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Messages - Splash

Pages: 1 2 3 4 5 ... 11
51
Original / Re: What is Pharaoh Shot anyway?
« on: April 07, 2012, 11:41:28 AM »
Sun is bright, so he has to be weak to his own weapon?

52
Original / Re: Mega Man 9's Secret
« on: April 06, 2012, 10:42:26 PM »
Somebody tried to complete Fake Man's stage IN 9:59:59?

53
Fan Games / Re: Untitled Mega Mania Style Fangame
« on: April 05, 2012, 02:06:02 PM »
*Read spoiler*
[spoiler]Will MegaMan have chargable rapid-fire eight-direction buster? 8D[/spoiler]

54
Fan Games / Re: A Mega Man NES style Fan Game
« on: April 03, 2012, 11:20:42 AM »
Well. What can I say about Sand Man's level.
Dissapearing platforms look nice. They hard, yes, but not if playing as Bass.  :)
Snake mini-boss isn't hard, just tedious, because her tail often appear behind her head.
I like how Sand Man uses Sand Shield after being hit, although, if you shoot him when he shot, he won't activate his shield.

55
Fan Games / Re: A Mega Man NES style Fan Game
« on: April 03, 2012, 10:31:29 AM »
Quote
Not Found

Sorry, but you are looking for something that isn't here.
I want to download, but I keep getting this.

56
Fan Games / Re: A Mega Man NES style Fan Game
« on: March 30, 2012, 01:34:26 PM »
Quote
I could perhaps make the buster boost cost more, get rid of the double damage OR make his shots fire less rapidly with the buster boost.  Which do you think would be coolest to do?  I'm leaning towards making his shots fire less rapidly.
Maybe just make it available only after beating first 8 stages?

57
Fan Games / Re: A Mega Man NES style Fan Game
« on: March 30, 2012, 01:11:32 PM »
Bought an upgrade for Bass Buster.
He can move while shooting only straight, or in other direction too?
Also, IMO, it's really overpowered  8) Maybe it could cost more?
P.S. Explosive Tellies - best place for farming, but they appear immediately and they can cause crossing fire pits to be very difficult.

58
Fan Games / Re: Untitled Mega Mania Style Fangame
« on: March 29, 2012, 08:10:53 PM »
I noticed Mars's head cannon.

59
Fan Games / Re: A Mega Man NES style Fan Game
« on: March 29, 2012, 08:07:21 PM »
Will you change used enemies (Changekey Maker, Skeleton Joe and etc) with your own original enemies?
EDIT.
Noticed two new bugs.
1. Shoot with the Mega Buster, then (while bullet is still on screen) change to special weapon, and then you will shoot this weapon! This bug works even if weapon energy is empty.
2. During the fight with Saw Man, I used E-Tank. Then I used M-Tank, and then I got hit while I was still in menu screen! Then I resumed the game and I became invulnerable! Then I paused and unpaused the game and only after that this I got rid of this invulnerability.
Suggestions:
Energy consumption for Fire Seeker is very high because it's Magnet Missile/Vertical Solar Blaze and weapon isn't too strong.
Also, GhostMan's diving and teleportation reminds me Astro Man. Maybe you should make him to appear on side of the room and fly to the another side (and Megaman should jump over him or slide under him, while Bass could just jump and double-jump over him)

60
Fan Games / Re: A Mega Man NES style Fan Game
« on: March 27, 2012, 10:22:26 PM »
Quote
Did you move Ghost Man's door? When I reached the end where it was before, it is just a wall now.
Quote
Quote
The End. Temporary?
The room where you fight Ghost Man is always randomly placed on one of three paths.  You got one of the dud paths.

61
Fan Games / Re: A Mega Man NES style Fan Game
« on: March 26, 2012, 08:52:25 PM »
Quote
At the moving saw area of saw man stage, there is not enough time to dodge the saws even with sliding. Either move some of the saws up a bit, or make it so during sliding, you can immediately jump up. I lost a life because I was confused, and stopped sliding after you hit jump.
This area is possible with Bass (at least), but you have to be FAST!
Also, after that you'll have to deal with bunch of conveyor belts and MOLES.  o//////o O:<

62
Fan Games / Re: A Mega Man NES style Fan Game
« on: March 26, 2012, 08:36:13 PM »
Quote
Before screen transition, megamans animation stops. During scrteen transition, MegaMan's animation plays. This is normal ala MM2. However, after screen transitions in your game, MegaMan's animation still plays before control is restored. in MM2, MegaMan's animation stopped after the screen transition until control was restored.
You mean like this http://www.youtube.com/watch?v=fbotQMKSGmA ?

