RockmanPM Forums

Rockman & Community => Rockman Series => X => Topic started by: Jazz Shaking on January 02, 2009, 05:13:12 AM

Title: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Jazz Shaking on January 02, 2009, 05:13:12 AM
http://www.1up.com/do/feature?cId=3172027

Lots of interesting stuff here.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 02, 2009, 05:22:12 AM
I dont want Snes X9.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: N-Mario on January 02, 2009, 05:54:38 AM
Yea... I'd rather have another 8-bit megaman game. :)
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Jericho on January 02, 2009, 06:28:55 AM
In before the never ending debate over X1-3 style or new style....

Dammit Flame. XD

Still though, I stand by the notion of kicking things back to the old mechanics with a nicer or newer coat of paint.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 02, 2009, 06:35:08 AM
meh. for a comeback a return to the roots was cool, but now its time to try a new direction. MM10, should be something different. not necessarily 3D, but still something different. something NEW.
as for X9, no Snes graphics. even PSX style is a *maybe* I wouldnt mind playing an Snes X game, I havnt minded for the first 3, and I would mind even less a PSX styled X game, I loved X4-6, but with the way that the X series' story has evolved, making it 16 bits isnt a good Idea, unless capcom is really willing to throw away story for "nostalgia" when 16 bit style X games arnt that nostalgic. X1 is in a category all its own, but I wouldnt find another X game in its style "nostalgic" id find it cheap. cheap and lazy.  Nostalgia is fine, but it doesnt always work in certain situations.
if the DO make an Snes X9. fine, whatever, ill accept it, but  I really hope they dont. since X1, the X series has grown int terms of storyline,  and the gameplay has deepened with it.


Posted on: January 02, 2009, 12:34:28 AM
In before the never ending debate over X1-3 style or new style....

Dammit Flame. XD

what? it was eventually going to be started by someone else anyway!
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Satoryu on January 02, 2009, 07:32:31 AM
i'd prefer Capcom not abandon the X8/MHX style. but it'd play X9 no matter what the visual style, so long as the gameplay is up to snuff.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 02, 2009, 07:35:05 AM
i'd prefer Capcom not abandon the X8/MHX style. but it'd play X9 no matter what the visual style, so long as the gameplay is up to snuff.
this.
they had finally gotten it right, all to abandon it now?
DO NOT WANT.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Rodrigo Shin on January 02, 2009, 08:14:18 AM
I miss the times I so far as wanted an X9.

On second thought, I don't.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Shinichameleon / Nayim on January 02, 2009, 01:21:38 PM
Well, i don't care about gameplay, graphics or etc, the most important is Storyline, if Capcom decided make SNES, do you think Axl's sprite look like? just like Megaman 9, Bass, who did not appear in Nes style.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Align on January 02, 2009, 02:42:26 PM
Well, i don't care about gameplay, graphics or etc, the most important is Storyline
DIE, MONSTER! YOU DON'T BELONG IN THIS WORLD!
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Acid on January 02, 2009, 02:56:11 PM
Quote
1UP: Will we ever be lucky enough to get a Mega Man X9 -- but with Super NES era graphics and music?

HT: It all depends on fans' demand! We might see that day, as long as there is passion!

Well MY demand is BIG.

So get going.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Zan on January 02, 2009, 03:28:12 PM
Heh, everybody's so busy with their SNES X9, they completely ignore that the cataclysm got denied once again...
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Fxeni on January 02, 2009, 05:17:02 PM
Oi, again with that stupid, pointless discussion. People are gonna [sonic slicer] either way. I'm not even gonna bother tossing my hat in again, since most of you already know my opinion on the matter.

Heh, everybody's so busy with their SNES X9, they completely ignore that the cataclysm got denied once again...
I noticed, but I think that once Inafune said that it wasn't the case, that theory was almost completely wiped out anyways except for stragglers who just refuse to let go (which is a common occurence in basically everything, anyways).
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 02, 2009, 06:45:02 PM
Heh, everybody's so busy with their SNES X9, they completely ignore that the cataclysm got denied once again...
Ignore?
NEVAR.
(http://oekaki.rockmanpm.com/pictures/rpm401.png)
WWWWRRRRRRRRYYYYYYYY!!!
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Protoman Blues on January 02, 2009, 06:58:12 PM
Well MY demand is BIG.

So get going.

...HOW BIG IS IT?

LoL, couldn't help myself.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Zan on January 02, 2009, 08:19:22 PM
Quote
I noticed, but I think that once Inafune said that it wasn't the case, that theory was almost completely wiped out anyways except for stragglers who just refuse to let go (which is a common occurence in basically everything, anyways).

It isn't just the cataclysm though, even if there are people that don't want to believe Inafune's statement, this time they said that any notion of them having been killed, not just by Zero, is not official.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 02, 2009, 08:38:05 PM
Im not changing the inafune metdrop.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Acid on January 02, 2009, 08:46:42 PM
Im not changing the inafune metdrop.

My version is better anyway.

>:C
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 02, 2009, 08:59:02 PM
You have one?
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Acid on January 02, 2009, 09:09:48 PM
You have one?

(http://img231.imageshack.us/img231/1525/inafunepunchfw7nn4.png)
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 02, 2009, 09:15:24 PM
Oh yeah. now I remember. XD that was awesome. XDXD
well mine takes place at another time. with another noob.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Mega Greasy Houdini Tek 54321 on January 02, 2009, 10:13:47 PM
meh. for a comeback a return to the roots was cool, but now its time to try a new direction. MM10, should be something different. not necessarily 3D, but still something different. something NEW.
as for X9, no Snes graphics. even PSX style is a *maybe* I wouldnt mind playing an Snes X game, I havnt minded for the first 3, and I would mind even less a PSX styled X game, I loved X4-6, but with the way that the X series' story has evolved, making it 16 bits isnt a good Idea, unless capcom is really willing to throw away story for "nostalgia" when 16 bit style X games arnt that nostalgic. X1 is in a category all its own, but I wouldnt find another X game in its style "nostalgic" id find it cheap. cheap and lazy.  Nostalgia is fine, but it doesnt always work in certain situations.
if the DO make an Snes X9. fine, whatever, ill accept it, but  I really hope they dont. since X1, the X series has grown int terms of storyline,  and the gameplay has deepened with it.


Posted on: January 02, 2009, 12:34:28 AM
what? it was eventually going to be started by someone else anyway!

I think they're taking the whole, "Nostalgia" idea bit much, but I'd rather see MMX9 as 32 bit style and more fast paced like the snes X games. But they should actually "try" to move foward in a new direction with gameplay at least.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Waifu on January 03, 2009, 12:28:58 AM
(http://img231.imageshack.us/img231/1525/inafunepunchfw7nn4.png)

The cateclysm is over now, we can all rest!  :)

Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: HyperSonicEXE on January 03, 2009, 12:31:07 AM
this.
they had finally gotten it right, all to abandon it now?
DO NOT WANT.

There are so many things not right with the X8/MHX visual style, it's not even funny.

The styling is okay, but clarify what's what! Can't even tell what objects are ground you can stand on, sometimes.
Or even hazards.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Acid on January 03, 2009, 01:13:52 AM
Can't even tell what objects are ground you can stand on, sometimes.

