point they turn around and go "Oh, by the way, things happened and now we aren't making this anymore". I don't know if you'd get refunded in a situation like that, but I guess my problem boils down to paying up-front for something that doesn't technically exist yet, and might not ever depending on circumstances.

*exhale*

Didn't mean to derail this topic everyone. Apologies for the disruption. I'll go back to my corner and leave you all in peace now.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 03, 2015, 10:29:51 PM
Well I trust Inafune since he did everything he could to make sure Mighty Number 9 is released in the best way possible, even finding a publisher to help him, and that's coming out in September. 
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Flame on July 04, 2015, 12:13:58 AM
well there's also that...

Im not at all too pleased with the fact that Console buyers, (not backers) are getting a preorder collector's edition that is arguably better than what backers of the same price point paid.

that really bothers me. some people paid upwards of 200$ for some rewards, and now, console preorders are getting basically something roughly equivalent, for 20 or 30 bucks. There's no reason to join the kickstarter if they will just release a better edition later that i can buy. That's something that has made me very upset and wary of buying into another Comcept Kickstarter.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 04, 2015, 12:16:13 AM
Ah yeah I forgot about that, especially since I wasn't a backer.  That being said we still don't know if this is going to be a Kicstarter anyway.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Fxeni on July 04, 2015, 12:22:24 AM
While I can understand that thought process, the main goal of Kickstarter is to fund things you want to get... the backer stuff shouldn't even be the main attraction. Alas...
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Flame on July 04, 2015, 12:25:36 AM
Ah yeah I forgot about that, especially since I wasn't a backer.  That being said we still don't know if this is going to be a Kicstarter anyway.
I'm certain it likely will.

This, like MN9, are "dream" projects. Inafune knows there's a crows willing to pay for the game, but not if there's exactly enough of a demand to make it something he can invest money in safely and make it back. he isnt dumb, It's part of the reason the Legends 3 prototype was what it was. to gauge interest.

and considering this is Legends all over again, i wouldnt be surprised if he did exactly the same thing as with MN9. kickstarter and open dev forum. (which I hope doesnt happen personally- the MN9 forum was just terrible and went to [parasitic bomb] really fast)

the backer stuff shouldn't even be the main attraction. Alas...
Backers aren't gonna pay 200 dollarydoos for nothing but a copy of the game, thats why the backer rewards exist at all. to incentivize paying more.

and some people paid out the nose for some of those rewards, like Inafune's signature, a plush toy and all that other stuff.

but then, Comcept makes a publisher deal with Deep Silver to make a physical version, (something that was never available for backers) with a preorder edition that consists of rewards equivalent to the higher backer tiers, for only 30 bucks, (yet not available to backers at all) completely devaluing those backers who paid high amounts.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Fxeni on July 04, 2015, 12:32:41 AM
Actually, there's plenty of people who would pay plenty of dollarydoos just to get it funded. Besides, it's not the backers money that's providing the new stuff in the physical copy, it's Deep Silver's. They can do whatever the hell they want.

Just to be clear, I understand your point; The thing is, there wasn't any guarantee the game itself would get completed anyways. Such is the nature of crowdfunding, really. People need to manage their expectations.



(https://scontent-lga1-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/p180x540/11214071_869738253100417_8791786266278949380_n.jpg?oh=69d4559c9457f297ec595a89943d8964&oe=562CCFD2)
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Nexus on July 04, 2015, 10:08:31 PM
Well, SouGenmu wasn't exactly (https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend?ref=nav_search) wrong on his prediction. (https://www.kickstarter.com/projects/mightyno9/red-ash-magicicada-by-studio4c?ref=nav_search)

Two different Kickstarter projects, both for Red Ash with one being for the game itself and the other being for a sort of short movie/episode from an actual anime studio it seems. Ridiculously priced stretch goals on the anime, although I guess animation is pretty expensive. The main three characters are, wait for it, Beck, Call and Tyger. Seems Inafune's trying to establish his own little Mega Man-style of series generational names. Hell, the Diggers of the Legends universe now have an equivalent apparently called 'Delvers', too.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 04, 2015, 10:14:41 PM
I wonder why the anime art style is so different from the video game art style with Call in particular.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Nexus on July 04, 2015, 10:45:58 PM
I wonder why the anime art style is so different from the video game art style with Call in particular.

Some are theorizing that the trio gets injured severely in the animation so they end up with robotic parts for the game, Call especially.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 04, 2015, 11:01:03 PM
Eh I'm thinking maybe it was just early concept art myself, it would be stupid to have Call with a different skin tone.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Soultrigger on July 04, 2015, 11:16:13 PM
Well, if my timing was right, I'll be Gofer #420 (lol) and #99 respectively. Assuming they do a numbering scheme like Mighty No 9...

I don't really see much point in the anime Kickstarter rewards. Like, unless I'm a super hardcore supporter of Inafune/Legends, everything is digital up until the $94 tier. There's not even a $40~$60 bluray physical reward? The only thing worth getting imo is the OST, and we don't even know the composer...

Quote
$14: A VOTING RIGHT for "VOICE ACTOR CASTING" of CALL and TYGER
I don't think I can unhear Jiraiya at this point...
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Flame on July 04, 2015, 11:25:00 PM
dunno if im gonna go for this one.

i'd want a physical copy, and Deep Silver will likely make a preorder edition again anyway. I'll just wait for that one.

also Im not doing another backer forum. that went terribly for MN9
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Strider Xhaiden on July 04, 2015, 11:55:58 PM
I just found out that this is PC only, anyway.

.......
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 05, 2015, 12:00:58 AM
I get the feeling some strech goals will involve making console versions like last time.  It's pretty normal for a video game kickstarter. 
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Nexus on July 05, 2015, 12:15:05 AM
Eh I'm thinking maybe it was just early concept art myself, it would be stupid to have Call with a different skin tone.

I dunno, I think the theories are onto something. Beck's left arm is a robotic limb that can be interchanged like Mega's in Legends for the game art, but the animation art has him with two completely normal arms. Same for Tyger's legs being human for the animation and robotic for the game. Maybe the animation's just early concept art like you say, though.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 05, 2015, 12:39:15 AM
Meanwhile I just noticed Call's rifle wrench.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Hypershell on July 05, 2015, 05:20:01 AM
Nice to have a competent reveal trailer.  The fact that they saw the importance of showing how the characters play off each other nice and early, that actually builds my confidence in this.

I find myself liking the design tweaks of the anime more, even if they are lacking the robotic elements.  So if the prequel theory holds true, I guess that would mean that Call got a ZX-style synthetic skin.

:\

#hypershell
What?  Like I was the only one thinking that.  If there was any intention at all to sell that character on her own merits, they'd have shown her face from the get-go.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 05, 2015, 05:23:36 AM
I do hate Beck's jacket myself, it really clashes with his armor, and I usually like Letterman Jackets.  Also someone pointed out that RA-Beck has that distinctive triangle MN9-Beck has on his leg.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Fxeni on July 05, 2015, 05:24:23 AM
Chances are this won't get the backing they're hoping for, particularly if people are feeling burned on the previous one.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 05, 2015, 05:27:25 AM
Yeah I admit I'm a little worried about that, it might have been better if he waited until after September in my opinion.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Hypershell on July 05, 2015, 05:32:25 AM
I suppose it's a gamble either way, since if either the sales or the critical reception of M#9 aren't up to expectations, waiting could just as easily backfire.

I'd be surprised if these campaigns were as successful as Mighty, but at the same time I'm not sure why anyone would be feeling burned.  The feedback from Mighty's demo was pretty darn positive, last I heard.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 05, 2015, 05:34:51 AM
Not to mention that the video game kickstarter is 1/8 of the way there for the initial goal at least at the moment so it's going at a pretty good pace at the moment. 
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Fxeni on July 05, 2015, 05:42:16 AM
I suppose it's a gamble either way, since if either the sales or the critical reception of M#9 aren't up to expectations, waiting could just as easily backfire.

I'd be surprised if these campaigns were as successful as Mighty, but at the same time I'm not sure why anyone would be feeling burned.  The feedback from Mighty's demo was pretty darn positive, last I heard.
See the previous page for an example.

There's a good chance it'll get funded, but it's the stretch goals I'm not too sure about.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Flame on July 05, 2015, 07:11:15 AM
I'm not sure why anyone would be feeling burned.  The feedback from Mighty's demo was pretty darn positive, last I heard.
I'm feeling burned particularly on the [parasitic bomb] Deep Silver pulled with their physical version.

during the KS there was never an option for a physical game, but now that there's a partnership with Deep Silver, not only is there a physical game, but backers are not eligible to get it instead of their digital copy. And they made a preorder edition that completely devalues higher tier backers by offering similar rewards for a meager 30 bucks or so.

So I might as well wait for the inevitable physical copy of Not-Legends and get the preorder edition that will inevitably happen.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 05, 2015, 07:18:32 AM
One thing I hope this game does is making all your sub weapons available to switch around instead of having to switch them at a certain place like the Legends series.  And Vacuum arm, there better be a Vacuum arm.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: kosmos on July 05, 2015, 10:07:02 AM
The timing feels wrong for me, I will give him my money if I'm happy with Mighty no 9 but not now, not after Bloodstain and Shenmue 3.

I wonder what is he going to do with all the profits from Mighty no 9?.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Protoman Blues on July 05, 2015, 10:24:48 AM
Well he got my money. XD
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Reaperoid on July 05, 2015, 10:25:55 AM
He should have waited for the M#9 feedback first before starting another one, but that's just my opinion.

during the KS there was never an option for a physical game, but now that there's a partnership with Deep Silver, not only is there a physical game, but backers are not eligible to get it instead of their digital copy. And they made a preorder edition that completely devalues higher tier backers by offering similar rewards for a meager 30 bucks or so.
I'm so happy that the Bloodstained kickstart completely blew this out the water with their physical copies. I was completely beside myself at the GOG physical disc option.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Hypershell on July 05, 2015, 02:26:49 PM
I'm feeling burned particularly on the [parasitic bomb] Deep Silver pulled with their physical version.

during the KS there was never an option for a physical game, but now that there's a partnership with Deep Silver, not only is there a physical game, but backers are not eligible to get it instead of their digital copy. And they made a preorder edition that completely devalues higher tier backers by offering similar rewards for a meager 30 bucks or so.

So I might as well wait for the inevitable physical copy of Not-Legends and get the preorder edition that will inevitably happen.
No offense, but boo freaking hoo.  A Kickstarter pledge is not a pre-order: The incentives are not meant to be a good value, they're merely an expression of gratitude.  Deep Silver had nothing to do with the Kickstarter, if they don't want to take that baggage, the alternative is to drop them and keep the game digital only, and what do backers gain from that?  Absolutely nothing.

And what exactly is it in the retail pre-order that devalues the backer incentives, anyway?  There's no crossover save that both include an artbook of some kind, and I doubt they're the same book (the retail book is 30-ish pages while the backer book is supposed to also be a strategy guide).  Even if they are, the backer book is not the only item at any reward tier, even the minimum $40 backers got a soundtrack along with it.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Fxeni on July 05, 2015, 06:32:32 PM
Well, here's what I got from a Mighty No. 9 project update email:

Quote
Hey there, Mighties!

So, anyone who has been paying attention to the forums will have noticed that we just launched two Kickstarter for the Red Ash property, a game project by comcept and an animation project produced by Studio 4℃.

These are both going to share two key elements--the character concepts and the theme of treasure hunting-- and besides that they are their own independent creations. The property will play on the idea of parallel worlds, especially the anime version.