Posted on: March 26, 2012, 07:03:50 PM
Quote
At the moving saw area of saw man stage, there is not enough time to dodge the saws even with sliding. Either move some of the saws up a bit, or make it so during sliding, you can immediately jump up. I lost a life because I was confused, and stopped sliding after you hit jump.
If you standing on low floor, you can stand between saws and don't be hit by them.

Posted on: March 26, 2012, 07:15:27 PM
Also, found the cause of backward dashing.
If you dash (but don't release "down" button), then turn back (still holding "down" button) and push jump - you will dash backwards.

63
Fan Games / Re: A Mega Man NES style Fan Game
« on: March 26, 2012, 05:32:47 PM »
Playing as Bass:
If you push down+jump in mid-air you will be pushed forward.
In some occiasions I could dash backwards. I think this happening when you dash forward, turn around (but don't move), and then dash again (pressing down+jump).
Playing as Megaman:
I reached mini-boss on GhostMan's level. I was beating him, when I SUDDENLY turned red! Is it intentional? I was using only charge shots, if that helps. After death he's still red.

I can't harm that spider after I killed first one.
When Mega is red, life energy, weapon energy and bolts are black.

The End. Temporary?

Lost all lives, "Continue", and then this.
When I lost to GhostMan, I was put in the second checkpoint, not in the hallway before boss.

After charging a lot.
Minor detail:
Skull Joe can't harm you in MM4, when his bones are scattered on floor. In this game they can.

This jump is hard for Megaman.

64
Fan Games / Re: A Mega Man NES style Fan Game
« on: March 25, 2012, 07:03:53 PM »
Well, you should speed up Mega Arm, because Mega usually gets himself defense-less when he is shooting Mega Arm.
Bass's shots are too slow, if you compare with original games.
You brought BurnerMan's spear to GhostMan level! Gladly, they are easy to avoid.
I think you should add dash button for Bass.
Is GhostMan's level a labyrinth, or it just has multiple routes?
When I reached GhostMan, he was looking at wall, not at Bass. Is it intentional?
Wow, when I reached GhostMan second time, game stuck on "Warning" sign.

65
Fan Games / Re: A Mega Man NES style Fan Game
« on: March 25, 2012, 09:26:33 AM »
I like this game so far, but, how do I can change controls?

66
Fan Games / Re: Untitled Mega Mania Style Fangame
« on: March 20, 2012, 03:06:24 PM »
Quote
- Hydra (A many-headed Serpent)
Once I drew my robot masters and one of them was Hydra Man.

If you like it, you can use this RM to create own Stardroid.
P.S. Too many heads, as you can see

67
X / Re: Mega Man X - Maverick Rising is out!
« on: March 16, 2012, 02:17:45 PM »
A few of them I rather enjoyed, like the Spiral Shark Rodeo rendition of MSP's BGM.
Agree with you. Also, Magna Centipede's theme is also good.

68
Challenge Mode / Re: Rockman No-damage Run
« on: February 22, 2012, 03:03:23 PM »
Usually, i record movie from emulator itself. (VBA. Movie>Avi Recording>Choosing Codek and that's all) But now i had to split video into two parts (15 min limit. Last video was 23 minutes long), and i used Windows Movie Maker (i only worked with this program, and have no experience with others).

Posted on: July 20, 2011, 00:56:52
After a long break, I decided to continue MM no damage videos.
http://www.youtube.com/watch?v=3HGgdtxKv2E - Mega Man 7 Intro stage

Posted on: August 30, 2011, 15:11:05
http://www.youtube.com/watch?v=S5JUa42O6Ww

Posted on: September 05, 2011, 17:13:55
http://www.youtube.com/watch?v=7XQZPTfq0jM
Spring Man

Posted on: September 06, 2011, 15:31:53
http://www.youtube.com/watch?v=N_B4GRvdnOc Cloud Man

Posted on: September 06, 2011, 22:37:04
http://www.youtube.com/watch?v=xbA2S07Afvc Turbo Man

Posted on: September 11, 2011, 18:54:39
http://www.youtube.com/watch?v=9-m5ls6EMJs&feature=related - Burst Man
http://www.youtube.com/watch?v=eRuVrEu0RLI - Proto Man & Shade Man

Posted on: September 29, 2011, 00:27:45
http://www.youtube.com/watch?v=r4Peqm7wXmg&feature=related - Junk Man
http://www.youtube.com/watch?v=5kSUVNKp5jE - YEAH! SLASH MAN!