So, do you have problems witrh the floor in later X games too? That weird abstract perspective freaks me out.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Jericho on January 03, 2009, 01:21:10 AM
I gotta say I agree with both HyperSonic and Acid. More so if we're talking about X5 or X8, although the other games bar X7 were no problem.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 03, 2009, 01:27:21 AM
all I dont like about it is the redesigns the in game charcters get. mainly X  and Zero in X8. the character redesigns dont look good at all. ESPECIALLY Zero. i mean, they ruined his magnificently imposing helmet. that thing made him look cool, and looked like he would stab your head on each of the 4 spiked tops of his helmet. then theres his ponytail... but other than that, they did really good. I would say improve upon X7, since I actually loved its visual style, but people might rage on how X7 sucked.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Acid on January 03, 2009, 01:29:51 AM
I liked the redesigns in X8. But I said that already, many times.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 03, 2009, 04:42:18 AM
I would be ok witht hem if they didnt look weird ingame... I dont know, but something about the in game models irks me. Axl I liked. hes like, the only exeption. I really liked his redesign and it fits him... And X I can live with. but Zero...
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Shiki Tohno on January 03, 2009, 04:43:54 AM
I seriously don't agree with the skinny redesigns of X8. But hey, to each their own. If they could reuse the mesh models from X7 to make X9, I'd die a happy panda.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 03, 2009, 05:15:41 AM
I seriously don't agree with the skinny redesigns of X8. But hey, to each their own. If they could reuse the mesh models from X7 to make X9, I'd die a happy panda.
this. oh god ths. if thay made like, an X7 with better gameplay, and concentrated on the 2D segments of the game, theyd be set.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Yllisos Zanon on January 03, 2009, 06:35:52 AM
http://forum.rockmanpm.com/index.php?topic=410.0

I wonder what Inafking would think about this. 

Sprite Sheets of each character, are they worth the headaches?   >BD
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Waifu on January 03, 2009, 07:12:08 AM
I guess not but if they play remake it in SNES style than they better carry plenty of Advil. I wish they stuck with designs of X4 where they didn't look so horribly skinny or with the Command Mission designs where they look the same but even more stylish and "modern". Also, if they are going to to put it in 3D be sure to keep the same 2d-ish gameplay that some parts of x7 and X8 possessed.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Rodrigo Shin on January 03, 2009, 07:15:00 AM
I wonder what Inafking would think about this.
Probably "Who the hell are half of these characters?".
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Da Dood on January 03, 2009, 02:03:29 PM
Quote from: Acid
So, do you have problems witrh the floor in later X games too? That weird abstract perspective freaks me out.

Shining Firefly's Tower of Piza is all the rage!
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Shiki Tohno on January 03, 2009, 06:39:39 PM
Shining Firefly's Tower of Piza is all the rage!
Split Mushroom did it before.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Da Dood on January 03, 2009, 06:56:53 PM
Not at a 45ยบ angle, though... :o
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Protoman Blues on January 03, 2009, 08:50:24 PM
Boomer Kuwanger had the best Tower Stage. 
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Shiki Tohno on January 03, 2009, 09:11:52 PM
Not at a 45º angle, though... :o
Excuse me?

(http://mmxz.zophar.net/megamanxz/megamanx4/z_kuuenbu.gif)(http://www.rx46.th.gs/web-r/x46/X4/pic/m1_2.jpg)
http://www.youtube.com/watch?v=YBgouHK4RjA
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Reg on January 03, 2009, 09:20:32 PM
I'd love to see X9, but I can see why people would have problems with Capcom being old-school for the sake of being old-school. Of course, even if X9 looked and sounded like a SNES game I'd get it in a heart beat.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Da Dood on January 03, 2009, 09:32:40 PM
Excuse me?

Uh, dude...

(http://mmxz.zophar.net/megamanxz/megamanx5/shot05.gif)

There is a very obvious difference. The X4 one looks passable at least. X5 just WTFd it.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Acid on January 03, 2009, 09:37:48 PM
Those stairways were the extreme case. But even the regular stages had a little angle. I never liked that.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Da Dood on January 03, 2009, 09:46:55 PM
I do prefer good ol' flat floor as well. :P
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 03, 2009, 10:21:01 PM
If they go retro, make it like a nother X4. that game was great. they REALLY should do anime style Cutscenes again. dont get my wrong, I dug X8's CGi's, but you cant Beat X4's style. Of course, IHX had the anime hand drawn type again, but I always liked X4's style in particular... cant place why.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Align on January 03, 2009, 10:24:31 PM
Because they were the first you saw.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Acid on January 03, 2009, 10:26:18 PM
Real X retro would barely provide any storytelling at all. Some dialogue boxes maybe, but no scenes.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Satoryu on January 03, 2009, 10:28:04 PM
i heard complaining about perspective in X8 and MHX. wuh? i have never experienced such confusion in those games.

X8's designs are a little too thin. but i think everyone looks too fat in Command Mission. MHX got the proportions right.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Acid on January 03, 2009, 10:30:13 PM
i heard complaining about perspective in X8 and MHX. wuh?

These were bearable. But CV:X Chronicles did a better job at getting that retro platforming right.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 03, 2009, 11:07:11 PM
I liked the X7 models. The XCM models were cool, But X in particular felt too clunky. but then again, he seemingly lost the ability o jump, as shown by the intro scene in Lagrano. the pillar falls and hes like, onoes, I cant get past itz. Zero shadow you go on ahead. he very well could have just jumped over it.

Real X retro would barely provide any storytelling at all. Some dialogue boxes maybe, but no scenes.
It really wouldnt. but what do you mean, by "real X retro"?
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Klavier Gavin on January 03, 2009, 11:11:57 PM
but what do you mean, by "real X retro"?

X1-3?
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Acid on January 03, 2009, 11:18:08 PM
Kyouya got it right.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 03, 2009, 11:21:22 PM
How is that even retro? do I have to star up on my point about "X series retro"? -_-;
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Protoman Blues on January 03, 2009, 11:31:21 PM
Real X retro would barely provide any storytelling at all. Some dialogue boxes maybe, but no scenes.

You know, there's a part of me that prefers this.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Acid on January 04, 2009, 12:16:40 AM
You know, there's a part of me that prefers this.

Then listen to that part.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Jericho on January 04, 2009, 12:30:55 AM
You know, there's a part of me that prefers this.

As much as the story was getting moderately interesting in the series, I can totally agree to this.

Edit - Random thought, newly sprited or redesigned Command Mission variants of the characters for the next X sidescroller. Is this awesome? Y/N
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 04, 2009, 12:52:02 AM
sure, why not. though X is really the only variant.. everyone else looks pretty much the same... although,
seeing Zero with THIS (http://i430.photobucket.com/albums/qq22/mywarehouse/Mega%20Man/XZCM050911.jpg) design would be so kickass.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Nexus on January 04, 2009, 01:03:38 AM
What about taking the more recent designs and spriting them SNES style and making the game play the the first three?