Soooo yeah, parallel worlds. Could be interesting, if done right.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 05, 2015, 06:36:39 PM
So the anime and video games are parallel universes? 
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Flame on July 05, 2015, 07:48:46 PM
No offense, but boo freaking hoo.  A Kickstarter pledge is not a pre-order: The incentives are not meant to be a good value, they're merely an expression of gratitude.  Deep Silver had nothing to do with the Kickstarter, if they don't want to take that baggage, the alternative is to drop them and keep the game digital only, and what do backers gain from that?  Absolutely nothing.
Backer rewards exist, again, as incentive to pay more than the lowest price. pay 150, get a plush toy. pay 200, get inafune's signature. stuff like that. also I disagree. incentives ARE meant to have some value. They are exclusive content for people who backed. otherwise theres no point. the issue with deep silver, is that Comcept didnt seem to have any consideration for the fact that backers might want a physical copy instead of a digital one. during the kickstarter, there were no plans for one. So people got the next best thing, a USB with the game on it (if on PC) and a fake box. yet now, Deep Silver announced there WILL be a physical version, yet backers who wanted a physical version since day 1, can't actually get that physical version for their pledge, because there's 2 different companies doing distribution. Fangamer is doing the backer copies, Deep Silver the physical ones, and Comcept just cant seem to do anything about any of that. It's kind of insulting.

Quote
And what exactly is it in the retail pre-order that devalues the backer incentives, anyway?  There's no crossover save that both include an artbook of some kind, and I doubt they're the same book (the retail book is 30-ish pages while the backer book is supposed to also be a strategy guide).  Even if they are, the backer book is not the only item at any reward tier, even the minimum $40 backers got a soundtrack along with it.
It offers, aside from being a PHYSICAL copy, and the artbook and poster, which every retail copy will contain-

an exclusive, numbered articulated figure of beck with interchangeable faceplates, and Inafune's signature in foil on the box.

Now, you can say what you want about a massproduced signature printed on the box- but a signature is a signature. backers paid 150 for a plush toy- which isnt even of Beck himself, it's a xel-

preorders meanwhile get a figure of the main character, which is infinitely more desirable.

And people paid 200 bucks and up for the chance to get Inafune's Signature.

So now, those two tiers are completely devalued by a (correction- it wasnt 40 bucks ) 60 buck preorder edition, which is inaccessible to backers.

I didnt pay anywhere near those 2 tiers, but I know a few people who did are feeling mighty cheated. Im miffed about that too out of principle- but mostly over the fact that i can't get a physical copy of the game, which i would have wanted during the kickstarter.

And Comcept hasnt really made any note of this.

hell, they didnt even announce the preorder edition to their backers at all. backers found out about the preorder/physical release from videogame news sites before Comcept, who hasnt even really responded in any form to the outcry over it with anything other than "rest assured, your feedback has been passed along the appropriate channels." which is such a stock answer it feels like they just ignore the complaints and send them to the recycle bin.

I just dunno. It seems like there is a physical copy in the tiers, but I'm just not sure. if Im as confident about backing this like I was for MN9
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Phi on July 06, 2015, 02:28:06 AM
Soooo yeah, parallel worlds. Could be interesting, if done right.

Inb4 parallel Volnutt making it off the moon! 8D
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 06, 2015, 08:06:02 AM
Found some Red Ash fan art, sketches at least.

http://phil-my-powah.tumblr.com/ (http://phil-my-powah.tumblr.com/)
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: OBJECTION MAN on July 07, 2015, 03:13:37 AM
I should be dying from hype for this but honestly I can't seem to muster any real cares about this. I think some prototype gameplay would have gone a long way. Not to mention it's only paying for a demo, like Legends 3...
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 07, 2015, 03:27:35 AM
Though I am excited for it I do agree that it's hard to get excited for it with only concept art.  I was also hoping Playable Tyger would have been part of the main build of the game but it seems we need a stretch goal for him.  Unfortunately at the moment the kickstarter is pretty lackluster, I wonder if Inafune should have taken a page from Bloodstained and make contests and stuff.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Police Girl on July 07, 2015, 03:30:50 AM
I'm just sort of reeling from MN.9

If they get funded, great. I don't have cash for it right now though.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Phi on July 07, 2015, 03:43:26 AM
I'm much more interested in this than MN.9
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 07, 2015, 03:44:40 AM
I'm honestly more interested in this than Legends 3 but I can see why others aren't.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Flame on July 07, 2015, 05:23:38 AM
I imagine they did MN9 first mostly as a test run of everything. First off, if they can get funded at all- second to see how it'd work.

otherwise im not surprised if they wouldve just gone straight for Not-Legends.

that said im not digging that episodic thing they are going for.

Come on now Comcept, Capcom did a legends 3 prototype because they didnt want to make it and were going to see if there was interest. you have no excuse
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Fxeni on July 07, 2015, 11:38:47 AM
I imagine they did MN9 first mostly as a test run of everything. First off, if they can get funded at all- second to see how it'd work.

otherwise im not surprised if they wouldve just gone straight for Not-Legends.

that said im not digging that episodic thing they are going for.

Come on now Comcept, Capcom did a legends 3 prototype because they didnt want to make it and were going to see if there was interest. you have no excuse
Except, you know, there was likely some base funding for Legends 3 from Capcom. They likely don't have that luxury here.

Knowing how things work in the industry itself (source: I frickin work in it) their actions here make total sense. They want to get the ball rolling on the pre-production while the majority of their team is putting the final touches on MN9. They want to get base funding and probably don't have a publisher in place for it, so this is their way to both gauge interest and get some funding to at least get the project off the ground.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: OBJECTION MAN on July 07, 2015, 01:49:39 PM
that said im not digging that episodic thing they are going for.

Come on now Comcept, Capcom did a legends 3 prototype because they didnt want to make it and were going to see if there was interest. you have no excuse

They have a very good excuse actually. A full game of this would be astronomically more expensive than MN9. Remember Inafune's comments before Legends 3 about a "current gen console Legends game" where he said he needs to play the lottery and hope for at least 16 million dollars? Yeah, that. He's not gettign 16m from kickstarter.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 07, 2015, 10:40:43 PM
Can someone put the kickstarter links on the first page of this thread?
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Soultrigger on July 08, 2015, 04:40:56 AM
Main theme by Manami Matsumae:

https://www.youtube.com/watch?v=aee-HSZMc2k (https://www.youtube.com/watch?v=aee-HSZMc2k)
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Phi on July 08, 2015, 06:23:11 AM
Nice.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Flame on July 08, 2015, 08:50:04 AM
I had a thought. Assuming Red Ash does well on its kickstarter and is successful on its eventual full run, do you suppose it might make capcom respond in kind? Om not expecting Legends 3 here, but, yknow, to do something with the series.

Also, i was reminded of that dead lgends fangame from a few years back, also named ASH. (Another Story in Halcyon)

Funny thing that.

You could say its a... MIGHTY coincidence!
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 08, 2015, 08:54:28 AM
It's certainly possible in my opinion, the thought crossed my mind as well.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Protoman Blues on July 08, 2015, 08:56:32 AM
Well Capcom is already planning a 30th anniversary cartoon show sorts for MegaMan, with rumors of a game that will coincide with the series as well. Odds are the overwhelming support for Mighty No. 9, which has a game & cartoon series coming out, helped with this.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 08, 2015, 08:40:14 PM
The anime Kickstarter is finally close to being 50% funded.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: HokutoNoBen on July 08, 2015, 11:05:14 PM
Well Capcom is already planning a 30th anniversary cartoon show sorts for MegaMan, with rumors of a game that will coincide with the series as well. Odds are the overwhelming support for Mighty No. 9, which has a game & cartoon series coming out, helped with this.

I dunno. With how tone deaf Capcom's upper management can be and has historically been, I'd be surprised if MN9's developments really made a dent with whatever was going on during those talks between the "Top Men".  8D

But in any case, I doubt Capcom will greenlight anything else pertaining to the Rockman brand (like a DASH sequel), until they at least have one solid flagship to build the franchise on, again. That pretty much means that whatever is going to be the new "face" of the franchise in a year or so had better be up to the task~!
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 09, 2015, 03:10:32 AM
A console port stretch goal has finally been added at the $1,000,000 mark though the choice of console has not been decided yet but there will be a preliminary poll to see which console the backers want most while they negotiate, though it'll most likely be the PS4 I think.  The goal for episode 4 and 5 has been pushed back to 1.5 mil.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Mary_Nelson on July 09, 2015, 03:54:48 AM
Just pledged, I was waiting for news that it would go on a console.  I'm starting to feel excited about this!
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 09, 2015, 03:58:08 AM
Once this news hits the gaming news sites we'll see a significant rise in pledges.  In the mean time I'm still waiting for them to make a facebook page.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Protoman Blues on July 09, 2015, 05:41:25 AM
I dunno. With how tone deaf Capcom's upper management can be and has historically been, I'd be surprised if MN9's developments really made a dent with whatever was going on during those talks between the "Top Men".  8D

But in any case, I doubt Capcom will greenlight anything else pertaining to the Rockman brand (like a DASH sequel), until they at least have one solid flagship to build the franchise on, again. That pretty much means that whatever is going to be the new "face" of the franchise in a year or so had better be up to the task~!

Tis true. The Top Men have been acting a lot like Numskull Men as of late, so it's possibly MN9 has nothing to do with it. Who really knows what goes through their heads. I guess we'll see in two years when we get more info about the new cartoon series.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Soultrigger on July 09, 2015, 11:49:04 AM
I think Mega Man being on a hiatus for so long is a combination of Capcom not knowing what to do with the brand and how risky AAA titles can be financially. It's obvious people want a Mega Man game and I'm sure Capcom knows that, but my guess is that Capcom isn't looking to make a MM game that caters to the 100,000 people that will buy it in a heartbeat, they want a MM game that could actually move millions of units. It's no surprise Capcom is funneling most of its budget towards Street Fighter and Monster Hunter: those things actually sell.

I mean, you guys realize, Mega Man 2 is only Capcom's 38th best selling game and doesn't even come close to top 10. Source (http://vgsales.wikia.com/wiki/Best_selling_Capcom_games)

Also, by that list, the most recent successful Mega Man game was Battle Network 4, which was released in 2003.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: HokutoNoBen on July 09, 2015, 07:21:18 PM
I think Mega Man being on a hiatus for so long is a combination of Capcom not knowing what to do with the brand and how risky AAA titles can be financially. It's obvious people want a Mega Man game and I'm sure Capcom knows that, but my guess is that Capcom isn't looking to make a MM game that caters to the 100,000 people that will buy it in a heartbeat, they want a MM game that could actually move millions of units. It's no surprise Capcom is funneling most of its budget towards Street Fighter and Monster Hunter: those things actually sell.

But that's the interesting thing. Rockman, as you know, was never really a "AAA" franchise. Most of the mainstream games during their hey days (re: OG, X and EXE) were always made with pretty modest (re: shoestring) budgets and often had quick turn around times that went along with them being made near-annual franchises. But the difference was that the marketing and merchandising more than made up for how the games themselves didn't sell gangbusters. Toys, comics/manga and tv shows. Those were the ways that Capcom and their business partners made money off of Rockman. Little wonder that Rockman fell out of favor around the same time the EXE/BattleNetwork money train started running out of steam and Ryuusei/StarForce wasn't able to get passengers back on board.

So, while I'm sure Capcom would love the games to be multimillion hits, their main concern with the new MM is likely to get him situated as an icon that can be the face of a multimedia empire, once again. If they can get a MM that can launch a toyline, a successful tv show and an Archie comic that doesn't struggle for readership (among other possibilities), Capcom will likely be pleased as punch, even if the games still perform only about as well as most mainstream MM games usually do.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: OBJECTION MAN on July 09, 2015, 10:46:08 PM
Well Capcom is already planning a 30th anniversary cartoon show sorts for MegaMan, with rumors of a game that will coincide with the series as well.

Cause that turned out great for Sonic.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Protoman Blues on July 09, 2015, 11:31:23 PM
But that's the interesting thing. Rockman, as you know, was never really a "AAA" franchise. Most of the mainstream games during their hey days (re: OG, X and EXE) were always made with pretty modest (re: shoestring) budgets and often had quick turn around times that went along with them being made near-annual franchises. But the difference was that the marketing and merchandising more than made up for how the games themselves didn't sell gangbusters. Toys, comics/manga and tv shows. Those were the ways that Capcom and their business partners made money off of Rockman. Little wonder that Rockman fell out of favor around the same time the EXE/BattleNetwork money train started running out of steam and Ryuusei/StarForce wasn't able to get passengers back on board.

