(http://lol.rockmanpm.com/mmuniverse/e065fde70211bb883bb8ef8b01f9856f.jpg)
Finally, a chance to play Metool Man!
Am I the only one here who wants a completely 8-bit Megaman game with an in depth character creation system a-la 3D Dot Game Heroes?
Plus full buster customization? (That was we can indeed get Ryu to play? :3)
but Kimoto-Roll scares the HELL out of me.
So... can we play as Green Biker Dude?
(http://lol.rockmanpm.com/mmuniverse/e065fde70211bb883bb8ef8b01f9856f.jpg)
So... can we play as Green Biker Dude?
(http://lol.rockmanpm.com/mmuniverse/a8b496736b22ee33aefb9467b030728a.jpg) (http://lol.rockmanpm.com/mmuniverse/a8b496736b22ee33aefb9467b030728a.jpg)
Kimoto-Roll scares the HELL out of me.
Finally, a chance to play Metool Man!
no playable roll, i can already preditc it ;O;maybe DLC in the future. Thats what its there for.
That ribbon on her head,i thought that was Cutman for a moment.
(http://lol.rockmanpm.com/mmuniverse/a8b496736b22ee33aefb9467b030728a.jpg)
no playable roll, i can already preditc it ;O;
You can dress up Megaman like Roll, but it'll technically be a trap, but neither have anything that matters anyway, so you can throw panties and a dress on a skin-tone Megaman with long blonde hair and nothing of value would be lost.
[spoiler]PS: Except your pride.[/spoiler]
Something I certainly will do.
I like your "Hey listen" quotes. [parasitic bomb]'s golden.
You can dress up Megaman like Roll, but it'll technically be a trap, but neither have anything that matters anyway, so you can throw panties and a dress on a skin-tone Megaman with long blonde hair and nothing of value would be lost.I approve of this idea.
[spoiler]PS: Except your pride.[/spoiler]
I approve of this idea.
The customization and level design does look good.
Graphics still look like [parasitic bomb], though. Come on, Capcom...
>implying good graphics are necessary.>implying they are not
>implying they are not
...if you LIKE shitty graphics or have some kind of fetish with it, that's fine by me. Good graphics mean GOOD GRAPHICS, not "every game needs to be in 3D", I do mean that the graphics of the game itself look bad, the game looks ugly, the textures are [parasitic bomb], and honestly, lots of other people have been complaining about it.
So yes, good graphics, such as good sound, good gameplay and good replay factor are important for a game's quality. Any game.
While I will admit that good graphics are nice to have in a game, they're not necessary. It's up to the developers to determine how they want the graphics. We get what we get. Personally, I don't care for graphics. So many people [sonic slicer]ed about Wind Waker's graphics, yet it's regarded as one of the best Zelda games nonetheless.Yes they ARE. See, Wind Waker's graphics are [tornado fang]ing beautiful! Wind Waker is one of the games I know with the best and most timeless graphics of all time.
Just because games with good graphics and bad gameplay are bad, doesn't mean that a game with good game play and bad graphics is good. Good graphics are good, good gameplay is good. From what we've seen, gameplay looks solid. It should not make us bad people to want graphics that match the gameplay's quality.Yes they do. They need to be good. Graphics need to be good because a game needs to look good. The visual aspect is half of the whole experience. Not just the gameplay, but what you SEE.
tl;dr
Graphics: Don't need to be good, but a game with bad graphics for no reason is unacceptable.
I think I get what you mean SB. For instance, 8-bit graphics are NOT bad. However, if MM9 and 10 had looked like the original donkey kong, that would have been bad.YES.
IMO Mega man Universe needs some AA and a few more polys to be considered a game with good graphics.
Everyone, get it through your thick [tornado fang]ing heads once and for all. Good graphics are NOT ABOUT TECHNOLOGY. They are about A GAME LOOKING GOOD. A game could have the most detailed graphics ever and still be [tornado fang]ing ugly, because it has bad graphics. It's not about technology, it's about if it looks good or not. And half of the experience is about the game looking good. The other half is playing well.