Example of style or something:
(http://www.sprites-inc.co.uk/files/X/X8/Misc/SnesX.gif)

(from Sprites INC - it was apparently ripped straight from X8 as alittle bit of fanservice or something)
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Klavier Gavin on January 04, 2009, 01:08:39 AM
(from Sprites INC - it was apparently ripped straight from X8 as alittle bit of fanservice or something)

From the PC version of X8.

It's just a cursor.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Shiki Tohno on January 04, 2009, 01:13:36 AM
Those "sprites" are merely the pointers into which your mouse pointer transforms when it's inside the playing area of the Windows port of the game.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Nexus on January 04, 2009, 01:23:32 AM
Okay, I get the point, but I still think it'd be an appropriate style if they were to SNES-itize the more modern X designs and such.  :\
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 04, 2009, 03:23:17 AM
likewise. also, the sprite itself seems to look more than just the SNES X games 16 bit style, just the artstyle of the sprite
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Acid on January 04, 2009, 03:31:37 AM
I honestly don't get why you dislike the SNES sprites that much.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 04, 2009, 03:38:13 AM
never said I did.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Nexus on January 04, 2009, 03:40:10 AM
If it were to take place after X8, the more detail-picky fans might go fugnuts if he were to have his "original" armor, not the X8 thinner armor (even if Capcom states that he switched back, I bet). If anything, it could just be an upgrade of the original sprites to the newer look. I don't dislike the original sprites, I just don't want to listen to more complaining about "backwards recession" (what with MM9 not having slide and charge) from other groups and such.

... Otherwise, I don't have much of a point to prove here and am not even thinking very straight due to a massive headache. >_<
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 04, 2009, 03:48:23 AM
I never liked X8's models that much. too long and skinny for me. the ONLY one that actually looks good Is Axl, strangely enough.
also, does anyone else notice that like, a few of his guns are rehashes of his X7 guns? like, the laser gun is his X7 water gun, with its regular shot set as the X8 special weapon...
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Yllisos Zanon on January 04, 2009, 06:54:37 AM
If I was in charge of making X9, I would make it a side-scroller Command Mission, just to no one would have to suffer from bad camera angles.  Both X and Zero would get thier bulky selves back, I agree with everyone else who says thier to skinny.  It works with Axl, but not with those two.

12 animal bosses, break out of the 8 boss theme.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Bag of Magic Food on January 04, 2009, 09:59:01 AM
It isn't just the cataclysm though, even if there are people that don't want to believe Inafune's statement, this time they said that any notion of them having been killed, not just by Zero, is not official.
So WHERE DID EVERYONE GO???

do I have to star up on my point about "X series retro"? -_-;
Yes, so we can shoot it down!
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Zan on January 04, 2009, 03:02:26 PM
Quote
So WHERE DID EVERYONE GO???

Keiji Inafune: "We present only the ingredients that imagine."

Yabe: I guess we're entrusting everyone to use their imagination (laughs).

Quote
(even if Capcom states that he switched back, I bet).

X and Zero and Axl are back to their old designs in Command Mission. Really it's just an art-wise design change, not a plot-wise design change.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 04, 2009, 06:15:26 PM
Because the in game Models looked terrible. the redesigns looked cool in the CGI scenes, and aceptable in the artwork, but in game itself, they just didnt look right.
plus I wouldnt have a problem wih Zero if they hadnt destroyed his helmet design.
that Helmet looked VERY imposing. in X8, not so much.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Shiki Tohno on January 04, 2009, 06:22:33 PM
That helmet made Zero look downright frickin' scary.


In X8 he looks like a goddamn clown.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 04, 2009, 06:58:33 PM
That helmet made Zero look downright frickin' scary.


In X8 he looks like a goddamn clown.
someone else understands.
they went a bit too far with the "streamlining" with him. his helmet made him look badass. it was pointy in various directions, and all cool looking, and made him look pretty scary. then his chest and shoulder armor. it was BIG. bulky and big, and the shoulders were rather square, and it made quite an impression when he stood up stright, that large chest and shoulders. in X8, he looks too slim. he doesnt look impressive anymore.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Rodrigo Shin on January 04, 2009, 07:11:03 PM
I don't like the designs SPECIALLY in the CGI scenes to be honest. Maybe it's because of the close-ups but I don't remember X's buster in X7's or CM's looking full of rough edges, nearly all-squared, like in X8's. And to me when everybody is trying to pose badass when Failmeenay is delivering his retarded speech before the final battle it looks plain stupid. I don't know if it's because of the designs or if whoever modelled them couldn't make the poses properly, but still.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Nexus on January 04, 2009, 07:18:03 PM
Alright, i'll admit CM was a very, *cough*Rough*cough*, game. Despite some interesting stuff, the game just didn't feel like it was trying very hard, especially with the graphics. Then again, I didn't progress much into it after spending half-a-day dealing with that second form of that weird Doctor guy when you're retrieving Cinnamon, with no success.  :( (Brilliant use of the awesome title music, though)

I guess we'll just know what the next X game will be when it's announced, and all we can possibly do is hope that it comes soon.  :)
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 04, 2009, 07:26:29 PM
To tell the truth, I found X's X8 buster design "interesting"
the CGI scenes were the only place I liked the redesigns.
also, I think Axl's walk in the end looked awkward...
also, am I the only one who would die to see Zeros ponytail smack X when he turnes around in the ending?
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 04, 2009, 07:29:47 PM
Alright, i'll admit CM was a very, *cough*Rough*cough*, game. Despite some interesting stuff, the game just didn't feel like it was trying very hard, especially with the graphics. Then again, I didn't progress much into it after spending half-a-day dealing with that second form of that weird Doctor guy when you're retrieving Cinnamon, with no success.  :( (Brilliant use of the awesome title music, though)

I guess we'll just know what the next X game will be when it's announced, and all we can possibly do is hope that it comes soon.  :)
devfend and attack when the bulknhead opens and reveals the green core. otherwise, your attacks will be wasted. defend in your regular form, then when he uses mad ecstasy (I THINK that was the name...)
go hyper and kick his ass.
yeah, the graphics seemed sorta bad in places, such as how no one has facial expressions. this is the biggest issue with X though. as hes just standing there with no expression, screamin REDIPS! YOU... YOU MAVERICK! which is hillarious to watch. also then theres some of the "forced VAing. lol, RRRREDIPS!
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Jericho on January 04, 2009, 07:34:47 PM
I'd still kill for a Command Mission 2 with better cel shading and design and a more refined turn based battle system or even more awesome real time battle system.

Let's face it, Command Mission was a great change of pace.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 04, 2009, 07:35:50 PM
I'd still kill for a Command Mission 2 with better cel shading and design and a more refined turn based battle system or even more awesome real time battle system.

Let's face it, Command Mission was a great change of pace.
command mission was INCREDIBLE.
also, the next one should feature facial expressions.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Acid on January 04, 2009, 07:37:39 PM
command mission was INCREDIBLE.

The ingame models looked like wreck though.

Egg headed misshaped monsters.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Jericho on January 04, 2009, 07:39:15 PM
I just wonder how long the storyline for that series could go before the eventual "give us Elf Wars links" arguement started. Also, Marino, Cinnamon & Massimo were well designed characters. They need more screen time.

