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Topics - Soultrigger

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Posted by comcept USA, LLC

Now what in the world could this be...?

Well...whatever it is, we decided to give our backers a special first look at it!

If you want to know more, you are all just going to have to wait until Independence Day to find out!

We can't say anything more until then, but we think you get the idea.
Please share this video with all your friends, and help spread the word!

Until next time, Mighties!(`_)ゞ
- The Mighty No. 9 Team


RED ASH - The Indelible Legend by comcept USA, LLC Kickstarter

Red Ash -Magicicada- by STUDIO4℃ by comcept USA, LLC Kickstarter

Gaming / Ridley
« on: April 14, 2014, 11:37:13 PM »
A space dragon so big controversial, he deserves his own topic.

I am NOT getting into Other M plot stuff. And I suggest everyone else drop it. We all know neither side will budge, and the argument itself has already been beaten into the dust since the game came out 3 and a half years ago. If you really want to do this back and forth again, at least don't do it here. Keep it to Smash related stuff, of which "the Ridley Scene" is not.

Are you saying only the games can be legit sources of information? Do the officially licensed manga and Nintendo Power comic just not count? Even when events that took place in those are called back to within the games and other related media?

And I'm not just talking about the ending pictures in Fusion. Old Bird is one of the Chozo that raised Samus. He debuted in the Nintendo Power Comic. He was a major character in the official manga, panels of which were repurposed for those extra ending pictures in the Japanese release of Fusion. And, and this is the important one if my questions before yield yesses, you see Old Bird in a flashback in Zero Mission. Samus' backstory with Ridley on K-2L also was first shown in the Nintendo Power comic. And it has been referred to in other games as well, such as Smash Bros. trophies and the manual for Metroid Prime.

But more importantly than all that. You are saying that a big pterodactyl-like creature and a bunch of marauding aliens under his command decimating a space colony and orphaning a very young Samus is in no way a heavy contribution to the Metroid mythos. That sounds like some pretty heavy [parasitic bomb] to me, man. Doesn't seem like the kinda thing you can just shrug off. If that event never happened, none of the games would have taken place. We have Ridley to thank that we can play these games ironically enough.

I don't know how else to show Ridley's significance and therefore eligibility to be a playable character in Smash Bros. I've accepted the fact that he's not gonna be playable in this one cause there's too much evidence against it. But the point of all this is to show that his inclusion is possible, appropriate, and relevant. Ignoring all this evidence is just ignorant, man.
First and foremost, the current discussion is how important Ridley's contribution to the series is, specifically as the murderer of Samus's parents. I am not denying such events exist within the mythos. Now while this may sound entirely subjective, you can argue for or against this importance depending on your line of reasoning.

I'll reiterate my stance: Ridley killing Samus's parents is not made important relative to everything else within the games. The main reason for this is because the K-2L backstory isn't a main focus or major plot element for many of the games, so the developers chose not to emphasize it in light of other priorities (which is typically the already minimalist plot). Said event is only emphasized within the manga and Other M.

To say that Ridley's murder is important is to say the manga and Other M is important relative to the other games. Ignoring Other M for now, I'm going to point out that knowing such a fact pre-Other M was in fact very obscure Metroid trivia that many players would not have known without outside research or coincidental reading via Smash trophies or forums. It doesn't make sense that most people wouldn't be aware of such an "important fact" after playing the games. It's not people being ignorant, it's you and the writer(s) being unreasonable expecting people to know. If you asked 10 people what Metroid is, 10 out of 10 people will tell you it's a game series, NOT a manga.

Such event could be explained through instruction manuals, as is the case with many older games. However, every pre-Other M Metroid given the bare backgrounds of the plot function perfectly fine without knowing said fact. Again, the boss fights with Ridley are never portrayed explicitly or implicitly as one of personal vengeance, therefore saying that they are is forcing an interpretation that can't conclusively be supported without outside material.

Which brings me to my next point: Other M, despite emphasizing such a fact occurred, never even bothered to tell the players such an event happened, in spite of all its other flashbacks. On top of that, such a plot element is completely useless within the context of Other M's story: Samus doesn't get vengeance for supposedly-dead Anthony and is denied proper closure.  Plain and simple, that's bad storytelling. Going by Occam's razor, it's obvious the writer(s) shoehorned the breakdown flashback in an attempt to reveal Samus's backstory, add drama, bridge Super and Fusion, and give fanservice (ie Ridley), but ultimately this results in not only character regression (Samus revisiting a problem she already resolved, even IN the manga) but character assassination (her once boundless courage is now revoked, destroying her larger-than-life superhero status).

But let's say you accept Other M's "story" at face value: that still doesn't change the fact that Ridley killing Samus's parents was never emphasized until now outside the manga, which again should be seen as complimenting the games rather than an essential read.

Lastly, saying Ridley is the cause of everything Samus because "backstory" is like contributing a significant portion of Apple's success to Steve Job's biological father.

Zero / Mutos Reploids and Mythology
« on: September 19, 2013, 04:14:29 PM »
Fans of the Zero series should recognize the boss themes being rooted in mythology. Initially, I had thought that, for some of the bosses, Inti made an exception and ran with generic real-world animals ala X series. However, I came across some very obscure references I would have otherwise dismissed as "normal", those being Panter Flauclaws and Volteel Biblio.

I tried constructing a list of all the connections, including some Mechaniloids from Zero 1.

I made my best guess with Poler Kamrous: I didn't see the connection in the name, but I can't think of a mythological polar bear in any other culture besides Inuit. Considering Biblio sounds more like biblioteca rather than tuna-roa, I figured the naming convention was not a set-in-stone rule.