Posted on: November 02, 2011, 02:53:16
http://www.youtube.com/watch?v=3nKXB51g8Ms

Posted on: November 06, 2011, 11:46:25
http://www.youtube.com/watch?v=IIYjLq5s2qY&feature=channel_video_title - Wily 2

Posted on: November 26, 2011, 14:58:38
http://www.youtube.com/watch?v=3Awd1r--EEU&feature=channel_video_title - Wily 3

Posted on: December 04, 2011, 10:34:27
http://www.youtube.com/watch?v=igFdyVc49Yc&list=UUcCv-uoQLp-AvxBKhxz-8jQ&index=1&feature=plcp - Boss Refight

Posted on: February 08, 2012, 15:36:50
http://www.youtube.com/watch?v=g9p6xsrtgAo - Wily Machine & Wily Capsule
http://www.youtube.com/watch?v=BEcVMF-omGU - Robot Museum

Posted on: February 16, 2012, 18:13:35
http://www.youtube.com/watch?v=5IZ4ar03yD0&feature=related - MM&B, intro stage
http://www.youtube.com/watch?v=YEhxXjiZCXc - Astro Man

Posted on: February 19, 2012, 22:26:33
http://www.youtube.com/watch?v=lwzGPBBPQoo&feature=channel_video_title - Dynamo Man

69
Fan Games / Re: Mega Man Unlimited
« on: February 21, 2012, 02:23:14 PM »
[youtube]http://www.youtube.com/watch?v=eI6RcuG6HJo&feature=g-u-u&context=G2e266ffFUAAAAAAAAAA[/youtube]

70
Fan Creations / Re: Rockman Remix
« on: January 11, 2012, 05:12:36 PM »
[youtube]http://www.youtube.com/watch?v=Jv1jNfsOcS0&feature=related[/youtube]

71
Gaming / Re: Anyone beat Rokko Chan's challenges?
« on: January 06, 2012, 10:37:25 PM »

Still, you get nothing after completing all challenges.
Also, you can complete them even playing Unlimited Weapons mode, so that kinda sad.
They're not too hard.
"I wanna be the human" isn't like Mr. Perfect. You have only 1 hp, energy doesn't refill, but you have unlimited lives and tries. The most difficult were Dr. Mad's 1 stage bosses (I'm trying to kill the silver one, but you still have to keep eye on both of them) and Dr. Mad himself.
"Only One" wasn't difficult too. I completed it during my third try.
Overall, this game is very fun, it has replay value (Owata & Unlimited Weapons mode, challenges, rankings), very good soundtrack and very nice gameplay.
Quote
Does their color mean anything or do we just unlock them once? I really can't think of a more "golden" accomplishment than clearing the game on Owata, yet the first crown is still bronze. Or are they essentially "Trophies" like on the PS3, each with their own value?
You're right, like a trophies on the PS3

72
Fan Games / Re: Mega Man Unlimited
« on: January 06, 2012, 08:59:06 PM »
[youtube]http://www.youtube.com/watch?v=l6mgnktztTQ&feature=g-u&context=G2e266ffFUAAAAAAAAAA[/youtube]

73
Fan Creations / Re: MM Fanprojects
« on: December 30, 2011, 08:31:40 PM »

Still, you get nothing after completing all challenges.
Also, you can complete them even playing Unlimited Weapons mode, so that kinda sad.
They're not too hard.
"I wanna be the human" isn't like Mr. Perfect. You have only 1 hp, energy doesn't refill, but you have unlimited lives and tries. The most difficult were Dr. Mad's 1 stage bosses (I'm trying to kill the silver one, but you still have to keep eye on both of them) and Dr. Mad himself.
"Only One" wasn't difficult too. I completed it during my third try.
Overall, this game is very fun, it has replay value (Owata & Unlimited Weapons mode, challenges, rankings), very good soundtrack and very nice gameplay.

74
Fan Creations / Re: MM Fanprojects
« on: December 29, 2011, 09:12:42 PM »
King updated his game to version 1.04
Now you can choose english language (if you want to know plot) and change controls

75
Fan Creations / Re: MM Fanprojects
« on: December 29, 2011, 06:50:52 PM »
Silver one is weak to Rolling Ring.
Mad's Capsule is weak to Ice Shield

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