The ingame models looked like wreck though.

Egg headed misshaped monsters.

I remember feeling so hyped thinking the models in game would be 1:1 with the gorgeous box and concept art for the game. Imagine my disappointment after starting it. XD
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Acid on January 04, 2009, 07:40:24 PM
I remember feeling so hyped thinking the models in game would be 1:1 with the gorgeous box and concept art for the game. Imagine my disappointment after starting it. XD

You are SO right. X and Co look awesome on the official art.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Jericho on January 04, 2009, 07:41:35 PM
Being an X fan myself, his redesign was nothing short of godly for me. Plasma cape... *drools*
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: HyperSonicEXE on January 04, 2009, 07:42:46 PM
also then theres some of the "forced VAing. lol, RRRREDIPS!

That gives me a YTP idea!

X GETS A NEW MOTORCYCLE

RRRRRRRRRR, RRRRRRRRRRRRRRRRRR, RRRRRRRRRRRRRR, RRRRRRRRRR

Edit: But seriously, Command Mission was really fun. I'd like another, and they'd probably have the $$$ and knowledge to fix the quirks, this time.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Acid on January 04, 2009, 07:46:35 PM
I'd like to see another one too. But with more freedom, and not so close to the MM formula of "defeat 8 bosses, defeat 4 more bosses, defeat last boss".

They should get their Breath of Fire teams to work on that.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Jericho on January 04, 2009, 07:50:01 PM
I'd like to see another one too. But with more freedom, and not so close to the MM formula of "defeath 8 bosses, defeat 4 more bosses, defeat last boss".

They should get their Breath of Fire teams to work on that.

Cosigned and all that. Seriously though, if there's anything more that they should add to the mechanics of the game, then it has to be a real time battle system. I loved how Action Triggers were pulled off and some of the turn based stuff was top notch, but if I get full control over my party a la the "Tales of..." series, that'd be like my X series fangasm right there. XD
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Rodrigo Shin on January 04, 2009, 07:53:22 PM
They should get their Breath of Fire teams to work on that.
Uh... far as I know, a lot of the BoF staff was in. Kitabayashi prides himself in creating the series even. I had checked a listing of the staff and it seemed a lot of the staff in CM was also in at least Dragon Quarter.

But I don't think we'll be seeing another CM2 anytime soon if ever, now that Inafune commands (punchline drumroll) all the Mega Man series again.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Zx on January 04, 2009, 07:54:06 PM
And who's tired about every boss have to be an animal?
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Acid on January 04, 2009, 07:55:53 PM
Uh... far as I know, a lot of the BoF staff was in. Kitabayashi prides himself in creating the series even.

Hmmm must have missed that. However, doesn't change the fact that CM has potential, which could be exploited in future sequels.

And who's tired about every boss have to be an animal?

Not me.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Jericho on January 04, 2009, 07:55:56 PM
But I don't think we'll be seeing another CM2 anytime soon if ever, now that Inafune commands (punchline drumroll) all the Mega Man series again.

FFFFFFFFFFFFFFFUCK. This is the wait for Mega Man Legends 3/Rockman DASH 3 all over again. XD

And who's tired about every boss have to be an animal?

I'm not, but mixing things up with humanoid reploids would be cool. It's one of the reasons why I love the Big 4 so much in the Zero series. They had awesome character designs and interesting personalities. ZX screwed them over though. XD
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Zx on January 04, 2009, 07:58:15 PM
I mean, soon or later they will run out of animals >_>
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Jericho on January 04, 2009, 07:58:53 PM
At which point, they'll re-use them with a different element or power. :P
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Acid on January 04, 2009, 08:00:05 PM
I mean, soon or later they will run out of animals >_>

Are you sure? There are more species on this planet than you can possibly list. And every single one of them can be turned into a Reploid. Every. Single. One.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Zx on January 04, 2009, 08:03:27 PM
D:

I will lol if they make Mosquitoman 8D
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 04, 2009, 08:16:56 PM
i want another Split mushroom. he was awesome. he was SUCH a Geminiman clone.
but I digress, who else agrees that if they  make an Elf wars game, it should be like CM? I mean, it WAS a final strike that defeated Omega...
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Rodrigo Shin on January 04, 2009, 08:21:57 PM
And who's tired about every boss have to be an animal?
I am.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Blackhook on January 04, 2009, 08:26:14 PM
There are some plant based mavs.: Wire sponge, Split Mushroom, Spike Rosered, Optic Sunflower, The wierd tulip thing from X7...
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 04, 2009, 08:44:59 PM
that was an Onion.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Blackhook on January 04, 2009, 08:49:08 PM
Hell if I care about X7.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Hypershell on January 04, 2009, 09:45:05 PM
Boy, I take some downtime from the internet and look at what I miss? :|

On the original topic, no matter how many magic fish smacks and boots to the head I bequeath, the fanboy favoritism will never die.  The NES style, despite being technically limited, is still a worthwhile format in that they actually present a nice level of detail considering the technical limitations they're adhering to (that and the whole thing is cheap and easy, so it helps minimize development costs).  The Classic series also contains relatively simple designs no matter what technical limits are applied, simply because that's the atmosphere they built it on.

The SNES X-series style, on the other hand, is a different story.  It was made for the relatively simple armor designs of X1, and two sequels later it was all too obvious that the series character design had outgrown the visual style.  Zero's revised armor was never displayed properly on the SNES, and the X3 capsule upgrades were a complete mess of pixels.  I could accept this if it were a technological limitation, but it's not, it's a style flaw.  The SNES is capable of better.  The style chosen for X on the SNES was adequate for its conception but is too lacking in detail for the later evolutions of the series.  As the designs have grown even more complex since the series left the SNES, these issues have only been magnified further (how in any way do you expect an SNES-style Axl to be done well?).  Also, from a production standpoint, the relative complexity of the SNES as compared to NES lessens the development cost benefits.  Hell, it's the same number of colors to a character on the SNES as on PS1 or NDS, the extra processing power of later systems were merely used to add bells and whistles: more/larger objects, faster framerate, recorded audio clips, and a few spiffy effects like transparent dash shadows.  Take that away, and the only difference is that the SNES uses an inferior drawing style.  There's no reason to return to those shackles.

I have no issues against a 2D X9, mind you.  But there's no reason to adhere to the archaic and now inadequate SNES visuals (SFX, on the other hand, are another story).  Either do PS1 style sprites and re-think the physics (air-dash momentum in particular), or just build a new style.

yeah, the graphics seemed sorta bad in places, such as how no one has facial expressions. this is the biggest issue with X though. as hes just standing there with no expression, screamin REDIPS! YOU... YOU MAVERICK! which is hillarious to watch. also then theres some of the "forced VAing. lol, RRRREDIPS!
You say that as if facial expressions are common in MegaMan games.  Besides Legends they have never been utilized as part of 3D models.  For that matter their use in mugshots is pretty rare as well; X5, X8, MHX and Z4-ZX are about all that come to mind for the platformers.