So, while I'm sure Capcom would love the games to be multimillion hits, their main concern with the new MM is likely to get him situated as an icon that can be the face of a multimedia empire, once again. If they can get a MM that can launch a toyline, a successful tv show and an Archie comic that doesn't struggle for readership (among other possibilities), Capcom will likely be pleased as punch, even if the games still perform only about as well as most mainstream MM games usually do.

That's the bottom line really, which is why I've been saying since the Capclomsterfuck many years ago that they need to try and branch out the series to other mediums, like a cartoon of sorts. Having Rock in Smash Bros was a great way to get started and now they can hopefully move forward a bit.

Cause that turned out great for Sonic.

Oh, I didn't say it'd be good!  8D
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: HokutoNoBen on July 10, 2015, 12:01:39 AM
Cause that turned out great for Sonic.

To be fair, we're talking about two different companies, here. On their best days, Capcom usually does well with the whole "multimedia" thing. For example, Gaist Crusher's was pretty well done. It's just that the games themselves didn't catch on, so whatever flagship they were trying to establish was sunk before it even left the harbor.

They try such a thing again with a game that actually becomes a hit, and who knows?

That's the bottom line really, which is why I've been saying since the Capclomsterfuck many years ago that they need to try and branch out the series to other mediums, like a cartoon of sorts. Having Rock in Smash Bros was a great way to get started and now they can hopefully move forward a bit.

All that they're doing right now seems like it's preparing for the next "big thing". Rock's appearance in Smash. (Yet another) Mega Man Collection prepped to be release, along with the VC ports that have been available. It wouldn't surprise me at all if we get our new series announcement as a surprise at something like TGS or Jump Festa by next year, so that the lead up to Rock's 30th anniversary is rung in with style.

And they can start making up for gypping him on his 25th!  8D
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Protoman Blues on July 10, 2015, 12:07:16 AM
All that they're doing right now seems like it's preparing for the next "big thing". Rock's appearance in Smash. (Yet another) Mega Man Collection prepped to be release, along with the VC ports that have been available. It wouldn't surprise me at all if we get our new series announcement as a surprise at something like TGS or Jump Festa by next year, so that the lead up to Rock's 30th anniversary is rung in with style.

And they can start making up for gypping him on his 25th!  8D

I mean, this could all still be just one giant mega cocktease regarding a new series, which would surprise no one at this point. However, with this cartoon, the prepping, the wearable MegaMan helmet coming out, the life size Blues Shield (absolute zero proof of this. Just reaaaaaaally hoping  8D), the new head of the MegaMan division (not sure if that's actually a thing, but man would I like that title XD) and so on, we can only hope that the push is real.

By the way, do you Smash in Smash4, Ben ol' friend?  [eyebrow]
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 10, 2015, 12:08:14 AM
Why am I thinking of a Blues Shield Wake Board when you mentioned that?
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Soultrigger on July 10, 2015, 05:58:54 AM
The Final Bosman: How to Fail a Kickstarter (http://www.gametrailers.com/videos/0173ib/the-final-bosman-how-to-fail-a-kickstarter)

EDIT: Can't get rid of the large gap in the post.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 10, 2015, 07:41:59 AM
I like this flyer someone made that they wanted put at places like gamestop and other game stores.  I don't know if it would do much if anything in this day and age, nor if they could get permission, but it's the thought that counts.

https://scontent-lga1-1.xx.fbcdn.net/hphotos-xfp1/t31.0-8/s960x960/11698947_10206443651147633_352459668489460219_o.jpg

Also some dude another forum is doing some kind of contest where for every person that enters he'll multiply it by 5 and donate that amount of money to the kickstarter. 
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Phi on July 10, 2015, 07:49:06 AM
Not with "spiritual successor of Mega Man Legends" they can't.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 10, 2015, 07:51:40 AM
Hmm yeah you got a point there, not sure if the person who made it can actually say that on the flyer. 
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Flame on July 10, 2015, 09:06:34 AM
are there any actual details on what the physical copy is? Like, would it be a disk in a box, or a USB like Mighty No.9?
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 10, 2015, 09:12:07 AM
For the current physical copy reward tier I'm pretty sure it's a disk and you also get a digial copy as well since it includes all previous rewards so you get 2 copies along with the other goodies for $90. 

Comcept also announced yesterday that they are going to negotiate console ports and a preliminary poll by the backers will help them decide which console will be ported for the million dollar stretch goal.  Though it's most lilely going to be the PS4.

EDIT: It's in a DVD case so CD.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Flame on July 10, 2015, 09:23:30 AM
Id like it on the PS4... Might sound silly, but since Legends was a PS1 deal, it would just feel right on it.

Thats just me though.

If legends 2 had been ported to the N64 like 1, i wonder what theyd've called it? Megaman 64-2?
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 10, 2015, 09:28:26 AM
Probably some subtitle like Megaman 64 Quest for the Mother Load or something like with the Paper Mario series.  Then again we had Super Mario 64 DS.......and the Wii U......and the New 3DS.......huh maybe Megaman 64-2 wouldn't have been so strange now.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Hypershell on July 11, 2015, 09:42:54 PM
As expected, I'm in the odd position of liking the game but hating the attitude around it.  All too often I'm spotting those who backed it cannibalizing the rest of the Legends fanbase for not doing the same.

Can't say I blame anyone who's hesitant when the answer to the demand for a console port is "Sure, we'll do that, don't know what console it's coming to, but give us money anyway."

I recall a similar attitude from the fans around Mighty No. 9, though not nearly as aggressive since its Kickstarter's success was never in any doubt.  Riding the Mega Man fanbase worked for Mighty No. 9 because the side-scroller fans were still in shock over the wave of cancellations and POed about XOver allegedly trying to pass itself as a proper title.  Legends fans have had nearly a decade and a half to come to grips with the fact that Capcom isn't in their corner, and to look for a substitute if that is what they wanted.  They're simply not unified in wanting a brand new look-alike, and trying to tell them that they should be will only antagonize them.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 11, 2015, 09:53:27 PM
The not having a definitive console I can understand, and they are at least working on tha but they really need an answer on that like yesterday, but the people who were bitching about Inafune not making Legends 3 are the ones I really don't understand. 

Then there's the ones with issues with MN9 I can completely understand, even though the Deep Silver thing wasn't exactly their fault but I completely understand the bitterness of how it was handled, until they start talking about the changed art style.

It's a really catch 22, and all sides aren't really right but they aren't wrong either and Red Ash is really paying for it.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Hypershell on July 12, 2015, 02:15:11 AM
The not having a definitive console I can understand, and they are at least working on tha but they really need an answer on that like yesterday,
Well, that's the problem.  They've already told everyone that the answer isn't coming until after the Kickstarter closes, that they'll poll the public now, and backers later.  So they essentially are asking interested console gamers to take a blind leap.

I understand the reality of dealing with console-makers doesn't allow them to get an answer right here right now, but I'm deeply disturbed by the lack of foresight, that they did not address a console version prior to setting up the Kickstarter.  Did Inafune really go into this expecting PC gamers to carry it?  Why direct the leak so transparently at Legends fans if that is the case?  The overlap between those two camps isn't exactly anything to write home about.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 12, 2015, 02:39:04 AM
Yeah Inafune really did not think this through, he was too concentrated on getting the story funded and put the foundation of said story as an after thought.  He really needs a market researcher to help him since as much as I respect the guy his name is not enough to make a miracle anymore.

I mean I personally don't mind having a PC only game despite being a mostly handheld console person.   In fact I'm still debating on whether I want to get MN9 on Steam or wait for the 3DS and if I do get the Steam version I also need to get a new Logitech controller since my brother took mine since he needed it for Streaming because it was the only one that worked with his capture card.

However many others are usually console only or PC master race and unfortunately a little Mexican girl suggesting to try both would only get slaughtered by most people.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 14, 2015, 09:24:46 AM
The backer poll for consoles has begun, if you are a backer make sure you vote.  Also judging from the comments, since I'm not a backer, there's something about a hoverboard and skates, or it could have just been a topic for discussion. I think it's similar to the Sword or Whip thing on Bloodstained.

Whatever it is don't share the poll outside of the kickstarter, it's backers only.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 14, 2015, 06:11:55 PM
Sorry for the triple post but an update for the anime kickstarter was just posted.

https://www.kickstarter.com/projects/mightyno9/red-ash-magicicada-by-studio4c/posts/1289858 (https://www.kickstarter.com/projects/mightyno9/red-ash-magicicada-by-studio4c/posts/1289858)
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Mary_Nelson on July 15, 2015, 09:35:21 PM
Oof. I really really want this to do well, but they need to have something more exciting in updates than "send us your ideas. Maybe we'll like them". 

It's a shame because I think Comcept lined up an extremely strong team to make the game, and Studio4C showed off a good model for Tyger. If this gets funded it should be really quite good, since  the raw talent is definitely there.  It's just that the people who are in charge of making the finished product have been completely let down by the PR people running the kickstarter itself.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 15, 2015, 09:46:51 PM
Not only that but unfortunately Inafune has gained something of a bad reputation which has unfortunately made a good number of people not want to support him again.  Most of it is misblaming but understandable, others are pretty reasonable since MN9 isn't out yet along with lack of a definitive console, but the rest is just stupid.

I'm just trying to remain optimistic myself.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Mary_Nelson on July 16, 2015, 12:21:08 AM
Not only that but unfortunately Inafune has gained something of a bad reputation which has unfortunately made a good number of people not want to support him again.  Most of it is misblaming but understandable, others are pretty reasonable since MN9 isn't out yet along with lack of a definitive console, but the rest is just stupid.

I'm just trying to remain optimistic myself.

Ditto, especially since they pulled in a top-notch team to actually make the game.  And while I think most of the anger/distrust toward Inafune is pretty silly (to put it mildly), whoever was in charge of PR should have known that the anger/distrust was out there and that there's no way they could have an easy kickstarter with no demo before MN9 came out.  Of course MN9 got great reviews from basically every news site that looked at it at E3, and it's a different team working on Red Ash anyway, but people don't want to hear that.

I think all that supporters can do is point out that the director and everyone doing the art and interface have great resumes, and the model we got from Studio4C looks good.  It doesn't look like the people in charge of running the campaign are competent enough to draw attention to the actual strengths of what they're pitching.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 16, 2015, 12:34:33 AM
Honestly we could use a few fan art showcases right about now.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 16, 2015, 03:47:47 AM
Well we got a improved version of that kickstarter video, seems they added more scenes to this, or something......

[yt]https://m.youtube.com/watch?v=yTsj5IaXq_I[/yt]

EDIT: Also Comcept is definitely working on a Gameplay sample so we can look foreward to that when they show it.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Quickman on July 17, 2015, 05:11:56 AM
Hey, Sakura!  I hear you have an update worth mentioning? 8D
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 17, 2015, 05:25:25 AM
Indeed I do, the second Staff member Bio which features Kazushi Ito has been posted.  However there's some interesting about this one, with lots of speculation.

https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend/posts/1296535 (https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend/posts/1296535)

[spoiler](http://i225.photobucket.com/albums/dd124/sakuraleic/Mobile%20Uploads/2015-07/2359042e431e4727161bce78c9284d5f_original_zps73gl0xs9.png)[/spoiler]

It's also been mentioned that there's an entire village on KalKanon, as if I wasn't getting Xenoblade vibes from this game already.  My personal theory, that no one else has mentioned at this moment, is that this character is a sort of protector of this village, though the theories range from Beck older sister, mentor and the most hilarious a dominatrix yandere love interest including this hilarious poem regarding it.

[spoiler]She says this to Beck: Roses are red Handcuffs are Naughty, If you ever leave me they'd never find your body.[/spoiler]

I have to say I like her outfit from what we see of it and that huge katana there.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Phi on July 17, 2015, 05:29:56 AM
It looks like most of her clothes was burned off.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 17, 2015, 05:31:25 AM
I just hope there's an undrawn strap around her back.

