1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"

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Offline Jericho

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I gotta say I agree with both HyperSonic and Acid. More so if we're talking about X5 or X8, although the other games bar X7 were no problem.



Offline Flame

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all I dont like about it is the redesigns the in game charcters get. mainly X  and Zero in X8. the character redesigns dont look good at all. ESPECIALLY Zero. i mean, they ruined his magnificently imposing helmet. that thing made him look cool, and looked like he would stab your head on each of the 4 spiked tops of his helmet. then theres his ponytail... but other than that, they did really good. I would say improve upon X7, since I actually loved its visual style, but people might rage on how X7 sucked.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Acid

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I liked the redesigns in X8. But I said that already, many times.



Offline Flame

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I would be ok witht hem if they didnt look weird ingame... I dont know, but something about the in game models irks me. Axl I liked. hes like, the only exeption. I really liked his redesign and it fits him... And X I can live with. but Zero...

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Shiki Tohno

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I seriously don't agree with the skinny redesigns of X8. But hey, to each their own. If they could reuse the mesh models from X7 to make X9, I'd die a happy panda.



Offline Flame

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I seriously don't agree with the skinny redesigns of X8. But hey, to each their own. If they could reuse the mesh models from X7 to make X9, I'd die a happy panda.
this. oh god ths. if thay made like, an X7 with better gameplay, and concentrated on the 2D segments of the game, theyd be set.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Yllisos Zanon

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http://forum.rockmanpm.com/index.php?topic=410.0

I wonder what Inafking would think about this. 

Sprite Sheets of each character, are they worth the headaches?   >BD

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Offline Waifu

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I guess not but if they play remake it in SNES style than they better carry plenty of Advil. I wish they stuck with designs of X4 where they didn't look so horribly skinny or with the Command Mission designs where they look the same but even more stylish and "modern". Also, if they are going to to put it in 3D be sure to keep the same 2d-ish gameplay that some parts of x7 and X8 possessed.



Offline Rodrigo Shin

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I wonder what Inafking would think about this.
Probably "Who the hell are half of these characters?".

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Offline Da Dood

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Quote from: Acid
So, do you have problems witrh the floor in later X games too? That weird abstract perspective freaks me out.

Shining Firefly's Tower of Piza is all the rage!


Offline Shiki Tohno

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Shining Firefly's Tower of Piza is all the rage!
Split Mushroom did it before.



Offline Da Dood

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Not at a 45º angle, though... :o


Offline Protoman Blues

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Boomer Kuwanger had the best Tower Stage. 



Offline Shiki Tohno

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Offline Reg

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I'd love to see X9, but I can see why people would have problems with Capcom being old-school for the sake of being old-school. Of course, even if X9 looked and sounded like a SNES game I'd get it in a heart beat.


Offline Da Dood

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Excuse me?

Uh, dude...



There is a very obvious difference. The X4 one looks passable at least. X5 just WTFd it.


Offline Acid

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Those stairways were the extreme case. But even the regular stages had a little angle. I never liked that.



Offline Da Dood

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I do prefer good ol' flat floor as well. :P


Offline Flame

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If they go retro, make it like a nother X4. that game was great. they REALLY should do anime style Cutscenes again. dont get my wrong, I dug X8's CGi's, but you cant Beat X4's style. Of course, IHX had the anime hand drawn type again, but I always liked X4's style in particular... cant place why.

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Align

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Offline Acid

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Real X retro would barely provide any storytelling at all. Some dialogue boxes maybe, but no scenes.



Offline Satoryu

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i heard complaining about perspective in X8 and MHX. wuh? i have never experienced such confusion in those games.

X8's designs are a little too thin. but i think everyone looks too fat in Command Mission. MHX got the proportions right.


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Offline Acid

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i heard complaining about perspective in X8 and MHX. wuh?

These were bearable. But CV:X Chronicles did a better job at getting that retro platforming right.



Offline Flame

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I liked the X7 models. The XCM models were cool, But X in particular felt too clunky. but then again, he seemingly lost the ability o jump, as shown by the intro scene in Lagrano. the pillar falls and hes like, onoes, I cant get past itz. Zero shadow you go on ahead. he very well could have just jumped over it.

Real X retro would barely provide any storytelling at all. Some dialogue boxes maybe, but no scenes.
It really wouldnt. but what do you mean, by "real X retro"?

...When Larry the reploid accountant goes maverick of his own accord, he's certainly formidable during tax season, but he isn't going to provide X the challenge needed to make him grow as a warrior and reach his potential.


Offline Klavier Gavin

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but what do you mean, by "real X retro"?

X1-3?