(http://www.gamershell.com/static/screenshots/4668/84725_full.jpg)The way you just made this extremely contrasting comparison (because of an XBox game with shitty graphics and a Game Boy game with above-par graphics) between these two games just blew me away. You win an internet- no, a HUNDRED internets.
This is Bruce Lee: Quest of the Dragon. It's an XBox game. It's [tornado fang]ing UGLY. It has bad graphics.
(http://www.retrogamer.net/users/561/thm1024/warioland.jpg)
This is Wario Land: Super Mario Land 3. It's a Game Boy 8-bit black-and-white game. It has awesome graphics.
Yes they ARE. See, Wind Waker's graphics are [tornado fang]ing beautiful! Wind Waker is one of the games I know with the best and most timeless graphics of all time.
Jesus Christ, I just explained what good graphics are. They don't mean REALISM, they mean BEAUTY. Games which have graphics far from realistic can be absolutely gorgeous. But ugly games are always ugly. This is what I mean. Not detailed graphics, but GOOD ones. A good-looking game.
Yes they do. They need to be good. Graphics need to be good because a game needs to look good. The visual aspect is half of the whole experience. Not just the gameplay, but what you SEE.
Let me give you a good example of an ugly game.
(http://www.gamershell.com/static/screenshots/4668/84725_full.jpg)
This is Bruce Lee: Quest of the Dragon. It's an XBox game. It's [tornado fang]ing UGLY. It has bad graphics.
(http://www.retrogamer.net/users/561/thm1024/warioland.jpg)
This is Wario Land: Super Mario Land 3. It's a Game Boy 8-bit black-and-white game. It has awesome graphics.
Everyone, get it through your thick [tornado fang]ing heads once and for all. Good graphics are NOT ABOUT TECHNOLOGY. They are about A GAME LOOKING GOOD. A game could have the most detailed graphics ever and still be [tornado fang]ing ugly, because it has bad graphics. It's not about technology, it's about if it looks good or not. And half of the experience is about the game looking good. The other half is playing well.
Actually, the entire experience, and the only experience that matters, is about whether you enjoy the game or notYa don't say...
Ya don't say...
Actually, the entire experience, and the only experience that matters, is about whether you enjoy the game or not, regardless of how good or how bad it looks or how well it plays or doesn't play. It's the same with movies or music.Personal taste and quality are two different things.
Personal taste and quality are two different things.
I know. You said "half the experience." I was being an ass and correcting you! 8)Oh you. 8D
Got bored.....
(http://img5.imageshack.us/img5/9238/mmuchopman.gif)
Hmm..... Maybe I should try to make an 8-bit version of Kimoto MegaMan. Change would include adding the tron-like lines in, giving him a meaner face.
IT'S MEGAGUTSMAN. Am I right?No your not...
No your not...
No your not...
While I agree aesthetics do help, even those are purely subjective. You brought up Wind Waker as a game with good aesthetics (to which I personally agree), however it's ridiculous how many people think that game looks bad. No one gives a [parasitic bomb] about quality if it doesn't appeal to them. To them, if it doesn't appeal to them it's automatically bad. While this is certainly a less than ideal way to look at it, that's just the way it goes.I already made the point that asthetic is subjective.
This doesn't apply to just graphics. Controls work smooth like butter for some people, but for some reason it doesn't work quite as well for others. Level design is a bit easier to qualify quality-wise, but even that depends entirely to a person's tastes. Lots of people perfectly liked the level design in Sonic Unleashed for example, yet that doesn't apply to everyone. Replay value... oh boy, that one's pretty subjective as well. Some games may offer more content that would make it seem like it has replay value, but if no one wants to replay the game who cares? (I'm thinking heavily of Shadow the Hedgehog on that one). Bugs and crashes / game stability is pretty much the most concrete thing to quantify as far as quality goes, but even then we get the oddities where people embrace the bugs in the game and love to use them (Metroid series in general for example).