EDIT: Guess we're never finding out now......sorry everyone. :|
https://mobile.twitter.com/RedAshGame/status/621883808585945088

Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 17, 2015, 10:56:18 PM
Okay we have a really important update right now.

https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend/posts/1297224 (https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend/posts/1297224)
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Mary_Nelson on July 18, 2015, 12:28:04 AM
Okay that's not just an important update, it's an update with a ticking clock.

Pledge $59 today, you get the Beta access, the KalKanon Incident game they're trying to make with the kickstarter, and the expanded "full" game they're trying to get a publisher to fund.  After today the same stuff will cost $79.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 18, 2015, 12:29:24 AM
Actually it's only $49 today, wish they gave more notice and a bigger time limit so the gaming news sites could have reported it. 
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: OBJECTION MAN on July 18, 2015, 02:02:51 AM
It is a little unclear if NOT YET BACKERS can pledge HIGHER than 49$ and still receive the FULL game. I want to do 69$ to get the BETA and also the FULL game. However it is not clear if this is possible.

I have sent them a message asking about it, but I don't know if they will respond.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 18, 2015, 02:07:14 AM
I think you should be fine but if you really are still unsure you can just put in $49 now and then upgrade it to $69 later.  As long as you don't lower it you should be fine.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: OBJECTION MAN on July 18, 2015, 02:08:48 AM
I suppose that is true. I figured it was an oversight but I really hate that it is unclear.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 18, 2015, 02:09:20 AM
Yeah I see what you mean.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: OBJECTION MAN on July 18, 2015, 02:28:14 AM
Well I went for 49$. If they reply in time saying I can also get beta I'll up that pledge to include it.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Phi on July 18, 2015, 02:32:12 AM
I hope you get the beta.

If not, kindly donate the rest of your money to me. I promise to treat it right
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: ViperAcidZX on July 18, 2015, 02:56:15 AM
Is Objection Man our new walking bank account now? 8D

Anyways, I'll check out the new update on Red Ash when I switch back to my PC; watching my newly arrived anime DVD.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 18, 2015, 02:59:26 AM
Better do it quick, time is short.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: OBJECTION MAN on July 18, 2015, 03:07:46 AM
Is Objection Man our new walking bank account now? 8D

I wish. I don't really like to talk about my financials but lets just say I haven't made back yet for what I've put into my two published games. This is why I am stuck with a day job right now.

Zan is in now too, for the 49$. The hype is returning. LETS GO RE-DASH.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 18, 2015, 03:12:05 AM
Speaking of which I believe the backer poll is going to end this weekend.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: ViperAcidZX on July 18, 2015, 03:24:11 AM
I wish. I don't really like to talk about my financials but lets just say I haven't made back yet for what I've put into my two published games. This is why I am stuck with a day job right now.

Zan is in now too, for the 49$. The hype is returning. LETS GO RE-DASH.
I was joking but damn, that sounds rough. If only I had a smart phone of some kind to buy your games. Back on topic, and at the risk of sounding dumb, will the full game be 12 hours long or 20 if it's mixing the estimated playtime of The KalKanon Incident and The New Order Conspiracy?
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 18, 2015, 03:24:57 AM
I think 20.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: OBJECTION MAN on July 18, 2015, 03:46:49 AM
My impression was 20, since it should include both.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 19, 2015, 03:26:08 AM
Okay so now we have a poll to choose a Mayor for Kalkannon and even non backers can participate.  The poll ends on the 28th and the  results will be announced on the 31st.  I personally chose Natasha myself.

https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend/posts/1297528 (https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend/posts/1297528)
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Mary_Nelson on July 19, 2015, 07:37:37 PM
Okay so now we have a poll to choose a Mayor for Kalkannon and even non backers can participate.  The poll ends on the 28th and the  results will be announced on the 31st.  I personally chose Natasha myself.

https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend/posts/1297528 (https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend/posts/1297528)

None of them are as interesting as the designs of the Call contest, sadly.  Wish they had gotten some outside artists to participate, like they did with that.  Pity, it's a missed opportunity.  I really want this to succeed and I think they've got a great team lined up to make the game itself, but the people they hired to run PR and manage the kickstarter campaign keep explaining things poorly and missing opportunities.  They should have just hired 2pp and 8-4 again.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 19, 2015, 07:59:25 PM
I just went with who would be the best mayor myself, Masha would have been my second choice despite her being not even 10 yet, we could have had another Malo mart.  Ms. February however honestly has no chance at all.

Besides this has less bias than the Call Wars in my opinion.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: OBJECTION MAN on July 19, 2015, 08:34:40 PM
The only one that has the look of a mayor, that is to say the look of a leader, is ironically #3.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 19, 2015, 08:40:19 PM
Yeah Masha is a good choice.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: VirusChris on July 19, 2015, 09:03:38 PM
I picked Natasha myself, though I was thinking of choosing Masha as well.

Hmm... I'm a little tight on money so I can't back this at the moment but time's running out for the Kickstarter no? Plus with the Shenmue 3 Kickstarter happening around the same time, this project is going to have a rough time hitting its stretch goal.

Well I hope so, I liked the Legends gameplay and this seems very interesting nonetheless. Kinda reminds me of God Eater a bit at times.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Mr. Haxwell on July 19, 2015, 09:10:36 PM
You know I wouldn't mind voting for Masha. Her role seems pretty solid for a mayor. I just kinda find her more appealing than the others, IMO.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: ViperAcidZX on July 19, 2015, 10:03:37 PM
I voted for Natasha as well. Her personality definitely suits a position in authority and power as mayor. Masha isn't a bad choice, either.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 22, 2015, 03:04:20 AM
Well we got an example of a mission from the development team and the robot looks like a Devil robot made of scrap metal to me.  Not exactly the update most people were hoping for but it's interesting none the less.

https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend/posts/1299938 (https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend/posts/1299938)

EDIT: Also Comcept had this to say.

"We're aware the two most requested things are gameplay demonstration, and console news. Unfortunately these are the two things that take the most time to prepare!"
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Police Girl on July 22, 2015, 04:45:58 AM
This is only barely halfway funded and only has 12 days left.

The anime OVA is a bit closer to funded but I doubt either is gonna be more than the bare minimum.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 22, 2015, 05:07:15 AM
I was hoping the game would make at least 2 mil but now I'm just hoping it can even get 1 mil, and I might be a bit too optimistic.  But yeah the Anime is probably just going to get the the bare minimum.
Title: Re: Red Ash: The Indelible Legend - PS4 port goal confirmed
Post by: Sakura Leic on July 23, 2015, 09:35:03 PM
We have an update that most of us have been waiting for, the 1,000,000 goal has been finalized as a port for the PS4. 

https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend/posts/1303077 (https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend/posts/1303077)

They will keep the poll up to see what console to prioritize next.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 25, 2015, 01:52:35 AM
We got a sample of how the game will look.

https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend/posts/1303354 (https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend/posts/1303354)

EDIT: Also seems there will be another one soon.

https://mobile.twitter.com/RedAshGame/status/624719320313131008 (https://mobile.twitter.com/RedAshGame/status/624719320313131008)

From Comcept in the comments.

Glad to see the positive response! For anyone worried about the controls and such, this was one of the very first builds. Hyde has already made some changes since this video was shot and we will be showing more next week!
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: OBJECTION MAN on July 25, 2015, 02:36:19 AM
Hope it's enough to turn it around.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 25, 2015, 02:45:15 AM
I think I might put $5 into this next week, it's not much but every bit helps.  I also hope this thing does get a boost in the last 3 days.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: OBJECTION MAN on July 25, 2015, 03:01:04 AM
I'll probably bump mine up to beta access soon. At this point I don't care if I invalidate my Full Game status, I just want to see this [parasitic bomb] get through. I want that beta, even if it means I have to re-buy [parasitic bomb] later...
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 25, 2015, 03:02:42 AM
Like I said I believe that as long you don't lower it you'll be okay.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Ninja Lou on July 27, 2015, 06:43:44 AM
I really want this to happen but it doesn't look good.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 27, 2015, 06:46:53 AM
Yeah, though Inafune did say that even if the Kickstarter fails he will make Red Ash happen.  But we really could use a miracle.

EDIT: Woah Call looks amazing.

https://mobile.twitter.com/redashgame/status/625507268444884992
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 28, 2015, 03:24:19 AM
So we had 2 updates today with an interview with HYDE and more talk about models.

https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend/posts/1306525 (https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend/posts/1306525)

[spoiler]Naked Beck is naked.[/spoiler]
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Hypershell on July 28, 2015, 04:18:49 AM
I know I'm late, but Natasha was my vote for mayor also.  I like that she has a "hands on" character.

So...God, it sucks to visit the L3 Facebook page right now.  Because REAL LEGENDS FANS WOULD NEVER LET SOME VAGUELY LEGENDS-ESQUE THING GO UNFUNDED, we have a handfull of elitist backers who keep trying to burn non-backers at the stake.

Me?  Threw the game five bucks for the wallpaper, being a new dad who doesn't see a PS4 or a competent PC in his future, that's all the charity I can swing.  Don't particularly appreciate the idea that anyone should have to defend themselves over whether or not they're donating to a video game, though.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Phi on July 28, 2015, 04:21:40 AM
Congratulations on the fatherhood, Hypershell.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 28, 2015, 04:30:26 AM
Honestly at this point the community would have better luck promoting it at another random gaming community than keep bugging 100K and Get Me off of the Moon.  Besides I only see like somewhere between 30-50 comments on the stuff they post.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Protoman Blues on July 28, 2015, 04:58:16 AM
Me?  Threw the game five bucks for the wallpaper, being a new dad who doesn't see a PS4 or a competent PC in his future, that's all the charity I can swing. 

CONGRATS MAN!!!

We need details. Boy or girl? What's his or her name? SPILL!!!
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: ViperAcidZX on July 28, 2015, 07:36:16 AM
Congrats, Hypershell. May your fatherhood be a great one.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Dr. Wily II on July 28, 2015, 02:58:02 PM
There's a baby Hypershell? Congrats! :3
Title: Re: Red Ash: The Indelible Legend - Now with playable mock up
Post by: Sakura Leic on July 28, 2015, 10:46:30 PM
Really huge update, you can download and play a mock up of the game right now.

https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend/posts/1307222 (https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend/posts/1307222)
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Phi on July 28, 2015, 11:05:57 PM
Cool, I'll try that out soon.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 28, 2015, 11:13:24 PM
I haven't been able to kick the can into the bakery, the can is a bit floaty and has a lot of momentum, which is honestly expected for an alpha version.  I'm going to try the non browser version now.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Phi on July 28, 2015, 11:26:45 PM
You can kick cans in this game, too? Wow... just, wow.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Mary_Nelson on July 28, 2015, 11:28:24 PM
They claimed there's "lots" of unlockable content, so keep poking around. 
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 28, 2015, 11:37:50 PM
Yeah I feel the non browser version is better controled but I need to figure out how to get my logitech controller to work with it. I was able to kick the can into the backery and got a muffin for it.  Also kick the trash can to make it explode with cans, there's also a red can that shows up, which I accidentally glitched out, but I bet kicking that into the bakery will unlock something.   

EDIT: Okay finished playing the demo, it controls pretty well for an alpha and I was able to execute commands pretty well once I used my game pad, though you can't turn in mid air unfortunately.  Once I found Red Ash Beck I felt I had more precision than MN9 Beck/Call and was able to judge his kick better due to his long legs.  However I noticed I couldn't get the trash can to explode with cans with Red Ash Beck myself.  Overall I'm pleased with this.

Someone also made a video of all the things you can do in the mock up for those who want to see.

[spoiler][yt]https://www.youtube.com/watch?v=Ngocs2bBwPU[/yt][/spoiler]
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Phi on July 29, 2015, 01:14:56 AM
>plays as Call
>immediately notices panty shot

*sigh*
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 29, 2015, 01:17:04 AM
Eh I don't mind that since you can control if you want to see her panties or not.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Phi on July 29, 2015, 01:21:19 AM
How?
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 29, 2015, 01:22:26 AM
1. Don't play Call

2. Adjust the camera.

Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Phi on July 29, 2015, 01:30:49 AM
...