Note also that the three X-series games that bothered with expressions are extraordinarily lazy for a far less subtle reason: armor neglect.  In X5 (not so much an issue except in the X vs. Zero aftermath, which could have been corrected sprite-wise without having to edit art) and X8 it was just lazy; in MHX it was downright laughable.

who else agrees that if they  make an Elf wars game, it should be like CM? I mean, it WAS a final strike that defeated Omega...
Agreed, but for another reason.  In an X-series RPG the party mechanic throws a monkey wrench into the story: You need something to tip the scales in order to justify single boss so blatantly overpowering X or Zero on their own, something which post-X1 always has fans raising eyebrows.  In XCM, it was Force Metal.  For Elf Wars, a possible factor such as that has already been established: Cyber-Elf abuse.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Align on January 04, 2009, 09:57:20 PM
D:

I will lol if they make Mosquitoman 8D
Well, they made Dragonflyman, so...
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Nexus on January 04, 2009, 09:58:19 PM
And Flaming Co- er, I mean Burn Rooster.  8D
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Rodrigo Shin on January 04, 2009, 10:12:58 PM
(how in any way do you expect an SNES-style Axl to be done well?)
Oxymoron!
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Bag of Magic Food on January 04, 2009, 10:19:58 PM
http://forum.rockmanpm.com/index.php?topic=410.0

I wonder what Inafking would think about this.
We've already heard what Hypershell thinks about this, time and time again.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 04, 2009, 10:52:10 PM
Boy, I take some downtime from the internet and look at what I miss? :|

On the original topic, no matter how many magic fish smacks and boots to the head I bequeath, the fanboy favoritism will never die.  The NES style, despite being technically limited, is still a worthwhile format in that they actually present a nice level of detail considering the technical limitations they're adhering to (that and the whole thing is cheap and easy, so it helps minimize development costs).  The Classic series also contains relatively simple designs no matter what technical limits are applied, simply because that's the atmosphere they built it on.

The SNES X-series style, on the other hand, is a different story.  It was made for the relatively simple armor designs of X1, and two sequels later it was all too obvious that the series character design had outgrown the visual style.  Zero's revised armor was never displayed properly on the SNES, and the X3 capsule upgrades were a complete mess of pixels.  I could accept this if it were a technological limitation, but it's not, it's a style flaw.  The SNES is capable of better.  The style chosen for X on the SNES was adequate for its conception but is too lacking in detail for the later evolutions of the series.  As the designs have grown even more complex since the series left the SNES, these issues have only been magnified further (how in any way do you expect an SNES-style Axl to be done well?).  Also, from a production standpoint, the relative complexity of the SNES as compared to NES lessens the development cost benefits.  Hell, it's the same number of colors to a character on the SNES as on PS1 or NDS, the extra processing power of later systems were merely used to add bells and whistles: more/larger objects, faster framerate, recorded audio clips, and a few spiffy effects like transparent dash shadows.  Take that away, and the only difference is that the SNES uses an inferior drawing style.  There's no reason to return to those shackles.
exactly. in fact, the SNES's ability graphically wise has been proven before by Megaman and Bass.
Quote
Agreed, but for another reason.  In an X-series RPG the party mechanic throws a monkey wrench into the story: You need something to tip the scales in order to justify single boss so blatantly overpowering X or Zero on their own, something which post-X1 always has fans raising eyebrows.  In XCM, it was Force Metal.  For Elf Wars, a possible factor such as that has already been established: Cyber-Elf abuse.
makes sense. Id also like to see them make Cyber elves something more than little balls of light. the GBA was limited, they  couldnt make sproites for something so small which also glowed, so they made them little glowing balls of light. the exeption being X, who actually IS a little ball of light. if they made it 3D, then they could possibly do a bit more with that. Especially Mother/Dark Elf. with her sheer size alone she could have her own model. it was a pity she was just a big purple ball in Z2 and 3. her design is rather interesting, as she is actually spherical, unlike other elves, who have actual humanoit(or animaloid) bodies.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: HyperSonicEXE on January 04, 2009, 10:56:32 PM
And each boss could have one of a few very powerful Cyber Elves. One of those bosses could have a cloaking defense, thus, Jackson is introduced.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Acid on January 04, 2009, 10:58:45 PM
They should just carry over the Dragongene system from BoF3. That was awesome.

Just replace the genes with elves and mix them to your desire, there you go: Overpowered.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 04, 2009, 11:04:16 PM
Possible. theyd still have to explain Axl's absence though. thats one big thing. they have to explain a situation for him.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Acid on January 04, 2009, 11:08:51 PM
Gone fishin. Then deerhunting. Then he was game over.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: HyperSonicEXE on January 04, 2009, 11:10:59 PM
Possible. theyd still have to explain Axl's absence though. thats one big thing. they have to explain a situation for him.

Probably him resting up from X and Zero (or a diagnostics scan) eliminating Lumine's Virus.

And I'd prefer the LiveMetals evolve into MMZ's Chips; the Chips could be made out of the LiveMetal ore. Now we have an explanation for chips, and why X was limited to only one in X3. In MMZ, the new Reploids have higher tolerances.

The LiveMetals were as fun as Materia! Although I would like a little more freedom with them; you could only equip 4 max, and that's if your character had that many slots open.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Rodrigo Shin on January 04, 2009, 11:14:47 PM
Gone fishin. Then deerhunting. Then he was game over.
Hit by a maverick laundry van. I'd buy ten copies.

I'm confident, though, that I'm the only person in the community that doesn't want to see Elf Wars made as a game, and that if that game happens, it'll come around at the same time as the Castlevania game covering "The Battle of 1999".
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 04, 2009, 11:29:07 PM
Gone fishin. Then deerhunting. Then he was game over.
He died the same way as Megaman.
http://www.rockmanpm.com/i/flash/Set1.swf
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: itoshinojjp on January 05, 2009, 12:01:51 AM
I, personally, wouldn't want another X game.  They already admitted that the story ends in Mega Man X5 and 6-8 is considered to be non-canon. I'd rather a new classic series game that bridges the Classic and X series.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 05, 2009, 12:04:01 AM
whoawhoawhoawhooa, whatnow? who told you this? the story most DEFINETLY does not end at 5. it was SUPOSSED to, but it didnt. 6 and on are still cannon, and always will be, especially considering the Zero series storyline was modified to support them.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Satoryu on January 05, 2009, 12:08:55 AM
And who's tired about every boss have to be an animal?

*CLUSH Bomb to the [chameleon sting]ing face*

it's called tradition. if you don't like animals, go back to playing classic.

I, personally, wouldn't want another X game.  They already admitted that the story ends in Mega Man X5 and 6-8 is considered to be non-canon.

source or it didn't happen.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 05, 2009, 12:10:40 AM
SRSly. also, Some people rage on the X5 american names. personally, I think theyre [tornado fang] awesome. I mean, Duff Mc Whalen? thats the best name ever.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Rodrigo Shin on January 05, 2009, 12:10:59 AM
Yeah, like having a non-animaloid boss for a change would BREAK the game. ::)

whoawhoawhoawhooa, whatnow? who told you this? the story most DEFINETLY does not end at 5. it was SUPOSSED to, but it didnt.
As in "supposed", "Inafune wanted it to". X6 was in production just as X5 was finishing up. If he sticked around he could have prevented all that.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Da Dood on January 05, 2009, 12:14:05 AM
Split Mushroom, Tornado Tonion, Optic Sunflower...
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: HyperSonicEXE on January 05, 2009, 12:15:33 AM
Humans are classified as animals, right?