Just look at this very forum. It's not hard to see how much personal tastes play such a huge role in how people judge the quality of a game. Point is, there is no universal scale to judge things by.
Plus, everyone hated WW's graphics when it was coming out and they asked for more OOT.
...then they got TP and now they want more WW. Forget about it. Graphics-wise, Wind Waker is still the most beautiful cel-shaded game of all time. And it will continue to stand through time as a great game with graphics that just don't grow old because of their cartoony nature.
Zero's helmet design
Actually, I was a huge fan of WW style when it was revealed.ZOE2 is cel-shaded? I don't consider it cel-shaded. More of an anime asthetic than that.
Also, I'd argue that ZOE2 is the most beautiful cel-shaded game of all time.
ZOE2 is cel-shaded? I don't consider it cel-shaded. More of an anime asthetic than that.
I still think WW holds the title because of its amazing character expressions, tiny little details and fantastic animations.
You couldn't help yourself, could you?It wasnt a gripe this time, its true- Check MMX OCW. They talk about simplifying the helmet design for the sake of the model.
I think Zero's helmet would look better with Batman Beyond style ears.
Yknow, Capcom has been sort of I dunno... lazy in the graphics department as of late. And I dont mean the bit thing, but when they have 3D graphics, they under utilize the system potential. X8 didnt look so great, and MHX even less, (hell, they simplified Zero's helmet design in MHX just so they wouldn't need to add more curves to the model) Command mission was good, but could have been better.More or less agreed, however I believe that Command Mission's visuals are superior to X7's, both technically and aesthetically.
Then theres X7. X7, for all the problems with it, was actually a very good looking game, i think- compared to some of the 3D graphics ones that came after. Plus it was cell shaded, which added to its smooth look. (something that X8 initially had but they removed for some damn reason)
Maybe im just nuts, but thats how it seems to me.
It wasnt a gripe this time, its true- Check MMX OCW. They talk about simplifying the helmet design for the sake of the model.Man speaks truth. Page 138, Zero's MHX concept art captions.
Although when I think it over, its not exactly THAT relevant... Its just a very odd case in which they for some reason, decided to design Zero according to his in game model.. which was weird, since its no strange thing for an in game sprite to look one way and the art work another. (see Megaman's 8 bit sprite vs his artwork)I think Yoshikawa is a little too down-to-earth for his own good; he tends to over-obsess over mundane details with the "toy designer" approach (the MHX gauntlet redesign is my textbook definition of pointless), and yes, the deliberately low-poly designs are hard to read as anything but cheap. Another of his design quirks that bugs me is the fact that he lines up busters by the elbow, rather than by the wrist (compare any MHX art, concept or final, to Zero taking aim in TDoS's simulation, and you'll see what I mean).
I think Zero's helmet would look better with Batman Beyond style ears.
(http://img684.imageshack.us/img684/5661/darkknight02.jpg)(http://img715.imageshack.us/img715/9733/darkknight0.jpg)
(http://img684.imageshack.us/img684/5661/darkknight02.jpg)(http://img715.imageshack.us/img715/9733/darkknight0.jpg)
THIS. IS. [tornado fang]ing. AWESOME!
(http://img684.imageshack.us/img684/5661/darkknight02.jpg)(http://img715.imageshack.us/img715/9733/darkknight0.jpg)I'M THE GOD DAMNED ZERO!
In defiance to Capcom's "limited to no camera" policy, Destructoid's Jonathan Holmes managed to record a good chunk of Mega Man Universe gameplay directly from the game's booth at TGS, capturing the footage via a hidden camera in his shirt pocket. The resulting video isn't too bad -- shaky, yes, but it shows off quite a bit of stuff... stuff were weren't intended to see.My interest has been re sparked somewhat. The graphics do look much better.
This was some BS:haha! what BS!
Akiko Ito: As you may or may not know, Mega Man isn’t selling as well as we would like overseas. It is selling very well in Japan, though. We’re not focused on one territory anymore with Mega Man Universe.