I'm also not sure what Hottide in Hittite Hottide refers to. According to wikipedia, Hittites were known for chariots, which may be the sole basis for the boss.

(click to show/hide)

That being said, would anyone happen to know the rest?

Kuwagust Anchus : Kuwagatas are Japanese Stag Beetles, and apparently are associated with lightning due to their horns appearing like lightning rods. Any Japanese mythology around them, or is it simply the Herculious Anchortus pairing?
Glacier le Cactank :  Zero OCW listed his concept art as "Cactus". Is there some sort of symbolism associated with cacti?

Rockman Series / The First Boss
« on: July 20, 2013, 08:59:09 AM »
One of the core elements of Mega Man is its nonlinearity through the famous stage select, whether it's through the classic 8 boss portraits or a mission selection. Of course, as any experienced Mega Man veteran knows, there is typically an "easiest" or "optimal" order to play the stages, typically assigning a "first boss" that, for one reason or another (one being forced linearity), is the best to choose...well, first. The most obvious example is Chill Penguin: the Dash is considered a fundamental tool to the X series, so it makes the most sense to acquire it as fast as possible if you're seeking to reduce the difficulty.

So it got me thinking: while many games assign an extremely obvious, at first glance or retrospectively, intentional first boss, other games are somewhat ambiguous on who should be tackled first (if such a boss even exists).

The list below I think is somewhat indisputable (though you're free to dispute it):
(click to show/hide)

Of the titles I didn't list, which boss do you feel (if any at all) is the designated "first boss"?
For a quick copypasta, here are the unlisted titles:
(click to show/hide)

X / Zero the original X?
« on: April 26, 2012, 07:48:44 AM »
Okay, I want to set the record straight once and for all: was Zero designed to be the original successor to Classic Mega Man (i.e. to be the main character of the X series)? From what I gathered based on interviews, this is a big NO. However, some "fans" suggest otherwise, so I'd like to see what you guys think. (I'd also like to just redirect to this topic so I don't have to keep reexplaining).

I don't know what spawned this belief, but I'm guessing it's this quote from this interview:
Inafune also revealed that he wasn't responsible for the creation of Mega Man himself. "I'm often called the father of Mega Man, but actually, his design was already created when I joined Capcom," he explained. "My mentor [at Capcom], who was the designer of the original Mega Man, had a basic concept of what Mega Man was supposed to look like. So I only did half of the job in creating him. I didn't get to completely design a Mega Man [protagonist] from scratch until Zero (Mega Man X, SNES). Back when the SNES was coming out, I was asked to give Mega Man a redesign, so I created this character. But I realized that this design wouldn't be accepted as Mega Man, so I had another designer create the new Mega Man, and I worked on Zero to release him as the 'other main character' that would steal all the good scenes!"
So naturally, one would come to conclusion that the process was:
1. Team needs a new main character for this new series
2. Inafune designs Zero
3. Inafune realizes red/cool protagonist does not resemble Classic Mega Man (Note: Capcom did not "reject" Zero like many "fans" claimed to have happened)
4. Inafune has Kaji design new Mega Man (i.e. X)

However, based on Mega Man Official Complete Works (which I believe to make much more sense), this is actually how it went:
"Usually, I would be the one doing the main characters, and Kaji would take care of the sub characters. This time, however, we decided to change things up a bit. I asked Kaji to do Mega Man, and I made the sub character, Zero, my project. I'm sure I've said this in may different places in more than a few different ways, but I really wanted Zero to be a playable character. I wanted to offer a 'different Mega Man,' and possibly a more hardcore game."
Reading this quote, the reality of the process was drastically different:
1. Team needs a new main and side character for this new series
2. Inafune chooses to make the side character (so as to not be restricted to the "nice guy" image)
3. Inafune designs Zero, but thinks Zero could make a good hardcore alternative while designing him
4. Zero gets immediate okay in the form of "Red, huh?"

The annoying is that Zero fanboys constantly make this baseless claim in an attempt to either invalidate X's existence or complain about Capcom. While I don't really care about the latter, it still upsets me that they're just flat out wrong. It's even more annoying when I see this pop up on sites like wikis as if X should never have existed. It's bad enough as it is that Zero has stolen the spotlight pretty much the entire Mega Man robot universe post-X3.


X / Rockman X7 PC Save Editor
« on: June 24, 2011, 11:45:29 AM »
I present to you...

the Rockman X7 Save Editor! Programmed and designed by yours truly. :)

Why this game and not X8? Obviously, because X7 is THE best X game! /sarcasm
Actually, me NOT wanting to replay the game (5 times in a row) but also wanting a perfect file at the same time prompted me to make one.
Also, my main incentive was to learn how to make my very own .exe file as well as learning how to hex edit. This was just the by-product.


More screens:

In order to make use of it though, you obviously need to be able to play the PC version of Rockman X7...somehow. All you need to know about the program is included in the readme text. Although I've somewhat tested it, I cannot promise that it's completely perfect. If you run into any issues, let me know! I enjoy feedback.  :)

Oh yea, I know this is completely unrelated, but if anyone wants a "perfect" X8 PC file, here's mine (or close to perfect if it doesn't fit your standards):

X / Sheet music?
« on: September 11, 2009, 09:23:09 AM »
Does anyone know where I can find a good list of sheet music [piano] for Rockman music (preferably earlier X series)?
The thing is I really suck at the piano, so I don't really want to invest a lot of time learning a song only to find out the sheet music was poorly done and sounds nothing like the original.

I can always resort to Youtube some tutorials, but there are some songs that don't have tutorials and others with a lot of mistakes.

Thanks in advance!

(Sorry if this should belong in other thread. Not really sure where else to post it...)

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