Human reploid boss:MMX9::Splash Woman:MM9
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 05, 2009, 12:16:26 AM
Yeah, like having a non-animaloid boss for a change would BREAK the game. ::)
As in "supposed", "Inafune wanted it to". X6 was in production just as X5 was finishing up. If he sticked around he could have prevented all that.
well yeah, thats what I meant.
also, well... it would be like Classic hving a female robot master.

oh wait...
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Rodrigo Shin on January 05, 2009, 12:18:58 AM
also, well... it would be like Classic hving a female robot master.

oh wait...
My point.

And I was hoping the X series would get a mermaid boss eventually, but Classic beat it to the punch.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 05, 2009, 12:21:56 AM
well, Command mission has a few human bosses.
also, is psyche supposed to be any animal in particular?
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Satoryu on January 05, 2009, 12:22:35 AM
SRSly. also, Some people rage on the X5 american names. personally, I think theyre [tornado fang] awesome. I mean, Duff Mc Whalen? thats the best name ever.

define best. it's awesome in one sense, but [acid burst] poor in another.

Split Mushroom, Tornado Tonion, Optic Sunflower...

my answer to vegetarians everywhere: plants are living things too.

Humans are classified as animals, right?

Human reploid boss:MMX9::Splash Woman:MM9

seriously, do you people realize how stupid it would be to have a regular boss be just a humanoid? Splash Woman would be a better X boss than that. in fact, a mermaid would be completely fair. it is half fish.

also, well... it would be like Classic hving a female robot master.

oh wait...

that's different. as long as it's somewhat humanoid, there's a lot more freedom in Robot Master designs.

also, there hasn't been a female Maverick boss in a regular X game yet.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 05, 2009, 12:25:29 AM
hey, well untill now there hasnt been a female robot master either.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Rodrigo Shin on January 05, 2009, 12:29:00 AM
seriously, do you people realize how stupid it would be to have a regular boss be just a humanoid?
Sure. Define WHY it is inexorably stupid first, maybe then we'll agree or not.

I think you give him a good mythological motif or whatever, just for starters, you already have boss material.

To me that's like saying "Without Sigma as the final boss the X series is broken".
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Da Dood on January 05, 2009, 12:31:26 AM
my answer to vegetarians everywhere: plants are living things too.

Uh... are you seriously gonna force me to say that plants aren't animals, and that the topic was referring to animals?

Also, mushrooms aren't plants... ;)
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: HyperSonicEXE on January 05, 2009, 12:44:23 AM
Just saying. Good idea, ehh, maybe, it'd have to be a really "themed" humanoid. There have been animals in charge of units, there have been humanoids in charge of units. Most main characters are humanoid, and the bosses have traditionally been animal, but still.

As far as female Mavericks, now wait a minute, wasn't Commander Yammark female? There was a female in X6, and I'm almost positive though not sure that there was one in X8.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Rodrigo Shin on January 05, 2009, 12:46:50 AM
As far as female Mavericks, now wait a minute, wasn't Commander Yammark female? There was a female in X6, and I'm almost positive though not sure that there was one in X8.
Uhhh... nope? I've never heard anyone going out of their way to say Yammark was female or anything to the likes of that, and I don't think X8 had one either.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 05, 2009, 12:48:38 AM
Sure. Define WHY it is inexorably stupid first, maybe then we'll agree or not.

I think you give him a good mythological motif or whatever, just for starters, you already have boss material.

To me that's like saying "Without Sigma as the final boss the X series is broken".
actually it is broken without Sigma as the final boss. its like, WTF O.o


Posted on: January 04, 2009, 06:47:50 PM
wasnt Optic sunflower female?
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Bag of Magic Food on January 05, 2009, 12:49:07 AM
Splash Woman would be a better X boss than that. in fact, a mermaid would be completely fair. it is half fish.
Does that mean Centaur Man could be an X boss too?
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Tickle Buffalo on January 05, 2009, 12:49:40 AM
X8 might have. How are you supposed to tell what gender a jellyfish robot is?
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Rodrigo Shin on January 05, 2009, 12:52:18 AM
actually it is broken without Sigma as the final boss. its like, WTF O.o
In a good sense, God Redips wants a word with you

Failmeenay I'd rather forget that existed.
Quote
wasnt Optic sunflower female?
I haven't heard anything to that extent either - but I wasn't active for some good months as well, maybe someone found out stuff I didn't know prior to that. But if it's just because the VA might be female (didn't bother to check), well, then it's Childre Inarabitta all over again?

And... whatever... about Man-O-War too.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 05, 2009, 12:56:55 AM
Command mission doesnt count.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: kuja killer on January 05, 2009, 12:59:58 AM
Oh God. I can only hope it's not going to be a retro game, if it ever comes into being. It works for the Classic Series, NOT for X.
Yea just as long as it's not made to look like the megaman X games for the gameboy color. I can't standing playing those mm Xtreme games. :(
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Rodrigo Shin on January 05, 2009, 01:01:07 AM
Command mission doesnt count.
Sure, whatever floats your boat.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Align on January 05, 2009, 01:01:49 AM
I can't standing playing those mm Xtreme games. :(
I'm starting to sound like a broken record, but DIE, MONSTER! YOU DON'T BELONG IN THIS WORLD!!
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 05, 2009, 01:03:15 AM
I can't standing playing those mm Xtreme games. :(
LIES AND SLANDER! Xtreme 2 was the best game ever.
also, why would they make it like the GBC games? it was never really a dominant style and there were only 2 games which were technically rehashes of X1-3 plus theyre pretty obscure.

Posted on: January 04, 2009, 07:02:37 PM
Sure, whatever floats your boat.
I dont have a boat. but I do have a space station. *points up*
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Satoryu on January 05, 2009, 01:03:35 AM
neither Commander Yammark, Optic Sunflower, nor Gigabolt Man-O-War were female. Yammark just has pretty eyes. his cries are clearly male. Sunflower's just questionable. and Man-O-War's speech is more like a kid than a woman. when referring to them, the title character do use "he."

Does that mean Centaur Man could be an X boss too?

yeah.

Sure. Define WHY it is inexorably stupid first, maybe then we'll agree or not.