Well, obviously I know THAT. You phrased it in a way that seemed like there was an option to toggle it on and off.

Doesn't change the fact that, if you want to look around the area, you'll end up seeing it.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Dr. Wily II on July 29, 2015, 02:18:08 AM
I haven't been able to kick the can into the bakery, the can is a bit floaty and has a lot of momentum, which is honestly expected for an alpha version.  I'm going to try the non browser version now.
Were there dogs too?

Still, gotta try it out later.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 29, 2015, 02:20:15 AM
Nah just cans, lots of cans.

EDIT: Welp someone is going to try kicking all the cans into the bakery.  Hope he doesn't glitch any out.

EDIT 2: Nothing happens if you kick all the cans in.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Hypershell on July 30, 2015, 12:19:13 AM
>plays as Call
>immediately notices panty shot

*sigh*
With that outfit in a 3D game?  You were expecting the dark void treatment, or what?
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Phi on July 30, 2015, 12:25:31 AM
With that outfit in a 3D game?  You were expecting the dark void treatment, or what?

Yes.
Title: Re: Red Ash: The Indelible Legend - It's a Controversial Miracle!
Post by: Sakura Leic on July 30, 2015, 01:45:44 AM
https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend/posts/1308824 (https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend/posts/1308824)

Woo they weren't kidding when they said this update would be controversial.  But it's certainly a miracle.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Dr. Wily II on July 30, 2015, 02:15:12 AM
-> Loads game
-> Kicks rubbish bin
-> Red can appeared
-> Kicks red can into bakery
-> Lappie shutdown on its own

... Let's try this again...

-> Loads game
-> Kicks rubbish bin
-> Red can doesn't appear
-> Plays around
-> Lappie fine

... AGAIN

-> Loads game
-> Kicks rubbish bin
-> Red can appeared
-> Tries to position for kicking
-> Lappie shutdown on its own

... FFFFFFFFFFFFFFFFFFFFF
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 30, 2015, 02:16:55 AM
Are you using the Browser version or the downloaded version?
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Dr. Wily II on July 30, 2015, 02:18:23 AM
Downloaded version.

I gave up on trying to kick the red can, and watched the YouTube video. I wasn't missing much with regards to kicking the red can.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Soultrigger on July 30, 2015, 04:17:41 AM
"This project will only be funded if at least $800,000 is pledged by Mon, Aug 3 2015 11:30 AM PDT."

So, does that mean that if the goal isn't reached, that none of the pledges apply? Not really sure how this works.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 30, 2015, 04:20:20 AM
We'll have to see what Comcept is going to do for the next update regarding it since they can't change the goal amount, it's very risky business.  Also a Wii U port is going to be unlikely since Unreal Engine 4 doesn't support the Wii U.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: OBJECTION MAN on July 30, 2015, 04:20:34 AM
For how Kickstarters usually work (maybe always have worked) if the initial goal is not met NONE of the pledges are collected.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 30, 2015, 04:21:49 AM
Pretty much, hopefully Comcept figures something out, like I said very risky business.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Police Girl on July 30, 2015, 04:35:15 AM
For how Kickstarters usually work (maybe always have worked) if the initial goal is not met NONE of the pledges are collected.

Bolded is accurate.

I think Indiegogo (Kickstarter's less successful, less scrupulous cousin) has an option called "Flexible Funding" which means any pledges are collected after the campaign is done regardless if the goal is reached or not. Most people err on the side of caution with those though.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on July 31, 2015, 06:30:16 PM
https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend/posts/1310147 (https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend/posts/1310147)

The new goals have been revealed but while they are awesome and I really do want to see them I am not getting my hopes up that they will be achieved.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Reaperoid on August 01, 2015, 04:12:58 AM
So the project was paid for by a crummy Chinese android developer, and the kick starter repurposed. Whoopy-doo. Just wait for the compromises to surface from them being an investor and wanting to have a say on the product.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 01, 2015, 04:39:36 AM
The thing is that they won't have a say in the project since they are just giving them money, like a Backer with a lot of money essentially.  Comcept still has full creative freedom and control for Red Ash, Fuze can't do anything to change anything.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Hypershell on August 01, 2015, 04:59:07 AM
Being based in China, I'd wager Fuze is hoping to capitalize on the fact that their game console ban was just lifted.  Getting in on a solid title that others are neglecting could work out well for them.

That is, of course, if Inafune can turn around the public perception.  Outside of Mega Man circles, views on Red Ash seem to range from nonexistent to shady.  But hey, China probably won't care.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 01, 2015, 05:03:18 AM
Yeah that's pretty much what I was thinking the reason Fuze made the deal.  But yeah Inafune's reputation is going to go through the wringer for a while unfortunately.  Ugh the poor guy has the worst luck lately.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Reaperoid on August 01, 2015, 06:15:15 AM
Being based in China, I'd wager Fuze is hoping to capitalize on the fact that their game console ban was just lifted.  Getting in on a solid title that others are neglecting could work out well for them.
Which is where my point is heading. Fuze develops an android based "console", so they're throwing capital at games they want. You can't not expect some give-take to happen regarding their own platform.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 01, 2015, 06:30:55 AM
Unless Unreal Engine 4 gives support to the Console I doubt it would happen.  Besides they are not publishing the game, just funding it so they can bring it to China.

Not to mention what Fuze mostly does is bring Triple A titles to the Chinese market as they mentioned in the update.

FUZE has established partnerships with major console game publishers to bring AAA titles to the Chinese market, and have made it their mission to bring the highest quality game experiences to gamers around the world.
Website: www.fuzegame.tv (http://www.fuzegame.tv)

Also as expected Natasha won the Mayoral vote.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Hypershell on August 01, 2015, 01:54:34 PM
Yay, Natasha!

They are "negotiating with Epic Games, exploring the possibility of using the Unreal Engine".  It's not a sure thing, and they didn't specify which version they're looking at.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: OBJECTION MAN on August 01, 2015, 04:33:34 PM
I hope it goes through because I want the beta access. To which I just upped my pledge to that tier. Fingers crossed, but expecting disappointment. Most people are backing out at this time...
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Hypershell on August 01, 2015, 04:46:01 PM
Honestly I was tempted to back out even before Fuze's funding was announced, out of protest to the attitudes of the fans.  But I figure making Inafune and/or the game suffer for that any more than they already are wouldn't be fair.

https://www.youtube.com/watch?v=mO6-N7gLx9M&t=1265 (https://www.youtube.com/watch?v=mO6-N7gLx9M&t=1265)
GameTrailers discussion that somebody shared with me.  I can't help but think, is this what people outside of dedicated Mega Man circles think of Red Ash?  Assuming Red Ash even popped up on their radar?  Congrats to all the people who thought it was a good idea to continually badger the Legends fans over the Kickstarter and not, you know, say anything to the outside world.  Or does nobody want to admit that the Kickstarter was darn near impossible to recommend to anybody who wasn't already a fan of Inafune?
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: OBJECTION MAN on August 01, 2015, 04:53:35 PM
Honestly I was tempted to back out even before Fuze's funding was announced, out of protest to the attitudes of the fans.

Can you elaborate? What was the attitude, by which fans, toward who?
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 01, 2015, 05:05:16 PM
Well for one thing they keep calling 100K Strong a joke for not supporting the game, even though a few mods supported the game. 
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Hypershell on August 01, 2015, 05:05:28 PM
Congrats to all the people who thought it was a good idea to continually badger the Legends fans over the Kickstarter...
Those fans.  That attitude.  The whole "If Legends fans REALLY were profitable and were REALLY Legends fans, they'd pay for some vaguely Legends-esque game just to prove they're profitable and real fans" bullshit.

I own all three PS1 games, I opened a Japanese PSN account solely for buying the PSP ports, on my U.S. PSN I got the frikkin' Legends 2 avatar packet, and of course jumped on the PSN Misadventures the day it came out, I bought multiple Legends T-shirts that I wear every weekend, I bought figures of Volnutt, Tron, a Servbot bobblehead, and a fan-made Teisel, and I bought both the digital and physical releases of Another Sun 2012.  Nobody in their right mind gets to tell me that I'm not a "real" or even "paying" Legends fan based on whether or not I donate to a non-Legends game that just happens to be of a similar style.  And nobody should be treating any other member of the fanbase that way, either.

If you want money from Legends fans, sell a goddamn Legends product.  How hard is that to understand?
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: OBJECTION MAN on August 01, 2015, 05:29:55 PM
I kinda do feel that's sort of true though... This IS the Legends spiritual successor and we have not heard much of anything from the actual Legends fan base that I can see. I can understand if the 'outside world' doesn't understand or make any noise over it, but the core Legends fan base should know better. They are informed. It's not like you have to go far to reach them.

As much as I hate to say it, it really does kind of seem like Capcom's justifications for not making more Legends games is kind of true... I follow 100k on Facebook and until recently I haven't heard so much of a peep out of them about it. That seems ridiculous to me.

At face value you have all the ingredients for the core fanbase to jump at the chance for something like this. It has Inafune, its clearly a spiritual successor to Legends, and Capcom will NEVER touch Legends again. What exactly more do we need? It is clearly the only chance for anything Legends to exist ever again. So where exactly is the fanbase on this?

Even if the KS is confusing, even if it is just a preproduction right now, even if its a prequel game, even if Mighty has not come out yet... As rabid and dedicated as the Legends core fanbase is... I too am completely surprised they have not embraced this like a pack of rabid animals.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 01, 2015, 05:38:40 PM
Not to mention the fact that a lot of the people who worked with Legends in the first place are working on this game too.  But alas, quite a few people from day 1 said they won't support the game because it's not Legends 3 and will not change their minds no matter what, so they should be left alone.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Hypershell on August 02, 2015, 12:38:22 AM
At face value you have all the ingredients for the core fanbase to jump at the chance for something like this. It has Inafune, its clearly a spiritual successor to Legends, and Capcom will NEVER touch Legends again. What exactly more do we need? It is clearly the only chance for anything Legends to exist ever again. So where exactly is the fanbase on this?
That, right there, is the problem.  The Legends fans are exactly where they've always been: Fighting a near impossible battle that they absolutely refuse to give up.  That statement you made, to a Legends fan, is a criticism and not a compliment.  You don't hold out for a series that's been sitting on the same cliffhanger for 15 years without long since learning to ignore people who are telling you that it will never happen.  And if "it will never happen" is the best reason you can give to back Red Ash, they will most likely ignore you, and at worst mobilize against you.

Last year, The Misadventures of Tron Bonne would "never" see a PSN release.  "Never" is not in the vocabulary of a Legends fan.  You cannot use "never" as a reason that Legends fans should buy something that isn't Legends.  Unfortunately, that's exactly what the backers of Red Ash did, and there was hell to pay.

Not to mention, 15 years is more than enough time to search for similarities elsewhere, if that is what they want (read: Solatorobo).  Between that and Legends being more story- and character-driven than the slew of platformers that inspired previous Kickstarters, the base appeal of a spiritual successor is much, much weaker. 
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 02, 2015, 01:05:48 AM
Honestly I'm more in a neutral position regarding the situation, while I don't like that the Backers keep hounding and insulting 100K strong since it's pretty much beating a dead horse quite a few of the more vocal 100K strong people are acting like huge jackasses too from day 1. But not all of 100K strong are like that, a few, especially the mods, are quite supportive and tried the best they could to promote Red Ash.

Meanwhile while I have gained a bit more appreciation for the Legends series over the years I still don't really give much of a rat's ass about Legends 3, and I'm way more interested in Red Ash than Legends 3.  But I'm not going to damn 100K strong for not supporting Red Ash, I personally don't want to support Red Ash because it's a psuedo Legends game or MN9 because it's a psuedo Megaman game.  I'm supporting them because I want to play MN9 and Red Ash and will treat them as their own games, not Megaman copy cats.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: OBJECTION MAN on August 02, 2015, 01:08:15 AM
It kind of looks like your reply to me is talking to me as though I am not a Legends fan? Or are you about to tell me I'm not the "right kind" of Legends fan?