This was some BS:
Akiko Ito: As you may or may not know, Mega Man isn’t selling as well as we would like overseas. It is selling very well in Japan, though. We’re not focused on one territory anymore with Mega Man Universe.
Really? This is true? I have been given the impression that the exact opposite was true. Mega Man ZX sold way more copies overseas than in Japan. And I could swear that Mega Man 9 and 10 sold through the roof in the states. I think she way have her numbers mixed up. Or maybe I am wrong in my assumptions? I mean, she does work for Capcom.. Then again so does Wes, and he doesn't even know that the cute girl is Roll. ::Rolls eyes::
haha! what BS!
For the longest time, Capcom only cared about Japanese sales, and While the games sold very well over here, they sold poorly in Japan, which was at the time, more interested with Pokemon. (which is why games like Battle Network and Star Force did well there, they are of the same RPG collect em all type) ZX sold well because it was innovative, introducing the Metroidvania interconnected map style. ZXA did not sell that well over there. So we never got a ZX3.
Suuure. Go ahead Cappy. Put the blame on the foreigners.
theres a reason why recently Capcom has started to care about overseas sales with games like Universe, which is even using the overrseas name.
Because they realized that otherwise, megaman would not survive if they only looked at japan sales.
* Mega Man X and Zero are possible playable characters. All characters in the game consist of four body parts, so it would be very easy to implement the two.
* Despite the potential for X and Zero, there are no plans to support other Mega Man series gameplay aspects such as wall kicking, dashing or hovering.
* Rush type items may be in the game; the exception to the no hovering rule.
* Ryu and Arthur (Ghost n' Ghouls) are reconfirmed as being playable, each with their own unique weaponry (Arthur’s lance, Ryu’s hadouken).
* You can make your own bosses using a variety of body parts.
* Capcom will be establishing some sort of algorithm in order to ensure customized stages are both playable and beatable.
* Overheard by the author of the post, MMU may support the ability to put custom graphics into the game. The demo featured banners with the Comic-Con logo embedded into stage backgrounds.
* Players will be able to vote on their favorite user created stages and bosses via a community interface. The best ones will be featured.
* Capcom is striving to create a "Mega Man game that never gets old." This will be made possible by the imaginations of its players.
Here's an update courtesy of ProtoMan's RockMan Corner:
http://protodudesrockmancorner.blogspot.com/2010/10/mega-man-universe-details-from-nycc.html
http://30ninjas.com/blog/mega-man-universe-at-comic-con-new-characters-new-stages-new-everything
Looks like we will be able to make our own bosses and beat them as well, according to the info provided.
I'd be amused if by canceled they mean the game as we know it is canceled and they show a new version that looks like less ass.
"Unfortunately, I have no new news to share on the project. It's not dead though... and it's changed a lot."
Well, from day one that gameplay was shown of Universe, People complained...
Legends 3 was met with cheers worldwide though. If Capcom has ANY brains, they will know that pushing out an L3 will net them a nice sum of cash, considering how its one of the most wanted Capcom games ever.
If they DO can it though, then I WILL have to call Inafune out on not staying on board at *LEAST* until L3 was far enough into development that it was safe to say it couldnt be scrapped.
Well, from day one that gameplay was shown of Universe, People complained...
Legends 3 was met with cheers worldwide though. If Capcom has ANY brains, they will know that pushing out an L3 will net them a nice sum of cash, considering how its one of the most wanted Capcom games ever.
If they DO can it though, then I WILL have to call Inafune out on not staying on board at *LEAST* until L3 was far enough into development that it was safe to say it couldnt be scrapped.
And most of the "fan demand" comes from a small fanbase.A fanbase strong enough for DASH3 to be "the fans' game". Don't underestimate it.
Still, it would had been nice to see all the Megamen taking some evil cosmic entity from destroying the multiverse.
But that's not what this was going to be at all...
Well if its dead, capcom will lose a lot of potential customers and fans and thus money.