I think you give him a good mythological motif or whatever, just for starters, you already have boss material.

that's the thing. he/she needs something that a normal humanoid Reploid doesn't have. as said, a mermaid could work. a centaur could work. a harpy or even just an angel could work.

but if it doesn't have any of that, the character is either unimportant to the plot or the exact opposite: a character very relevant to the plot. Dynamo, Gate, Vile, even the title character.

the whole point of having nonhuman Mavericks is supposed to be an imaginative thing. it's supposed to show creativity. it's supposed to offer something new to fight each time. the boss' abilities are supposed to reflect on what the animal its based on could do. and really, what could a humanoid do that any Reploid can't? having a vanilla Reploid mixed in with these animals, plants, and fungi would look dumb.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: kuja killer on January 05, 2009, 01:04:07 AM
I know, "just only saying". I know it would never be.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Tickle Buffalo on January 05, 2009, 01:06:04 AM
(http://img519.imageshack.us/img519/5632/rockmanx820090105105936rm0.jpg)

Oh, well, I checked again, and looks like he is a he. Or she's just crazy to the point that she can't use the right pronouns.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 05, 2009, 01:07:43 AM
I miss Dynamo... ;__;
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Rodrigo Shin on January 05, 2009, 01:09:41 AM
that's the thing. he/she needs something that a normal humanoid Reploid doesn't have. as said, a mermaid could work. a centaur could work. a harpy or even just an angel could work.

but if it doesn't have any of that, the character is either unimportant to the plot or the exact opposite: a character very relevant to the plot. Dynamo, Gate, Vile, even the title character.

the whole point of having nonhuman Mavericks is supposed to be an imaginative thing. it's supposed to show creativity. it's supposed to offer something new to fight each time. the boss' abilities are supposed to reflect on what the animal its based on could do. and really, what could a humanoid do that any Reploid can't? having a vanilla Reploid mixed in with these animals, plants, and fungi would look dumb.
That's why I said give him a motif, but you can find plenty of mythology stuff that doesn't have to make him a halfbreed or whatever. Make sure his design stands out, give him a noteworthy power (humanoid Reploids excessing in a certain category, whether elemental, speed, strength, whatever) that your character will acquire upon beating them up and you're set.

Sure, if you toss in green colored reploid #10 who shoots default plasma shots against you then it'd be dumb. But I don't think that'd be the case.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 05, 2009, 01:40:18 AM
They should bring back all those characters they simply tossed away after X6. like Dynamo and Lifesavor. and Douglas. yeah.
And replace Pallete, I dont like her.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Bag of Magic Food on January 05, 2009, 02:19:55 AM
it was never really a dominant style and there were only 2 games which were technically rehashes of X1-3 plus theyre pretty obscure.
This could all change if they make another one!
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 05, 2009, 02:22:11 AM
the next X game should be an Xtreme 3. maybe with different graphic, but a typical Xtreme storyline.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Rodrigo Shin on January 05, 2009, 02:27:11 AM
They should bring back all those characters they simply tossed away after X6. like Dynamo and Lifesavor. and Douglas. yeah.
Signas was well underway. Creepy enough that they changed his japanese voice-actor in X8 just so he died an year later. >.>
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 05, 2009, 03:32:05 AM
wait, what?
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Rodrigo Shin on January 05, 2009, 05:14:22 AM
X6 - Lifesaver disappears
X7 - Douglas disappears
X8 - Signas is pretty much removed from the plot and tells you what a good job you did by getting killed by spikes over and over until you ran out of Retry chips

Next stop: OBLIVION!
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 05, 2009, 05:19:09 AM
D:  and Dynamo dissapeared along with Douglas. Honestly, they need to bring them all back. they all had their relevance to the story. especially Lifesavor and Dynamo, not to even speak of Signas, since he's the frikken General of the organization...
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Hypershell on January 05, 2009, 06:00:57 AM
Possible. theyd still have to explain Axl's absence though. thats one big thing. they have to explain a situation for him.
Considering what they did to Bass in MM9 I'm not expecting much.  We'd probably see Axl lying in the background somewhere with a microscope hooked up to his forehead.

And I'd prefer the LiveMetals evolve into MMZ's Chips; the Chips could be made out of the LiveMetal ore. Now we have an explanation for chips, and why X was limited to only one in X3. In MMZ, the new Reploids have higher tolerances.
*a'hem* Live Metal = Japanese term for Biometal, which MMZ predates and as such no MMZ content can "evolve" from it without involving time travel.  I believe you're thinking of Force Metal, the stuff from Command Mission.

......and you do realize Force Metal never existed on the planet before the meteor presumably never identified until 2202 fell to Earth, right?  It's impossible for that to be relevant to X3 (21XX).  MMZ and beyond?  Possible, but unlikely.  If it happened, it would be severely downplayed compared to its intentions.  Force Metal was expected to render Energen crystals obsolete.  At best guess two centuries later in MMZ, that never happened, probably due to how dangerous it is; over-exposure to Force Metal causes an extremely high likelihood of Maverick behavior.  The quantity of Force Metal is not so relevant as its strength (utilized in gameplay as "erosion/immunity", and highly focused on in story with the whole SFM warheads and all).

"Chips" in MMZ step on the same territory as Power-Up Parts in earlier X games, of which you could equip up to 4 in X5 and Xtreme2, and 5 in X6.  Then there's X7, which had, what, 12 Chips to a character (it's been a while)?  And X8, which had its own "metal" (not Force Metal) system had a whole freaking list of Chips applied simultaneously.  X3's Chips are a different concept, they were distributed by Light specifically for use in X's armor, and impossible to use without first obtaining the specific armor part it was to be installed into.  I'd say that concept is more comparable to X8's Neutral Armor parts than anything else.

I, personally, wouldn't want another X game.  They already admitted that the story ends in Mega Man X5 and 6-8 is considered to be non-canon. I'd rather a new classic series game that bridges the Classic and X series.
(http://mysite.verizon.net/Serpentara/inconceivable.jpg)
Enough people have corrected you that I shouldn't have to explain this.  But since I'm bored enough that I feel like straightening things out for the record:  There are numerous references between later X games that confirms their validity.  First of all MMZ, despite whatever its conception was, was released to follow X6's "sneak peek" ending and not X5 (Zero is sealed deliberately, behind a force field with his name on the door, not to mention with LEGS; as opposed to being left in a junk heap as in X5).  X7 foreshadows MMZ twice; facing Snipe Anteater as Zero, and beating the game as Zero.  Z1 and Z3 feature Orbital Elevators which are given a lot of emphasis across X8 and XCM.  MMZOCW outlines plain as day that Zero was placed in stasis twice during the series gap; once before and once after Elf Wars.  Zero's involvement in Elf Wars is irreconcilable with an X-series timeline that ends at X5; he HAS to come back from that beforehand.  And this is not even touching the obvious, even if in-game unconfirmed, design inspiration of Axl in Biometal Model A, along with more story parallels between ZXA and the X-series Copy Chip arc than I care to count.

You could not, in any way, shape, form, or scent (that's right, I can SMELL the error on you), be any more wrong.

the next X game should be an Xtreme 3. maybe with different graphic, but a typical Xtreme storyline.
I'm all for that.  Although, to be honest, I've often envisioned an Xtreme continuation tying in more with the main-series story.  Xtreme1 and 2 were independent stories that just happened to take place earlier than the currently released main-series games, and reused bosses and flaunted my fanboyishly favorite repli-gal.  I'd like to see something that deals with the aftermath of the conflicts of X4 and X6 (X6 technically IS the aftermath of X5, so no need to go there).  X4 especially, for more Iris references if nothing else.  Seriously, I cannot swallow that no baddies thought to try and salvage 1/2 of the ultimate Reploid when she came so close to success, and regardless of whether or not they work out the kinks, still has OBVIOUS mind-farking value against Zero.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 05, 2009, 06:10:13 AM
Xtreme 2 had significance. somewhat. it ties into X6's talk of DNA and souls and stuff. I like Xtreme2. actually, if they make a 3, it should be with the same graphics as the first 2, and released as a GBA game. (cuz DS' cant play GBC games. pity.)
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Hypershell on January 05, 2009, 06:17:56 AM
Oh believe me, I *LOVE* Xtreme2.  It's my favorite game of the entire X series.