And if "it will never happen" is the best reason you can give to back Red Ash, they will most likely ignore you, and at worst mobilize against you.

Did you really just latch on to a single line of mine and ignore anything else anyone else in this thread has said? Do you honestly think there are no good viable points mentioned about REDASH than the presumption that Legends 3 will never get made? More on this later...

Last year, The Misadventures of Tron Bonne would "never" see a PSN release.

Not sure where that presumption would come from, especially since Legends and Legends 2 got a PSP release in Japan. What exactly was preventing Tron Bonne from releasing, outside of Capcom not wanting to at the time? For the US it could have been presumably the voice acting or whatever issue that was legally preventing it, but for Japan?

Likewise I don't think you can even use that as an argument to say Legends 3 is still even viable. Capcom has been releasing tons of classic games, both main stream popular and not so much, without intentions to reboot or continue their franchises.

Not to mention, 15 years is more than enough time to search for similarities elsewhere, if that is what they want (read: Solatorobo).

If you really think Solatorobo comes close to REDASH then... God I can't even describe it. Lets just go over the basic facts about it all so that you can see it illustrated crystal clear:

Is Solatorobo intended as a spiritual successor to Legends? Is Solatorobo produced by Inafune? Did Solatorobo have major members from the Legends team developing it?

Do these mean absolutely nothing all of a sudden? If you follow your logic on this then Bloodstained shouldn't have been seen as IGAvania returning. Mighty No. 9 isn't Inafune bringing Megaman back to his fans. Yooka-Laylee isn't in any way valid as a spiritual return of the Banjo series.

It really looks like you're focusing your rage on one, if not the most insignificant, portion of what people are saying while ignoring everything else and using that to justify throwing out the baby with the bathwater. The very notion seems ridiculous to me.

And again, do you really speak in a way as though I myself am not a huge Legends fan?

At least here we have a chance to relive some of the magic, and create a brand new branch of it, or you can pout and bicker in your little corner of "real fans" accepting nothing less than the complete reinstatement of Legends 3 in the form it was originated. I will choose to see the reality of the situation and get what I can, and if Legends 3 by some godly miracle does happen to get restarted down the road, then don't we have a double win?
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Hypershell on August 02, 2015, 02:19:05 AM
You're not the right kind of fan.  By that I mean, you supported Red Ash without being an [dark hold], hence you are not either of the two types of fans I was talking about.

I'm latching onto one point because it has been a key repeating point to the problems in the GMOTM community, because many others make the same claim and because it DOES set other fans off.  It is exactly why Red Ash has been as divisive as it has; not the only reason, but I'd say easily the biggest one.

You asked what the problem within the Legends fanbase was, and I answered you.  If I was arguing with you directly I'd have been happy to dissect the rest of your post.  I'm not, I merely used your comment as an example.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: OBJECTION MAN on August 02, 2015, 02:31:37 AM
Fair enough. I see what you are getting at.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 02, 2015, 02:36:50 AM
Well someone just donated $100000 for that dinner with Inafune, though I doubt he'll get it unless we have another miracle, but I doubt we'll get another.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: OBJECTION MAN on August 02, 2015, 02:48:35 AM
10,000$*

That isn't really enough of a boost to make much a difference. We have to make up another 300,000$+ yet.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 02, 2015, 02:52:48 AM
My bad, but yeah it's not really enough, just surprised is all.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Phi on August 02, 2015, 02:57:05 AM
10,000$*

That isn't really enough of a boost to make much a difference. We have to make up another 300,000$+ yet.

This is the first time I've ever seen the dollar symbol after the currency amount.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 02, 2015, 03:41:46 AM
I think I've seen that happen sometimes in a blue moon.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: OBJECTION MAN on August 02, 2015, 04:00:12 AM
Yes, the normal way is "$10,000" in the USA, where I live, and a few other countries that I am aware of. Others do it after, like the Yen symbol, and I think the Euro as well.

I do it because I have the habit to type as I am thinking of it being spoken in my head. In the way I would say "ten thousand dollars" I then type "10,000$".

I fully admit its weird and dumb.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 02, 2015, 05:00:54 AM
Kickstarter is finally at 500K. :|

EDIT: Never mind, dang troll.  I knew that 10K was way too good to be true. :|
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Hypershell on August 02, 2015, 05:52:33 AM
So, the proper post-dissection follows.  Objection Man, if I came off as defensive earlier, quite frankly it's because I am, just not at you.  Again, I was using your earlier comment as an example, my frustration is with Facebook members who continually harassed and shamed anyone on the L3 page who wasn't backing Red Ash.  And if I skip any pieces of your last two posts it's because I believe them to be redundant; as I see it you did hit the same point more than once a few times.

[spoiler=For future reference, think long and hard before accusing me of being selective in what I respond to.]
I kinda do feel that's sort of true though... This IS the Legends spiritual successor and we have not heard much of anything from the actual Legends fan base that I can see. I can understand if the 'outside world' doesn't understand or make any noise over it, but the core Legends fan base should know better. They are informed. It's not like you have to go far to reach them.
If the Kickstarter had the Legends fanbase's confidence then they should have acted as ambassadors to the outside world.  Where the early backers got it wrong is that they set their sights on their own inner circles instead of the outside world.  However, I think there was a reason for that, more later.

Quote
As much as I hate to say it, it really does kind of seem like Capcom's justifications for not making more Legends games is kind of true... I follow 100k on Facebook and until recently I haven't heard so much of a peep out of them about it. That seems ridiculous to me.
There are two equally flawed angles by which a lot of noise was made amongst the Facebook members.  One was as I discussed above the "this is the closest you'll get" approach, which to many is unacceptable.  By extension, this then invalidates the other angle, which is "if this non-Legends thing fails, Capcom will never touch Legends".  While it is certainly true that Capcom may mis-read the failure of a similarly styled game, what's a member of the group "for bringing back Legends 3" doing if NOT trying to challenge Capcom's perception of the fanbase?  I also think that there is some level of fatigue among Legends fans and perhaps among Mega Man fans as a whole in how many times they've been asked to buy things that they almost want for lack of a better way to communicate to Capcom what they really want.  The reality has sunken in that these vaguely Mega Man-esque products need to stand on their own, and Red Ash sadly was never promoted as such.  At every turn it has simply ridden Legends, even the alpha build is based around Volnutt kicking the can in Apple Market.

Mighty No. 9 set an important benchmark.  People already banded together and told Capcom to suck it with their wallets.  Anything that comes later and hopes to succeed in "influencing" Capcom where Mighty did not get the desired result, has to either be more direct or has to have more numbers behind it.  And what are the odds of Red Ash's success surpassing Mighty's?  Probably none.  "More direct", then, means to start supporting things with connections to Mega Man that aren't so loose; say, the re-release of a damn hard to find Legends prequel game on PSN.  There is enough licensing and merchandising going on with Capcom that opening your wallets for Mega Man's sake really should be able to stay within the franchise, even if actual new games are still not present.

Quote
Even if the KS is confusing, even if it is just a preproduction right now, even if its a prequel game, even if Mighty has not come out yet... As rabid and dedicated as the Legends core fanbase is... I too am completely surprised they have not embraced this like a pack of rabid animals.
Unfortunately, Red Ash's problems are not misconceptions or miscommunications, but actual flaws with regard to timing, presentation, and direction, and this has made it extraordinarily difficult for the early backers to recommend Red Ash to anyone who isn't already a fan of Inafune.  Because, outside of Inafune's name, the game has little going for it, and this is probably why many of the early backers felt the need to cannibalize the Legends fanbase instead of reaching out to the broader world of gamers and anime fans.  How would you do that when you can't tell them which console it's coming to, and you don't have a demonstration of what kind of quality Comcept has been able to deliver thus far?  By all rights, anyone who backed Inafune in the past should be just as viable a target for this as a Legends fan.  Except that those people want to see Mighty No. 9 first as a demonstration of if their confidence in Comcept is well placed or not.  I understand that in a developer's world they are either unwilling or unable to sit still for that long, but if Comcept is going to continue to seek money from the other side of the fence, from the consumers, then they need to respect how things look from the outside.  And they very clearly did not consider that when planning the Kickstarter.  The "hardcore fans" are supposed to be the messengers to the rest of the world, not the sole support.

Not sure where that presumption would come from, especially since Legends and Legends 2 got a PSP release in Japan. What exactly was preventing Tron Bonne from releasing, outside of Capcom not wanting to at the time? For the US it could have been presumably the voice acting or whatever issue that was legally preventing it, but for Japan?
I was talking about the US, not about Japan.  Before Misadventures was re-released, everybody knew voice acting was keeping US Legends games from getting re-released.  Before Tatsunoko Vs. Capcom was localized everybody knew that picking Tatsunoko for a Vs. series game would keep it from being seen outside of Japan.

Quote
Likewise I don't think you can even use that as an argument to say Legends 3 is still even viable. Capcom has been releasing tons of classic games, both main stream popular and not so much, without intentions to reboot or continue their franchises.
That's not what I meant.  I'm not trying to logically justify whether one should or should not hope for Legends 3.  Actually, I'm doing the exact opposite, and arguing that such a thing cannot be done.  I'm talking about public perception, how people fill in the gaps with their own assumptions, how things happen that others would have dismissed as impossible, and for that reason anyone hoping for Legends 3 has LONG SINCE trained themselves to tune out people who say "Capcom will never make Legends 3" as if it was an axiom.  The odds are against Legends 3, that is well known fact.  My point is this:  So what?  The odds have ALWAYS been against Legends 3.  Anyone who is not prepared to face that wouldn't be hoping for Legends 3 to begin with.  You can't rationalize to them why their hope is wrong; their very mission statement is that their hope is probably wrong and they don't give a damn, they'll hope for it anyway.

And this is why "Red Ash is the closest we'll get" is such a divisive statement as it is.

Quote
If you really think Solatorobo comes close to REDASH then... God I can't even describe it. Lets just go over the basic facts about it all so that you can see it illustrated crystal clear:

Is Solatorobo intended as a spiritual successor to Legends?
No, it isn't.  It's a litmus test.  Once upon a time, when everyone was still reeling from the 3DS Legends 3 getting canned, CyberConnect2 said if that if they had their pick of Capcom franchises to work with, it would be Legends.  The big question of that time, was that would Legends fans be willing to trust an outside developer?  Assuming they were, would CyberConnect2 be up to the task?  Solatorobo was seen as the go-to proving ground of CC2 after that.  A measure of how well they could present a game with such endearing characters and that intangible sense of charm and heart.

And you know, it has the whole open world anime style post apocalyptic world island hopping thing going for it to.  Except in the sky instead of over the sea, and you throw things instead of shooting things.

Quote
Is Solatorobo produced by Inafune? Did Solatorobo have major members from the Legends team developing it?

Do these mean absolutely nothing all of a sudden?
Different fans will give you different answers to that last question.  Here's mine:
YES.

As a rabid follower of the 3DS Legends 3 project, I had 10 months to adjust to the fact that I was looking at a Legends 3 game without Inafune.  And I have spent 4 years since then doing whatever I can to convince Capcom that I still want to see Legends 3, knowing full well Inafune does not work for them anymore.  I obviously want a quality game, but I in no way shape or form believe that any given name in the credits constitutes a guarantee of quality, or that lacking such a name caps the quality as being less than it otherwise would have been.  Inafune left Legends 3 mid-development of his own accord, he obviously believed the torch could be passed on, and so do I.

Quote
If you follow your logic on this then Bloodstained shouldn't have been seen as IGAvania returning. Mighty No. 9 isn't Inafune bringing Megaman back to his fans. Yooka-Laylee isn't in any way valid as a spiritual return of the Banjo series.
They are a return of the style, not of the series.  The series entails a certain world and the characters within.  What I said was that the appeal of the games that you mentioned is stronger to their respective inspirations than Red Ash would naturally be to Legends on account of the fact that we are moving from games that primarily appeal through gameplay to a game that primarily appeals through its character interaction.  Much as I would sing the praises of Legends's gameplay, it had more than a few rough spots, and that alone isn't what keeps me coming back a decade and a half later.  I adore every moment of watching the Bonnes play off of each other and off of Volnutt.  Red Ash cannot give me that.  It can give me a new cast of characters, and as such it needs to sell those new characters on their own merits and not on how much they look like somebody else.  The same is true, to a lesser degree, of any of those games.  And of Gunvolt, by the way, which I love.