The connection between X6 and Xtreme2 is really just a circumstantial thing with Isoc's mysterious shutdown, hence the reference by Alia.  So far as the "souls" collected, Xtreme2's DNA Souls belong to Reploids; X6's Nightmare Souls belong to the Nightmare Virus.  Similar in theme, I suppose, but not linked in the actual storyline.

Barring shovelware the GBA is all but obsolete, and manufacturing GBC hardware that is no longer in use and incompatible with the current handheld would be pretty senseless.  It's a huge hassle and it is for this reason, as seen in the MM9 interview, that Capcom didn't go through with sticking MM9 on an actual cartridge, instead using the NES cartridge concept as a CD case for releasing artwork and stuff.  If Capcom were to go for GBC visuals, more likely they'd go the route of the DSi download shop.  But I, personally, would like to see something that takes full advantage of the DS's abilities, perhaps PS1-style visuals.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Tickle Buffalo on January 05, 2009, 06:19:14 AM
I'm trying to think of a reason why anyone could possibly want a GBA game instead of a DS one.





S'not working.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 05, 2009, 06:21:48 AM
I suppose. I dont have a DSi, or a Wii, and Id love a game I could actualy hold in my hands. PS1 ggraphics are Ok for it I guess, what we need is a game where you can play as pre X1 Zero. like, Zero mk 1. hes the ONLY version of Zero that never really been explored. hey, Megaman Xtreme 0 what say you.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Hypershell on January 05, 2009, 06:38:16 AM
I think the reason for that is X1 Zero being pre-Z-Saber.  As a fellow buster-user, the devs probably feel that X1 Zero is too similar to X (well, why ELSE isn't he part of the playable roster in MHX?).  No reason it couldn't be done, though.  Flashback or no, I'm certainly not going to argue with it (http://mysite.verizon.net/Serpentara/ORIGINALZEROSHEET.gif) [/shameless plug of old work].
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 05, 2009, 06:45:54 AM
Oh, so you were the one who made those?
kickass.
thats what bugs me bout IHX. instead of Vile mode, they could ave used Zero mode.
Im sure hes different. as his charge shot in X1 seems to be the same size as X's mid charge shot (I mean, the sound effect makes it seem so...) then in IHX he does some sort of flying kick I hear.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Hypershell on January 05, 2009, 07:04:11 AM
Yeah, they kinda had to differentiate between them ANYWAY for the sake of Vile's final boss fight.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Acid on January 05, 2009, 07:50:24 PM
Am I allowed to nitpick?

I just wanted to tell that I prefer the vertical energy bar over the horizontal energy bar.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Acid on January 05, 2009, 11:07:13 PM
I am the only one who doesn't like Dynamo.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Nexus on January 05, 2009, 11:09:34 PM
I am the only one who doesn't like Dynamo.

Not the only one, actually.  -_-
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: vile mk4 on January 05, 2009, 11:28:48 PM
MX9 is SNES fashion would give me multiple orgasms. Althoug, the storyline is a mess and i dont see how it could be fixed, no more Sigma, AXL in 16 bits...Megaman 10 is more plausible by far.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 06, 2009, 02:32:32 AM
Am I allowed to nitpick?

I just wanted to tell that I prefer the vertical energy bar over the horizontal energy bar.
likewise. it bugs me. cuz its easier to not pay attenton to it, and therefore, you get reckless.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Nexus on January 06, 2009, 02:37:17 AM
likewise. it bugs me. cuz its easier to not pay attenton to it, and therefore, you get reckless.

Quoted for truth, especially on Vile hard mode in the final battle against X & Zero. Agh, I kept underestimating the damage...  X(
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 06, 2009, 02:44:25 AM
Funfact. once you beat a boss, it after delivering the final hit you are on the wall, (eg. Nova striking vile and landing on the wall) the boss will blow up but the game wont progress untill you land on the floor.
also, Zero moonjump ftw.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Hypershell on January 06, 2009, 04:28:37 AM
I am the only one who doesn't like Dynamo.
I don't care for him much as a character, you can only beat his ass so many times in X6 before you start drawing parallels with Robin Spitz-Swallows.  He does have cool theme music, though.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 06, 2009, 04:35:58 AM
He was a cool character idea. plus he looked like some sort of Rival for Zero. another bishie with hair and a beamsword. I still love that boomerang. screw sheild boomerang, Dynamo was the first one to use it.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Hypershell on January 06, 2009, 04:57:18 AM
My problem with Dynamo, attack-wise, is that he is merely a bastardization of X and Zero.  He has a buster, a saber, and a ground punch.  DEAREST ME, where have I seen those before? 
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Bag of Magic Food on January 06, 2009, 08:13:29 AM
I just wanted to tell that I prefer the vertical energy bar over the horizontal energy bar.
I don't care which way it points as long as it's wide enough and bright enough to see and doesn't obscure anything important.  What games used horizontal bars other than the Game Boy/Color ones, anyway?
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Rodrigo Shin on January 06, 2009, 08:22:11 AM
I don't care which way it points as long as it's wide enough and bright enough to see and doesn't obscure anything important.  What games used horizontal bars other than the Game Boy/Color ones, anyway?
X7 and 8.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Align on January 06, 2009, 04:04:11 PM
and it sucked
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Flame on January 08, 2009, 02:04:55 PM
at least Xtreme 1/2 had them under the player, on a blck bar, where they were easier to see.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Hypershell on January 09, 2009, 03:21:08 AM
Personally, I never had a problem with either method.  The vertical's kinda nice for tradition, though.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Shiki Tohno on January 09, 2009, 07:58:19 AM
I don't care which way it points as long as it's wide enough and bright enough to see and doesn't obscure anything important.  What games used horizontal bars other than the Game Boy/Color ones, anyway?
X7 and 8.
And MHX.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: marshmallow man on January 09, 2009, 09:48:27 AM
MHX's lifebars were vertical, although the weapon icons would extend horizontally.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Shiki Tohno on January 09, 2009, 01:16:50 PM
They were? Been a while since I last played the game, I could have swore they were horizontal.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Satoryu on January 09, 2009, 07:20:57 PM
yeah, they're vertical. but it's so hard to see the individual bars because they're so scrunched in to the corner. horizontal would've been better for the PSP.
Title: Re: 1up interview: Hironobu Takeshita says "whine moar for Mega Man X 9"
Post by: Hypershell on January 09, 2009, 11:10:00 PM
Yeah, while I lack a PSP to view firsthand, from what I've seen in screenshots and vids MHX's life bar always seemed unusually small.  When a life bar goes high-res, the blips really need to be a bit thicker.