Does Sakura's logic invalidate these spiritual successors the same way my own allegedly does?  Because I agree entirely with her: I look forward to Mighty No. 9, but I look forward to it for being Mighty No. 9, not for being almost Mega Man.

Quote
At least here we have a chance to relive some of the magic, and create a brand new branch of it, or you can pout and bicker in your little corner of "real fans" accepting nothing less than the complete reinstatement of Legends 3 in the form it was originated. I will choose to see the reality of the situation and get what I can, and if Legends 3 by some godly miracle does happen to get restarted down the road, then don't we have a double win?
Indeed we do.  Perhaps you missed the part where I said that I did in fact back Red Ash.  I simply fail to see how doing so is necessary to prove myself as a Legends fan.  Nor do I see how anyone else should be held to such a standard.  A Legends fan, an Inafune fan, a 3D action game fan, an anime fan, all of these should look to Red Ash, and all should ask themselves if they want to back Red Ash for the sake of Red Ash, not for being a stand-in for something else.[/spoiler]
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Phi on August 02, 2015, 06:21:56 AM
Jesus Christ
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 02, 2015, 06:29:16 AM
It's Hypershell, you expected anything less?
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Phi on August 02, 2015, 06:30:16 AM
Of course not. Doesn't stop it from being overkill, though.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Hypershell on August 02, 2015, 07:42:08 PM
Well, he did ask.  The whole "Why are you latching onto one point?" thing implied he was hoping for me to take a broader approach.

But yeah, I really should pace myself.

Sorry for traumatizing you, Phi.  *offers an apology cookie and condenses last post with spoiler tags* :cookie:
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: OBJECTION MAN on August 02, 2015, 08:36:01 PM
TL:DR Legends fans are too picky and Comcept was too all over the map with the KS.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 02, 2015, 08:41:06 PM
Pretty much what I got from the whole thing, honestly why did Comcept thought making 2 Kickstarters was a good idea.  I mean it's certainly not the only thing that's wrong with this entire fiasco, nor is it the biggest, but it's really the one that bugs me the most.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Hypershell on August 02, 2015, 11:07:26 PM
That's just overconfidence.  Had they gotten a Mighty No. 9-esque response, having a second anime Kickstarter would have been no trouble at all.

My thing is, nobody should even be laying this at the Legends fanbase's feet to begin with.  I don't blame Comcept for trying, but as soon as it became clear it was not working, it's time to move on.  Instead, the public perception seems to be that Mega Man fans are duty-bound to ignore the flaws and pay up anyway so long as Inafune's name is in the credits.

<hr>

EDITS: A Youtube rant draws near.
https://www.youtube.com/watch?v=i6KBtxSHQWw (https://www.youtube.com/watch?v=i6KBtxSHQWw)
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Protoman Blues on August 03, 2015, 05:29:08 AM
You know, the truly funny thing about all of this is that if Capcom actually put out a Kickstarter to make that Legends 3 game, the majority of Legends fans would throw money at it without hesitation, even after Capcom essentially spit in their faces!
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 03, 2015, 05:34:15 AM
You know, the truly funny thing about all of this is that if Capcom actually put out a Kickstarter to make that Legends 3 game, the majority of Legends fans would throw money at it without hesitation, even after Capcom essentially spit in their faces!
Pretty much, probably wouldn't be the last game if it succeeded either.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 03, 2015, 03:08:51 PM
Well tne anime finally hit it's goal, though I honestly didn't really care about the anime.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Mary_Nelson on August 03, 2015, 11:04:49 PM
Well tne anime finally hit it's goal, though I honestly didn't really care about the anime.

I care about the anime in a negative sense, since I'd say that also doing a second kickstarter for the anime and announcing all this at an anime convention at a time that was good for S4C but bad for the game probably hobbled Red Ash from the start.  Throw in the way S4C dunked Call in a bucket of bleach and have said they're going to be doing their own thing instead of trying to make an anime that really ties in with the game (wow, way to be team players guys.  Can't even agree on the main characters' designs), and I really have to wonder if Comcept would have been much better off never getting them involved.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 03, 2015, 11:09:25 PM
Yeah I pretty much feel the same way, especially with Call's anime design, yuck.  The anime is also going to look for alternate ways to get more funding, hopefully the game does the same, though it might be a good idea for them to wait.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: OBJECTION MAN on August 04, 2015, 12:41:49 AM
Yeah what the hell was up with Call in the anime? They transformed her white, but then went and made another dark skinned female character? What the hell? (Not like they couldn't have made them both dark skinned.)

You know, the truly funny thing about all of this is that if Capcom actually put out a Kickstarter to make that Legends 3 game, the majority of Legends fans would throw money at it without hesitation, even after Capcom essentially spit in their faces!

Oh hell yeah. I know I would. I wouldn't be able to resist. The need is way too high. It has that story conclusion factor backing it hard. I NEED TO KNOW WHAT HAPPENS. Even if it was a KS and not just going to happen, I would still praise Capcom for even considering it.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 04, 2015, 12:44:21 AM
Not to mention Call's kitty hood, it's like they were trying to make Anime Call more girly.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Phi on August 04, 2015, 12:59:15 AM
What I want to know is why the hell she's gray, in the first place.

She's not dark-skinned, in the traditional sense (brown/dark brown). Gray is just an odd pallete choice.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Hypershell on August 04, 2015, 03:36:22 AM
Funny thing is, I like the anime designs for Beck and Tyger better.  Call, yeah, I'd go for the game.  As odd as her grey skin is, it makes her seem like a less obvious Caskett knockoff than her line art actually is.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 04, 2015, 03:46:15 AM
I like Beck's game design better except for that Letterman Jacket.  It makes me go 'why' everytime I see that thing.  I think Tyger seems taller and slimer in the anime version, maybe the mechanical legs knocked some height on him.  Not sure which version of Tyger I really like better.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Hypershell on August 04, 2015, 03:52:24 AM
I think taking the legs of the game and the upper body of the anime would make the ideal Tyger.

<hr>

https://www.youtube.com/watch?v=eHpHAdYus04 (https://www.youtube.com/watch?v=eHpHAdYus04)
Man, I was hoping Jim Sterling would talk about Red Ash.  He pretty much nails it from 3:45 to 4:10, when he talks about how the wild accusations against Comcept, while probably not true, are still well deserved, because they did handle the Kickstarter that badly and they do need to be more careful.

We, the rabid fans, have the duty of preaching games like this to the outside world, but we need to remember what the games look like to the outside world.  If it looks suspicious and shady to anyone who isn't willing to blindly pay for Inafune's good name, then Inafune's followers arguing until they're blue in the face isn't going to do a heck of a lot of good.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: ViperAcidZX on August 04, 2015, 03:53:39 AM
I was actually gonna post Jim's rant on how badly Comcept went about trying to fund Red Ash sooner had I not been busy trying to sort my clothes out. He nails the stuff that has been bugging me with the Red Ash Kickstarter debacle. XD

Also, fair warning for anyone who plans on watching the vid Hypershell posted: the last few seconds involves a clip of Konami's, to put it politely, "questionable" direction for the Castlevania IP.

What I want to know is why the hell she's gray, in the first place.

She's not dark-skinned, in the traditional sense (brown/dark brown). Gray is just an odd pallete choice.
That was something has slowly started to bother me more and more over time. I'd wished they went the traditional sense of a dark-skinned character. I wish they went something along the lines of Kitten (http://i.imgur.com/exvmKy5.jpg) from Gravity Rush or Tetra (http://i.imgur.com/qJvNSaW.png) from Wind Waker.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 04, 2015, 03:56:19 AM
I think taking the legs of the game and the upper body of the anime would make the ideal Tyger.
I wish I knew how to draw so I can draw that.

Also I have no idea why I'm not bothered by Call's grey skin.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Hypershell on August 04, 2015, 08:23:08 AM
How much ZX have you played?  We were subtlely given navy skin in that, they just didn't do it for the face.

That and the fact that anime/japanese games in general have taught us that any color under the sun is fair game for hair, so I guess grey skin isn't too far a leap in that context.

Also, fair warning for anyone who plans on watching the vid Hypershell posted: the last few seconds involves a clip of Konami's, to put it politely, "questionable" direction for the Castlevania IP.
Indeed, but the reaction is well worth it.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 04, 2015, 08:25:26 AM
Well I beat both ZX and ZXA on Easy but I don't really remember any weird skin tones. 
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Protoman Blues on August 04, 2015, 09:24:45 AM
Man, I was hoping Jim Sterling would talk about Red Ash.  He pretty much nails it from 3:45 to 4:10, when he talks about how the wild accusations against Comcept, while probably not true, are still well deserved, because they did handle the Kickstarter that badly and they do need to be more careful.

We, the rabid fans, have the duty of preaching games like this to the outside world, but we need to remember what the games look like to the outside world.  If it looks suspicious and shady to anyone who isn't willing to blindly pay for Inafune's good name, then Inafune's followers arguing until they're blue in the face isn't going to do a heck of a lot of good.

Not that I'm disagreeing with any of this, but my problem with this argument is what I said earlier. If this were Capcom running this Kickstarter instead of Comcept and they were actually making/remaking Legends 3, I wholeheartedly believe that Legends fans wouldn't be able to throw money at the screen fast enough despite the fact that Capcom essentially spit in their faces and still, after many years, have yet to offer any kind of business-like compensation for their debacle.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Dr. Wily II on August 04, 2015, 10:56:26 AM
Well I beat both ZX and ZXA on Easy but I don't really remember any weird skin tones.
I believe Hypershell was refering to the black-ish "bodysuit" all the humanoids have. Which I still chalk up as bodysuits instead of skin.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 04, 2015, 02:22:06 PM
I believe Hypershell was refering to the black-ish "bodysuit" all the humanoids have. Which I still chalk up as bodysuits instead of skin.
I had a feeling he was talking about that and I honestly think they are just body suits as well.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Dr. Wily II on August 04, 2015, 02:41:39 PM
Word of God has said otherwise however. XD
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 04, 2015, 02:47:44 PM
Dang Word of God messing mah Head Canon. -_-
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Dr. Wily II on August 04, 2015, 03:03:46 PM
Head Canon is still better~ 8D
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Strider Xhaiden on August 04, 2015, 07:51:02 PM
(http://i16.photobucket.com/albums/b25/presidentshinra/funny-puns-i-had-to-google-headcanon-for-this-to-make-sense_zps5d7782a0.png)
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Mary_Nelson on August 04, 2015, 11:51:20 PM
Yeah what the hell was up with Call in the anime? They transformed her white, but then went and made another dark skinned female character? What the hell? (Not like they couldn't have made them both dark skinned.)

I think Studio4C is just so big and famous, and comcept is so tickled pink to be working with them, that nobody is finding their spine and saying that lightening up the skin color of the only one of the main chars with dark skin just looks hella racist.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: ViperAcidZX on August 05, 2015, 12:29:17 AM
It's almost like the Shantae: Half-Genie Hero Kickstarter where they accidentally made Shantae light-skinned instead of dark, but least WayForward realized their mistake and made her dark-skinned again.

(http://i16.photobucket.com/albums/b25/presidentshinra/funny-puns-i-had-to-google-headcanon-for-this-to-make-sense_zps5d7782a0.png)
Head Canon senpai, please... '>.>
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Phi on August 05, 2015, 12:52:55 AM
I doubt Wayforward "forgot" that Shantae was dark-skinned. She's their own damn character.

They changed it back because people complained about it.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Dr. Wily II on August 05, 2015, 02:08:36 AM
Didn't Comcept or S4C mentioned that the anime is an alternate interpretation of the Red Ash universe? Aka multiverses? So a white Call is just an alternate Call in an alternate universe!!
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Hypershell on August 05, 2015, 02:43:18 AM
Supposedly, yeah.  I gotta wonder if the two will tie in at all, the Kickstarters imply no, but I can't imagine that not being awkward.

Head Canon is still better~ 8D
Agreed.  And, you could see this as a positive or a negative, but word of god makes Ashe's design a LOT more suggestive than you'd think.  I gotta wonder if maybe not all of the artists/designers were on the same page.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 05, 2015, 02:47:50 AM
They said one of the themes was going to be parallel worlds but I'm not sure if they will cross.  If they do and the anime art hasn't updated Call it's going to be really awkward.  Hell it would be awkward with Tyger since the conversation about game Tyger's legs is going to come up immediately.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: OBJECTION MAN on August 05, 2015, 04:04:43 AM
I doubt Wayforward "forgot" that Shantae was dark-skinned. She's their own damn character.

They changed it back because people complained about it.

Yeah that was bullshit. I complained to them too. No reason for it at all.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Dr. Wily II on August 05, 2015, 04:17:36 AM
Supposedly, yeah.  I gotta wonder if the two will tie in at all, the Kickstarters imply no, but I can't imagine that not being awkward.
Agreed.  And, you could see this as a positive or a negative, but word of god makes Ashe's design a LOT more suggestive than you'd think.  I gotta wonder if maybe not all of the artists/designers were on the same page.
Ashe is a rebel. 8D

As for crossovers... Interdimensional travel solves everything!
Extra points if the interdimensional portal is the Moon. 8D
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 05, 2015, 04:22:49 AM
More points if the moon is not a moon.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Mary_Nelson on August 05, 2015, 05:12:08 AM
Didn't Comcept or S4C mentioned that the anime is an alternate interpretation of the Red Ash universe? Aka multiverses? So a white Call is just an alternate Call in an alternate universe!!

Well yeah, but generally "alternate universes" give us things like "what if, in this new version of Transformers, Optimus Prime and Megatron used to be friends?" or "how about a version of GI Joe where Cobra is a corporation that's secretly evil?"

When someone's given the chance to make an "alternate universe" and one of the first things on their To Do list is make sure there's nobody with dark skin in the core cast, that's a pretty different scenario... hope they don't just shrug this off with "well it's an alternate universe".
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Dr. Wily II on August 05, 2015, 06:41:45 AM
Well, I can understand the unfortunate implications of that.

And even if it's chalked up as what if, we can also chalk up as what if the anime leads up to the game? Alternate, no alternate, I'm ok with both.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 05, 2015, 06:46:47 AM
Well I doubt it would lead up to the game, but the idea that the cast was mutilated by a huge ass sealed swarm of ancient cicadas sounds gruesome as hell. 

Yes the anime involves releasing a whole swarm of bugs as the plot it seems.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Dr. Wily II on August 05, 2015, 08:31:30 AM
Well. I'm intrigued. Supposed mutilation via ancient cicadas included.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Mary_Nelson on August 05, 2015, 08:20:33 PM
If there are cicadas that can change the color of your skin, the public needs to be informed.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 05, 2015, 08:30:35 PM
Like I said I doubt it would happen because it's not a prequel or anything.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Phi on August 05, 2015, 09:37:31 PM
If there are cicadas that can change the color of your skin, the public needs to be informed.

Ah yes, the rare South American Equality Cicadas
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: HokutoNoBen on August 07, 2015, 12:35:20 AM
Not that I'm disagreeing with any of this, but my problem with this argument is what I said earlier. If this were Capcom running this Kickstarter instead of Comcept and they were actually making/remaking Legends 3, I wholeheartedly believe that Legends fans wouldn't be able to throw money at the screen fast enough despite the fact that Capcom essentially spit in their faces and still, after many years, have yet to offer any kind of business-like compensation for their debacle.

I think it's a bit different, though, and I'll say why:

The cancelled MM games (yes, even the ill-fated FPS) were all Inafune's pet projects. Apparently, the DASH3 "game" wasn't even officially approved, but that didn't stop Inafune for trying to put it out there and drum up support through things like the "Devroom" and promising a "prototype/prologue" (that you'd still would have to pay for!) so that the game could get pushed through. In essence, it was Inafune's first attempt at a "Kickstarter", before Kickstarter was even a thing that registered on his radar screen. On that note, it's funny how Red Ash mimicked DASH3's campaign in a similar way; right down to trying to get people to pay for a Prologue! 8D

...Then, Inafune departed Capcom, for reasons. And basically abandoned his own Kickstarter, in the process.

And in wake of all the "scandal" that's going on with MN9, which gives Backers a mere taste of what a publisher must have to go through daily, and for many, MANY more games? The "Big Bad Capcom" angle just doesn't stick as much, any more. Not that they're entirely blameless, but Inafune was the very same guy who proudly stated in interviews that he'd do things like go 400% over budget in order to force Capcom's hands with greenlighting his projects. Eventually, something had to give, and someone in the Tsujimotos' inner circle was not going tolerate those kinds of antics any longer.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Hypershell on August 07, 2015, 01:53:49 AM
I need to dust off an old GIF...

Ah, here we go:
(http://home.comcast.net/~anguirus/objection.gif)

Inafune left Capcom in October of 2010.  The Legends 3 Prototype version was the result of L3's first greenlight meeting, February of 2011.



That said, I've been meaning to offer my two cents on PB's post.  I don't think it'd be as simple as just throwing L3's name up there, they might get a few extra fans to dig a little deeper, but I think the reaction from the gaming world as a whole could be just as ugly as it was with Red Ash.  Now, IF (and that is a big, big if) they presented it properly, if they were up front and open about using KS to show interest in a similar manner as Bloodstained or Shenmue 3, then I think they could bust some heads.

And to be fair, besides the obvious "giving people what they almost want vs what they actually want" discussion, Kickstarter would offer a similar reassurance as to what the Devroom attempted and failed: Building enough potential backlash to make cancellation a suicidal move.  Imagine, for a moment, if Capcom took money from crowdfunding and THEN cancelled?  There would be all kinds of holy hell to pay for that one.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Protoman Blues on August 07, 2015, 02:14:47 AM
I think it's a bit different, though, and I'll say why:

The cancelled MM games (yes, even the ill-fated FPS) were all Inafune's pet projects. Apparently, the DASH3 "game" wasn't even officially approved, but that didn't stop Inafune for trying to put it out there and drum up support through things like the "Devroom" and promising a "prototype/prologue" (that you'd still would have to pay for!) so that the game could get pushed through. In essence, it was Inafune's first attempt at a "Kickstarter", before Kickstarter was even a thing that registered on his radar screen. On that note, it's funny how Red Ash mimicked DASH3's campaign in a similar way; right down to trying to get people to pay for a Prologue! 8D

...Then, Inafune departed Capcom, for reasons. And basically abandoned his own Kickstarter, in the process.

And in wake of all the "scandal" that's going on with MN9, which gives Backers a mere taste of what a publisher must have to go through daily, and for many, MANY more games? The "Big Bad Capcom" angle just doesn't stick as much, any more. Not that they're entirely blameless, but Inafune was the very same guy who proudly stated in interviews that he'd do things like go 400% over budget in order to force Capcom's hands with greenlighting his projects. Eventually, something had to give, and someone in the Tsujimotos' inner circle was not going tolerate those kinds of antics any longer.

Oh, I think multiple factors are to blame regarding all of that. My ultimate point still stands though. XD

That said, I've been meaning to offer my two cents on PB's post.  I don't think it'd be as simple as just throwing L3's name up there, they might get a few extra fans to dig a little deeper, but I think the reaction from the gaming world as a whole could be just as ugly as it was with Red Ash.  Now, IF (and that is a big, big if) they presented it properly, if they were up front and open about using KS to show interest in a similar manner as Bloodstained or Shenmue 3, then I think they could bust some heads.

And to be fair, besides the obvious "giving people what they almost want vs what they actually want" discussion, Kickstarter would offer a similar reassurance as to what the Devroom attempted and failed: Building enough potential backlash to make cancellation a suicidal move.  Imagine, for a moment, if Capcom took money from crowdfunding and THEN cancelled?  There would be all kinds of holy hell to pay for that one.

Heh, I said Legends fans, not the gaming world as a whole. I honestly don't think the majority of the gaming world cares that much about the Legends franchise. Hell, it was always a cult hit among MM fans as a whole.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Hypershell on August 07, 2015, 04:03:15 AM
Point taken.  And hell, it's not as if I personally wouldn't have donated more money to an actual Legends 3 than I did to Red Ash.  I'm just saying, it's not as if anything with Legends' name on it would automatically enjoy a Mighty No. 9-esque reaction.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Protoman Blues on August 07, 2015, 04:07:08 AM
Oh, of course not. Classic/X style MM games will always earn more than a Legends game.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 07, 2015, 04:09:24 AM
I'd go as far as adding anything except Star Force to that mix, and maybe ZX.  I think.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Hypershell on August 07, 2015, 04:43:52 AM
Speaking of style and not specifically of series, "Classic/X" would entail Zero and ZX as well.  But yeah, as much as I'd hate to put down any game with Aile, you're probably right about ZX (and Star Force, of course).
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 07, 2015, 05:00:02 AM
If only Starforce 2 didn't suck so much, granted even if it was good it would probably still be as niche as Legends at the very least. 

I still think Mu would have been much better as being part of the Legends series, hell the Legends series in general could have benefited from having flying continents instead of islands honestly, instead of the Moon (or Not Moon, I mean logically the only way I could think of the Legends world being flooded is if the moon blew up and then the Ancients built a new one even though I am probably dead wrong.) and Duo would have been much better in Star Force for obvious reasons, though I wouldn't know what Battle Network 4 would have been about but it would have been a lot better than what we got.

Hell if I remembered correctly Star Force never went to the Moon in the first place.  The hell is up with that, a series about Space and no Moon level, really?  Anyway that's enough incoherent rambling from me.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: HokutoNoBen on August 07, 2015, 05:41:07 PM
I need to dust off an old GIF...

Ah, here we go:
(http://home.comcast.net/~anguirus/objection.gif)

Inafune left Capcom in October of 2010.  The Legends 3 Prototype version was the result of L3's first greenlight meeting, February of 2011.

Ah, the classic~! Now, I'm all nostalgic! 8D

But still, I'm going to have to disagree, and I'll say why. Inafune may have left the company by then, but it stands to reason that he had left various initiatives in his wake that he was trusting would be taken care of. We knew that he was talking to Armature and various other parties in what eventually led up to the later cancelled "Maverick Hunter" FPS idea. Ninja Theory's "DmC: Devil may Cry" was another initiative that Inafune kicked off, and was something that he had been hinting at since 2009. Talks for a fighting game crossover between Namco and Capcom were something that we had gotten wind long before the actual announcement at Comic-con in 2010. Etc., etc.

All that to say that the Devroom was very likely working from a script that Inafune had left behind for them to work off of, well after his departure. The mistake was thinking that without Inafune's influence as the former head of Capcom R&D, that such a thing was going to go off without a hitch.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Hypershell on August 08, 2015, 05:42:23 AM
It stands to reason that he left some ideas behind (we've known for ages that he approved Bad Box Art MM in SFxT), but it was still Eguchi and co. who decided whether or not to run with them.  The Prototype did not exist when Inafune left Capcom, otherwise Inafune would have shown some actual L3 footage at NYCC less than a month before he left (pitching a promise with no actual footage to show...sounds familiar).  He might have left a plan behind, but he was most certainly not the one to execute it.
Title: Re: Red Ash: The Indelible Legend - A Comcept Mega Man Legends style game
Post by: Sakura Leic on August 21, 2015, 06:16:49 PM
Just letting you guys know that the anime has opened up an additional funding campaign for whoever is interested.  I think from what I heard it's like paypal or something.

http://www.fun-and.studio4c.jp/index.php?page=project&mode=red_ash_en (http://www.fun-and.studio4c.jp/index.php?page=project&mode=red_ash_en)